DUEL 2 NEWSLETTER

Date   : 11/06/2008    Duedate: 11/19/2008

ZORPUNT ARENA

DM-24    TURN-595

This Weeks Top Honors

THE DUELMASTER IS

SOLDIER 8
MEDAL OF HONOR F3 (494)
(24-4850) [10-4-0,65]

Chartered Recognition Leader   Unchartered Recognition Leader

SOLDIER 8                      POSITION IS EMPTY
MEDAL OF HONOR F3 (494)        
(24-4850) [10-4-0,65]          

Popularity Leader              This Weeks Favorite

SOLDIER 8                      LORMIN GARDE
MEDAL OF HONOR F3 (494)        KRILL CAVALRY (403)
(24-4850) [10-4-0,65]          (24-4854) [7-6-0,55]

THE CURRENT TOP TEAM

KRILL CAVALRY (403)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR F3 (494)      7
2. KRILL CAVALRY (403)          1      MEDAL OF HONOR F3 (494)
                                       Unchartered Team

                                       MY HAMPER (208)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR F3 (494)   33  16  2 67.3   1/ 2 KRILL CAVALRY (403)       8  6 0
 2/ 2 KRILL CAVALRY (403)      700 661 20 51.4   2/ 1 MEDAL OF HONOR F3 (494)   6  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

