DUEL 2 NEWSLETTER
Date : 02/21/2013 Duedate: 03/06/2013
ZORPUNT ARENA
DM-24 TURN-705
This Weeks Top Honors
THE DUELMASTER IS
KHEDRYN
WRATHMEN (408)
(24-3955) [14-2-1,126]
Chartered Recognition Leader Unchartered Recognition Leader
KHEDRYN HERO SANDWICH
WRATHMEN (408) SHEWISH BUFFET (510)
(24-3955) [14-2-1,126] (24-5021) [6-0-0,94]
Popularity Leader This Weeks Favorite
JOBERT DONNER KHEDRYN
KRILL CAVALRY (403) WRATHMEN (408)
(24-4964) [16-32-0,80] (24-3955) [14-2-1,126]
THE CURRENT TOP TEAM
MEDAL OF HONOR Z3 (499)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SHEWISH BUFFET (510) 41
2. MEDAL OF HONOR Z3 (499) 19 MEDAL OF HONOR Z3 (499)
3. WRATHMEN (408) 14 Unchartered Team
4. KRILL CAVALRY (403) 11
5. TRIBE (507) 5 SHEWISH BUFFET (510)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*SHEWISH BUFFET (510) 16 6 1 72.7 1/ 1 MEDAL OF HONOR Z3 (499) 8 7 0
2/ 2 MEDAL OF HONOR Z3 (499) 57 26 5 68.7 2/ 4*SHEWISH BUFFET (510) 7 2 0
3/ 3 TRIBE (507) 55 27 4 67.1 3/ 3 TRIBE (507) 6 7 0
4/ 4 WRATHMEN (408) 37 21 2 63.8 4/ 2 KRILL CAVALRY (403) 5 10 0
5/ 5 KRILL CAVALRY (403) 926 978 29 48.6 5/ 5 WRATHMEN (408) 2 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 358): PENNY of YOU PAY I SLAY (Khisanth, mgr.)
DM 11 ARUAK CITY (turn 715): REPRESENT of ILLMATIC (Howlin' Wolf, mgr.)
DM 14 TOBIR (turn 717): LARGE MARGE of THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 702): MEDAN QUIZZAR of MIDDLE WAY 15 (Jorja, mgr.)
DM 24 ZORPUNT (turn 704): KHEDRYN of WRATHMEN (Kharadmon, mgr.)
DM 25 LYRATILAN (turn 701): COMIC BOOK GUY of ANDROID DUNGEON 010 (Floyd, mgr.)
DM 26 CALEAM (turn 698): SCALES of SERPENTS HOLD (Khisanth, mgr.)
DM 30 IAYE (turn 699): PANAMA JACK of ALL JACKED UP (Pat Sajak, mgr.)
DM 40 ZENSU (turn 662): MORK CALLING ORSON of CSU COLLEGE RADIO (Floyd, mgr.)
DM 41 KATI-TEI (turn 659): LAVO VAUGN of FLAGG'S FIVE (Flagg, mgr.)
DM 46 ARDIVENT (turn 650): BLACK BILE of AZURE CLOUDS (slugbait, mgr.)
DM 52 FRATSFA (turn 305): GLOATING GARDINIA of FLOWER GIRLS (Lady Fern, mgr.)
DM 63 AMEN-TEI (turn 544): DELILAH of BAD GIRLS (Papa Bear, mgr.)
DM 71 KYR'TERR (turn 259): SINCEMILLA of WRATHMEN XIV (Khradmon, mgr.)
ADM 105 ANDORAK (turn 602): SARINA of GOLDEN CANYON (Jorja, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 358): MIDDLE WAY 11 (Jorja, mgr.)
DM 11 ARUAK CITY (turn 717): WRATHMEN DM 20 (Kharadmon, mgr.)
DM 14 TOBIR (turn 717): THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 702): KISS ME (Street Legal, mgr.)
DM 24 ZORPUNT (turn 704): MEDAL OF HONOR Z3 (The Anarchist, mgr.)
DM 25 LYRATILAN (turn 701): ANDROID DUNGEON 010 (Floyd, mgr.)
DM 26 CALEAM (turn 698): SERPENTS HOLD (Khisanth, mgr.)
DM 30 IAYE (turn 699): OMNITRIX (Buri, mgr.)
DM 40 ZENSU (turn 662): BEYOND THE PALE (Jorja, mgr.)
DM 41 KATI-TEI (turn 659): FLAGG'S FIVE (Flagg, mgr.)
DM 46 ARDIVENT (turn 650): BLUVALLEY WARRIORS (Jorja, mgr.)
DM 52 FRATSFA (turn 305): BASH BROS ROAD SIGN (Assurnasirbanipal, mgr.)
DM 63 AMEN-TEI (turn 543): WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 259): PIZZA TOPPINGS (Warlock, mgr.)
ADM 105 ANDORAK (turn 602): SUPERIOR FORCES (Manager, mgr.)
Recent Graduates
----------------
DM 11 ARUAK CITY (turn 717): BLUE BULLDOG of ANIMAL FARM (Mino, mgr.)
DM 46 ARDIVENT (turn 650): ANTI-LEAP YEAR of THE 27 CLUB (Howlin' Wolf, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
It's been quite some time since last I sat upon the throne here in Zorpunt. I
expect my reign to be brief. My manager gave me two options. I could sit and only
participate in tourneys until I received my invite or I could try to go out on top.
Being a former Tourney Champion had earned me the right to choose. As you can see, I
chose to try and go out on top. One more win will probably do it.
Khedryn
SPY REPORT
If you were disturbed from your beauty rest only to have to watch a bunch of
ZORPUNT brutes like you, you'd be grouchy, too. Of course, we're all terribly
impressed to see HERO SANDWICH win a fight and gain 25 points, terribly. Tsk, tsk,
HERO SANDWICH beat SERGEANT 3 and SERGEANT 3 lost 18 points. You're breakin' my
heart. And if variety is the spice of life, ZORPUNT may be getting bland, as KHEDRYN
stays top dog in the city. I'm not in a very good mood today, but why am I telling
you this? You want to know what's new, don't you, ZORPUNT?
Well, let's take a look at some more misdeeds of you miserable sword-boys.
What's the big D? TRIBE was the most avoided team? Bunch of lily livered...
grumble... mumble... curse... And it looks like WRATHMEN avoided them the most this
turn. What a pack of would be losers, if you ask me. Hmph.
Some people like volunteer work in the hospitals. I volunteer for ZORPUNT's
morgue. More variety. We're all going to die in the end, so why worry if the fate
catches up with you sooner that later?
What does the ZORPUNT arena have in common with the inns? It's just as
comfortable to sleep in either place. Ha ha ha ha! Well, I've had enough of this
drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Paste
this one in your scrapbooks, you'll need the kindling come this winter-- Snide
Clemens
DUELMASTER W L K POINTS TEAM NAME
KHEDRYN 3955 14 2 1 126 WRATHMEN (408)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SERGEANT 4 4901 12 5 2 103 MEDAL OF HONOR Z3 (499)
HERO SANDWICH 5021 6 0 0 94 SHEWISH BUFFET (510)
CHAMPIONS W L K POINTS TEAM NAME
WHAT? 4991 10 2 1 89 TRIBE (507)
CAN I KICK IT? 4993 15 4 1 84 TRIBE (507)
JOBERT DONNER 4964 16 32 0 80 KRILL CAVALRY (403)
POGO POLEN 5016 16 8 0 78 KRILL CAVALRY (403)
GENERAL 3 4905 10 5 0 78 MEDAL OF HONOR Z3 (499)
SERGEANT 3 4903 13 4 1 70 MEDAL OF HONOR Z3 (499)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
CHILI CON CARNAGE 5020 4 0 0 63 SHEWISH BUFFET (510)
ADEPTS W L K POINTS TEAM NAME
KOLMAN POOLE 5032 8 6 1 51 KRILL CAVALRY (403)
EL SEGUNDO 4992 9 9 1 48 TRIBE (507)
SERGEANT 5 4908 9 4 0 45 MEDAL OF HONOR Z3 (499)
SERGEANT 2 4900 10 7 2 41 MEDAL OF HONOR Z3 (499)
PHIFE 5015 9 8 0 35 TRIBE (507)
INITIATES W L K POINTS TEAM NAME
TZATAKAN SAUCE 5024 3 1 1 22 SHEWISH BUFFET (510)
LUBANESE SPICE 5026 2 1 0 19 SHEWISH BUFFET (510)
-BABY BACK RIBS 5049 1 0 0 19 SHEWISH BUFFET (510)
T-JON LOY 5048 3 2 0 17 KRILL CAVALRY (403)
PEARL STONE 5034 3 5 0 14 KRILL CAVALRY (403)
-RAV KIVAR 3953 2 3 0 14 WRATHMEN (408)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
SCENARIO 4994 12 2 1 TRIBE 507 SERGEANT 4 4901 701 REVENGED
PERSONAL ADS
Whoa, that's a lot of sergeants. We'll have to work on a recipe for them. -- Shewish
Buffet
Sergeant 4 -- For what? -- Pogo Polen
Can I Kick It? -- No! Go kick something else! -- Jobert Donner
Sergeant 2 -- Drat. I guess I was ranked above myself, wasn't I? -- Kolman Poole
Lubanese Spice -- Wow, too HOT! -- Pearl Stone
Baby Back Ribs -- So much for (groan) "All You Can Eat." I couldn't eat it all. --
T-Jon Loy
LAST WEEK'S FIGHTS
KHEDRYN devastated WHAT? in a action packed 1 minute mismatched Title fight.
POGO POLEN was demolished by SERGEANT 4 in a 1 minute one-sided melee.
JOBERT DONNER was overpowered by GENERAL 3 in a 1 minute mismatched duel.
CAN I KICK IT? bested M. CHARDINEE in a 2 minute fight.
SERGEANT 3 was overpowered by HERO SANDWICH in a 1 minute mismatched match.
KOLMAN POOLE devastated PHIFE in a 1 minute one-sided duel.
SERGEANT 2 was devastated by CHILI CON CARNAGE in a 1 minute mismatched match.
SERGEANT 5 handily defeated LUBANESE SPICE in a 1 minute uneven fight.
EL SEGUNDO viciously subdued DANGEROUS CRIMINAL in a 2 minute gruesome duel.
TZATAKAN SAUCE won victory over PEARL STONE in a 1 minute fight.
T-JON LOY vanquished CONVICTED THIEF in a 1 minute one-sided duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 4 SLASHING ATTACK 5 - 1 - 0 83 |
|BASHING ATTACK 4 PARRY-RIPOSTE 6 - 3 - 1 67 |
|LUNGING ATTACK 3 WALL OF STEEL 15 - 8 - 0 65 |
|WALL OF STEEL 3 LUNGING ATTACK 12 - 10 - 0 55 |
|PARRY-RIPOSTE 2 AIMED BLOW 17 - 16 - 0 52 |
|STRIKING ATTACK 2 PARRY-LUNGE 4 - 4 - 1 50 |
|PARRY-LUNGE 1 STRIKING ATTACK 7 - 7 - 0 50 |
|PARRY-STRIKE 0 BASHING ATTACK 16 - 18 - 1 47 |
|SLASHING ATTACK 0 TOTAL PARRY 0 - 0 - 0 0 |
|TOTAL PARRY 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 705 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 2 - 0 LUNGING ATTACK 1 - 2 4 AIMED BLOW
AIMED BLOW 3 - 1 WALL OF STEEL 1 - 2 2 BASHING ATTACK
BASHING ATTACK 3 - 1 PARRY-LUNGE 0 - 1 2 LUNGING ATTACK
STRIKING ATTACK 1 - 1 PARRY-STRIKE 0 - 0 2 WALL OF STEEL
SLASHING ATTACK 0 - 0 1 STRIKING ATTACK
TOTAL PARRY 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK KHEDRYN 3955 14 2 1 126 WRATHMEN (408)
BASHING ATTACK SERGEANT 4 4901 12 5 2 103 MEDAL OF HONOR Z3 (499)
AIMED BLOW HERO SANDWICH 5021 6 0 0 94 SHEWISH BUFFET (510)
LUNGING ATTACK WHAT? 4991 10 2 1 89 TRIBE (507)
WALL OF STEEL POGO POLEN 5016 16 8 0 78 KRILL CAVALRY (403)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is JOBERT DONNER 4964. The most popular warrior this
turn was KHEDRYN 3955. The ten other most popular fighters were EL SEGUNDO 4992,
SERGEANT 4 4901, KOLMAN POOLE 5032, GENERAL 3 4905, CAN I KICK IT? 4993, HERO
SANDWICH 5021, CHILI CON CARNAGE 5020, SERGEANT 5 4908, TZATAKAN SAUCE 5024, and
WHAT? 4991.
