Date   : 12/16/2005    Duedate: 01/12/2006


DM-28    TURN-262

This Weeks Top Honors


(28-3531) [25-23-0,131]

Chartered Recognition Leader   Unchartered Recognition Leader

WYATT BURP                     MARIE ALICE
DODGE BULLETS (126)            SISTERS OF SMASH (467)
(28-3531) [25-23-0,131]        (28-4215) [3-1-0,23]

Popularity Leader              This Weeks Favorite

WYATT BURP                     MARIE ALICE
DODGE BULLETS (126)            SISTERS OF SMASH (467)
(28-3531) [25-23-0,131]        (28-4215) [3-1-0,23]



Team Name                  Point Gain  Chartered Team
1. DODGE BULLETS (126)         35
2. SISTERS OF SMASH (467)      35      RIDERS OF AHRINGOL (464)
3. THE PENTARCHY (397)         23      Unchartered Team
4. NORTHERN BADLANDS (337)     22
5. LORDS OF DEATH (474)        20      SISTERS OF SMASH (467)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 RIDERS OF AHRINGOL (464)  22  12  2 64.7   1/ 3 DODGE BULLETS (126)      13  2 0
 2/ 2 THE PENTARCHY (397)      217 153  5 58.6   2/ 2 NORTHERN BADLANDS (337)  10  5 1
 3/ 3 VALHALLA (435)            66  49  4 57.4   3/ 1 VALHALLA (435)            8  4 0
 4/ 4 NORTHERN BADLANDS (337)  128  97  4 56.9   4/11*SISTERS OF SMASH (467)    5  0 1
 5/11*SISTERS OF SMASH (467)    11   9  1 55.0   5/ 4 FILIPINA LADYZ (423)      5  9 1
 6/ 6 BAD GERMS (430)           78  64  6 54.9   6/ 5 RIDERS OF AHRINGOL (464)  4  2 1
 7/ 7 DODGE BULLETS (126)      252 262 11 49.0   7/ 7*THE ANIMALS (475)         4 11 0
 8/ 9 FLOWER HAMMERZ (372)      82 110  5 42.7   8/12 THE PENTARCHY (397)       3  9 1
 9/10 FILIPINA LADYZ (423)      67  96  5 41.1   9/ 8 FLOWER HAMMERZ (372)      2  2 0
10/12*THE ANIMALS (475)          4  11  0 26.7  10/10 BAD GERMS (430)           1  2 0
11/ 0*LORDS OF DEATH (474)       1   4  0 20.0  11/ 0*LORDS OF DEATH (474)      1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

Hyorn Forest, North of Lapur:

     The tree roots dug deeply into the stone walls north of old Lapur, gleaming with
the mist of the afternoon fog.  The broken statues littered the main square, dead
stone corpses cut down in the last Chaos War.
     Some said it was punishment for turning their backs on those that needed them.
Others spoke of a dark city of the damned, where the walking dead roamed for
     Sub-Lord General Gisrise Tolem stood at the threshold of his tent staring at the
desolate graveyard that covered the grey forest of Ar'rus the Cursed, a priest of
Jehyr, god of evil.  Nothing grew in the gray square where the half ruin temple lay,
a sign for all to bare.
     The evil magic that was used by Ar'rus that day five hundred years ago still
held the ground firmly with its wintry embrace.  A small frown on Tolem's face was
the only hint of the Vann's mood, dark as the landscape he was forced to guard.
     "Why here Liam," said Gisrise as he thought of all the places he could be.
     Liam the Goth took his eyes off of the stone monolith he was studying just for a
second to look at his friend.
     "The Folstrom have been here."  Liam moved his left arm around the ruins,
pointing at the dirty way that lead down into the catacombs.  "And I want to know
what they were looking for," said Liam.

         + ]H[ + ---:--- + ]H[ A Dark and Stormy Night ]H[ + ---:--- + ]H[ +

     Lady Protector Amelia of Dodge Bullets froze briefly, then moved to put the wall
at her back.  She hadn't expected anyone else to be out on this night, but it wasn't
impossible.  And she had definitely heard something other than the storm.  A voice,
though how she could hear anyone speak when there was thunder without end she could
not imagine.
     "Have you forgotten Wolf's teaching so quickly?" the voice whispered.
     Damn!  It was close.  Really close.  But she couldn't see anything.
     "Death is not the end of everything," the voice reminded her.  "Death is just
another kind of life."
     She had heard Uncle Wolf say that more times than she could count, but this was
not the old shaman.  Apparently it was a ghost or...something like that.  She took a
deep breath of rain-scented air and let it out slowly.  "I have not forgotten," she
said, "but neither was I expecting such an encounter.  May I see...some form?  I find
it disconcerting to talk to a disembodied voice."
     "On some other occasion, I would be glad to oblige," the ghost said, "but at the
moment I need all my energies to resist dissolution.  There are powerful forces at
work in this night--as you know--and not all of them are friendly or even indifferent
to the spirits."
     "Necromancers," Amelia muttered.  "There's been a lot of that going around.
When people are...alarmed for a long time, they'll try anything."  She looked around
carefully, peering into shadows and trying to see through the curtain of rain.
Nothing that she could see was out of place for here-and-now, so she stepped away
from the wall.  A name came to her, without any foundation in quotable fact, but she
suddenly knew.  "It's Nightshadow, isn't it?  What are you doing here?"
     "I might ask the same of you, Lady Protector!  This is not the Isle."
     "The Isle doesn't need my protection.  Morya might."
     When Amelia moved down the alley again, she had the itch between the shoulder
blades that meant someone else, someone unseen, was with her.  The ghost, she
supposed.  Maybe even more than one ghost, there had been deaths enough in Morya over
the years to fill the night with ghosts.  "You didn't answer my question."
     A long silence, no sounds but the rain beating on cobblestones, and bouts of
wracking thunder.  Amelia emerged from the alley onto the lakefront.  She knew the
lake was there only by the smell of so much water, and the way the wind, freed from
the confining buildings, shrieked over the open space.  Waves roared onto the shore
as though from a storm-lashed ocean, drenching her to the knees as soon as she
cleared the alley.  She grabbed at the wall to resist the tug of the water as it slid
     "I have been sent by the Lords of the Spirit Realms," the ghost said finally.
"There have been...problems.  Disappearances.  Intrusions.  Disturbances and
inexplicable disruptions."
     Very unclear and unhelpful, Amelia thought but did not say.  Besides, she had no
skills that would be of use in the Spirit Realms.  That was a job for Uncle Wolf.  "I
have heard that the Spirit Land has been closed to the living, to travelers and the
like," she said.  As she spoke, she groped her way along the buildings from handhold
to handhold.  The guildhouse had never seemed so far away.
     "That is a symptom of the problems," the ghost concurred.  "And the least of
them.  The Lords are at cross-purposes now.  The Spirit Land has been sealed against
the living, but some want to seal it even against the newly dead!"
     "I can see that this would be a bad thing," Amelia muttered, resting in a
doorway because the wind and current were getting stronger and harder to fight.  "But
what can *I* do about it?  I'm alive.  I am locked out of the Spirit Land, even if I
wanted to go there!"
     "Yes."  A pause.  "I need a posse of the Dead," the ghost said finally.  "Of
those dead who are prepared to fight.  And a few of the living as well--I have been
provided with...passes for a few living warriors who will fight for the rights of the

             + ]H[ + ---:--- + ]H[ A Darque Tale #7 ]H[ + ---:--- + ]H[ +


     "YOUR business?" Princess Illayina demanded.  "You have no business here in the
palace, wizard!  It is *I* who command here."
     "I would have said, it is Feyen who commands here.  And whoever is his current
vizier.  You dare not allow yourself to be seen, after all, and that must be a
limiting factor."  Raigavor shrugged faintly.  "But have it your own way."  He
glanced over at Master Darque.  "Our business lies this way," he said, stepping
around the woman toward a narrow corridor.
     Master Darque hesitated.  The woman was dangerous.  He could feel the power in
her, less than his own but still enough to cause damage.  And she was in a blind
fury.  So blind that she was not likely to distinguish between Raigavor who had
provoked her and Darque who had the sigil she needed.  Passing close to her did not
seem like a good idea, nor leaving her behind to do whatever irrationally destructive
thing occurred to her.  The wisest course might be to blast her into non-existence
here and now.  He cursed the impulse that had made him agree to a temporary
partnership with Raigavor, because it meant that he didn't know enough about the
situation and the Red Wizard's plans.  Was this ill-tempered princess important to
them?  He scowled at her and at Raigavor with equal annoyance.
     At that moment the wizard, now behind Illayina, looked over his shoulder at
Master Darque and winked.
     Winked at him, master of darkness and half a demon by birth!  No respect, that's
what was wrong with wizards today.  No respect at all.  This was probably a
contributory circumstance, if not the total cause, to the decline in the Arcanum.
Demons managed these things much better.  The weak bowed to the strong in strict
sequence.  If--
     The elven woman stepped between Darque and Raigavor.  She now had an expression
he'd seen on other women, that of someone prepared to go to amazing lengths to
achieve a goal.  It could be amusing, but after a while it got old.  And he already
knew what Illayina's goal was: power and the rule of this and/or its sister city.
     Which thought gave him pause.  He knew and understood this woman's goal and had
the measure of how far she would go to achieve it.  Raigavor was at least in part a
mystery, and infected with benevolent notions.  He, Darque, would actually be better
off working with Illayina.
     He smiled back at her as Raigavor vanished around a corner.  She needed him,
alive and willing, if she was to use the master sigil currently held in his brain.

     When Raigavor the Red had gotten far enough away that he judged neither of the
two behind would hear him stop, he leaned against the wall of the narrow passage and
let out a sigh of relief, grinning widely.  He had not felt, not for an instant, that
Darque could be trusted, but the sigil was essential.
     Fortunately, Darque knew nothing about it, and Illayina scarcely more.  The
sigil had to be within a certain distance of the Gate to be opened, and it would work
best if directly applied to the magical structure.  But that last detail was not
crucial.  If the sigil was simply near, he himself would be able to open the Gate
without possessing it.  And he proposed to do just that.  He knew where the Gate
could be formed, where Illayina would have to bring the half-demon and his sigil for
her own purposes, and Raigavor proposed to be there ahead of them and through the
Gate between the worlds before either knew it was happening.

            + ]H[ + ---:--- + ]H[ The Black Sword #4 ]H[ + ---:--- + ]H[ +


     Wolf turned to scan the whole assembly of shamans before speaking.  Then he
shrugged.  "If I thought we could kill Bluesnake, here and now, I would attempt it.
At this moment, he is a greater enemy to us than Volundagh and the Black Sword of
     "The others wouldn't stand for--" Rain Caller began.
     "Which is why I'm not doing it."  Wolf glanced at the group around the Saarda
shaman again, and his lip curled into a sneer worthy of his totem animal.  "Did you
think I held off out of fear of Bluesnake?"
     Rain Caller snorted.  "None think that who know what happened at the Buffalo
Gate."  Then he sighed and added, "But many of the young men do NOT know of that."
     Wolf swept that away with a gesture and turned to his younger companion.  "Go
find Redfox, Ghost Dancer.  Bring him to me here."
     Ghost Dancer went, but reluctantly.  He had never heard of a Buffalo Gate, and
he had hoped that one or the other shaman would tell that story.  How could he learn
if such information was not passed along?  Of course, he knew what his mentor would
say, that if he really wanted to know, he would hunt the information as another man
might hunt a deer.

     When Ghost Dancer was gone, Wolf turned to Rain Caller again.  "You know what we
have to do."
     "I don't know any such thing," the old shaman muttered.  He shifted uneasily,
causing the tiny steel cones sown to his cloak to chime against each other.  "Why
should there be only one course open?  There might be other ways to kill the Sword."
He shifted again, not looking like a man who believed in 'other ways'.  "Why didn't
you tell your apprentice?"
     "He's been...away," Wolf said.  Then he grimaced.  "On the Isle of the Eye.  It
is not a good thing for the tribe, this dabbling in foreign magics, but the young men
must have some way to prove themselves worthy as warriors, and now that we live in
civilized lands, this is hard to find."
     Rain Caller sighed.  "Yes, I have seen it here.  Since the war...."  He shook
his head.  "Now they hang on the fringes of the city-lands, and they become brawlers
and bandits and very nearly beggars.  If they could only be united, all the broken
tribes into one, and led to a new land...."  The old man sighed again.  "Just a
dream, that."
     "Perhaps, or maybe not."
     Rain Caller stared at him.  "Wolf, you know that killing the Sword will take--
and release--enormous amounts of energy.  Everyone involved will die, more likely
than not.  How can you suggest--"
     "Never go into a battle expecting the worst," Wolf said.  "That will bring the
worst down on you.  It is not in the nature of the Great Powers to do otherwise."  He
smiled, a thin, grim smile, but genuine.  "And I have it in mind that the energies
released might be put to a good use."

