DUELMASTERS NEWSLETTER

Date   : 02/11/2004    Duedate: 03/09/2004

IAYE ARENA

DM-30    TURN-469

This Weeks Top Honors

THE DUELMASTER IS

DUMB, DUMB
RED DOG GANG (356)
(30-4235) [13-56-0,95]

Chartered Recognition Leader   Unchartered Recognition Leader

DUMB, DUMB                     POSITION IS EMPTY
RED DOG GANG (356)             
(30-4235) [13-56-0,95]         

Popularity Leader              This Weeks Favorite

CHERKO                         CHERKO
RED DOG GANG (356)             RED DOG GANG (356)
(30-4288) [20-31-0,91]         (30-4288) [20-31-0,91]

THE CURRENT TOP TEAM

RED DOG GANG (356)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. RED DOG GANG (356)          33
2. DOG DAY AFTERNOON (262)     18      DOG DAY AFTERNOON (262)
3. TRIP OUT (287)               0      Unchartered Team
4. SQUAD WANKERSON (419)        0
5. I TRAINED THEM (331)         0      SCOUTS (342)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*SQUAD WANKERSON (419)      5   1  1 83.3   1/ 2 RED DOG GANG (356)        9  6 0
 2- 2 I TRAINED THEM (331)     195 102  8 65.7   2- 1 I TRAINED THEM (331)      4  0 0
 3- 3 TRIP OUT (287)           107  83  5 56.3   3- 3 TRIP OUT (287)            2  2 0
 4/ 0 DOG DAY AFTERNOON (262)  296 268  7 52.5   4- 5*SQUAD WANKERSON (419)     1  0 0
 5- 5 GAMEHENDGE (299)          39  46  3 45.9   5/ 0 DOG DAY AFTERNOON (262)   1  1 0
 6/ 6 RED DOG GANG (356)       320 445  6 41.8   6- 6 GAMEHENDGE (299)          0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #2 ]H[ + ---:--- + ]H[ +

Zorpunt:

     If anyone was aware of a difference in the air of the city, or in the texture of
life and death in the arena, they did not mention it.  Of course, with a stranger
holding a wizard's staff and guarded by...some kind of monsters sitting in the
arenamaster's box, who was going to mention things, even if they DID notice?
     And who, dying messily in the Dark Arena, would mention strange lights and
unexplained whistling noises?  If Arenamaster Kai saw fit to lay down pentagrams and
other designs of colored sand on the arena floor before each fight...well, he WAS the
arenamaster.  No doubt he knew what he was doing.
     It was known that a few managers intended to protest that they had not ordered
the actual, literal death of their warriors, but only formal dismissal from the
gladiatorial system.  But when they came back from the arenamaster's office, they
looked pale and shaken, and they had nothing to tell anyone about the situation.  And
one or two of them didn't come back at all.
                      ***     *****     ***     *****     ***
     "There IS something going on," Penok muttered to Jessie June as they waited in
the ready area for their fight to be called.  "Something bad.  I can feel it in my
bones.  I don't care what the Rau says."  She jerked her head sideways slightly,
indicating Tijiss Rau, the arena steward waiting in the archway just ahead of them.
     "You know Rau," Jessie June muttered back.  "'All for the best in the best of
all possible worlds', that's Rau.  He wouldn't know 'something bad' if he ate it for
dinner and got sick right after."  She eyed the crystals set into the wall of the
arena.  About a third of them were black, the rest were blood red.  They reminded her
of the eyes of spiders.  "If those are purely ornamental, I'll eat 'em."
     "Magic," Cane Toad said flatly, coming up behind the two women.  "Blood magic.
You can smell it in the air.  At least, I can.  There's a lot of it down south where
I come from, and I'd know that smell anywhere."
     "I thought all magic was screwed up because of the Chaos and the Arcanum and
all!" Penok protested.
     The poisonous Toad shook his head firmly.  "Not blood magic.  You spill enough
blood, nothing else matters."
     "And there's always a lot of blood spilled in the arena," Jessie June whispered,
horrified at the possibilities.
     "And the arena's been bloodier since those crystals went up," Cane Toad said.
"There's something bad going down here."

Valamantis:

     Hallie O'Dene went overland from Andoria to the Delarquan Federation.  It might
have been faster to sail--if she could have found a ship going where she needed to
go, or hired one.  But she found herself distrusting the Trier.  The mage Khaldren
had come out of the Trier, after all.  He might have some power over it.  And he was
bound to notice that she and Raoul hadn't come back from the errand he'd commanded.
But these were all logical reasons that she had arrived at to explain her decision to
herself.  In fact, she simply hadn't trusted the Trier at an instinctive level.  She
made her way on foot along the coast to Gelafan, then hired horses as needed for a
fast ride south.  Well...fast!  She might have laughed if she hadn't been so worried.
Six days to Valamantis.  What horrors might the mad wizard have accomplished in six
days?
     Her plan was to take a riverboat up the Feyranse past Mordant to Sibikhas, and
then go by horse again to Delarq Tor.
     But there were towers behind Valamantis, where no towers had been for hundreds
of years.  They had none of the dream-like unreality of the vision towers that
Khaldren had raised over Zorpunt, and that was alarming.  Valamantis was much older
than Zorpunt.  There had once BEEN towers--it was called Old Valamantis now, and it
was in ruins except for the arena where the Bloodgames were held.  On that thought,
Hallie froze briefly, horrified by the realization that there had been Bloodgames
recently, lakes of blood spilled on that ancient soil.  What might Khaldren have
conjured out of that?  She didn't think she wanted to know.

Aruak City:

     The return of a wizard from drowned Krael was news that should reach Andor as
quickly as possible.  It took Raoul two days to reach Aruak City from Zorpunt, longer
than he would have liked, but faster than he had feared.  The Aruaki countryside had
suffered badly during the civil war and from the Chaos contamination just before
that.  People were getting it back into shape now, but there were no horses to be
rented or bought.  Or stolen, come to that.  Walking was faster than riding a plow
horse would've been, even if he could've gotten hold of one of the plowhorses.
     But he was damned glad to see the towers (most of the towers, some were nothing
but stumps) of Aruak city ahead.  He compared their slightly battered appearance with
the towers of Khaldren's Zorpunt and found this much better.  This was REAL.  Maybe
not perfect, maybe not as beautiful as a dream, but real.  He'd take this over the
perfect illusion any day.
     His first goal in the city was the Bulldog Inn.  He needed news, he needed to
contact his manager, and he wanted to alert Adie, the manager of the Tuft Tuggers, to
the danger.  Adie was a magician of some kind--he'd never bothered with the details--
and she could be an important part of the opposition to the Kraelian.  EARLY
opposition, too, before the man got entrenched in Zorpunt.  That might make a
difference.
     The Inn was jammed.  Odd, that.  Aruak City had always had a vigorous dueling
community, but...this many gladiators?  He could barely SEE across the common room,
much less move quickly.  But there was a table of managers in an alcove at the back.
He'd find news there, if he could reach it.
     The Lord Protector took a last look at the crowd, shook his head, and plunged in
under the elbow of a Shew.  The man was too tall for most managers, but there were
always one or two who would give a large gladiator a chance.  From the looks of the
scars, this man had been at it a while, but he was nobody Raoul recognized.  Well,
he'd been away for a long time.  Quite a long time, actually.
     "Raoul!"
     He paused and looked toward the woman whose hand was on his sleeve.  Hair like a
sunrise and wide violet eyes.  "Lady Adeolar!  You're one of the people I wanted to
find.  There--"
     "Not here in the middle of the floor, Raoul."  She drew him to one side and
through an inconspicuous door.  "Jhordeal will be glad to know you are well, but
that's not what you came for, is it?"
     "Glad to know I'm...?"  When had he been in Aruak City last?  Mantor, it was
years ago!  Before the civil war, and he had died....  He took off his hat, looked at
the rounded, dusty crown, ran a hand over his head, and put the hat back on.  No time
to go into that now.  "No, doll, that's not why I came this way.  There's magical
trouble.  Serious magical trouble, I think."
     "You came from Zorpunt?"  She twisted a lock of hair between nervous fingers.
"I have felt something happening there--something dark--"
     He nodded briefly.  "I saw it start, and it's going to be damned dark," he
muttered.  Quickly, he sketched in what he and Hallie had learned of the wizard
Khaldren and his intentions.  "I don't know how he's doing that much magic," he
finished, "because everyone says the Arcanum is in decline and spells aren't working,
but--"
     "He's using blood magic."  The woman's beautiful face hardened.  "It is the
oldest magic and the most primitive.  Almost always used for darkness and
destruction," she muttered, frowning, "even though it doesn't have to be....  It's
the least dependent on the Arcanum, unfortunately, the easiest to pervert, and the
hardest to control once it gets started."  She frowned, twisting the lock of hair
harder.  "In the hands of a powerful wizard with no scruples...."
     "That's what me and Hallie figured," Raoul said, nodding.  "I'm headed for
Andor--the king has to be warned.  And Hallie's taking the warning to Delarq Tor."
     "Yes, of course.  Definitely the right thing to do.  But you need to see your
manager before you leave town, Raoul.  He's been worried about you."  She patted his
arm absently, still frowning.  "I will gather as much information about this wizard
and his spells as I can....  I wish Shania were here, she is so good at that.  Well,
I must work with what I have."  She patted his arm one last time and opened the door
to the inn's main room.  "Off with you, and tell the other managers that...tell them
I have things to do, and I'll add to your news later."

            + ]H[ + ---:--- + ]H[ Out of the Past #3 ]H[ + ---:--- + ]H[ +

Valamantis:

     Hallie O'Dene did not stay in Valamantis.  She hadn't been able to get an
audience with the ruler of the city-state, Garlor Shanmarrik, and the clerk to whom
she had given her warning had been...disbelieving.  Had, in fact, threatened her with
imprisonment if she "stirred up unrest."  A very proper bureaucrat, he'd been.
Hallie considered slicing off his ears and nailing them to the wall, or possibly 
nailing the man's ears to the wall without slicing them off, but such action would
serve no purpose but to express her anger, so she didn't.  There really wasn't any
point in that.  She gave her warning to Arenamistress Sitalva, who was at least
polite, and then went on her way.  Carefully circling wide around the ruins of Old
Valamantis and ghosts of the ancient city that came and went unstably above them.
The people of Valamantis, in the person of the Lord's clerk, had chosen to ignore her
warning, and there were others she had to find and warn, others who might listen.
     Arenamistress Sitalva did not exactly believe Hallie's warning about the danger
from the Bloodgames, but she didn't disbelieve, either.  She had already seen the
mirage-like ancient towers above the bloody ground.  She had seen those ghostly
towers before, after other Bloodgames, had accepted them as a normal illusion there.
     Maybe she needed to re-think "normal."
     She couldn't imagine anyone resurrecting Old Valamantis for any kind of GOOD
reason.
     The oldest levels of the city were Folstrom.
     And saturated with dark magic.

Mordant:

     Mordant was like a stirred up hive of bees, full of activity, and hostile to any
stranger who had the misfortune to get in the way.  She guessed that she wouldn't
have any more luck getting in to see Queen Talissen of Mordant than she had in
Valamantis.  Which was frustrating, since it was a serious warning she had to
deliver.  Well, she hadn't expected this to be easy....
     After a moment's thought, she headed straight for the arena, bypassing the
palace entirely.  There would be people who'd listen to her at the arena, because she
was one of them.  Kakar was arenamaster in Mordant, she'd met him once.  A grim man,
but who wouldn't be if they had to live in Mordant?  She avoided looking at the
pitted black stone that most of the city was built of, and the windowless
architecture.  The Mordanti were a grim people all around.
     The arena was seething with activity and speculation, though it wasn't fight
day.  Rumors were flying; before she managed to locate the arenamaster, Hallie heard
seven different versions of "an attack on the Queen!" which had been foiled by a
gladiator, or maybe more than one gladiator, or maybe it had been made by a
gladiator, or only reported by a gladiator, or....  The attack on the Queen, if it
had happened at all, was the main topic, but there was a froth of other rumors in the
background: monsters in various likely or unlikely places, out in the swamp, down in
Valamantis, in the Syrinwald lake, or up in the mountains.  A war that might or might
not be happening between two different kingdoms in the south, and even the supposed
participants kept changing--Trocar, Rocanis, Xochithlan, the wild Rirorni.  Banditry
around Tricorus; she shrugged that one off.  There was always banditry around
Tricorus.
     Arenamaster Kakar was closeted with a sober looking man, tall for a Kannar, and
richly dressed.  Kakar didn't actually refuse to listen to Hallie, but he made it
clear that he didn't have much time to spare.
     Hallie shrugged.  The way things had been going since she'd set out to spread
the warning, his attitude was no surprise.  She wondered in passing whether Khaldren
could have managed some kind of spell that made people unwilling to listen.  Not that
it mattered at the moment.  "I bring word of a powerful wizard who has come out of
the past to spread disaster in our time," she began.  "He is a wizard from drowned
Krael, and he claims the intention to resurrect Celestinvael and other lost cities
and build a new empire in Alastari."
     The tall man leaned forward, suddenly frowning.  "Celestinvael is five hundred
years dead," he stated.  "How can this be 'resurrected'?"  Celestinvael was also,
Hallie knew, the closest of the dangerous ruins to Mordant, unless you counted Old
Valamantis--which Khaldren hadn't mentioned.
     "I'm no wizard," she answered.  "I don't know.  But he stated his intention to
use 'blood magic' to do it, which he believes will work even with the Arcanum in
flux."  She shrugged.  "I don't know about magic, but he seemed confidant, and I saw
him work spells of great power."
     "No doubt we've mages around who can confirm or deny this possibility," the tall
man said.  "I will carry the warning to Queen Talissen and set our magicians to
work."  Seeing her surprise, he added, "I am Allech Rabo, Her Majesty's Herald.  I
have the authority to take these steps."
     "Good!  You might pass word to Valamantis, too--I couldn't get to see anyone but
a damned clerk.  If it's blood magic at work, well, there was a lot of blood spilled
in Old Valamantis just over a month ago--"
     "Mordan!"  The Herald leaped to his feet.  "The Bloodgames!  If blood magic
still works, then the danger is extreme!  I must go to the Queen at once!"
     "And I will speak to the gladiators of this city about the dangers ahead," Kakar
said when the Herald had gone.  "Doubtless they will be called upon to take arms
against enemies of Mordant."

Iaye:

     The first ground tremors made people uneasy, but no more than that.  There had
been small earthquakes for months now, mostly centered on Seam and its underground
disturbances.  They posed no threat to the island, except in the case of those boats
who were just coming into the docks when tremor-waves hit.  And even that...the
sailors of Iaye were skilled, and they had learned to deal with it.
     But the mild tremors didn't stop, they were replaced by serious jolts, and the
ground underfoot shivered like jelly in a bowl.  All the sailors who could took their
ships out of the harbor and around the island toward the center of the Trier.  No one
wanted to get caught by a bigger wave than usual and shoved onto a rocky shore.
     Once the ships were safely away from the land, alarm turned to eager
speculation.  Did this herald new geysers for Seam?  Would a volcano erupt and
destroy the town entirely?  Bets were placed.  After all, Seam wasn't THEIR town....
Or maybe this quake would strike a little closer to home, like the one that had
cracked open the Ogre's Tomb in Point.  That thought sobered people.  There had
been...things in the Tomb, and it had taken all the warriors who could reach Point to
deal with them.  What else might be down there, to be released by a fresh earthquake?
They didn't really want to know.
     Most of the ships were strung out parallel to the coast north of Point and Iaye.
Far enough apart not to damage each other if something went wrong, close enough to
pass messages along.  The message that came up from the southern end of the line near
sunset was unexpected, and more than a little alarming.  Everyone knew there were
ruins under the lake between Point and the island of Iaye.  But nobody had expected
them to rise.
     And none of the half-remembered stories of Krael made people happy about the
great city's reappearance.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 241): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 483): BLIND LEMON of THE BLUES (Keldon Blackfang, mgr.)
 DM  14 TOBIR (turn 483): 10% VIGORISH of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 476): BLOOD MOON of LOST SOULS 1 (Soultaker, mgr.)
 DM  24 ZORPUNT (turn 472): TAZZY TIGER of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 472): ABSOLUCIOUN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 473): DIESEL of WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 468): SNOTMAN of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 434): QUEENSRYCHE of THAT 80'S METAL (Street Legal, mgr.)
 DM  41 KATI-TEI (turn 427): PELICAN of BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 421): PURPLE SASH of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 188): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 332): LIGHTNING IX of DEATH STUDS VII (Death Stud, mgr.)
 DM  63 AMEN-TEI (turn 321): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 143): TOMB of SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 369): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 241): X-FORCE (Savant, mgr.)
 DM  11 ARUAK CITY (turn 483): MORAL FIBER (Nunzio Frothingslosh, mgr.)
 DM  14 TOBIR (turn 483): THE DOGHOUSE (Leeta, mgr.)
 DM  22 SOLVEN (turn 476): none
 DM  24 ZORPUNT (turn 472): AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 472): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 473): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 468): I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 434): WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 427): WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 421): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 188): ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 332): none
 DM  63 AMEN-TEI (turn 321): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 143): SHADOW SONGS (?, mgr.)
ADM 105 ANDORAK (turn 369): DA AFRO, etc. (?, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 241): MELTDOWN of X-FORCE (Savant, mgr.)
               (turn 240): LUMBERING WAIF of HAPLESS WAIF (Berylstar, mgr.)
 DM  11 ARUAK CITY (turn 482): GOLDEN MOMENT of COLORIFIC (Purple People Eater, mgr.)
 DM  22 SOLVEN (turn 475): GARY CONDIT of THE DEMOCRATS (Al Gore, mgr.)
                           JUSTICE of THE REPUBLICANS (The Judge, mgr.)
 DM  26 CALEAM (turn 471): SARINA of GOLDEN CANYON (Klondike Kate, mgr.)
 DM  30 IAYE (turn 467): SONIC TACO of TRIP OUT (Angus, mgr.)
 DM  40 ZENSU (turn 434): QUEENSRYCHE of THAT 80'S METAL (Street Legal, mgr.)
 DM  52 FRATSFA (turn 188): RED EYE of ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 331): ACUTE of THIEVES GUILD (Hombre, mgr.)
                          GAZREKK of DEMONS OF DARKNESS 2 (Rillion, mgr.)
 DM  63 AMEN-TEI (turn 320): WANDERING JO of WAYFARERS (Leeta, mgr.)

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in IAYE.  
Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  We now have a 
new top team for all of you guys to dogpile on.  RED DOG GANG now holds the crown and 
they are betting they can keep it.  Hey everybody, watch out for FIREDOG, who flew up 
22 points in the rankings after mashing VETERAN MERCENARY like a melon.  Keep your 
eye on this guy.  Ya know, some days it doesn't pay to walk out on the sands.  DARK 
CHOCOLATE was subdued by GREAT DANE and drops 12 points.  Try as hard as the I 
TRAINED THEM stable might, they were unable to find their warrior (and ex-Duelmaster) 
SNOTMAN before this week's fights.  It's a proud day for the RED DOG GANG stable, as 
their warrior, DUMB, DUMB, ascended the Duelmaster's throne.  Can you believe they 
are paying me 10 gold to deliver this stuff?   
     Here is other news that is of note.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Knowing when to use the right tactics at the proper time 
is a very important step on the road to Duelmaster.   
     Well, there's the manager of the IAYE giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  Okay, so I may not be the world's 
best comedian, but then you guys aren't the world's best warriors.  See ya next time 
I'm on this circuit!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DUMB, DUMB 4235              13  56  0    95       RED DOG GANG (356)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-MAD MAX 3874                  9   9  2   131       I TRAINED THEM (331)
-BARBET 3396                  21  25  0   107       DOG DAY AFTERNOON (262)
-SNOTMAN 4290                 11   3  1   104       I TRAINED THEM (331)
 CHERKO 4288                  20  31  0    91       RED DOG GANG (356)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-PEKINGESE 3575               16  15  0    80       DOG DAY AFTERNOON (262)
 FIREDOG 4428                  8   4  0    79       RED DOG GANG (356)
 GAZELLE HOUND 3629           11   8  0    74       DOG DAY AFTERNOON (262)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-RILLION 4313                  4   3  0    51       I TRAINED THEM (331)
 SONORA SARA 4411              7   8  0    45       RED DOG GANG (356)
-WANKER X 4354                 5   1  1    43       SQUAD WANKERSON (419)
 GREAT DANE 3858               5   3  0    42       DOG DAY AFTERNOON (262)
-TELA 2973                    10   9  0    39       GAMEHENDGE (299)
-MESSENGER BIRD 4414           4   6  0    34       GAMEHENDGE (299)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-HOT JELLO LUV 4407            5   7  1    33       TRIP OUT (287)
 DARK CHOCOLATE 4412           8   7  1    32       RED DOG GANG (356)
-QUICKSAND JESUS 4429          4   2  0    27       TRIP OUT (287)
-NULN 4431                     3   1  0    24       I TRAINED THEM (331)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SHATNER'S WEAVE 4432          4   1  0    21       TRIP OUT (287)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
SLOTH 3013            11  5 1 GAMEHENDGE 299        MAD MAX 3874          466         
ICCULUS 4453           1  2 0 GAMEHENDGE 299        THE GOOSE 4438        466         

                                     PERSONAL ADS

Sonic Taco -- (blushing)  You prettiest and strongest.  You best. -- Dumb, Dumb

Snotman -- Blow my nose. -- Cherko

Happy Peasant -- You are SICK. -- Dark Chocolate

Happy Peasant -- Right, what she said. -- Firedog

And the Friendly Constable is sick, too, and I would've killed him for that liberty
he tried to take, but the arenamaster stopped me.  I hate that. -- Sonora Sara

Where was everybody? -- the Red Dog Gang, who showed up and found there were no
opponents to fight

25 February 2004
Readers, and especially those who volunteered warriors -- My apologies for the sudden
lack of episodes.  I've been sick, but expect to be back at the keyboard soon. -- the
Scribe

3 March 2004
                   MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION

     Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his
entire collection of Duelmasters warriors and stables.  Don't miss out on this chance
to own some fantastic warriors!  There are ADM warriors available in every class from
Primus to Freshmen, as well as over a dozen Basic stables.
     Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte
sound good?  How about a Lunger who received the benefit of a TC prize, has TVed
three times after graduating--and still hasn't maxed out his skills!?  How about a
Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL
for a favorite weapon!?
     Or perhaps you prefer playing in Basic.  Then how does a stable with four Adept
class warriors who have a combined record of 41-19-9 sound?  Or maybe a stable with
three 21-Will warriors?  Or perhaps a stable with four Initiates and a Rookie who
have a combined record of 23-6-1?
     The quality of the lots is excellent.  All you need to view and bid on the lots
is go to:
          http://members.aol.com/jvmerlino/mardigras.html
     If you want to be on the mailing list to receive regular updates on the auction,
just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex-
Warden of the Dark Circle, will be running this auction for me.  I just moved to New
Orleans and am likely currently stumbling around the French Quarter...because it's
Mardi Gras!  So I have named my auction in honor of this occasion.
     The auction will start on Saturday, March 13th, 2004, and will continue for
several weeks.  But you should get your bids in early if you want your best chance at
owning any of these fantastic warriors and stables.
     Many thanks to all for your interest and your bids,

Mongo

5 March 2004
Style Masters Symposium
Hosted by Hammer

     The years have slipped by and many DM Managers have come and gone since the last
Hammer's Handbook was compiled and printed.
     There is now a stirring within me to begin writing and editing yet another
Handbook with a distribution date sometime in 2005.
     This Handbook will be made available via Email with a possibility of burning the
info to a CD for distribution.
     Special arrangements will be made to provide the information via printed page to
those contributors who are serving sentences behind bars.
     The working title of this new Handbook is "Style Masters Symposium Hosted by
Hammer".
     Distribution of this Handbook is projected to be MAINLY for those DM Managers
who contribute information/articles to Hammer by June 2004.
     Informative and entertaining articles should focus on insights regarding Any or
All 10 Style Masters for both the Basic and ADM arenas as well as Tourney
competition.
     Articles focusing on Weapons/Armor are also encouraged for inclusion.
     Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has
discovered something about this gaming experience that is both Insightful and
Entertaining.
     Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either
Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33.
     Length and Content of the Style Masters Symposium Hosted by Hammer will be
Determined by the Quality and Quantity of Contributors Combined with the Literary
Efforts of Hammer who is currently overseas for an indefinite period of time.
     Articles Contributed for this Project should be of Sufficient Length and Content
to Warrant being Included to Receive the Finished Document when Hammer has completed
this literary work to His satisfaction.
     Managers contributing articles are also requested to include a DM Bio of
Themselves along with any Notable Successes and/or Failures during Their DM Career in
Basic, ADM and/or Tourney Play.
     A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to
Contributors via Diplo, Email or Snailmail.
     May Your Blades Be Sharp And Your Wits Sharper!
     -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33

                                  LAST WEEK'S FIGHTS

DUMB, DUMB slimly won victory over GAZELLE HOUND in a 2 minute master's Title fight.
CHERKO slimly won victory over KUNG-FU MASTER in a exciting 2 minute uneven battle.
FIREDOG vanquished VETERAN MERCENARY in a 1 minute mismatched brawl.
DARK CHOCOLATE was savagely defeated by GREAT DANE in a 1 minute brutal fight.
SONORA SARA viciously subdued THE HONEST MERCHANT in a action packed 3 minute brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    2         LUNGING ATTACK    11 -   2 -  0      85  |
|AIMED BLOW                       1         PARRY-LUNGE        8 -   2 -  0      80  |
|LUNGING ATTACK                   1         TOTAL PARRY        6 -   4 -  1      60  |
|BASHING ATTACK                   1         WALL OF STEEL     15 -  10 -  0      60  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK   12 -  10 -  1      55  |
|SLASHING ATTACK                  1         STRIKING ATTACK    9 -   8 -  0      53  |
|PARRY-LUNGE                      0         PARRY-STRIKE       9 -   9 -  1      50  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      5 -   5 -  1      50  |
|STRIKING ATTACK                  0         BASHING ATTACK     8 -  10 -  1      44  |
|TOTAL PARRY                      0         AIMED BLOW         2 -   8 -  0      20  |

Turn 469 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         3  WALL OF STEEL  
LUNGING ATTACK     1 -  0     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
BASHING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  1         2  SLASHING ATTACK
WALL OF STEEL      2 -  0     SLASHING ATTACK    0 -  1         1  PARRY-RIPOSTE  
                              STRIKING ATTACK    0 -  0         1  LUNGING ATTACK 
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    FIREDOG 4428                8   4  0   79 RED DOG GANG (356)
SLASHING ATTACK  GAZELLE HOUND 3629         11   8  0   74 DOG DAY AFTERNOON (262)
LUNGING ATTACK   GREAT DANE 3858             5   3  0   42 DOG DAY AFTERNOON (262)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CHERKO 4288.  The most popular warrior this turn was 
CHERKO 4288.  The ten other most popular fighters were SONORA SARA 4411, DUMB, DUMB 
4235, GAZELLE HOUND 3629, GREAT DANE 3858, FIREDOG 4428, DARK CHOCOLATE 4412,  0,  0, 
0, and  0.

The least popular fighter this week was DARK CHOCOLATE 4412.  The other ten least 
popular fighters were FIREDOG 4428, GREAT DANE 3858, GAZELLE HOUND 3629, DUMB, DUMB 
4235, SONORA SARA 4411, CHERKO 4288,  0,  0,  0, and  0.