Date   : 08/13/2012    Duedate: 08/25/2012


DM-26    TURN-685

This Weeks Top Honors


(26-4881) [21-14-2,117]

Chartered Recognition Leader   Unchartered Recognition Leader

BETTEY DECKER                  COBRA
GOLDEN CANYON (290)            SERPENTS HOLD (488)
(26-4881) [21-14-2,117]        (26-4936) [5-0-0,61]

Popularity Leader              This Weeks Favorite

BETTY FOURS                    MISS CATTY
GOLDEN CANYON (290)            GOLDEN CANYON (290)
(26-4899) [18-10-0,108]        (26-4927) [12-7-0,62]



Team Name                  Point Gain  Chartered Team
1. SERPENTS HOLD (488)         29
2. GOLDEN CANYON (290)         18      WRATHMEN (492)
3. WRATHMEN (492)              11      Unchartered Team

                                       SERPENTS HOLD (488)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 WRATHMEN (492)            33  16  1 67.3   1/ 1 WRATHMEN (492)            8  7 0
 2/ 3*SERPENTS HOLD (488)       13  11  0 54.2   2/ 2 GOLDEN CANYON (290)       8  7 0
 3/ 4 GOLDEN CANYON (290)      915 %1000 34 47.8   3/ 3*SERPENTS HOLD (488)       5  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                        6 Months Ago -- The Eastern Deserts

     The battlefield was shrouded in darkness, save for the torches carried by a
number of the soldiers and several magical orbs of light, which circled above lazily
at the command of the wizards.  The engagement had been a short one, as three huge,
lumbering Phase Dragons burst from the nearby caverns and ran straight into the fully
prepared army.  The archers took a savage toll on the beasts before the elite
gladiators charged in to finish the fray.  As the soldiers cleared the massive bodies
from the cavern mouth a small group of hooded men gathered a short distance away.
     "There is no question about it.  These are creatures from the Kaikwok Gate."
said Rillion, thoughtfully stroking his short beard. "I just don't understand how
they are accessing our world again despite the gate being completely sealed."
     Alongside the mage, the manager known as The Greek Guy sharpened a gleaming
battle axe.  "The Dark One said something about a rift or tear.  I'm not really up on
Gate Metaphysics, Rill.  All I know is they're here and they shouldn't be."
     "Managerr said they wouldn't be gone long." Added Rascally Rabbit, looking far
more sinister than his manager name implied, "and that we needed to hold this area
until they got back.  So that's what we need to do."
     One of the scouts shouted a brief warning and the soldiers assumed battle
formation once more.  The three arena managers stepped back behind a shield thrown up
by Rillion and prepared for a second engagement.  Within a moment, a snarling wave of
Jaguar warriors erupted from the cavern, pouring out toward the soldiers.
     The Greek Guy took the point and motioned to the troops.  "Move to engage!  Form
up!  Initiate Shield Wall!  Archers, volley fire!"
     A cloud of enchanted arrows hissed into the night, and then descended to shower
death upon the charging Jaguar warriors.  Scores of the beast men went down under the
fire but it was just a small fraction of their overall numbers.  Within a moment the
first ranks of the jaguars leapt upon the prepared troops, tearing and rending with
their razor sharp talons and fangs.  Despite the massive numbers, the shield wall
held, and the gate beasts seemed to be taking the worst of the exchange.  After a
moment, however, the Jaguar Warriors found some holes in the ranks and burst through,
creating havoc amongst the defenders.
     "Second line-- advance!  First line-- fall back!"
     The first defensive line fell back in an organized retreat, while a second wave
of defenders moved up.  Within a moment, they formed up to from a second defensive
line, while those formerly in the front line moved back to regroup.  At the same
time, another wave of arrows showered from the sky and cut down the confused Jaguar
     "We learned a lot from the first Gate incursion." Rillion commented to RR.  "The
Jaguar Warriors can be a terror one on one, but they don't fight well in organized
battles.  Those enchanted arrows help a lot, too.  One shot, one kill."
     Despite the confident words, the Jaguars were inflicting a savage toll on the
soldiers.  It was true, that the majority of the troops were gladiators and former
gladiators who were now protected by immortality magic, but still if they were
consumed by the Gate monsters, there would be no return.  As the battle raged, it
became clear that there were too many Jaguar warriors for the small army to defeat.
Rillion flicked his staff and sent a fireball into the Jaguar's flank.  It erupted
into a flaming explosion of heat and pressure, sending scores of the beast men
flying.  As he did so, the Rabbit gathered a nearby troop and rushed to cut off a
Jaguar offensive.
     The Greek Guy motioned for the trumpeters to sound the retreat.  "Back up the
hill!  Form defensive units.  Skirmishers forward to slow the advance."
     "This is not going well." Rillion commented as he blasted away a row of Jaguars
with a bolt of lightning.
     As he prepared a second bolt, he noticed a large vortex opening nearby.  A
travelling Gate was being opened.  Which meant either more Jaguars, or...?
     A second small army of heavily armored gladiator-soldiers appeared.  At their 
head rode Managerr, on a white stallion, and the Dark One, on his black gelding.
They motioned and their warriors charged into the Jaguar Warriors flank.  The numbers
now more even, the first army charged down the hill.  Within minutes the Jaguar
forces were destroyed.  Only a handful survived to flee back into the cavern.
     "Good timing."  Rascally Rabbit chuckled, his eyebrow arched, "You couldn't have
arrived just a touch sooner?"
     "It took us a while to scout out the ruins of our old training grounds on the
other side of the Kaikwok Gate." Managerr responded, "We stopped by to gather the
second division, as we thought we might need the manpower.  Apparently we were right.
The other side of the old Gate is completely empty.  They are all gone."
     "Gone?  There were millions of beings on that world.  You're telling me that
they're all gone?"
     The Dark One waved his staff and a vision of the Kaikwok Gate world appeared.
It was decimated.  Forests burned and blasted, temples shattered, riverbeds and lakes
dried up and shriveled.  "As he said.  All gone.  We detected residual magic.  Gate
magic.  I am not certain if it was left from an invader that came, exterminated that
world and enslaved what was left of the population or possibly the denizens of that
world developed Gate travel on its own and departed a dying world.  We have no way of
knowing which is the case."
     The Greek Guy received a message from one of the army runners, read it quickly
and motioned to his fellows.  "The engineers are ready."
     He motioned to a figure high up on the cliffside above the cave.  In a moment, a
thunderous explosion shook the ground.  Instantly a shower of boulders, shards of
stone and dirt rained down, burying the cavern opening under half the mountainside.
     Rillion nodded.  "That will do for this Gate access, but I expect there will be

           Three Months Ago -- The Dark Citadel -- Isle of of the Eye

     The Brotherhood of the Blade sat around the titanic obsidian table where they
often planned and plotted together.  This occasion was more serious, however, than
their usual debates over gladiatorial tactics and battle plans.  They were instead
embroiled in a lengthy discourse regarding the ongoing Gate incursions that had been
     "Sheila and her mage council can't figure out how to stop it." Managerr noted.
     "Sheila?"  The Greek Guy chuckled, "First name basis now, are we?"
     Managerr smirked at him.  "They can close the Gate opening when they find it,
but then another one opens somewhere else within a few days.  At some point they are
going to get access in a remote area and we won't find it in time.  If they can move
in a large force, it will be next to impossible to beat them back and close the
access.  It will be a mess."
     "And we still have no idea who is behind this and what's going on." Rillion
     "What we do know is that we don't have enough days in the week to keep running
around closing gates and fighting battles.  We're shorthanded.  Zalgor's missing in
action and Caesar is off-world fighting wars of his own.  Without their forces it's
even worse."  Rascally Rabbit shuffled through his roster.  "I've lost 15% of my
personal troops and I know you all have suffered losses as well."
     Managerr agreed.  "We're definitely short on members.  Mad Max and Tig Toad are
retired.  With Zalgor inactive and Caesar battling Picts or whatnot, we are at five
members.  Just barely enough in normal times and way short in these times."
     "We need to recruit some new members." The Greek Guy stated.  "We have a
tournament coming up and can talk to some managers there.  We need to find those who
are like-minded and who would get along with the rest of us, which is not always
     "Agreed." said the Dark One from beneath his cowl, "We can then announce our new
members.  We need more men and more troops.  I think we all have some candidates in
mind.  First, they must have no other allegiances.  Second, they must have the
martial knowledge we expect from our members.  And, the Greek Guy mentioned, they
have to be able to deal with us."

                        Present Day -- the Isle of the Eye
     One of the arena scribes rushed into the GC headquarters.  "We need 100 runners
to travel to every city in the land.  We're being paid 1,000 gold sovereigns to get
the news out!"
     "What news?"
     "The Brotherhood of the Blade is expanding!!  Here is the announcement!"
              *****                   *****                   *****
     Hear Ye!  Hear Ye!  The Brotherhood of the Blade has chosen to add the following
new members to our ranks.  Effective immediately, the following managers have been
offered and have accepted membership to the Brotherhood:

May their successes be great and their victories many under our banner!

     Officially -- Managerr -- Grand High Moose of the Brotrotherhood of the Blade

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 351): IMA SLAYER of YOU PAY I SLAY (Khisanth, mgr.)
 DM  11 ARUAK CITY (turn 704): SLARTIBARTFAST of THE HITCHHIKERS (Deep Thought, mgr.)
 DM  14 TOBIR (turn 703): FAITH of ZOMBIE SQUAD (Khisanth, mgr.)
 DM  22 SOLVEN (turn 688): ROMO of SERPENTS HOLD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 691): JOBERT DONNER of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 687): VOLDEMORT of SAY MY NAME (Howlin' Wolf, mgr.)
 DM  26 CALEAM (turn 684): BETTEY DECKER of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 685): PROFESSOR PUTT of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 649): PRINCESS BUBBLEGUM of ADVENTURE TIME 2 (Muffin Man, mgr.)
                                                          (Assurnasirbanipal, mgr.)
 DM  52 FRATSFA (turn 299): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 531): KUNG PAO KOLACTAN of SHEWISH BUFFET (One Armed Bandit)
 DM  71 KYR'TERR (turn 252): B'ZIADUL of WRATHMEN XIV (Kharadmon, mgr.)
ADM 105 ANDORAK (turn 589): GAMBIT of ZOMBIE SQUAD (Khisanth, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 351): YOU PAY I SLAY (Khisanth, mgr.)
 DM  11 ARUAK CITY (turn 704): THE HITCHHIKERS (Deep Thought, mgr.)
 DM  14 TOBIR (turn 703): THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 688): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 691): TRIBE (Howlin' Wolf, mgr.)
 DM  25 LYRATILAN (turn 687): SAY MY NAME (Howlin' Wolf, mgr.)
 DM  26 CALEAM (turn 684): WRATHMEN (Kharadmon, mgr.)
 DM  30 IAYE (turn 685): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 649): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 646): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 637): BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 299): WAH CHING (Pec Killer, mgr.)
 DM  63 AMEN-TEI (turn 531): WRATHMEN (Kharadmon, mgr.)
 DM  71 KYR'TERR (turn 252): ARENAS III (Kharadmon?, mgr.)
ADM 105 ANDORAK (turn 589): NO-HALF STEPPING (?, mgr.)

                                   Recent Graduates
 DM  11 ARUAK CITY (turn 703): SEVEN WIT of WRATHMEN DM 20 (Kharadmon, mgr.)
 DM  14 TOBIR (turn 703): FAITH of ZOMBIE SQUAD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 690): WWC of WRESTLING (Sherlock, mgr.)
 DM  41 KATI-TEI (turn 645): CIRCE of LADY OF THE MOON (LHI, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     M. Chardinee.  Hmm.  I never did care much for the leafy greens, though I
suppose they have their place.  It just is not in MY cooking.

                                   Bettey Decker

                                      SPY REPORT

     I was going on vacation, see?  Surf, sun...  But what do those bums say?  "Hit 
the road, Debby Tonte.  CALEAM needs a spyreport."  Oh, well.  MVP award for MEYSIN?  
WRATHMEN's proud of him after beating RISELLA PILAF and getting 14 points.  Talk 
about yer major upsets!  EGLANTINE NOGS' match with COBRA cost her a loss of 6 
points!  Don't you think the Duelmaster is being unfair?  I think BETTEY DECKER 
should let AERYN be Duelmaster for a while, without fighting about it.  Is the 
Duelmaster really being a real snob to his teammates?  Don't ask me!   
     So just why would someone becomes a warrior anyway?  It can't be for these 
really neat Spyreports can it?   
     Man, all these warriors dying and killing each other!  Don't you guys ever give 
it a break?  Fight, fight, fight.  Is that all you guys can do?   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I gotta leave.  CALEAM is like such a dump, and you guys smell too much!  Its 
been really albendranius!  Later, guys-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BETTEY DECKER 4881           21  14  2   117       GOLDEN CANYON (290)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BETTY FOURS 4899             18  10  0   108       GOLDEN CANYON (290)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 AERYN 4963                    8   2  1    76       WRATHMEN (492)
 DENAI 4962                    7   3  0    76       WRATHMEN (492)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MISS CATTY 4927              12   7  0    62       GOLDEN CANYON (290)
 COBRA 4936                    5   0  0    61       SERPENTS HOLD (488)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SCALES 4934                   4   0  0    56       SERPENTS HOLD (488)
 RISELLA PILAF 4909           10  15  2    47       GOLDEN CANYON (290)
 MEYSIN 4960                   7   3  0    45       WRATHMEN (492)
 RECOIL 4937                   4   1  0    45       SERPENTS HOLD (488)
 EGLANTINE NOGS 4933           7  10  0    38       GOLDEN CANYON (290)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 JI 4959                       7   3  0    26       WRATHMEN (492)
 KATRYNA 4961                  4   5  0    24       WRATHMEN (492)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BYE 4973                0  1 0 SERPENTS HOLD 488    BANDIT PRINCE         685  NONE
SEE YA 4974             0  1 0 SERPENTS HOLD 488    ARENAMASTER TOHR      685  NONE

                                     PERSONAL ADS

Miss Catty -- That was surprising. -- Aeryn

Khalhums Dwarf -- You seem to be a little more skilled then most of the other
standbys. -- Denai

     I have to be.  It takes great skill to be identified as a dwarf when I'm not
     one. -- Tompot Steelclaw, Khalhums Dwarf

Eglentine Nogs -- *sigh*  Looks to be a looong and winding road I'm traveling... --

     But the scenery is good.

