DUEL 2 NEWSLETTER Date : 06/28/2004 Duedate: 07/10/2004 CALEAM ARENA DM-26 TURN-482 This Weeks Top Honors THE DUELMASTER IS FLIMSY WARCKERS (362) (26-4406) [11-3-1,123] Chartered Recognition Leader Unchartered Recognition Leader FLIMSY POSITION IS EMPTY WARCKERS (362) (26-4406) [11-3-1,123] Popularity Leader This Weeks Favorite NICKEL NICKEL ERRATUM (440) ERRATUM (440) (26-4240) [16-18-0,112] (26-4240) [16-18-0,112] THE CURRENT TOP TEAM WARCKERS (362) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. GOLDEN CANYON (290) 48 2. HERE TO PHOENIX (415) 35 STYGIAN BOATMEN (392) 3. ERRATUM (440) 19 Unchartered Team 4. STYGIAN BOATMEN (392) 12 5. WARCKERS (362) 1 THE ZOM WARRIORS (281) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0 STYGIAN BOATMEN (392) 8 2 0 80.0 1/ 1 WARCKERS (362) 8 5 0 2- 1*RAJHAN'S PRIDE (452) 3 1 0 75.0 2/ 3 GOLDEN CANYON (290) 8 7 1 3/ 2 WARCKERS (362) 546 386 29 58.6 3/ 2 HEADBANGERS (87) 8 7 0 4/ 4 HERE TO PHOENIX (415) 79 57 3 58.1 4/ 7 ERRATUM (440) 5 4 1 5/ 3 HEADBANGERS (87) 394 289 24 57.7 5/ 9 HERE TO PHOENIX (415) 4 4 0 6- 5 HOME LIFE (453) 138 109 9 55.9 6/ 5 IT'S ALL RELATIVE (449) 3 3 0 7- 6 SHERWOOD FOREST (438) 162 131 21 55.3 7- 6 HOME LIFE (453) 2 3 1 8- 8 THE BELL SQUAD (74) 46 53 9 46.5 8- 4 SHERWOOD FOREST (438) 2 6 0 9/ 7 ERRATUM (440) 31 36 2 46.3 9/ 0 STYGIAN BOATMEN (392) 1 0 0 10/ 9 GOLDEN CANYON (290) 372 552 14 40.3 10- 8*RAJHAN'S PRIDE (452) 1 0 0 11/10 IT'S ALL RELATIVE (449) 16 24 1 40.0 11-10 THE BELL SQUAD (74) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ + Andorian Edition Aruak City: "First, gather information," Adeolar muttered. It was one of the basic rules that the more information you had relevant to your problem, the better your chance was of solving it. She frowned at her gilt-framed magic mirror, twisting a lock of hair thoughtfully as she considered how to make best use of it. It was still working, after a fashion, but the reddish film tainting the glass was stronger. It confused the images, and she suspected that it also indicated something more dangerous than misreading a scene: that the spell which it embodied was being contaminated by blood magic, as well. Contaminated, and maybe distorted, maybe even subverted. Did she dare use the mirror spell now? Did she dare NOT use it? She needed information to plan her campaign against Khaldren. She shook her head and wiped at the red-tinged glass once more. She would just have to-- "Ma'am?" She glanced over her shoulder as Segallion Sundancer, one of her warriors, looked into the room. His countrywoman Nila was with him. "Nila and I were wondering if we could help, ma'am. You being a sun priestess, and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we might be... compatible." "Oh. Hmm." Adie frowned, her fingers automatically going to one of her curls and twisting it as she considered the possibilities. The worship of the sun as performed in the western Karian states was not at all like that of her own tradition, but it might work. It might, at least, be worth trying. "Perhaps," she said finally. "Let's set it up this way: I'll start on my own, and if I don't need your help, you keep out of it-- It's too dangerous to mix in if you aren't needed," she added sternly as Segallion opened his mouth to protest. "But you be READY, and if I need help, I'll signal you." Maybe she would, but maybe not. It WAS dangerous, and neither gladiator had achieved Shelia Greywand's immortality yet. But she understood the need to be helpful, and she might not have to make use of their aid. When both gladiators nodded agreement, she turned back to her mirror. Carefully, with every aspect of the spell observed meticulously--something that wasn't necessary under better times, because spells were normally all of a piece and could "take a hint," as it were--she began the incantation that would activate the mirror. The surface shimmered crimson silver, glittering and trembling. This was NOT the normal behavior of a mirror spell! It felt as though she was trying to lift a great weight with her mind. She had never thought of the veil between HERE and THERE as a weight before.... Abruptly the glass cleared, or nearly so, a reddish film remained. And there was risen Krael as she had seen it before. But this time she was not interested in the general view. It was an accepted law of magic that for every strength a magician or wizard had, there was a corresponding weakness. Khaldren had come into the present from Krael, and somewhere in that city she hoped to find a clue to his power and his weakness. There was the ancient city, mud-stained and battered by the centuries it had spent sunk beneath the Trier. There the survivors, moving about their tasks which seemed inexplicable but must be linked in some way to Khaldren. She selected one of the better-dressed men and began to follow him through the ruins. His course was erratic, she thought at first it was to avoid the obstacles presented by the city's decrepit state. But he climbed over the mound of rubble that represented a fallen wall, and splashed through a knee-deep pool of water and mud. There were easier ways to get from one point to another, so why...? The man met up with another, handed over a... she couldn't see what, a crystal of some sort, and sat down on a stone to wring out the hem of his robe. The other man set off across the rubble. With a cold shock, Adie realized that the movement of these men, and others in Krael, were themselves parts of a spell. What kind of spell would be produced by somatic components on such a scale? A very powerful one.... Were the other "risen cities" involved in this? Celestinvael had been mentioned, and Old Valamantis. Adie turned her mirror-sight to the south. She was marginally aware that behind her the two gladiators began to dance and chant. Near Ardivent: Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi Monastery of Khalhums, sipped his wine and nodded approval. "Very good. Quite drinkable, in fact." Fandil, former manager of the Fandils, laughed and poured wine into his own cup. "Like you wouldn't drink it anyway, you old bandit?" He sobered. "What brings you down from the mountains, Cho? The rumors about Celestinvael?" The ancient city lay in the forested no-man's-land between Ardivent and the Delarquan Federation, and woodsmen had been bringing tales of marvels and minor disasters for weeks now. That it was a matter for concern, a matter that would bear watching, was undeniable, but Fandil had seen nothing to indicate that it was urgent. "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it is indirectly what brought me here. If you think about what the city was like in its last days...! But my immediate concern is young Adeolar up in Aruak City." "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of touch, Cho! Adeolar is a very competent woman, and Kennelworth is not worried about her--he'd have mentioned it in his last letter. She can handle anything she's likely to meet." "No doubt... one on one. But that fool Khaldren has invoked and involved wizards from a dozen centuries. Not all of them will work together--as well try to get cats to run in step! But some will, and can she handle two, or six, or ten, if they're all working together?" "Ah." Fandil was silent for several minutes, stroking his beard slowly as his mind raced. "Ah. That could be... bad. Very bad." He set his wine cup down carefully. "You're quite right. We'll have to assist her, or at least be ready to do so. Now?" "What better time?" * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.) DM 11 ARUAK CITY (turn 492): BARK of BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.) DM 22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.) DM 24 ZORPUNT (turn 481): CROCONAW of WATER DECK (Destitute Noble, mgr.) DM 25 LYRATILAN (turn 480): WRATH OF DOOM of REDSANDSBLACKDEATH (Cosmo Frothingslosh, mgr.) DM 26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.) DM 30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.) DM 40 ZENSU (turn 443): SQUISH THE GERBIL of CRUEL PET NAMES (Crip, mgr.) DM 41 KATI-TEI (turn 436): SADISTA FAIRBORNE of MEMPHIS MAFIA (Bookie, mgr.) DM 46 ARDIVENT (turn 429): BERKE of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 193): MUTILATE of ASSASSIN NATION (Ghab, mgr.) DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.) DM 63 AMEN-TEI (turn 330): SEXTANT of SAILS OF CHARON (The Sentinel, mgr.) DM 71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.) ADM 105 ANDORAK (turn 377): HELIO of ULTIMATE ACCELERATION from ARVAT (LHI, mgr.) Top Teams --------- DM 8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.) DM 11 ARUAK CITY (turn 492): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 481): WATER DECK (Destitute Noble, mgr.) DM 25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.) DM 30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.) DM 40 ZENSU (turn 443): TACO GODS (The Oracle, mgr.) DM 41 KATI-TEI (turn 436): MEMPHIS MAFIA (Bookie, mgr.) DM 46 ARDIVENT (turn 429): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 193): ASSASSIN NATION (Ghab, mgr.) DM 60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.) DM 63 AMEN-TEI (turn 330): SAFE HAVEN (Keldon Blackfang, mgr.) DM 71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.) ADM 105 ANDORAK (turn 377): RISEN FROM THE DEAD, etc. (LHI, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.) GREY FOX of A.K.A. (?, mgr.) DM 11 ARUAK CITY (turn 492): BARK of BULLDOGS (Kennelworth, mgr.) (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.) SKYWISE of ELFQUEST (Armalias, mgr.) DM 22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.) (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.) DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.) (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.) LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.) BRAK of THE UNDERWORLD (Proximo, mgr.) DM 71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.) SPY REPORT I can't believe the violence in CALEAM! I still haven't told Mom I'm writing Spyreports. She'd have a cow! Well, here we go... Uncool, SHERWOOD FOREST. I mean 0-0-0 is bad. Will they will be allowed to fight? I say use 'em for training practice! The guys at HERE TO PHOENIX like really pulled together to get a 3-1-0 this turn, moving up by 4. MVP award for ORLANDO? HERE TO PHOENIX's proud of it after beating TUK ADOW and getting 18 points. Talk about yer big time losers! TWISTED SISTER got smashed by MISS PRISS, and lost 14 points! This Duelmaster is like something else! FLIMSY stopped AMEE dead in hers tracks! Is the Duelmaster really being a real snob to his teammates? Don't ask me! Look, you guys stick to fighting, all right? SHERWOOD FOREST was CALEAM's most avoided team. Is there some award for that? Is there some deep dark secret why HEADBANGERS' been avoiding SHERWOOD FOREST so much? Or is it just that they're too scared? Like, is KORIBUS popular, or what? He was challenged the most in all of CALEAM! He's got a 12-36-0, is that good? See if I ever talk to SPLINTER again! KORIBUS was so low when He challenged he. Hhmph! A lotta people lost a lotta money in a lotta bets, when SPLINTER challenged KORIBUS, 28 points below and lost! Send 'im to the Dark Arena! People were asking me did QUEEN PAPAYA REALLY challenge POPPA LODE? (all right, maybe they didn't, but it sounded good!) It wasn't a spectacular fight, or anything, but POPPA LODE wants me to write about it since he lost to QUEEN PAPAYA. Satisfied? MOTHER SUPERIOR must not be a good enough fighter to get in fair fights. She challenged GO-FER. 14 is a big difference. (Well, that's what they tell me.) I thought MOTHER SUPERIOR showed great skill and promise when she bested GO-FER. All right, so I slept through it! Big deal! Man, all these warriors dying and killing each other! Don't you guys ever give it a break? Hey you guys, don't you think your families would like to hear from you? Write! (Or have someone write for you.) Remember, blood on a purple robe may stain. Soak it in cold water, and hand wash. I know how much you like reading this stuff, but I really should stop. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME FLIMSY 4406 11 3 1 123 WARCKERS (362) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -TAOS 4042 12 7 1 122 HERE TO PHOENIX (415) NICKEL 4240 16 18 0 112 ERRATUM (440) KORIBUS 4227 12 36 0 102 GOLDEN CANYON (290) RAZOR BACK 4317 20 10 0 92 WARCKERS (362) CHAMPIONS W L K POINTS TEAM NAME ALBUQUERQUE 4082 15 11 0 86 HERE TO PHOENIX (415) AMEE 4301 17 12 3 84 HEADBANGERS (87) -SAILOR VENUS 4326 15 4 0 78 SHERWOOD FOREST (438) SPLINTER 4439 8 1 0 77 HEADBANGERS (87) BALTIMORE 4043 11 12 0 67 HERE TO PHOENIX (415) CHALLENGER ADEPTS W L K POINTS TEAM NAME ONYX 4409 10 3 0 63 WARCKERS (362) MISS PRISS 4371 11 10 0 57 GOLDEN CANYON (290) -DE DE MAO 4397 7 3 2 57 SHERWOOD FOREST (438) ADEPTS W L K POINTS TEAM NAME -SON OF A GUN 4382 5 2 0 56 IT'S ALL RELATIVE (449) ORLANDO 4131 4 5 0 53 HERE TO PHOENIX (415) -DING-A-LING 471 12 7 2 50 THE BELL SQUAD (74) -JUICEA 4457 3 1 2 49 HOME LIFE (453) -BONG 467 11 10 0 46 THE BELL SQUAD (74) -DONG 470 10 10 2 42 THE BELL SQUAD (74) COLORADO SPRINGS 4265 4 3 1 41 HERE TO PHOENIX (415) TUK ADOW 4395 8 6 0 38 WARCKERS (362) -JAW BREAKER 4454 5 1 0 35 HOME LIFE (453) TWISTED SISTER 4390 4 2 0 34 IT'S ALL RELATIVE (449) CHALLENGER INITIATES W L K POINTS TEAM NAME MOTHER SUPERIOR 4380 5 7 0 33 IT'S ALL RELATIVE (449) -MORAAT 4401 3 0 0 30 RAJHAN'S PRIDE (452) R TO L 4268 4 1 0 29 ERRATUM (440) BOUNCER 4445 4 6 1 28 GOLDEN CANYON (290) -JUMBO SHRIMP 4440 2 3 0 27 HOME LIFE (453) QUEEN PAPAYA 4476 2 1 0 26 HEADBANGERS (87) POPPA LODE 4392 4 12 0 24 GOLDEN CANYON (290) INITIATES W L K POINTS TEAM NAME -YUCKY TUCKY 4460 3 1 0 21 SHERWOOD FOREST (438) -BEAUTY QUEEN 4456 3 1 0 20 HOME LIFE (453) WICK 4267 3 3 0 20 ERRATUM (440) DOOMSDAY 4475 2 1 0 16 HEADBANGERS (87) GO-FER 4444 2 8 0 14 GOLDEN CANYON (290) AXIUM 4264 1 0 0 12 STYGIAN BOATMEN (392) -CLAPPER 3550 1 1 1 6 THE BELL SQUAD (74) HAMMERFALL 4474 1 2 0 5 HEADBANGERS (87) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BING 468 9 11 3 THE BELL SQUAD 74 JUICEA 4457 480 ASHE 4241 5 5 2 ERRATUM 440 SPYMASTER 418 482 NONE GRAVEL 4266 3 3 0 ERRATUM 440 VISITING ORC 404 482 NONE MOUNTAIN TROLL 4385 8 4 1 HEADBANGERS 87 FLIMSY 4406 479 REVENGED PERSONAL ADS Flimsy -- You dog you! -- Amee Sailor Venus -- Man, back to back butt whuppins. Yup, it's gotta hurt! -- Splinter Yucky Tucky -- Now I see how you got the name...blllaaackkkk!! -- Queen Papaya Poppa Lode -- Yup, still lode of skills I see. -- Hammerfall Go-Fer -- Care to go fer another fight? -- Doomsday Papaiz -- What's the matter? Going for the strong silent type look? -- Sablon-O-Vlad Twisted Sister -- (horrified gasp) You're not MY sister! MY sister wouldn't do such a thing! -- Miss Priss P.S. I don't have a sister. Hammerfall -- Us terrain features see lots of hammers. More often than not, we can take it and laugh. -- Poppa Lode Doomsday -- I was just totally terrified by your very NAME. I trembled in my boots, and I was only wearing sandals at the time, so you can TELL how upset I was. -- Go- Fer Juicea -- Hmm, orange...one of my favorites. -- Koribus Jaw Breaker -- (scrawling) I was still using that jaw! -- Bouncer 16 June 2004 Death Fest Begins July 29/DM 59 T-172 "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena exclusively for a period of six months to those Death Fest contestants who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable Award at the conclusion of the Death Fest and those qualifying managers send a New Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other arenas where they have active stables!" Hammer felt a certain sense of satisfaction as he studied the ghoulish grin spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission papers authenticating the arrangement agreed upon by the two parties presiding. "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow Arena with at least 20 New Stables by the Managers who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables managed by the Illis Iron Stable Award Winners that there must be at least 15 stables Active each cycle. That is a fair bargain for the opportunity to battle for the Duelmaster Throne each of those six months before Other New Stables are allowed to enter Delarq Tor." This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 fights out of a possible 75; then for the price of running a stable in a Regular Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow Arena on November 3rd, 2005. Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron Stable Award Winners enough time to be registered with the Gladiatorial Commission; whereupon they would be able to submit a New Team Roll Up to the GC to start a New Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor right out of the gate with the November 3rd 2005 T-1 Debut Opening Round. Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death Fest Designation for which Top Ten Finishers re-name which characters!] Lord Na-Sul could not hide his delight at the prospects of Death being re- delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to the Profits to be made by the local Illis business merchants and surrounding community from the Anticipated Influx into Illis by the Veteran and Newbie Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest. Nor could Hammer conceal his jubilation regarding the Call Across Alistari being Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to Fulfill their Delarq Dueling Destiny! REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to those who write a minimum 15 paragraph Team Spotlight [including Stable Name & Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!] "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in DM 28 LAST WEEK'S FIGHTS ASHE was butchered by SPYMASTER in a 1 minute Dark Arena fight. SPLINTER was devastated by KORIBUS in a 1 minute one-sided Challenge duel. NICKEL viciously subdued RAZOR BACK in a 2 minute veteran's Challenge match. ORLANDO devastated TUK ADOW in a 1 minute one-sided Challenge fight. TWISTED SISTER was demolished by MISS PRISS in a 1 minute Challenge competition. MOTHER SUPERIOR vanquished GO-FER in a 1 minute mismatched Challenge fight. QUEEN PAPAYA overpowered POPPA LODE in a 1 minute mismatched Challenge brawl. DOOMSDAY was savagely defeated by BOUNCER in a 2 minute gruesome Challenge melee. FLIMSY vanquished AMEE in a 1 minute uneven Title duel. ALBUQUERQUE narrowly defeated VIRGINAL CONCUBINE in a popular 3 minute expert's duel. BALTIMORE was luckily beaten by ONYX in a 2 minute gory uneven match. GRAVEL was slain by VISITING ORC in a 1 minute match. COLORADO SPRINGS demolished WICK in a 1 minute bloody mismatched competition. R TO L demolished FRATSFAN NOBLE in a 1 minute mismatched match. HAMMERFALL was overpowered by AXIUM in a 1 minute mismatched conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 6 TOTAL PARRY 19 - 6 - 0 76 | |WALL OF STEEL 5 LUNGING ATTACK 22 - 8 - 4 73 | |PARRY-RIPOSTE 3 PARRY-RIPOSTE 18 - 9 - 0 67 | |LUNGING ATTACK 2 STRIKING ATTACK 26 - 23 - 2 53 | |PARRY-LUNGE 2 SLASHING ATTACK 10 - 14 - 0 42 | |SLASHING ATTACK 2 BASHING ATTACK 6 - 9 - 1 40 | |BASHING ATTACK 2 AIMED BLOW 8 - 14 - 0 36 | |TOTAL PARRY 2 WALL OF STEEL 9 - 17 - 1 35 | |AIMED BLOW 1 PARRY-STRIKE 4 - 9 - 0 31 | |PARRY-STRIKE 1 PARRY-LUNGE 2 - 7 - 0 22 | Turn 482 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 2 - 0 AIMED BLOW 0 - 1 3 STRIKING ATTACK STRIKING ATTACK 4 - 2 PARRY-STRIKE 0 - 1 2 WALL OF STEEL WALL OF STEEL 3 - 2 PARRY-RIPOSTE 0 - 3 2 TOTAL PARRY PARRY-LUNGE 1 - 1 1 BASHING ATTACK SLASHING ATTACK 1 - 1 1 PARRY-RIPOSTE BASHING ATTACK 1 - 1 1 PARRY-LUNGE TOTAL PARRY 1 - 1 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK FLIMSY 4406 11 3 1 123 WARCKERS (362) PARRY-RIPOSTE RAZOR BACK 4317 20 10 0 92 WARCKERS (362) PARRY-LUNGE ALBUQUERQUE 4082 15 11 0 86 HERE TO PHOENIX (415) TOTAL PARRY ONYX 4409 10 3 0 63 WARCKERS (362) SLASHING ATTACK MISS PRISS 4371 11 10 0 57 GOLDEN CANYON (290) AIMED BLOW TUK ADOW 4395 8 6 0 38 WARCKERS (362) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is NICKEL 4240. The most popular warrior this turn was NICKEL 4240. The ten other most popular fighters were BOUNCER 4445, BALTIMORE 4043, ALBUQUERQUE 4082, ORLANDO 4131, MISS PRISS 4371, COLORADO SPRINGS 4265, KORIBUS 4227, MOTHER SUPERIOR 4380, QUEEN PAPAYA 4476, and FLIMSY 4406. The least popular fighter this week was HAMMERFALL 4474. The other ten least popular fighters were WICK 4267, AMEE 4301, DOOMSDAY 4475, POPPA LODE 4392, GO-FER 4444, TWISTED SISTER 4390, TUK ADOW 4395, SPLINTER 4439, ASHE 4241, and GRAVEL 4266.