DUEL 2 NEWSLETTER Date : 02/21/2007 Duedate: 03/06/2007 IAYE ARENA DM-30 TURN-543 This Weeks Top Honors THE DUELMASTER IS SNOWY SNOW CRYSTAL PALACE (435) (30-4597) [17-8-0,133] Chartered Recognition Leader Unchartered Recognition Leader SNOWY SNOW POSITION IS EMPTY CRYSTAL PALACE (435) (30-4597) [17-8-0,133] Popularity Leader This Weeks Favorite WROTE THE BOOK AT GAMEHENDGE (299) RANDOM (391) (30-4540) [24-27-0,99] (30-4521) [4-5-0,49] THE CURRENT TOP TEAM THE A'S -- LOSERS II (431) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CRYSTAL PALACE (435) 26 2. GAMEHENDGE (299) 25 THE WARLOCKS (430) 3. WORLDLY DECLINE (445) 19 Unchartered Team 4. RANDOM (391) 18 5. RESCUE RANGERS II (385) 11 TOURNEY QUEST (402) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 THE WARLOCKS (430) 142 88 8 61.7 1/ 2 THE A'S -- LOSERS (431) 7 5 0 2/ 2 LENPROS (145) 929 602 25 60.7 2/ 3 CRYSTAL PALACE (435) 7 8 1 3- 3 HELLSWORN (450) 42 28 2 60.0 3/ 7 RED DOG GANG (356) 6 9 0 4/ 4 RESCUE RANGERS II (385) 14 11 1 56.0 4/ 8 RANDOM (391) 5 3 0 5/ 5 THE A'S -- LOSERS (431) 177 151 6 54.0 5/ 1 LENPROS (145) 5 4 0 6/ 6 GAMEHENDGE (299) 161 145 10 52.6 6/ 5 WORLDLY DECLINE (445) 5 4 0 7/ 8 WORLDLY DECLINE (445) 33 31 1 51.6 7/ 4 THE WARLOCKS (430) 4 1 1 8/ 7 RANDOM (391) 29 28 0 50.9 8/ 9 GAMEHENDGE (299) 4 5 0 9/ 9 CRYSTAL PALACE (435) 96 102 2 48.5 9- 6 HELLSWORN (450) 3 2 0 10/10 RED DOG GANG (356) 475 652 10 42.1 10/11 RESCUE RANGERS II (385) 2 1 0 11-11*THE PREFECTURE (452) 6 9 0 40.0 11-10*THE PREFECTURE (452) 2 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore #11 ]H[ + ---:--- + ]H[ + Point: Adie sat on a hilltop from which she could look out across Point...and Krael. It had been two days since she, Fandil, and Cho had escaped from the once-drowned city, the battle, the earthquake, the fire. At the moment, things were quiet. "The situation in Point is back under control," Fandil said. "Fires out, injured treated and resting...dead buried." "Back under control in Krael, too," Adie growled. "Yes." The old man paused and stared down at the ruined city. "But we could not have followed up before they re-established themselves. We had exhausted our resources as much as they had, and there was the fire and all the rest to deal with in Point." "I know." Adie frowned, fingers twisting a lock of her hair automatically. "I know we had to take care of Point first. I just wish..." she sighed. She shook herself. "The last the Aruaki slave-zombies that we recovered died this morning," she said. It was Fandil's turn to sigh. "I had hoped we might be able to...'fix' them, but I'm not surprised that we couldn't. The werecat template is complex, saturated in magic--which is why the Kraelians were using them--and too rigid to rebound or recover after such a major distortion." He paused, contemplating the essence of the Aruaki in silence for several minutes. "Those still free, mostly free, are at risk, also." Adie nodded. "I know. I've been thinking about them, about what we could do to protect them from-- It isn't just capture and, um, 'zombie-fication' that they have to fear. That blood-magic tap, the spells by which Khaldren manipulates the arena crowds to draw power as well as drawing from injuries and deaths in the arena, that will fall more heavily on the Aruaki than on normal humans, won't it?" "I'm not sure," Fandil answered, "but it seems likely, because of the degree to which they are magical creatures to begin with." Adie nodded and released the twisted tuft of fiery hair. "And while destroying Krael once and for all is important, that would still leave Khaldren alive. That... fiend! He would find other power sources, of which the Aruaki would be one, and maybe a major one. So stopping Khaldren, and shielding the Aruaki, is even more important than Krael." Fandil hesitated, weighing factors known, half-guessed-at, unknown. He nodded. "Yes, I think so." "Right." Adie stood, brushing dust and ash off her skirt. "So this is where we split up, I think. Someone to Aruak City to, well, to save the Aruaki! Me, I think. Someone to stay here and work on destroying Krael. Someone else to go to Zorpunt and tackle Khaldren directly?" Fandil stood, also, but shook his head. "Khaldren is strong, really strong. Don't forget that he's been building his strength for centuries, since the destruction of Krael. Since before the destruction, we don't know how old he was then! And he has power sources--the blood magic from the arena, perhaps others--that we won't tap--" "Cho will," Adie said. She frowned down at Point as though she could see the old Adantri from here. "He doesn't seem to care where he gets his power." "No," Fandil fell into step beside her as she started back down the hill, "I have known him longer than you have, and better, I think. He cares, but he is, perhaps...more pragmatic." The old magician made a vexed sound. "That isn't the right word, I don't know what is, exactly, but he is a very ethical man, I promise you." Adie responded with an ambiguous, "Mmm. Well, you think it would be a mistake for any one of us to tackle Khaldren alone, then?" She twitched a shoulder. "Well, I am going to Aruak City to see what can be done to protect the Aruaki. Are you going to come with me, or stay here and figure out how to destroy Krael, or what?" "I will go where and do what will serve our purposes the best," Fandil said. "Where and what that is I do not yet know. Perhaps Aruak City. But I don't see this tangle clear yet, so...I'm not sure." And he wanted to consult Cho, but he didn't think Adie wanted to hear that right now. The old arena building was serving as the headquarters and defensive citadel of Point these days. The Infirmary was busy, and there were tents pitched on the arena sands, huts cobbled together in the stands. Cho had pre-empted one of the smaller offices, and Old Doc Circ and Senator Sedalia had their double map of Krael spread out on the desk. "You see the pattern here," Circ said, tapping the map with one acid-stained finger. "The whole of the ancient city was designed to serve as a focus for power." "And is serving as such still," Cho agreed. And for other magical purposes as well, perhaps, though he didn't say that. Only speculation, at this point. "And these lines," Sedalia indicated the other set that wound across the power diagram, "represent the tunnels the dwarves used to access the different points when they helped with the construction. The dwarf we consulted claims that most of the tunnels should still be usable, giving US access to some of the power points in Krael." The senator fixed Cho with his most commanding stare. "We hope that the access granted by these tunnels will allow the destruction of Krael." "At the least," Old Doc Circ said, "the destruction of Krael's ability to focus power for Khaldren." "This is possible," Cho said, picking his words with care, "but it is also possible that a careless move in the dance will destroy the entire Point Peninsula. A node taken down out of sequence, a line cut without grounding, a misjudgment of the force needed and released...." He shrugged. "Will you help us do it?" Sedalia demanded. "Yes." "But there are other pressing problems," Circ said, "which can't be just ignored. The Aruaki could be completely destroyed as a race--" "I will undertake to defend the Aruaki," Adie said, stepping into the room. Cho glanced at her, then at Fandil behind her. He made a gesture so faint that perhaps Fandil was the only one who caught it. "I think I will be best employed assisting Adie," the old Ardiventi said. "And we had all best begin at once." SPY REPORT I can't believe the violence in IAYE! I still haven't told Mom I'm writing Spyreports. She'd