+ ]H[ + ---:--- + ]H[ The Andorian Succession #16 ]H[ + ---:--- + ]H[ +

     Herlas paced, frowning, glancing out at the dark gardens of the royal palace in
Andor, then at his compaion, Lady Protector Sir Crystal Fireblade.  It was true that
he resented the demands of Lord Korneth, any magician worth his grimoire would resent
them.  Any magician above the skill required to pull a rabbit out of a hat would have
been as resentful and would have had as much trouble as he had trying to make that
pathetic golem believable as the king of the Andorian League.  He wondered again if
Korneth was deliberately setting him up to fail.  It would be just like that
untrustworthy schemer!  But he, Herlas of Zensu, had been, well, not to put too fine
a point on it, rightfully called a "renegade mage" for years, more years than he
cared to count.  Which meant that the declaration he was about to make went against a
lifetime of custom.  It wasn't easy.  He sighed.
     "Yes," he said, "I will join you in wholly supporting the 'good of the Andorian
League' by whatever means necessary.  And pray I don't die in the doing, because my
ancestors would disown me and turn me out of the family tomb."
     "Are you always this gloomy?" Crystal asked.
     "Gods, woman!  This isn't gloom, it's a reasonable appreciation of the
commitment, the risks, and the entanglements I'm undertaking."
     "Not all the consequences will be bad," she said.
     "For you, perhaps.  I'm sure life is much simpler for a warrior.  But for a
magician--"
     She snorted.  "You're enjoying this, aren't you?"
     He paused in his pacing and drew himself up to his full height.  Took a deep
breath, held it for a moment, then blew it out.  "I do like a little drama from time
to time," he admitted.  "There's nothing wrong with that, is there?"
     "So long as it doesn't get in the way of doing the job."
     "Ah.  Yes.  The job....  Let's be specific here.  What, exactly, do you see as
my part in this 'job'?"
     She looked away, silent for the space of three breaths.  Then she sighed.  "I'm
almost certain that the king is gone... or dead.  As certain as I can be without
seeing his body.  But if there's any way you could make sure we're right in that--
scrying or something?  Magic mirrors?"
     "Well, maybe.  Not the Isle of the Eye, though, that's completely shielded."
     "You can make sure he isn't hidden in the palace, though, right?  Or anywhere
around, any estate or--"
     "Yes, I could check those," Herlas said after a moment's thought.  "I could do
that now.  But it would be best if you left before I started."
     "Why?"
     Damn the woman, she was too suspicious.  Well, perhaps not without cause, but
still.  "Because it's dangerous--"  He held up his hand to stop her protest.  "I'm
sure you aren't afraid of danger, but why take an unnecessary chance?  Using magic is
like lighting a fire on a dark night, suddenly the magician is visible to any other
mage around.  And vulnerable, because it isn't possible to project any kind of spell
through a shield, so I will be making an unprotected target of myself... and anyone
near me.  Better to avoid that, don't you think?"
     "That assumes there's another magician around who cares what you do," she
pointed out.  "I haven't heard of one, or seen any sign of one."
     "Nor have I, but there must be some other magician.  Some of the things that
have happened--"  He shrugged.  "I have no proof, I suppose, but I can feel the
presence of another magician, I can taste his interest in this business."
     She frowned, still suspicious, but finally nodded.  "Okay.  I'll leave you to
it, then, and we'll meet to compare notes--there are some lines I can pursue--
tomorrow evening?"
     "Fine.  Ah... yes, that would be fine."  They were going to need a plausible
reason to be meeting often, because as suspicious as the lady knight was, Korneth was
more suspicious.  Korneth didn't trust anyone.  There was one obvious reason for a
man and a woman to get together in the evenings, but Herlas had a feeling that Lady
Crystal Fireblade wasn't going to go for that one.  Well, not tonight's problem.
     He shut the door behind her and turned to his tools.
                         *****   ***   *****   ***   *****
     Crystal Fireblade walked slowly across the grounds of the White Palace.  The
night was cold with an edge of frost, but her cloak was warm enough, and she had a
lot to think about.  She wished for her manager or some of her teammates.  That it
should come to trusting that renegade magician Herlas with the safety of the Andorian
League!  He might as well have "untrustworthy" tatooed across his forehead.  True, he
*said* he had changed sides and would work for the good of Andoria, but can a man who
will change sides once be trusted?  But there was no one else at hand.  Perhaps she
should go back to Aruak City, there must be somebody left she'd know--
     The wind whirled fallen leaves in front of her, startling her out of her
concentration.  Just as well, her thoughts weren't going anywhere but around in
circles.  Odd that the wind should come up so suddenly, though.  She glanced around,
then frowned.  She had spent a lot of time in the palace when the true king had been
in residence, but this was a part of the gardens she didn't recognize.  Of course it
was night, with very little moonlight, but still--
     Half a dozen men, just darker shapes in the darkness, burst out of cover.
Crystal flipped her cloak back to clear her sword for action even as she looked for
escape routes.  She was good, very good, but the odds here were not in her favor, and
she'd grown past the stage where retreat was equated with cowardice.  The wind picked
up again, moaning in the trees and covering any sounds her attackers might be making.
     Blew more clouds across the moon and stars.  Her mouth set in a grim line as the
garden vanished into total darkness.  At least she didn't have any friends nearby to
worry about.  Anyone other than herself moving here was an enemy.  She drew her
sword, dropping into a fighting crouch.  Breathed the night air, waiting.  Wet earth
and the sour tang of fallen leaves and something else, warm and animal, rank and
fetid.  Like the lion cage in a menagerie.
     Aruaki?  But they didn't smell like big cats when in human form, and these had
been man-shaped when they launched their attack.
     No time to think about that now, or think at all.  She couldn't hear them move,
but felt the displaced air as one or more came toward her.  She pivoted, sword moving
without thought.  Felt the jolt as it bit into flesh, sliced through, jammed against
bone.  Backed up, pulling and twisting to free the blade.  Slammed an elbow into a
half-guessed presence to the side.  The wind whistled, whirling up leaves and dust to
sting her eyes, not that her eyes were doing her any good right now, but--  The sword
came free and she turned, slashing across the night.  More strikes, she could smell
fresh blood, but how many she'd hurt and how badly... she couldn't tell.  The wind
seized her cloak, flapping it forward to impede her arms.  She remembered someone
saying to her once that bad luck killed as many warriors as enemies did, while she
tore at the clasp to get rid of the cloak.  Couldn't feel what she was doing with her
fingers numbed by cold.  Warmth coming up behind her, she turned, slashing the cloak
impatiently, stumbled.  A weight across her shoulders.  Pain somewhere behind the
wall of her fighting concentration.  Blood running hot down her arm.  Hot bodies
crowding too closely for her to use her sword skills.  Someone behind her, fingers
closing around her throat.  She slammed her head backward into something hard.  A
yowl of beastial outrage.  The grip on her neck tightening.  No air.  Blackness.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 605): RAIN MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 598): SERAPHIM of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 594): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 591): GUT BUSTER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 587): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 556): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 547): GOTHELCINA of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 249): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 490): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 302): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 605): IMMORTALS (Dartor, mgr.)
 DM  14 TOBIR (turn 605): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 598): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 594): MEDAL OF HONPR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 594): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 591): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 587): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 556): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 547): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 538): ODDS BODKINS (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 249): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 437): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 490): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.)
 DM  22 SOLVEN (turn 597): DOLBY JOSSEL of MIDDLE WAY 15 (Jorja, mgr.)
 DM  25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
                              STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  30 IAYE (turn 586): OZZIE CANSECO of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.)
                 (turn 537): BIG DAVE DIODE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 248): LEO of DARQUE AGES (Master Darque, mgr.)
                            PAINFUL PEONY of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)

                                      SPY REPORT

     It's me, The Unknown Spymaster, back to give you this week's Spy Report.  Sit 
back in your seats and we'll have more fun than a barrel of Zontanis.  We now have a 
new top team for all of you guys to dogpile on.  KRILL CAVALRY now holds the crown 
and they are betting they can keep it.  Hey everybody, watch out for TCHUMP LOY, who 
flew up 11 points in the rankings after mashing EMBEZZLING SCRIBE like a melon.  Keep 
your eye on this guy.  Ya know, some days it doesn't pay to walk out on the sands.  
TCHACK LOY lost to CULT MEMBER and drops 14 points.  Our Duelmaster has lost, folks, 
lost to VENOMOUS CONCUBINE, BUT SOLDIER 8 is still the Duelmaster because he has the 
most recognition points!  Advice to bashers--never force anything, just get a bigger 
halberd!   
     But enough of that bunch, let's get on to the wimps who like to avoid battle!   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Knowing when to use the right tactics at 
the proper time is a very important step on the road to Duelmaster.   
     Well, there's the manager of the ZORPUNT giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  Well, there goes another Spy Report.  
Good luck in next week's fights.  Hasta la bye-bye.  (Loud choruses of 'Beat it, ya 
bum!')-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SOLDIER 8 4850               10   4  0    65       MEDAL OF HONOR F3 (494)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SOLDIER 10 4849              12   2  2    61       MEDAL OF HONOR F3 (494)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LORMIN GARDE 4854             7   6  0    55       KRILL CAVALRY (403)
 DAVID WAYBUR 4851             6   8  0    42       MEDAL OF HONOR F3 (494)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TCHENI LOY 4868               3   3  1    31       KRILL CAVALRY (403)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BUBBA LOY 4853                7   6  0    27       KRILL CAVALRY (403)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TCHUMP LOY 4871               2   0  0    20       KRILL CAVALRY (403)
 TCHACK LOY 4856               4   7  0    19       KRILL CAVALRY (403)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

To those we fought -- Good fights. -- We who fought you

8 October 2008
Hail Alastarians!
     Allow me to introduce myself.  I am Vanek, manager of the Warmasters in the No-
Tourney arena of Shadowspire.  I come to you with a public service announcement.
Some of you may already be aware of Shadowspire and some of you may not realize what
exactly you're missing.  This isn't your average arena.  This is Shadowspire, a large
and very active arena where role-playing is encouraged; many managers are active both
the personal ads and the D2 forums online, and excitement reigns with many grudge
matches from turn to turn.
     If you haven't checked arena 81 out, I urge you to do so.  After returning to
the game almost 2 years ago, after a 15+ year hiatus, I was looking to try and
recapture the magic of the game I remembered from my youth.  After finding my first
two arenas lacking, I almost quit the game again.  That was until I found the newly
opening Shadowspire.  It was here that I found the magic and excitement that I
remembered.  I truly love this arena and am sure you will too if given a chance.
Rookie or experienced veteran, it matters not.  Both have come together here to
successfully make an arena with plenty of competition to challenge the vets, yet with
the no tourney format, friendly enough for the novices to get their feet wet and
learn (or relearn) the game.  When I say that even novices can find success here, I
speak from personal experience.  I still consider myself a "newbie" to the game but
have found plenty of success with my first two Duelmaster titles and two ADM
graduates to date.
     I encourage you all to check out the D2 forums at www.reality.com/duel2/ and
look over both the Shadowspire newsletter and DM-81 forum section at the bottom of
the page.  The forum banter and personal ads help to clearly show that the "old
school" feel for the game is still alive and well here in Shadowspire.
     Also, if you're a former Shadowspire manager who is currently away, I encourage
you to return and help continue to make this one of the most entertaining arenas in
the game today!
     I hope to see many new faces in the near future and am excited to see the return
of some of the old faces whom have been away!
     Sincerely,
          Vanek

8 October 2008
After 17 long years they are finally cutting the Cowboy loose.  Red & stinging, my
hand is now sufficiently slapped.  The state of Texas' boot print is stamped across
my ***... Uncle Damnit!  I am only 34 (think about it...) so plenty of time to
reinvent myself...prospects are great.  After wading through the culture shock I hope
to be amongst you soon, dishing out paper "w"itch slaps and taking my share of them
from you.  See you @ the Winter face '09?  Only time will tell.  Good luck. --
CFH/Rat Salad, 5 Below Zero and an assortment of other underachieving thugs.
P.S.  Contact info coming soon for those who want it; email and all that other fun
sh...stuff.  *grin*  Sorry Ed.

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

SOLDIER 8 was bested by VENOMOUS CONCUBINE in a 2 minute Title fight.
LORMIN GARDE bested DAVID WAYBUR in a 2 minute duel.
SOLDIER 10 demolished TCHENI LOY in a 1 minute one-sided melee.
BUBBA LOY defeated OSKSI NOBLE in a 4 minute duel.
TCHACK LOY was devastated by CULT MEMBER in a 1 minute one-sided contest.
TCHUMP LOY luckily beat EMBEZZLING SCRIBE in a 4 minute bloody amateur's match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         PARRY-LUNGE        1 -   0 -  0     100  |
|TOTAL PARRY                      2         LUNGING ATTACK    22 -  10 -  2      69  |
|PARRY-RIPOSTE                    2         TOTAL PARRY        8 -   4 -  0      67  |
|AIMED BLOW                       1         SLASHING ATTACK    2 -   1 -  0      67  |
|PARRY-LUNGE                      0         STRIKING ATTACK    3 -   2 -  1      60  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE     10 -  14 -  1      42  |
|SLASHING ATTACK                  0         AIMED BLOW         3 -   8 -  0      27  |
|STRIKING ATTACK                  0         BASHING ATTACK     1 -   3 -  0      25  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 595 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        2 -  0     AIMED BLOW         0 -  1         3  LUNGING ATTACK 
LUNGING ATTACK     2 -  1     PARRY-LUNGE        0 -  0         2  PARRY-RIPOSTE  
                              PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  2         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  0     
                              STRIKING ATTACK    0 -  0     
                              BASHING ATTACK     0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   SOLDIER 8 4850             10   4  0   65 MEDAL OF HONOR F3 (494)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SOLDIER 8 4850.  The most popular warrior this turn 
was LORMIN GARDE 4854.  The ten other most popular fighters were SOLDIER 8 4850, 
TCHUMP LOY 4871, DAVID WAYBUR 4851, SOLDIER 10 4849, TCHENI LOY 4868, BUBBA LOY 4853, 
TCHACK LOY 4856,  0,  0, and  0.

The least popular fighter this week was TCHACK LOY 4856.  The other ten least popular 
fighters were BUBBA LOY 4853, TCHENI LOY 4868, SOLDIER 10 4849, DAVID WAYBUR 4851, 
TCHUMP LOY 4871, SOLDIER 8 4850, LORMIN GARDE 4854,  0,  0, and  0.