DUELMASTERS NEWSLETTER Date : 08/25/2003 Duedate: 09/06/2003 CALEAM ARENA DM-26 TURN-460 This Weeks Top Honors THE DUELMASTER IS EBON AH'BIS THE DREADLANDS (425) (26-4085) [9-4-0,103] Chartered Recognition Leader Unchartered Recognition Leader EBON AH'BIS POSITION IS EMPTY THE DREADLANDS (425) (26-4085) [9-4-0,103] Popularity Leader This Weeks Favorite BENEFICE NICKEL THE TAKEN (390) ERRATUM (440) (26-4153) [18-23-2,92] (26-4240) [10-13-0,61] THE CURRENT TOP TEAM HEADBANGERS (87) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. ERRATUM (440) 45 2. MENAGERIE (228) 44 THE DREADLANDS (425) 3. SHERWOOD FOREST (438) 28 Unchartered Team 4. WARCKERS (362) 18 5. THE DREADLANDS (425) 11 (-1) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 THE DREADLANDS (425) 35 21 1 62.5 1/ 1 HEADBANGERS (87) 11 4 0 2/ 2 MENAGERIE (228) 126 79 7 61.5 2/ 5 MENAGERIE (228) 9 3 0 3/ 4 HERE TO PHOENIX (415) 74 52 3 58.7 3/ 2 SHERWOOD FOREST (438) 7 8 1 4/ 5 WARCKERS (362) 481 347 27 58.1 4/ 9 ERRATUM (440) 6 5 0 5/ 6 HEADBANGERS (87) 339 246 18 57.9 5/ 4 WARCKERS (362) 5 9 0 6/ 7 SHERWOOD FOREST (438) 131 99 19 57.0 6/ 3 HERE TO PHOENIX (415) 4 1 0 7/ 9 ERRATUM (440) 22 26 1 45.8 7/ 6 GOLDEN CANYON (290) 4 11 0 8/ 8 THE TAKEN (390) 254 305 20 45.4 8/ 8 THE DREADLANDS (425) 3 3 0 9/10 GOLDEN CANYON (290) 333 481 13 40.9 9/ 7 THE TAKEN (390) 3 6 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Aruaki Clanhold #118 ]H[ + ---:--- + ]H[ + Tobir: Daisy January rose from the sand where she had knelt by the waterside and frowned. "The Trier is FRESH water. It's always been fresh water." "It was fresh water yesterday," Karanjal from Zorpunt agreed. "But today...." He shrugged. "Today there are a lot of dead fish." "Because they're fresh water fish, and today the water is salt. But it doesn't make SENSE." Their manager, Leeta, glanced up from the beach that she was studying. "It's Chaos," she said flatly. She pointed to a line of driftwood and dead fish well up the beach. "It's not only salt water today, there are tides." "The Trier has tides!" Karanjal protested. "A foot at the most." Leeta shrugged. "The waves would never come that far up the beach normally, not without a big storm. And we haven't had a storm. So...." After a moment's contemplation, Daisy January said, "I don't like it. It' isn't...proper." "It isn't the worst that could be happening, either," the Zorpunti pointed out. "Look at Point...or Ti. Or look at where Ti used to be, anyway." "A sudden disaster such as devastated Point and presumably removed Ti is not the same as something more, well, subtle and insidious. Changing the Trier from fresh water to salt is subtle and insidious," Daisy argued. Leeta raised an eyebrow. "You'd rather have a sudden disaster?" "Yes." "Gods, woman!" Karanjal protested, "don't SAY things like that! What if Somebody is listening?" "Somebody was!" Leeta said abruptly. "Get off the beach!" She grabbed each of her gladiators by an arm and headed inland at a run. Daisy twisted to look over her shoulder. A wave had risen out on the surface of the Trier. It wasn't possible to say how tall it was, there was nothing out there to measure it against, but it was the biggest wave she had ever seen, and it was moving toward them. She thought she glimpsed faces-- Her foot caught on a tangle of grass as Leeta dragged her off the beach, and she stumbled. Leeta hauled her back to her feet, and Karanjal grabbed her other arm. "Run!" *** ***** *** ***** *** The destruction had been concentrated along the shore and the harbor. Ships had been lifted like toys and smashed against the docks. Warehouses had their front walls battered in, and many had collapsed. The streets were an impassable tangle of rubble. "Who could hate Tobir this much?" Daisy asked, looking around. The mess was so vast, it was hard to imagine where to start cleaning up. "It was a natural disaster, and natural disasters aren't about hate, they're just chance." Karanjal pointed out. He couldn't stop himself from adding, "Like you asked for." "I'm not sure it was natural," she said. "I saw faces in the wave--" "Imagination." "No, I saw them. And it made me think about Point and Iaye." She glanced around uneasily. "The rumors are that Point and Iaye were attacked by ghosts from Krael," Karanjal said. "What has Tobir done to anger Krael? Krael was gone before Tobir was ever founded!" He selected a deposit of rubble on the edge of the zone of destruction and began to pull it apart, stacking the lumber to one side. Elsewhere along what had been Tobir's waterfront, other people were doing the same. "What did Ti do to anger Krael?" Daisy asked. She grabbed the other end of a beam and helped him drag it clear. "I can see linking the destruction here to Point, because of the faces in the wave, but Ti wasn't destroyed, it was just gone." "You think it's likelier there are TWO forces destroying towns along this coast? At the same time, mind you." "Ah...good point." She took a small board and used it to scrape pieces of broken glass into a pile out of the way. "So what do we do about it?" "Investigate Krael, I suppose." Karanjal squinted out across the harbor. "Notice the smell?" "Notice? How can I NOT notice?" "Do you notice that it's fresh water again?" "What? Demnat's teeth and whiskers! It makes me dizzy just thinking about it." Daisy squinted at him. "Don't change the subject, Kar. How do we investigate Krael? It drowned centuries ago." He shrugged. "We're Lord Protectors. We've got friends, resources, contacts we haven't tried to use yet. We'd better start using 'em, though. Who knows how far the destruction might spread? Down to Ardivent, maybe to Osksi and beyond? Up to Amen-Tei? We've got to have information, and fast, before the whole west coast of Alastari is wiped out." The Isle of Kordos: Gelleran frowned at Belana, plainly worried by her talk of places that, so far as he knew, didn't exist. "The witch's attack must have, um, distorted your memories," he suggested finally. "In truth, there is no Valamantis anywhere within the circles of the world. Though why the witch would take the trouble to plant such an idea in your mind I cannot imagine." Since she would not accept a hug from him, he took her hand, and even that he did as though he expected to be repulsed. "Come, my dearest." Belana felt a twinge of remorse. The Gelleran of this world, whatever world it was, obviously had a much closer relationship with the...the Belana of this world. It seemed hard on him, but she just couldn't push herself to act as though SHE was the one betrothed to this man. "Where are we going?" "To my palace, of course. My court physician, Adelora Markion, may be able to help you." He hesitated. "If you will permit that?" He led her gently out of the ruin and up toward the trees. "She is a priestess of the Healing Light, and I thought...you seemed quite comfortable with her." Belana blinked. A priestess healer named Adelora? Yes, she wanted very much to meet that woman! As they passed into the blessed shadow of the trees, she noted that Gelleran drew his sword. Her hand went to her waist automatically, even though she knew her sword had vanished along with Alastari. "Is there danger?" "There may be," he answered, looking alertly from side to side. "We found a boat drawn up on the beach around the point," a half-gesture indicated the rocky point to the west of where Belana awakened. "It might have been fishermen seeking shelter from last night's storm...except that there is no one to be found around there, and fishermen wouldn't go far from their boat. I fear it is more likely minions of the Gray Witch have landed on Kordos, and I will take no risks where you are concerned!" + ]H[ + ---:--- + ]H[ Andorians Abroad #13 ]H[ + ---:--- + ]H[ + Sailing to Skaithvarn: One of the crewmen had climbed to the very top of the mast and was examining the horizons with a spyglass. "Land ahead!" he reported. "Looks like the Volarbyn okay!" At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth." "Ship coming from the north," the lookout added. "I don't recognize her shape...." He continued to stare northward through the spyglass. "And that's the flip side of the problem with getting lost from our world," Goff said as he headed for the steering area. "Somebody getting lost from the Other Side, wherever that is. Sometimes they act like pirates. We may have a fight on our hands." Raoul, who had fought in Aruak City as In Gerfel We Trust, rubbed one hand down the scabbard of his sword and nodded. A fight was something he understood, not like this skipping in and out of alien dimensions. He could handle a fight, and would. The two ships were close enough together now that he could see details even from the deck. They were seeing it head on, so there was no way to tell how long the other ship was. But it looked blocky, and the sail was tall and rectangular and seemed to have horizontal ribs; there was a bearded face with staring eyes painted on the parchment-colored sail in red and black. Definitely not something familiar. He could just make out some figures near the rail, and if they were men, it meant the ship was big, really big. After a moment, Goff handed him the spyglass. "Take a look and tell me what you make of that." Raoul wiped his face with his silk handkerchief, refolded it carefully, and put it back in his pocket. Then he accepted the telescope and squinted through it. Details leaped into prominence. Several people--they did appear to be men, so far as he could tell--were scurrying around on the deck of the other ship. He could see the gleam of sunlight on steel, as though a couple of the men were armed with cutlasses, but otherwise they looked like ordinary sailors. More or less. One man was studying the Iayan ship through a spyglass. "Doesn't look like a warship," Raoul said after a moment. "Looks like a big- bellied merchant, in fact. But I reckon they'll fight if they think they need to." Goff nodded, looking gloomy. "Same like us, except we're not a heavy cargo ship." He sighed. "Let's hope it doesn't come to fighting." They watched for several minutes while the strange ship drew steadily closer. Men were working to lower the sail, or perhaps to change the angle, it was hard to be sure, since nothing seemed to be happening. There wasn't enough wind to make much difference. Goff's own crew was also working with their sails in an effort to keep the two vessels from coming together. As matters looked now, Raoul judged that they wouldn't collide, but only barely. The merchantman glided near them. A man by the rail waved his arms and called out something in an unfamiliar language. Goff mimed confusion and shouted back, "I don't know where you want to go, but you're in the wrong world." He pointed to the tree-fringed headland visible to the west. "Skaithvarn!" The most elaborately dressed man on the other deck gestured confusion and turned to one of his companions as the ships passed beyond closest approach. Raoul watched it drift away. "What will happen to them?" he asked. "If they're lucky, they'll go through another thin spot between worlds and end up back home. If not..." Goff shrugged. "If they have a good cargo, they'll sell it wherever they can and adapt to new ways, make a new home for themselves. There's nothing we can do for them." "I suppose so." Raoul squinted at the shore. "I suppose what we need to be doing is thinking about Istoreth, who we want to talk to and what we want to say." "It will be a delicate issue," Berdan said behind him. Raoul didn't jump, but if he'd had less self-control, he might have done. The former assassin could move as silently as a cloud when he wanted to. "Why?" He figured he knew, but wanted the Fratsfan's angle. "We need to find Peranis and recover the Black Book without making it sound so important that someone local decides THEY want it. If Peranis hasn't already sold it, of course. And if he has sold it to one of the Lords of Istoreth--" "An even bigger problem," Raoul agreed. SPY REPORT Hail and well met warriors of CALEAM! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. Warriors--remember that glory waits always around the corner! Witness how this week ERRATUM went 4-1-0 to move up 5 in the rankings. My praise to MENAGERIE for their 4-0-0 week this time out. Indeed, it was a skillfully fought round deserving of notice! In one of the week's more notable duels, ALBUQUERQUE put down SARINA, causing her to lose 17 points of recognition in the process. This time victory fell to the grasp of the usurper. All hail EBON AH'BIS, Duelmaster of CALEAM! Would you believe that over half of the old women in CALEAM seem to feel that they could fight better than you gladiators? I have been in deep conclave with my spies who watched all that has recently transpired. Indeed there is much I would report. CALEAM, city of gladiators! Mighty among the names of thy guilds is SHERWOOD FOREST, a guild shunned and avoided by many in the weekly duels. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding SHERWOOD FOREST. Indeed it was MENAGERIE. Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after KORIBUS. Watch your back! A match that raised a few eyebrows at the games this week, it seems that DEATH posted a challenge against the more highly recognized RED RUFFLES. The results, you ask? Well, the firebrand DEATH bested RED RUFFLES. Remember warriors, this is the discipline of steel. Is not Death a warrior's foremost adviser? Warriors, may this counselor stand ready at your right hand forever! Some guilds are strict but few are as heartless as SHERWOOD FOREST. Witness, last turn they sent DE DE MAO, a 3-1-0 fighter, to the Dark Arena! I must report the passing of POINDEXTER, veteran of many duels. 6-9-0 final record His was not illustrious--but death plays no favorites. Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! If it were not for my skills as a spy I would have been mugged three times already in CALEAM. Nice atmosphere you have here! More than a sharp eye must I keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari await me! Till next we meet remember: a fool flies into a rage quickly and often. The wise are angered by the same thing only once. Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME EBON AH'BIS 4085 9 4 0 103 THE DREADLANDS (425) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -TAOS 4042 12 7 1 122 HERE TO PHOENIX (415) BENEFICE 4153 18 23 2 92 THE TAKEN (390) -GALILEO 4196 10 3 0 91 MENAGERIE (228) CHAMPIONS W L K POINTS TEAM NAME BALTIMORE 4043 11 9 0 81 HERE TO PHOENIX (415) R'AKA 4084 9 7 0 80 THE DREADLANDS (425) ALBUQUERQUE 4082 13 10 0 79 HERE TO PHOENIX (415) IRIS 4228 11 5 1 79 MENAGERIE (228) DRALION 4303 8 2 0 74 MENAGERIE (228) BOB FROM BODIE 4141 12 35 0 71 GOLDEN CANYON (290) ALEGRIA 4291 9 2 0 67 MENAGERIE (228) CHALLENGER ADEPTS W L K POINTS TEAM NAME SAILOR MOON 4275 10 4 1 65 SHERWOOD FOREST (438) MR. GRINCH 2124 10 6 0 65 HEADBANGERS (87) SAPPER 4243 8 6 2 63 SHERWOOD FOREST (438) NICKEL 4240 10 13 0 61 ERRATUM (440) SARINA 4220 13 14 1 58 GOLDEN CANYON (290) ADEPTS W L K POINTS TEAM NAME BORDERLINE 4195 7 9 2 55 MENAGERIE (228) TROUBLE 4290 6 5 1 45 WARCKERS (362) AMEE 4301 7 3 1 43 HEADBANGERS (87) ASHE 4241 4 3 1 43 ERRATUM (440) -COLORADO SPRINGS 4265 3 2 1 42 HERE TO PHOENIX (415) DIO 4302 7 3 0 39 HEADBANGERS (87) -KERCHECK 4093 6 1 1 39 THE DREADLANDS (425) KORIBUS 4227 6 20 0 38 GOLDEN CANYON (290) KAPOW 4257 7 14 0 35 THE TAKEN (390) OINGA 4255 7 14 0 35 THE TAKEN (390) CHALLENGER INITIATES W L K POINTS TEAM NAME SAILOR VENUS 4326 6 1 0 32 SHERWOOD FOREST (438) POWERMAN 4332 3 1 0 29 HEADBANGERS (87) DIESEL 4277 6 8 0 26 WARCKERS (362) -ORLANDO 4131 2 5 0 24 HERE TO PHOENIX (415) INITIATES W L K POINTS TEAM NAME RAZOR BACK 4317 4 4 0 22 WARCKERS (362) LITTLE NUGGET 4269 3 13 0 22 GOLDEN CANYON (290) R TO L 4268 3 1 0 22 ERRATUM (440) INITIATES W L K POINTS TEAM NAME WICK 4267 3 1 0 22 ERRATUM (440) DEATH 4347 1 1 0 22 WARCKERS (362) GRAVEL 4266 2 2 0 20 ERRATUM (440) ABSORB ALL 4334 3 1 0 10 WARCKERS (362) RED RUFFLES 4333 1 4 0 7 GOLDEN CANYON (290) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? POINDEXTER 2133 6 9 0 HEADBANGERS 87 SAPPER 4243 460 CLICHE 4298 0 3 0 HONESTY 442 AMEE 4301 456 NOT REVE DE DE MAO 4330 3 2 0 SHERWOOD FOREST 438 HIGH ELF 415 460 NONE TUK ADOW 4329 2 3 1 SHERWOOD FOREST 438 BLACK ORC 416 460 NONE DIGITAL 4274 7 4 3 WARCKERS 362 TAOS 4042 457 PERSONAL ADS Trouble -- At least you got some good learns out of the fight. -- Poindexter Colorado Springs -- You must realize how lucky you got to win that, don't you? -- Dio Tuk Adow -- Nighty night, big guy! -- Powerman Oinga -- Go figure. Just as soon as I give up on being able to beat you, we match up and I whup ya. Go figure. -- Amee Alegria -- Well, I guess that makes up for messing up our 5-0 turn two turns ago. -- Mr. Grinch Ruffles -- Good job on your first win. Keep it up! Oh! And a win for Nugget too! -- Sablon-O-Vlad Bob -- You know, everyone just calls me Mr. Grinch. What do you suggest? -- Grinchy Poo (nahh, that sounds stupid).... -- Mr. Grinch De De Mao was defeated by Happy Peasant...how embarrassing!!! -- Headbangers Ebon Ah'bis -- That's too dark for me. -- Bob from Bodie Iris -- Hmm, what can I say that won't sound hackneyed. How about "good fight"? -- Sarina Dralion -- Drat. I think I must be allergic to dralion dandruff. -- Koribus P.S. Hey, it's as good an excuse as any! Diesel -- Wow, I was very nearly hit by a truck! Remind me to sacrifice to my patron deities for this win. -- Little Nugget I don't trust that scribe. He spent all his time lying on the sand, making ME do all the work. -- Red Ruffles Mr. Grinch -- Bodie is a town, and I was so bad, I had to leave. I am a really bad man. -- Bob from Bodie 26 July 2003 Citizens of Alastari, a bright dawn has risen. While you slept, a pernicious force has entered the once-fair City of Aruak. It fought alongside their treasured warriors, it drank with their fans, and it slept with their women. Now the masks are coming off. Warriors, be afraid...be very afraid. After years of Andorian managers ranting that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected Aruak City as the home for its next epic 'contest'--Murder by Numbers II. Our spies have selected the warriors for extermination, and the executioners have had several months to prepare. Now a new age of darkness will descend upon Aruak, as the Syndicate and its allies bring an entirely new level of competition to the arena! Downchallenges! Assassinations! Small poodles as hors d'oeuvres! The Murder by Numbers II 'rules' will be announced next cycle. However, we invite all managers, from all corners of Alastari, to come to Aruak City and take part...in one way or another. Help defend the honor of a long heralded haven for the pure, or join the forces of change in their siege of the ice-cream and cake stronghold of the Dukes of Nerf-Dueling! This exercise is not for either the faint of heart or the weak willed. Blood will flow, brains will leak, and beer will be chugged. Either way, we welcome you with open arms and gleaming blades. This public service announcement has been brought to you by Frothingslosh Epic Contests (tm), the number 86, and the letter 'K'. The Frothingslosh Syndicate 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead LAST WEEK'S FIGHTS DE DE MAO was butchered by HIGH ELF in a crowd pleasing 1 minute Dark Arena fight. TUK ADOW was killed by BLACK ORC in a exciting 1 minute gory Dark Arena melee. R'AKA lost to BENEFICE in a 2 minute Challenge brawl. ALBUQUERQUE devastated SARINA in a 2 minute one-sided Challenge fight. SAILOR MOON luckily beat NICKEL in a crowd pleasing 4 minute Challenge competition. POINDEXTER was slaughtered by SAPPER in a 1 minute mismatched Challenge fight. AMEE beat KORIBUS in a 1 minute Challenge brawl. ASHE handily defeated KAPOW in a action packed 1 minute uneven Challenge fight. DIO vanquished LITTLE NUGGET in a 1 minute uneven Challenge duel. WICK narrowly defeated ABSORB ALL in a slow 16 minute beginner's Challenge duel. DEATH overpowered RED RUFFLES in a 1 minute uneven Challenge match. BALTIMORE was overpowered by EBON AH'BIS in a 1 minute one-sided Title fight. BOB FROM BODIE was savagely defeated by DRALION in a 3 minute mismatched competition. MR. GRINCH was savagely defeated by IRIS in a popular 2 minute bloody brawl. ALEGRIA handily defeated RUTHLESS JAYWALKER in a 1 minute gory uneven fight. BORDERLINE bested SAILOR VENUS in a exciting 1 minute bloody uneven duel. OINGA was devastated by TROUBLE in a 1 minute one-sided brawl. RAZOR BACK was overpowered by RUTHLESS JAYWALKER in a 1 minute one-sided match. DIESEL was beaten by POWERMAN in a 3 minute match. R TO L overpowered SHIFTYEYED VOLUNTEER in a 1 minute mismatched conflict. GRAVEL devastated POLITE BEGGAR in a 3 minute one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 8 PARRY-LUNGE 7 - 1 - 0 88 | |STRIKING ATTACK 6 PARRY-STRIKE 4 - 2 - 0 67 | |PARRY-RIPOSTE 6 TOTAL PARRY 24 - 17 - 0 59 | |WALL OF STEEL 5 STRIKING ATTACK 38 - 29 - 4 57 | |TOTAL PARRY 4 SLASHING ATTACK 11 - 9 - 0 55 | |BASHING ATTACK 3 LUNGING ATTACK 43 - 40 - 2 52 | |AIMED BLOW 2 PARRY-RIPOSTE 23 - 22 - 0 51 | |PARRY-LUNGE 1 WALL OF STEEL 17 - 22 - 1 44 | |SLASHING ATTACK 1 BASHING ATTACK 9 - 21 - 0 30 | |PARRY-STRIKE 0 AIMED BLOW 4 - 11 - 0 27 | Turn 460 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-RIPOSTE 2 - 4 3 LUNGING ATTACK STRIKING ATTACK 5 - 1 BASHING ATTACK 1 - 2 3 WALL OF STEEL WALL OF STEEL 3 - 2 TOTAL PARRY 1 - 3 2 SLASHING ATTACK AIMED BLOW 1 - 1 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK LUNGING ATTACK 4 - 4 SLASHING ATTACK 0 - 1 1 PARRY-LUNGE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK EBON AH'BIS 4085 9 4 0 103 THE DREADLANDS (425) SLASHING ATTACK BALTIMORE 4043 11 9 0 81 HERE TO PHOENIX (415) STRIKING ATTACK R'AKA 4084 9 7 0 80 THE DREADLANDS (425) PARRY-LUNGE ALBUQUERQUE 4082 13 10 0 79 HERE TO PHOENIX (415) TOTAL PARRY SAILOR MOON 4275 10 4 1 65 SHERWOOD FOREST (438) BASHING ATTACK ASHE 4241 4 3 1 43 ERRATUM (440) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BENEFICE 4153. The most popular warrior this turn was NICKEL 4240. The ten other most popular fighters were IRIS 4228, DRALION 4303, BENEFICE 4153, ALBUQUERQUE 4082, SAILOR MOON 4275, BORDERLINE 4195, DIESEL 4277, R'AKA 4084, SAPPER 4243, and ASHE 4241. The least popular fighter this week was ABSORB ALL 4334. The other ten least popular fighters were WICK 4267, RAZOR BACK 4317, OINGA 4255, SAILOR VENUS 4326, BOB FROM BODIE 4141, BALTIMORE 4043, RED RUFFLES 4333, LITTLE NUGGET 4269, POINDEXTER 2133, and SARINA 4220. FACE-TO-FACE XXXII Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff