DUELMASTERS NEWSLETTER

Date   : 04/05/2004    Duedate: 04/17/2004

CALEAM ARENA

DM-26    TURN-476

This Weeks Top Honors

THE DUELMASTER IS

WOOLLY LOCO
POISONOUS PUGILISTS (414)
(26-3902) [10-0-0,126]

Chartered Recognition Leader   Unchartered Recognition Leader

WOOLLY LOCO                    POSITION IS EMPTY
POISONOUS PUGILISTS (414)      
(26-3902) [10-0-0,126]         

Popularity Leader              This Weeks Favorite

DIO                            FLIMSY
HEADBANGERS (87)               WARCKERS (362)
(26-4302) [16-10-1,74]         (26-4406) [7-1-0,78]

THE CURRENT TOP TEAM

WARCKERS (362)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GOLDEN CANYON (290)         31
2. POISONOUS PUGILISTS (414)   21POISONOUS PUGILISTS (414)
3. HEADBANGERS (87)             9      Unchartered Team
4. SOULS OF BLACK (303)         0
5. HOME LIFE (453)              0BILLY & THE BASHER'S (386)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 POISONOUS PUGILIST (414)  11   5  0 68.8   1/ 1 WARCKERS (362)            8  7 0
 2/ 2 WARCKERS (362)           526 378 28 58.2   2/ 3 GOLDEN CANYON (290)       7  8 0
 3/ 3 HEADBANGERS (87)         382 276 23 58.1   3/ 2 HEADBANGERS (87)          5  4 0
 4- 5 HOME LIFE (453)          128 104  7 55.2   4/ 7 POISONOUS PUGILIST (414)  3  1 0
 5- 6 SOULS OF BLACK (303)     200 268 16 42.7   5- 6 HOME LIFE (453)           3  3 0
 6/ 7 GOLDEN CANYON (290)      361 533 13 40.4   6- 4 IT'S ALL RELATIVE (449)   2  2 0
 7- 8 IT'S ALL RELATIVE (449)   11  21  1 34.4   7- 5 SOULS OF BLACK (303)      2  8 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 485): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
 DM  14 TOBIR (turn 485): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 478): KANGAROO KATE of THE ZOO (Leeta, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 474): ABSOLUCIOUN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 475): WOOLLY LOCO of POISONOUS PUGILISTS (Poison Ivy, mgr.)
 DM  30 IAYE (turn 470): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 436): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 429): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 422): PURPLE SASH of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 189): SALVATION of PIECES OF EIGHT (Rascally Rabbit, mgr.)
 DM  60 ARADI (turn 334): GUMMI GHOUL of THE UPSTARTS III (Anti, mgr.)
 DM  63 AMEN-TEI (turn 323): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
ADM 105 ANDORAK (turn 370): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 242): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 485): MORAL FIBER (Nunzio Frothingslosh, mgr.)
 DM  14 TOBIR (turn 485): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 478): THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 474): AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 474): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 475): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 470): RED DOG GANG (Goff, mgr.)
 DM  40 ZENSU (turn 436): WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 429): none
 DM  46 ARDIVENT (turn 422): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 189): ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 334): FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 323): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 144): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 370): TOTEM, etc. (The Sentinel, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
               (turn 241): MELTDOWN of X-FORCE (Savant, mgr.)
 DM  11 ARUAK CITY (turn 485): CONNOR MACLEOD of SCARLET KNIGHTS II (Talon Warsmith)
 DM  22 SOLVEN (turn 477): BEAR MARKET of THE DEMOCRATS (Al Gore, mgr.)
                           ROBERT BYRD of THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
                (turn 473): TRISHA WINGFOOT of KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 473): NOLAN ORGEL of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  41 KATI-TEI (turn 428): PELICAN of BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 422): OLLIE FUNT of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 188): RED EYE of ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 334): LIGHTNING IX of DEATH STUDS VII (Death Stud, mgr.)
              (turn 333): BLACKBURST of FA CHING (DeGotti, mgr.)
                          THUNDRA of FA CHING (DeGotti, mgr.)
                          SIR ZESTALOT of 4000 BLOWS (Nuln, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
                 (turn 143): PIYA of THAI INQUISITION (?, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hmmm...I'm a bit young to be sitting here, but the seat sure is comfy.  Still, I'm
not sure how I pulled it off.  Diesel has more FE just showing in his arena record
than I have total.  I guess we'll find out if it was a fluke or not next turn since
Diesel is the only challenger champ and we're likely to match up again.

