DUEL 2 NEWSLETTER Date : 11/01/2006 Duedate: 11/14/2006 IAYE ARENA DM-30 TURN-535 This Weeks Top Honors THE DUELMASTER IS GARBO CIRCUS MAXIMUS (273) (30-3158) [17-19-0,105] Chartered Recognition Leader Unchartered Recognition Leader GARBO POP IDOL CIRCUS MAXIMUS (273) WORLDLY DECLINE (445) (30-3158) [17-19-0,105] (30-4617) [6-3-0,39] Popularity Leader This Weeks Favorite WROTE THE BOOK THE CLEAR GAMEHENDGE (299) THE A'S -- LOSERS II (431) (30-4540) [22-21-0,88] (30-4539) [22-21-0,88] THE CURRENT TOP TEAM CIRCUS MAXIMUS (273) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CIRCUS MAXIMUS (273) 40 2. LENPROS (145) 32 HELLSWORN (450) 3. THE WARLOCKS (430) 24 Unchartered Team 4. WORLDLY DECLINE (445) 6 5. RED DOG GANG (356) 6 WORLDLY DECLINE (445) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0 HELLSWORN (450) 32 18 2 64.0 1/ 1 CIRCUS MAXIMUS (273) 10 4 0 2/ 2 THE WARLOCKS (430) 133 79 7 62.7 2/ 4 LENPROS (145) 6 5 0 3/ 3 LENPROS (145) 906 593 25 60.4 3/ 3 THE A'S -- LOSERS (431) 6 6 1 4/ 4 THE A'S -- LOSERS (431) 159 136 6 53.9 4/ 5 GAMEHENDGE (299) 5 4 1 5/ 5 GAMEHENDGE (299) 150 130 10 53.6 5- 0 HELLSWORN (450) 5 5 1 6/ 6 CIRCUS MAXIMUS (273) 173 165 10 51.2 6/ 7 RED DOG GANG (356) 5 9 0 7- 8*THE SALADS (442) 1 1 0 50.0 7- 2 CRYSTAL PALACE (435) 4 1 0 8- 9 CRYSTAL PALACE (435) 81 82 1 49.7 8/ 6 THE WARLOCKS (430) 3 3 0 9/ 7*WORLDLY DECLINE (445) 18 19 0 48.6 9/ 8*WORLDLY DECLINE (445) 3 3 0 10/10 RED DOG GANG (356) 462 625 10 42.5 10-10*THE SALADS (442) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore ]H[ + ---:--- + ]H[ + Somewhere: The Lord Protector Eclipse stood on a cliff and looked down into a canyon. If there was a bottom, he couldn't see it. The glowing footprints he'd been following brightened and dimmed repeatedly, beckoning. He and Lady Protector Stepharoo had been following them, until the trail split and footprints went both ways. There had seemed no acceptable alternative. What if they'd been wrong about that? Why were they getting mixed up in the internal politics of the Tarot Mime universe? Yes, okay, the Tarot Mimes had sent the Dark Tower to interfere with shipping. At least, they--he and Stepharoo--had thought that's what the Tower was supposed to do. But they'd only thought it because that was the actual effect. What if it wasn't intentional? Or if the interference was simply the bait to get a couple of gladiators to come and solve problems here? *At last you ask the right question!* The air in front of him shimmered and took the shape of a man in a ruler's regalia: crown, rich cloak, scepter, the whole works. *It is all a snare to divert your attention and energies from problems in your own world.* "Why should you--all your people or any of them--care?" Eclipse demanded. The crowned figure shrugged. *The Reversed Magician arranged it. We believe that he was bribed to do so by someone in your world. And it furthered his own ends of causing disruption here.* There was a pause, long enough for a human heart to beat four times. *Your presence here is disruptive to the proper functioning of our world.* "Meaning you want me and Steph to leave?" Eclipse glanced behind himself at the dark landscape. "That might not be easy to do." *It can be arranged. The Upright Magician has the spell in hand, requiring only your consent.* "This is a spell to return us to our own world?" *Yes.* "Where in our own world?" *I do not know the name of the place, only that it will be...where you are needed. Will you agree?* "What about Stepharoo? Ah..." what had they called her here? "Ah, the Ace of Lamps. We split up to--" *To make it possible for us to contact you. Together, your force was too strong to penetrate. If you agree, she will be transported also.* "To our own world, to the place where we're needed." *Yes.* "Okay. Do it." Krael: Krael was a mess, which was not surprising in a ruined city that had spent four hundred years under the waters and the silt of the Trier. No building was intact, and the streets and semi-enclosed spaces were full of stinking mud. Most of the buildings and streets were full of mud. Here and there, buildings had been cleared, and walkways scraped clean down some of the main streets. Fandil, Adie, and Cho had emerged from a magical Gate in the lower part of the city, near the water's edge, which was marked by a massive wall of new construction. They had fought one battle with a Kraelian mage commanding a squad of golems, and won. But they had to assume that the magic used must have alerted someone in the city. The water edge of the city was nearer, but only the landward edge, where it rose to become the peninsula of Point, offered a likely chance of escape. They moved inland, upslope, forced to detour by blocked roads and parties of golem-ized Aruaki, fighting when they had to. Progress was slow, but finally they could see the clean hills around Point rising behind one of the more impressive ruined buildings. They would have to pass that building, a temple, it might be, and then they'd have a clear course to the true shore. Neither the temple nor the open circular plaza in front of it was large, but they were surprisingly difficult to get around. The immediate vicinity had suffered more damage than any other area they'd passed through. "The original cataclysm?" Adie wondered, trying to get a secure foothold on a tilting, mud-sheathed slab of pavement. "Or some later disaster?" "More than one disaster," Fandil guessed. "This area has been smashed repeatedly." He edged around a pile of stones that might once have been a buttress for a small palace, taking care not to dislodge any of the precariously balanced blocks. There were waterlogged timbers mixed into the tottering heap, and...bones. Very large bones, human in shape but bigger than any human or even Shew might have produced. Old, very old bones, not a current problem. He moved past, careful not to touch the bones even with the edge of his robe, not even with his shadow. The whole area was seething with abnormal magical energies, and who could tell what might set off some spell? Cho paused where a gap between two walls gave a clear view of the temple. "That is...odd." Adie came up beside him and looked. He was correct. It was odd. The plaza was being cleared, and some of the temple--the main floor--but she could see the battered cult statue at the back, and it was being ignored. She couldn't tell what god had been worshipped here; none that she recognized. "The temple is more important as a place of sacrifice and gathering power," she guessed, "than it is as a place to channel power to a specific deity." "The power they will generate here with their sacrifices will be channeled to Khaldren," Cho said. "This whole city rising is all about more power for Khaldren," Fandil agreed. "The man's not sane." "He may not be sane, technically--however you define sane--but his mind works just fine," Adie said. "He expects clearing parts of Krael to benefit him in a big way." "Power and control of power," Cho said. "That's all that seems to interest him. There is no suggestion I've heard that he is even searching for information, knowledge. He figures he knows...everything worth knowing." "He's wrong," Fandil said. "Yes..." Adie frowned at the workers in the plaza. "Not just ANY power, though, he wants the power to control PEOPLE. To manipulate and destroy people." "Politician," Cho muttered under his breath." "Politics takes too long," Adie said after a moment. "He's waited all those years since the destruction of Krael--" "--Which he probably had a lot to do with in the first place," Fandil inserted. "Probably." Adie waved that away. "And now he doesn't want to wait any longer. So, no politics, or at least not as a primary interest. There are plenty of politicians he can corrupt when he turns his attention to it, especially if he has a really strong base here in the Aruaki Clanhold." "And somehow, what he's doing here in Krael will feed that base," Fandil said. "Easier to stop him piecemeal at the roots of his power than wait till he's got the whole tower up," Adie said. She looked at her two companions. She was a priestess of the sun as well as a magician. Fandil was a magician from a somewhat different discipline than hers. Cho...was an oddity. He, too, had learned his art in another universe, one which was like and unlike this one, and his magical abilities were just a little different from either of hers or Fandil's. "We have three different kinds of experience and power," she said. "If we can figure out how to use that, we can bring Khaldren down." Fandil squinted up the slope past the temple. "There's good beer in Point," he murmured, "and I would really like to sit down with a good beer to think. But first we have to get there." "Yes." Adie looked down at her feet. She had long since hitched up her skirts to her knees to keep them from accumulating pounds of mud. But she might as well be wearing leggings of mud now, and if her shoes were still on her feet, she couldn't tell it by looking. And walking under these conditions was exhausting. Still, the dry land was in sight. Hold that thought. She squared her shoulders, glanced skyward, gathered a handful of sunlight, and said, "Let's do it." Fandil hefted his staff, checking to make sure it was free of mud. "We'll have to go right through that plaza," he said. "Even if a way around exists, it would take too long to find it." He glanced at his companions. Both nodded. "Right through," Cho agreed. He slung his own staff across his back by a carrying strap and drew his sword. If it came to a fight, it was always good to have an armed Adantri on your side. There was a surge of power in the plaza ahead of them, and a shimmer, and...an armed man where none had been before. Cloaked in shadows, haloed in light, and ready for trouble. Fandil gasped. "That's the warrior Eclipse from Ardivent!" Off the south shore of Iaye: The ferry shuddered as though it had hit some uncharted mudbar, then slid forward into a small patch of glowing fog, and out again. But a core of the shining mist remained on the deck, in front of the three Lords Protector. Senator Sedalia raised his walking stick in one hand, the other hand coming around to grasp the shaft. If he needed to unsheathe that deadly blade, there would be no delay. He could hear Gissanniah drawing her sword, a more conventional weapon. Old Doc Circ...what was the old quack doing? "There has been a Gate of a sort," the alchemist said. "Wait for it to finish transmission." The mist pulsed and then contracted into the figure of a woman in amber-colored armor. She stared at them in surprise and confusion. "What's going on?" Lady Protector Stepharoo demanded. DUELMASTER'S COLUMN Notes from the arena champ. Iaye, My story started on July 29th, 1995 in Atlanta, Georgia. The prize for that tournament was a switch stat prize--either switch two sets on one rollup or one set on two rollups. Ringmaster chose to split that prize and thus I was born. My stats are 10(+1)-17(+1)-3-17-15-3-21 AB. It was funny watching Ringmaster's nervousness to see if I would come home alive, but I did over and over. Immortality is good! Thanks, Iaye! Garcia "The Roadie" SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. For every winner there is a loser. Speaking of losers, lets take a look at CRYSTAL PALACE, who went down to 2nd from 7th. Life is tough. Unlike most arenas, GARBO managed to get his challenge off against the 22-20-0 WROTE THE BOOK. Well, everybody's pal GARBO moved his record to 17-19-0 by defeating WROTE THE BOOK in the Duelmaster's Title Bout and gaining 5 recognition points. Advice to bashers--never force anything, just get a bigger halberd! Let's dig a little deeper into what's happening in the IAYE arena. Did you hear that THE A'S -- LOSERS II was most avoided team this week? Well, knowing the personal hygiene of THE A'S -- LOSERS II's warriors, I'm not surprised! Okay, so I may not be funny, but catch LENPROS' act in the arena. Those acrobats seem to be fairly deft at running from THE A'S -- LOSERS II. Well just about everybody wants a piece of WROTE THE BOOK, who was this week's most challenged warrior. In a touching display by a 'touched' warrior, MR SELF DESTRUCT went after LADY HUNTSMAN, who was higher by 21 points. Well, when the dust settled, MR SELF DESTRUCT defeated LADY HUNTSMAN. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! In the 'Oops, What Have I Done?' category, ECK was mashed by DR TRINAIRE, who let ECK know that killing members of RED DOG GANG is a no-no. Ask not the elves for counsel, for they will say both yes and no. Silly buggers, eh? Well, there's the manager of the IAYE giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). C'mon, Leadfoot, let's make some tracks. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME GARBO 3158 17 19 0 105 CIRCUS MAXIMUS (273) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SGT. SCHMID 4569 17 9 0 99 LENPROS (145) CHAMPIONS W L K POINTS TEAM NAME WROTE THE BOOK 4540 22 21 0 88 GAMEHENDGE (299) THE CLEAR 4539 22 21 0 88 THE A'S -- LOSERS II (431) -ENCHANTED 4517 20 22 0 88 CRYSTAL PALACE (435) MR SELF DESTRUCT 3254 14 14 0 88 CIRCUS MAXIMUS (273) -SNOWY SNOW 4597 12 6 0 85 CRYSTAL PALACE (435) -UNSCATHED 4516 19 23 0 84 CRYSTAL PALACE (435) -RAINY RAIN 4595 13 5 0 84 CRYSTAL PALACE (435) SUNLIGHT SPLATRZ 4583 14 10 1 83 THE WARLOCKS (430) SCARECROW 3671 7 5 0 76 CIRCUS MAXIMUS (273) BIGFOOTS 4512 11 39 0 72 RED DOG GANG (356) LADY HUNTSMAN 4579 15 7 0 69 LENPROS (145) CHALLENGER ADEPTS W L K POINTS TEAM NAME -MAORAKITH 4664 7 3 1 66 HELLSWORN (450) QUEEN CHINEE 4588 15 12 0 57 THE WARLOCKS (430) -WINDY WIND 4593 8 11 0 57 CRYSTAL PALACE (435) ADEPTS W L K POINTS TEAM NAME EARTHQUAKE EXCUSE 4584 13 14 1 56 THE A'S -- LOSERS II (431) FENCE POST 4604 9 11 0 47 RED DOG GANG (356) CARDINAL ARIZPE 4645 4 1 0 46 LENPROS (145) DR TRINAIRE 4606 9 9 0 45 RED DOG GANG (356) -VRANCELLE 4658 7 1 1 45 HELLSWORN (450) -SARJSKI 4659 6 2 0 41 HELLSWORN (450) -BAZTHRAX 4660 6 2 0 41 HELLSWORN (450) POP IDOL 4617 6 3 0 39 WORLDLY DECLINE (445) HITHELLIENE 4596 7 15 0 36 RED DOG GANG (356) CHALLENGER INITIATES W L K POINTS TEAM NAME LORD WALTON 4612 3 6 0 30 LENPROS (145) SLEEPS ALL DAY 4603 2 2 1 29 GAMEHENDGE (299) PRINCESS DIANA 4614 4 5 0 28 WORLDLY DECLINE (445) ECK 4649 3 1 1 26 THE A'S -- LOSERS II (431) INITIATES W L K POINTS TEAM NAME DON FRANCIS 4619 1 1 0 22 LENPROS (145) -CELL BLABBER 4616 3 3 0 19 WORLDLY DECLINE (445) -OBBO 4656 4 1 0 17 HELLSWORN (450) THE BOY KING 4615 4 5 0 17 WORLDLY DECLINE (445) IRISH CREAM 4654 1 0 0 13 RED DOG GANG (356) KLINK 4647 2 2 0 8 THE A'S -- LOSERS II (431) HENDGE CLIPPER 4602 1 3 0 8 GAMEHENDGE (299) -FRENCH VETO 4618 1 3 0 6 WORLDLY DECLINE (445) FORTUNETELLER 4669 0 1 0 1 CIRCUS MAXIMUS (273) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? KILLER JOE 4652 1 1 0 RED DOG GANG 356 ECK 4649 533 JUST REV THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? TOSSED 4563 1 1 0 THE SALADS 442 SLEEPS ALL DAY 4603 533 PERSONAL ADS The Scribe -- Well, at our age, we need the rest. -- Senator Sedalia and Old Doc Circ Trying to convert a Fence Post was like banging my head against a tree! -- Cardinal Arizpe (now wearing a larger hat) Garcia -- You have shown me you are all the man I thought. Well fought! -- Lady Huntsman Eck -- I am beginning to believe I am not cut out for this nonsense. -- Lord Walton Mr Self Destruct -- Wow, that was something to see, the way you just blew up at the end of the fight! -- Bigfoots Sunlight Splatrz -- Yep, that's what we're getting today. Sun and clouds, and they keep shifting places in a ninstant. -- Dr Trinaire Earthquake Ekthcuthe -- I tried that one, and Leeta wathn't buying it. -- Hithelliene Cardinal Arizpe -- Uh...I'm not much on conversation, you know. -- Fence Post 5 October 2006 *Turf War IV Rules* Everyone may participate; known alliances, new alliances, or temporary alliances created to compete in the Turf War! However, to participate, each alliance must: A. Announce the alliance and the Captain of the alliance in the North Fork (DM 47) newsletter. Captains are responsible for: a. verifying those who wish to participate under the banner of their alliance; b. distribution of prizes should their alliance win the Turf War. Managers must: a. Submit one (1) RSI Roll-Up Gift Certificate to participate to: Baphomet, mgr. Knights Templar (568), DM 47 -- North Fork, or Rick Stringer 13 St. Michael's CT Elkton, MD 21921 b. Announce their intent to compete with manager name, team name and alliance they will be fighting under in the North Fork (DM 47) newsletter. Rules: 1. No scoring will begin until a Gift Cert is received. No exceptions. 2. Before a manager can compete, he/she must declare and be verified by the Captain of the alliance he/she has claimed for; 3. Only one (1) team per player may compete. NO multiple aliases please. Violations will result in disqualification. 4. The contest will begin on the turn following the January F2F and run for 12 turns. 5. The turn a declaration and verification will begin the scoring process. 6. No declarations or verifications will be accepted after Turn 10 of the Turf War 5. 7. For the purpose of scoring, I reserve the right to make all final decisions. Scoring: Win Loss Kill Die Challenge +2 -2 +5 -5 Match-Up +1 -1 +1 -5 Bloodfeud +2 -5 +5 -10 Champion x2 x2 x2 x2 Downchallenge -10 xx -10 xx Dark Arena +10 -5 xx xx Special Scoring: a. Each mention in the Spy Report is worth 2 points (team mentions only!) b. Each Style Master is worth 2 points. c. Duelmaster Throne is worth 2 points Champions: a. Champions may be declared, but are not mandatory. If declared, the Champion must be in the Adepts or lower brackets on the turn they are declared without having gone above the Adepts bracket at any time...including transferred teams. (I'll be watching for this occurrence!) Bloodfeuds: a. Bloodfeuds count for all four (4) turns. However, the same warrior may not be used all four turns. 4 turns means 4 separate warriors. A penalty of -10 will be given to the team who violates this. Special Conditions: a. I reserve the right for all final decisions. b. If I make a mistake, I'll multiply the points by 2. c. If you claim I did, and *YOU* are wrong, I'll subtract points at the rate of x10. d. Each alliance begins with zero (0) points. e. Dark Arena may be used on the first turn of every warrior with no penalty (this means a warrior with 0 FE). f. TVs won after the contest begins gain a 25 point one time score once the tourney reports are posted in the NL. g. TCs won after the contest begins gain a 50 point one time score with the same conditions as noted for TVs. h. NO switching alliance once verified by an alliance that a team has declared for. i. Only 7 teams are permitted per alliance for the Turf War 5. PRIZES: Turf Wars are a "Winner Takes All" type contest. All prizes and 100% of the RU Certs will be given to the Captain of the winning alliance and it is his/her responsibility to give these to the alliance membership. I have requested from RSI the following: a. renaming of the orth Fork (DM 47) arena; b. renaming of Dark Arena Monsters; c. known favourite rhythms for one warrior on each team of the winning alliance. This warrior would be in the Initiates or above brackets on the last turn of the Turf War (they must have at least one arena fight to receive this award). Baphomet, Host of TW5 Special Note: A downchallenge is considered from a higher bracket to a lower bracket. Same bracket, more recognition points? Not a downchallenge! 20 October 2006 In accordance with those rules set forth by the Lady of the Realm, I hereby announce the formation of a small group of managers calling themselves "The Outsiders". The group consists of the following members: Doc LeGrande Apex Street Legal Carnage Ghoti Roadkill Valamond This group has only one rule. Respect the play of the managers of this alliance. We have no worries about not playing by the rules set forth by others. We fight the way we like, and all those in this group appreciate what tools each manager brings. We have managers from the Delarquan, Andorian and Free Blade regions. We have managers that focus on the tournament arenas, and we have those that focus on the regular city arenas. We have those in our ranks that fight with honor and respect for all, and we have those that have a bloodlust that cannot be quenched. Our goal is simple. To create a ensemble of managers that will show their prowess in the land of Alastari, and to bring a new level of competition to all those that share the sands with our warriors. Our warriors are many throughout the land. We have no home arena. We have no pacts we abide by. Our fighters range from Mordant to Talcama, from Lapur to Lyratilan, Aruak City to Valamantis, the Primus arena to Talahya, and many more arenas throughout the land. Whether we are sought out or ignored makes no difference to us. We are what we are. We fight how we fight. And we do it however we wish. We have no rules. We have no leader or ruler. Be prepared. We are. 20 October 2006 The Dark Knights of the Desolate Empire respond thus to the Avengers of the Light: Where are you? EACH AND EVERY Dark Knight can be found in arenas 31 and 52. Your pretty words mean less than nothing if you won't fight. EVERY Dark Knight is more than willing to back up their talk. So...we give you three turns in either 31 or 52, REPEAT 31 or 52 to show up or shut up. If you don't show we'll let all of Alastari know the Avengers are indeed cowards! -- Dark Knights of the Desolate Empire LAST WEEK'S FIGHTS GARBO viciously subdued WROTE THE BOOK in a 1 minute master's Challenge Title fight. MR SELF DESTRUCT viciously subdued LADY HUNTSMAN in a 3 minute Challenge match. CARDINAL ARIZPE devastated HITHELLIENE in a 1 minute one-sided Challenge fight. LORD WALTON demolished KLINK in a 1 minute mismatched Challenge competition. SGT. SCHMID unbelievably bested THE CLEAR in a exciting 4 minute master's fight. BIGFOOTS was handily defeated by SUNLIGHT SPLATRZ in a 1 minute uneven fight. SCARECROW vanquished QUEEN CHINEE in a 1 minute uneven duel. DR TRINAIRE won victory over ECK in a 2 minute expert vs. beginner fight. EARTHQUAKE EXCUSE overpowered PRINCESS DIANA in a 1 minute one-sided fight. FENCE POST overcame SLEEPS ALL DAY in a exciting 4 minute veteran vs. novice bout. POP IDOL viciously subdued HAPPY PEASANT in a 2 minute bloody conflict. DON FRANCIS savagely defeated THE BOY KING in a crowd pleasing 3 minute gory match. HENDGE CLIPPER viciously subdued FORTUNETELLER in a 2 minute novice's conflict. IRISH CREAM overpowered SHIFTYEYED VOLUNTEER in a 1 minute uneven struggle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 TOTAL PARRY 20 - 8 - 0 71 | |TOTAL PARRY 3 PARRY-RIPOSTE 7 - 4 - 0 64 | |PARRY-LUNGE 3 PARRY-STRIKE 15 - 9 - 0 63 | |BASHING ATTACK 3 SLASHING ATTACK 16 - 11 - 0 59 | |SLASHING ATTACK 2 WALL OF STEEL 19 - 17 - 0 53 | |AIMED BLOW 2 AIMED BLOW 19 - 20 - 0 49 | |PARRY-RIPOSTE 2 BASHING ATTACK 13 - 16 - 0 45 | |WALL OF STEEL 2 LUNGING ATTACK 32 - 40 - 1 44 | |PARRY-STRIKE 1 STRIKING ATTACK 3 - 4 - 1 43 | |STRIKING ATTACK 1 PARRY-LUNGE 10 - 16 - 0 38 | Turn 535 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 2 - 0 PARRY-LUNGE 1 - 2 2 LUNGING ATTACK LUNGING ATTACK 5 - 2 BASHING ATTACK 1 - 2 2 AIMED BLOW TOTAL PARRY 2 - 1 PARRY-STRIKE 0 - 1 2 WALL OF STEEL AIMED BLOW 1 - 1 STRIKING ATTACK 0 - 1 2 SLASHING ATTACK PARRY-RIPOSTE 1 - 1 1 TOTAL PARRY WALL OF STEEL 1 - 1 1 PARRY-LUNGE 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY SGT. SCHMID 4569 17 9 0 99 LENPROS (145) LUNGING ATTACK WROTE THE BOOK 4540 22 21 0 88 GAMEHENDGE (299) PARRY-LUNGE THE CLEAR 4539 22 21 0 88 THE A'S -- LOSERS II (431) PARRY-RIPOSTE SUNLIGHT SPLATRZ 4583 14 10 1 83 THE WARLOCKS (430) SLASHING ATTACK SCARECROW 3671 7 5 0 76 CIRCUS MAXIMUS (273) PARRY-STRIKE QUEEN CHINEE 4588 15 12 0 57 THE WARLOCKS (430) BASHING ATTACK CARDINAL ARIZPE 4645 4 1 0 46 LENPROS (145) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is WROTE THE BOOK 4540. The most popular warrior this turn was THE CLEAR 4539. The ten other most popular fighters were MR SELF DESTRUCT 3254, SLEEPS ALL DAY 4603, DON FRANCIS 4619, GARBO 3158, DR TRINAIRE 4606, ECK 4649, POP IDOL 4617, LORD WALTON 4612, SGT. SCHMID 4569, and SCARECROW 3671. The least popular fighter this week was PRINCESS DIANA 4614. The other ten least popular fighters were QUEEN CHINEE 4588, BIGFOOTS 4512, KLINK 4647, HITHELLIENE 4596, WROTE THE BOOK 4540, FORTUNETELLER 4669, THE BOY KING 4615, FENCE POST 4604, IRISH CREAM 4654, and EARTHQUAKE EXCUSE 4584. NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, 5 additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. TONY TWILO (5-4525) of HOUSE OF PANCAKES MARCIE (36-6076) of MER DE NOMS WAR EAGLE (55-3289) of DRAGONFYRE WIPEY (82-12634) of UNJUSTLY RENAMED FORMIDABLE (82-17495) of F-TROOP Congrats to the grads. -- Green Eyes