Date   : 05/21/2009    Duedate: 06/03/2009


DM-24    TURN-609

This Weeks Top Honors


(24-4876) [11-0-1,100]

Chartered Recognition Leader   Unchartered Recognition Leader

MEDAL OF HONOR J4 (496)        DISASTER (497)
(24-4876) [11-0-1,100]         (24-4889) [2-0-1,33]

Popularity Leader              This Weeks Favorite

LORMIN GARDE                   SERGEANT 1
KRILL CAVALRY (403)            MEDAL OF HONOR J4 (496)
(24-4854) [13-14-0,80]         (24-4886) [5-0-2,59]



Team Name                  Point Gain  Chartered Team
1. DISASTER (497)              20
2. KRILL CAVALRY (403)          2      MEDAL OF HONOR J4 (496)
3. MEDAL OF HONOR J4 (496)    -21      Unchartered Team

                                       DISASTER (497)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR J4 (496)   44  11  3 80.0   1/ 1 MEDAL OF HONOR J4 (496)  12  3 1
 2/ 2*DISASTER (497)            13   7  1 65.0   2/ 2*DISASTER (497)            6  1 1
 3/ 3 KRILL CAVALRY (403)      725 706 20 50.7   3/ 3 KRILL CAVALRY (403)       3 12 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #29 ]H[ + ---:--- + ]H[ +


     This time the wait seemed shorter.  Lenpro tried to stand as if confident and
un-alarmed, but he couldn't help wondering--worrying--what kind of creature might be
found to fight Sizzling Sunflower.  He glanced at his companion out of the corner of
his eye.
     She was staring at her hands and muttering.  The leaves that had appeared, had
sprouted from her arms were smaller, the knobby green stems or twigs more like
fingers.  That was good, a human, okay, an elf, made a more effective gladiator than
a sunflower plant was likely to, even a sizzling one.
     There was a stir where the Gladiators' Gate would be on a regular arena:  people
shifting position, a gate swinging open, people moving out of the way quickly.  The
opponent, and it was someone--or something--that everyone feared.  How encouraging.
But at least Sunflower was an advanced gladiator, skilled at her trade.  It would be
     The opponent was tall and thin, probably female.  Sharp features, bone-white
skin, black hair... blood-red lips, and fangs.  Lenpro would have cursed, but he
didn't have time for it.  A vampire.  Not anyone's opponent of choice.  Abnormally
strong, abnormally fast, difficult to injure, almost impossible to kill.  One long
white hand drew a sword, which was black and seemed to distort space around itself.
     "Vampire, and a magic sword," Sunflower murmured beside him.  She didn't sound
worried.  "Not easy, but I know a few tricks myself."  She drew her own blades, a
sword and a long dagger for parrying.  It wasn't the way she fought in the arena, but
this wasn't the arena.  She flipped her sword up in a salute.
     The vampire responded the same way.  "You are not afraid," she said.  "That is
too bad, fear makes the blood sweeter."  A flash of fangs in something that might
have been a smile.  "I will teach you to fear me."
     The king on his throne shouted, "Begin!"
     The vampire closed with a rush which Sunflower evaded easily enough, dancing to
the side and probing with her sword, then dancing back to avoid another rush.
     They both paused, studying each other.
     "So, you will not be easy," the vampire said.  "That is... good.  Yes, it is
good.  I have not had a hard fight in... a very long time.  I am called Berroe.  How
are you named?"
     "Sunflower."  The gladiatress grinned, a baring of her teeth.  "Think of me as
the sunshine that means your death.  Fight well and I will sing of you on the Isle of
the Eye."
     They began circling, testing each other with feints and attacks.
     Lenpro stood at the foot of the king's throne, until he felt menace boring into
the back of his head.  He didn't turn but moved to one side, putting the bulk of the
throne's stone platform between him and the half-demon behind the king.  The king
might be willing to let them go, but the half-demon had no such intention.  Part of
the manager's mind began to consider ways to attack that deadly creature; another
part was already considering the obstacles between him and the exit from this place,
which left very little to watch the fight.  Except for suiting his timing to the
battle on the sand, he didn't need to watch the fight.  Sunflower would do what she
would do, and he couldn't influence her at this point.  But he saw that the crowd was
focused completely on the fight.  That was good--no interference from them.
     The two women came together again, both of them very fast.  A thrust from the
vampire--Lenpro thought her more like a lunger than any other style.  Sunflower moved
aside just far enough, her parrying blade flicking out, just far enough, to deflect
that black sword.  There was a scream of tortured metal, and a burst of fat purple
sparks.  Sunflower backed up a step and shook her hand; the blade of her parrying
dagger had what looked like a dark scorch mark across it.
     The vampire smiled coldly.  "Did you think I would be as easy as a human?"

West of Fratsfa:

     Fandil stopped--again--to free his clothing from thorns.  The underbrush here
seemed to be composed mostly of brambles, rampant, sprawling, and lavishly provided
with strong, hooked, thorns.  "Why did I think getting under cover here was a good
move?" he muttered, tripping on another bramble.  The land sloped downward and the
leaves underfoot became damp and slippery.  "Hiding may be more dangerous to our
health and mission than being found!"
     "Save your breath for climbing trees," Ravishing Redbud answered.  "Those trees,
I think," she added, pointing at a pair of oaks growing one on either side of a tiny
stream.  The slant of the ground brought them within reach of a stout limb, and
before her companions could respond, she seized Elosjon and tossed him up onto the
     He uttered a strangled yelp and hung on, eyes wide with alarm.  "Why'd you do--"
     "No time to waste.  Work your way along that branch to the trunk, then around
and out along a limb on the other side.  Hurry."
     Another horn-blast from behind them added point to her urging.  It was nearer,
and all three of them could hear the occasional baying of hounds, as well.  A second
horn call, and shouts.
     Fandil glanced over his shoulder but could see nothing; as dark as it was under
the trees now, sound would serve them better than sight.  He tripped again, reminding
himself of the need to use his sight anyway.
     Redbud jumped, caught the limb, and pulled herself up.  Straddled the heavy
branch and leaned down, stretching a hand toward Fandil.  "Jump!" she commanded.
     The older mage scowled at her.  "I'm no athlete," he said, his voice testy.  He
braced his staff against the ground, placed one foot carefully on an invisible stair,
hoisted himself up, and smiled at her.  "There's more than one way to climb a tree,
     She grinned back.  "Whatever works.  Move back toward the trunk and around it,
get into the other tree if you can.  I think this is the only easy approach, so I'll
guard it."
     "I'm not helpless in a fight, girl," he said.
     "Of course not.  You're the reserve.  Go."  She drew her dagger and spiked it
into the tree limb in front of her.  "Go, I can handle this."

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 619): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 608): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): MAYOR MCLAY of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 570): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 552): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 256): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 451): THOMAS WIGLE of MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 504): GOKU of DRAGONBALL Z (Armalias, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 619): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 608): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 570): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 561): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 552): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 256): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 451): MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 504): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 618): SEPHIROTH of NIGHT'S GUARDIANS (Ichabod Frothingslosh)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
              (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  26 CALEAM (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  52 FRATSFA (turn 255): TEALIN SALI of MIDDLE WAY 8 (Jorja, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                      SPY REPORT

     Hail and well met warriors of ZORPUNT!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  LORMIN GARDE caught the eye of many 
in the gladiatorial commission as he skillfully bested DA2 and was awarded 23 points 
in recognition.  In one of the week's more notable duels, LORMIN GARDE put down DA2, 
causing him to lose 19 points of recognition in the process.  Although M. CHARDINEE 
made a valiant effort, it did not suffice to topple the reign of victorious PAUL 
WIEDORFER.  Would you believe that over half of the old women in ZORPUNT seem to feel 
that they could fight better than you gladiators?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  I saw one fighter that warriors 
avoided when this week's challenge seeking began.  MEDAL OF HONOR J4 is feared.  This 
much I can say.  If you didn't look down dark alleys you'd have been hard pressed to 
find any of DISASTER last week.  Busy avoiding MEDAL OF HONOR J4?  Loose talk at the 
arena has reached my ears and it but confirms the knowledge that many fighters are 
after SERGEANT 2.  Watch your back!   
     Vendettas.  Bloodied blades and broken spears.  Indeed the city has seen more 
than its fair share of red in recent times.  Dark alleys may hide both secrets and 
assassins.  In the arena there is only the brightness of steel.  Keep vigil always!   
     If it were not for my skills as a spy I would have been mugged three times 
already in ZORPUNT.  Nice atmosphere you have here!  Sadly warriors, now longer can I 
keep thy company nor savor the ale of thy fine city.  Depart I must and soon!  Till 
next we meet remember - the pen is mightier than the sword, but a maul is a different 
story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PAUL WIEDORFER 4876          11   0  1   100       MEDAL OF HONOR J4 (496)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LORMIN GARDE 4854            13  14  0    80       KRILL CAVALRY (403)
 SERGEANT3 4872                9   2  0    69       MEDAL OF HONOR J4 (496)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SERGEANT 1 4886               5   0  2    59       MEDAL OF HONOR J4 (496)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DA2 4875                      9   2  0    55       MEDAL OF HONOR J4 (496)
 BUBBA LOY 4853               10  17  0    47       KRILL CAVALRY (403)
 TCHENI LOY 4868              10  10  1    45       KRILL CAVALRY (403)
 TCHACK LOY 4856               8  17  0    41       KRILL CAVALRY (403)
-ICE STORM 4882                3   1  0    39       DISASTER (497)
 TCHUMP LOY 4871               7   9  0    36       KRILL CAVALRY (403)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-LISA ANN 4824                 2   0  1    33       MINGALOIDS (486)
 HURRICANE 4889                2   0  1    33       DISASTER (497)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-EARTH QUAKE 4885              3   1  0    26       DISASTER (497)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TWISTER 4888                  2   0  0    21       DISASTER (497)
-WILD FIRE 4880                1   0  0    21       DISASTER (497)
 SERGEANT 2 4887               3   2  0    17       MEDAL OF HONOR J4 (496)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

     Hal has been misbehaving, and many personals sent in good time have not arrived.
     They should show up next time.  Well, we hope they'll show up next time.  For
     now, our apologies. -- the Editor

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.


                                  LAST WEEK'S FIGHTS

HURRICANE devastated SERGEANT 2 in a 1 minute mismatched Challenge fight.
PAUL WIEDORFER vanquished M. CHARDINEE in a 1 minute uneven Title battle.
DA2 was demolished by LORMIN GARDE in a 1 minute uneven fight.
TCHENI LOY was bested by CAPTURED ORC in a 2 minute veteran vs. novice upset contest.
SERGEANT3 demolished TCHACK LOY in a 1 minute mismatched competition.
TCHUMP LOY was viciously subdued by CAPTURED ORC in a 5 minute fight.
SERGEANT 1 defeated BUBBA LOY in a 2 minute gruesome uneven melee.
TWISTER vanquished CONVICTED THIEF in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  2         AIMED BLOW        20 -   2 -  1      91  |
|AIMED BLOW                       2         BASHING ATTACK     8 -   2 -  2      80  |
|LUNGING ATTACK                   2         PARRY-STRIKE      10 -   5 -  0      67  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK    5 -   3 -  1      63  |
|TOTAL PARRY                      2         LUNGING ATTACK    11 -   8 -  0      58  |
|PARRY-STRIKE                     1         SLASHING ATTACK    3 -   3 -  0      50  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      6 -  14 -  0      30  |
|PARRY-LUNGE                      0         TOTAL PARRY        2 -  18 -  0      10  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 609 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
STRIKING ATTACK    2 -  0     PARRY-RIPOSTE      0 -  2         2  LUNGING ATTACK 
BASHING ATTACK     1 -  0     SLASHING ATTACK    0 -  0         2  TOTAL PARRY    
AIMED BLOW         1 -  1     TOTAL PARRY        0 -  2         2  PARRY-RIPOSTE  
LUNGING ATTACK     1 -  1     WALL OF STEEL      0 -  0         1  PARRY-STRIKE   
                                                                1  BASHING ATTACK 
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       PAUL WIEDORFER 4876        11   0  1  100 MEDAL OF HONOR J4 (496)
PARRY-STRIKE     SERGEANT3 4872              9   2  0   69 MEDAL OF HONOR J4 (496)
BASHING ATTACK   SERGEANT 1 4886             5   0  2   59 MEDAL OF HONOR J4 (496)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LORMIN GARDE 4854.  The most popular warrior this 
turn was SERGEANT 1 4886.  The ten other most popular fighters were HURRICANE 4889, 
4888, BUBBA LOY 4853, SERGEANT 2 4887, DA2 4875, and TCHACK LOY 4856.

The least popular fighter this week was TCHUMP LOY 4871.  The other ten least popular 
fighters were TCHACK LOY 4856, DA2 4875, SERGEANT 2 4887, BUBBA LOY 4853, TWISTER 
4888, SERGEANT3 4872, TCHENI LOY 4868, LORMIN GARDE 4854, PAUL WIEDORFER 4876, and 

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer