DUEL 2 NEWSLETTER Date : 05/15/2014 Duedate: 05/28/2014 ZORPUNT ARENA DM-24 TURN-737 This Weeks Top Honors THE DUELMASTER IS T-JON LOY KRILL CAVALRY (403) (24-5048) [20-17-0,99] Chartered Recognition Leader Unchartered Recognition Leader T-JON LOY POSITION IS EMPTY KRILL CAVALRY (403) (24-5048) [20-17-0,99] Popularity Leader This Weeks Favorite PEARL STONE PEARL STONE KRILL CAVALRY (403) KRILL CAVALRY (403) (24-5034) [16-24-0,77] (24-5034) [16-24-0,77] THE CURRENT TOP TEAM KRILL CAVALRY (403) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. TRIBE (507) 34 2. BASH BROS. BOSS (483) 4 BASH BROS. BOSS (483) 3. KRILL CAVALRY (403) -5 Unchartered Team (149) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 BASH BROS. BOSS (483) 38 20 4 65.5 1/ 1 KRILL CAVALRY (403) 8 7 0 2/ 3 TRIBE (507) 112 76 7 59.6 2/ 2 BASH BROS. BOSS (483) 6 1 1 3/ 4 KRILL CAVALRY (403) 989 %1074 31 47.9 3/ 4 TRIBE (507) 4 7 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 374): CLYDE D'CLUB of PEASANT REBELLION (Nomad, mgr.) DM 11 ARUAK CITY (turn 749): UNCLEAN ONE of CHAOS CARNIVAL (Nurgle, mgr.) DM 14 TOBIR (turn 749): BARIUM ENEMY of PERIODIC STATEMENTS (Mannequin, mgr.) DM 22 SOLVEN (turn 734): FOXY LADY of ARE YOU ? (Howlin' Wolf, mgr.) DM 24 ZORPUNT (turn 736): ARE YOU DONE YET? Of BASH BROS. BOSS (Assurnasirbanipal) DM 25 LYRATILAN (turn 733): LOIAL of WHEEL OF TIME (Stillgard, mgr.) DM 26 CALEAM (turn 730): APPELONIA of GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 731): KOJAK of ALL JACKED UP (Pat Sajak, mgr.) DM 40 ZENSU (turn 694): EBBUTT MARSH of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 691): FLYING PIG of HELL FROZEN OVER (The Dark One, mgr.) DM 46 ARDIVENT (turn 682): SADIE of FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 321): SUN QIAN of WAH CHING (Pec Killer, mgr.) DM 63 AMEN-TEI (turn 576): K. GRIFFIN of BAD GIRLS (Papa Bear, mgr.) DM 71 KYR'TERR (turn 275): HAUGHA RYDE of THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 634): SARINA of GOLDEN CANYON (Jorja, mgr.) Top Teams --------- DM 8 ARKERS (turn 374): WEIRD ALCHEMY (La Guillotine, mgr.) DM 11 ARUAK CITY (turn 749): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 749): MENTOR BLISS (Dr. Feelgood, mgr.) DM 22 SOLVEN (turn 734): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 736): KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 733): WHEEL OF TIME (Stillgard, mgr.) DM 26 CALEAM (turn 730): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 731): OMNITRIX (Buri, mgr.) DM 40 ZENSU (turn 694): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 691): LAZY SUNDAY (Howlin' Wolf, mgr.) DM 46 ARDIVENT (turn 682): THE 27 CLUB (Howlin' Wolf, mgr.) DM 52 FRATSFA (turn 321): IRON CATHEDRAL (Dameon Darkheart, mgr.) DM 63 AMEN-TEI (turn 576): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 275): OUTER GODS (Var, mgr.) ADM 105 ANDORAK (turn 634): SUPERIOR FATHER et al (Manager, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 374): IWO JIMA of SMITHSONIAN (Curator, mgr.) (turn 373): PORT-A-FORTRESS of THE CHOSEN (Longshot, mgr.) DM 11 ARUAK CITY (turn 747): DOGGY BAG of BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 