DUEL 2 NEWSLETTER

Date   : 09/01/2008    Duedate: 09/13/2008

LYRATILAN ARENA

DM-25    TURN-590

This Weeks Top Honors

THE DUELMASTER IS

STAN DAUFF
FUNKY FOLK (469)
(25-5323) [13-3-1,121]

Chartered Recognition Leader   Unchartered Recognition Leader

STAN DAUFF                     POSITION IS EMPTY
FUNKY FOLK (469)               
(25-5323) [13-3-1,121]         

Popularity Leader              This Weeks Favorite

X. ROLPH TUPP                  HANNA BULL
THE MIDDLE WAY 4 (464)         FUNKY FOLK (469)
(25-5287) [19-30-0,87]         (25-5450) [2-2-0,24]

THE CURRENT TOP TEAM

FUNKY FOLK (469)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FUNKY FOLK (469)            23
2. WE BEE BAD (130)            19      FUNKY FOLK (469)
3. GOTTA GET A CLUE (498)      16      Unchartered Team
4. THE MIDDLE WAY 4 (464)       4
                                       WORDS I CAN'T USE (466)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FUNKY FOLK (469)         112 101 13 52.6   1/ 1 FUNKY FOLK (469)         10  3 0
 2/ 2 WE BEE BAD (130)          69  65  6 51.5   2/ 3 GOTTA GET A CLUE (498)    4  2 1
 3/ 3 THE MIDDLE WAY 4 (464)   330 370 11 47.1   3/ 4 WE BEE BAD (130)          4  3 0
 4/ 4 GOTTA GET A CLUE (498)    42  70  2 37.5   4/ 2 THE MIDDLE WAY 4 (464)    4 10 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #12 ]H[ + ---:--- + ]H[ +

Fratsfa:

