Date   : 07/01/2013    Duedate: 07/13/2013


DM-26    TURN-708

This Weeks Top Honors


(26-4975) [11-1-0,119]

Chartered Recognition Leader   Unchartered Recognition Leader

IMAGINATION                    ELRIL
(26-4975) [11-1-0,119]         (26-5034) [0-1-0,4]

Popularity Leader              This Weeks Favorite

MISS CATTY                     ELRIL
GOLDEN CANYON (290)            JADE ORDER (497)
(26-4927) [21-21-0,84]         (26-5034) [0-1-0,4]



Team Name                  Point Gain  Chartered Team
1. DOC LEGRAND'S LAB (475)     45
2. VCU COLLEGE RADIO (494)      5      SERPENTS HOLD (488)
3. JADE ORDER (497)             4      Unchartered Team
4. SERPENTS HOLD (488)         -2
5. GOLDEN CANYON (290)        -10      JADE ORDER (497)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 SERPENTS HOLD (488)       73  44  2 62.4   1/ 3 DOC LEGRAND'S LAB (475)  10  5 0
 2/ 2 DOC LEGRAND'S LAB (475)   62  49  2 55.9   2/ 1 SERPENTS HOLD (488)       8  6 0
 3/ 3 VCU COLLEGE RADIO (494)   20  18  0 52.6   3/ 2 GOLDEN CANYON (290)       7  8 0
 4/ 4 GOLDEN CANYON (290)      967 %1063 35 47.6   4/ 4 VCU COLLEGE RADIO (494)   3  2 0
 5/ 0*JADE ORDER (497)           0   1  0  0.0   5/ 0*JADE ORDER (497)          0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 362): ALAMO of SMITHSONIAN (Curator, mgr.)
 DM  11 ARUAK CITY (turn 727): HONEY BOO BOO of REALITY TV (Mannequin, mgr.)
 DM  14 TOBIR (turn 726): ANEGATIVE of BLOOD BANK INC. (?, mgr.)
 DM  22 SOLVEN (turn 711): IN THE BUSHES of B. B. NEWSBOY (Assurnasirbanipal, mgr.)
 DM  24 ZORPUNT (turn 714): CHILI CON CARNAGE of SHEWISH BUFFET (One Armed Bandit)
 DM  25 LYRATILAN (turn 710): WYANADA ZOAR of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 707): RISELLA PILAF of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 708): PARANOID PETE of WRATHMEN Z (Kharadmon, mgr.)
 DM  40 ZENSU (turn 672): MORK CALLING ORSON of CSU COLLEGE RADIO (Floyd, mgr.)
 DM  41 KATI-TEI (turn 669): DIANA of LADY OF THE MOON (LHI, mgr)
 DM  46 ARDIVENT (turn 660): CLARA ROSE of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 310): PETULANT PANSY of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 554): WALKING TROUBLE of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 264): SEAM of ARENAS III (Khradmon, mgr.)
ADM 105 ANDORAK (turn 612): KHRISTOPHER of WRATHMEN (Kharadmon, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 362): PEASANT REBELLION (Nomad, mgr.)
 DM  11 ARUAK CITY (turn 727): FURRY FURY (Grimm, mgr.)
 DM  14 TOBIR (turn 726): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 711): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 714): MEDAL OF HONOR Z3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 710): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 707): SERPENTS HOLD (Khisanth, mgr.)
 DM  30 IAYE (turn 708): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 672): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 669): LADY OF THE MOON (LHI, mgr.)
 DM  46 ARDIVENT (turn 660): BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 310): DRAGONS GUARD II (Khisanth, mgr.)
 DM  63 AMEN-TEI (turn 554): THE FINAL FIVE (?, mgr.)
 DM  71 KYR'TERR (turn 264): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 612): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
 DM  11 ARUAK CITY (turn 727): TINY MEERKAT of FURRY FURY (Grimm, mgr.)
 DM  14 TOBIR (turn 725): VORTEX of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 710): BORT of WE BE WAR FLAILS (The Muffin Man, mgr.)
 DM  30 IAYE (turn 707): GENTLEMAN JACK of ALL JACKED UP (Pat Sajak, mgr.)
                         JACK TRIPER of ALL JACKED UP (Pat Sajak, mgr.)
 DM  40 ZENSU (turn 672): CASSIE DONNE of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 669): DIANA of LADY OF THE MOON (LHI, mgr)
 DM  52 FRATSFA (turn 309): GLOATING GARDENIA of FLOWER GIRLS (Lady Fern, mgr.)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to CALEAM once again!  Bein' on top is great while it lasts, 
SERPENTS HOLD.  But how many friends do you have now?  I can barely restrain my 
enthusiam for VCU COLLEGE RADIO's outstanding member, Duelmaster IMAGINATION.  
Wouldn't it be nice to have live subjects to practice on?  I hear some team is 
looking into the uses of convicted prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  
CALEAM thinks SERPENTS HOLD and their 73-44-2 is too much!  If at first you don't 
succeed, give up...  Management must be dealin', as the boys at DOC LEGRAND'S LAB 
ain't reelin'!  SERPENTS HOLD's mad!  How well I know the feeling of being the most 
challenged warrior, APPELONIA!  Don't make idle boasts, they may come back to haunt 
you.  APPELONIA didn't quite know what to make of a challenge she received from 
KOMODO DRAGON of DOC LEGRAND'S LAB, who is 21 points below her.  KOMODO DRAGON 
perhaps got his just desserts, seeing as he defeated APPELONIA and ended up with 51 
recognition points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  Are 
you as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 IMAGINATION 4975             11   1  0   119       VCU COLLEGE RADIO (494)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 RISELLA PILAF 4909           18  30  3    91       GOLDEN CANYON (290)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FLEX 5008                     9   3  0    89       SERPENTS HOLD (488)
 SPECKLED GECKO 4711          12  12  1    86       DOC LEGRAND'S LAB (475)
 MISS CATTY 4927              21  21  0    84       GOLDEN CANYON (290)
 EGLANTINE NOGS 4933          19  21  0    80       GOLDEN CANYON (290)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SHIV 5006                     8   5  1    64       SERPENTS HOLD (488)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BASTION 4977                  5   4  0    54       VCU COLLEGE RADIO (494)
 KOMODO DRAGON 4742            7   6  1    51       DOC LEGRAND'S LAB (475)
 SOURDOUGH SAM 4991            9   8  0    45       GOLDEN CANYON (290)
-GO HEELS! 4986                4   2  0    45       VCU COLLEGE RADIO (494)
 LAVINE 5018                   4   2  0    43       SERPENTS HOLD (488)
 APPELONIA 4987               11   9  0    42       GOLDEN CANYON (290)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WATER MONITOR 5017            2   1  0    26       DOC LEGRAND'S LAB (475)
 SCARLET SKINK 5016            2   1  0    25       DOC LEGRAND'S LAB (475)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 PHANTOM QUASIT 5015           3   0  0    23       DOC LEGRAND'S LAB (475)
 PITT 5011                     6   4  0    22       SERPENTS HOLD (488)
 ELRIL 5034                    0   1  0     4       JADE ORDER (497)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Risella -- You win some, you lose some.  If my challenge goes through we will try for
a best of 3.  Nice job of fighting from sand level. -- the Gecko

