DUEL 2 NEWSLETTER

Date   : 09/15/2008    Duedate: 09/27/2008

LYRATILAN ARENA

DM-25    TURN-591

This Weeks Top Honors

THE DUELMASTER IS

STAN DAUFF
FUNKY FOLK (469)
(25-5323) [14-3-1,130]

Chartered Recognition Leader   Unchartered Recognition Leader

STAN DAUFF                     POSITION IS EMPTY
FUNKY FOLK (469)               
(25-5323) [14-3-1,130]         

Popularity Leader              This Weeks Favorite

X. ROLPH TUPP                  X. ROLPH TUPP
THE MIDDLE WAY 4 (464)         THE MIDDLE WAY 4 (464)
(25-5287) [20-30-0,99]         (25-5287) [20-30-0,99]

THE CURRENT TOP TEAM

FUNKY FOLK (469)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE MIDDLE WAY 4 (464)      34
2. FUNKY FOLK (469)            18      FUNKY FOLK (469)
3. WE BEE BAD (130)             5      Unchartered Team
4. GOTTA GET A CLUE (498)      -8
                                       WORDS I CAN'T USE (466)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FUNKY FOLK (469)         114 102 13 52.8   1/ 1 FUNKY FOLK (469)          8  3 0
 2/ 2 WE BEE BAD (130)          71  66  6 51.8   2/ 4 THE MIDDLE WAY 4 (464)    7  7 1
 3/ 3 THE MIDDLE WAY 4 (464)   334 371 12 47.4   3/ 3 WE BEE BAD (130)          5  4 0
 4/ 4 GOTTA GET A CLUE (498)    42  72  2 36.8   4/ 2 GOTTA GET A CLUE (498)    3  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #14 ]H[ + ---:--- + ]H[ +

Andor:

     Herlas glanced at the assassins out of the corner of his eye.  The one in silk
had a slight smile; the one who looked like a peasant had no expression at all.  Both
were staying close, right on the edge of earshot distance, as in "maybe they can hear
what we say, and maybe not."  If he had been Korneth, the Zensovian would have picked
the assassins with the best hearing he could find and had them at just such a
distance.  After all, they'd been trained to double as spies in the old days when the
kings of Andoria had protected their guild.  Which meant no talking private with
Fireblade during the rest of this parade.  And would the assassins keep with them
afterward?  If Korneth's trust in him had fallen that far, Herlas figured it might be
time to put his ultimate contingency plan into motion.
     He slid his glance toward the redhaired Lady Knight riding beside him.  She
raised an eyebrow, then glanced toward the assassins and shook her head slightly.
What, did she think him such a fool that he would talk where he could be overheard?
He reined in annoyance.  He'd been a big enough fool over this business already, why
might she not fear he would continue so?  Why was it the only interesting women he'd
met could see that he was a fool and a blackguard?  It was enough to depress a man.
     The parade which had seemed endless looped back to the palace and ended.  Lady
Knight Fireblade made another tiny, cryptic gesture and just... rode off!  What did
she mean by it?  Why did he care?  He'd been playing out a lone hand so far, why did
he suddenly yearn for an ally?  Herlas shook his head, hoping to shake out strange
notions, glanced at his assassin shadows, and rode toward the lodge on the edge of
the palace grounds where he was currently living.
                    *****     ***     *****     ***     *****
     Crystal Fireblade knocked on his door just after full dark.  The front door, and
she knocked openly.  Herlas looked past her gray-cloaked form into the rainy
darkness, then nodded.  "Did anyone follow you?"
     "I think not, though it's difficult to be sure."  She shrugged out of the cloak
which had concealed her mail, the hood that had covered her flame-colored hair.  "We
must take action of some kind, and soon," she said.  "You know that."  At his nod,
she went on, "Have you thought what kind of action?  The lost king must be replaced,
and this Korneth of Sengir must be eliminated.  But who the first, how the second?"
     "Alonj of Fratsfa for the first," Herlas said.  He indicated two chairs drawn up
to his fire, welcome on this wet night.  The Convincians will accept him as a
legitimate ruler, the Fratsfan will accept no one else.  The Baron of Ardivent is too
far away, and nobody knows which way the Clanholds of the Aruaki will go these days,
they are too disorganized within themselves."
     "Raltumas?"
     "Not of immediate concern.  The defection of Aradi has weakened them, and they
were never as coherent as other parts of the League."
     "And what of Korneth?  He will block any attempt to put Alonj--or anyone other
than himself--on the throne.  It is my feeling that he will be hard to dispose of."
     "Mine, too.  There were those assassins early today, a rather pointed message, I
thought."
     "Yes.  Where are they now?"  Fireblade glanced around as though she expected to
see them in some corner of the room.
     Herlas smiled.  "Posted in quite likely places, watching intently and seeing...
very little.  Bats or whatever moves around at night.  If those two are all Korneth
set to watching me, as I hope because he can't have many at his call yet, then we are
safe enough for now.  Later... probably not."
     Crystal Fireblade frowned.  "Should we leave Andor, get to where he can't spy on
us, do you think?"
     The magician got up and began pacing, tapping his fingers against each other
behind his back.  After several minutes, he said, "No, I don't think so.  True, we're
at risk of spying if we remain here, but once we move away from the center of the
action, we would need to find spies ourselves or lose touch with what's going on.  My
feeling is that we need to know what is going on here, at least until we've dealt
with Korneth."
     "I take your point, but what about Alonj of Fratsfa?  Not only do we--or
someone--have to tell him that he must take over governance of the League, he must be
protected.  Korneth is surely as able as we are to see that Alonj is the obvious
replacement for the vanished king."
     Herlas barked a laugh.  "Have you met Alonj's Adantri wife?  I have, and I would
not want to be an assassin trying to get past her!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 300): ZIP of Z GLADIATORS (Mr. Zee, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 601): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 590): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 300): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 601): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 590): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Good day, in LYRATILAN a quiet thief gets rich, but a quiet spymaster gets poor. 
So bring me ale and harken to my tidbits of news.  And let's see, HOLMER KEYES fought 
STEVIE BEE and gained 13 points and contributed to THE MIDDLE WAY 4's 4-1-1.  ELINDOR 
IMARDA has lost to PHIL ANDERER, falling 8 points, while helping make THE MIDDLE WAY 
4 a 4-1-1 turn.  This turn STAN DAUFF challenged MISS SCARLET in what was LYRATILAN's 
Title bout.  Defending his title for another turn, STAN DAUFF kept GOTTA GET A CLUE's 
warrior, MISS SCARLET, from claiming the throne.  By the way, was that our Duelmaster 
that I saw last night, cramped under the table at The Mourngrym Inn and Tavern?   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.  I also notice that the THE MIDDLE 
WAY 4 stable was the most avoided team this turn.  Come on LYRATILAN, what are you 
afraid of?  And guess who avoided THE MIDDLE WAY 4 stable the most?  Believe it or 
not, it was FUNKY FOLK.  Anyone surprised?  Well, sports fans, take notice that 
ELINDOR IMARDA from THE MIDDLE WAY 4 was LYRATILAN's most challenged warrior this 
turn.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  Is it really true that LYRATILAN has more dishwashers per capita 
that fighters?  Just thought I'd ask...   
     I like this place, LYRATILAN, the taverns have old wine, and young serving 
girls.  Who could ask for more?  It's been nice chatting with you, until we meet 
again, keep your swords sharp and your hammers heavy.  Until you see my quill in 
LYRATILAN again, farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STAN DAUFF 5323              14   3  1   130       FUNKY FOLK (469)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PHIL ANDERER 5404            10   2  0   105       FUNKY FOLK (469)
 X. ROLPH TUPP 5287           20  30  0    99       THE MIDDLE WAY 4 (464)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MISS SCARLET 5413            14  13  1    88       GOTTA GET A CLUE (498)
 ELINDOR IMARDA 5381          14  14  1    85       THE MIDDLE WAY 4 (464)
 TRELLIN XISS 5321            19  22  0    84       THE MIDDLE WAY 4 (464)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-POLLY HANNAH 5449             4   0  0    52       FUNKY FOLK (469)
 WORKER BEE 4212               9   3  0    50       WE BEE BAD (130)
 BEE BEE KING 4211             5   6  0    47       WE BEE BAD (130)
 COL. MUSTARD 5411             8  16  0    40       GOTTA GET A CLUE (498)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HOLMER KEYES 5443             4   5  0    32       THE MIDDLE WAY 4 (464)
 GRIFLET IRVEL 5457            2   0  1    25       THE MIDDLE WAY 4 (464)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 STEVIE BEE 4213               6   5  0    23       WE BEE BAD (130)
 HANNA BULL 5450               2   3  0    21       FUNKY FOLK (469)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
POLITE BEGGAR           0  0 0                      GRIFLET IRVEL 5457    591  NONE
NIGHTFALL 5414          9 14 0 GOTTA GET A CLUE 498 ELINDOR IMARDA 5381   587  NOT REVENGED
FEDER JORNIS 5360       9 21 0 THE MIDDLE WAY 4 464 MISS SCARLET 5413     588   

                                     PERSONAL ADS

Phil Anderer -- And does your wife give you ned about it?  Mine did, until I became a
vampire and, um, saw to it that she wouldn't ever nag me again.  Because she just
wouldn't listen when I told her, as you have obviously told yours, that it was an act
of purest philanthropy.  All those women, you know, not getting properly appreciated.
For some reason, though men have no difficult with that viewpoint, I have yet to
encounter a woman that will accept it.  Too bad there's no third gender we could turn
to, eh? -- X. Rolph Tupp

Stan Dauff -- You're no fun at all on a date, you hold back too much, won't even put
your arm around a woman on a chilly evening.  How can you expect to have any fun if
you're so reserved?  Warm up a little. -- Elindor Imarda

Miss Scarlet -- Is it my imagination?  (pause to check)  No, we just DID this.  Miss
Scarlet on the Sands with the Veritable Wall of Blades.  Ouch.  I could do without
it, you know?  How about, just for a change, Miss Scarlet in the Library with a
Really Boring Anecdote? -- Trellin Xiss

Worker Bee -- I figure you're some kind of freak, and my momma always told me to
avoid freaks, because you never know what they might get up to.  How right she was!
You really didn't need to sting me in that last place. -- Holmer Keyes

This whole "Polite Beggar" thing puzzles me.  I would think that the very act of
begging would be impolite, so all he can do is cringe and whine you come down to it.
Cringing and whining don't move me at all. -- Griflet Irvel

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.

               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

STAN DAUFF devastated MISS SCARLET in a 1 minute mismatched Challenge Title fight.
PHIL ANDERER vanquished ELINDOR IMARDA in a 1 minute brutal uneven Challenge battle.
X. ROLPH TUPP overpowered KHALHUMS DWARF in a crowd pleasing 3 minute mismatched duel.
TRELLIN XISS defeated VIRGINAL CONCUBINE in a crowd pleasing 3 minute master's match.
COL. MUSTARD lost to BEE BEE KING in a 3 minute fight.
WORKER BEE devastated HANNA BULL in a 1 minute mismatched match.
STEVIE BEE was viciously subdued by HOLMER KEYES in a 3 minute gruesome fight.
GRIFLET IRVEL slaughtered POLITE BEGGAR in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  3         PARRY-LUNGE        4 -   1 -  1      80  |
|LUNGING ATTACK                   3         BASHING ATTACK     5 -   2 -  1      71  |
|TOTAL PARRY                      3         SLASHING ATTACK   12 -   6 -  1      67  |
|AIMED BLOW                       2         WALL OF STEEL     12 -  10 -  1      55  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    25 -  21 -  0      54  |
|WALL OF STEEL                    1         STRIKING ATTACK   14 -  12 -  1      54  |
|PARRY-LUNGE                      0         AIMED BLOW        10 -  11 -  1      48  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      7 -   9 -  0      44  |
|SLASHING ATTACK                  0         TOTAL PARRY       14 -  20 -  0      41  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   1 -  0       0  |

Turn 591 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     TOTAL PARRY        1 -  2         2  LUNGING ATTACK 
STRIKING ATTACK    3 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
LUNGING ATTACK     2 -  1     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
AIMED BLOW         1 -  1     SLASHING ATTACK    0 -  0         2  STRIKING ATTACK
                              BASHING ATTACK     0 -  0         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  1         1  WALL OF STEEL  
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   STAN DAUFF 5323            14   3  1  130 FUNKY FOLK (469)
AIMED BLOW       MISS SCARLET 5413          14  13  1   88 GOTTA GET A CLUE (498)
STRIKING ATTACK  WORKER BEE 4212             9   3  0   50 WE BEE BAD (130)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is X. ROLPH TUPP 5287.  The most popular warrior this 
turn was X. ROLPH TUPP 5287.  The ten other most popular fighters were TRELLIN XISS 
5321, HOLMER KEYES 5443, PHIL ANDERER 5404, BEE BEE KING 4211, STAN DAUFF 5323, 
WORKER BEE 4212, GRIFLET IRVEL 5457, STEVIE BEE 4213, MISS SCARLET 5413, and ELINDOR 
IMARDA 5381.

The least popular fighter this week was HANNA BULL 5450.  The other ten least popular 
fighters were COL. MUSTARD 5411, ELINDOR IMARDA 5381, MISS SCARLET 5413, STEVIE BEE 
4213, GRIFLET IRVEL 5457, WORKER BEE 4212, STAN DAUFF 5323, BEE BEE KING 4211, PHIL 
ANDERER 5404, and HOLMER KEYES 5443.