DUEL 2 NEWSLETTER Date : 05/07/2009 Duedate: 05/20/2009 ZORPUNT ARENA DM-24 TURN-608 This Weeks Top Honors THE DUELMASTER IS PAUL WIEDORFER MEDAL OF HONOR J4 (496) (24-4876) [10-0-1,95] Chartered Recognition Leader Unchartered Recognition Leader PAUL WIEDORFER EARTH QUAKE MEDAL OF HONOR J4 (496) DISASTER (497) (24-4876) [10-0-1,95] (24-4885) [3-1-0,26] Popularity Leader This Weeks Favorite LORMIN GARDE SERGEANT 2 KRILL CAVALRY (403) MEDAL OF HONOR J4 (496) (24-4854) [12-14-0,57] (24-4887) [3-1-0,32] THE CURRENT TOP TEAM MEDAL OF HONOR J4 (496) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. DISASTER (497) 37 2. KRILL CAVALRY (403) 24 MEDAL OF HONOR J4 (496) 3. MEDAL OF HONOR J4 (496) 18 Unchartered Team DISASTER (497) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 MEDAL OF HONOR J4 (496) 41 9 3 82.0 1/ 1 MEDAL OF HONOR J4 (496) 13 2 1 2/ 2*DISASTER (497) 11 7 1 61.1 2/ 2*DISASTER (497) 4 1 1 3/ 3 KRILL CAVALRY (403) 724 702 20 50.8 3/ 3 KRILL CAVALRY (403) 3 12 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #28 ]H[ + ---:--- + ]H[ + Elsewhere: Lenpro didn't mention the disappearance of the gate they'd come through from Old Fratsfa, but Sizzling Sunflower turned to look also. "It isn't like we need a way out," she said. "This is a great place, really good soil for the roots, and plenty of sunlight!" Lenpro looked at her, suddenly worried. "Is this what you want for your life, to become a sunflower completely and stand in the light with your feet in the dirt? Bees to pollinate you and birds to harvest your seeds?" She turned her face, which was rounder and flatter and more like the flower she was named for with every passing moment, toward him, and her eyes opened wide. "Bees?" "I seem to recall that's how sunflowers do it." "BEES?" She blinked at him, startled and dismayed. "No! Surely I wouldn't become a PLANT." "Look at yourself," Lenpro said. "Listen to what you've been saying." "The lady wants to be a plant, you shouldn't butt in," someone growled. Gladiator and manager turned. Something that was half man and half feline faced them, ears laid back and whiskers bristling. "And this was your choice?" Lenpro asked, indicating the hybrid form. "To be neither one thing or the other, unwelcome in either group?" To ask such questions here and now was probably dangerous, the creature looked to be balanced on knife-edge of temper and sanity, but he wasn't feeling diplomatic. A good fight might clear the-- No, he couldn't push things that far, what was he thinking? Was this place getting to him, too? He had responsibilities, and they did not include getting himself killed here in some pocket dimension. He took a deep breath and said, "Sorry, not my business. But the young lady is my business." The man-cat looked at them for a long minute, while others of this place gathered behind him. Other man-cats, but no two alike, something that might have been a sort of werewolf, and many stranger forms. Some were clearly not far from their human beginnings, but others--he assumed they had started as human, but now it was hard to believe that. "You need to see the king," the man-cat decided. "We will take you there." So, a king. Not the anarchy he had thought at first. Was this good or bad? A king meant authority he could appeal to in order to get the kidnapped women returned. But if the king said no, it meant authority on the other side, no recovery of the women, and maybe no escape for himself and Sunflower. Well, you played the hand you were dealt. He watched the denizens of this place move to surround them and herd them through the chaotic jumble of buildings and ruins. They weren't going to be given a choice to decline. And if they had to run, it wouldn't be easy to find their way back through this maze. Which was assuming that once they got back to where the gate had been, they could make it appear and open for them; no guarantee on that. The king was holding court in--Lenpro blinked. It looked more like a ruined arena than any kind of palace. An oval space open to the sky, stone steps or ledges rising all around it with people lounging on them. The floor of the place was sandy... and blood stained. They were hustled into a position before the raised throne. Lenpro looked up at the king critically. He might be some kind of