DUEL 2 NEWSLETTER

Date   : 08/04/2008    Duedate: 08/16/2008

LYRATILAN ARENA

DM-25    TURN-588

This Weeks Top Honors

THE DUELMASTER IS

STAN DAUFF
FUNKY FOLK (469)
(25-5323) [11-3-1,102]

Chartered Recognition Leader   Unchartered Recognition Leader

STAN DAUFF                     POSITION IS EMPTY
FUNKY FOLK (469)               
(25-5323) [11-3-1,102]         

Popularity Leader              This Weeks Favorite

X. ROLPH TUPP                  PHIL ANDERER
THE MIDDLE WAY 4 (464)         FUNKY FOLK (469)
(25-5287) [19-28-0,85]         (25-5404) [8-1-0,95]

THE CURRENT TOP TEAM

FUNKY FOLK (469)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FUNKY FOLK (469)            45
2. GOTTA GET A CLUE (498)      10      FUNKY FOLK (469)
3. WE BEE BAD (130)             7      Unchartered Team
4. BARHOPPERS II (434)          0
5. BARHOPPERS (429)             0       (-1)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 BARHOPPERS (429)         138 109  4 55.9   1/ 4 FUNKY FOLK (469)          6  2 0
 2/ 3 FUNKY FOLK (469)         106  99 13 51.7   2/ 2 THE MIDDLE WAY 4 (464)    6  9 1
 3/ 2 WE BEE BAD (130)          66  62  6 51.6   3- 3 BARHOPPERS (429)          5  0 0
 4- 4 BARHOPPERS II (434)       28  27  7 50.9   4/ 6 GOTTA GET A CLUE (498)    4  5 1
 5/ 5 THE MIDDLE WAY 4 (464)   327 364 11 47.3   5- 1 BARHOPPERS II (434)       3  2 1
 6/ 6 GOTTA GET A CLUE (498)    39  69  2 36.1   6/ 5 WE BEE BAD (130)          2  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #9 ]H[ + ---:--- + ]H[ +

On the shores of a lake:

     Senator Sedalia stared at the magicians with consternation and displeasure.
     The magicians stared back, in much the same mood.  The one who seemed to be in
charge repeated his statement of position.  "We came here to summon lesser daemons to
deal with certain problems in Istoreth," he said.  "You appeared in response to that
spell.  Therefore you are the summoned daemons and must do our bidding."
     "And what if we can't deal with your problems?" Sedalia asked.  There might be
some value in passing through Istoreth--a city on the Skaithvarn Peninsula, as he
recalled--in the character of magical spirits.  And some risks.
     The chief magician scowled.  "Then you are the wrong daemons and must be
dismissed out of hand."  His scowl deepened, and he tapped his wand on the palm of
his other hand.  "A task which I am prepared to undertake without delay, it that
should prove... necessary."
     "Or any of us!" another mage added.
     "Summoned daemons should not be so quarrelsome," a third said.  His fingers were
twitching.  Since he was the one standing by the altar holding the knife (the victim
appeared to have been a rabbit), this was not encouraging.
     Sedalia was quiet for a moment, reviewing what facts he had, then nodded
sharply.  "It appears to me that you and we have been the victims of a daemonic
prank.  Just as you cast your spell, your net, as it were, into the immaterial world,
my comrade and I were attempting to escape the magical bounds of the Isle of the Eye.
And some mischievous daemon, seeing a way to escape the spell himself, guided us into
it in his place."  The senator shrugged.  "You have, in a way, done us a favor.  So
we will, so far as we can, return that favor by attempting whatever it was you wanted
the daemon to do."
     The mages all stared at him fixedly for several moments, then turned to their
leader, consulting with glances.
     Behind him, Gissanniah pinched his arm.  "You don't know what they might want,"
she said, keeping her voice low.  "We aren't demons--"
    "Freely granted," Sedalia said, "though some might argue that politicians do fall
into that category.  But they weren't fishing for demons.  'Lesser daemons', minor
spirits of some kind.  And we are ingenious and capable.  We may be able to handle
whatever is afoot."
     "The spell specified that certain abilities believed necessary would be present,
and you could not have been substituted if you did not have them," the chief mage
said.  "Therefore, we will allow you the attempt."  He gestured toward a grove of
trees farther along the shore, where a carriage could be glimpsed.  "Let us be away
to Istoreth and put it to the test."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn (598): LRB of NO-HALF STEPPING (?, mgr.)
 DM  22 SOLVEN (turn 591): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): DAVID WAYBUR of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 587): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 584): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 580): STONE COLD of WRESTLEMANIACS (Crip, mgr.)
 DM  40 ZENSU (turn 550): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 541): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 532): GODZILLA of THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 246): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 434): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 200): ALBURQUERQUE of WESTERN FRONTIER (Crip, mgr.)
ADM 105 ANDORAK (turn 484): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 298): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 599): POSITION IS EMPTY
 DM  14 TOBIR (turn 598): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 591): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 587): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 584): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 580): RED DOG GANG (Jojra, mgr.)
 DM  40 ZENSU (turn 550): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 541): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 532): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 246): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 434): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 200): OUT OF THIS WORLD (?, mgr.)
ADM 105 ANDORAK (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): BLACK EYES of COLORIFIC (Purple People Eater, mgr.)
                   (turn 598): PONY of KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.)
                          GINKOR of THE DOGHOUSE (Jorja, mgr.)
 DM  26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.)
                           IRIS of MENAGERIE (Ichabod Frothingslosh, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     In case anybody wonders, Noble Assassins don't have blue blood.  It's red just
like anybody's, and quite tasty.  I took an extra serving, I just couldn't help it.
And, after all, it isn't like I didn't earn it.