748): THE SQUARE of WU-TANG FOREVER (Howlin' Wolf, mgr.) DM 22 SOLVEN (turn 733): IRSON ORSON of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 736): ARE YOU DONE YET? Of BASH BROS. BOSS (Assurnasirbanipal) (turn 735): CHILI CON CARNAGE of SHEWISH BUFFET (One Armed Bandit) DM 40 ZENSU (turn 692): KORVIN ROSS of BEYOND THE PALE (Jorja, mgr.) DM 46 ARDIVENT (turn 680): ROBERT JOHNSON of THE 27 CLUB (Howlin' Wolf, mgr.) DM 52 FRATSFA (turn 321): SINISTER SAINT of IRON CATHEDRAL (Dameon Darkheart, mgr.) DM 63 AMEN-TEI (turn 575): SERGEANT 4 of MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 274): MUSHROOM of PIZZA TOPPINGS (Warlock, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. One fight left in the Dark Arena, which will determine if I am shipped to the Isle of the Eye in a box for resurrection or get to walk away from this sport without such difficulties. The commission says I look something like this: 9-3-8-17-15-17-15 STK, Norm/Norm Skills: 21/20/25/13/15/34 My career was built up to a TV in Initiates, then dwindled down to today, my retirement. Farewell. Are You Done, Yet? (I am...) SPY REPORT Much has changed in ZORPUNT since last I was here. Never fear, Olaf Modeen adapts to many situations, as do all successful fighters. What's with ILL SUBLIMINAL? He actually beat KRILL CAVALRY's PEARL STONE, and walked away with 14 more points from the fight. Major screwup at KRILL CAVALRY. PEARL STONE lost 9 points to ILL SUBLIMINAL. Some new strategies, perhaps? Maybe PEARL STONE will provide more easy wins... ZORPUNT has a Duelmaster who doesn't sit back and get lazy. He Dark Arena Challenged DARK ARENA's SPYMASTER (0-0-0), which should prove (ahem!) interesting. SPYMASTER was reminded on the sands why ARE YOU DONE, YET? is Duelmaster. Wouldn't it be nice to have live subjects to practice on? I hear some team is looking into the uses of convicted prisoners. No matter the time or place, men will always duel. ZORPUNT thinks SHEWISH BUFFET and their 47-22-3 is too much! If at first you don't succeed, give up... In my day, no team with a 47-22-3 would scare me off! What's the problem, BASH BROS. BOSS? A fighter's lot is filled with strife, revenge, and killing. Some fighters don't accept this. The best do. Who will dare fight ARE YOU DONE, YET?, after he returned from the Dark Arena? (For the record 14-3-2 is 115, and has he points) Many a warrior has met his fate in a hungover stupor. You young rapscallions, take note! Well, I'm pretty much through. You guys need to get back practicing. All work and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf. Olaffighterwork and no play. I don't want to overstay my welcome...-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME T-JON LOY 5048 20 17 0 99 KRILL CAVALRY (403) CHAMPIONS W L K POINTS TEAM NAME ILL SUBLIMINAL 5084 13 5 0 83 TRIBE (507) PEARL STONE 5034 16 24 0 77 KRILL CAVALRY (403) CHALLENGER ADEPTS W L K POINTS TEAM NAME DOES NOTHING 4724 13 10 0 57 BASH BROS. BOSS (483) ADEPTS W L K POINTS TEAM NAME VIBRANT THING 5114 6 2 0 56 TRIBE (507) LITTLE SMIFF 5060 6 20 1 45 KRILL CAVALRY (403) CLAY POOLE 5083 11 9 0 44 KRILL CAVALRY (403) PONY STONE 5113 4 6 0 37 