Appelonia -- Admittedly our fight was not much for the crowd.  I will try to make the
next match more entertaining. -- the Dragon

Pitt -- Both Water Monitor and Phantom Quasit told me I was a fool for challenging a
regular warrior (as they have been happy to fight the local townfolk.)  Now if I can
only get past your armor plating next time. -- the Skink

     the Skink called us cowards, we call her a loser. -- the Monitor and the Quasit.

Speckled Gecko?  Not in MY cooking. -- Risella Pilaf

Komodo Dragon -- I didn't think you'd fall for that old trick.  If someone shoves an

apple in your mouth, you aren't supposed to sit down and CHEW it, although apples can
be very good, of course.  As a gladiator, you're supposed to look around for someone
preparing to slice and dice you. -- Appelonia

That Virginal Concubine can definitely hold her eggnog. -- Eglantine Nogs

Miss Catty won't be writing a personal, she's pouting because we said her loss to
Flex means she has no flexibility.  Ha! -- Risella

Shiv -- You cut a mean slice off my loaf. -- Sourdough Sam

                                  LAST WEEK'S FIGHTS

KOMODO DRAGON bested APPELONIA in a 1 minute Challenge fight.
SCARLET SKINK outwaited PITT in a 7 minute Challenge duel.
RISELLA PILAF was demolished by IMAGINATION in a 1 minute one-sided Title melee.
FLEX bested EGLANTINE NOGS in a popular 2 minute contest.
MISS CATTY narrowly defeated SHIV in a 2 minute mismatched match.
SPECKLED GECKO devastated BASTION in a crowd pleasing 2 minute brutal one-sided duel.
LAVINE was bested by RUTHLESS JAYWALKER in a popular 1 minute competition.
SOURDOUGH SAM overcame WATER MONITOR in a 2 minute expert vs. beginner melee.
PHANTOM QUASIT won victory over ELRIL in a action packed 6 minute beginner's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-LUNGE        3 -   0 -  0     100  |
|WALL OF STEEL                    3         SLASHING ATTACK    8 -   3 -  0      73  |
|AIMED BLOW                       3         BASHING ATTACK     7 -   3 -  0      70  |
|STRIKING ATTACK                  2         WALL OF STEEL     17 -   9 -  0      65  |
|PARRY-RIPOSTE                    2         AIMED BLOW        16 -  13 -  0      55  |
|PARRY-LUNGE                      1         PARRY-RIPOSTE     10 -  10 -  0      50  |
|SLASHING ATTACK                  1         LUNGING ATTACK     9 -  10 -  0      47  |
|BASHING ATTACK                   1         STRIKING ATTACK    5 -   7 -  0      42  |
|PARRY-STRIKE                     0         TOTAL PARRY        2 -   3 -  0      40  |
|TOTAL PARRY                      0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 708 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     AIMED BLOW         1 -  2         3  WALL OF STEEL  
LUNGING ATTACK     3 -  1     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
WALL OF STEEL      2 -  1     PARRY-RIPOSTE      0 -  2         2  LUNGING ATTACK 
STRIKING ATTACK    1 -  1     SLASHING ATTACK    0 -  1         1  PARRY-RIPOSTE  
                              BASHING ATTACK     0 -  1         1  STRIKING ATTACK
                              TOTAL PARRY        0 -  0         1  BASHING ATTACK 
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       IMAGINATION 4975           11   1  0  119 VCU COLLEGE RADIO (494)
WALL OF STEEL    FLEX 5008                   9   3  0   89 SERPENTS HOLD (488)
LUNGING ATTACK   KOMODO DRAGON 4742          7   6  1   51 DOC LEGRAND'S LAB (475)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MISS CATTY 4927.  The most popular warrior this turn 
was ELRIL 5034.  The ten other most popular fighters were EGLANTINE NOGS 4933, 
SKINK 5016, FLEX 5008, SHIV 5006, SOURDOUGH SAM 4991, and KOMODO DRAGON 4742.

The least popular fighter this week was PITT 5011.  The other ten least popular 
fighters were APPELONIA 4987, BASTION 4977, RISELLA PILAF 4909, WATER MONITOR 5017, 
LAVINE 5018, KOMODO DRAGON 4742, SOURDOUGH SAM 4991, SHIV 5006, FLEX 5008, and 

The following warriors will travel to AD after next turn:


                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, census forms will be provided for warriors by request only, effective 
immediately.  Managers may register their warriors' races and/or favorite sayings by 
simply writing them on a separate piece of paper and submitting them to the Commission.  
For any questions, please contact the Gladiatorial Commission. 

                        WINTER FACE-TO-FACE IN SUNNY ARIZONA!