     Fandil and Lenpro drew rein on the top of the hill, pausing to let their horses
breathe and to look down into the valley where the ancient city of Fratsfa lay
sprawled.
     "When I'm away from here," Fandil said, "I forget how much of the city is...
old."
     "Go ahead and say 'ruined'," Lenpro replied.
     "How about, ah, antique and picturesque?"
     "Old, abandoned, and falling apart," Lenpro countered.  There were times when
diplomatic phrasing just didn't do it for him, and this was one of them.  Half the
city was in abandoned ruins, and what was the use putting a polite face on it?
They'd better hope that it didn't indicate that "antique and picturesque" appealed to
Emperor Alonj.  Well, they'd find out soon enough.  He dismissed the whole question
with an abrupt gesture.  "That isn't why we're here.  We have to find a new king for
the Andorian League, while there's still a League at all.  Let's get on with it."  He
nudged his mount forward.
     Fandil followe.  "A 'fixer-upper' of a city?" he suggested.  "I hope this
doesn't represent Along's taste."
     Lenpro shrugged.  "We'll find out."
     "Lady Fern will know," Fandil agreed.
     They went straight to the guildhouse run by Consortium member Lady Fern,
entering through the back.
     The heavy, earthy scent of growing things, overlaid with a mixture of flower
scents, greeted them, closely followed by Lady Fern herself.  She was frowning.  "The
back entrance is not for the use of--  Why, Fandil and Lenpro!  It's been a long time
since you came for a visit.  Come into my private office and we can talk or whatever
seems appropriate, hmm?  Should I call some of the girls to... bring us wine?"
     Fandil blushed.  "Not right now, Fern," he said.  "We've a lot of talking to do
first."
     She sighed but led the way into the room she used as an office, which to Lenpro
would be better described as a boudoir.  A luxurious boudoir.  "I suppose you've come
about the news of Andor," she said.  "The whole city is buzzing with it, and probably
the countryside for miles around."
     "The news of Andor," Fandil repeated, speaking slowly as though tasting a wine
of dubious origin.  "Tell us the news of Andor as you've heard it, Fern."
     She shrugged and looked away for a moment.  "They say that the king has returned
to Andor from the Isle.  Some say it isn't the king, though, that no one could be
sure, just seeing him riding through the city in a carriage.  How many people are
there who knew him well and are still around, after all?  Some say that, king or not,
something is wrong.  Magic, illness, impersonation, the rumors get wilder by the
hour.  And it all comes down to rumors, in the end, there isn't anything I'd call
firm information."  She turned back to face them.  "What have you heard?"
     "Less, because we've been traveling," Lenpro said.  "But enough to know that
even if that is truly the King of Andor, alive, well, in his right mind, whatever,
it's too little and too late.  The League is in jeopardy, and the king has lost the
confidence of his subjects."  He glanced at his companion for further comment.
     Fandil sat unmoving for several minutes, staring into his goblet of wine as
though it were a crystal ball.  "The king is dead," he said finally, "or as good as
dead, so far as the League is concerned."
     Fern nodded once.  "I feared that might be so.  Some of my personal contacts--
not like that, Lenpro, so you needn't smirk!--have hinted at it.  But what is to be
done about it?"
     "Replace the king with someone who will take the governance of the League
seriously," Lenpro said.  "That, or watch it fall apart, with the Delarquans
encroaching from the south and the Karnhorns from the north."
     "Just 'replace the king'?  I see your point, but it's easier said than done,"
Lady Fern countered.  "People will see it as rebellion, whatever they do or don't
think about the king."
     "If the new king is someone chosen 'at large', so to speak, yes," Lenpro said.
"But if it's someone who has legitimacy, who would be recognized as having it--"
     "Such as?  You must have a specific person in mind."
     "Emperor Alonj of Fratsfa."
     "He won't do it," Fern said.
     Lenpro ignored that.  "There are the long-standing rumors that he's either
insane or feeble-minded, of course, not that many people would object to either of
those qualities in a king, but... is there any truth in those rumors?"
     "No.  I think, myself, it was his mother's doing.  Maybe not her intent, but her
fault anyway.  Since his marriage, Emperor Alonj has demonstrated to the satisfaction
of the people here that he is sane and intelligent.  Which is why he won't accept the
position of king of the League.  He isn't thrilled being Emperor of the Frafrejan
Empire, however shrunken it is now, so how much less thrilled would he be if he was
ruler of the whole of Andoria with real authority?"  She shook her head.  "He won't
do it."  She glanced at Fandil in appeal, but the old mage refused to meet her eyes
or to say anything.
     "It's his plain duty," Lenpro said.  "And he should be able to see that, when
it's pointed out.  Would he take the post on those terms, do you think?"
     Fern sighed.  "Probably, but it seems cruel to condemn the man to such a fate,
now that he's had a few years of happiness to make the contrast.  His wife won't be
thrilled, either."
     "Will she oppose it?"
     "No.  she understands 'duty', too.  But it will be important to have her support
before you ever approach Alonj."
     "That's exactly the kind of inside information we need," Lenpro said.  "Do you
know anyone who can arrange a meeting with her?"
     "Oh, I can do that," Fern said.  "We met some time ago, quite by accident--she's
interested in flowers.  But she's friendly, and we still get together now and then.
Girl talk, you know.  I can arrange something."
     "You're a wonder, Lady Fern."
     "Yes, Lenpro, I know.  And don't you forget it."

        + ]H[ + ---:--- + ]H[ The Andorian Succession #13 ]H[ + ---:--- + ]H[ +

Andor:

     "I have never heard of this Korneth, or of Sengir," Crystal Fireblade said.
"Who is he that he should become king of the Andorian League?  What do you know of
him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen," Herlas
said.  "Ruthless.  As to his background, nothing.  People who asked questions when he
first appeared... disappeared."
     The woman glanced at him, and her eyes reminded him of her name:  Fireblade.
"Did YOU try, magician?"
     "Yes.  I have never liked dealing with the unknown."
     "And yet, here you are.  Not disappeared."  One hand went to the hilt of her
sword.
     He looked away and shrugged.  Hoped his face wasn't red with the memory of that.
"It was a close thing, I think.  But he needed a magician he could control, and he...
decided he could control me."
     "How?"
     Now he was sure he was flushing, and it was all he could do not to hang his head
in shame.  But he kept his voice steady.  "Blackmail.  I have done things in the past
that I would not like made public--"
     "Why am I not surprised?"
     "Worse things than just... indiscretions and bending of the rules.  Things I
bitterly regret, now, when it's too late to not-do them.  Things that, well, would
make it laughable for ME to be trying to do the right thing now, if it weren't for
the fact that no one else seems willing or able."
     Fireblade's eyebrows rose.  "And you know what is the 'right thing' to do now?"
     "Gods, I wish!  I'm hoping you've got a clue here, Lady.  But at the least, I
will take Korneth with me, if I go down.  I have already done what I can to insure
that."
     She made a sharp gesture with one hand, to dismiss his statement.  Or so he
thought.  Until he noticed Korneth approaching.  He went hot with embarrassment
again.  How many years had it been since he'd made such an amateur's mistake as not
watching who was around him?
     When Korneth reined his mount around to ride beside the magician, Herlas said,
"I'm not sure this parade was a good idea."
     "You think not?  But there were people beginning to wonder if the king was dead,
you know.  It is necessary for a people to have confidence in the existence of its
leader."
     Herlas wondered if the mocking undertone in Korneth's voice was intentional.
"It may give them a belief in his continued existence," he said, "but it hardly
inspires confidence in his fitness to rule."
     "It just reminds them of how little has been done for the League as a whole in
the past few years," Fireblade added.
     Korneth smiled.  It was his smile that had first warned Herlas that this man
was... unusual.  An old woman he had known when he was a child, a servant in his
family's house, had once described such a smile as 'someone who's sharing a joke with
seven devils, and so full of himself he doesn't believe anyone will catch him out'.
Did Korneth honestly think everyone was too stupid to figure out that he was up to no
good?  Or did he just not care?  Herlas heard Crystal Fireblade catch her breath
sharply beside him.  She saw it, too, so he wasn't just imagining things.
     "Perhaps it's just as well," Korneth said.  "Let people once realize that the
king--who has no heir--is no longer fit to rule, and they will look with more favor
on a new dynasty."  He raised a finger, and two men clad all in black, one in a
nobleman's silk and velvet, the other in the plainest of plebian garb, drew near.
Assassins.  "A new dynasty that is prepared to maintain itself and rule with a firm
hand and a sharp blade.  It will be like... the old days."  He smiled again and
spurred his horse forward, but the assassins stayed behind.

Istoreth, Skaithvarn:

     Whatever spell was on the city of Istoreth to make it perfect and beautiful did
not extend to the waterfront.  It was simply a working waterfront.  Prosperous, busy,
noisy with the shouts of venders and the cries of gulls, odorous with the stink of
ancient fish.  The gladiators could see vessels that hailed from ports all around the
glacier-fed lake that was the Trier Sea.  Gissanniah began to count them off in her
mind, dragonheaded ships from Snowbound, Karnhorn ships with two or three banks of
slave rowers, white-sailed Andorian ships, intricately painted hulls of the elves of
Ardivent, so many more, as a way to avoid looking at the blot of darkness anchored in
the center of the harbor.
     It was the shape of a ship, as large as any other there, dead black so that it
drank any light that fell on it.  A tall mast rose from the center but seemed too
slender to support sails against any earthly wind.  No oars were visible.  All the
normal ships appeared to be shrinking away from it toward the edges of the harbor.
     "That is your task," the Istorene High Magician said, nodding toward the Black
Ship.  The gladiators noted that he didn't look directly at it.  "We want that gone
from our harbor, gone from our waters entirely.  Make it so.  If you can."
     Senator Sedalia took a deep breath, paused for a moment, and then said, "It's a
challenge, no doubt about it.  We'll do what we can."
     Gissanniah just restrained herself from hitting him.  What could they do?  What
could gladiatorial skills or political savvy do against that blot on the Trier?
     Sedalia turned to the mage.  "Tell us what you know of this ship," he said.
"Since you sought demons rather than marines to rid yourself of it, I presume it's
magical in nature?"
     "Magical, and of the darkest nature.  Demonic, almost certainly.  It comes from
Kurukar, where the accursed kaliv has opened the Darkest Door."
     Sedalia nodded.  "We have heard rumors and unconfirmed reports of the kaliv's
activities," he admitted.  "We get little news out of Aradi now, but there is a hint
that a Chaos Lord there is considering the use of his special skills against
Kurukar."
     "No!"  The Istorene faced them squarely, which he had not done till now, and his
eyes were full of lightning while sparks leapt from the points of his mustache.
"There must be no unleashing of Chaos magic against the demonic forces, or the whole
world might be unmade!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 299): MISS TOOK of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 600): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 589): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): NULN of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 299): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 600): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 589): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Greetings, warriors of LYRATILAN!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  What's with PHIL ANDERER?  He 
actually beat THE MIDDLE WAY 4's X. ROLPH TUPP, and walked away with 16 more points 
from the fight.  Major screwup at FUNKY FOLK.  HANNA BULL lost 7 points to STEVIE 
BEE.  Some new strategies, perhaps?  Maybe HANNA BULL will provide more easy wins...  
Try as she might, ELINDOR IMARDA wasn't good enough at persuading STAN DAUFF to step 
down from the Duelmaster's throne...  Advice to fighters with a 1 will--give up 
fighting!   
     Speaking of cowardly avoiders and unfair challenges...  How well I know the 
feeling of being in the most avoided team!  Don't fall out of practive, WE BEE BAD!  
Management must be dealin', as the boys at FUNKY FOLK ain't reelin'!  WE BEE BAD's 
mad!   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  How long have I been here?  I got people to see, places to 
go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
LYRATILAN is a nice place to live, but I don't like to live in nice places.  
Remember--a good fighter needs both good skills and good luck.  Until next time,-- 
Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STAN DAUFF 5323              13   3  1   121       FUNKY FOLK (469)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MISS SCARLET 5413            14  12  1    93       GOTTA GET A CLUE (498)
 ELINDOR IMARDA 5381          14  13  1    93       THE MIDDLE WAY 4 (464)
 PHIL ANDERER 5404             9   2  0    93       FUNKY FOLK (469)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 X. ROLPH TUPP 5287           19  30  0    87       THE MIDDLE WAY 4 (464)
 TRELLIN XISS 5321            18  22  0    76       THE MIDDLE WAY 4 (464)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 POLLY HANNAH 5449             4   0  0    52       FUNKY FOLK (469)
 WORKER BEE 4212               8   3  0    45       WE BEE BAD (130)
 COL. MUSTARD 5411             8  15  0    43       GOTTA GET A CLUE (498)
 BEE BEE KING 4211             4   6  0    39       WE BEE BAD (130)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 STEVIE BEE 4213               6   4  0    31       WE BEE BAD (130)
 HANNA BULL 5450               2   2  0    24       FUNKY FOLK (469)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HOLMER KEYES 5443             3   5  0    19       THE MIDDLE WAY 4 (464)
 GRIFLET IRVEL 5457            1   0  0    16       THE MIDDLE WAY 4 (464)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
GUDGE 5410              5 17 1 GOTTA GET A CLUE 498 PINA COLADA 5434      586  NONE
NIGHTFALL 5414          9 14 0 GOTTA GET A CLUE 498 ELINDOR IMARDA 5381   587   
FEDER JORNIS 5360       9 21 0 THE MIDDLE WAY 4 464 MISS SCARLET 5413     588   

                                     PERSONAL ADS

Manager of Wee Bee Bad -- If you have access to the reality.com web site drop a
Private Message.  I would start, but I don't remember your manager name, so I can't
find you on the site. -- Gentleben, Pawn of Prophecy

Stan Dauff -- You think you "demolished" me?  Ha.  And again, Ha.  Being a vampire
and thus immortal, I sneer at your demolishment. -- X. Rolph Tupp
P.S.  But I'm glad I don't have to write another column, so I will let you escape
with your blood intact.
P.P.S.  Okay, so I was reading off the wrong newsletter, and you "devastated" me this
time.  Same difference.

Phil Anderer -- I can't abide that in a man.  Thus my severity, which was no more
than you deserved. -- Elindor Imarda
P.S.  Actually, I wasn't going for your hip and knee but for another target more
suited to your offense.

Miss Scarlet -- (groaning)  You're going to be all encouraged by this, aren't you?

Well, you may have put me out of the fight (in the arena with the lead pipe), but I'm
not out of the way for good.  We may meet again, and I *will* remember. -- Trellin
Xiss, not Mr. Body

Stevie Bee -- Did you know that bees can be drowned?  All it takes is a little
attention to the details, and really thick gloves. -- Holmer Keyes

M. Randolv Chardinee -- There are some days when "rude" is the only thing that gets
the job done. -- Elindor Imarda

Pitney Bull -- Well...maybe I will.  When and where? -- Trellin Xiss

Hanna Bull -- I hope the Kali Flower and the Stalking Killory get you. -- Churgan
Vurth, Experienced Scribe
P.S.  They're from Tobir, but I'm sure they'd make a special visit.

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

PHIL ANDERER devastated X. ROLPH TUPP in a 1 minute mismatched Challenge fight.
STAN DAUFF vanquished ELINDOR IMARDA in a 1 minute uneven Title battle.
MISS SCARLET demolished TRELLIN XISS in a 2 minute uneven fight.
BEE BEE KING was bested by POLLY HANNAH in a 1 minute contest.
WORKER BEE overpowered HOLMER KEYES in a crowd pleasing 1 minute one-sided fight.
COL. MUSTARD viciously subdued THE HONEST MERCHANT in a slow 13 minute bloody duel.
HANNA BULL was luckily beaten by STEVIE BEE in a crowd pleasing 5 minute gory brawl.
GRIFLET IRVEL handily defeated POLITE BEGGAR in a 1 minute uneven melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         PARRY-LUNGE        4 -   1 -  1      80  |
|STRIKING ATTACK                  3         BASHING ATTACK     6 -   2 -  1      75  |
|TOTAL PARRY                      3         SLASHING ATTACK   14 -   8 -  2      64  |
|AIMED BLOW                       2         WALL OF STEEL     15 -  10 -  2      60  |
|SLASHING ATTACK                  1         LUNGING ATTACK    26 -  21 -  0      55  |
|PARRY-RIPOSTE                    1         AIMED BLOW        11 -  11 -  1      50  |
|WALL OF STEEL                    1         TOTAL PARRY       16 -  20 -  0      44  |
|PARRY-LUNGE                      0         STRIKING ATTACK   11 -  14 -  0      44  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      7 -  12 -  0      37  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   2 -  0       0  |

Turn 590 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         3  TOTAL PARRY    
LUNGING ATTACK     2 -  1     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
STRIKING ATTACK    2 -  1     PARRY-RIPOSTE      0 -  1         2  AIMED BLOW     
TOTAL PARRY        2 -  1     BASHING ATTACK     0 -  0         1  WALL OF STEEL  
AIMED BLOW         1 -  1     WALL OF STEEL      0 -  1         1  PARRY-RIPOSTE  
                                                                1  SLASHING ATTACK
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   STAN DAUFF 5323            13   3  1  121 FUNKY FOLK (469)
AIMED BLOW       MISS SCARLET 5413          14  12  1   93 GOTTA GET A CLUE (498)
WALL OF STEEL    ELINDOR IMARDA 5381        14  13  1   93 THE MIDDLE WAY 4 (464)
SLASHING ATTACK  POLLY HANNAH 5449           4   0  0   52 FUNKY FOLK (469)
STRIKING ATTACK  WORKER BEE 4212             8   3  0   45 WE BEE BAD (130)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is X. ROLPH TUPP 5287.  The most popular warrior this 
turn was HANNA BULL 5450.  The ten other most popular fighters were MISS SCARLET 
5413, WORKER BEE 4212, PHIL ANDERER 5404, STAN DAUFF 5323, GRIFLET IRVEL 5457, 
TRELLIN XISS 5321, POLLY HANNAH 5449, BEE BEE KING 4211, HOLMER KEYES 5443, and X. 
ROLPH TUPP 5287.

The least popular fighter this week was COL. MUSTARD 5411.  The other ten least 
popular fighters were STEVIE BEE 4213, ELINDOR IMARDA 5381, X. ROLPH TUPP 5287, 
HOLMER KEYES 5443, BEE BEE KING 4211, POLLY HANNAH 5449, TRELLIN XISS 5321, GRIFLET 
IRVEL 5457, STAN DAUFF 5323, and PHIL ANDERER 5404.

                                  Name-Change-O-Rama

     The summer tourney brought a lot of people to the Isle who didn't appear there 
normally.  This included Commission employees.  Half a dozen arenamasters regarded 
each other warily in the mirror behind the bar at the Pig in a Haystack.  The Pig was 
obscure and mediocre, drawing few gladiators, which is what they had all been looking 
for.  They saw gladiators every day.  Most arenamaster were convinced that this was 
some kind of punishment.
     You could always pick out the arenamasters in a crowd.  There were superficial 
differences:  One of these had clearly Adantri features, one wore an eye-patch, two 
were female.  But there were, in significant ways, alike.  The same size, the same 
hair-trigger alertness, the same deadliness.
     The one-eyed man broke the ice, raising his beer mug in salute.  "I'm Zrof One-
Eye from Zukal.  Sugar of Arvat--"  One of the women bowed slightly.  "I know Sugar.  
The rest of you...?"
     The Adantri matched his salute.  "Dernal of Dayla Kiv."
     "Daiyla Kiv?  Ah...."
     "No, without the 'I' in it.  These damned bureaucrats can't spell, and they 
thought adding an unnecessary vowel was exotic."  Disgust dripped from his voice.
     "Tell me about it!" another man growled in agreement.  "Khagal of Niatoli, and 
what they do to the spelling of THAT simple word--!"
     "I thought Daiyla, I mean Dayla Kiv had a different name right now," 
Arenamistress Sugar said.  "The arena, at least, because of a contest?"
     "Chavez Ravine."  Dernal's tone was the one that substituted in polite company 
for spitting on the floor.
     Zrof blinked, taken aback by the bitterness.  He wouldn't have minded a contest 
in Zukal, and damn what they called the place.  "It's only temporary, though."
     "Temporary, shmiperary," another man muttered.  He seemed well into his drinking, 
although, like all arenamasters, he carried his liquor well.  "They do it all the time 
in Aradi.  No reshpect.  Go around changing thish, changing that.  I wish I could 
change shome thingsh."  He signalled the bartender for a refill.
     The second woman put her hand over his mug.  "You've had enough, Harkon.  Try the 
coffee, instead."
     "You should be mad, too, Ripplesh," Harkon said.  "They're going to do shtuff 
like that in Jahnsh, aren't they?"
     Ripples Dorrigan shrugged.  All the men paused, some with glasses half raised, to 
watch.  "It's the way things are," she said.  "Not much we can do about it."
     "You know," Khagal of Niatoli said, "maybe we could make a few changes.  Fix the 
spelling of Arena 33, for one, change a few standby titles--"
     "The Commission hates changes."  Dernal of Dayla Kiv topped up his glass and 
drained it gloomily.
     "Yes, but if we disguise it," Sugar of Arvat said, excited, "make it... maybe a 
general Name-Change-O-Rama!  Then we could slip OUR changes through and no one would 
notice or mind."

                  *-------*-------*-------*-------*-------*-------* 

     By popular demand, we are holding a Name-Change-o-Rama during the month of 
September, 2008.  If you wish to change the name of your warriors or teams, please 
contact RSI Customer Service.  The charge for a name change is $1.