DUEL 2 NEWSLETTER

Date   : 09/15/2008    Duedate: 09/27/2008

CALEAM ARENA

DM-26    TURN-588

This Weeks Top Honors

THE DUELMASTER IS

DRALION
MENAGERIE (228)
(26-4303) [18-4-0,119]

Chartered Recognition Leader   Unchartered Recognition Leader

DRALION                        POSITION IS EMPTY
MENAGERIE (228)                
(26-4303) [18-4-0,119]         

Popularity Leader              This Weeks Favorite

DRALION                        HOMER WISE
MENAGERIE (228)                MEDAL OF HONOR F7 (481)
(26-4303) [18-4-0,119]         (26-4764) [2-8-0,14]

THE CURRENT TOP TEAM

MENAGERIE (228)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GOLDEN CANYON (290)         47
2. MENAGERIE (228)             42      MEDAL OF HONOR F7 (481)
3. STEEL CRUSADE (477)          0      Unchartered Team
4. ULTRA-VIOLENT (479)          0
5. MEDAL OF HONOR F7 (481)    -18NO MORE PHONE CALLS! (147)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 ULTRA-VIOLENT (479)       48  20  1 70.6   1/ 1 MENAGERIE (228)          12  3 2
 2/ 2 MEDAL OF HONOR F7 (481)   30  16  1 65.2   2- 2 ULTRA-VIOLENT (479)       8  2 0
 3/ 3 MENAGERIE (228)          168  91 11 64.9   3/ 3 MEDAL OF HONOR F7 (481)   7  4 0
 4/ 4 GOLDEN CANYON (290)      642 796 23 44.6   4/ 4 GOLDEN CANYON (290)       4 11 1
 5- 5 STEEL CRUSADE (477)      156 207  8 43.0   5- 5 STEEL CRUSADE (477)       1  7 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #14 ]H[ + ---:--- + ]H[ +

Andor:

     Herlas glanced at the assassins out of the corner of his eye.  The one in silk
had a slight smile; the one who looked like a peasant had no expression at all.  Both
were staying close, right on the edge of earshot distance, as in "maybe they can hear
what we say, and maybe not."  If he had been Korneth, the Zensovian would have picked
the assassins with the best hearing he could find and had them at just such a
distance.  After all, they'd been trained to double as spies in the old days when the
kings of Andoria had protected their guild.  Which meant no talking private with
Fireblade during the rest of this parade.  And would the assassins keep with them
afterward?  If Korneth's trust in him had fallen that far, Herlas figured it might be
time to put his ultimate contingency plan into motion.
     He slid his glance toward the redhaired Lady Knight riding beside him.  She
raised an eyebrow, then glanced toward the assassins and shook her head slightly.
What, did she think him such a fool that he would talk where he could be overheard?
He reined in annoyance.  He'd been a big enough fool over this business already, why
might she not fear he would continue so?  Why was it the only interesting women he'd
met could see that he was a fool and a blackguard?  It was enough to depress a man.
     The parade which had seemed endless looped back to the palace and ended.  Lady
Knight Fireblade made another tiny, cryptic gesture and just... rode off!  What did
she mean by it?  Why did he care?  He'd been playing out a lone hand so far, why did
he suddenly yearn for an ally?  Herlas shook his head, hoping to shake out strange
notions, glanced at his assassin shadows, and rode toward the lodge on the edge of
the palace grounds where he was currently living.
                    *****     ***     *****     ***     *****
     Crystal Fireblade knocked on his door just after full dark.  The front door, and
she knocked openly.  Herlas looked past her gray-cloaked form into the rainy
darkness, then nodded.  "Did anyone follow you?"
     "I think not, though it's difficult to be sure."  She shrugged out of the cloak
which had concealed her mail, the hood that had covered her flame-colored hair.  "We
must take action of some kind, and soon," she said.  "You know that."  At his nod,
she went on, "Have you thought what kind of action?  The lost king must be replaced,
and this Korneth of Sengir must be eliminated.  But who the first, how the second?"
     "Alonj of Fratsfa for the first," Herlas said.  He indicated two chairs drawn up
to his fire, welcome on this wet night.  The Convincians will accept him as a
legitimate ruler, the Fratsfan will accept no one else.  The Baron of Ardivent is too
far away, and nobody knows which way the Clanholds of the Aruaki will go these days,
they are too disorganized within themselves."
     "Raltumas?"
     "Not of immediate concern.  The defection of Aradi has weakened them, and they
were never as coherent as other parts of the League."
     "And what of Korneth?  He will block any attempt to put Alonj--or anyone other
than himself--on the throne.  It is my feeling that he will be hard to dispose of."
     "Mine, too.  There were those assassins early today, a rather pointed message, I
thought."
     "Yes.  Where are they now?"  Fireblade glanced around as though she expected to
see them in some corner of the room.
     Herlas smiled.  "Posted in quite likely places, watching intently and seeing...
very little.  Bats or whatever moves around at night.  If those two are all Korneth
set to watching me, as I hope because he can't have many at his call yet, then we are
safe enough for now.  Later... probably not."
     Crystal Fireblade frowned.  "Should we leave Andor, get to where he can't spy on
us, do you think?"
     The magician got up and began pacing, tapping his fingers against each other
behind his back.  After several minutes, he said, "No, I don't think so.  True, we're
at risk of spying if we remain here, but once we move away from the center of the
action, we would need to find spies ourselves or lose touch with what's going on.  My
feeling is that we need to know what is going on here, at least until we've dealt
with Korneth."
     "I take your point, but what about Alonj of Fratsfa?  Not only do we--or
someone--have to tell him that he must take over governance of the League, he must be
protected.  Korneth is surely as able as we are to see that Alonj is the obvious
replacement for the vanished king."
     Herlas barked a laugh.  "Have you met Alonj's Adantri wife?  I have, and I would
not want to be an assassin trying to get past her!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 300): ZIP of Z GLADIATORS (Mr. Zee, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 601): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 590): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 300): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 601): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 590): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Much has changed in CALEAM since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  What's with KETTELMAN?  He 
actually beat MEDAL OF HONOR F7's HARRY MICHAEL, and walked away with 28 more points 
from the fight.  Major screwup at MENAGERIE.  JEREMY lost 9 points to SHORT ORDER 
JOE.  Some new strategies, perhaps?  Maybe JEREMY will provide more easy wins...  
SUZETTE CREPPAY was reminded on the sands why DRALION is Duelmaster.  Wouldn't it be 
nice to have live subjects to practice on?  I hear some team is looking into the uses 
of convicted prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  
CALEAM thinks STEEL CRUSADE and their 156-207-8 is too much!  If at first you don't 
succeed, give up...  The bums at MENAGERIE couldn't face the challenges from STEEL 
CRUSADE!  No excuse for that!   
     Warriors of CALEAM unite.  You have only your games to lose!  Death is no 
stranger to a warrior.  MEDAL OF HONOR F7's HARRY MICHAEL led a good life before 
leaving CALEAM.  Many would be proud to leave behind a 6-4-0.  Better to die a quick 
death in the prime of life than to endure an eternity of constant pain, eternal 
boredom...  Does MEDAL OF HONOR F7 agree?  Many a warrior has met his fate in a 
hungover stupor.  You young rapscallions, take note!   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DRALION 4303                 18   4  0   119       MENAGERIE (228)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-SOLDIER 22 4768               8   0  0    79       MEDAL OF HONOR F7 (481)
 SUZETTE CREPPAY 4746         16   8  1    75       GOLDEN CANYON (290)
-HERSHEL WILLIAMS 4767         7   1  1    70       MEDAL OF HONOR F7 (481)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 KETTELMAN 4749                9   9  1    66       GOLDEN CANYON (290)
-KNEE BREAKER 4770             6   2  0    66       ULTRA-VIOLENT (479)
 SHORT ORDER JOE 4745         13  14  0    61       GOLDEN CANYON (290)
 SOLDIER 23 4765               7   3  0    58       MEDAL OF HONOR F7 (481)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-GUT BUSTER 4750              10   4  0    56       ULTRA-VIOLENT (479)
-FLESH FLAYER 4751            10   4  1    51       ULTRA-VIOLENT (479)
-HEART BREAKER 4752           10   4  0    46       ULTRA-VIOLENT (479)
 COROT TORO 4743               8  22  0    46       GOLDEN CANYON (290)
 JEREMY 4774                   5   2  1    38       MENAGERIE (228)
-DINK GRUNTLING 4748           8  10  0    34       STEEL CRUSADE (477)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CNUT CNUKLZ 4747              6  13  1    33       STEEL CRUSADE (477)
-DEATH RATTLE 4773             4   3  0    27       ULTRA-VIOLENT (479)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SPITZIN 4772                  5   4  0    23       GOLDEN CANYON (290)
 FALLEN 4781                   3   0  1    20       MENAGERIE (228)
 AMARANTH 4784                 1   0  1    16       MENAGERIE (228)
 WHISPER 4785                  1   0  0    15       MENAGERIE (228)
 HOMER WISE 4764               2   8  0    14       MEDAL OF HONOR F7 (481)
-SPLENDORA GRASS 4779          1   0  1    14       STEEL CRUSADE (477)
-ANANIAS KIBBLE 4775           0   3  0     3       STEEL CRUSADE (477)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
POLITE BEGGAR           0  0 0                      AMARANTH 4784         588  NONE
HARRY MICHAEL 4766      6  4 0 MEDAL OF HONOR F 481 KETTELMAN 4749        588   
PORTIA CONTROL 4776     0  1 0 STEEL CRUSADE 477    FALLEN 4781           586   

                                     PERSONAL ADS

Heart Breaker -- Ooooh, yeah, you are that!  Stronger than a pint of heavy cream and
a half a pound of butter.  I figure we've got to get you color-draped.  With the
right colors and clothes, you could break more than hearts, just from people seeing
you across a crowded room, as they say. -- Corot Toro

Alegria -- I'll do a special, crepes Alegria.  A vanilla sauce--wait, don't curl your
lip yet, vanilla can be subtle and sophisticated with the right spices!  Maybe
cinnamon, but that's so obvious, I hesitate.  Nutmeg, to be sure.  Some people might
suggest anise, and striking effects can be achieved with it, but I've never really
cared for anise.  Well, maybe in a viscochi, but I had something more tender in mind.
Let me think about this.  Feel free to offer an opinion. -- Suzette Creppay
P.S.  As you see, the Commission wanted us to have a last go-round together.

Harry Michael -- Beer and a burger?  Sure, I can do that.  I suppose you don't want
my special sauce on that burger, do you?  Nah, I didn't think so.  I can see you're a
plain man.  Mustard, catsup, pickle?  Just ask, pay, and it's yours. -- Short Order
Joe

Flesh Flayer -- The trouble with the "skinless, boneless" meats is they lose a lot of
their flavor when you get rid of the skin with its fat and the bones with their
marrow.  Sure, you can add stuff back to cover it up, but what the heck, who needs
Textured Animal Protein when you can get real meat?  Chicken with skin and bones,
stewed until it's falling apart, beef or pork with a marbling of fat, roasted in a
slow kettle until you could cut it with a sharp look, that's the way to go. --
Kettelman

Death Rattle -- Well, the pastry cases with sugared nuts do rattle a little, and I
think I've got the design worked out to make them look like skulls.  Well, a little
bit like skulls.  So they're all set for the Day of the Dead.  But in the mean time,
I'm going to forego rattling.  Mostly stuff just seems stale. -- Sptizin

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

JEREMY was devastated by SHORT ORDER JOE in a 1 minute mismatched Challenge fight.
FALLEN unbelievably bested HOMER WISE in a 2 minute gruesome Challenge battle.
DRALION demolished SUZETTE CREPPAY in a 1 minute uneven Title fight.
HARRY MICHAEL was butchered by KETTELMAN in a 1 minute gory one-sided contest.
SOLDIER 23 demolished COROT TORO in a 1 minute mismatched competition.
SPITZIN won victory over CULT MEMBER in a 1 minute fight.
AMARANTH butchered POLITE BEGGAR in a 1 minute mismatched match.
WHISPER handily defeated POLITE BEGGAR in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         SLASHING ATTACK    1 -   0 -  0     100  |
|WALL OF STEEL                    3         AIMED BLOW        15 -   3 -  2      83  |
|STRIKING ATTACK                  2         BASHING ATTACK     7 -   4 -  1      64  |
|SLASHING ATTACK                  1         LUNGING ATTACK    40 -  29 -  2      58  |
|AIMED BLOW                       1         STRIKING ATTACK   19 -  14 -  1      58  |
|PARRY-LUNGE                      1         PARRY-LUNGE       11 -  13 -  0      46  |
|PARRY-STRIKE                     0         TOTAL PARRY        6 -   9 -  0      40  |
|PARRY-RIPOSTE                    0         WALL OF STEEL     15 -  23 -  1      39  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 588 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     AIMED BLOW         0 -  1         3  STRIKING ATTACK
STRIKING ATTACK    2 -  0     PARRY-LUNGE        0 -  1         3  WALL OF STEEL  
WALL OF STEEL      2 -  1     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
LUNGING ATTACK     3 -  2     PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
                              BASHING ATTACK     0 -  0         1  BASHING ATTACK 
                              TOTAL PARRY        0 -  0         1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  DRALION 4303               18   4  0  119 MENAGERIE (228)
WALL OF STEEL    SUZETTE CREPPAY 4746       16   8  1   75 GOLDEN CANYON (290)
LUNGING ATTACK   SOLDIER 23 4765             7   3  0   58 MEDAL OF HONOR F7 (481)
AIMED BLOW       JEREMY 4774                 5   2  1   38 MENAGERIE (228)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DRALION 4303.  The most popular warrior this turn 
was HOMER WISE 4764.  The ten other most popular fighters were DRALION 4303, SOLDIER 
23 4765, FALLEN 4781, KETTELMAN 4749, SPITZIN 4772, WHISPER 4785, SHORT ORDER JOE 
4745, AMARANTH 4784, JEREMY 4774, and SUZETTE CREPPAY 4746.

The least popular fighter this week was COROT TORO 4743.  The other ten least popular 
fighters were HARRY MICHAEL 4766, SUZETTE CREPPAY 4746, JEREMY 4774, AMARANTH 4784, 
SHORT ORDER JOE 4745, WHISPER 4785, SPITZIN 4772, KETTELMAN 4749, FALLEN 4781, and 
SOLDIER 23 4765.

The following warriors will travel to AD after next turn:

DRALION (26-4303) MENAGERIE (228)