have a cow! Well, here we go... Like, LENPROS had to be so embarrassed when they got kicked off #1 spot by THE A'S -- LOSERS II! Way to go THE A'S -- LOSERS II! Uncool, LENPROS. I mean 1-2-0 is bad. Will they will be allowed to fight? I say use 'em for training practice! RED DOG GANG like really fought hard to move up to 3rd from 7th. Way to go! MVP award for SLEEPS ALL DAY? GAMEHENDGE's proud of her after beating CARDINAL ARIZPE and getting 16 points. Talk about yer major upsets! CARDINAL ARIZPE's match with SLEEPS ALL DAY cost him a loss of 12 points! Don't you think the Duelmaster is being unfair? I think SNOWY SNOW should let QUEEN CHINEE be Duelmaster for a while, without fighting about it. Who was the wiseguy that said IAYE's Duelmaster was paying for drinks at The Dragon's Blood Inn? Don't look at me! I gotta admit I haven't been in "deep con caves" with any spies. Really, I just wing this stuff. The warriors of CRYSTAL PALACE must be getting lonely. They were the most avoided team. Do you guys know something that I don't? Is there some deep dark secret why LENPROS' been avoiding CRYSTAL PALACE so much? Or is it just that they're too scared? Can GAMEHENDGE's WROTE THE BOOK be more popular than me? It was challenged the most, but is that really the same? People were asking me did DON FRANCIS REALLY challenge BIGFOOTS? (all right, maybe they didn't, but it sounded good!) It wasn't a spectacular fight, or anything, but BIGFOOTS wants me to write about it since he beat DON FRANCIS. Satisfied? Challenges, revenges, Bloodfeuds. All IAYE ever talks about is fighting! Me, I'm more laid back. Hey you guys, don't you think your families would like to hear from you? Write! (Or have someone write for you.) I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I know how much you like reading this stuff, but I really should stop. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME SNOWY SNOW 4597 17 8 0 133 CRYSTAL PALACE (435) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME THE CLEAR 4539 27 24 0 120 THE A'S -- LOSERS II (431) -STINGER 4098 9 11 0 104 RANDOM (391) UNSCATHED 4516 22 27 0 103 CRYSTAL PALACE (435) LADY HUNTSMAN 4579 21 9 0 101 LENPROS (145) WROTE THE BOOK 4540 24 27 0 99 GAMEHENDGE (299) ENCHANTED 4517 21 28 0 97 CRYSTAL PALACE (435) -MAORAKITH 4664 9 5 1 93 HELLSWORN (450) CHAMPIONS W L K POINTS TEAM NAME BIGFOOTS 4512 15 43 0 90 RED DOG GANG (356) POP IDOL 4617 11 6 0 90 WORLDLY DECLINE (445) -LORD WALTON 4612 9 7 0 89 LENPROS (145) QUEEN CHINEE 4588 19 16 1 87 THE WARLOCKS (430) EARTHQUAKE EXCUSE 4584 17 18 1 70 THE A'S -- LOSERS II (431) CHALLENGER ADEPTS W L K POINTS TEAM NAME SLEEPS ALL DAY 4603 7 5 1 64 GAMEHENDGE (299) DR TRINAIRE 4606 12 14 0 63 RED DOG GANG (356) THE BOY KING 4615 11 6 1 62 WORLDLY DECLINE (445) -SARJSKI 4659 9 3 0 62 HELLSWORN (450) WINDY WIND 4593 10 16 0 59 CRYSTAL PALACE (435) GADGET 4528 8 6 0 58 RESCUE RANGERS II (385) -BAZTHRAX 4660 8 4 0 58 HELLSWORN (450) DON FRANCIS 4619 4 3 0 58 LENPROS (145) -ISPEP 4527 5 1 0 57 RANDOM (391) ADEPTS W L K POINTS TEAM NAME -MOPT 4103 5 4 0 56 RANDOM (391) CARDINAL ARIZPE 4645 7 4 0 51 LENPROS (145) ECK 4649 8 4 1 50 THE A'S -- LOSERS II (431) AT 4521 4 5 0 49 RANDOM (391) FENCE POST 4604 10 18 0 48 RED DOG GANG (356) PRINCESS DIANA 4614 7 10 0 48 WORLDLY DECLINE (445) KLINK 4647 6 6 0 47 THE A'S -- LOSERS II (431) -VRANCELLE 4658 8 4 1 42 HELLSWORN (450) MAPT 4100 6 5 0 41 RANDOM (391) CHALLENGER INITIATES W L K POINTS TEAM NAME -PICASSO TRIGGER 4684 3 0 0 30 THE PREFECTURE (452) -OBBO 4656 6 3 0 28 HELLSWORN (450) FOGGY FOG 4688 4 1 1 25 CRYSTAL PALACE (435) INITIATES W L K POINTS TEAM NAME OUT OF TIME 4681 4 2 0 23 GAMEHENDGE (299) -GHOST OF A ROSE 4686 2 1 0 23 THE PREFECTURE (452) -CELL BLABBER 4616 3 3 0 19 WORLDLY DECLINE (445) IRISH CREAM 4654 4 5 0 17 RED DOG GANG (356) -DALE II 4025 1 0 1 16 RESCUE RANGERS II (385) -FRENCH VETO 4618 1 6 0 9 WORLDLY DECLINE (445) -BRILLIANT TRASH 4682 1 2 0 5 THE PREFECTURE (452) -COUNT SPANKULA 4683 0 3 0 3 THE PREFECTURE (452) -PRETISSIMO 4689 0 1 0 1 THE PREFECTURE (452) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? RESETTIA STONE 4691 0 1 0 RED DOG GANG 356 FOGGY FOG 4688 543 HITHELLIENE 4596 9 20 0 RED DOG GANG 356 QUEEN CHINEE 4588 542 PERSONAL ADS The Clear -- Well you cleared up any desire I have for a rematch. Whew! I feel ravished! -- Lady Huntsman, using avoids judiciously next Bigfoots -- How did that happen! How did you do THAT! I expected you to be kissing my ring. -- Don Francis Earthquake Excuse -- With your skill and experience, I was quite surprised with the result. But, I'll take it! -- Lord Walton Snowy Snow -- We plan to enjoy your DM Column. A salute for the win. -- All Us Lenpros Health! Humility! Honor! -- Lenpro Ispep -- I think I'll call you the Random Disaster. Unfortunately, my insurance doesn't cover random disasters. Darn. -- Fence Post Queen Chinee -- Noooo! I am undone! -- Ghotht of Hithelliene P.S. The inescapable effect of a low con. Don Francis -- It's my secret tactic, see? I stand on your feet so you can't get away while I hit you. But you have to have large feet to carry it off, or you just end up getting knocked over. I, fortunately, have... Bigfoots Gadget -- Fiddle faddle. I just don't trust gadgets and gizmos and wingdings and all. You never know whether they're giving you important information and options or just blowing things out of proportion with "more than you need to know about" whatever. -- Dr Trinaire Out of Time -- I didn't feel like waiting. -- Irish Cream Lord Walton -- From my new perthpective, I give you the following advithe: wear thigh-high rubber bootth, or plan on getting your pantth wet. Thome will bite at dry flieth, and thome prefer wormth. (thhudder) Horrid thought, but there it ith. -- Ghotht of Hithelliene P.Eth. And alwayth carry a net. 24 January 2007 The Council of Lords would like to propose a rule change in ADM and Primus. We propose that Lord Protectors ranked "Grand Champions" and below (ADM) and "The Tower Guard" and below (Primus) be allowed to fight in the Dark Arena. This would not impact the top rankings or title match. Any managers who never got his fill or shot at fighting Gateway monsters would have it as an option. We believe it might spark some interest in the ADM/Primus realm for some managers. If interested, speak up in the newsletters or on forums under the "rules changes" thread and let RSI know. This could even be something to try for 12 months and then be re-evaluated. What say you, managers of Ghea? -- The Icelord sends.... 29 January 2007 HDFA Mission Statement "Show me the money!" This is the battle cry of a newly formed collection of like-minded individuals: The High Dolla' Free Agent$. We are not a tough guy alliance: No...we offer no battle without reward. We search for victory and the prizes and accolades that follow. We are motivated by winning and will freely use whatever means necessary to obtain our currency. No stuffy rules, no mandates, no constitutions, no leaders, only a few objectives: 1) Win as often as possible 2) Celebrate freely and revel in your victories; the more meaningless the victory the more we celebrate. Highsiding and chest thumping are encouraged. Ostentatious endzone celebrations with prop usage are encouraged, regardless of fines, penalties, suspensions or arrest by local authorities. It is important to let your opponent know how great you are; more importantly, you must let your own alliance mates know how great you are. This is a 1-up alliance, let the performance of your fellow Free Agent$ motivate you. If a Free Agent wins a TV, win 2; if a Free agent wins a contest, win a more prestigious one. Current members of the HDFA include: CFH and Abraxis. Inquires can be directed to: CFH/Rat Salad DM 47 14 February 2007 RSI is now taking rollups for a slow version of the No-Tournament arena. Send your rollup to RSI listing the arena as "Slow No Tournament". Sign and send in the following pledge: * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play (Dead tournament or otherwise) 2. One team per manager 3. Team starts with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena 5. 20 teams required, per RSI 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead.) 7. Rotating council to enforce tourney ban and maintain arena integrity. Hammer will be the focal point for this arena's Player Committee. LAST WEEK'S FIGHTS DON FRANCIS was devastated by BIGFOOTS in a 1 minute mismatched Challenge fight. UNSCATHED won victory over WROTE THE BOOK in a 1 minute expert's Challenge battle. ENCHANTED was savagely defeated by THE CLEAR in a 1 minute master's Challenge duel. AT defeated FENCE POST in a crowd pleasing 5 minute Challenge match. SNOWY SNOW devastated QUEEN CHINEE in a 1 minute one-sided Title duel. LADY HUNTSMAN bested POP IDOL in a crowd pleasing 2 minute mismatched match. EARTHQUAKE EXCUSE narrowly defeated WINDY WIND in a 2 minute expert's melee. CARDINAL ARIZPE lost to SLEEPS ALL DAY in a action packed 1 minute duel. THE BOY KING defeated MAPT in a action packed 3 minute duel. GADGET savagely defeated KLINK in a 2 minute brutal fight. ECK was overcome by DR TRINAIRE in a popular 1 minute bout. PRINCESS DIANA demolished VISITING ORC in a crowd pleasing 1 minute mismatched match. IRISH CREAM was subdued by OUT OF TIME in a 2 minute match. FOGGY FOG butchered RESETTIA STONE in a 1 minute bloody mismatched bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 6 SLASHING ATTACK 27 - 15 - 1 64 | |AIMED BLOW 4 TOTAL PARRY 25 - 17 - 0 60 | |PARRY-LUNGE 4 PARRY-RIPOSTE 12 - 9 - 0 57 | |TOTAL PARRY 3 PARRY-LUNGE 22 - 19 - 0 54 | |SLASHING ATTACK 2 AIMED BLOW 20 - 18 - 1 53 | |WALL OF STEEL 2 WALL OF STEEL 12 - 11 - 0 52 | |PARRY-RIPOSTE 2 STRIKING ATTACK 7 - 8 - 0 47 | |BASHING ATTACK 2 LUNGING ATTACK 33 - 40 - 0 45 | |PARRY-STRIKE 1 PARRY-STRIKE 4 - 6 - 1 40 | |STRIKING ATTACK 1 BASHING ATTACK 9 - 19 - 0 32 | Turn 543 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 2 - 0 LUNGING ATTACK 2 - 4 4 LUNGING ATTACK WALL OF STEEL 2 - 0 PARRY-STRIKE 0 - 1 2 SLASHING ATTACK TOTAL PARRY 2 - 1 STRIKING ATTACK 0 - 1 2 AIMED BLOW AIMED BLOW 2 - 2 1 PARRY-LUNGE PARRY-LUNGE 2 - 2 1 TOTAL PARRY PARRY-RIPOSTE 1 - 1 1 WALL OF STEEL BASHING ATTACK 1 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK SNOWY SNOW 4597 17 8 0 133 CRYSTAL PALACE (435) PARRY-LUNGE THE CLEAR 4539 27 24 0 120 THE A'S -- LOSERS II (431) TOTAL PARRY LADY HUNTSMAN 4579 21 9 0 101 LENPROS (145) LUNGING ATTACK POP IDOL 4617 11 6 0 90 WORLDLY DECLINE (445) PARRY-STRIKE QUEEN CHINEE 4588 19 16 1 87 THE WARLOCKS (430) AIMED BLOW THE BOY KING 4615 11 6 1 62 WORLDLY DECLINE (445) WALL OF STEEL GADGET 4528 8 6 0 58 RESCUE RANGERS II (385) BASHING ATTACK CARDINAL ARIZPE 4645 7 4 0 51 LENPROS (145) STRIKING ATTACK ECK 4649 8 4 1 50 THE A'S -- LOSERS II (431) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is WROTE THE BOOK 4540. The most popular warrior this turn was AT 4521. The ten other most popular fighters were POP IDOL 4617, THE BOY KING 4615, MAPT 4100, THE CLEAR 4539, ECK 4649, UNSCATHED 4516, WINDY WIND 4593, SLEEPS ALL DAY 4603, GADGET 4528, and DR TRINAIRE 4606. The least popular fighter this week was RESETTIA STONE 4691. The other ten least popular fighters were KLINK 4647, QUEEN CHINEE 4588, FENCE POST 4604, DON FRANCIS 4619, ENCHANTED 4517, OUT OF TIME 4681, CARDINAL ARIZPE 4645, EARTHQUAKE EXCUSE 4584, LADY HUNTSMAN 4579, and SNOWY SNOW 4597. The following warriors will travel to AD after next turn: SNOWY SNOW (30-4597) CRYSTAL PALACE (435)