Our next winter FTF will be held in Tempe, Arizona, January 17-19, 2014.  It will be 
held at the Embassy Suites Hotel in Tempe, Arizona (480-897-7444), the same hotel as 
last year by popular request.  Room rates are $145.00 per night, 1-2 occupancy, which 
includes full cooked breakfast, complimentary manager's reception, free airport 
shuttle, free parking and free high speed internet.  There's a fitness center, 
jacuzzi, and pool.  The rooms are blocked--code RSI--please make your reservation by 
December 15 before the block is released!  (This is prime season for Phoenix, and 
people have been unable to book rooms because they waited too long.)  Look for the 
tournament info sheet and minioverviews some time in December.  We hope you're all 
looking forward to it and that we will see you there!


For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

            R BAGGIO (17-4867) ITALIAN FOOTBALL (407) 
           BEAST CRAG (50-3222) PHILANTHROPISTS (353) 
        LAR'EH WALKER (60-5825) INGRATE WHITE NORTH (348) 
           ZEBRA (82-31553) MY FAVORITE ANIMAL (5199) 
        JOHN MCKINNEY (82-48893) MEDAL OF HONOR D2 (8226) 
          SEBASTIAN (82-15919) THE INQUISITION V (2401)
          GRAVE ROBBER (84-5984) DUNGEON CELL 32 (1129) 

Congrats to the grads. -- Green Eyes

                           AVOIDS, BLOODFEUDS, & CHALLENGES

                                       by Pagan

     Ever wonder how the whole challenge/avoid thing works?
     Who you fight depends on exactly how it works.  We will never know exactly how it 
works unless we can get a look at the coding for the program, but this is how I think 
it works:

The Situation:
     The system allows a warrior to make two separate challenges and two distinct 
     Avoids are distinct in that they MUST indicate a specific team to be avoided, so 
a "double avoid" indicates a single team twice, which by default means you are 
avoiding one team.  In this case, the second avoid is a duplicate and therefore a 
waste of an avoid.
     Challenges are to specific warriors.  You have a first challenge, and then you 
have a second challenge.

The Process:
     First the computer removes all Dark Arena challengers from the list of available 
     Second, the computer checks for WHO fights WHO by going though all TVs and 
bloodfeuds, which are 100% sure to go through except in four instances:
     1. the warrior challenged does not fight,
     2. the warrior challenged is also making a bloodfeud or TV challenge and that 
challenge has already been assigned,
     3. the warrior has already been assigned to a Dark Arena fight,
     4. that warrior has declared your team to be one of his warrior's avoids, 
reducing your challenge to 50%.
     Third, the computer assesses all the regular first-challenge warriors and assigns 
fights.  All other challenges are at 100% chance of success except in a few instances:  
warrior challenged is going to the DA, warrior challenged is involved in a previously 
assigned challenge, warrior challenged is not running this turn, or warrior challenged 
has avoided your team at 50% chance to avoid.
     Fourth, the computer assesses and assigns all secondary challenges of warriors 
not so far assigned for bloodfeuds and TVs.
     Fifth, the computer assesses and assigns all the regular second challenges.
     Sixth, the computer assigns random matchups in each available class starting with 
the highest class first.
     Seventh, the computer finds the remaining warriors that have successfully avoided 
all first and second challenges and/or who also did not get randomly assigned, AND for 
whom no more available warriors remain in their class for random pairing.  All of 
these warriors get RSI-generated warriors to fight based on their class.
     So, if I'm right and avoids reduce the chance for a challenge to 50%, then:
     In the absence of an avoid
          single challenge = 100% success
          double challenge = 100% success, then an additional 100% success
     Where an avoid is involved
          single challenge vs avoid = 50% success
          double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 - 
0.25 = 75% chance to succeed

     Bloodfeuds and TVs may increase the percentage chance of success above 100%, or 
they may not.  I feel that their increased ability to get through is based solely on 
the way the computer assigns challenges.  They are first, so they are most likely to 
go through.  The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud 
and you are the first one to get assigned a fight that day because you are also the 
Duelmaster.  But after that the chances start to diminish rapidly.
     The run-through for second challenges theoretically means your challenge should 
be 100% but it's not the case if you are the LAST guy the computer goes to for finding 
     If you don't double challenge, you significantly lower your chance to get your 
challenge through.  The second challenge is not equal to the first challenge.