     Redfox lowered his practice sword and turned to face Ghost Dancer.  He had been
glad to get off the Isle and back among the tribesmen, glad to hone his true
warrior's skills, which he knew from bitter experience were quite different those
needed by a gladiator.  But the appearance of a shaman, even a junior shaman such as
Ghost Dancer, promised nothing but trouble.  He raised an eyebrow, putting the burden
of opening talk onto the young shaman.
     "Uncle Wolf wants you," Ghost Dancer said.  He gestured toward the circle of
spirit poles at the edge of the main Rirorni encampment.  "Over there."
     "Wants me for what?"
     "He did not tell me."
     Ghost Dancer looked uncomfortable.  Had he been a pure warrior instead of
already half a shaman, Redfox might have taken pity on him.  As it was...no.  Shamans
were necessary for the good of the tribe, Redfox knew that, but he had no wish to get
sucked into their business.  Uncle Wolf had sent him off "adventuring" once before,
and he had nearly died of it.  His teammate and one-time sword-brother, Madbull, had
been driven totally insane in the course of that business.  What would be the cost of
a new adventure?
     "Uncle Wolf wants you to come to him," Ghost Dancer said again.
     Redfox blew out a breath and shed his practice gear.  This boy was a messenger.
Nothing would be gained by hitting him, however strong the urge.  "All right."

     Barudai was surprised to see so many spirit poles standing on the campground at
Rocanis.  There had been a of hand shamans present when they'd sent him scouting
toward Jhans, and they had expected more to come, maybe another hand.  But this
many--!  Nearly ever shaman still living must be present, he had never heard of such
a gathering.  That was good, because the news he had was bad, and the more shamans
present to deal with it, the better.  He encouraged his weary horse to a faster pace.
The sooner he had cast this burden onto the shoulders of those better suited to carry
it, the happier he would be.

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Okay, it is proven that I GOT the title, and kept it, but the "no onions, take
soda" regimen is not a proven cause or even proven as a contributing factor.
     Lady Consolacion, I felt it was my duty as a gentleman to save you from the
burden of the title and the terrifying experience of public speaking.

                                     Wyatt Burp

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly SLAUGHTER PRIEST MEM games.  Former top team VALHALLA 
was unseated this week as DODGE BULLETS moved up from 3rd ranking to take the top 
spot with a 4-1-0 record for the round.  Warriors--remember that glory waits always 
around the corner!  Witness how this week SISTERS OF SMASH went 5-0-1 to move up 7 in 
the rankings.  Did only my eyes note the 4-1-0 record which DODGE BULLETS managed to 
post this round?  I don't doubt that such a record will draw challengers!  HECATE 
TRIOS caught the eye of many in the gladiatorial commission as she skillfully bested 
WEASEL and was awarded 15 points in recognition.  In one of the week's more notable 
duels, HECATE TRIOS put down WEASEL, causing him to lose 13 points of recognition in 
the process.  Not for nothing has WYATT BURP in the past laid claim to the 
Duelmaster's throne, and this week he's proven his combat skill yet again.  Would you 
believe that over half of the old women in SLAUGHTER PRIEST MEM seem to feel that 
they could fight better than you gladiators?   
     Many and various are the arts of battle.  In SLAUGHTER PRIEST MEM "art" is a 
word that has long since passed from the language!  My inside sources tell me that 
the team to beat in SLAUGHTER PRIEST MEM these days is DODGE BULLETS.  At least, most 
blades in town are looking to avoid them.  Methinks more than a few here could name 
the guild it was that spent the better part of last week avoiding DODGE BULLETS.  
Indeed it was THE ANIMALS.  Mighty fighters cannot but expect competition from those 
below.  NYALL BLOODGRIN take warning!  You have more than a few enemies in SLAUGHTER 
     What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?  This week marked the last days of LE GROS AUJALD who at 8-9-0 was 
dispatched to the Dark Arena by the command of THE PENTARCHY's demanding management.  
I must report the passing of LADY EVELYN, veteran of many duels.  8-7-1 final record 
Hers was not illustrious--but death plays no favorites.  This week's duel proved 
deadly to LADY EVELYN as she fell to the more renowned warrior, LE NETTOYE.  How will 
FILIPINA LADYZ find revenge?  LADY EVELYN must hold silent, for this week she was 
humbled in the arena by a successful Bloodfeud won by LE NETTOYE of THE PENTARCHY.  
Hail LE NETTOYE for thy victory!  Some say a warrior is judged by the way he bears 
arms.  One thing is sure, better a dagger in hand then a sword on the belt!   
     The girls are as pretty in SLAUGHTER PRIEST MEM as ever I remembered them....and 
the fighters as ugly!  Don't let your reputation slip!  More than a sharp eye must I 
keep, indeed a stout pair of legs must I keep as well!  The endless paths of Alastari 
await me!  Till we meet again, remember:  a turtle walks slow, hides head in a shell, 
and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 WYATT BURP 3531              25  23  0   131       DODGE BULLETS (126)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 YOUNG JOAN 3534              27  20  1   123       DODGE BULLETS (126)
 GRIM BLACKSMITH 3961         16  11  1   107       NORTHERN BADLANDS (337)
 LE NETTOYE 4069              14  13  1   106       THE PENTARCHY (397)
 WASTELAND WARLORD 3594       17  14  0    92       NORTHERN BADLANDS (337)
 DAISY HAMMER 3317            15  24  1    92       FLOWER HAMMERZ (372)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 NYALL BLOODGRIN 3963         16  11  2    84       NORTHERN BADLANDS (337)
 LADY CONSOLACION 3703        16  19  2    82       FILIPINA LADYZ (423)
 MR. CHOMP CHOMP 3620         19  20  0    77       THE PENTARCHY (397)
 REDWIND 4099                 15  10  1    77       DODGE BULLETS (126)
 IDUN 4169                    10   8  0    68       VALHALLA (435)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 VIPER 4185                    6   4  1    61       RIDERS OF AHRINGOL (464)
 LADY DOMINGA 3702            12  23  0    59       FILIPINA LADYZ (423)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-CONJUNCTIVITIS 4129           8   7  0    54       BAD GERMS (430)
-STREPTOCOCCUS 4186            8   2  0    45       BAD GERMS (430)
 STORM RIDER 4257              5   1  0    44       RIDERS OF AHRINGOL (464)
-SALMONELLA 4228               4   2  0    37       BAD GERMS (430)
-GHOST CHANT 4184              4   3  0    36       RIDERS OF AHRINGOL (464)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 UGLY KID JOE 4246             6   0  0    32       NORTHERN BADLANDS (337)
 OL' GRIZ 4250                 5   3  0    31       NORTHERN BADLANDS (337)
 MANKILLER 4279                4   1  0    28       DODGE BULLETS (126)
-CRYPTOSPORIDIUM 4229          3   2  0    28       BAD GERMS (430)
-INFERNO SERVENT 4191          2   0  0    25       RIDERS OF AHRINGOL (464)
 LADY ELMA 4244                4   4  0    24       FILIPINA LADYZ (423)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MARIE ALICE 4215              3   1  0    23       SISTERS OF SMASH (467)
-STINK WEED HAMMER 4232        3   3  0    20       FLOWER HAMMERZ (372)
 CATHIE 4217                   2   2  0    19       SISTERS OF SMASH (467)
 TYRANNOPATER 4285             1   1  0    19       THE PENTARCHY (397)
 CHANTAL 4218                  3   1  1    18       SISTERS OF SMASH (467)
 HEIMDALL 4286                 4   0  0    16       VALHALLA (435)
 MAGNI 4287                    3   1  0    16       VALHALLA (435)
 WOLVERINE 4293                2   1  0    16       THE ANIMALS (475)
-DANDELION HAMMER 4116         0  16  0    16       FLOWER HAMMERZ (372)
 HECATE TRIOS 4288             1   0  0    15       LORDS OF DEATH (474)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 STORMDANCER 4278              3   2  0    11       DODGE BULLETS (126)
 MAELLE 4214                   2   2  0    10       SISTERS OF SMASH (467)
 DONNAR 4275                   2   2  0     8       VALHALLA (435)
 PAULETTE 4216                 1   3  0     8       SISTERS OF SMASH (467)
 PUMA 4294                     1   2  0     7       THE ANIMALS (475)
-PAPER FLOWERS 4182            1   3  0     6       RIDERS OF AHRINGOL (464)
 WEASEL 4295                   1   2  0     5       THE ANIMALS (475)
 RAT 4297                      0   3  0     3       THE ANIMALS (475)
 SABLE 4296                    0   3  0     3       THE ANIMALS (475)
 HESHER THE TALL 4289          0   1  0     2       LORDS OF DEATH (474)
 LADY EMY 4315                 0   2  0     2       FILIPINA LADYZ (423)
 LORD COWAN 4292               0   1  0     1       LORDS OF DEATH (474)
 DIANA QUICK 4291              0   1  0     1       LORDS OF DEATH (474)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CORONAVIRUS 4259       4  4 3 BAD GERMS 430         VIPER 4185            262         
LADY EVELYN 4194       8  7 1 FILIPINA LADYZ 423    LE NETTOYE 4069       262         
MAC THE KNIFE 4290     0  1 0 LORDS OF DEATH 474    CHANTAL 4218          262         
LE GROS AUJALD 4173    8 10 0 THE PENTARCHY 397     HIGH ELF 342          262 NONE    
BRAGI 4171             0  1 0 VALHALLA 435          CORONAVIRUS 4259      258 REVENGED

                                     PERSONAL ADS

Wow.  Ugly.  Can it get worse? -- The Pentarque, groggy

Mankiller -- Take example then.  Never show mercy to anyone. -- Marie Alice

Ugly Kid Joe -- Pointers are always good.  Especially for gen strategy.  Give us a
few more turns to work ourselves out. -- Cathie

Idun -- Owww!  You're no fun.  Was hoping you teach better.  See you around. -- Ghost

Lady Evelyn -- You made me look so good, love. :) -- Viper
P.S.  Sorry about what happened in the end.

The Animals -- Welcome to Morya, I mean to the Slaughter Priest Memorial Arena.  Wow,
that's a lot to say, but welcome just the same.  Feel free to say hi or what not. --
Liam the Goth

Uncle 'Wolf -- Nice last turn.  Keep it up. -- Liam the Goth

Walking Thunder -- Hey bro, welcome to my home arena!  Been spending most of my time
over in North Fork/SCOMSS Swamp (DM 47) with some new friends.  Everyone here is
great in my book so have fun. -- Liam the Goth, mgr. Riders of Ahringol

Ugley Kidd Joe -- *EVIL GRIN* -- Paper Flowers

Ol' Griz -- What?  No not us, we are big fans of yours.  Come now we'll have some
fun. -- Clair Blue Hair

Le Nettoye -- (embarrassed look)  I didn't mean to concentrate on your, erm, your
nether regions, so to speak.  I'm not really that kind of woman! -- Young Joan
P.S.  But my aim leaves something to be desired.
P.P.S.  Such as, accuracy.  Oh, well, at least you survived it!

Daisy Hammer -- You're a hard-hearted woman. -- Redwind
P.S.  Not that I can tell from experience, as I was not and did not attack the heart.

Donnar -- You didn't think *I* would be put off by a little thunder, did you? --

Rat -- You're not a man, for which you should be grateful. -- Mankiller
P.S.  You COULD get yourself listed as a Mouse, but I would recommend against it, as
that sets all the werecats at enmity with you.

Iduri -- Not hiding, mind you.  Just Liam has his mind and money somewhere else.
You know goths. -- Ghost Chant

The Animals -- Welcome to Slaughter Priest Mem Arena.  One of the best arenas
anywhere, has lots of good managers and a friendly feel. -- Liam the Goth

Wyatt Burp -- Way to go! -- Paper Flowers

Managers of Morya -- If any of you do not want a warrior drafted into adventure, or
do want a specific warrior so drafted, let me know.  I think episode production is
going to be steady through the winter, and I would like more managers involved, one
way or another.  An email to LiviaATreality.com or a diplo to Scribe (no arena) will
reach me most quickly, although a personal in this (or very nearly any other)
newsletter will be seen eventually.  As you will have noticed in the Stormy Night
episode, even dead warriors might be included.  Thanks, and the best of the season.
-- the Scribe

                                  LAST WEEK'S FIGHTS

LE GROS AUJALD was barely slain by HIGH ELF in a 2 minute Dark Arena fight.
LE NETTOYE butchered LADY EVELYN in a 1 minute one-sided Bloodfeud duel.
WYATT BURP handily defeated NYALL BLOODGRIN in a 1 minute one-sided Title match.
GRIM BLACKSMITH vanquished IDUN in a popular 1 minute mismatched brawl.
YOUNG JOAN overpowered DAISY HAMMER in a crowd pleasing 1 minute mismatched match.
LADY CONSOLACION lost to WASTELAND WARLORD in a 2 minute master's fight.
MR. CHOMP CHOMP was beaten by REDWIND in a 1 minute master's brawl.
VIPER savagely slew CORONAVIRUS in a 1 minute gruesome melee.
LADY DOMINGA slimly won victory over OL' GRIZ in a 2 minute uneven duel.
STORM RIDER savagely defeated FRATSFA SLAVE in a dull 10 minute gory duel.
LADY ELMA was luckily beaten by UGLY KID JOE in a 4 minute gruesome match.
HEIMDALL outlasted SABLE in a tiresome 11 minute fight.
PAULETTE subdued DIANA QUICK in a crowd pleasing 1 minute amateur's competition.
CATHIE luckily beat STORMDANCER in a 3 minute gory amateur's match.
CHANTAL easily killed MAC THE KNIFE in a 1 minute one-sided conflict.
MARIE ALICE viciously subdued HESHER THE TALL in a 2 minute amateur's bout.
MAELLE savagely defeated LADY EMY in a 1 minute bloody amateur's brawl.
DONNAR was overpowered by TYRANNOPATER in a 1 minute one-sided bout.
MANKILLER overpowered PUMA in a 2 minute one-sided bout.
WOLVERINE savagely defeated LORD COWAN in a 3 minute bloody amateur's conflict.
MAGNI overpowered RAT in a 1 minute uneven fight.
WEASEL was subdued by HECATE TRIOS in a 5 minute gruesome beginner's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   8         PARRY-LUNGE       18 -   8 -  0      69  |
|LUNGING ATTACK                   7         TOTAL PARRY       30 -  14 -  0      68  |
|PARRY-STRIKE                     6         PARRY-RIPOSTE     20 -  10 -  1      67  |
|SLASHING ATTACK                  5         WALL OF STEEL     22 -  17 -  1      56  |
|WALL OF STEEL                    4         LUNGING ATTACK    42 -  36 -  4      54  |
|PARRY-RIPOSTE                    3         BASHING ATTACK    29 -  33 -  4      47  |
|TOTAL PARRY                      3         STRIKING ATTACK   22 -  28 -  3      44  |
|STRIKING ATTACK                  3         AIMED BLOW         7 -   9 -  1      44  |
|PARRY-LUNGE                      2         SLASHING ATTACK   13 -  23 -  1      36  |
|AIMED BLOW                       1         PARRY-STRIKE      14 -  26 -  0      35  |

Turn 262 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      3 -  0     LUNGING ATTACK     2 -  5         2  PARRY-RIPOSTE  
TOTAL PARRY        3 -  0     SLASHING ATTACK    1 -  4         2  PARRY-LUNGE    
WALL OF STEEL      3 -  1     PARRY-STRIKE       1 -  5         2  SLASHING ATTACK
STRIKING ATTACK    2 -  1     AIMED BLOW         0 -  1         1  STRIKING ATTACK
BASHING ATTACK     5 -  3                                       1  LUNGING ATTACK 
PARRY-LUNGE        1 -  1                                       1  BASHING ATTACK 
                                                                1  PARRY-STRIKE   
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    WYATT BURP 3531            25  23  0  131 DODGE BULLETS (126)
LUNGING ATTACK   LE NETTOYE 4069            14  13  1  106 THE PENTARCHY (397)
WALL OF STEEL    REDWIND 4099               15  10  1   77 DODGE BULLETS (126)
TOTAL PARRY      STORM RIDER 4257            5   1  0   44 RIDERS OF AHRINGOL (464)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is WYATT BURP 3531.  The most popular warrior this turn 
was MARIE ALICE 4215.  The ten other most popular fighters were LADY ELMA 4244, 

