DUEL 2 NEWSLETTER

Date   : 07/05/2010    Duedate: 07/17/2010

LYRATILAN ARENA

DM-25    TURN-633

This Weeks Top Honors

THE DUELMASTER IS

BELLE ISSIMO
FUNKY FOLK (469)
(25-5467) [15-3-1,126]

Chartered Recognition Leader   Unchartered Recognition Leader

BELLE ISSIMO                   INDIGO
FUNKY FOLK (469)               SERPENTS HOLD (504)
(25-5467) [15-3-1,126]         (25-5500) [4-0-0,45]

Popularity Leader              This Weeks Favorite

FENELLA JHEN                   BELLE ISSIMO
THE MIDDLE WAY 4 (464)         FUNKY FOLK (469)
(25-5464) [20-18-1,93]         (25-5467) [15-3-1,126]

THE CURRENT TOP TEAM

THE MIDDLE WAY 4 (464)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GOTTA GET A CLUE (498)      31
2. SERPENTS HOLD (504)         27      FUNKY FOLK (469)
3. THE BLUE HOTEL (494)        16      Unchartered Team
4. FUNKY FOLK (469)            11
5. LETHAL HERITAGE (480)        0      SERPENTS HOLD (504)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SERPENTS HOLD (504)        7   1  0 87.5   1/ 1 THE MIDDLE WAY 4 (464)   10  5 0
 2/ 2 FUNKY FOLK (469)         174 149 22 53.9   2/ 2*THE BLUE HOTEL (494)      7  8 2
 3/ 3 THE MIDDLE WAY 4 (464)   467 445 14 51.2   3/ 4 FUNKY FOLK (469)          6  4 2
 4/ 4*THE BLUE HOTEL (494)      11  11  2 50.0   4/ 3*SERPENTS HOLD (504)       5  1 0
 5- 5*LETHAL HERITAGE (480)      3   4  1 42.9   5/ 5 GOTTA GET A CLUE (498)    4  8 0
 6/ 6 GOTTA GET A CLUE (498)    72 134  5 35.0   6- 6*LETHAL HERITAGE (480)     1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 323): CONFIDENCE of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 649): SERENITY of CANNIBALZ (Hanibal, mgr.)
 DM  14 TOBIR (turn 648): TIPPI TURTLE of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 633): ELDON KREE of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 637): EARTH QUAKE of DISASTER (Papa Bear, mgr.)
 DM  25 LYRATILAN (turn 632): BELLE ISSIMO of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 632): PASCELLA of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 630): MASEMA of STEEL BLADES (Madwand, mgr.)
 DM  40 ZENSU (turn 594): CORBIE LEK of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 591): SKITZOID SNOOPY of DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 582): BROTHER JEROME of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 271): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 478): BONNIE BARROW of BAD GIRLS (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 225): PETER THE GREAT of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 534): KALLORE of CHECKMATE (Khisanth, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 323): Z GLADIATORS (Z Man, mgr.)
 DM  11 ARUAK CITY (turn 649): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 648): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 633): THE MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 637): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 632): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 632): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 630): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 594): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 591): DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 581): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 271): DRAGONS GUARD II (Khisanth, mgr.)
 DM  63 AMEN-TEI (turn 478): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 225): DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 534): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  24 ZORPUNT (turn 636): TCHACK LOY of KRILL CAVALRY (Jorja, mgr.)
 DM  30 IAYE (turn 630): MASEMA of STEEL BLADES (Madwand, mgr.)
                         TYPHON of STEEL BLADES (Madwand, mgr.)
 DM  46 ARDIVENT (turn 582): RATLER of SERPENT'S HOLD (Khisanth, mgr.)
                 (turn 581): TANIA PARK of BLUVALLEY WARRIORS (Jorja, mgr.)
                             UNCLE BOB of FANDILS (Wise Old Fandil, mgr.)
 DM  71 KYR'TERR (turn 225): PETER THE GREAT of DOGS OF WAR (Omega, mgr.)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to LYRATILAN once again!  What's with MRS. PEACOCK?  She actually 
beat THE MIDDLE WAY 4's TOL VORAM, and walked away with 24 more points from the 
fight.  Laughs were big at GOTTA GET A CLUE while they watched MRS. PEACOCK clobber 
TOL VORAM.  He lost 13 points and got bruised from objects thrown from the stands.  
LYRATILAN has a Duelmaster who doesn't sit back and get lazy.  She challenged THE 
MIDDLE WAY 4's FENELLA JHEN (20-18-1), which should prove (ahem!) interesting.  Try 
as she might, FENELLA JHEN wasn't good enough at persuading BELLE ISSIMO to step down 
from the Duelmaster's throne...  I suppose you want to hear some rumors and dirty 
gossip about your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  How 
well I know the feeling of being in the most avoided team!  Don't fall out of 
practive, THE BLUE HOTEL!  Management must be dealin', as the boys at SERPENTS HOLD 
ain't reelin'!  THE BLUE HOTEL's mad!  How well I know the feeling of being the most 
challenged warrior, FENELLA JHEN!  Don't make idle boasts, they may come back to 
haunt you.  KOLTER NEETHE didn't quite know what to make of a challenge he received 
from SUE CHURZ of FUNKY FOLK, who is 18 points below him.  SUE CHURZ perhaps got hers 
just desserts, seeing as she lost to KOLTER NEETHE and ended up with 65 recognition 
points.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Many a warrior has met his fate in a hungover stupor.  You 
young rapscallions, take note!   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
Are you as tired of reading this as I am of writing it?  Actually, I guess I'm 
writing it before you read it.  Oh, well.  Remember--a good fighter needs both good 
skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BELLE ISSIMO 5467            15   3  1   126       FUNKY FOLK (469)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 FENELLA JHEN 5464            20  18  1    93       THE MIDDLE WAY 4 (464)
 KOLTER NEETHE 5486           15   5  0    91       THE MIDDLE WAY 4 (464)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ISEK KROL 5485               14   7  1    84       THE MIDDLE WAY 4 (464)
 URBIN YATES 5471             20  11  0    81       THE MIDDLE WAY 4 (464)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SUE CHURZ 5484                5   8  0    65       FUNKY FOLK (469)
 THE LEAD PIPE 5495            7   5  1    63       GOTTA GET A CLUE (498)
 MRS. PEACOCK 5494             7   5  2    59       GOTTA GET A CLUE (498)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 INDIGO 5500                   4   0  0    45       SERPENTS HOLD (504)
 TOL VORAM 5489               12   4  0    40       THE MIDDLE WAY 4 (464)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-FREIDA SLAVES 5491            3   1  2    33       FUNKY FOLK (469)
 LANCEHEAD 5502                3   1  0    31       SERPENTS HOLD (504)
-POPPY 5149                    3   0  1    25       LETHAL HERITAGE (480)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DR. WILLIAMS 5351             3   2  1    22       THE BLUE HOTEL (494)
 JIM NASTIK 5497               2   2  0    22       FUNKY FOLK (469)
 COWBOY 5508                   2   0  1    20       THE BLUE HOTEL (494)
 THE HALLWAY 5496              3   9  0    18       GOTTA GET A CLUE (498)
 VINDICATE 5509                1   1  0    12       THE BLUE HOTEL (494)
 BLUDDY HACKIT 5513            1   0  0    10       THE BLUE HOTEL (494)
 ROMPER STOMPER 5510           1   1  0     6       THE BLUE HOTEL (494)
 THE STUDY 5512                0   1  0     1       GOTTA GET A CLUE (498)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
EVETTE 5511             0  1 0 GOTTA GET A CLUE 498 DR. WILLIAMS 5351     633   
PAPA PUREE 5506         0  1 0 THE BLUE HOTEL 494   FREIDA SLAVES 5491    631   
TROIS-FRERES 5350       3  1 0 THE BLUE HOTEL 494   FREIDA SLAVES 5491    632   