The least popular fighter this week was PHIFE 5015. The other ten least popular
fighters were SERGEANT 3 4903, JOBERT DONNER 4964, POGO POLEN 5016, T-JON LOY 5048,
PEARL STONE 5034, LUBANESE SPICE 5026, SERGEANT 2 4900, WHAT? 4991, TZATAKAN SAUCE
5024, and SERGEANT 5 4908.
The following warriors will travel to AD after next turn:
KHEDRYN (24-3955) WRATHMEN (408)
AVOIDS, BLOODFEUDS, & CHALLENGES
by Pagan
Ever wonder how the whole challenge/avoid thing works?
Who you fight depends on exactly how it works. We will never know exactly how it
works unless we can get a look at the coding for the program, but this is how I think
it works:
The Situation:
The system allows a warrior to make two separate challenges and two distinct
avoids.
Avoids are distinct in that they MUST indicate a specific team to be avoided, so
a "double avoid" indicates a single team twice, which by default means you are
avoiding one team. In this case, the second avoid is a duplicate and therefore a
waste of an avoid.
Challenges are to specific warriors. You have a first challenge, and then you
have a second challenge.
The Process:
First the computer removes all Dark Arena challengers from the list of available
warriors.
Second, the computer checks for WHO fights WHO by going though all TVs and
bloodfeuds, which are 100% sure to go through except in four instances:
1. the warrior challenged does not fight,
2. the warrior challenged is also making a bloodfeud or TV challenge and that
challenge has already been assigned,
3. the warrior has already been assigned to a Dark Arena fight,
4. that warrior has declared your team to be one of his warrior's avoids,
reducing your challenge to 50%.
Third, the computer assesses all the regular first-challenge warriors and assigns
fights. All other challenges are at 100% chance of success except in a few instances:
warrior challenged is going to the DA, warrior challenged is involved in a previously
assigned challenge, warrior challenged is not running this turn, or warrior challenged
has avoided your team at 50% chance to avoid.
Fourth, the computer assesses and assigns all secondary challenges of warriors
not so far assigned for bloodfeuds and TVs.
Fifth, the computer assesses and assigns all the regular second challenges.
Sixth, the computer assigns random matchups in each available class starting with
the highest class first.
Seventh, the computer finds the remaining warriors that have successfully avoided
all first and second challenges and/or who also did not get randomly assigned, AND for
whom no more available warriors remain in their class for random pairing. All of
these warriors get RSI-generated warriors to fight based on their class.
So, if I'm right and avoids reduce the chance for a challenge to 50%, then:
In the absence of an avoid
single challenge = 100% success
double challenge = 100% success, then an additional 100% success
Where an avoid is involved
single challenge vs avoid = 50% success
double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 -
0.25 = 75% chance to succeed
Bloodfeuds and TVs may increase the percentage chance of success above 100%, or
they may not. I feel that their increased ability to get through is based solely on
the way the computer assigns challenges. They are first, so they are most likely to
go through. The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud
and you are the first one to get assigned a fight that day because you are also the
Duelmaster. But after that the chances start to diminish rapidly.
The run-through for second challenges theoretically means your challenge should
be 100% but it's not the case if you are the LAST guy the computer goes to for finding
challenges.
If you don't double challenge, you significantly lower your chance to get your
challenge through. The second challenge is not equal to the first challenge.
Pagan