DUEL 2 NEWSLETTER Date : 11/16/2007 Duedate: 12/13/2007 MORYA ARENA DM-28 TURN-287 This Weeks Top Honors THE DUELMASTER IS SHARAPOVA THE PENTARCHY (397) (28-4371) [12-5-1,106] Chartered Recognition Leader Unchartered Recognition Leader VAIDISAVA BLUD THE PENTARCHY (397) BLOOD LEGION (486) (28-4370) [11-2-0,129] (28-4365) [6-1-1,45] Popularity Leader This Weeks Favorite STORMDANCER VAIDISAVA DODGE BULLETS (126) THE PENTARCHY (397) (28-4278) [17-13-0,69] (28-4370) [11-2-0,129] THE CURRENT TOP TEAM THE PENTARCHY (397) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE PENTARCHY (397) 51 2. FLYING MONKEYS (493) 43 FLOWERED HAMMERZ (481) 3. ZULU NATION (501) 28 Unchartered Team 4. THE ANIMALS (475) 22 5. BLOOD LEGION (486) 16 ZULU NATION (501) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*SPACELY'S SPROCKET (503) 4 1 1 80.0 1/ 1 THE PENTARCHY (397) 12 1 0 2/ 2 FLOWERED HAMMERZ (481) 41 24 5 63.1 2/ 3 DODGE BULLETS (126) 11 4 0 3/ 3 THE PENTARCHY (397) 288 178 7 61.8 3/ 5*ZULU NATION (501) 8 4 2 4/ 6*ZULU NATION (501) 15 14 3 51.7 4/ 2 FLOWERED HAMMERZ (481) 7 8 2 5/ 4 DODGE BULLETS (126) 317 315 11 50.2 5/ 8*BLOOD LEGION (486) 6 4 2 6/ 5 PHANTACITY (480) 47 48 7 49.5 6- 4 STEEL AND SILK (495) 6 4 0 7/ 7 THE ANIMALS (475) 66 74 5 47.1 7/ 7 PHANTACITY (480) 6 7 0 8/ 8*BLOOD LEGION (486) 15 19 2 44.1 8/ 6 THE ANIMALS (475) 6 9 0 9/ 9 FILIPINA LADYZ (423) 93 123 6 43.1 9/10*FLYING MONKEYS (493) 5 9 1 10-10*TERRA'S REIGN (500) 6 10 1 37.5 10- 9*SPACELY'S SPROCKET (503) 4 1 1 11-11 STEEL AND SILK (495) 37 63 1 37.0 11/ 0*SERPENT_CRUE (494) 0 5 0 12/12*FLYING MONKEYS (493) 13 25 1 34.2 12/12 FILIPINA LADYZ (423) 0 3 0 13/ 0*SERPENT_CRUE (494) 11 22 3 33.3 13-13*THE DISCIPLES (497) 0 3 0 14-13*THE DISCIPLES (497) 7 25 2 21.9 14-11*TERRA'S REIGN (500) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Edge of Night ]H[ + ---:--- + ]H[ + Moving away from Lapur: There was no north or south in the Spirit Lands, no sunrise or sunset, no stars to guide a traveler. Travelers weren't encouraged. But someone who knew what he was doing could reach his goal. Wolf had never decided whether it was because there was some fixed, invisible geography and one observed it with a sixth sense, like a migrating bird, or whether it was simply that a clear goal, firmly pursued, simply placed itself in the path of the voyager. He might have dismissed it as a pointless speculation, except that sometime--soon, he thought--someone was going to have to reach a goal without any clear concept to pursue. And that someone might be him, at the least it would be some gladiator he had trained. For the moment, he knew exactly where he was going. There was a place, some people called it a temple, on the edge of Night. A place where the living could meet the dead on an equal footing. Where a shaman could meet with a Guardian of Night and neither have cause to fear the other. Wolf had been there twice before in his long life, and escaped. Many shamans said that no one ever escaped it a third time. That was a risk he would have to take. He walked. There was no measuring time or distance in the Spirit Lands, but his muscles felt that he walked a long way. His legs told him, though his eyes denied it, that he had come mostly uphill. This was proper. The place he was seeking lay on what passed for "high ground" here. If this were the "real" world, Wolf would call the air misty, foggy in spots. There was a drifting haziness, anyway, and that, too, was proper for the region he called "the edge of Night." It was darker on the other side. Still a Spirit Land, he supposed, but not the outer Spirit Land that most people heard about, the one he had just come through. This was just a preliminary. On the other side was the true home of the Dead and the spirits that were associated with them. The temple was in front of him. Without warning, as though it had materialized at that moment. Perhaps it had. It was black, a place of columns and arches like a great forest. Once he stepped between the pillars, he could hear water splashing in a fountain and smell the dampness of it. Water, and the need for water, did not exist in the Outer Land, but now the old shaman was aware of thirst. He looked at the fountain. The water arched and danced, splashed and dripped; it was silver. Not with trapped or reflected light, the water was the color of silver. It smelled fresh, and he knew it would be cool to the touch. Looking, hearing, smelling, his thirst was great. He would sooner drink poison than dip into that fountain without permission. He turned away from it. "So you came." Wolf turned to face the voice, but did not answer. What was there to say? Of course he had come. Light rippled and condensed, became a glowing mist between two of the pillars. One of the Servants of Balance; he did not know its name, if it had one, but he recognized the pattern. He called it Dalon, the Blue One. "What would the Dark Lord have of me?" "There has been trouble. Disturbances. Raids on the outlying marches, souls stolen and wrongfully used. It must stop." "Necromancers." The name was a curse in the old shaman's mouth. Some acted in ignorance of the damage they did, others knew and did not care. "There are always necromancers around. Most have little power and can be dealt with by the Guardians, even the Lesser Guardians, or so I have understood." "Yes. But one has come who is greater, and causes much trouble. And beyond the trouble that one causes, others seek to copy it, or to shelter under its wings. It must stop, or there will be no peace for the True Dead, who have earned it, and no souls for rebirth." "It would help if I had some way to identify this Master Necromancer," Wolf said. "We do not know the person," the Blue One answered, "only the damage in its wake. But it is working mostly in that small realm you call Alastari." "Lesser necromancers are as thick as fleas on a dog in Alastari," Wolf said. "The Grey Witch seems to attract them. A greater one could hide among them for a long time." "The Night Hunters will aid you." Wolf bit back a curse. He was to loose the Wild Hunt on Alastari? The cure might be worse than the problem. "I will talk to them," he said. "Tell them I'm coming." Near Morya: The wind poured over the graveyard in a dark river, driving clouds across the moon, rags of fog across the ground. Cloudrider hunched deeper into his cloak. "What are we waiting for?" "Something is going to happen," Young Joan said. "Something we need to witness." As she turned her head, the moonlight glinted off the silver pins holding her hair in a coiled crown. "Haruspek wasn't clear." "How could he be? He's dead." "I don't want to go over that again with you, 'Rider," Joan said. "It was a dream, okay? And no, not my imagination working after hours. Gods, this language. There should be different words for meaningless dreams, true dreams, prophetic dreams--so many kinds. Whatever. Trust me, it was a true dream, and Haruspek-- There!" She turned to face the northern edge of the graveyard. Trees already leafless with the turning season were silhouetted against the sky, clouds like dim pearls and glittering stars. Cloudrider couldn't see anything else there. An aurora condensed and rippled, spears of blue light shooting upward. A shadow moved, drifting closer. Man-shaped, but the movement was a boneless glide. He took a step back, away from it, and was brought up short by Joan's grip on his arm. The Lady Protector spoke, her words half chant and wholly unfamiliar. Short sentences, with rhymes hammering down at the end of every other one like spikes driving into a post. Something in the night tightened like a bowstring or a harp string, humming, pitch climbing higher and higher into silence as the tension built. It was magic of some kind, and Cloudrider wanted nothing to do with it. What he wanted had...nothing to do with it. He glanced sideways at Joan. Her face was pale, strained. Resolute. Whatever this spell meant, she was going through with it, and he had promised to stay with her to the end. He regretted that promise, but it had been made and must be kept. Damn. No, he took back the 'damn', that might be too close to the reality of this night and this...ghost for anyone's comfort. As Joan chanted, the vague form drew together, taking definite shape. Definitely a man, even a man someone might recognize, though it was no one Cloudrider had known. The tension in the night eased. Beside him, Joan sighed. "I greet you, Nightwind," she said. "How may the living aid the dead?" Cloudrider thought the ghost spoke, but the message was not for him. All he heard was a murmur of sound, a whisper of wind, a slur of fallen leaves against the ground, a hiss of blown sand or snow. The rhythms were Rirorni, but they twisted away from the dialects he knew. He didn't understand the words, but he knew what he was hearing: This was the way the shamans of the tribes talked to the dead and the Greater Spirits, the way they were answered. How had Young Joan learned to understand? Uncle Wolf might have taught her, if there was good reason. And why? If she had learned for this...effort which lay before them, what did that say about its importance? Things he didn't want to hear, probably. Not that it mattered what he wanted, because he could tell that he was in this now, and that even a death in the arena wouldn't free him from the task to be done. As he watched, fighting the urge to retreat, ghostly hands came forward and clasped Joan's, the aurora danced and faded, and then the ghost turned to him. Cloudrider wanted to retreat, but his limbs were frozen. The ghost...embraced him. He gasped and breathed in mist that was not quite mist. Something settled inside him, and sighed, and stretched. Cloudrider saw his own arms stretch out, his hands open and close, watching as though it was a remarkable occurrence. There was a voice in his mind, but he closed his awareness against it, slammed the doors of his soul against the Thing that had invaded him. "Relax," Young Joan advised. "Don't fight it. We need this help to--" "Easy for you to say! YOU don't have--" "I also bear the spirit of a teammate who has passed through to the next world. She was once known as Selumia. We need their help," Joan said, "just as they need ours." "But--" "Don't make Nightwind take control by force," she warned. "It should be a partnership, not a domination." Shaking, Cloudrider whispered, "I'm afraid." "Do not fear me," the other in his mind whispered. "I seek no unlawful possession. But others do, others among the living and the not-fully-dead-- necromancers!" The last word came from Nightwind as a curse. "What a necromancer may do with the carcasses we leave behind is...abominable, a travesty of life. What they do to the living souls that have departed their material existence is...much worse. A slavery of the darkest kind. But we, the dead, dare not attempt to stop them directly, for they will simply seize us and add us to their victims. Only the living can fight them, but only we, the dead, can bring you to where they are." "This is the best time to begin." Young Joan's voice seemed to come from a great distance. "At this season, the barrier between the worlds is thinnest." The voice, it wasn't quite Joan's, though Cloudrider could not have defined the difference, paused, then went on. "And there are other reasons for acting now that are...difficult to explain to one who has not a shaman's training." Rocanis: Redfox looked up at Spirit Ridge and shuddered. He had gone that route once before, and the memory was not something he cherished. It had been a bad time. He was lucky he'd gotten back alive--some had not--and more or less intact. He guided his horse in a long circle around the ridge to reach Rocanis. It would take him hours and miles out of his way, but...he was NOT going to turn his back on Spirit Ridge. The Hunters were affiliated with the Bad Apples (a well-named group, in his opinion), and he headed for their guildhouse. It was a ramshackle place, on par with the rest of the town, and he thought it might once have been some kind of warehouse. By the smell, a place for storing hides, and the complex of buildings just down the slope toward the river had probably been a tannery. "Took you long enough to get here." Redfox wheeled his mount, his sword coming out fast. A man emerged from the shadows. Redfox grunted and re-sheathed his sword. "You could get hurt, sneaking up on people like that, 'Wing." His teammate Whitewing shrugged and grinned. "Just making sure you're on the ball. It'll be my life at risk, too, you know." "You got sucked into this ghost business of Uncle Wolf's? I thought you had more sense." Whitewing shrugged. "You can stable your horse over here," he said, leading the way around the warehouse. "It isn't a case of sense, I'm bored, okay? We came in off the plans and settled at Dullens, and for more than a year I focused on the arena and getting Invited to the Isle. Which did finally happen. And then...nothing much. Same old thing. I've DONE gladiatorial fighting, and I'm tired of it. And I figure with the Witch's guarantee of resurrection--" "I wouldn't trust that, if I were you. They say she's insane now, and even if she isn't, well, did you actually LISTEN to the oath? There are gaps in what SHE promised that are big enough to drive a herd of buffalo through." Redfox dismounted and began stripping the gear from his horse. Whitewing was silent for several minutes. Then he said, "You took the oath, too." "Yeah, well, they didn't give us a lot of choices," Redfox answered. He shrugged, forking hay into the manger. "And I was a lot younger and more idealistic then." "So why are you doing this, whatever it is, that Uncle Wolf wants? If you aren't idealistic any longer." "Uncle Wolf asked, and I owe him anything." Redfox shouldered his saddlebags and looked toward the dark bulk of the warehouse. "Are we taking any Apples on this adventure?" "Apparently. I don't know which ones yet, though." A series of sharp cracks echoed through the twilight, the ground shook, and a bluish glare snaked through the town, spitting sparks, flaring and fading, on a winding line as though it followed some drunkard's trail. "That's the third time this week," Whitewing muttered. "The first time, it happened right in front of the stagecoach from Morya, and the horses spooked--" "Probably a very good word for it!" "Not funny. There was a bad wreck. People crippled or dead. The second time was midday, right through the market. Panic, people trampled, booths collapsed, fires. If Uncle Wolf knows a way to stop this, and we can help...well, I'll be there." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 580): INCISOR of FANGS (The Anarchist, mgr.) DM 12 RIZTAB (turn 580): MISSY MOSSY of HIGH JINKS (Jondeaux, mgr.) DM 15 MALCORN (turn 574): STRADA of STARBASE 5 (Zeus, mgr.) DM 16 WILLAF (turn 576): GOLDEN DOME of GOLDEN GLADIATORS (Midas, mgr.) DM 17 ALJAFIR (turn 575): ATTILA THE HUN of DEATH INCARNATE (The Dark One, mgr.) DM 19 ZUWAYZA (turn 573): VENENOSO of JAGUAR WARRIORS (Noachian, mgr.) DM 28 MORYA (turn 286): SHARAPOVA of THE PENTARCHY (Le Pentarque, mgr.) DM 29 LAPUR (turn 566): DIRTY SANCHEZ of STREET WALKERS (Roadkill, mgr.) DM 31 CHIMLEVTAL (turn 284): KATANA of AVENGERS (Huckle Cat, mgr.) DM 32 ARVAT (turn 562): TED ICKENS of DEVIL ADVOCATES (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 560): DUCK CREEK HAMMER of KLKASINO HAMMERZ (Hammer) DM 35 MURSKA (turn 551): TOURNEY SCUM of BUSY, BUSYTOWN (Huckle Cat, mgr.) DM 43 VEASTIAN (turn 514): THOMAS FOWLER of MEDAL OF HONOR 27 (The Anarchist, mgr.) DM 45 STORMCROWE (turn 262): RAGGEDY ANN of DARQUE FORCES (Master Darque, mgr.) DM 47 DOUBLE X (turn 256): SISTER MARY SUEELLEN of OLD HABITS (Soultaker, mgr.) DM 50 SNOWBOUND (turn 243): HARRY MONSTER of OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 441): MEABEER of GET (JE, mgr.) DM 60 COLLUSION COVE (turn 427): ALAN JOHNSON of TPW FOREVER (TUM, mgr.) DM 61 JURINE (turn 419): ROEKFORT SIMS of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 405): KILLIAN TEN VIR of SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 191): WANSTEAD of KIWI CONNECTION (The Mun, mgr.) DM 74 DAYLA KIV (turn 377): KIRSSARINA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 373): GARTH of MANAGER MUSINGS (FTF Manager, mgr.) DM 78 LIN TIRIAN (turn 361): DEELAR MARION of SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 467): NEBUCHADNEZZAR of BLADES OF WONDER (The Sandman) Top Teams --------- DM 9 ZUKAL (turn 580): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 580): HIGH HINKS (Jondeaux, mgr.) DM 15 MALCORN (turn 574): TERMINUS (?, mgr.) DM 16 WILLAF (turn 576): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 575): DEATH INCARNATE (The Dark One, mgr.) DM 19 ZUWAYZA (turn 573): JAGUAR WARRIORS (Noachian, mgr.) DM 28 MORYA (turn 286): THE PENTARCHY (Le Pentarque, mgr.) DM 29 LAPUR (turn 566): MID EARTH (Dirmael, mgr.) DM 31 CHIMLEVTAL (turn 284): DEATH'S DISCIPLES (Lord of Death, mgr.) DM 32 ARVAT (turn 562): DEVIL ADVOCATES (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 560): KLKASINO HAMMERZ (Hammer, mgr.) DM 35 MURSKA (turn 551): CHILDREN OF LLYR (Jorja, mgr.) DM 43 VEASTIAN (turn 514): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 262): DARQUE FORCES (Master Darque, mgr.) DM 47 DOUBLE X (turn 255): THINGS I DROOL IN (Snuln, mgr.) DM 50 SNOWBOUND (turn 243): OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 441): KNIGHTS OF ROCANIS (Jakari, mgr.) DM 60 COLLUSION COVE (turn 428): UNDERDOGS (Technogeek, mgr.) DM 61 JURINE (turn 419): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 405): SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 191): KIWI CONNECTION (The Mun, mgr.) DM 74 DAYLA KIV (turn 377): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 373): HUE AND CRY (Noachian, mgr.) DM 78 LIN TIRIAN (turn 361): SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 467): DO IT AGAIN et al (The Dark One, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 580): INCISOR of FANGS (The Anarchist, mgr.) (turn 579): ULTORINO of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 579): BACRADI LIMON of BLACKED OUT ON... (Otis the Drunk, mgr.) DM 16 WILLAF (turn 576): GOLDEN DOME of GOLDEN GLADIATORS (Midas, mgr.) DM 17 ALJAFIR (turn 574): AIM SEDUCE HAMMER of AIM 4 ISLE HAMMERZ (Hammer, mgr.) DM 29 LAPUR (turn 565): MORRIGAN of GODS OF WAR (Sovereign, mgr.) S'TOU of ESCAPADE (Scion, mgr.) DM 31 CHIMLEVTAL (turn 283): ULTHAR THYDRIM of THE STORMGUARDS (The Icelord, mgr.) SVEIN FORKBEARD of LORDS OF VALHALLA (High Lord Bosk) DM 33 NIATOLI ISLAND (turn 559): THE ANVIL of RAVAGING LORDS (?, mgr.) DM 35 MURSKA (turn 551): JUNGLE KING of FLIPPERS ARCADE (Huckle Cat, mgr.) (turn 550): PITFALL HARRY of FLIPPERS ARCADE (Huckle Cat, mgr.) DM 43 VEASTIAN (turn 512): ETTORE HSIDAR of TERMAGANT VOTARY (Noachian, mgr.) DM 47 DOUBLE X (turn 255): MY SLEEP of THINGS I DROOL IN (Snuln, mgr.) DM 50 SNOWBOUND (turn 243): HARRY MONSTER of OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 441): MEABEER of GET (JE, mgr.) (turn 440): BUCK FEVER of BAD APPLES (Jorja, mgr.) DM 73 ERINIKA (turn 191): WANSTEAD of KIWI CONNECTION (The Mun, mgr.) (turn 190): KARATIA of KIWI CONNECTION (The Mun, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Well, if nobody better than me comes this way, I guess I will stay. ;) Sharapova, still astonished SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! What's a move up by 3 you ask? (alright, maybe you didn't ask) Cause for celebration, according to BLOOD LEGION. Say what you will about blind luck and dirty fighting, but ZULU NATION will tell you 15-14-3 is nothing to laugh at... Practice pays for LADY ANITSIRK, who pummelled OWL, to pocket 20 points. Win some, lose some. Speaking of which, YAU (DARKFACE) was winsome, after beating DEATHSTINED and seeing him lose 15 points. SHARAPOVA successfully staved off a grab for the roses by GREEN ROSE HAMMER of FLOWERED HAMMERZ. Does MORYA have no one talented enough to dethrone her? Word has it one team in MORYA is taking speech lessons to try to bore their opponent to death. I'll bet it works. So much to report, so little time! Perhaps the warriors of THE PENTARCHY should take up some hobbies, as they are the most avoided team... As a woman of good breeding scorns the "warriors" of THE ANIMALS, so did that sorry team shy from THE PENTARCHY Is it charming personality? Conversational abilities? Good oral hygiene? Whatever it is, HEART is the most challenged warrior. Them's the breaks, SRAN3E. Expecting fair challenges from THE PENTARCHY is evidently too much to ask. VAIDISAVA beat SRAN3E with a point difference of 18. So this is what MORYA calls a duel. This will make an interesting tale. Ah, the duel! The roar of the oppenent, the smell of the crowd! Questions are being raised about the disposing of severed body parts in the arena. A certain tavern in MORYA would I avoid! All good things must come to an end. As the seasons change, and the creatures of the wild change also, so do I feel a yearning to leave this place. Do not despair! I shall return!-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME SHARAPOVA 4371 12 5 1 106 THE PENTARCHY (397) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME VAIDISAVA 4370 11 2 0 129 THE PENTARCHY (397) LE PLON 4326 16 7 0 97 THE PENTARCHY (397) -SCARLET ROSE 4440 8 12 0 94 STEEL AND SILK (495) CHAMPIONS W L K POINTS TEAM NAME XANAX 4384 9 2 0 90 THE PENTARCHY (397) SRAN3E 4382 11 4 0 89 PHANTACITY (480) MANKILLER 4279 18 12 0 85 DODGE BULLETS (126) TROOPER TED 4443 11 2 1 78 THE PENTARCHY (397) GREEN ROSE HAMMER 4335 8 6 1 76 FLOWERED HAMMERZ (481) LADY ELMA 4244 16 17 1 72 FILIPINA LADYZ (423) STORMDANCER 4278 17 13 0 69 DODGE BULLETS (126) CHALLENGER ADEPTS W L K POINTS TEAM NAME -VELVET FINISH 4441 10 10 0 64 STEEL AND SILK (495) VENUS TRAP HAMMER 4456 9 2 2 63 FLOWERED HAMMERZ (481) AARD VARK 4404 12 4 0 62 THE ANIMALS (475) PUMA 4294 13 15 0 59 THE ANIMALS (475) KASAP 4449 6 2 0 57 PHANTACITY (480) ADEPTS W L K POINTS TEAM NAME CLOUDRIDER 4424 9 6 0 53 DODGE BULLETS (126) OPASAN 4381 8 7 0 52 PHANTACITY (480) BLUD 4365 6 1 1 45 BLOOD LEGION (486) LORVANDIS 4402 10 7 0 44 DODGE BULLETS (126) -SURGICAL 4437 4 9 0 37 STEEL AND SILK (495) ZAIRE 4488 4 3 1 35 ZULU NATION (501) -EXPERIENTIA 4483 4 2 0 35 STEEL AND SILK (495) CHALLENGER INITIATES W L K POINTS TEAM NAME BLACK ROSE HAMMER 4339 9 5 1 33 FLOWERED HAMMERZ (481) SECI 4464 6 3 2 32 PHANTACITY (480) VORTEX 4423 4 4 0 32 FLYING MONKEYS (493) HEART 4363 4 3 0 31 BLOOD LEGION (486) THE PACIFIST 4420 2 6 0 31 FLYING MONKEYS (493) LADY ANITSIRK 4457 1 4 0 31 FLYING MONKEYS (493) AARD WOLF 4411 6 9 1 28 THE ANIMALS (475) BRIAR STEM HAMMER 4481 6 3 0 28 FLOWERED HAMMERZ (481) THORN STEM HAMMER 4500 4 2 1 28 FLOWERED HAMMERZ (481) OWL 4453 6 6 2 26 THE ANIMALS (475) YAU (DARKFACE) 4519 2 0 0 25 ZULU NATION (501) INITIATES W L K POINTS TEAM NAME ARMADILLO 4503 4 2 0 23 THE ANIMALS (475) RED HAWK 4485 5 3 0 22 DODGE BULLETS (126) SANGUE 4412 3 2 0 22 BLOOD LEGION (486) MAU 4430 2 3 1 21 BLOOD LEGION (486) FRED UCCINI 4421 3 5 1 20 FLYING MONKEYS (493) -FIRST PRIME 4478 2 1 0 18 TERRA'S REIGN (500) INITIATES W L K POINTS TEAM NAME ZETA 4507 2 1 1 16 ZULU NATION (501) LADY_DIRGE 4435 3 4 2 15 SERPENT_CRUE (494) -DA PRICE OF DARK 4475 2 0 1 15 TERRA'S REIGN (500) -AMEMAIT(THEDEVOURER) 4493 1 3 0 15 THE DISCIPLES (497) -ELIZABETH STEELE 4517 1 0 0 15 SPACELY'S SPROCKETS (503) WRAITH_MOURN 4431 3 4 0 13 SERPENT_CRUE (494) -ANFERROUS 4508 2 1 0 13 STEEL AND SILK (495) PITH_FERAL 4434 2 5 0 11 SERPENT_CRUE (494) -SPACEMAN SPIFF 4516 1 0 1 11 SPACELY'S SPROCKETS (503) ZOD 4525 1 0 0 9 ZULU NATION (501) -THE DARK KNIGHT 4477 2 1 0 8 TERRA'S REIGN (500) -SNAOE 4518 1 0 0 8 SPACELY'S SPROCKETS (503) -MA'CHES 4494 1 2 0 6 THE DISCIPLES (497) -RED FOREMAN 4515 1 0 0 6 SPACELY'S SPROCKETS (503) DEATHSTINED 4498 1 1 0 4 SERPENT_CRUE (494) -DARKS BANE 4497 0 4 0 4 TERRA'S REIGN (500) -BODY BAGER 4486 0 4 0 4 THE DISCIPLES (497) -BLACKREIGN 4479 0 3 0 3 TERRA'S REIGN (500) KARMA 4499 0 2 0 2 SERPENT_CRUE (494) -PROBLEM CHILD 4504 0 2 0 2 THE DISCIPLES (497) -MUNCH 4514 0 1 0 1 SPACELY'S SPROCKETS (503) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DHAM 4429 0 3 0 BLOOD LEGION 486 DA PRICE OF DARK 4475 284 SPIRIT 4539 0 1 0 BLOOD LEGION 486 MOUNTAIN TROLL 287 NONE ALFREDO SAWS 4419 2 5 0 FLYING MONKEYS 493 ZAIRE 4488 286 BEZI 4540 0 1 0 PHANTACITY 480 MAU 4430 287 UDRI 4332 10 9 5 PHANTACITY 480 VENUS TRAP HAMME 4456 286 JOURNEY 4462 0 7 0 THE DISCIPLES 497 BLACK ROSE HAMME 4339 285 ZANZIBAR 4489 2 2 1 ZULU NATION 501 THORN STEM HAMME 4500 284 ZODWA 4491 3 2 0 ZULU NATION 501 BLUD 4365 286 PERSONAL ADS Congrats to our spotlights writers! This arena is alive. -- Le Pentarque By the way, mighty Hammer, don't worry; La Pentarchie is the name of my team, but I'm still Le Pentarque! Damn Sran3e, the fight started nicely, but didn't finish the same way.... -- Xanax I can understand your challenges, Michael, my guys are crowding the summit! It won't last forever, alas.... -- Le Pentarque This turn we should be welcoming a French friend of mine...please be kind to Aragorn (The French one...)! Terra's Reign -- Deep knowledge is to be aware of disturbance before disturbance, to be aware of danger before danger, to be aware of destruction before destruction, to be aware of calamity before calamity. Strong action is training the body without being burdened by the body, exercising the mind without being used by the mind, working in the world without being affected by the world, carrying out tasks without being obstructed by tasks. -- Zulu Nation The Dark Knight -- Planning should be secret, attack should be swift. -- Zeta Flying Monkeys -- "The individualist without strategy who takes opponents lightly will inevitably become a captive." -- Zulu Nation The Saint, Keeper of Lists -- Let it be known the manager and owner of the Blood Legion is Bones. Let all who hear tremble. Thanks! I've got you on my list! -- The Saint, keeper of lists Terra's Reign -- Yes, Ramadan is over. The fast has ended and we hunger. Beware. -- Blood Legion Da Price of Dark -- Your end is nigh. -- Blud Zodwa -- You were the first. You won't be the last. -- Blud Anferrous -- Hmm, if you're not steel, does that mean you're silk? You don't LOOK silky, but hey, what do I know? -- Lorvandis P.S. Except that I kind of thought "silky" would go with "femaile." Oh, well. A Kung-Fu Master? A...STANDBY? Shierah! What is this place coming to? -- Stormdancer Huh, it looks like "what this place is coming to" is not enough active gladiators to go around. Gotta do something about that. -- Mankiller P.S. I did consider killing the Dwarf, since he's male, but then I thought, he isn't a HUMAN male, so give him the benefit of the doubt...once. Puma -- Good cat. Nice pussy. Sit, stay! -- Cloudrider Black Rose Hammer -- Has anybody told you that your flower is sick? Fact. A black flower is unhealthy, and probably cursed. -- Red Hawk Xanax -- Hmm, does that mean I have a "penetrating" gaze? I'd better watch that, it might get me into trouble on the adventure! -- Stormdancer Experimentia -- There's a lot of that going around. -- cloudrider Hammer -- (raised eyebrow of inquiry) No doubt all will do their best, but how am *I* to "keep the home fires burning" when I'm very much elsewhere? -- Uncle Wolf P.S. Jorja is managing the Dodge Bullets team for now. Green Rose Hammer -- (recoiling) Mouthwash? Shierah! That's a horrible thought. -- Lorvandis P.S. It's a family name. My family gave it to me. 23 October 2007 ****************************************** ****************************************** ***** ******* ***** STORMCROWE SLAUGHTERHOUSE 3 ******* ***** ******* ****************************************** ****************************************** 9 TEAM (18 MANAGERS) have declared for the STORMCROWE SLAUGHTERHOUSE 3!!! There is still time for you to join in on the competition. The carnage begins TURN 263!!!! ALL YOU NEED TO DO TO JOIN: *Find a Partner *Declare your intentions in the Stormcrowe newsletter to enter before the first turn of the contest. You may also email or diplo Master Darque. *Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up Certificate. Only certificates will be accepted for entry. All certificates submitted will be used during the course of the contest as prizes. *RU certificates must be received on or before the first turn of the contest which is Stormcrowe Turn 263 (running approximately December 4, 2007). RULES and SCORING Rules and Scoring information for the Slaughterhouse will be posted every turn in the Stormcrowe newsletter beginning with Turn 260 and in a final all arena ad in November. PRIZES ENDURANCE AWARD: One (1) +1 Bonus Potion will be given to every team that competes in 60 of the 65 contest fights. KILL MASTER AWARD: The individual manager with the most kills will receive a Limited Immortality Potion. This potion may be applied to one (1) warrior. He/she will be resurrected ONE-TIME if they are killed in Basic D2. TOP TEAM AWARD: Each manager on the winning team will receive the following prize pack for their Slaughterhouse Dominance: *One (1) +1 Bonus Potion *Favorites Knowledge for one (1) Warrior *Undisclosed amount of Team RU Certificates Special note from RSI on prizes: All contest prizes must be used within three months. All contest prizes may only be used on a living warrior on the participating contest team in DM 45. The immortality potion may resurrect a warrior one time, after a death in DM 45 only, after which time the potion disappears. NEED MORE INFORMATION Rules questions and clarifications may be directed to Master Darque the contest coordinator. He may be reached by email at rebelnerfherder at yahoo dot com or by diplo in DM 45 (Darque Forces-428). 3 November 2007 If you need to send an email to RSI, please send it to CSR (at) reality.com. Using any other address makes it all but impossible that you'll receive a response. -- RSI LAST WEEK'S FIGHTS SPIRIT was dealt death by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight. FRED UCCINI slimly lost to ZAIRE in a action packed 3 minute Bloodfeud battle. VAIDISAVA demolished SRAN3E in a crowd pleasing 5 minute uneven Challenge fight. SECI was defeated by CLOUDRIDER in a exciting 1 minute Challenge fight. ZETA was viciously subdued by HEART in a 1 minute gruesome Challenge brawl. SHARAPOVA overpowered GREEN ROSE HAMMER in a 1 minute one-sided Title struggle. LE PLON bested MANKILLER in a 1 minute veteran's competition. LADY ELMA was handily defeated by TROOPER TED in a 1 minute uneven melee. XANAX viciously subdued AARD VARK in a popular 2 minute gruesome duel. STORMDANCER viciously subdued BLUD in a 2 minute brutal one-sided fight. PUMA handily defeated BRIAR STEM HAMMER in a exciting 1 minute brutal one-sided bout. OPASAN devastated SANGUE in a 1 minute mismatched conflict. KASAP subdued BLACK ROSE HAMMER in a crowd pleasing 1 minute gory match. VENUS TRAP HAMMER handily defeated AMBITIOUS GUARD in a 1 minute one-sided conflict. LORVANDIS overpowered AARD WOLF in a 1 minute uneven struggle. RED HAWK was overcome by THE PACIFIST in a crowd pleasing 4 minute bout. OWL was devastated by LADY ANITSIRK in a 1 minute one-sided brawl. PITH_FERAL was overpowered by VORTEX in a 1 minute one-sided match. LADY_DIRGE was overpowered by THORN STEM HAMMER in a 3 minute one-sided match. WRAITH_MOURN was handily defeated by ARMADILLO in a 2 minute mismatched competition. MAU assassinated BEZI in a 3 minute gory one-sided duel. DEATHSTINED was handily defeated by YAU (DARKFACE) in a 1 minute uneven duel. KARMA slimly lost to ZOD in a popular 6 minute gory novice's bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 10 STRIKING ATTACK 41 - 30 - 4 58 | |AIMED BLOW 6 BASHING ATTACK 23 - 17 - 5 58 | |STRIKING ATTACK 6 SLASHING ATTACK 31 - 23 - 6 57 | |PARRY-RIPOSTE 5 PARRY-RIPOSTE 16 - 12 - 4 57 | |WALL OF STEEL 4 TOTAL PARRY 22 - 18 - 0 55 | |SLASHING ATTACK 3 WALL OF STEEL 21 - 23 - 0 48 | |BASHING ATTACK 3 LUNGING ATTACK 44 - 50 - 5 47 | |TOTAL PARRY 3 PARRY-LUNGE 11 - 15 - 0 42 | |PARRY-LUNGE 2 PARRY-STRIKE 15 - 21 - 2 42 | |PARRY-STRIKE 2 AIMED BLOW 21 - 30 - 2 41 | Turn 287 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 4 - 2 SLASHING ATTACK 1 - 2 4 LUNGING ATTACK STRIKING ATTACK 4 - 2 BASHING ATTACK 1 - 2 3 STRIKING ATTACK PARRY-RIPOSTE 3 - 2 TOTAL PARRY 1 - 2 1 BASHING ATTACK PARRY-LUNGE 1 - 1 WALL OF STEEL 1 - 3 1 PARRY-STRIKE PARRY-STRIKE 1 - 1 1 TOTAL PARRY LUNGING ATTACK 5 - 5 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK SHARAPOVA 4371 12 5 1 106 THE PENTARCHY (397) STRIKING ATTACK VAIDISAVA 4370 11 2 0 129 THE PENTARCHY (397) LUNGING ATTACK LE PLON 4326 16 7 0 97 THE PENTARCHY (397) TOTAL PARRY SRAN3E 4382 11 4 0 89 PHANTACITY (480) WALL OF STEEL STORMDANCER 4278 17 13 0 69 DODGE BULLETS (126) PARRY-RIPOSTE VENUS TRAP HAMMER 4456 9 2 2 63 FLOWERED HAMMERZ (481) SLASHING ATTACK KASAP 4449 6 2 0 57 PHANTACITY (480) AIMED BLOW CLOUDRIDER 4424 9 6 0 53 DODGE BULLETS (126) PARRY-LUNGE OPASAN 4381 8 7 0 52 PHANTACITY (480) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is STORMDANCER 4278. The most popular warrior this turn was VAIDISAVA 4370. The ten other most popular fighters were ZAIRE 4488, XANAX 4384, RED HAWK 4485, ZOD 4525, STORMDANCER 4278, PUMA 4294, KASAP 4449, ARMADILLO 4503, SPIRIT 4539, and SRAN3E 4382. The least popular fighter this week was DEATHSTINED 4498. The other ten least popular fighters were BEZI 4540, WRAITH_MOURN 4431, LADY_DIRGE 4435, PITH_FERAL 4434, OWL 4453, AARD WOLF 4411, SANGUE 4412, BLUD 4365, AARD VARK 4404, and LADY ELMA 4244. MAIL-IN TOURNEY XLIII ADEPTS TOURNEY W L K TEAM NAME SRAN3E 4382 (11-3-0) 6 3 0 PHANTACITY VAIDISAVA 4370 (10-2-0) 4 3 0 THE PENTARCHY KASAP 4449 (5-2-0) 0 2 0 PHANTACITY KASSUR 4362 (0-0-0) 0 2 0 DARK ORDER INITIATES TOURNEY W L K TEAM NAME SECI 4464 (6-2-2) 0 2 0 PHANTACITY ROOKIES TOURNEY W L K TEAM NAME TOOL 4512 (0-0-0) 1 2 0 DEAD IN JGW'S IPOD DEAD CHALLENGERS TOURNEY W L K TEAM NAME RAY D AYTOR 1789 (6-4-1) 1 3 0 OTTO'S MECHANICS DEAD CHAMPIONS TOURNEY W L K TEAM NAME L'ETRANGLEUR 4117 (11-1-0) 7 3 0 THE PENTARCHY DEAD ADEPTS TOURNEY W L K TEAM NAME STARGRITS 3714 (6-2-0) 12 2 0 UGLY URBAN ORCS DEAD INITIATES TOURNEY W L K TEAM NAME PRINCESSE ADELAIDE 4248 (3-2-0) 3 3 0 THE PENTARCHY DEAD APPRENTICES TOURNEY W L K TEAM NAME LADY DAI 4422 (1-1-0) 1 3 0 FLYING MONKEYS BOG 4428 (0-1-0) 0 2 0 PHANTACITY