DUELMASTERS NEWSLETTER

Date   : 10/01/2003    Duedate: 10/14/2003

LAPUR ARENA

DM-29    TURN-459

This Weeks Top Honors

THE DUELMASTER IS

BUZZARD
THE TAKEN (173)
(29-3995) [17-5-0,98]

Chartered Recognition Leader   Unchartered Recognition Leader

BUZZARD                        FRANK THE TANK
THE TAKEN (173)                TANKS A LOT! (387)
(29-3995) [17-5-0,98]          (29-4488) [2-0-0,21]

Popularity Leader              This Weeks Favorite

MONTY                          POKIN' PERSHING
CROC FILES (374)               TANKS A LOT! (387)
(29-4391) [10-14-3,87]         (29-4499) [0-1-0,2]

THE CURRENT TOP TEAM

THE GUILD (208)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CRIMSON KINGS (388)         57
2. MEN (356)                   30      CROC FILES (374)
3. THE TAKEN (173)             24      Unchartered Team
4. BLACK SAMURAI (166)         22
5. TANKS A LOT! (387)          19      CRIMSON KINGS (388)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*CRIMSON KINGS (388)        5   0  1  100   1/ 1 THE GUILD (208)           9  6 0
 2- 1 HAND ON YOUR HEART (163)  19   9  1 67.9   2/ 3 THE TAKEN (173)           8  7 0
 3- 2 DEATH THREAT (376)        63  44  9 58.9   3/ 2 FORCE OF NATURE (312)     7  6 0
 4/ 3 CROC FILES (374)         117 100 12 53.9   4/ 7 CARDOW HUNTERS (359)      6  6 1
 5/ 4 THE TAKEN (173)          595 530 29 52.9   5/ 5 EQUESTORS (158)           6  9 0
 6/ 5 VENUSIANS (321)          111 112  6 49.8   6/ 0*CRIMSON KINGS (388)       5  0 1
 7/ 6 BLACK SAMURAI (166)      228 236 20 49.1   7/10 MEN (356)                 5  1 0
 8/ 7 EQUESTORS (158)          432 489 34 46.9   8/ 8 VENUSIANS (321)           5  9 0
 9/ 8 THE GUILD (208)          517 595 22 46.5   9/ 6 CROC FILES (374)          5 10 0
10/ 9 FORCE OF NATURE (312)    144 169 10 46.0  10- 4 DEATH THREAT (376)        4  1 1
11/10 MEN (356)                103 131  7 44.0  11/ 9 BLACK SAMURAI (166)       4  2 0
12/11 CARDOW HUNTERS (359)     153 210  6 42.1  12/11*TANKS A LOT! (387)        4  6 0
13/12*TANKS A LOT! (387)         4   6  0 40.0  13-12 HAND ON YOUR HEART (163)  1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

THE YOUNG PERSONS' GUIDE TO THE CRIMSON KINGS

     ...or, as I call them, the Unstable Stable.  None of them are actual kings, of
course, though Prince Rupert is an actual prince.  Unfortunately, he's from one of
those old, inbred Osksi families--you know the type--which means his mental stability
is questionable at best.  His father claimed that he was sending Rupert out into the
world to become a man, but personally, I think he'd prefer it if the lad became a
corpse.  I'm here to "keep an eye on him;" of course, that's an order that can be
interpreted in so many ways....
     The Mincer is the Prince's official bodyguard, though I doubt he's any saner
than his ward.  He was a very promising fencing student back in Jhelum, until they
found the pieces of a barmaid--or perhaps several barmaids; no one was able to put
them back together enough to be quite certain--in his room at the academy.  He should
have been executed; instead, he was sent here with me.  Reassuring for everyone, I'm
sure.
     "Sleepless" is our nickname for another of the royal guards.  Ever since he was
caught sleeping on watch and Rupert's father rewarded him with a week in the torture
chamber, the poor fellow's hardly been able to sleep at all.  Sleep deprivation
doesn't do much for his sanity, of course, but the arena should be marvelously
therapeutic for him.
     The Fire Witch is another refugee from Rupert's father's court.  She was a
gifted sorceress that the king summoned from time to time to perform divinations
(and, if the rumors are true, other services) for him.  But when the servants
assigned to her quarters kept disappearing, tongues began to wag, and eventually the
king had to send her away.  But I can put her skills to good use here.
     Finally, Fracture--he insists on being called that, you know--was a common
street thug we picked up in Jhans...we needed five to make the team, after all.  He's
not nearly as enthusiastic about arena fighting as the Prince and the Mincer, but
that's his problem.
     And me?  I gently pull the strings, and smile as the puppets dance.  I'm the
brains of the outfit, and possibly the sanity as well, though some would debate that
last point.  I'll let you be the judge. For now, just call me....

-- The Yellow Jester

          + ]H[ + ---:--- + ]H[ The Charter Cities #91 ]H[ + ---:--- + ]H[ +

Between Morya and Rocanis:

     Rokori Klee was standing in his stirrups, and since he was a very tall man on a
very tall horse, he could see a long ways.  But the drifting clouds of smoke and
steam from the eruption masked large parts of the landscape, and now Iron Talon and
the Lugard-image were both out of sight.  "They might have gone into that little
valley yonder," he muttered anxiously.
     "This is an unstable area," Bill said.  "They might have fallen through an
accidental Gate, too."  He urged his reluctant horse toward the 'little valley
yonder'.
     "I'm really glad you told me that," the Shew growled.  "I really WANTED to know
there might be freak Gates around here."
     "Want to or not, you need to know," the young magician answered.  "WE might
stumble through one as easily as Iron Talon."
     As Rokori Klee had more than half expected, there was no sign of Iron Talon and
the Lugard-image in the little valley.  He glanced at Bill.  "You sure that wasn't
Lugard, that it was really some kind of magical construct?"
     "Of course I'm not SURE," Bill snapped, digging through his satchel.  "I didn't
get close enough to be sure without my tools, and I didn't have the right tools out
and ready."  He pulled out something that looked vaguely like a compass and held it
in front of him, held his breath, even, the Shew thought.  Finally he shook his head.
"The whole area is in flux.  There might have been some kind of Gate or, well, a sort
of 'soft spot' in the wall between dimensions here recently.  Or not.  I think...
maybe, but I just can't tell."
     "But there isn't one now."
     "Right.  Nothing now."
     "If there was a Gate, is it likely to reopen any time soon?" the Shew asked.
     Bill shrugged.  "Who knows?  This isn't a, well, it isn't a LAWFUL area.
Magically speaking.  And even if A Gate opened here, we couldn't tell whether or not
it went to the same place the Iron Talon did."
     "You're saying we just ride off and abandon Iron Talon."
     Bill sighed.  "Yeah, that's what I'm saying.  I don't like it any better than
you do, but we can't DO anything here.  Except maybe get killed ourselves."
                       ***     *****     ***     *****     ***
     Iron Talon realized that they had stumbled through some kind of Gate, but she
didn't care.  One world was as good as another, and Lugard was not dead after all.
She glanced over at the man striding beside her mount and keeping up easily.  Right
that minute, she didn't care if they found their way back to Ghea eventually or not.
It wasn't like there was anything there that MATTERED, now that she knew Lugard was
okay.
     Still, if this was the world they were going to be dealing with now, she needed
to know something more about it than that it wasn't Ghea.  She looked around
curiously.
     It was dry.  That was the first thing anybody would notice about this place.
Dry and barren.  Sand dunes sparsely tufted with grass that was the same color as the
sand, stony ground under foot like a natural pavement, sky like the lid of a kettle
pressing the heat down onto them.  No bugs anywhere, no mice or rabbits on the
shallow hills, no vultures in the air.  She and Lugard and the horse might be the
only live creatures in this land.  That was a worrying thought.  What would they eat?
     After another look around, Iron Talon wondered what they'd drink.  There was no
water to be seen, or any sign of it, and water was more important than food...
especially the way she and the horse were sweating now.  Lugard wasn't sweating...
but Shews were tough.
     She shoved Bill's doubts away angrily.  Shews were tough.  Really tough.  This
was Lugard, and she knew how tough he was.  Bill was wrong.  But still....
     "Do you think we'll have to stay in this world?" she asked suddenly.
     Lugard glanced at her and away, then shrugged slightly, saying nothing.
     Odd, she hadn't realized his eyes were that dark.  Black as midnight.  But she
had remembered them as....  And why wouldn't he speak?  Bill's doubt returned,
chilling her despite the heat.  "Lugard, we can't just walk at random.  We need a
plan--"
     He turned again, and she saw that his eyes were totally black, without any white
showing, and his lips were drawn back in a silent snarl that revealed a mouthful of
pointed teeth.  A carnivore's teeth.  Or a demon's.  The monster lunged at her,
clawed hands spread to grip and rip.
     Her hand went to her sword, too late.

Morya/Not Morya:

     Two men stood on the shore of a lake, waiting for the world to change.  One was
old and one was young.  In front of them was the lake, a sheet of water like a mirror
that reflected...things that were not always there.  Behind them rose a city.  It was
of stone and brick, low domes and blunt watchtowers.  The reflection was of a city of
something glass-like, tall slender spires and pointed domes.  Or the other way
around, glass towers behind and brick domes reflected in the lake.  Sometimes there
were two old men and two young men, overlapping each other.
     When the old men spoke, their messages were the same:  Be careful.  Take no
unnecessary chances.  At all costs, lead no enemy through the barrier.
     The young men made similar replies.  Both stressed the need for knowledge of the
other city, the one reflected in their lake.  Promised to be careful and asked that
any volunteers that showed up later should be sent as seemed best.  One vowed to find
and bring a thing of power long lost from his city.  The other spoke of the new and
better home he hoped to find for his people.
     The images in the lake shivered, rippled, and merged briefly.  The two young men
changed places.  The images separated.

Volunteers are invited to contact the Scribe by personal or diplo.

          + ]H[ + ---:--- + ]H[ The Charter Cities #92 ]H[ + ---:--- + ]H[ +

Monuntial:

     Agro burst out of the arena's gate with Bindi at his side and the handful of
rebels at his heels.  There were Usurper's men in the street, but they seemed
disorganized.  Probably shaken and confused by the explosions, who wouldn't be?  It
was tempting, it would have been easy to cut down four or five of the nearest ones
before they realized there was a fight going on, but he resisted.  A fight would
shake them out of their confusion faster than anything, and as long as they were
milling uselessly asking each other what was going on, he had an edge.  He needed to
use it to get himself, Bindi, and these men who trusted him out of town.
     He picked the street with the fewest soldiers on it and set off at a run.
     That, he realized immediately, was a mistake.  Running attracted attention, and
the less attention they had, the better their chance of escape.  Running attracted
pursuers.  He did the best he could while mentally cursing himself, waved his sword
vaguely and yelled, "That way!"
     One of the men with him, apparently an alert, quick-thinking type, took up the
yell but waved in a different direction.  "No, THAT way!  They're making for the
forest!"
     Apparently "making for the forest" was a logical move, because most of the
soldiers rushed off in that direction.  Maybe it was logical for humans, but Agro
wanted water, lots of it.  Any human that came after him in the water would be in
serious trouble.  Agro dropped to a steady trot and grabbed the nearest of his
followers.  "Which way's the waterfront?  Don't point."
     The man blinked.  "Left at the next intersection, then straight all the way.
You got a boat?" he asked hopefully.
     Agro grinned.  He could pass for human most times, if you didn't look too
closely, but his grin exposed a lot of very sharp teeth.  The man shied back, though
not as much as the Croc had expected.  "Not yet, but I will have."
     Falling in beside the running gladiator, the man said, "All the coast along the
peninsula is patrolled by the Usurper.  It is possible to land there undetected, but
it isn't easy."  The man glanced at him sideways.  "I, ah, do a little blockade
running, now and then."
     "Then you can handle a boat, good!  I can swim, never had much need of boats,"
the gladiator admitted.  "We want the smallest boat that can take all of us--I'm not
going to leave anybody behind to be questioned by the Usurper.  Where's the safest
place to land?"
     "Niatoli Island."

Elsewhere in Monuntial:

     The Prince of Ar flattened himself against the side of a building, watching the
soldiers run past on the street.  There had been an explosion, and now a growing
crowd roar, from the great oval structure that housed Monuntial's arena.  It had been
built for chariot races, and those still went on even though the gladiatorial
contests had stopped.  But there had been rumors of spectacles involving the gruesome
deaths of 'traitors'--by which he assumed the current rulers of the city meant rebels
against the regime of the Eastern mage Nishtar.  That had been the subject of Ar's
current researches.  The free cities of this part of Alastari were at risk so long as
Nishtar ruled unchecked.  If there were rebels, they should be saved and aided....
     But he could not talk to, or fight, a mob such as he heard now.  He began to
slide slowly and silently away from the street down the narrow passage between the
walls of two mansions.  Both were deserted, so far as he could tell, which meant he
had only to fear discovery from the street.
     Until someone dropped into the passage behind him, landing as lightly as a cat.
     He risked a glance over his shoulder.  Someone tall, lean, and garbed in black
except for a bared sword, anonymous and deadly.
     "Keep your hands in plain sight," the figure said, its voice muffled and
unidentifiable.  "Work your way farther down this alley until you come to a door on
the left.  Go in there."
     "Why?"
     "For privacy.  We need to talk--you have been making a nuisance of yourself with
your prying."
     "Talk?" Ar asked skeptically.  "You think that will stop me?"
     "We'll find out, won't we?  Move now."
     Behind the door on the left was what had probably been a porter's room.  It
looked as though someone had been camping in it:  there was no furniture such as the
room must once have had, but he saw a bedroll in one corner, a lantern on the floor
beside it, and the ashes of a very small fire on the hearth.
     The door closed softly behind him.  The Prince of Ar turned and examined his...
accoster.  A woman, he saw with surprise, nearly six feet tall, and she moved like a
warrior.  A very accomplished warrior.  "What do you want to talk about?"
     "How to coordinate our efforts," she said briskly.  "I can tell by the places
you've gone and the questions you've asked that you are the enemy of Nishtar and
Quelsarrain."  She smiled grimly.  "And an enemy of my enemies is my friend.  I am
Tyrai.  I used to be the Arenamistress here."

     >)]H[(< + -----:----- + >)] The Free Cities #69 [(< + -----:----- + >)]H[(<

Zukal:

     Ghenis watched the ship _Relentless_ ease out into the channel and brushed his
hands together.  It was bound for Niatoli to further certain interests of the dark
cult.  On it was Veleks, and Cousin Og, who would look after the small thief...one
way or another.  Which freed him to attend to other matters.
     First of those other matters was a meeting with Pelishtekan, the Ferencian who
was currently the 'chief priest' of the cult.  Ghenis scowled to hide his grimace of
disgust.  He didn't like the Ferencian.  In fact, he loathed the man.  But it wasn't
necessary to like him, not really.  As long as Pelishtekan did his job, nothing else
counted.
     And right now, the man's job was to explain what manner of creature, monster, or
whatever was hunting over the lands just north of Zukal.  And how the damned thing
could be fought and destroyed.  It was in the way of certain plans that he had made
for the benefit of the dark cult...and of himself, of course.  The dark power did not
expect his minions to work for nothing but the joy of it.
     Ghenis left the waterfront behind and wove his way through the twisted and
noisome alleys of one of Zukal's poorest districts.  The cult always had its centers
among the homes of the poor.  They were the ones who had something to gain from it,
and nothing to lose, from shaking up the old order, after all.  Ghenis smiled just a
little.  He liked shaking things up.
     The cult was headquartered in a tall narrow building squeezed between other tall
narrow buildings.  The cellar, which was dark and always damp and divided into tiny
rooms no more than six feet square, was used for...storage.  More or less.  The
ground floor, reached by going down half a dozen steps from street level, was the
shrine itself.  The level above that was where the main work of the cult was done,
the plotting and planning, the gathering of information, the good stuff.  Above that,
two floors of small rooms where members of the cult lived if they couldn't do better
for themselves.  And on the top floor, the pigeons that carried messages from points
as distant as Zuwayza and Murska in the north, Rocanis, Xochithlan, and even Tricorus
in the south.  Most people had no idea how far the cult reached.
     Which was another source of amusement to Ghenis.  The authorities here in Zukal,
the very heart of the cult, had no idea that it was anything more than a handful of
dissatisfied commoners meeting to worship some petty godling.  Ha!  If Bey Sekahos
knew how near he stood to the rim of disaster, how fast he was sliding down the slope
into hell--!  Even the Bandit Princes, who had a clearer understanding of their city,
didn't know that the cult was gaining power daily and would soon be ready to make its
move.  IF the monster north of the city could be dealt with.
     Ghenis pushed open the door and stepped toward Pelishtekan's office.

Near Malcorn:

     The finger of light slid across the surface of the tall stone and touched the
worn carvings, which leaped into sudden clarity.  The little clearing, which had been
empty except for Lord Malcorn and Tiljanz al Burgos, the young Karnhorn diplomat, was
suddenly full of shadows.  Or something.  Tiljanz could feel the weight of a dozen
minds thinking about him--calculating minds, hostile minds, hungry ones.  He held
himself still and quiet with difficulty.  This was Lord Malcorn's meeting; he himself
was just present as a witness.
     Words came out of the darkness, hollow as caves, clear as trumpets.  "Why are
you here, Malcorn?"
     "To demand that you enforce your side of the agreement we made, Dregur," the
lord of Malcorn replied.  If a great tree had spoken, its voice might have sounded
like that.
     "Our side?  What have we, the true and original lords of all the land between
the lakes, to 'enforce' at the command of an ephemeral like you?"
     "Do not play games with me.  A deal was made and sworn under just such a moon,
that the dregur would attack only those who entered this land at the command of the
Easterner Inzolas.  In return for this, you were released from the Silent Place."
     "And if we choose now to disregard that 'deal' you speak of?"  Idle inquiry.
     "The Silent Place is still there."
     "You think you could return us to that captivity?"  Scorn and amusement.  "You?"
     "If you do not keep your side of the agreement," now Malcorn's voice was like
iron, cold black iron, "I will return you to that captivity.  Me."  At that moment,
Tiljanz did not doubt that Blackie would do just that, whatever the cost to himself.
     "We did make an oath."  The voice was the same, but different.  A different
dregur speaking, Tiljanz thought.  "The oath is a binding already.  He could do it."
Warning, cool consideration.
     "Because a few of us have chosen to Hunt freely, as we used to?  Unfair!  This
land was OURS.  If we stretch out our hand to take it back, where is the injustice in
that?"  Passion.
     "The injustice is in the breaking of our oath.  The land itself will reject an
oathbreaker.  It has always been so."  Stern command.  "We must keep our part of the
bargain, or by our failure we release Lord Malcorn from his.  And he could then
return us to the Silent Place, if he is willing to pay the price."  A pause.  "And
you can see that he is so willing."
     Objection.  "Those who Hunt alone will not be called back to the kennel, even by
you."
     Unyielding command.  "Then I myself will lead a Hunt against them."

                                      SPY REPORT

     Hail LAPUR!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  Now keep the taverns open late tonight, for there are sorrows to drown for 
DEATH THREAT, whose 0-0-0 this turn dropped them by 6 into 10th.  CARDOW HUNTERS 
stable has parlayed this turn's 2-2-1 into a 3 space move up the rankings.  This 
brings them up to 4th place.  Good work, guys!  On their very first turn, CRIMSON 
KINGS had a 5-0-1, and with this kind of luck or skill, should do well.  Welcome to 
LAPUR.  And let's see, ALAN fought SCRAPPA and gained 18 points and contributed to 
MEN's 2-0-0.  SCRAPPA has lost to ALAN, falling 15 points, while helping make CROC 
FILES a 1-4-0 turn.  Due to his absence and inability to defend the throne, COBRA has 
lost the title of Duelmaster.  We should ask BUZZARD about the thrill of victory, and 
what being the new Duelmaster does for a warrior, he's now the one to ask.  By the 
way, was that our Duelmaster that I saw last night, cramped under the table at The 
Warty Toad?   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  EQUESTORS has cause to stand tall, as they were LAPUR's most 
avoided team.  A smart manager knows this is a team to beat.  And avoiding EQUESTORS 
more than any other team we find TANKS A LOT!.  LAPUR, are we going to accept, or 
respect this sort of thing?  Well, sports fans, take notice that ENOSHIMA from BLACK 
SAMURAI was LAPUR's most challenged warrior this turn.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  We'd like to remind certain teams not to rob the graves of their enemies.  
You know who you are; and it's considered rude.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Well, I'm burning daylight here in LAPUR and I've a long road 
ahead of me.  Happy Trails.  Until you see my quill in LAPUR again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BUZZARD 3995                 17   5  0    98       THE TAKEN (173)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-COBRA 4355                   14   5  1   127       DEATH THREAT (376)
-SACRIFICIAL KNIFE 1302       13   4  1   106       HAND ON YOUR HEART (163)
 ENOSHIMA 4349                21   4  0    92       BLACK SAMURAI (166)
 GOLDIE 4395                  11  11  1    92       CROC FILES (374)
 HOPE'S END 4031              10   7  0    91       THE GUILD (208)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SHAWN 4405                   11   7  1    89       MEN (356)
 MONTY 4391                   10  14  3    87       CROC FILES (374)
 ALAN 4397                    11  11  0    85       MEN (356)
 GALBA 4389                   16   9  1    70       EQUESTORS (158)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 HOPE 3988                    15   8  0    64       THE TAKEN (173)
 SCORPUS 4393                 15   8  2    63       EQUESTORS (158)
 SCRAPPA 4411                  9   4  2    61       CROC FILES (374)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-RAGING FIRE 4407              7   1  0    55       DEATH THREAT (376)
-FREE FALL 4400                2   1  1    50       DEATH THREAT (376)
 WHIRLWIND 4325                6   7  0    49       FORCE OF NATURE (312)
 ZARGAS 4425                   7   3  0    48       THE GUILD (208)
-SNOWBLIND 1291                4   3  0    48       HAND ON YOUR HEART (163)
 SUE NAMI 4097                 9  16  0    46       FORCE OF NATURE (312)
 LYRA 4320                     9   8  0    46       VENUSIANS (321)
 SUGARPLUM 4432                7   2  0    46       CARDOW HUNTERS (359)
 BINDI 4454                    3   2  0    45       CROC FILES (374)
-CHUBON 4381                   3   3  0    42       BLACK SAMURAI (166)
 TALL TREE 4380                6  22  0    40       CARDOW HUNTERS (359)
 LUCIUS 4406                   9   8  2    37       EQUESTORS (158)
 VAGAN 4082                    6   7  1    34       THE GUILD (208)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 COOKIE 4455                   3   2  1    32       CROC FILES (374)
-OTARU 4245                    6   5  1    31       BLACK SAMURAI (166)
-DARK ABYSS 4417               4   2  1    31       DEATH THREAT (376)
 JUMPING SPIDER 4431           5   4  1    26       CARDOW HUNTERS (359)
 SOLAR FLARE 4427              5   4  0    26       VENUSIANS (321)
 ZORCH 4465                    3   1  0    24       THE GUILD (208)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RAVAGE 4444                   3   4  0    23       THE TAKEN (173)
 ENIGMA 4466                   3   1  0    23       THE TAKEN (173)
-KOJIRO 4456                   1   0  1    22       BLACK SAMURAI (166)
 ASTRIAL 4328                  5   6  0    21       VENUSIANS (321)
 DOWN POUR 4323                4   9  0    21       FORCE OF NATURE (312)
 FRANK THE TANK 4488           2   0  0    21       TANKS A LOT! (387)
 MENSA 4442                    4   3  1    16       VENUSIANS (321)
 ILL OMEN 4494                 2   0  0    16       FORCE OF NATURE (312)
 ZOT 4464                      2   2  1    15       THE GUILD (208)
 THE FIRE WITCH 4489           1   0  0    14       CRIMSON KINGS (388)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FRACTURE 4491                 1   0  0    13       CRIMSON KINGS (388)
 SLEEPLESS 4492                1   0  0    13       CRIMSON KINGS (388)
-BAD TRIP 1290                 1   0  0    13       HAND ON YOUR HEART (163)
 BLACK TIGER 4436              2   6  0    12       CARDOW HUNTERS (359)
 ZERO VISABILITY 4495          1   1  0    11       FORCE OF NATURE (312)
 UBER-PANZER 4498              1   0  0    11       TANKS A LOT! (387)
-SCORPIO RISING 1293           1   0  0    10       HAND ON YOUR HEART (163)
 PRINCE RUPERT 4493            1   0  0     9       CRIMSON KINGS (388)
 MACRINUS 4452                 1   4  1     8       EQUESTORS (158)
 THE MINCER 4490               1   0  1     8       CRIMSON KINGS (388)
 MUCIANUS 4478                 1   2  0     5       EQUESTORS (158)
 POKIN' PERSHING 4499          0   1  0     2       TANKS A LOT! (387)
 ABRAHMS LINCOLN 4485          0   2  0     2       TANKS A LOT! (387)
-DRAFT DODGER 1292             0   1  0     1       HAND ON YOUR HEART (163)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
HILARUS 4387          10 12 1 EQUESTORS 158         GOLDIE 4395           455 NOT REVE
TYE FOON 4433          2  2 0 FORCE OF NATURE 312   VAGAN 4082            455 REVENGED
SONNY DAZE 4453        0  2 0 FORCE OF NATURE 312   MACRINUS 4452         456 REVENGED
KINSORROW 4051         7  3 0 THE GUILD 208         SCRAPPA 4411          455 REVENGED
DOGPOOP 4497           0  1 0 THE TAKEN 173         SHAMBLING MOUND 384   459 NONE    
SQUIRMIN' SHERMA 4484  1  1 0 TANKS A LOT! 387      JUMPING SPIDER 4431   459         
CARINA 4496            0  2 0 VENUSIANS 321         THE MINCER 4490       459         
DELPHINA 4434          1  3 1 VENUSIANS 321         KOJIRO 4456           455 NONE    

                                     PERSONAL ADS

Galba -- At least you didn't bite.  Those Crocs bite.  All the time.  Talk about
mean! -- Tall Tree

I had an AWFUL time trying to get the Userous Merchant to stop talking! -- Sugarplum

(smugly)  Irritated Housewifes can't stand spiders. -- Jumping Spider

I wanted to eat the Cult Member, it seemed like the right thing to do, but the
Arenamaster intervened.  I wish he wouldn't do that. -- Black Tiger

Lyra -- Oh, incredible speed and ability, no doubt about that. -- Jumping Spider
P.S.  Us spiders cannot lie, and besides, how could I deny a beautiful woman?

Astrial -- How about if we make our next meeting a friendly one?  A picnic or
something. -- Sugarplum

J. Thunder -- And hello to you.  Ask if you need help. -- Uncle Wolf, Cardow Hunters
(known elsewhere in the Free Blades region as Jorja)

Abrahams Lincoln -- Are you trying to become a statistic? -- Mucianus

All -- I'd just like to introduce my team to the arena.  I hope they provide a
challenge. -- J. Thunder

9 September 2003
WE'RE LOOKING FOR A FEW GOOD MANAGERS!  If you think you have what it takes to match
wits and blades with some of the best managers in Alastari, then WE WANT YOU!  The
Tournament Of The Golden Scrod #4 will begin in Aradi (DM 60) the turn after the Fall
Mail-In.  It's not too late for you to sign up.  I realize that many of you may be
hesitant after seeing that myself and Hombre have teamed up again, but we'll try to
take it easy on you guys a little bit.  For more information on T#%S IV, please
contact me at ganolus@aol.com.  We're looking for a few good managers...the few, the
proud, the TOGS!

-- Ganolus Oakleaf, T#%S IV Commish

15 September 2003
An Announcement Concerning the Brotherhood of the Blade Alliance:
     I have chosen to withdraw my membership from the Brotherhood of the Blade
alliance.  The years I have spent in the alliance have been the best of my DM career.
I leave the alliance with many great friends and will always remain close to my
former brethren.
     The Brotherhood of the Blade will not skip a beat without my membership.  It
remains in very capable hands and its roster is among the strongest in the game.
With the return on some of its founding members to DM, I know the BOB will continue
to grow in strength and prestige in the years to come. -- The Sandman

29 September 2003
All -- Let it be known that the Firm accepts SOL into its ranks.  The Firm is:
SunGod, Dark Spirit, Youngblood, Tripwire, and SOL.

                                  LAST WEEK'S FIGHTS

DOGPOOP was butchered by SHAMBLING MOUND in a 1 minute bloody Dark Arena fight.
MATSURI vanquished GOLDIE in a 1 minute uneven Challenge battle.
ENOSHIMA subdued MONTY in a crowd pleasing 2 minute expert's Challenge fight.
COOKIE was bested by SUGARPLUM in a 2 minute Challenge fight.
BINDI overpowered ENIGMA in a 1 minute mismatched Challenge match.
SQUIRMIN' SHERMAN was butchered by JUMPING SPIDER in a 1 minute Challenge duel.
FRANK THE TANK bested BLACK TIGER in a 1 minute Challenge match.
ABRAHMS LINCOLN was devastated by ZERO VISABILITY in a 1 minute Challenge competition.
HOPE'S END was overcome by BUZZARD in a action packed 6 minute Title melee.
SCRAPPA was vanquished by ALAN in a 1 minute one-sided duel.
SHAWN vanquished VENOMOUS CONCUBINE in a 1 minute one-sided duel.
SCORPUS defeated WHIRLWIND in a 2 minute gruesome match.
HOPE overpowered TALL TREE in a exciting 1 minute bloody one-sided fight.
GALBA handily defeated SUE NAMI in a 1 minute one-sided contest.
VAGAN was savagely defeated by LYRA in a 2 minute gory brawl.
ZARGAS handily defeated LUCIUS in a 1 minute gruesome one-sided conflict.
ZOT was defeated by SOLAR FLARE in a 1 minute struggle.
DOWN POUR was vanquished by ZORCH in a 1 minute one-sided fray.
MENSA was bested by CULT MEMBER in a crowd pleasing 3 minute brawl.
RAVAGE savagely defeated ASTRIAL in a exciting 1 minute brutal bout.
MACRINUS was overpowered by THE FIRE WITCH in a 1 minute one-sided match.
MUCIANUS was overcome by UBER-PANZER in a 4 minute amateur's competition.
ILL OMEN luckily beat POKIN' PERSHING in a exciting 4 minute gory beginner's fight.
CARINA was viciously butchered by THE MINCER in a 1 minute bloody beginner's duel.
PRINCE RUPERT narrowly defeated IRRITATED HOUSEWIFE in a 4 minute novice's match.
SLEEPLESS overpowered CONVICTED THIEF in a 1 minute one-sided duel.
FRACTURE overpowered IRRITATED HOUSEWIFE in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   9         PARRY-RIPOSTE     11 -   2 -  0      85  |
|BASHING ATTACK                   8         PARRY-STRIKE       3 -   1 -  0      75  |
|STRIKING ATTACK                  7         PARRY-LUNGE       11 -   8 -  0      58  |
|SLASHING ATTACK                  7         LUNGING ATTACK    54 -  42 -  9      56  |
|WALL OF STEEL                    6         TOTAL PARRY       23 -  23 -  1      50  |
|TOTAL PARRY                      4         SLASHING ATTACK   22 -  23 -  2      49  |
|PARRY-RIPOSTE                    3         AIMED BLOW        14 -  16 -  1      47  |
|AIMED BLOW                       2         WALL OF STEEL     18 -  21 -  1      46  |
|PARRY-LUNGE                      2         BASHING ATTACK    29 -  38 -  4      43  |
|PARRY-STRIKE                     0         STRIKING ATTACK   26 -  35 -  2      43  |

Turn 459 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     BASHING ATTACK     3 -  5         3  LUNGING ATTACK 
PARRY-RIPOSTE      3 -  0     LUNGING ATTACK     3 -  6         2  TOTAL PARRY    
STRIKING ATTACK    5 -  2     WALL OF STEEL      2 -  4         2  STRIKING ATTACK
SLASHING ATTACK    4 -  3     PARRY-STRIKE       0 -  0         1  PARRY-LUNGE    
PARRY-LUNGE        1 -  1                                       1  SLASHING ATTACK
TOTAL PARRY        2 -  2                                       1  BASHING ATTACK 
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      BUZZARD 3995               17   5  0   98 THE TAKEN (173)
PARRY-LUNGE      HOPE'S END 4031            10   7  0   91 THE GUILD (208)
SLASHING ATTACK  SHAWN 4405                 11   7  1   89 MEN (356)
BASHING ATTACK   GALBA 4389                 16   9  1   70 EQUESTORS (158)
AIMED BLOW       HOPE 3988                  15   8  0   64 THE TAKEN (173)
LUNGING ATTACK   SCRAPPA 4411                9   4  2   61 CROC FILES (374)
STRIKING ATTACK  ZARGAS 4425                 7   3  0   48 THE GUILD (208)
PARRY-RIPOSTE    SUGARPLUM 4432              7   2  0   46 CARDOW HUNTERS (359)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MONTY 4391.  The most popular warrior this turn was 
POKIN' PERSHING 4499.  The ten other most popular fighters were MONTY 4391, HOPE'S 
END 4031, RAVAGE 4444, BUZZARD 3995, SCORPUS 4393, LYRA 4320, HOPE 3988, ILL OMEN 
4494, ENOSHIMA 4349, and FRANK THE TANK 4488.

The least popular fighter this week was CARINA 4496.  The other ten least popular 
fighters were UBER-PANZER 4498, MACRINUS 4452, ASTRIAL 4328, MENSA 4442, DOWN POUR 
4323, LUCIUS 4406, VAGAN 4082, SUE NAMI 4097, TALL TREE 4380, and WHIRLWIND 4325.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

MATSURI (29-4256) BLACK SAMURAI (166)