Scales -- Outmatched and outclassed, but thanks for the skills. -- Meysin

Cobra -- What he said except for the skills part. -- Katryna

Denai -- You're welcome. -- Risella Pilaf

The Khalhums sorta-Dwarf was trying to get into my cookie jar without ASKING.  I
figure that makes him fair game. -- Betty Fours

Aeryn -- You're just jealous, I can tell.  Just because *my* personal female
attributes are more, um, more than yours!  Ha! -- Miss Catty

Ji -- You probably shouldn't have taken the extra nog, though it's okay on a winter's
night.  Just not a good decision before entering the arena. -- Eglantine Nogs
P.S.  It's the nutmeg, you know.  Calming.

Recoil -- I don't know what you DID to that casserole, but don't do it again! --
Risella Pilaf

                                  LAST WEEK'S FIGHTS

SEE YA was butchered by ARENAMASTER TOHREHN in a 1 minute Dark Arena fight.
BYE was butchered by BANDIT PRINCE in a 1 minute Dark Arena duel.
BETTEY DECKER demolished AERYN in a 1 minute one-sided Title melee.
BETTY FOURS overpowered DENAI in a 1 minute mismatched duel.
MISS CATTY bested RECOIL in a 2 minute fight.
COBRA overpowered EGLANTINE NOGS in a 1 minute mismatched match.
RISELLA PILAF was bested by MEYSIN in a 2 minute gory duel.
SCALES devastated KATRYNA in a 1 minute mismatched match.
JI overcame TRUSTWORTHY SCRIBE in a 1 minute fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  4         AIMED BLOW        17 -   4 -  0      81  |
|PARRY-RIPOSTE                    4         PARRY-LUNGE        8 -   2 -  1      80  |
|AIMED BLOW                       2         SLASHING ATTACK    4 -   1 -  0      80  |
|BASHING ATTACK                   2         LUNGING ATTACK     9 -   5 -  0      64  |
|LUNGING ATTACK                   1         BASHING ATTACK    11 -   9 -  0      55  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE     17 -  16 -  0      52  |
|PARRY-LUNGE                      1         STRIKING ATTACK   11 -  14 -  0      44  |
|PARRY-STRIKE                     0         TOTAL PARRY        0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-STRIKE       0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 685 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-RIPOSTE      1 -  3         3  PARRY-RIPOSTE  
LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  1         2  STRIKING ATTACK
SLASHING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
STRIKING ATTACK    2 -  2     BASHING ATTACK     0 -  2         1  PARRY-LUNGE    
                              TOTAL PARRY        0 -  0         1  SLASHING ATTACK
                              WALL OF STEEL      0 -  0         1  AIMED BLOW     
                                                                1  LUNGING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  BETTEY DECKER 4881         21  14  2  117 GOLDEN CANYON (290)
PARRY-RIPOSTE    BETTY FOURS 4899           18  10  0  108 GOLDEN CANYON (290)
PARRY-LUNGE      AERYN 4963                  8   2  1   76 WRATHMEN (492)
BASHING ATTACK   DENAI 4962                  7   3  0   76 WRATHMEN (492)
SLASHING ATTACK  COBRA 4936                  5   0  0   61 SERPENTS HOLD (488)
AIMED BLOW       SCALES 4934                 4   0  0   56 SERPENTS HOLD (488)
LUNGING ATTACK   MEYSIN 4960                 7   3  0   45 WRATHMEN (492)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BETTY FOURS 4899.  The most popular warrior this 
turn was MISS CATTY 4927.  The ten other most popular fighters were MEYSIN 4960, 
BETTEY DECKER 4881, BETTY FOURS 4899, SCALES 4934, JI 4959, DENAI 4962, RECOIL 4937, 
COBRA 4936, RISELLA PILAF 4909, and SEE YA 4974.

The least popular fighter this week was KATRYNA 4961.  The other ten least popular 
fighters were EGLANTINE NOGS 4933, AERYN 4963, BYE 4973, SEE YA 4974, RISELLA PILAF 
4909, COBRA 4936, RECOIL 4937, DENAI 4962, JI 4959, and SCALES 4934.