DUEL 2 NEWSLETTER
Date : 06/28/2004 Duedate: 07/10/2004
LYRATILAN ARENA
DM-25 TURN-481
This Weeks Top Honors
THE DUELMASTER IS
MONKEY WRENCH
PRIMATES-R-US (389)
(25-4442) [12-4-0,110]
Chartered Recognition Leader Unchartered Recognition Leader
MONKEY WRENCH WE LIKE THE MOON
PRIMATES-R-US (389) SPONGMONKEYS (467)
(25-4442) [12-4-0,110] (25-5013) [4-5-0,26]
Popularity Leader This Weeks Favorite
FELAWESHIPE FELAWESHIPE
CHAUCERS WORDS (452) CHAUCERS WORDS (452)
(25-4968) [10-2-0,71] (25-4968) [10-2-0,71]
THE CURRENT TOP TEAM
CHAUCERS WORDS (452)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. PRIMATES-R-US (389) 28
2. THIS LITTLE PRIGGY (411) 12 THIS LITTLE PRIGGY (411)
3. CHAUCERS WORDS (452) 11 Unchartered Team
4. THE MIDDLE WAY 4 (464) 5
5. REDSANDSBLACKDEATH (405) 0 SPONGMONKEYS (467)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 THIS LITTLE PRIGGY (411) 26 12 3 68.4 1/ 1 CHAUCERS WORDS (452) 7 3 0
2- 1 REDSANDSBLACKDEATH (405) 23 11 5 67.6 2/ 2 THE MIDDLE WAY 4 (464) 7 8 0
3/ 3 CHAUCERS WORDS (452) 80 41 2 66.1 3/ 5 PRIMATES-R-US (389) 4 4 0
4/ 5 PRIMATES-R-US (389) 106 84 4 55.8 4/ 4 THIS LITTLE PRIGGY (411) 3 0 0
5/ 6 THE MIDDLE WAY 4 (464) 97 77 4 55.7 5- 3 REDSANDSBLACKDEATH (405) 2 0 1
6/ 4*SPONGMONKEYS (467) 7 6 1 53.8 6/ 6*SPONGMONKEYS (467) 1 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
Andorian Edition
Aruak City:
"First, gather information," Adeolar muttered. It was one of the basic rules
that the more information you had relevant to your problem, the better your chance
was of solving it. She frowned at her gilt-framed magic mirror, twisting a lock of
hair thoughtfully as she considered how to make best use of it. It was still
working, after a fashion, but the reddish film tainting the glass was stronger. It
confused the images, and she suspected that it also indicated something more
dangerous than misreading a scene: that the spell which it embodied was being
contaminated by blood magic, as well. Contaminated, and maybe distorted, maybe even
subverted. Did she dare use the mirror spell now?
Did she dare NOT use it? She needed information to plan her campaign against
Khaldren. She shook her head and wiped at the red-tinged glass once more. She would
just have to--
"Ma'am?"
She glanced over her shoulder as Segallion Sundancer, one of her warriors,
looked into the room. His countrywoman Nila was with him.
"Nila and I were wondering if we could help, ma'am. You being a sun priestess,
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we
might be... compatible."
"Oh. Hmm." Adie frowned, her fingers automatically going to one of her curls
and twisting it as she considered the possibilities. The worship of the sun as
performed in the western Karian states was not at all like that of her own tradition,
but it might work. It might, at least, be worth trying. "Perhaps," she said
finally. "Let's set it up this way: I'll start on my own, and if I don't need your
help, you keep out of it-- It's too dangerous to mix in if you aren't needed," she
added sternly as Segallion opened his mouth to protest. "But you be READY, and if I
need help, I'll signal you." Maybe she would, but maybe not. It WAS dangerous, and
neither gladiator had achieved Shelia Greywand's immortality yet. But she understood
the need to be helpful, and she might not have to make use of their aid.
When both gladiators nodded agreement, she turned back to her mirror.
Carefully, with every aspect of the spell observed meticulously--something that
wasn't necessary under better times, because spells were normally all of a piece and
could "take a hint," as it were--she began the incantation that would activate the
mirror. The surface shimmered crimson silver, glittering and trembling. This was
NOT the normal behavior of a mirror spell! It felt as though she was trying to lift
a great weight with her mind. She had never thought of the veil between HERE and
THERE as a weight before....
Abruptly the glass cleared, or nearly so, a reddish film remained. And there
was risen Krael as she had seen it before. But this time she was not interested in
the general view. It was an accepted law of magic that for every strength a magician
or wizard had, there was a corresponding weakness. Khaldren had come into the
present from Krael, and somewhere in that city she hoped to find a clue to his power
and his weakness.
There was the ancient city, mud-stained and battered by the centuries it had
spent sunk beneath the Trier. There the survivors, moving about their tasks which
seemed inexplicable but must be linked in some way to Khaldren. She selected one of
the better-dressed men and began to follow him through the ruins. His course was
erratic, she thought at first it was to avoid the obstacles presented by the city's
decrepit state. But he climbed over the mound of rubble that represented a fallen
wall, and splashed through a knee-deep pool of water and mud. There were easier ways
to get from one point to another, so why...?
The man met up with another, handed over a... she couldn't see what, a crystal
of some sort, and sat down on a stone to wring out the hem of his robe. The other
man set off across the rubble. With a cold shock, Adie realized that the movement of
these men, and others in Krael, were themselves parts of a spell.
What kind of spell would be produced by somatic components on such a scale? A
very powerful one.... Were the other "risen cities" involved in this? Celestinvael
had been mentioned, and Old Valamantis. Adie turned her mirror-sight to the south.
She was marginally aware that behind her the two gladiators began to dance and
chant.
Near Ardivent:
Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi
Monastery of Khalhums, sipped his wine and nodded approval. "Very good. Quite
drinkable, in fact."
Fandil, former manager of the Fandils, laughed and poured wine into his own cup.
"Like you wouldn't drink it anyway, you old bandit?" He sobered. "What brings you
down from the mountains, Cho? The rumors about Celestinvael?" The ancient city lay
in the forested no-man's-land between Ardivent and the Delarquan Federation, and
woodsmen had been bringing tales of marvels and minor disasters for weeks now. That
it was a matter for concern, a matter that would bear watching, was undeniable, but
Fandil had seen nothing to indicate that it was urgent.
"Celestinvael is enough to worry about," Master Cho answered, nodding, "and it
is indirectly what brought me here. If you think about what the city was like in its
last days...! But my immediate concern is young Adeolar up in Aruak City."
"I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of
touch, Cho! Adeolar is a very competent woman, and Kennelworth is not worried about
her--he'd have mentioned it in his last letter. She can handle anything she's likely
to meet."
"No doubt... one on one. But that fool Khaldren has invoked and involved
wizards from a dozen centuries. Not all of them will work together--as well try to
get cats to run in step! But some will, and can she handle two, or six, or ten, if
they're all working together?"
"Ah." Fandil was silent for several minutes, stroking his beard slowly as his
mind raced. "Ah. That could be... bad. Very bad." He set his wine cup down
carefully. "You're quite right. We'll have to assist her, or at least be ready to
do so. Now?"
"What better time?"
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
DM 11 ARUAK CITY (turn 492): BARK of BULLDOGS (Kennelworth, mgr.)
DM 14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
DM 22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.)
DM 24 ZORPUNT (turn 481): CROCONAW of WATER DECK (Destitute Noble, mgr.)
DM 25 LYRATILAN (turn 480): WRATH OF DOOM of REDSANDSBLACKDEATH (Cosmo
Frothingslosh, mgr.)
DM 26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.)
DM 30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.)
DM 40 ZENSU (turn 443): SQUISH THE GERBIL of CRUEL PET NAMES (Crip, mgr.)
DM 41 KATI-TEI (turn 436): SADISTA FAIRBORNE of MEMPHIS MAFIA (Bookie, mgr.)
DM 46 ARDIVENT (turn 429): BERKE of DEATHTONGUE (Technogeek, mgr.)