Until then,
Duelmaster Woolly Loco

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon CALEAM, for I, 
Novgorodny Vir, have returned!  Nothing works for a team like victory (How's that for 
a perceptive observation?) as POISONOUS PUGILISTS can attest...  POISONOUS PUGILISTS 
had cause to celebrate, after PEYOTE got 18 points by beating GO-FER.  ONYX certainly 
had a baffled expression on hers face, after losing to POPPA LODE and losing 11 
points in the process!  WOOLLY LOCO successfully staved off a grab for the roses by 
DIESEL of WARCKERS.  Does CALEAM have no one talented enough to dethrone him?  Word 
has it one team in CALEAM is using psychics to predict wins.  They lead a charmed 
life!   
     And how sociable are CALEAM's warriors?  Come, let us see.  Perhaps the warriors 
of WARCKERS should take up some hobbies, as they are the most avoided team...  The 
warriors of WARCKERS found their efforts at combat frustrated as HEADBANGERS 
apparently had more important things to do than fight.  If challenges were horses, 
KORIBUS could open up a fast food joint!   
     Like the wind whispering among the pines, do hearest I many disquieting rumors.  
Ask not a spymaster for counsel, for he will pontificate long after you have fallen 
into an unconscious stupor.   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  CALEAM, I leave you now.  The Duelmaster has agreed to foot my bill at The 
Swinging Aardvark.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 WOOLLY LOCO 3902             10   0  0   126       POISONOUS PUGILISTS (414)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 DIESEL 4277                  14  16  0    91       WARCKERS (362)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FLIMSY 4406                   7   1  0    78       WARCKERS (362)
 RAZOR BACK 4317              15   9  0    77       WARCKERS (362)
 DIO 4302                     16  10  1    74       HEADBANGERS (87)
-AMEE 4301                    15   9  2    68       HEADBANGERS (87)
-MOUNTAIN TROLL 4385           7   3  1    67       HEADBANGERS (87)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 ZODIAC FREAK 4353             7   8  2    64       HEADBANGERS (87)
 KORIBUS 4227                  9  33  0    60       GOLDEN CANYON (290)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SON OF A GUN 4382             5   2  0    56       IT'S ALL RELATIVE (449)
 MISS PRISS 4371               7   8  0    51       GOLDEN CANYON (290)
-PEIDAO 4365                   7   7  0    42       SOULS OF BLACK (303)
-SPLINTER 4439                 4   0  0    37       HEADBANGERS (87)
-CHARDON 4364                  7   7  2    36       SOULS OF BLACK (303)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 POPPA LODE 4392               2   8  0    28       GOLDEN CANYON (290)
-MOUNTAIN MIKE 4405            4   4  1    26       SOULS OF BLACK (303)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TUK ADOW 4395                 5   3  0    25       WARCKERS (362)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MOTHER SUPERIOR 4380          3   5  0    22       IT'S ALL RELATIVE (449)
 BOUNCER 4445                  2   2  0    21       GOLDEN CANYON (290)
 PEYOTE 3900                   1   0  0    18       POISONOUS PUGILISTS (414)
 ONYX 4409                     5   2  0    17       WARCKERS (362)
-BEAUTY QUEEN 4456             1   0  0    16       HOME LIFE (453)
 GO-FER 4444                   2   2  0     8       GOLDEN CANYON (290)
-TWISTED SISTER 4390           1   1  0     8       IT'S ALL RELATIVE (449)
-JUMBO SHRIMP 4440             1   3  0     6       HOME LIFE (453)
-TEMOOR 4442                   1   2  0     5       SOULS OF BLACK (303)
-JAW BREAKER 4454              1   0  0     4       HOME LIFE (453)
-CANADA YEW 3899               0   1  0     1       POISONOUS PUGILISTS (414)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
LITTLE NUGGET 4269     6 22 0 GOLDEN CANYON 290     DIO 4302              472 NOT REVE

                                     PERSONAL ADS

Best of luck in the tourney, all.  The Headbangers will be back up to full strength
in a turn or two.  Here's hoping Mountain Troll makes Caleam proud! -- Sablon-O-Vlad

Chardon -- Ma'am, I don't think you should keep that ol' black soul.  I know a really
good stride-through soul wash.  How about it? -- Koribus

Mountain Mike -- How can you have a "mountain" name when you're so short?  It seems
WRONG somehow. -- Go-Fer

Jumbo Shrimp -- It isn't everybody who can make me feel dainty.  Weird. -- Bouncer
P.S.  Wait'll I fill the swimming pool with shrimp sauce and then come on over, hmm?

Dio -- You are definitely "fresh" and I fear a wine-biber as well.  This is not what
I look for in a man. -- Miss Priss
P.S.  Although you ARE reasonably tall.  That helps.

Tuk Adow -- How about if you just go find yourself a war and stay there? -- Poppa
Lode the not amused

Anybody here eat horse meat?  I didn't think so. -- Koribus the Most Challenged But
Not Starting a Fast Food Joint

Splinter -- Ah, you noticed! -- Poppa Lode of Skills

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

DIO devastated KORIBUS in a action packed 1 minute mismatched Challenge fight.
WOOLLY LOCO subdued DIESEL in a 1 minute veteran's Title melee.
RAZOR BACK defeated ZODIAC FREAK in a crowd pleasing 1 minute duel.
FLIMSY viciously subdued NOBLE ASSASSIN in a popular 2 minute brutal fight.
MISS PRISS devastated TUK ADOW in a 1 minute uneven brawl.
ONYX was savagely defeated by POPPA LODE in a 4 minute brutal struggle.
BOUNCER devastated POLITE BEGGAR in a 1 minute one-sided competition.
GO-FER was handily defeated by PEYOTE in a 1 minute uneven melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-STRIKE                     2         TOTAL PARRY       17 -   4 -  0      81  |
|SLASHING ATTACK                  2         STRIKING ATTACK   32 -  21 -  1      60  |
|PARRY-RIPOSTE                    2         PARRY-RIPOSTE     17 -  15 -  0      53  |
|STRIKING ATTACK                  2         WALL OF STEEL      6 -   6 -  0      50  |
|WALL OF STEEL                    2         LUNGING ATTACK    16 -  20 -  1      44  |
|LUNGING ATTACK                   1         AIMED BLOW        12 -  16 -  1      43  |
|AIMED BLOW                       1         SLASHING ATTACK   14 -  19 -  0      42  |
|BASHING ATTACK                   1         PARRY-STRIKE       7 -  10 -  1      41  |
|TOTAL PARRY                      1         BASHING ATTACK     7 -  13 -  1      35  |
|PARRY-LUNGE                      0         PARRY-LUNGE        1 -   9 -  0      10  |

Turn 476 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       2 -  0     AIMED BLOW         0 -  1         5  STRIKING ATTACK
LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
SLASHING ATTACK    2 -  0     BASHING ATTACK     0 -  1         2  PARRY-RIPOSTE  
PARRY-RIPOSTE      1 -  1     TOTAL PARRY        0 -  1         1  LUNGING ATTACK 
STRIKING ATTACK    1 -  1                                       1  BASHING ATTACK 
WALL OF STEEL      1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  WOOLLY LOCO 3902           10   0  0  126 POISONOUS PUGILISTS (414)
STRIKING ATTACK  FLIMSY 4406                 7   1  0   78 WARCKERS (362)
PARRY-RIPOSTE    RAZOR BACK 4317            15   9  0   77 WARCKERS (362)
LUNGING ATTACK   DIO 4302                   16  10  1   74 HEADBANGERS (87)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DIO 4302.  The most popular warrior this turn was 
FLIMSY 4406.  The ten other most popular fighters were POPPA LODE 4392, DIO 4302, 
RAZOR BACK 4317, MISS PRISS 4371, WOOLLY LOCO 3902, BOUNCER 4445, PEYOTE 3900, ZODIAC 
FREAK 4353, KORIBUS 4227, and DIESEL 4277.

The least popular fighter this week was ONYX 4409.  The other ten least popular 
fighters were GO-FER 4444, TUK ADOW 4395, DIESEL 4277, KORIBUS 4227, ZODIAC FREAK 
4353, PEYOTE 3900, BOUNCER 4445, WOOLLY LOCO 3902, MISS PRISS 4371, and RAZOR BACK 
4317.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes