DUEL 2 NEWSLETTER
Date : 05/10/2010 Duedate: 05/22/2010
LYRATILAN ARENA
DM-25 TURN-629
This Weeks Top Honors
THE DUELMASTER IS
COL. MUSTARD
GOTTA GET A CLUE (498)
(25-5411) [15-46-0,109]
Chartered Recognition Leader Unchartered Recognition Leader
COL. MUSTARD DR. WILLIAMS
GOTTA GET A CLUE (498) THE BLUE HOTEL (494)
(25-5411) [15-46-0,109] (25-5351) [1-0-0,13]
Popularity Leader This Weeks Favorite
FENELLA JHEN TROIS-FRERES
THE MIDDLE WAY 4 (464) THE BLUE HOTEL (494)
(25-5464) [17-17-1,73] (25-5350) [1-0-0,8]
THE CURRENT TOP TEAM
THE MIDDLE WAY 4 (464)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE BLUE HOTEL (494) 21
2. GOTTA GET A CLUE (498) 9 FUNKY FOLK (469)
3. THE MIDDLE WAY 4 (464) -15 Unchartered Team
4. FUNKY FOLK (469) -29
THE BLUE HOTEL (494)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*THE BLUE HOTEL (494) 2 0 0 100 1/ 1 THE MIDDLE WAY 4 (464) 8 7 0
2/ 0 FUNKY FOLK (469) 167 142 20 54.0 2/ 2 GOTTA GET A CLUE (498) 7 5 2
3/ 1 THE MIDDLE WAY 4 (464) 453 439 14 50.8 3/ 0*THE BLUE HOTEL (494) 2 0 0
4/ 2 GOTTA GET A CLUE (498) 67 123 5 35.3 4/ 0 FUNKY FOLK (469) 1 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Blood on a Purple Robe: A Bloodgames Primer
by One Armed Bandit
Twice a year, there is a great gathering. These tiny men with their stained
clothing and great intellects do not look like your traditional gladiators, but they
will meet and compete for a chance at Duel-2 immortality. No, no, I'm not talking
about the managers at the Face-to-Face. I'm talking about the murderous dwarves of
the Bloodgames.
It's probably the worst advertised event in Duel-2 history. It happens twice a
year, in January and July, and you don't have to fly across the country to
participate. For some, the Bloodgames are just a distant memory of a t-shirt that
never arrived, newer managers may have never even heard of it. For others, though,
it is a way of life. And it can be yours, too.
The cost: $10 to roll up the team, $49 to run them. At each Face-To-Face
tourney, two Bloodgames arenas are run. One of them (called the FtF Bloodgames) gets
run round-by-round for ten rounds, and warriors are allowed to change their
strategies, avoid, and make Bloodfeud challenges. For the other arena (called the
Mail-In Bloodgames), there are no bloodfeuds or avoids and each warrior must use the
same strategy and train for all ten rounds. You can participate in both even if you
don't attend the FtF, but you'll be at a slight disadvantage in the FtF Bloodgames
(the Mail-In Bloodgames is a perfectly level playing field).
The teams: Each team consists of TEN warriors, one of EACH style. You can
design each warrior however you want, as long as the stats add up to 84 points and no
stat is lower than a 3 or higher than a 21 (referred to as DYOs or design-your-own
warriors). Simply write down the following information on a piece of paper and mail
it to RSI (or email it to csr@reality.com): your name, your account number, the words
"Mail-In Bloodgames" or "FtF Bloodgames", the team name, and all ten warriors (name,
style, gender, ST-CN-SZ-WT-WL-SP-DF). If you submit them early enough you will
probably get a chance to see the overviews before sending in strategies for each of
them (using a normal strategy sheet, remember only one strategy and one train for the
entire event). If you want to play it safe, however, you can submit strategies along
with the team information, just write "NEW" in each of the Warrior ID spots and
either "MI BG" or "FTF BG" in the Game # spot. Some managers who are especially
ambitious will roll up each team more than once, and look over the overviews to
determine which team had the best luck in the roll-up process. Just remember, it
costs $10 each time you roll them up.
The rules: So what's the catch? $59 for 10 design-your-own warriors? Not so
fast, buddy. At the end of ten rounds, the top three warriors of different styles
from each arena will be granted immortality, trained up to the minimum ADM
requirements, and will graduate to ADM. Every other warrior will be gone forever.
Executed, freed, or retired to a quiet life on the farm like your childhood dog
Buster, if that helps you sleep at night. If the 1st, 2nd, and 3rd ranked warriors
are a LU, a WS, and an AB, then those three will win the prizes. However, if the
1st, 2nd, and 3rd ranked warriors are a LU, a LU, and a WS, the 2nd place LU is out
of luck, his prize will drop down to the highest ranking member of a style that isn't
LU or WS. So what does it take to be one of the top ranked warriors? Warriors are
ranked based on number of kills, first and foremost, with their record and
recognition points being the tie breakers. Oh, did I mention that the chances of
dying are FIVE TIMES that of a normal arena?
What to expect: You will run into many opponents who are SZ 3, who have 21 WT
and 21 WL, who are using a 10 KD and aiming for the vitals, who are using unusual
weapons that Duel-2 folklore says have a greater chance of delivering that killing
blow, such as the Battle Axe. You may run into such classic archetypes as the 17-3-
3-21-21-8-11 ST or the 17-16-3-3-21-3-21 AB.
So why should you play? There are many reasons. You don't have to feel guilty
about killing your friend's warrior, for starters, because that's the whole
objective. Unique kill text make it all the sweeter, too. You won't see anyone get
"pierced completely through" or "skewered through their vital organs" anywhere else
(at least I hope not). Not only is it exciting to read, but my most rewarding
warrior came from the Bloodgames and yours could, too. Whether you are a tournament
player or an arena player, if your warrior is tough enough to survive the Bloodgames,
he's tough enough for whatever task you set him to. My first Bloodgames graduate was
a warrior named Sushi Slinger of Sea Dogs: 17-3-3-21-21-12-7 SL. He left Old
Valamantis with a 10-0-3 record and immortality. Since then, he has been a
Tournament Victor in the Freshman tourney, a Runner-Up in the ADM tourney, and a
three-time Tournament Victor in the Eligibles tourney. He is now fighting in Primus
against the best of the best and holding his own. Your Bloodgames graduate could
join him in Primus, too.
"Remember, blood on the purple robe does not change it from a purple robe.
Dare to fight bravely." - Alarond the Scribe
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 321): ZILCH of Z GLADIATORS (Z Man, mgr.)
DM 11 ARUAK CITY (turn 645): GRAY MATTER of COLORIFIC (Purple People Eater, mgr.)
DM 14 TOBIR (turn 644): YELLOW DOG of THE DOGHOUSE (Jorja, mgr.)
DM 22 SOLVEN (turn 629): ELDON KREE of MIDDLE WAY 15 (Jorja, mgr.)
DM 24 ZORPUNT (turn 633): EARTH QUAKE of DISASTER (Papa Bear, mgr.)
DM 25 LYRATILAN (turn 628): COL. MUSTARD of GOTTA GET A CLUE (?, mgr.)
DM 26 CALEAM (turn 628): PASCELLA of GOLDEN CANYON (Jorja, mgr.)
DM 30 IAYE (turn 626): SENATOR WILEY of LENPROS (Lenpro, mgr.)
DM 40 ZENSU (turn 590): CARINEA LINZ of BEYOND THE PALE (Jorja, mgr.)
DM 41 KATI-TEI (turn 587): THE WAIT of THE PLAGUE (Reaper, mgr)
DM 46 ARDIVENT (turn 578): BROTHER JEROME of FANDILS (Wise Old Fandil, mgr.)
DM 52 FRATSFA (turn 269): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
DM 63 AMEN-TEI (turn 474): YALO TACTSIE of WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 223): BIG DADDY KANE of RAP ATTACKS (?, mgr.)
ADM 105 ANDORAK (turn 530): THE PINK RANGER of SUPERIOR FORCES X (Manager, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 321): Z GLADIATORS (Z Man, mgr.)
DM 11 ARUAK CITY (turn 645): BULLDOGS (Kennelworth, mgr.)
DM 14 TOBIR (turn 644): F WORDS (?, mgr.)
DM 22 SOLVEN (turn 629): MIDDLE WAY 15 (Jorja, mgr.)
DM 24 ZORPUNT (turn 633): PIRATE'S COVE (?, mgr.)
DM 25 LYRATILAN (turn 628): THE MIDDLE WAY 4 (Jorja, mgr.)
DM 26 CALEAM (turn 628): GOLDEN CANYON (Jorja, mgr.)
DM 30 IAYE (turn 626): STEEL BLADES (Madwand, mgr.)
DM 40 ZENSU (turn 590): CAPTAIN PLANET (?, mgr.)
DM 41 KATI-TEI (turn 587): THE PLAGUE (Reaper, mgr.)
DM 46 ARDIVENT (turn 578): FANDILS (Wise Old Fandil, mgr.)
DM 52 FRATSFA (turn 269): PYROMANIA (Marma Duke, mgr.)
DM 63 AMEN-TEI (turn 474): WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 223): DARK AS DAY (?, mgr.)
ADM 105 ANDORAK (turn 530): SUPERIOR FATHER et al (Manager, mgr.)
Recent Graduates
----------------
DM 11 ARUAK CITY (turn 645): GRAY MATTER of COLORIFIC (Purple People Eater, mgr.)
KHAKI KRAIT of ANIMAL FARM (Mino, mgr.)
CITY (turn 644): CINDERELLA MAN of IMMORTALS (Dartor, mgr.)
DM 22 SOLVEN (turn 628): CHAWLIE ISTTA of MIDDLE WAY 15 (Jorja, mgr.)
(turn 627): JILIAN NORMAN of MIDDLE WAY 15 (Jorja, mgr.)
DM 24 ZORPUNT (turn 632): WILD FIRE of DISASTER (Papa Bear, mgr.)
DM 30 IAYE (turn 626): SENATOR WILEY of LENPROS (Lenpro, mgr.)
DM 41 KATI-TEI (turn 586): HARBINGER OF WOE of THE PLAGUE (Reaper, mgr.)
DM 46 ARDIVENT (turn 578): SABRE of SERPENT'S HOLD (Khisanth, mgr.)
DM 71 KYR'TERR (turn 223): BIG DADDY KANE of RAP ATTACKS (?, mgr.)
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly LYRATILAN games. DR. WILLIAMS caught the eye of many
in the gladiatorial commission as he skillfully bested SHIFTYEYED VOLUNTEER and was
awarded 13 points in recognition. In one of the week's more notable duels, VIRGINAL
CONCUBINE put down FENELLA JHEN, causing her to lose 14 points of recognition in the
process. Not for nothing has COL. MUSTARD in the past laid claim to the Duelmaster's
throne, and this week he's proven his combat skill yet again. Informants "close" to
the city champion have told me that he never fights without pantyhose on beneath his
armor. Watch out!
I have been in deep conclave with my spies who watched all that has recently
transpired. Indeed there is much I would report.
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. Some guilds are strict but few are as
heartless as FUNKY FOLK. Witness, last turn they sent BILLY CLUB, a 6-0-2 fighter,
to the Dark Arena! Dark alleys may hide both secrets and assassins. In the arena
there is only the brightness of steel. Keep vigil always!
If it were not for my skills as a spy I would have been mugged three times
already in LYRATILAN. Nice atmosphere you have here! Ahh, but I can hear the spires
of a far off city calling to me. I must away! Till next we meet remember - the pen
is mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
COL. MUSTARD 5411 15 46 0 109 GOTTA GET A CLUE (498)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
BELLE ISSIMO 5467 12 2 1 95 FUNKY FOLK (469)
CHAMPIONS W L K POINTS TEAM NAME
KOLTER NEETHE 5486 13 3 0 85 THE MIDDLE WAY 4 (464)
SUE CHURZ 5484 5 4 0 75 FUNKY FOLK (469)
FENELLA JHEN 5464 17 17 1 73 THE MIDDLE WAY 4 (464)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ISEK KROL 5485 11 6 1 60 THE MIDDLE WAY 4 (464)
URBIN YATES 5471 16 11 0 59 THE MIDDLE WAY 4 (464)
ADEPTS W L K POINTS TEAM NAME
TOL VORAM 5489 10 2 0 55 THE MIDDLE WAY 4 (464)
THE LEAD PIPE 5495 6 2 1 37 GOTTA GET A CLUE (498)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MRS. PEACOCK 5494 4 4 2 33 GOTTA GET A CLUE (498)
THE HALLWAY 5496 3 5 0 26 GOTTA GET A CLUE (498)
INITIATES W L K POINTS TEAM NAME
-FREIDA SLAVES 5491 1 0 0 13 FUNKY FOLK (469)
DR. WILLIAMS 5351 1 0 0 13 THE BLUE HOTEL (494)
JIM NASTIK 5497 0 1 0 11 FUNKY FOLK (469)
TROIS-FRERES 5350 1 0 0 8 THE BLUE HOTEL (494)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BILLY CLUB 5476 6 1 2 FUNKY FOLK 469 LIZARD MAN 629 NONE
PERSONAL ADS
Col. Mustard -- You are one tough old man! That was an amazing filibuster. --
Fenella Jhen
M. Chardinee? I'm insulted. -- Isek Krol
P.S. That's why I let him win. I disdained to put out my best efforts for that...
person.
You'd think the Veteran Mercenary would teach better. I have no doubt that he COULD,
but he refused to deliver. -- Kolter Neethe
The Hallway -- Things are coming to a dark pass when a location picks up weapons and
attacks! -- Tol Voram
The Lead Pipe -- Fortunately, I have been pronounced by all to have a very hard head.
And lead may be heavy, but it's a soft metal. -- Urbin Yates
P.S. Poisonous over the long haul, but I will try to avoid a long haul here.
LAST WEEK'S FIGHTS
BILLY CLUB was butchered by LIZARD MAN in a 1 minute bloody Dark Arena fight.
COL. MUSTARD won victory over BELLE ISSIMO in a 2 minute expert's Title battle.
ISEK KROL was overpowered by VIRGINAL CONCUBINE in a 1 minute mismatched duel.
KOLTER NEETHE viciously subdued NOBLE ASSASSIN in a popular 2 minute brutal fight.
FENELLA JHEN was devastated by VIRGINAL CONCUBINE in a popular 1 minute uneven brawl.
TOL VORAM was beaten by SUE CHURZ in a crowd pleasing 1 minute gory brawl.
URBIN YATES handily defeated THE HALLWAY in a 1 minute uneven melee.
MRS. PEACOCK was vanquished by THE HONEST MERCHANT in a 2 minute one-sided duel.
THE LEAD PIPE vanquished FRATSFAN NOBLE in a 1 minute one-sided duel.
JIM NASTIK was defeated by TROIS-FRERES in a action packed 4 minute gory match.
DR. WILLIAMS overpowered SHIFTYEYED VOLUNTEER in a 1 minute one-sided match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 5 PARRY-LUNGE 4 - 0 - 0 100 |
|AIMED BLOW 2 LUNGING ATTACK 23 - 3 - 0 88 |
|TOTAL PARRY 2 BASHING ATTACK 6 - 2 - 1 75 |
|PARRY-RIPOSTE 2 AIMED BLOW 14 - 7 - 0 67 |
|SLASHING ATTACK 2 PARRY-STRIKE 5 - 5 - 1 50 |
|BASHING ATTACK 1 SLASHING ATTACK 6 - 7 - 3 46 |
|PARRY-STRIKE 1 PARRY-RIPOSTE 11 - 13 - 0 46 |
|PARRY-LUNGE 0 TOTAL PARRY 7 - 10 - 0 41 |
|STRIKING ATTACK 0 STRIKING ATTACK 1 - 3 - 0 25 |
|WALL OF STEEL 0 WALL OF STEEL 0 - 0 - 0 0 |
Turn 629 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 3 LUNGING ATTACK
LUNGING ATTACK 4 - 1 PARRY-STRIKE 0 - 1 2 SLASHING ATTACK
AIMED BLOW 1 - 1 PARRY-RIPOSTE 0 - 2 2 PARRY-RIPOSTE
TOTAL PARRY 1 - 1 SLASHING ATTACK 0 - 2 1 TOTAL PARRY
STRIKING ATTACK 0 - 0 1 PARRY-STRIKE
WALL OF STEEL 0 - 0 1 AIMED BLOW
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK BELLE ISSIMO 5467 12 2 1 95 FUNKY FOLK (469)
LUNGING ATTACK KOLTER NEETHE 5486 13 3 0 85 THE MIDDLE WAY 4 (464)
PARRY-STRIKE ISEK KROL 5485 11 6 1 60 THE MIDDLE WAY 4 (464)
AIMED BLOW URBIN YATES 5471 16 11 0 59 THE MIDDLE WAY 4 (464)
BASHING ATTACK THE LEAD PIPE 5495 6 2 1 37 GOTTA GET A CLUE (498)
Note: Warriors have a winning record and are an Adept or Above.
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
The overall popularity leader is FENELLA JHEN 5464. The most popular warrior this
turn was TROIS-FRERES 5350. The ten other most popular fighters were BELLE ISSIMO
5467, KOLTER NEETHE 5486, SUE CHURZ 5484, THE LEAD PIPE 5495, COL. MUSTARD 5411,
URBIN YATES 5471, MRS. PEACOCK 5494, DR. WILLIAMS 5351, TOL VORAM 5489, and BILLY
CLUB 5476.
The least popular fighter this week was JIM NASTIK 5497. The other ten least popular
fighters were THE HALLWAY 5496, FENELLA JHEN 5464, ISEK KROL 5485, BILLY CLUB 5476,
TOL VORAM 5489, DR. WILLIAMS 5351, MRS. PEACOCK 5494, URBIN YATES 5471, COL. MUSTARD
5411, and THE LEAD PIPE 5495.
MAIL-IN TOURNEY XLIX
ADM TOURNEY W L K TEAM NAME
BIKINI LINE 4545 (28-30-0) 1 3 0 SUPERIOR FORCES
ADEPTS TOURNEY W L K TEAM NAME
BELLE ISSIMO 5467 (12-1-1) 1 3 0 FUNKY FOLK
INITIATES TOURNEY W L K TEAM NAME
SUE CHURZ 5484 (4-4-0) 5 3 0 FUNKY FOLK
BILLY CLUB 5476 (6-0-2) 1 3 0 FUNKY FOLK
ROOKIES TOURNEY W L K TEAM NAME
JIM NASTIK 5497 (0-0-0) 7 3 1 FUNKY FOLK
CHALLENGERS FOOL TOURNEY W L K TEAM NAME
MONKEY DO 4152 (19-18-0) 0 3 0 PRIMATES-R-US