DM 52 FRATSFA (turn 193): MUTILATE of ASSASSIN NATION (Ghab, mgr.)
DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
DM 63 AMEN-TEI (turn 330): SEXTANT of SAILS OF CHARON (The Sentinel, mgr.)
DM 71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 377): HELIO of ULTIMATE ACCELERATION from ARVAT (LHI, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.)
DM 11 ARUAK CITY (turn 492): BULLDOGS (Kennelworth, mgr.)
DM 14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
DM 24 ZORPUNT (turn 481): WATER DECK (Destitute Noble, mgr.)
DM 25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.)
DM 26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.)
DM 30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.)
DM 40 ZENSU (turn 443): TACO GODS (The Oracle, mgr.)
DM 41 KATI-TEI (turn 436): MEMPHIS MAFIA (Bookie, mgr.)
DM 46 ARDIVENT (turn 429): DEATHTONGUE (Technogeek, mgr.)
DM 52 FRATSFA (turn 193): ASSASSIN NATION (Ghab, mgr.)
DM 60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.)
DM 63 AMEN-TEI (turn 330): SAFE HAVEN (Keldon Blackfang, mgr.)
DM 71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 377): RISEN FROM THE DEAD, etc. (LHI, mgr.)
Recent Graduates
----------------
DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
GREY FOX of A.K.A. (?, mgr.)
DM 11 ARUAK CITY (turn 492): BARK of BULLDOGS (Kennelworth, mgr.)
(turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
SKYWISE of ELFQUEST (Armalias, mgr.)
DM 22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.)
(turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.)
DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
(turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.)
LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.)
BRAK of THE UNDERWORLD (Proximo, mgr.)
DM 71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.)
SPY REPORT
Much has changed in LYRATILAN since last I was here. Never fear, Olaf Modeen
adapts to many situations, as do all successful fighters. What's with MONKEY SUIT?
It actually beat THE MIDDLE WAY 4's CALLI GEIER, and walked away with 14 more points
from the fight. Major screwup at THE MIDDLE WAY 4. CALLI GEIER lost 12 points to
MONKEY SUIT. Some new strategies, perhaps? Maybe CALLI GEIER will provide more easy
wins... What a role model for LYRATILAN's young 'uns! WRATH OF DOOM becomes
Duelmaster, but don't bother to fight no more! I can barely restrain my enthusiam
for PRIMATES-R-US' outstanding member, Duelmaster MONKEY WRENCH. I suppose you want
to hear some rumors and dirty gossip about your fellow fighters? Tough!
No matter the time or place, men will always duel. The most avoided team was
REDSANDSBLACKDEATH. Management must be dealin', as the boys at PRIMATES-R-US ain't
reelin'! REDSANDSBLACKDEATH's mad! How well I know the feeling of being the most
challenged warrior, SQUYER! Don't make idle boasts, they may come back to haunt you.
Maybe PRIMATES-R-US' GRAPE APE is one of those guys who likes pain, or something.
That's what he'll get next week, after challenging up 31 to BRON CHOLLU. GRAPE APE
found one way to advance: challenging BRON CHOLLU and losing, but getting 3 points.
No brain, no pain. I hate going to the effort of writing about the kind of fights
that MONKEY WRENCH gets in. He fights people like SQUYER, 11 points below. I
thought MONKEY WRENCH showed great skill and promise when he defeated SQUYER. All
right, so I slept through it! Big deal!
Warriors of LYRATILAN unite. You have only your games to lose! Many a warrior
has met his fate in a hungover stupor. You young rapscallions, take note!
Well, I'm pretty much through. You guys need to get back practicing. All work
and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf.
Olaffighterwork and no play. I don't want to overstay my welcome...-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
MONKEY WRENCH 4442 12 4 0 110 PRIMATES-R-US (389)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-MONKEY DO 4152 19 18 0 127 PRIMATES-R-US (389)
-WRATH OF DOOM 4198 8 0 2 111 REDSANDSBLACKDEATH (405)
CHAMPIONS W L K POINTS TEAM NAME
STAYED HOME 4967 10 3 1 90 THIS LITTLE PRIGGY (411)
CHAMPIONS W L K POINTS TEAM NAME
SQUYER 4871 17 10 0 85 CHAUCERS WORDS (452)
FELAWESHIPE 4968 10 2 0 71 CHAUCERS WORDS (452)
BRON CHOLLU 4988 14 17 0 68 THE MIDDLE WAY 4 (464)
ADEPTS W L K POINTS TEAM NAME
JUNGLE JIM 4713 9 3 0 53 PRIMATES-R-US (389)
HONOUR 5002 8 4 0 51 CHAUCERS WORDS (452)
GRAPE APE 4949 5 5 0 38 PRIMATES-R-US (389)
-WHIRLING CORPSE 4242 4 3 0 38 REDSANDSBLACKDEATH (405)
PARDIS RAEN 5017 4 3 0 37 THE MIDDLE WAY 4 (464)
CHALLENGER INITIATES W L K POINTS TEAM NAME
VELOND WOK 5006 7 3 0 33 THE MIDDLE WAY 4 (464)
-ALE K. HALL 4243 3 0 1 29 REDSANDSBLACKDEATH (405)
WE LIKE THE MOON 5013 4 5 0 26 SPONGMONKEYS (467)
MONKEY SUIT 4992 2 0 0 25 PRIMATES-R-US (389)
INITIATES W L K POINTS TEAM NAME
-SHARP SHOOTER 4202 4 2 1 21 REDSANDSBLACKDEATH (405)
ABTER ERDIN 5024 2 0 0 21 THE MIDDLE WAY 4 (464)
-TOASTY 5015 1 0 0 15 SPONGMONKEYS (467)
-ZEPPELIN 5014 1 0 1 14 SPONGMONKEYS (467)
-PEPPER BAAAR! 5016 1 0 0 13 SPONGMONKEYS (467)
CALLI GEIER 5023 1 2 0 5 THE MIDDLE WAY 4 (464)
-PUFFIN 5012 0 1 0 1 SPONGMONKEYS (467)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
YENTA ZEL 4986 17 13 1 THE MIDDLE WAY 4 464 WRATH OF DOOM 4198 479
PERSONAL ADS
We Like The Moon -- And so? -- Pardis Raen, who considers the moon part of the
background
Stayed Home -- I wish! -- Bron Chollu
Nobody told me the Friendly Constable was one of THEM. -- Velond Wok
If that beggar was polite, then I have a whole different understanding of the term.
Talk about your pushy, whiny, sanctimonious old farts! -- Calli Geier
Huh, Wok was right! Any man comes along and says stuff like THAT to me deserves what
he gets, and I don't CARE if he's a constable. -- Abter Erdin
Cosmo Frothingslosh -- Your sentiments were appreciated, but death happens in the
arena. Some warriors survive, and others, as good or better, don't. -- Leeta (my
Andorian alias)
P.S. Besides, Yenta probably wouldn't have looked so good in a live arena.
16 June 2004
Death Fest Begins July 29/DM 59 T-172
"You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena
exclusively for a period of six months to those Death Fest contestants who fight
their stables at least 67 times out of a possible 75 during the 15 rounds of Death
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable
Award at the conclusion of the Death Fest and those qualifying managers send a New
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other
arenas where they have active stables!"
Hammer felt a certain sense of satisfaction as he studied the ghoulish grin
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission
papers authenticating the arrangement agreed upon by the two parties presiding.
"You and the Gladiatorial Commission also drive a hard bargain," Hammer replied
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow
Arena with at least 20 New Stables by the Managers who fight their stables at least
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables
Active each cycle. That is a fair bargain for the opportunity to battle for the
Duelmaster Throne each of those six months before Other New Stables are allowed to
enter Delarq Tor."
This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67
fights out of a possible 75; then for the price of running a stable in a Regular
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow
Arena on November 3rd, 2005.
Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron
Stable Award Winners enough time to be registered with the Gladiatorial Commission;
whereupon they would be able to submit a New Team Roll Up to the GC to start a New
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death
Fest Designation for which Top Ten Finishers re-name which characters!]
Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to
the Profits to be made by the local Illis business merchants and surrounding
community from the Anticipated Influx into Illis by the Veteran and Newbie
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
Nor could Hammer conceal his jubilation regarding the Call Across Alistari being
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to
Fulfill their Delarq Dueling Destiny!
REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to
those who write a minimum 15 paragraph Team Spotlight [including Stable Name &
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
"May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension
Family in DM 28
LAST WEEK'S FIGHTS
MONKEY WRENCH devastated SQUYER in a 1 minute mismatched Challenge Title fight.
GRAPE APE was subdued by BRON CHOLLU in a 1 minute Challenge melee.
WE LIKE THE MOON was narrowly defeated by VELOND WOK in a 6 minute Challenge fight.
STAYED HOME devastated VETERAN MERCENARY in a popular 1 minute one-sided contest.
FELAWESHIPE savagely defeated JUNGLE JIM in a crowd pleasing 4 minute competition.
PARDIS RAEN was defeated by HONOUR in a 3 minute struggle.
MONKEY SUIT overpowered CALLI GEIER in a 1 minute mismatched brawl.
ABTER ERDIN overpowered SHIFTYEYED VOLUNTEER in a 1 minute uneven melee.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 3 BASHING ATTACK 3 - 0 - 0 100 |
|LUNGING ATTACK 3 AIMED BLOW 15 - 4 - 1 79 |
|STRIKING ATTACK 2 STRIKING ATTACK 9 - 3 - 0 75 |
|TOTAL PARRY 2 TOTAL PARRY 8 - 4 - 0 67 |
|PARRY-LUNGE 1 PARRY-LUNGE 6 - 4 - 0 60 |
|BASHING ATTACK 1 LUNGING ATTACK 9 - 8 - 1 53 |
|AIMED BLOW 1 SLASHING ATTACK 9 - 10 - 0 47 |
|PARRY-RIPOSTE 1 WALL OF STEEL 11 - 15 - 0 42 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 1 - 3 - 0 25 |
|SLASHING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 481 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 LUNGING ATTACK 1 - 2 3 STRIKING ATTACK
STRIKING ATTACK 2 - 0 AIMED BLOW 0 - 1 2 LUNGING ATTACK
BASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 WALL OF STEEL
WALL OF STEEL 2 - 1 PARRY-RIPOSTE 0 - 1 1 SLASHING ATTACK
TOTAL PARRY 1 - 1 SLASHING ATTACK 0 - 0 1 AIMED BLOW
1 TOTAL PARRY
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK MONKEY WRENCH 4442 12 4 0 110 PRIMATES-R-US (389)
WALL OF STEEL STAYED HOME 4967 10 3 1 90 THIS LITTLE PRIGGY (411)
AIMED BLOW SQUYER 4871 17 10 0 85 CHAUCERS WORDS (452)
TOTAL PARRY JUNGLE JIM 4713 9 3 0 53 PRIMATES-R-US (389)
PARRY-LUNGE HONOUR 5002 8 4 0 51 CHAUCERS WORDS (452)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is FELAWESHIPE 4968. The most popular warrior this
turn was FELAWESHIPE 4968. The ten other most popular fighters were WE LIKE THE MOON
5013, MONKEY WRENCH 4442, VELOND WOK 5006, STAYED HOME 4967, MONKEY SUIT 4992, BRON
CHOLLU 4988, PARDIS RAEN 5017, ABTER ERDIN 5024, GRAPE APE 4949, and JUNGLE JIM 4713.
The least popular fighter this week was CALLI GEIER 5023. The other ten least
popular fighters were HONOUR 5002, SQUYER 4871, JUNGLE JIM 4713, GRAPE APE 4949,
ABTER ERDIN 5024, PARDIS RAEN 5017, BRON CHOLLU 4988, MONKEY SUIT 4992, STAYED HOME
4967, and VELOND WOK 5006.