Date   : 12/08/2008    Duedate: 12/20/2008


DM-25    TURN-597

This Weeks Top Honors


(25-5321) [24-23-0,95]

Chartered Recognition Leader   Unchartered Recognition Leader

THE MIDDLE WAY 4 (464)         
(25-5321) [24-23-0,95]         

Popularity Leader              This Weeks Favorite

MISS SCARLET                   SAML ULRON
GOTTA GET A CLUE (498)         THE MIDDLE WAY 4 (464)
(25-5413) [14-18-1,75]         (25-5468) [0-1-0,1]



Team Name                  Point Gain  Chartered Team
1. FUNKY FOLK (469)            19
2. THE MIDDLE WAY 4 (464)      15      FUNKY FOLK (469)
3. WE BEE BAD (130)            10      Unchartered Team
4. GOTTA GET A CLUE (498)       1
                                       WORDS I CAN'T USE (466)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FUNKY FOLK (469)         124 111 14 52.8   1/ 1 THE MIDDLE WAY 4 (464)    9  6 0
 2/ 0 WE BEE BAD (130)          75  71  8 51.4   2/ 2 FUNKY FOLK (469)          6  3 1
 3/ 2 THE MIDDLE WAY 4 (464)   353 381 12 48.1   3/ 0 WE BEE BAD (130)          1  2 0
 4/ 3 GOTTA GET A CLUE (498)    42  82  2 33.9   4/ 3 GOTTA GET A CLUE (498)    0  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #18 ]H[ + ---:--- + ]H[ +


     Herlas enjoyed scrying.  True, it wasn't totally reliable as a way to gather
information, but there were compensations.  To be able to direct his vision anywhere
within a range of fifty or a hundred miles, to skim it above the landscape like a
bird, ah!  It was almost as good as flying.  And one thing this government job had
given him was enough money to buy the very best scrying crystals.
     He paused with his hand on the sphere, reminded by the word "crystal" and a sort
of twinge of concern.  Should he keep an eye on Crystal Fireblade?  She was by way of
being his partner in this, and the night was full of dangers, and he had been around
Korneth long enough to have a better idea how his mind worked....  No, the lady would
consider his watching her, however well-intentioned, to be prying.  Best to leave
that for some later discussion, or a certainty of immediate danger.
     He forced thought of the woman out of his mind and placed the crystal ball on
its working stand, polishing it carefully to remove any fingerprints or specks of
dust.  Amazing how much distortion you could get from little things like that.  He
admired the perfect crystal for a moment, then smiled, flexed his fingers, and
muttered the spell to activate it.
     Andor at night, seen from above.  Rings of light around the palace, Korneth
didn't stint on the oil for the watchlights.  A few lamps along the main streets and
in the courtyards of the best inns.  Mostly a carpet of textured darkness threaded
with the silver of moon-reflecting water.  By day or night, the view from above was
always breathtaking.  But personal indulgence was not his concern at the present.
     He muttered an addendum to the spell, altering what he saw and how he saw it.
Concentrations of magic, that's what he was looking for now.  The view shifted to
shades of gray.  A gossamer ring of lavender, barely visible, marked the outer watch-
spell of the palace.  No spark to indicate that the golem-king was active; it must
have been shut down for the night.  That made sense; as long as it was active,
someone had to be providing power to it.  Some golems were self-powered, eating just
as real people did to provide them with energy, but Herlas knew that this one was not
that sophisticated.  Barely good enough to do the job, and no frills at all.  He felt
contempt; he was no specialist in golem construction, but even he could have done a
better one.  Oh, well.
     No magicians other than himself here in Andor.  That always surprised him.
There had used to be other mages here.  But even a magician who wasn't using his
powers would show up at this range, and there was nothing.  Had Korneth ordered them
killed, or driven off in some way?  Wouldn't that have been too obvious?  No, maybe
not, after all, he himself hadn't noticed their absence until he went looking for
them.  He shrugged, uneasy, and widened his search.  There were bound to be other
magicians somewhere, Fratsfa and, if he could see that far, Zensu, and probably
scattered around the countryside.  Of course, any of them who was paying attention
would feel his scry-spell pass, but that shouldn't cause alarm, magicians did this
kind of thing all the time, to keep an eye on the competition.
     He set his viewpoint moving in widening circles like a soaring bird.  His mouth
twitched in amused recollection.  The first time he'd tried this, he had kept the
circles tight and moved too fast; it had made him so dizzy that he'd fallen on his
face.  Well, he'd been young.  He knew better now.
     The landscape opened before him like a shadowy map.  Andor, the river.  Straight
south to start with, to the northern end of the Daggerspine Mountains.  Few people
lived in that rock land, but there were some, and he recalled... had there not been a
Lord Montar, an independent ruler back before the formation of the Andorian League;
rumor said his only son had taken up the study of magic.  And the castle would still
be there.  Somewhere around... there?  A blank spot?  How odd.  He should probe it
more deeply--  No, he should not.  At least, not now.  Thirty or even twenty years
ago, he would have dropped his current survey to pursue that puzzle, but he had
learned a few things since then.  Finish one job before starting another.  He could
come back to that blank spot later.  Maybe it was some kind of old static defense
around Montar's castle, in which case it wouldn't go away.  And if it did disappear,
that would tell him something in itself.
     Sweep through the western arc of his range--these things were generally easier
if done clockwise, for some reason.  Tarrgir, with a faint smudge of magic hanging
over it like smoke.  North, the mouth of the river, Kati-Tei, the bay.  East.  Forest
there, dark but webbed with faint light.  The forest always showed that blue-lavender
web, he had never figured out why.  But there were bright sparks within it.
Magicians or magical creatures of some kind.  He would have to focus on one and dive
his viewpoint as close as possible to work out which, and it didn't matter.  Whatever
he was looking for, it wouldn't be in the Shewish Forest.
     Through the southeast quadrant, across Fratsfa and back toward the mountains.
Ah!  Fratsfa looked like a bed of hot coals under the spell.  This must be where the
magicians of Andor had gone.  He narrowed his focus, trying for more detail.  Many
different power signatures, most of them low in energy or skill but, as he had
learned the hard way, not to be ignored.  When magic was involved, a strong
motivation could make up for a lot.  He adjusted his spell to scan them more closely.
     Hmm.  A typical unsorted population of magicians, this.  Mostly self-absorbed
and not particularly good or evil.  A few, even on this quick examination, made him
uneasy, and when he was younger, he would have dropped everything to challenge--  But
not now.  Now he had work to do.
     A stronger signature, the strongest he could detect in Fratsfa, and one he
recognized:  Fandil of Ardivent.  He'd never actually met the man, in fact, he had
avoided doing so because of their different orientations, but he would not be
mistaken in identifying him.  Odd to find Fandil up here, he usually stayed closer to
Ardivent.  But given the circumstances and Herlas's present intentions, perhaps the
old mage would make a valuable ally.  Perhaps he should contact--
     It was like running at top speed and going head-first into a wall.  The scrying
crystal shattered.  Where had the barricade come from?  Herlas groped for his mental
balance and failed to find it, collapsing among the shards of crystal,

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 303): GOLDENEYE of BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 608): FILET MIGNON of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 607): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 600): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 597): SOLDIER 10 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 596): TRELLIN XISS of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 593): SOLDIER 23 of MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 589): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 559): DACEANA LINZ oF BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 550): GHETTO DEFENDANT of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 541): SHELLEY of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 251): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 440): M.T. LANE of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 204): MESSY MONGREL of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 493): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
 DM   8 ARKERS (turn 303): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 608): TECHNO 8 (Technogeek, mgr.)
 DM  14 TOBIR (turn 607): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 600): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 597): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 596): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 593): MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 589): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 559): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 550): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 541): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 251): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 440): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 204): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 493): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 303): ROCK GLAS HUT FUN of ORCISH IDIOMS (Slugbait, mgr.)
               (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 608): HORSELFY of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.)
 DM  46 ARDIVENT (turn 541): SHELLEY of FANDILS (Wise Old Fandil, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     The Kung-Fu Master?  Bah, a nothing.  He didn't even use a sword!  A cheap

                                    Trellin Xiss

                                      SPY REPORT

     Welcome LYRATILAN.  I, Olaf Modeen remember this place well.  Many the fights 
have I fought here.  The celebrations, the disappointments...  What's with BEE BEE 
KING?  He actually beat GOTTA GET A CLUE's COL. MUSTARD, and walked away with 18 more 
points from the fight.  Laughs were big at THE MIDDLE WAY 4 while they watched 
GRIFLET IRVEL clobber WORKER BEE.  He lost 9 points and got bruised from objects 
thrown from the stands.  Try as she might, MISS SCARLET wasn't good enough at 
persuading TRELLIN XISS to step down from the Duelmaster's throne...  I suppose you 
want to hear some rumors and dirty gossip about your fellow fighters?  Tough!   
     No matter the time or place, men will always duel.  How well I know the feeling 
of being in the most avoided team!  Don't fall out of practive, THE MIDDLE WAY 4!  
The bums at FUNKY FOLK couldn't face the challenges from THE MIDDLE WAY 4!  No excuse 
for that!  What do people see in JESSITA MAUR?  Hers 1-1-0?  THE MIDDLE WAY 4 ain't 
talkin', but she's got 9 points.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Many a warrior has met his fate in a hungover stupor.  You 
young rapscallions, take note!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  
LYRATILAN is a nice place to live, but I don't like to live in nice places.  I don't 
want to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TRELLIN XISS 5321            24  23  0    95       THE MIDDLE WAY 4 (464)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GRIFLET IRVEL 5457            8   0  1    78       THE MIDDLE WAY 4 (464)
 MISS SCARLET 5413            14  18  1    75       GOTTA GET A CLUE (498)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 WORKER BEE 4212              11   4  2    54       WE BEE BAD (130)
 BEE BEE KING 4211             6   8  0    49       WE BEE BAD (130)
 COL. MUSTARD 5411             8  21  0    45       GOTTA GET A CLUE (498)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 STEVIE BEE 4213               7   7  0    28       WE BEE BAD (130)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CLAUDE BAWLS 5466             2   0  0    20       FUNKY FOLK (469)
 AL KAHALL 5458                2   2  1    11       FUNKY FOLK (469)
 JESSITA MAUR 5465             1   1  0     9       THE MIDDLE WAY 4 (464)
 CAROL LING 5469               1   0  0     5       FUNKY FOLK (469)
 FENELLA JHEN 5464             0   2  0     2       THE MIDDLE WAY 4 (464)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SAML ULRON 5468               0   1  0     1       THE MIDDLE WAY 4 (464)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ILWIN LOCK 5461         1  1 0 THE MIDDLE WAY 4 464 AL KAHALL 5458        595  REVENGED

                                     PERSONAL ADS

Jessita Maur -- Funny how you revenged the death of your team mate w/o blood-feuding.
-- Al Kahall

Middle Way -- Griflet Irvel looks like a good one.  Best of luck. -- Funky Folk

Miss Scarlet -- Very tasty, yessss.  A fine send-off for me. -- X. Rolph Tupp

Col. Mustard -- Once again I demonstrate that I can, indeed, "cut the mustard." --
Griflet Irvel
P.S.  Although why it should be such a big deal, I have never understood.

Al Kahall -- You were an alarming first-time opponent.  Fortunately, I seem to do
well under pressure. -- Jessita Maur

Claude Bawls -- Hmm, yes, I have found many men to meet that description, but few
that would admit it.  You get points for honesty. -- Fenella Jhen

Our congratulations to all those gladiators of Lyratilan who dared the tourney. --
Jorja and the Middle Way

                                  LAST WEEK'S FIGHTS

CLAUDE BAWLS viciously subdued JESSITA MAUR in a 2 minute amateur's Challenge fight.
TRELLIN XISS subdued MISS SCARLET in a 2 minute gory veteran's Title melee.
GRIFLET IRVEL vanquished WORKER BEE in a 1 minute mismatched brawl.
COL. MUSTARD was overpowered by BEE BEE KING in a 2 minute one-sided fight.
STEVIE BEE was viciously subdued by VISITING ORC in a 3 minute brawl.
AL KAHALL savagely defeated FENELLA JHEN in a 4 minute gory amateur's brawl.
SAML ULRON was unbelievably bested by CAROL LING in a 4 minute beginner's melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      4         STRIKING ATTACK   17 -   6 -  3      74  |
|STRIKING ATTACK                  3         WALL OF STEEL      7 -   3 -  0      70  |
|AIMED BLOW                       2         LUNGING ATTACK    16 -  10 -  1      62  |
|LUNGING ATTACK                   2         PARRY-STRIKE       1 -   1 -  0      50  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    3 -   3 -  0      50  |
|WALL OF STEEL                    1         AIMED BLOW         6 -   9 -  1      40  |
|PARRY-LUNGE                      0         TOTAL PARRY       10 -  16 -  0      38  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      3 -   8 -  0      27  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   1 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -  0       0  |

Turn 597 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    2 -  1     PARRY-LUNGE        0 -  0         4  TOTAL PARRY    
AIMED BLOW         1 -  1     PARRY-STRIKE       0 -  0         3  STRIKING ATTACK
LUNGING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  1         2  AIMED BLOW     
TOTAL PARRY        2 -  2     SLASHING ATTACK    0 -  0         1  LUNGING ATTACK 
                              BASHING ATTACK     0 -  0         1  WALL OF STEEL  
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      TRELLIN XISS 5321          24  23  0   95 THE MIDDLE WAY 4 (464)
STRIKING ATTACK  GRIFLET IRVEL 5457          8   0  1   78 THE MIDDLE WAY 4 (464)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MISS SCARLET 5413.  The most popular warrior this 
turn was SAML ULRON 5468.  The ten other most popular fighters were CLAUDE BAWLS 

The least popular fighter this week was FENELLA JHEN 5464.  The other ten least 
popular fighters were STEVIE BEE 4213, COL. MUSTARD 5411, WORKER BEE 4212, CAROL LING 
KAHALL 5458, and MISS SCARLET 5413.

                        WINTER FACE-TO-FACE IN SUNNY ARIZONA!

Our next Winter FTF will be held in Tempe, Arizona, January 16-18, 2009.  It will be 
held at the Fiesta Resort in Tempe, AZ at 2100 South Priest Drive, Tempe, 85282
(480-967-1441).  Rooms are only $139.00 per night, 1-2 occupancy.  There is a free 
24-hour shuttle from the airport, free parking, free high-speed wireless internet
in all guest rooms.  There is a fitness center with cardiovascular and weight-lifting 
equipment, a heated swimming pool and jacuzzi, with poolside beverage delivery.  They 
have a bustling happy hour in the Kachina lounge, with complimentary hors d'oeuvres.
There are tons of restaurants nearby at the Mall, a Denny's across the street, and 
several fast food options nearby as well, as well as a restaurant in the hotel with 
room service.  

If you arrive early or stay late, don't forget that there is excellent golfing in 
the Phoenix area, with several championship courses nearby.  Winter is an excellent 
time to explore Arizona with a trip to the Grand Canyon or Sedona or any of our 
other scenic sites across the state.  

Hotel info:  http://www.fiestainnresort.com

The rooms are blocked--ask for the "Reality Simulations" room block.  

The tournament information sheet will be out imminently.  We hope you're all looking 
forward to the tournament and that we will see you there!