KRILL CAVALRY (403) CHALLENGER INITIATES W L K POINTS TEAM NAME -Q-TIP 5090 3 1 0 32 TRIBE (507) THAT SWING 5112 3 2 0 31 TRIBE (507) EL SEGUNDO 5111 4 2 0 30 TRIBE (507) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Three-two again. I was looking for a sharp drop, to be honest. That's usually the way it goes. -- Pearl Stone Our congratulations to Are You Done, Yet?, who is finally done. -- Jorja and the Krill Cavalry We salute the tourney participants, with a special nod for a couple of high-end tourney victors. -- Jorja and company Are You Done, Yet? -- Hey! I wasn't DONE with that. -- T-Jon Loy Ill Subliminal -- Try chicken soup. -- Pearl Stone That Swing -- Which one? -- Little Smiff Q-Tip -- Seriously? -- Clay Poole Vibrant Thing -- Not my frequency. -- Pony Stone El Segundo -- Looks like you did almost nothing last week. Get to work, slacker. -- Does Nothing LAST WEEK'S FIGHTS ARE YOU DONE, YET? viciously butchered SPYMASTER in a 2 minute Dark Arena fight. T-JON LOY demolished VENOMOUS CONCUBINE in a 1 minute one-sided Title melee. PEARL STONE was luckily beaten by ILL SUBLIMINAL in a 4 minute mismatched duel. LITTLE SMIFF was savagely defeated by VIBRANT THING in a 5 minute match. PONY STONE lost to DOES NOTHING in a 3 minute fight. CLAY POOLE bested THAT SWING in a popular 6 minute master vs. amateur match. EL SEGUNDO viciously subdued CULT MEMBER in a action packed 1 minute gruesome melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 WALL OF STEEL 4 - 0 - 0 100 | |TOTAL PARRY 3 PARRY-LUNGE 3 - 1 - 0 75 | |PARRY-RIPOSTE 2 AIMED BLOW 8 - 3 - 0 73 | |SLASHING ATTACK 1 TOTAL PARRY 18 - 10 - 0 64 | |AIMED BLOW 0 PARRY-RIPOSTE 10 - 8 - 0 56 | |PARRY-LUNGE 0 STRIKING ATTACK 17 - 21 - 1 45 | |PARRY-STRIKE 0 SLASHING ATTACK 4 - 6 - 0 40 | |LUNGING ATTACK 0 BASHING ATTACK 1 - 4 - 1 20 | |BASHING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 | |WALL OF STEEL 0 LUNGING ATTACK 0 - 0 - 0 0 | Turn 737 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 2 - 0 STRIKING ATTACK 2 - 3 4 STRIKING ATTACK TOTAL PARRY 3 - 0 AIMED BLOW 0 - 0 3 TOTAL PARRY PARRY-LUNGE 0 - 0 2 PARRY-RIPOSTE PARRY-STRIKE 0 - 0 1 SLASHING ATTACK LUNGING ATTACK 0 - 0 1 PARRY-LUNGE SLASHING ATTACK 0 - 1 BASHING ATTACK 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-RIPOSTE T-JON LOY 5048 20 17 0 99 KRILL CAVALRY (403) TOTAL PARRY ILL SUBLIMINAL 5084 13 5 0 83 TRIBE (507) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is PEARL STONE 5034. The most popular warrior this turn was PEARL STONE 5034. The ten other most popular fighters were THAT SWING 5112, VIBRANT THING 5114, LITTLE SMIFF 5060, PONY STONE 5113, EL SEGUNDO 5111, T-JON LOY 5048, ILL SUBLIMINAL 5084, DOES NOTHING 4724, CLAY POOLE 5083, and 0. The least popular fighter this week was CLAY POOLE 5083. The other ten least popular fighters were DOES NOTHING 4724, ILL SUBLIMINAL 5084, T-JON LOY 5048, EL SEGUNDO 5111, PONY STONE 5113, LITTLE SMIFF 5060, VIBRANT THING 5114, THAT SWING 5112, PEARL STONE 5034, and 0. The following warriors have traveled to AD after fighting this turn: ARE YOU DONE, YET? (24-4720) BASH BROS. BOSS (483) BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!