werewolf, but there was more to him now than just the man and the wolf. He looked... unstable, which was no surprise. Tricky to deal with. But the man behind him, if it was a man, looked worse. Ancient, skeletal, not-quite-human but in some different way. No suggestion of cat or wolf there! Nor elf, dwarf, orc... it would be easy to call him half a demon, and it might even be true. The mancat who had led them here began to speak, hissing and yowling and barely intelligible. The king growled back at him, then turned his yellow-eyed gaze on Lenpro. "You would take people away from this place where they can be themselves?" he asked. Despite his conspicuous fangs, he was easy enough to understand. "Those who came here of their own will, no," the manager said. He didn't like the idea of leaving so many people here in this insane place, but he couldn't rescue everybody. "Just the two women who were kidnapped a few hours ago. They weren't volunteers." The half-demon leaned to the king's ear and whispered something. The werewolf shrugged and shook his head. To the mancat, the king said, "Bring the women here." The wait seemed interminable, and Lenpro didn't try to guess how long it was. Subjective time was tricky, and he suspected that it might be different here anyway. Presently the mancat returned, with two more who were, well, not his own kind, exactly, but more like him than like the others around. And two still-human women, young, disheveled, and frightened. The king scowled at everyone impartially. To the kidnappers he said, "It is a rule here that no one is forced to enter. How came these women to be with you?" One of the kidnappers replied, yowling like an angry cat. "We wanted them. That is our nature. So we took them. Why should we not? It is our nature. We live our true natures here." The king roared, leaping to his feet. If there were words in the roar, Lenpro could not decipher them, but several of the observers came forward to grab the kidnappers. "It is the Rule," he said, becoming calmer. "Each of us can be himself, but only if it does not put this whole place at risk. By your actions you drew the attention of Those Outside. You know the penalty." "Death!" roared all the spectators together. The king nodded. "Death on the altar. Take them away." When the guilty pair were taken away, he turned to Lenpro. "There will be no more kidnappings," he said. "Your work here is done. You may leave." "Not without the women we came for." "They have seen too much. They cannot go." "Sunflower and I have seen, too. Will you try to keep us here?" "You, no, you'd be nothing but trouble, but the woman is one of us. Already she is changing, as you see. She shall remain and become her true self." "I don't want to stay here," Sunflower protested. "This... plant is NOT my true self, dammit! It's just an accident because of my arena name!" The half-demon leaned forward to whisper to the king again, but he brushed his advisor back. "You are a gladiator? Good. Will you fight for your right to leave?" he asked. "Yesss!" "And for the right of the other two," Lenpro added. "They won't tell about this place, and if they did, who would believe them." The half-demon muttered something and smashed the butt of his staff onto the stone floor. The king turned to snarl at him. "No! I am king here, and I decide. The sunflower will fight for the right to leave, for herself and the other two women. I have said it. Let it be done. Bring someone to oppose her." West of Fratsfa: The brush that choked the end of the road turned out to be a thin screen, maybe a couple of yards of it. The road beyond that screen wasn't exactly well worn, but it did look like there'd been travel. Regular travel. Horses or maybe mules, Fandil was no tracker to tell the difference, and besides, it was getting dark fast under the trees. But nothing with wheels that he could see a sign of. "We're going to have to find a place to camp soon," Ravishing Redbud said. "In fact, we should probably take the first good place we find." Elosjon stopped in his tracks and stared at her. "Sleep OUTSIDE?" Redbud widened her eyes in comical dismay. "You were going to ask someone who lives out here," she waved at the forest, "for shelter? I really don't think so." "If we could find a tree big enough to shelter us in its limbs, that might be even better," Fandil said. "I don't know what wild animals live in these woods--" "Deer, wolves, wild boars, bears," Redbud recited. "Bears climb trees, though." "Three out of four is better than nothing," Fandil said. "Start looking for a tree." Elosjon opened his mouth, to make a further protest, probably, Fandil thought, and then stopped. The notes of a hunting horn were echoing through the shadowy aisles of the forest. He shivered a little. "Trees, right. Big trees... over there?" He pointed toward a darker area where the ground sloped downward. "Probably our best bet," Redbud said. "And we'd better move fast." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 308): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 618): LILAC LIZARD of ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 618): MR FANG of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 606): ULTRA FAIT of DROP THE LEASH (Jekyll, mgr.) DM 24 ZORPUNT (turn 607): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 605): WORKER BEE of WE BEE BAD (Dartor, mgr.) DM 26 CALEAM (turn 604): FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 600): BAINES of GAMEHENDGE (Malaquar, mgr.) DM 40 ZENSU (turn 569): GRUNT 4 of MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 560): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 551): TEMPTATION of INFERNAL LORDS (DeGotti, mgr.) DM 52 FRATSFA (turn 256): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.) DM 63 AMEN-TEI (turn 450): THOMAS WIGLE of MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 209): NAPOLEON of DOGS OF WAR (Omega, mgr.) ADM 105 ANDORAK (turn 503): SMITH of MIKES (Cereal Boy, mgr.) Top Teams --------- DM 8 ARKERS (turn 308): CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 618): ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 618): OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 606): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 607): MEDAL OF HONOOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 605): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 604): MENAGERIE (Ichabod Frothingslosh, mgr.) DM 30 IAYE (turn 600): LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 569): MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 560): MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 551): BLUVALLEY WARRIORS (Jorja, mgr.) DM 52 FRATSFA (turn 256): FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 450): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 209): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 503): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 618): SEPHIROTH of NIGHT'S GUARDIANS (Ichabod Frothingslosh) DM 14 TOBIR (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.) DM 40 ZENSU (turn 568): GRUNT 5 of MEDAL OF HONOR G1 (The Anarchist, mgr.) GRUNT 3 of MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 52 FRATSFA (turn 255): TEALIN SALI of MIDDLE WAY 8 (Jorja, mgr.) DM 63 AMEN-TEI (turn 449): M.T. LANE of WAYFARERS (Jorja, mgr.} DM 71 KYR'TERR (turn 208): DORINE EAGEL of THE ZOO (Jorja, mgr.) SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! DISASTER had cause to celebrate, after WILD FIRE got 21 points by beating CONVICTED THIEF. A certain someone should cut down on the drinking and practice more, after losing 14 points to TCHUMP LOY. (Discrete enough, SERGEANT 2?) Those who hoped for a new Duelmaster were disappointed by KHALHUMS DWARF, of ZORPUNT, who despite a 0-0-0 couldn't overcome ZORPUNT's Number 1. Word has it one team in ZORPUNT is taking speech lessons to try to bore their opponent to death. I'll bet it works. So much to report, so little time! Ah, the duel! The roar of the oppenent, the smell of the crowd! Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. Leave me now, you base fools! As the seasons change, and the creatures of the wild change also, so do I feel a yearning to leave this place. Can anything compare to the pleasure of writing Spyreports for ZORPUNT? On that giddy note I take my leave-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME PAUL WIEDORFER 4876 10 0 1 95 MEDAL OF HONOR J4 (496) CHAMPIONS W L K POINTS TEAM NAME DA2 4875 9 1 0 74 MEDAL OF HONOR J4 (496) CHALLENGER ADEPTS W L K POINTS TEAM NAME SERGEANT3 4872 8 2 0 65 MEDAL OF HONOR J4 (496) TCHENI LOY 4868 10 9 1 61 KRILL CAVALRY (403) LORMIN GARDE 4854 12 14 0 57 KRILL CAVALRY (403) ADEPTS W L K POINTS TEAM NAME SERGEANT 1 4886 4 0 2 55 MEDAL OF HONOR J4 (496) BUBBA LOY 4853 10 16 0 46 KRILL CAVALRY (403) TCHUMP LOY 4871 7 8 0 43 KRILL CAVALRY (403) TCHACK LOY 4856 8 16 0 40 KRILL CAVALRY (403) -ICE STORM 4882 3 1 0 39 DISASTER (497) CHALLENGER INITIATES W L K POINTS TEAM NAME -LISA ANN 4824 2 0 1 33 MINGALOIDS (486) SERGEANT 2 4887 3 1 0 32 MEDAL OF HONOR J4 (496) EARTH QUAKE 4885 3 1 0 26 DISASTER (497) INITIATES W L K POINTS TEAM NAME HURRICANE 4889 1 0 1 21 DISASTER (497) WILD FIRE 4880 1 0 0 21 DISASTER (497) -TWISTER 4888 1 0 0 13 DISASTER (497) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EMBEZZLING SCRIB 0 0 0 HURRICANE 4889 608 NONE PERSONAL ADS Sergeant3 -- "Familiar faces" doesn't mean "lovely and well-loved faces." I'd rather have faced a standby. But so be it. Good fight and all that. -- Lormin Garde Paul Wiedorfer -- What a good boy you are! I have waited so LONG for one of you to rise far enough to take the title. It will be much better in your hands. -- Tcheni Loy Da2 -- There are times when I have to wonder about your name, not having a lot of other things around to wonder about. Surely your momma didn't come up with that one? -- Tchack Loy Sergeant 2 -- Did it ever strike you that your army is awfully long on sergeants and short on privates? What's the deal? Who follows the orders you guys give? -- Bubba Loy Earth Quake -- Wow, I'm all shook up after that one! -- Tchump Loy 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS PAUL WIEDORFER devastated KHALHUMS DWARF in a 1 minute mismatched Title fight. DA2 won victory over TCHENI LOY in a action packed 1 minute battle. SERGEANT3 demolished TCHACK LOY in a 1 minute uneven fight. SERGEANT 2 was bested by TCHUMP LOY in a 4 minute novice vs. veteran contest. SERGEANT 1 demolished BUBBA LOY in a 1 minute mismatched competition. LORMIN GARDE vanquished EARTH QUAKE in a 1 minute mismatched fight. WILD FIRE overpowered CONVICTED THIEF in a 1 minute mismatched brawl. HURRICANE assassinated EMBEZZLING SCRIBE in a 1 minute uneven melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 3 AIMED BLOW 21 - 1 - 1 95 | |LUNGING ATTACK 2 BASHING ATTACK 8 - 2 - 2 80 | |TOTAL PARRY 2 PARRY-STRIKE 11 - 5 - 0 69 | |PARRY-RIPOSTE 2 LUNGING ATTACK 11 - 7 - 0 61 | |PARRY-STRIKE 1 STRIKING ATTACK 3 - 3 - 1 50 | |STRIKING ATTACK 1 SLASHING ATTACK 3 - 3 - 0 50 | |BASHING ATTACK 1 PARRY-RIPOSTE 6 - 14 - 0 30 | |SLASHING ATTACK 1 TOTAL PARRY 4 - 16 - 0 20 | |PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 0 - 0 0 | Turn 608 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 3 - 0 PARRY-LUNGE 0 - 0 2 AIMED BLOW PARRY-STRIKE 1 - 0 PARRY-RIPOSTE 0 - 2 2 PARRY-RIPOSTE STRIKING ATTACK 1 - 0 SLASHING ATTACK 0 - 1 2 LUNGING ATTACK BASHING ATTACK 1 - 0 WALL OF STEEL 0 - 0 2 TOTAL PARRY LUNGING ATTACK 1 - 1 1 PARRY-STRIKE TOTAL PARRY 1 - 1 1 BASHING ATTACK 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW PAUL WIEDORFER 4876 10 0 1 95 MEDAL OF HONOR J4 (496) PARRY-STRIKE SERGEANT3 4872 8 2 0 65 MEDAL OF HONOR J4 (496) PARRY-RIPOSTE TCHENI LOY 4868 10 9 1 61 KRILL CAVALRY (403) BASHING ATTACK SERGEANT 1 4886 4 0 2 55 MEDAL OF HONOR J4 (496) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LORMIN GARDE 4854. The most popular warrior this turn was SERGEANT 2 4887. The ten other most popular fighters were PAUL WIEDORFER 4876, DA2 4875, TCHENI LOY 4868, SERGEANT3 4872, TCHUMP LOY 4871, SERGEANT 1 4886, LORMIN GARDE 4854, WILD FIRE 4880, HURRICANE 4889, and TCHACK LOY 4856. The least popular fighter this week was EARTH QUAKE 4885. The other ten least popular fighters were BUBBA LOY 4853, TCHACK LOY 4856, HURRICANE 4889, WILD FIRE 4880, LORMIN GARDE 4854, SERGEANT 1 4886, TCHUMP LOY 4871, SERGEANT3 4872, TCHENI LOY 4868, and DA2 4875. MAIL-IN TOURNEY XLVII CONTENDERS TOURNEY W L K TEAM NAME JOHN ASHCROFT 4355 (87-86-2) 9 3 0 DOH! HUGE TWIRLING MAN 4457 (87-85-0) 8 3 0 DIABLO ALSO TRUMP 4359 (81-112-2) 4 3 0 BAD HAND ADM TOURNEY W L K TEAM NAME MANUEL PEREZ 4759 (36-12-1) 2 3 0 MEDAL OF HONOR A3 APPRENTICES TOURNEY W L K TEAM NAME WILD FIRE 4880 (0-0-0) 7 3 0 DISASTER ROOKIES FOOLS TOURNEY W L K TEAM NAME I DON'T 4822 (0-0-0) 0 3 0 WE HAVE PARRY