                                   X. Rolph Tupp

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
LYRATILAN.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  Say 
good-bye to BARHOPPERS II, as they are pushed from the coveted top team spot by the 
FUNKY FOLK stable.  It was a tough week for BARHOPPERS II, to drop 4 places in the 
rankings.  Coming up with a solid 4-1-0 outing, FUNKY FOLK has advanced 3 places in 
the rankings.  Hey everybody, watch out for HANNA BULL, who flew up 21 points in the 
rankings after mashing HOLMER KEYES like a melon.  Keep your eye on this gal.  Ya 
know, some days it doesn't pay to walk out on the sands.  HOLMER KEYES was beat by 
HANNA BULL and drops 11 points.  What does the Duelmaster and Piltdown Man have in 
common?  They are both the most challenged apes in human history!  Heyheyhey!  
Drawing on all of his experience as a 10-3-1 warrior, STAN DAUFF went for the 
Duelmastership against X. ROLPH TUPP this week.  In front of all the crowds, STAN 
DAUFF took the Duelmaster's crown for his own.  I give the bum two weeks.  4 out of 5 
gladiators surveyed protect the body, so try and avoid aiming at that location.   
     Here is other news that is of note.  Here's a song for you:  Who's afraid of the 
big, bad BARHOPPERS?  Big bad BARHOPPERS.  Big bad BARHOPPERS.  LYRATILAN's afraid of 
the big bad BARHOPPERS.  Tra la la la la!  For those of you who like math, try this 
one:  BARHOPPERS + Weapons That go Boom = FUNKY FOLK + Avoid City.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  This week 9-3-1 MASON DIXON was sent to the Dark Arena.  I 
know a lot of fighters with similar records who might take notice of this.  MASON 
DIXON says to his dog--'Who should I fight this week?'.  Dog says 'HALF-ORC 
GUARDSMAN'.  So the guy dies.  Moral?  Put lying dogs to sleep.  Proving again that 
LYRATILAN is not rated G, MISS SCARLET of the GOTTA GET A CLUE slew the warrior FEDER 
JORNIS in a rather bloody bout.  Let's look for a bloodfeud.  Here's some advice:  
warriors with little wit and will may encounter problems on the trail to the Isle.   
     Well, there's the manager of the LYRATILAN giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  Okay, so I may not be the world's 
best comedian, but then you guys aren't the world's best warriors.  And remember, you 
can pick your friends and you can pick your--(loud boos), oh, you've heard that one 
already!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STAN DAUFF 5323              11   3  1   102       FUNKY FOLK (469)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-KEG STAND 5257               26   2  0   149       BARHOPPERS (429)
 PHIL ANDERER 5404             8   1  0    95       FUNKY FOLK (469)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TRELLIN XISS 5321            18  20  0    86       THE MIDDLE WAY 4 (464)
 X. ROLPH TUPP 5287           19  28  0    85       THE MIDDLE WAY 4 (464)
 ELINDOR IMARDA 5381          13  12  1    78       THE MIDDLE WAY 4 (464)
-ICE PICK 5420                 8   1  0    68       BARHOPPERS (429)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CROWN ROYAL 5274             14  14  0    65       BARHOPPERS (429)
 MISS SCARLET 5413            12  12  1    65       GOTTA GET A CLUE (498)
-PINOT NOIR 5335               8   4  1    57       BARHOPPERS II (434)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 WORKER BEE 4212               7   2  0    56       WE BEE BAD (130)
-PINA COLADA 5434              5   1  2    50       BARHOPPERS II (434)
-CHIANTI 5441                  4   0  1    47       BARHOPPERS II (434)
-PINOT GRIGIO 5333             7   5  2    40       BARHOPPERS II (434)
 COL. MUSTARD 5411             7  14  0    35       GOTTA GET A CLUE (498)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-MOJITO 5421                   4   5  0    33       BARHOPPERS (429)
 POLLY HANNAH 5449             2   0  0    27       FUNKY FOLK (469)
-BEE BEE KING 4211             3   5  0    25       WE BEE BAD (130)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HANNA BULL 5450               1   1  0    22       FUNKY FOLK (469)
-STEVIE BEE 4213               5   3  0    18       WE BEE BAD (130)
 HOLMER KEYES 5443             2   4  0    10       THE MIDDLE WAY 4 (464)
-MERLOT 5437                   2   3  0     9       BARHOPPERS II (434)
-FAMOUS GROUSE 5442            2   1  0     9       BARHOPPERS (429)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MASON DIXON 5363        9  3 1 FUNKY FOLK 469       HALF-ORC GUARDSM      588  NONE
GUDGE 5410              5 17 1 GOTTA GET A CLUE 498 PINA COLADA 5434      586   
NIGHTFALL 5414          9 14 0 GOTTA GET A CLUE 498 ELINDOR IMARDA 5381   587   
FEDER JORNIS 5360       9 21 0 THE MIDDLE WAY 4 464 MISS SCARLET 5413     588   
DIRTY BEE 4210          2  4 0 WE BEE BAD 130       CHIANTI 5441          585   

                                     PERSONAL ADS

A Noble Assassin.  (sigh)  I never trust those guys. -- Trellin Xiss

Nightfall -- I suppose, being a vampire, you'll come back, won't you?  Well, just
remember that armor isn't enough.  It's important, yes, but it can't overcome the
effects of stupidity and clumsiness. -- Elindor Imarda

Worker Bee -- (recoiling in shock)  You must be!  You're... (gasp) male, and no
worker bee should be that. -- Feder Jornis

Hey, I felt sorry for the Visiting Orc, okay?  He just goes from guildhouse to
guildhouse and no one offers him a meal. -- Holmer Keyes

17 July 2008
All -- Many of you know me and many more don't, but I will be scarce for a few
months.  I am relocating, so look for my presence online!  As my will, so mote it
be! -- Abraxis

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

MASON DIXON was viciously butchered by HALF-ORC GUARDSMAN in a 2 minute fight.
STAN DAUFF demolished X. ROLPH TUPP in a 1 minute one-sided Challenge Title melee.
PHIL ANDERER savagely defeated TRELLIN XISS in a 1 minute Challenge duel.
ELINDOR IMARDA defeated M. CHARDINEE in a 2 minute fight.
COL. MUSTARD was demolished by WORKER BEE in a 1 minute mismatched competition.
MISS SCARLET assassinated FEDER JORNIS in a 1 minute one-sided struggle.
HOLMER KEYES was devastated by HANNA BULL in a 1 minute one-sided competition.
POLLY HANNAH handily defeated TRUSTWORTHY SCRIBE in a 1 minute uneven melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-LUNGE        4 -   1 -  1      80  |
|STRIKING ATTACK                  2         BASHING ATTACK     8 -   2 -  1      80  |
|TOTAL PARRY                      2         LUNGING ATTACK    26 -  21 -  0      55  |
|AIMED BLOW                       1         WALL OF STEEL     17 -  14 -  2      55  |
|SLASHING ATTACK                  1         SLASHING ATTACK   13 -  11 -  2      54  |
|WALL OF STEEL                    1         TOTAL PARRY       19 -  19 -  0      50  |
|PARRY-LUNGE                      1         AIMED BLOW        11 -  11 -  1      50  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK   11 -  15 -  0      42  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      8 -  13 -  0      38  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   2 -  0       0  |

Turn 588 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  1         4  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  1         2  PARRY-RIPOSTE  
LUNGING ATTACK     3 -  1     BASHING ATTACK     0 -  0         1  WALL OF STEEL  
STRIKING ATTACK    1 -  1     TOTAL PARRY        0 -  2         1  AIMED BLOW     
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   STAN DAUFF 5323            11   3  1  102 FUNKY FOLK (469)
WALL OF STEEL    ELINDOR IMARDA 5381        13  12  1   78 THE MIDDLE WAY 4 (464)
STRIKING ATTACK  WORKER BEE 4212             7   2  0   56 WE BEE BAD (130)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is X. ROLPH TUPP 5287.  The most popular warrior this 
turn was PHIL ANDERER 5404.  The ten other most popular fighters were ELINDOR IMARDA 
5381, WORKER BEE 4212, HANNA BULL 5450, STAN DAUFF 5323, MISS SCARLET 5413, POLLY 
HANNAH 5449, MASON DIXON 5363, TRELLIN XISS 5321, X. ROLPH TUPP 5287, and COL. 
MUSTARD 5411.

The least popular fighter this week was HOLMER KEYES 5443.  The other ten least 
popular fighters were FEDER JORNIS 5360, COL. MUSTARD 5411, X. ROLPH TUPP 5287, 
TRELLIN XISS 5321, MASON DIXON 5363, POLLY HANNAH 5449, MISS SCARLET 5413, STAN DAUFF 
5323, HANNA BULL 5450, and WORKER BEE 4212.