The least popular fighter this week was STORM RIDER 4257.  The other ten least 
popular fighters were HEIMDALL 4286, WEASEL 4295, LADY EMY 4315, MAC THE KNIFE 4290, 
4194, and RAT 4297.

The following warriors will travel to AD after next turn:


                   MAIL-IN TOURNEY XL

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
GRIM REAVER 1356 (197-113-4)           9  3  0         THE RED REAVERS      

ADM TOURNEY                            W  L  K         TEAM NAME            
BALDER 3778 (17-12-3)                  0  2  0         VALHALLA             
LOONY LATEKNIGHT 3529 (26-11-2)        0  2  0         IDIOTIC ICCERS       

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
IDIOTIC INDIGO 3528 (28-9-0)           1  3  0         IDIOTIC ICCERS       
TERRIBLE TOTOMAC 3569 (15-7-1)         0  2  0         IDIOTIC ICCERS       

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
DAISY HAMMER 3317 (14-23-1)            0  2  0         FLOWER HAMMERZ       
GARDENIA HAMMER 3871 (14-16-3)         0  1  0  DEAD   FLOWER HAMMERZ       

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
MOONSHINE 3936 (13-8-1)                3  3  1         LUNAE MILITES        
DRUNKEN DONUT 3712 (13-4-0)            0  2  0         UGLY URBAN ORCS      

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
IDUN 4169 (9-7-0)                      0  2  0         VALHALLA             

INITIATES TOURNEY                      W  L  K         TEAM NAME            
LADY ELMA 4244 (3-3-0)                 0  2  0         FILIPINA LADYZ       

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
HEIMDALL 4286 (2-0-0)                  1  3  0         VALHALLA             
PRINCESSE ADELAIDE 4248 (3-1-0)        1  3  0         THE PENTARCHY        
STORM RIDER 4257 (3-1-0)               1  3  0         RIDERS OF AHRINGOL   

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
TYRANNOPATER 4285 (0-0-0)              2  3  0         THE PENTARCHY        
WHO 3592 (0-0-0)                       1  3  0  DEAD   HELL RAISERS         
JUL 4277 (0-0-0)                       0  2  0         VALHALLA             

DEAD CHALLENGERS TOURNEY               W  L  K         TEAM NAME            
RAY D AYTOR 1789 (6-4-1)               4  3  0         OTTO'S MECHANICS     
TSUNAMI 1512 (4-1-0)                   2  3  0         THE NINJA            
VIOLET HAMMER 3315 (15-2-1)            1  3  0         FLOWER HAMMERZ       

DEAD CHAMPIONS TOURNEY                 W  L  K         TEAM NAME            
NJORD 4061 (13-6-0)                    3  3  0         VALHALLA             
REAGENT 3669 (6-3-0)                   3  3  0         MAGICAL MADNESS      

DEAD ADEPTS TOURNEY                    W  L  K         TEAM NAME            
ATTILA 3644 (0-0-0)                    6  3  0         THE WARLORDS II      
L'ETRANGLEUR 4117 (11-1-0)             5  3  0         THE PENTARCHY        
SIF 3780 (4-8-0)                       5  3  0         VALHALLA             
STARGRITS 3714 (6-2-0)                 2  2  0  DEAD   UGLY URBAN ORCS      
TIDY HEIDI 3958 (5-1-0)                0  2  0         THE PENTARCHY        

DEAD INITIATES TOURNEY                 W  L  K         TEAM NAME            
BOUDICCA 3648 (0-0-0)                  3  3  0         THE WARLORDS II      

DEAD APPRENTICES TOURNEY               W  L  K         TEAM NAME            
ICE-WIND 4236 (0-0-0)                  0  1  0  DEAD   JUGGERNAUTS