DUELMASTERS NEWSLETTER Date : 08/06/2003 Duedate: 08/19/2003 LAPUR ARENA DM-29 TURN-455 This Weeks Top Honors THE DUELMASTER IS MR. YUCK THE TAKEN (173) (29-3994) [15-3-0,169] Chartered Recognition Leader Unchartered Recognition Leader MR. YUCK FOREDOOM THE TAKEN (173) FORLORN (382) (29-3994) [15-3-0,169] (29-4448) [1-0-0,10] Popularity Leader This Weeks Favorite MR. YUCK SOLAR FLARE THE TAKEN (173) VENUSIANS (321) (29-3994) [15-3-0,169] (29-4427) [3-2-0,12] THE CURRENT TOP TEAM DEATH THREAT (376) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CROC FILES (374) 50 2. BLACK SAMURAI (166) 30 DEATH THREAT (376) 3. EQUESTORS (158) 29 Unchartered Team 4. MEN (356) 20 5. FORLORN (382) 18 FORLORN (382) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 SUPERIOR FARCES (344) 18 11 1 62.1 1/ 1 DEATH THREAT (376) 9 2 2 2/ 2 DEATH THREAT (376) 57 43 8 57.0 2/ 3 THE GUILD (208) 9 6 1 3/ 3 CROC FILES (374) 110 87 12 55.8 3/ 6 VENUSIANS (321) 8 7 2 4/ 4 THE TAKEN (173) 584 521 29 52.9 4/ 2 THE TAKEN (173) 8 7 0 5/ 5 VENUSIANS (321) 104 101 6 50.7 5/ 8 CROC FILES (374) 7 8 4 6/ 6 BLACK SAMURAI (166) 222 234 20 48.7 6/ 4 EQUESTORS (158) 7 8 2 7/ 7 EQUESTORS (158) 424 478 33 47.0 7/ 9 BLACK SAMURAI (166) 5 1 1 8/ 8 THE GUILD (208) 505 587 21 46.2 8/ 5 FORCE OF NATURE (312) 4 10 0 9/ 9 FORCE OF NATURE (312) 134 162 10 45.3 9/10 MEN (356) 3 4 0 10/10 MEN (356) 97 129 7 42.9 10/11 CARDOW HUNTERS (359) 3 9 0 11/11 CARDOW HUNTERS (359) 146 201 5 42.1 11/ 0*FORLORN (382) 2 3 0 12-12 ECHL-EAST (313) 9 13 0 40.9 12-12 ECHL-EAST (313) 1 0 0 13/ 0*FORLORN (382) 2 3 0 40.0 13- 7 SUPERIOR FARCES (344) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Charter Cities #89 ]H[ + ---:--- + ]H[ + Morya: Equestor Valarrian, ruler of Morya, glared at the man across the desk from him. Zebaalad was Ferencian, and probably a mage, and his allegiance was to Bey Nishtar, the man who was now ruler in all but name of Monuntial. Valarrian considered Zebaalad a source of unrest among the Moryan population, though he couldn't prove it. Nishtar and his agent Zebaalad would like to see him, Valarrian Kiyle, fall from power so that they could suck Morya into subordination under Monuntial. They had no understand for the realities of life at this end of the Storm Sea: it would be much better if Monuntial were subordinated to Morya, and he meant to see that happen. "I repeat," Zebaalad said, "that I am not, nor is Bey Nishtar, responsible for the, ah, disruption along the lakeside." "It's some kind of magic," the Equestor growled. "And--" "Ahem, it is NOT magic," Zebaalad countered firmly. "Not exactly, anyway. And I do not believe that an effect which must be based on great power would even be possible given the current state of the Arcanum. No...not magical...." "Then what?" Valarrian demanded, exasperated. Zebaalad stared at him, unblinking, for a long moment. (Like a damned lizard, Valarrian thought.) "I believe that it is something that is happening BECAUSE the Arcanum is declining," the Ferencian said finally. "It seems that the decline in the Arcanum is being accompanied by an increase in the permeability of the interdimensional membrane--" "For the gods' sake, man, put it in plain language!" Zebaalad shrugged. "The towers which are now sometimes seen on the lakeshore," he said, "exist in a different universe than ours, one that has begun to...link with ours intermittently." "A different universe?" Valarrian had a horrible vision of armored hordes pouring out of a hole in the world to conquer HIS empire before he had a chance to build its strength. "Is there some way to stop it happening?" "None that is known to me, or that I have ever heard of," the Ferencian said. "Perhaps the Greywand could do something...if she wasn't busy with other matters that seem more pressing to her." "We don't want her involved!" the Equestor snapped. Perhaps the delicate glass towers he had seen--all Morya had seen--fading in and out on the shore meant that the people on the other side of the hole were not warlike. Maybe they were a bunch of wimpy Elves like the old ruler of Monuntial, Quetzal. In that case...perhaps the armored hordes could go in the OTHER direction. He saw himself as a glorious conqueror receiving ambassadors from TWO worlds. But he would need more information about the other world, the Glass Tower World he called it in his own mind. Information was as good as another legion when it came to battle. And, his lips curved into a faint smile, who better to send into the unknown than the gladiators who had been swaggering around the city making pests of themselves? Gladiators fancied themselves as peerless explorers, didn't they? Yes.... Near Morya: Uncle Wolf moved slowly in a circle, colored sand sifting through his fingers to mark the limits of his working space on the ground. One of his gladiators, Lord Protector Ghost Dancer, stood in the center of the circle and watched closely. Though a breeze stirred the willows that edged the little clearing by the lake, the powders fell straight downward and did not shift once they were in position. The old man finished his circle and picked up a willow switch, peeled to slick whiteness. "You're sure you want to do this? I may not be able to bring you back." "I'm sure," the young warrior said firmly. "I know the risks--" "Nobody knows the risks except Shierah, and even She may not know what lies in another world," Uncle Wolf snapped. "This is the UNKNOWN, boy." "I don't know the risks then," Ghost Dancer said patiently. "But I still want to do this." Uncle Wolf sighed. "All right." He used the willow switch to scratch cryptic patterns into the dust around the edge of the circle, then stood back. "The Glass Towers will be coming again soon," he said finally, "and when they return to their own place, you'll go with them. So long as you carry that amulet," he nodded at the carved bone pendant his warrior wore on a neck thong, "I should be able to find you and bring you back in..." he glanced at the sky consideringly, "two days as time passes here. I don't know how long that will be in the other place." Ghost Dancer nodded also, touched the pendant, touched his sheathed sword but didn't draw it. "I'm ready." >)]H[(< + -----:----- + >)] The Free Cities #66 [(< + -----:----- + >)]H[(< Ibizond, Korga, and in between: Fist of Kjarran strode briskly along the road that ran east from Ibizond. It would eventually reach Malcorn and then Zuwayza, but that was several days away even if nothing came of this effort to catch the killer. What kind of man, he wondered would haunt a lonely stretch of road and kill only single travelers after dark? A coward, for one thing. But it might be useful to consider the other factors; after all, the ambush ahead that was supposed to catch the killer might fail. He could end up fighting alone. His hand caressed the hilt of his sword. And he'd do very well by himself, if he had to. The Murskan, Cadal, believed the killer was a non-human monster of some sort, perhaps a demon. It would be a feather in his cap to kill a demon.... But he had to remember that he wasn't out here for glory, even when the glory would honor mighty Kjarran, and his daughter Jayde, too, of course. He was here to rid the area of a killer. He peered sharply into the trees on either side of the road. Though the sun had not yet vanished behind the western hills, the woods were already filled with shadow. Anything could be hiding there. In fact, Aghtamar, Zilla, and Cadal were hiding there, somewhere a little farther ahead. No human would detect them, Fist believed. Cadal might be a semi- barbarian, as all the Murskans were, and a second-rate gladiator (for a Lord Protector), but he knew what he was doing in the woods. Fist sighed and shook his head. What the Murskans should be doing in the woods was cutting down the trees and planting beans. Oh, well. Doubtless that would come in time, as they absorbed civilization from their more enlightened neighbor, the Glorious Empire. Meanwhile, there was the killer. The sun was balanced on the rim of the hills, and the shadows were stretching out of the forest and across the road. It was time for the killer to appear. As though his thought had conjured the sound, he heard hoofs on the road ahead of him. No one had mentioned the killer being mounted. Could this be a chance victim? Some unfortunate traveler from the east who didn't know the risk he was taking? The rider was still out of sight, as the road ahead curving and slanting into a valley dark with trees. That valley would be a good place for the killer to set his ambush.... Or for Cadal to set his! Fist had a sudden vision of the killer and the gladiators facing each other across the road, waiting for a victim to walk into their trap. He resisted the urge to laugh; after all, it could be true! He also resisted the urge to break into a run, which would tire out him right when he might be needing his full strength. Somewhere ahead, but farther away than the horseman, a hound bayed, answered by two more. At least, Fist of Kjarran was fairly sure they were hounds, and not wolves. But it was enough to make anyone's blood run cold, and that alone might have scared a timid traveler to death. And who would be hunting with hounds along this road at night? Fist wasn't a country boy, but something seemed out of step in this. Maybe the killer used the hounds to terrify his victims? In any case, the horsemen in the valley was in danger. Fist paused to listen. He had lost track of the hoofbeats when he'd heard the baying, but now he picked them up again. They were faster-paced, but...they didn't seem to be getting any closer. He shuddered in sympathy for the rider as he hurried ahead. It must be like one of those nightmares where you run and run and can't escape. Darkness filled the little valley like a pool of water. Fist had the unreasonable feeling that he should hold his breath as he descended. There was a thin wail from below, then shouts and the clangor of swords. He broke into a trot. Some other traveler must have drawn the killer and sprung the ambush before he got there! At the bottom of the valley, the road crossed a stream. The woods were broken there so that some moonlight came down onto the bridge and the struggle going on there. Swords flickered in reflected moonlight, and shadows surged back and forth. Fist drew his sword. One shadow detached itself from the struggle. It was silhouetted briefly against the white foam of the stream: a gigantic hound, black as hate except for crimson ears and eyes that burned like fire. It bayed as it raced along the road toward Fist of Kjarran. Fist shuddered. You didn't have to be timid for that sound and sight to freeze your blood! But he was a gladiator, a Lord Protector, a faithful follower of Kjarran and Jayde. No dog was going to intimidate him. He steadied his sword to receive the charge. DUELMASTER'S COLUMN Notes from the arena champ. Thanks Monty for another easy victory! I really like fighting you Crocs. Please challenge every turn! I see some new faces near the top. Hope you can teach me a thing or two. Challenge away! Your delicious Duelmaster, Mr. Yuck SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly LAPUR games. Fortune did not smile upon SUPERIOR FARCES this time out who this turn suffered a fall into 13th position in the wake of a 0-0-0 round. Warriors--remember that glory waits always around the corner! Witness how this week VENUSIANS went 3-2-0 to move up 3 in the rankings. The city turned out in welcome to meet the banners of a new guild, FORLORN, as they entered the city this week. May victory find you! KOJIRO caught the eye of many in the gladiatorial commission as he skillfully bested DELPHINA and was awarded 22 points in recognition. In one of the week's more notable duels, LUCIUS put down HOPE'S END, causing her to lose 17 points of recognition in the process. Although PENNILESS LORD made a valiant effort, it did not suffice to topple the reign of victorious MR. YUCK. No confirmation, but my sources claim that the top team has gained their position using magical aids. Charmed weapons perhaps? But come now, let us look deeper into the maze of contention and crossed blades that is city LAPUR. My inside sources tell me that the team to beat in LAPUR these days is THE TAKEN. At least, most blades in town are looking to avoid them. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding THE TAKEN. Indeed it was DEATH THREAT. Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after BUZZARD. Watch your back! Is not Death a warrior's foremost adviser? Warriors, may this counselor stand ready at your right hand forever! Look no more for HANGMAN in the arena or on the streets of LAPUR. His fate was sealed in the Dark Arena. Inevitable for one at 8-4-3. Some guilds are strict but few are as heartless as DEATH THREAT. Witness, last turn they sent HANGMAN, a 8-4-3 fighter, to the Dark Arena! The warrior's path is harsh. For mediocrity there is but one reward--death. This past week HILARUS, at 10-12-1, departed LAPUR forever. Perhaps even the strong cannot escape the vagaries of this world. This week arena veteran KINSORROW was slain, despite a 7-3-0 record. Dark alleys may hide both secrets and assassins. In the arena there is only the brightness of steel. Keep vigil always! The girls are as pretty in LAPUR as ever I remembered them....and the fighters as ugly! Don't let your reputation slip! Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till next we meet remember: a fool flies into a rage quickly and often. The wise are angered by the same thing only once. Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME MR. YUCK 3994 15 3 0 169 THE TAKEN (173) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME COBRA 4355 11 5 1 101 DEATH THREAT (376) ENOSHIMA 4349 18 3 0 93 BLACK SAMURAI (166) MONTY 4391 10 10 3 91 CROC FILES (374) CHAMPIONS W L K POINTS TEAM NAME SCRAPPA 4411 8 1 2 84 CROC FILES (374) BUZZARD 3995 14 4 0 81 THE TAKEN (173) -MATSURI 4256 14 10 0 79 BLACK SAMURAI (166) GOLDIE 4395 10 8 1 77 CROC FILES (374) -FURY 3872 8 3 0 75 ECHL-EAST (313) CHALLENGER ADEPTS W L K POINTS TEAM NAME GALBA 4389 13 8 1 65 EQUESTORS (158) LUCIUS 4406 9 4 2 64 EQUESTORS (158) ALAN 4397 9 9 0 61 MEN (356) -SAMPO 3897 8 5 1 60 DEEP 13 (334) ADEPTS W L K POINTS TEAM NAME HOPE 3988 12 7 0 56 THE TAKEN (173) RAGING FIRE 4407 5 0 0 54 DEATH THREAT (376) -LEMMING LEADER 3981 5 1 0 47 SUPERIOR FARCES (344) SCORPUS 4393 12 7 2 45 EQUESTORS (158) SUE NAMI 4097 7 14 0 43 FORCE OF NATURE (312) HOPE'S END 4031 7 6 0 42 THE GUILD (208) -CHUBON 4381 3 3 0 42 BLACK SAMURAI (166) LYRA 4320 7 6 0 39 VENUSIANS (321) -GERBIL MASTER 3983 6 4 0 37 SUPERIOR FARCES (344) TALL TREE 4380 6 18 0 36 CARDOW HUNTERS (359) VAGAN 4082 5 4 1 36 THE GUILD (208) -OTARU 4245 6 4 1 35 BLACK SAMURAI (166) CHALLENGER INITIATES W L K POINTS TEAM NAME SHAWN 4405 7 7 1 33 MEN (356) ZARGAS 4425 4 2 0 33 THE GUILD (208) -DARK ABYSS 4417 4 2 1 31 DEATH THREAT (376) -DONKEY DICTATOR 3982 5 1 1 28 SUPERIOR FARCES (344) -FREE FALL 4400 1 1 0 25 DEATH THREAT (376) INITIATES W L K POINTS TEAM NAME WHIRLWIND 4325 3 6 0 22 FORCE OF NATURE (312) KOJIRO 4456 1 0 1 22 BLACK SAMURAI (166) RAVAGE 4444 2 1 0 18 THE TAKEN (173) JUMPING SPIDER 4431 3 2 0 16 CARDOW HUNTERS (359) COOKIE 4455 1 0 1 16 CROC FILES (374) ASTRIAL 4328 4 3 0 15 VENUSIANS (321) MENSA 4442 2 1 1 14 VENUSIANS (321) DOWN POUR 4323 2 7 0 13 FORCE OF NATURE (312) BLACK TIGER 4436 1 3 0 13 CARDOW HUNTERS (359) SOLAR FLARE 4427 3 2 0 12 VENUSIANS (321) SUGARPLUM 4432 3 2 0 11 CARDOW HUNTERS (359) FOREDOOM 4448 1 0 0 10 FORLORN (382) FORTE 4447 1 0 0 5 FORLORN (382) FORWARD 4451 0 1 0 1 FORLORN (382) BINDI 4454 0 1 0 1 CROC FILES (374) MACRINUS 4452 0 1 0 1 EQUESTORS (158) FORCIBLE 4450 0 1 0 1 FORLORN (382) INITIATES W L K POINTS TEAM NAME FORTITUDE 4449 0 1 0 1 FORLORN (382) SONNY DAZE 4453 0 1 0 1 FORCE OF NATURE (312) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSISTENT BEGGAR 369 0 1 0 1 COOKIE 4455 455 NONE BADGER 4410 3 4 1 CARDOW HUNTERS 359 OTARU 4245 451 NOT REVE BINDI 4422 4 3 0 CROC FILES 374 COBRA 4355 454 HANGMAN 4357 8 5 3 DEATH THREAT 376 SHEWISH GIANT 386 455 NONE HILARUS 4387 10 12 1 EQUESTORS 158 GOLDIE 4395 455 TYE FOON 4433 2 2 0 FORCE OF NATURE 312 VAGAN 4082 455 MISTY WATERS 4428 2 2 0 FORCE OF NATURE 312 GALBA 4389 454 MOREDREK 4457 0 1 0 THE GUILD 208 BLACK ORC 385 455 NONE KINSORROW 4051 7 3 0 THE GUILD 208 SCRAPPA 4411 455 CINA 4426 1 3 0 THE GUILD 208 MENSA 4442 453 REVENGED PAUL 4342 19 16 0 MEN 356 MONTY 4391 453 WORSE 4458 0 1 0 THE TAKEN 173 ARENAMASTER KYALL 388 455 NONE FOOK 4443 0 1 0 THE TAKEN 173 DELPHINA 4434 453 REVENGED DELPHINA 4434 1 3 1 VENUSIANS 321 KOJIRO 4456 455 PERSONAL ADS Juvenal -- Ouch... -- Bluey (happy to be immortal) Lapur -- NOT AGAIN!!! Sigh...that'll teach me to swallow live food.... -- Ghost of Bindi P.S. At least it wasn't the Equestors again.... Cobra -- 10-14-8-15-17-9-11; Good Endurance, Normal Damage. Cannot carry a lot, 34 HP, ambidextrous. --Thawk All -- My apologies for the lack of ads, I will endeavor to do better in the future. -- Guido Venus -- When I saw that your team had killed twice in the same turn, I wondered, but with only 6 kills in 101 wins, I think we can safely say you don't seek kills. -- Guido Scorpus -- I imagine you boys don't want to see any more of me. No offense, but the feeling is mutual. While the skills are nice, not to mention the wins, I just can't be comfortable fighting folks from a stable that kills so often. -- Hope's End Dark Abyss -- Sorry to put a blemish on your impressive record. -- Kinsorrow Mensa -- Nothing personal, I was just the best suited to revenging Cina. Guido apparently forgot to enter my challenge strategy, but it worked out alright. -- Vagan All -- Sorry, but Temmuro had to go. With a 21-9-9-11-12(+1)-8-15, just couldn't make it happen as a Basher. Was doomed as a long-run candidate anyway. -- Manager, Black Samurai Whirlwind -- You made a good showing, pal. Until you simply made the mistake of sending me into desperation mode, then it was fight over. -- Otaru Croc -- Sorry about Bluey, even more sorry that that was my last fight in Lapur. No chance for revenge as I would not have avoided. -- Juvenal F. of N. -- I await your champion. -- Galba Lapur -- This was a first for us, 2 kills in one turn and both wearing plate. -- Spartacus Stillgard -- Your name does not ring a bell for me. I cannot remember any encounters in the past. -- Spartacus, Equestors Alan -- Ok already, you've beat me three times in three tries; go pick on someone else. -- Hilarus Lapur -- For those of you who enjoy the numbers of Duelmasters here are some for you to chew on. JUVENAL -- Basher -- 15-11-14-17-9-5-13. Active, Slightly Uncoordinated, Poor Endurance, Quick on his feet, Great Damage, Very Intelligent with 3 statements. Master in Initiative, Master in Attack, Expert in Decisiveness, vs. WS 4-0-1, vs. LU 2-3, vs. AB 4-0-1, vs. PR 2-3, vs. BA 1-3, vs. PS 1-0, vs. ST 4-1-1, vs. PL 1-0, vs. TP 1-0. He averaged 1.6 learns. No avoids and no challenges. The 3 kills came over fighters who were all wearing leather armor. -- Spartacus Scrappa -- Well that was embarrassing. Total matchup favor for you. -- Hope Delphina -- Nice learns, kid! -- Buzzard Down Pour -- Thanks! -- Ravage RUGS -- Come on! Give me a keeper! -- Stillgard, mgr. of The Taken Lucius -- This comes as no surprise. Uncle Wolf tells me it's some kind of "parity." Because Sword Opera is doing well in Sunset, Cardow Hunters must do poorly in Lapur, in order to maintain "balance." I don't buy that. It sounds to ME like an excuse. The real truth is, I'm a lousy warrior. -- Tall Tree P.S. You noticed that, didn't you? Lyra -- I couldn't bring myself to willfully dim the luster of a shining star such as yourself. -- Black Tiger, maybe not a great warrior, but a good hand with a compliment, eh? Astrial -- Wow, I jumped the wrong way on that one! -- Jumping Spider Solar Flare -- The increase in ionizing radiation roused my normally sweet nature to something approaching berserk fury. Next time, I'll wear sunscreen. -- Sugarplum Ed. -- Well, life does, too, that's true. Maybe it's some underlying principle of the universe: Though shalt forget things. -- Ghost of somebody or other Right. What were we talking about? -- Ed. Bluey -- Nothing wrong with joining you on the Isle, but do I have to FIGHT? That's so...physical. -- Cedar 18 July 2003 To All Managers -- I would like to take this time to announce that my alliance, The Association, is no more. Due to the dead weight managers of the alliance and their lack of participation, DarkSpirit and I have formed a new alliance: The Firm. We have taken on two members so far and are looking for a few more. If you would like to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15 or myself, Sungod, Sadists F2FII in arena 62. --* The Firm *-- Sungod -- Sadists F2FII -- 62 Dark Spirit -- Unknowns XX -- 15 Youngblood -- Wensinwasin -- 43 Tripwire -- Of Wolf and Man -- 1 26 July 2003 Citizens of Alastari, a bright dawn has risen. While you slept, a pernicious force has entered the once-fair City of Aruak. It fought alongside their treasured warriors, it drank with their fans, and it slept with their women. Now the masks are coming off. Warriors, be afraid...be very afraid. After years of Andorian managers ranting that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected Aruak City as the home for its next epic 'contest'--Murder by Numbers II. Our spies have selected the warriors for extermination, and the executioners have had several months to prepare. Now a new age of darkness will descend upon Aruak, as the Syndicate and its allies bring an entirely new level of competition to the arena! Downchallenges! Assassinations! Small poodles as hors d'oeuvres! The Murder by Numbers II 'rules' will be announced next cycle. However, we invite all managers, from all corners of Alastari, to come to Aruak City and take part...in one way or another. Help defend the honor of a long heralded haven for the pure, or join the forces of change in their siege of the ice-cream and cake stronghold of the Dukes of Nerf-Dueling! This exercise is not for either the faint of heart or the weak willed. Blood will flow, brains will leak, and beer will be chugged. Either way, we welcome you with open arms and gleaming blades. This public service announcement has been brought to you by Frothingslosh Epic Contests (tm), the number 86, and the letter 'K'. The Frothingslosh Syndicate 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. LAST WEEK'S FIGHTS HANGMAN was barely slain by SHEWISH GIANT in a 2 minute bloody Dark Arena fight. MOREDREK was slaughtered by BLACK ORC in a 2 minute gruesome Dark Arena battle. WORSE was murdered by ARENAMASTER KYALL in a 1 minute Dark Arena fight. MONTY lost to COBRA in a popular 1 minute master's Bloodfeud brawl. SUE NAMI was overpowered by GALBA in a 1 minute mismatched Bloodfeud match. ENOSHIMA outwaited BUZZARD in a slow 14 minute Challenge duel. DOWN POUR was devastated by SHAWN in a 1 minute mismatched Challenge match. WHIRLWIND overcame SUGARPLUM in a 2 minute Challenge fight. TYE FOON was put to death by VAGAN in a 5 minute Challenge melee. MR. YUCK viciously subdued PENNILESS LORD in a popular 1 minute expert's Title duel. GOLDIE slaughtered HILARUS in a 1 minute brutal one-sided fight. HOPE'S END was handily defeated by LUCIUS in a exciting 1 minute one-sided bout. SCRAPPA murdered KINSORROW in a 1 minute mismatched competition. HOPE viciously subdued TALL TREE in a crowd pleasing 1 minute gory veteran's battle. SCORPUS was handily defeated by ALAN in a 1 minute one-sided conflict. RAGING FIRE vanquished THE USEROUS MERCHANT in a 1 minute mismatched bout. LYRA overpowered RAVAGE in a 1 minute mismatched brawl. ASTRIAL was devastated by ZARGAS in a 1 minute one-sided fight. JUMPING SPIDER demolished FORTITUDE in a 1 minute one-sided bout. DELPHINA was executed by KOJIRO in a 1 minute mismatched fight. BLACK TIGER devastated MACRINUS in a popular 1 minute gruesome one-sided contest. MENSA demolished FORWARD in a 3 minute uneven bout. SOLAR FLARE viciously subdued FORCIBLE in a 3 minute gory amateur's fray. SONNY DAZE was savagely defeated by FORTE in a 5 minute gruesome novice's fight. BINDI was overpowered by FOREDOOM in a 1 minute uneven fight. COOKIE assassinated PERSISTENT BEGGAR in a 1 minute one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 10 PARRY-LUNGE 7 - 4 - 0 64 | |BASHING ATTACK 8 LUNGING ATTACK 54 - 33 - 10 62 | |STRIKING ATTACK 6 TOTAL PARRY 21 - 21 - 1 50 | |TOTAL PARRY 6 PARRY-STRIKE 4 - 4 - 1 50 | |WALL OF STEEL 4 STRIKING ATTACK 24 - 27 - 2 47 | |AIMED BLOW 4 SLASHING ATTACK 16 - 19 - 1 46 | |SLASHING ATTACK 4 BASHING ATTACK 26 - 31 - 4 46 | |PARRY-LUNGE 2 WALL OF STEEL 9 - 12 - 1 43 | |PARRY-STRIKE 1 AIMED BLOW 10 - 14 - 0 42 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 3 - 6 - 0 33 | Turn 455 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 1 - 0 TOTAL PARRY 2 - 4 3 STRIKING ATTACK LUNGING ATTACK 8 - 2 BASHING ATTACK 2 - 6 3 LUNGING ATTACK WALL OF STEEL 3 - 1 PARRY-LUNGE 0 - 2 2 TOTAL PARRY AIMED BLOW 2 - 2 PARRY-RIPOSTE 0 - 1 1 PARRY-RIPOSTE SLASHING ATTACK 2 - 2 1 PARRY-LUNGE STRIKING ATTACK 3 - 3 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK MR. YUCK 3994 15 3 0 169 THE TAKEN (173) LUNGING ATTACK COBRA 4355 11 5 1 101 DEATH THREAT (376) TOTAL PARRY ENOSHIMA 4349 18 3 0 93 BLACK SAMURAI (166) BASHING ATTACK GALBA 4389 13 8 1 65 EQUESTORS (158) AIMED BLOW HOPE 3988 12 7 0 56 THE TAKEN (173) PARRY-LUNGE HOPE'S END 4031 7 6 0 42 THE GUILD (208) WALL OF STEEL VAGAN 4082 5 4 1 36 THE GUILD (208) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MR. YUCK 3994. The most popular warrior this turn was HANGMAN 4357. The ten other most popular fighters were SOLAR FLARE 4427, MR. YUCK 3994, LUCIUS 4406, HOPE 3988, RAGING FIRE 4407, COBRA 4355, GOLDIE 4395, ALAN 4397, ZARGAS 4425, and BLACK TIGER 4436. The least popular fighter this week was BUZZARD 3995. The other ten least popular fighters were ENOSHIMA 4349, FORTE 4447, SONNY DAZE 4453, FORCIBLE 4450, MENSA 4442, DELPHINA 4434, FORTITUDE 4449, ASTRIAL 4328, RAVAGE 4444, and SCORPUS 4393.