                                     PERSONAL ADS

Jorja -- Well, our requirements do not seem to be high enough for Freida.
Nevertheless, we shall persist in finding the best conditions for her.  Maybe if we
became part of the underground.... -- Crane

Freida -- You have been fierce.  Perhaps you will continue to be so.  We will explore

whatever is in our power to accomplish not only victory, but also the end of you.  If
fortune chooses The Blue Hotel to be victors in this matter, then so be it.  If it
does not, then all praise is do to you. -- Crane

Belle Issimo -- I never could stand a woman who shouted all the time. -- Kolter
Neethe

The Lead Pipe -- That doesn't seem to be working for you.  Maybe you should try
something with a sharp edge. -- Urbin Yates

Sue Churz -- Looks like you're coming apart at the seams there, woman.  Better fix
that. -- Fenella Jhen

Khalhums Dwarf.  Damn.  I hate those hairy little fellows. -- Isek Krol

The Happy Peasant is... disconcerting.  He laughs all the time.  Even when you hit
him over and over again.  Very strange. -- Tol Voram

Crane -- True, though few have noticed. -- Jorja for the Middle Way

19 June 2010
       ***********************************************************************
       ***********************************************************************
                                      ALLIANCES
                                          OF
                                       ALASTARI
       ***********************************************************************
       ***********************************************************************
       ***********************************************************************
                                 COME ONE, COME ALL
                                  MEET NEW FRIENDS
                                 AND FORM NEW TEAMS
                     WIN ROLLUP CERTS AND RSI SPONSORED PRIZES
*************************************************************************************
                               THE TURF WAR IS HERE AGAIN!!!!!
*************************************************************************************

                                 *TURF WAR VII RULES*
                            Starting Nov 2010 (12 turns)
           Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the Captain of the alliance in the North Fork (DM 47)
newsletter.
        2.  Indicate in the newsletter which Captain/alliance you will join.
        3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:
        1.  Verifying/authorizing, in the North Fork newsletter those who wish to
participate under the banner of their alliance. (Lack of participant indication of
joining and/or lack of lack of Captain confirmation will delay a team's participation
in the Turf War.)
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains
may, if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:
        1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain. Note: extras will not be returned, but will go into the winning
pool of prizes.)
        2.  Announce their intent to compete with manager name, team name, and
alliance they will represent in the North Fork (DM 47) newsletter.  Announcement made
on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until an RSI Gift Certificate is
received, and participant indication and captain confirmation are posted in the North
Fork newsletter. NO EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
the North Fork (DM 47) newsletter as stated above AND be verified in the newsletter
by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
aliases will be allowed.  Violations will result in immediate disqualification
(including team point adjustments) from the Turf War (so be sure to take any multiple
teams OFF of Team Maintenance and be certain not to run any other team warriors).
               d.  Scoring will NOT be retroactive for teams/alliances that do not
properly declare or get captain confirmation or fail to send a Gift Certificate by
Turn 1.  In other words, if your Gift Certificate is not received until Turn 3 of the
Turf War, and you have fought on Turns 1 and 2, your score will not begin until Turn
3.  All conditions must be met before scoring will begin--declaration, verification,
and Gift Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
and settle any and all disputes as they arise.  Their decisions will be final. (Note:
the intent is to have a very thorough set of rules so that few decisions, if any, are
required from the moderators.)

Scoring will be as follows for Fights:
                                   Win   Loss   Kill      Die
Up Challenge                        +2     -2     +5       -5
Down Challenge                       0     -2      0       -5
Match Up                            +1     -1     +1       -5
Bloodfeud Challenge (Up or Down)    +2     -5     +5      -10
Champion **                         x2     x2     x2       x2
Dark Arena*                        +10     -5     xx       xx
Tournament Death***                                        -5
Halfway (6 round total) best alliance win/loss percentage ****
Final (12 round total) alliance w/l% percentage ****
    *After 2nd win in DA, warrior scores no additional points for wins,
    ** A Champion's double score applies to his score only -- not to the opponent.
    *** No warrior may be substituted without the proper use of the DA or arena death
or death in a tournament. There must be a maximum of five only on a team at any point
and time. (The penalty for such substitution is -10 points.) Points awarded for
tournament participation are 5 for any entrant, 15 for a TV and 25 for a TC. Death in
a tournament negates any tournament points gained and results in a-5 score.
    ***** Halfway points scored are 25, 20, 15, 10, 5, 5, 5 (etc) for 1st, 2nd, 3rd
(etc). (to qualify for any of these points the alliance must have fought 75% of its
possible fights.) Final 12 Round points scored are 40, 30, 20, 15, 10, 5, 5, 5 (etc)
for the 1st, 2nd, 3rd (etc). (to qualify for any of these points the alliance must
have fought 75% of its possible fights.)

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2 
     1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Style Master                                     +2
      1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
not the Dark Arena, may be replaced.
     4.  Champions must have fought at least one previous fight in the North Fork
(DM47 arena) to be able to be declared a champion. 

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
(1) time bonus of 25 15 points.  This bonus will apply EACH time a warrior(s) wins
such status.
        3.  Tournament Champions won during the course of the contest will gain a one
(1) time bonus of 50 25 points.  This bonus will apply EACH time a warrior(s) win
such status.
        4.  Points awarded for tournament participation are 5 for any entrant, (15
total for a TV and 25 total for a TC.) However, death in a tournament will result in
a -5 score for that tournament. (If a warrior TV's and is subsequently killed in a
tournament the points scored are -5 for that tournament.)
        5.  Points for TVs and TCs and tournament deaths will be applied the Turn
after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the
results post on North Fork turn 275, points will be credited on North Fork turn 276
to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
you begin the Turf War with Alliance A, you must end the Turf War with Alliance A.
If you begin the Turf War with Team A, you must end the Turf War with Team A.
        3.  There will be a maximum of five (5) teams allowed per alliance for the
Turf War VII.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
without penalty.

Prizes:
The Turf War is normally a "winner take all" contest.  However, for TWVII, a prize
will be awarded each of the twelve turns to the individual team/manager that fights
five fights and has the best w/l record that turn. (Tiebreakers are in order - kills,
recognition points earned.) All prizes and 100% of the Gift Certificates will be
awarded to the Captain of the winning alliance at the end of the competition.  It is
the responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

     All entry fees (rollup certs) are awarded to the winning alliance, except for
the twelve reserved for the individual winning manager each week.)
     The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of all Dark Arena Monsters (two for each manager in the winning
alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
(warrior must be ranked Initiate or above, must be alive, and must have at least one
DM47 arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each and every individual manager who
fights in all 12 rounds AND 54 fights of the Turf War.  Bonus potion must be applied
to a living warrior from (DM 47)
     These RSI awards will be listed by the Moderator for claiming from RSI (Lee)
within 4 turns of the end of TW VI. The certs will be mailed to the winning alliance
by the Moderators within two weeks of the end of the TW.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com or
wfms101 at aol dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

This contest will begin in November 2010 following the Fall Mail In.

                                  LAST WEEK'S FIGHTS

BELLE ISSIMO bested FENELLA JHEN in a 2 minute master's Challenge Title fight.
SUE CHURZ was demolished by KOLTER NEETHE in a 1 minute one-sided Challenge melee.
COWBOY won victory over THE HALLWAY in a 2 minute Challenge brawl.
URBIN YATES defeated NOBLE ASSASSIN in a crowd pleasing 1 minute match.
ISEK KROL slimly won victory over THE LEAD PIPE in a 3 minute duel.
MRS. PEACOCK overpowered TOL VORAM in a 1 minute one-sided struggle.
INDIGO devastated VISITING ORC in a action packed 1 minute one-sided competition.
JIM NASTIK won victory over VINDICATE in a 2 minute duel.
DR. WILLIAMS slaughtered EVETTE in a 1 minute one-sided duel.
LANCEHEAD vanquished ROMPER STOMPER in a 1 minute one-sided duel.
THE STUDY was overpowered by BLUDDY HACKIT in a 1 minute uneven match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         AIMED BLOW        13 -   6 -  0      68  |
|SLASHING ATTACK                  4         PARRY-LUNGE        2 -   1 -  0      67  |
|AIMED BLOW                       3         PARRY-STRIKE       7 -   4 -  1      64  |
|BASHING ATTACK                   3         LUNGING ATTACK    26 -  15 -  4      63  |
|PARRY-RIPOSTE                    2         TOTAL PARRY        8 -   6 -  0      57  |
|PARRY-STRIKE                     1         SLASHING ATTACK   12 -  11 -  1      52  |
|STRIKING ATTACK                  1         BASHING ATTACK     8 -   8 -  1      50  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      9 -  13 -  0      41  |
|PARRY-LUNGE                      0         STRIKING ATTACK    1 -   3 -  0      25  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 633 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         4  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  2         2  SLASHING ATTACK
TOTAL PARRY        1 -  0     BASHING ATTACK     0 -  3         2  AIMED BLOW     
SLASHING ATTACK    3 -  1     WALL OF STEEL      0 -  0         1  PARRY-RIPOSTE  
AIMED BLOW         2 -  1                                       1  PARRY-STRIKE   
LUNGING ATTACK     3 -  2                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  BELLE ISSIMO 5467          15   3  1  126 FUNKY FOLK (469)
PARRY-RIPOSTE    FENELLA JHEN 5464          20  18  1   93 THE MIDDLE WAY 4 (464)
LUNGING ATTACK   KOLTER NEETHE 5486         15   5  0   91 THE MIDDLE WAY 4 (464)
PARRY-STRIKE     ISEK KROL 5485             14   7  1   84 THE MIDDLE WAY 4 (464)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       URBIN YATES 5471           20  11  0   81 THE MIDDLE WAY 4 (464)
BASHING ATTACK   THE LEAD PIPE 5495          7   5  1   63 GOTTA GET A CLUE (498)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FENELLA JHEN 5464.  The most popular warrior this 
turn was BELLE ISSIMO 5467.  The ten other most popular fighters were KOLTER NEETHE 
5486, COWBOY 5508, THE LEAD PIPE 5495, INDIGO 5500, URBIN YATES 5471, VINDICATE 5509, 
LANCEHEAD 5502, FENELLA JHEN 5464, ISEK KROL 5485, and MRS. PEACOCK 5494.

The least popular fighter this week was THE STUDY 5512.  The other ten least popular 
fighters were ROMPER STOMPER 5510, EVETTE 5511, TOL VORAM 5489, BLUDDY HACKIT 5513, 
DR. WILLIAMS 5351, JIM NASTIK 5497, THE HALLWAY 5496, SUE CHURZ 5484, MRS. PEACOCK 
5494, and ISEK KROL 5485.