Date   : 08/22/2007    Duedate: 09/04/2007


DM-30    TURN-556

This Weeks Top Honors


(30-4615) [19-11-1,108]

Chartered Recognition Leader   Unchartered Recognition Leader

THE BOY KING                   ERTUS CHAR
(30-4615) [19-11-1,108]        (30-4735) [1-0-0,14]

Popularity Leader              This Weeks Favorite

GAMEHENDGE (299)               GAMEHENDGE (299)
(30-4603) [13-12-1,100]        (30-4603) [13-12-1,100]



Team Name                  Point Gain  Chartered Team
1. RED DOG GANG (356)          22
2. WORLDLY DECLINE (445)       20      THE WARLOCKS (430)
3. TEMPLAR ROGUES (449)        14      Unchartered Team
4. LENPROS (145)                9
5. GAMEHENDGE (299)             8      TEMPLAR ROGUES (449)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 THE WARLOCKS (430)       160 100  9 61.5   1/ 1 RED DOG GANG (356)       10  5 0
 2/ 2 LENPROS (145)            964 622 28 60.8   2/ 3 THE A'S -- LOSERS  (431)  8  7 1
 3- 3*THE BRIGADE (441)         24  16  1 60.0   3/ 2 GAMEHENDGE (299)          7  5 0
 4/ 4 THE A'S -- LOSERS  (431) 203 171  7 54.3   4/ 4 LENPROS (145)             7  6 1
 5/ 5 GAMEHENDGE (299)         184 162 11 53.2   5- 5*THE BRIGADE (441)         6  4 1
 6/ 6 WORLDLY DECLINE (445)     54  50  3 51.9   6/ 6 THE WARLOCKS (430)        6  6 1
 7/ 0 RANDOM (391)              31  33  0 48.4   7/ 7 WORLDLY DECLINE (445)     3  7 1
 8/ 7 RED DOG GANG (356)       509 682 11 42.7   8/ 0 RANDOM (391)              1  1 0
 9/ 8*TEMPLAR ROGUES (449)       1   5  0 16.7   9/ 8*TEMPLAR ROGUES (449)      1  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                   CARDINAL ARIZPE

     Cardinal Arizpe has been elevated to Lord Protectorship.  Perhaps most of you
had expected and anticipated that.  The Cardinal would probably say "Hallelujah!"
     As has been the Lenpro way, I shall reveal Arizpe's "makeup" as it is felt that
doing so may be a teaching and development process for those new to the game.
     First, let me speak to his accomplishments.  His arena record (no tournament
fights) is a fine 14-8-2.  A 63% W/L is deemed great for any style, particularly
bashers.  While Lenpros disdain arena killing, many would consider the two kills
trophies and a measure of good success.  Cardinal Arizpe also earned the title,
Duelmaster, twice.  This is a lofty accomplishment and deserving of recognition.  All
in all, The Cardinal had a great career in DM and as such would be highly coveted by
     Obviously a warrior who had accomplished these many deeds must be a godling or
near-godling.  At the very least, he must have been highly blessed at birth.
(Realize that being a Cardinal, or any of the religious cloth, is unlikely to add to
warrior blessing.  No, indeed!  Here we are talking a different type of blessing.)
On the contrary, you may be greatly surprised at the mediocrity of the Cardinal's
birth stats.
     First, allow me to present his information revealed to him at Lord
          Advanced Expert Attack and Decisiveness (no other ratings)
          Favorite Weapon - Maul
          Fave Rhythm - High OE/Low AL (offensive effort and activity level)
As to his physicals at birth:
          13-9-14-15-10-12-11 basher
          +1 attack (that's it!)
          Good damage, normal endurance (slightly hose and slight bless)
Hmmmmm, you might say.  Not much of a warrior at all.
     So why did Arizpe do so well?  Was it because the manager was lucky and had him
fighting at the favorite rhythm all the time?  No, as 10 of the 14 wins were in
minute one when Arizpe was set ay very high/very high.  (Both kills were in minute
one also, again indicating that favorite rhythm was not an effect on the record.
Aha!  It was because he found his favorite weapon quickly?  Again a no.  The Cardinal
never tried the maul, his deemed favorite, because of the strength requirement for
it.  His success with weapons was as follows:
          Mace - 5/26/0 (crits/swings/extra value hits)
          Dagger - 2/5/0 (when used as a backup)
          Quarterstaff - 23/122/18 (thought it was THE fave)
Perhaps there is some correlation between the quarterstaff and the maul.  Shall we
call the QS a Baby Maul?  Perhaps, you say, Arizpe fought a lot of NPC's (computer
stand-ins), hence the success?  Yet, he had zero fights against such gladiators.
     So, is there a conclusion to this?  Indeed, there is.  It does not take a
godling rollup to have success.  Many warriors can do well, indeed very well, even
though they are "mediocre designs".  Cardinal Arizpe was one of those.
          Health.  Humility.  Honor.
               Iaye Forever

         + ]H[ + ---:--- + ]H[ Cities by the Shore #19 ]H[ + ---:--- + ]H[ +

Aruak City:

     Fandil was reluctant to move on from the doorway where Adie had disappeared.  It
seemed like abandoning her, even though there was nothing he could DO there, and he
might find some way to act and help if he continued.  Plus there was the job he was
supposed to be doing.  Because Adie had disappeared did not lessen the importance of
the job:  the blood magic focus had to be deactivated, destroyed if possible.  He
wished that Cho hadn't stayed behind in Point.
     Ah, but if wishes were horses, all beggars would ride.  Better to deal with what
was real here.  That he was inside the arena and alone.  Perhaps Khaldren or his
lieutenants thought all the danger to them must come from Adie, because her fiery
personality made her the most visible.  He would show them that age and cunning had
its uses, too.  Fandil flexed the fingers of his free hand, transferred his staff to
that hand, and flexed the fingers of his other hand; ready to work.  He extended his
magical senses along the corridor and as far into the adjoining spaces as he could.
     No people within his range, which meant nobody close enough to be a problem.
Nobody here in the sub-cellar of the arena, nobody near the stairhead to the next
level up.  No...people.  But he sensed a mind, at the least an awareness.  Perhaps a
golem.  On this level, ahead and to his right by thirty yards or so.
     That would be a place to start.

     Adie waited for her hidden opponent to make a move, and it did nothing.  Foolish
of it.  She could be preparing a spell that would blast all hostile presences into--
No, she couldn't.  She suddenly recognized the configuration of forces and intentions
confronting her:  it was the blood-magic collector or some part of it.  The device
she had come here to destroy.  But if she formed a spell here and now, the collector
would simply absorb the energy.  She dared take no magical action in the presence of
this thing.  And for physical action, she needed a physical enemy, and preferably a
little light to see him by.
     Laughter, and a man's voice.  "You are more cautious than I was led to expect.
Perhaps you will survive after all.  That would be...pleasing.  You are well-formed,
and for a woman, intelligent.  I have been alone long enough, I think."
     In the darkness, something closed around Adie's wrist.  Perhaps a man's hand.
Perhaps...not.  It had no warmth of flesh, did not quite feel like fingers as it drew
her "forward."  She held back her immediate impulse to fight against it.  She could
do nothing standing here in the blackness, and this contact might take her to a place
where she could act.
     "Am I in communication with Great Khaldren himself, then?" she asked.
     "In communication with," the voice repeated.  "Yes, that is well put.  "And yes,
I am Khaldren.  None other could bespeak you here.  Certainly not that old fool you
left behind!"
     "Where is 'here'?"
     "No particular place, at the moment, but I will have you brought to my citadel.
My current, temporary, citadel, as I shall have a much more suitable place created
for me once I finish this business between myself and the Madwoman Sheila of the
     "Oh, yes, unquestionably.  She's been insane for centuries, you know, but she
used to hide it better.  Since the Eyes of the Isle failed, she has become...
careless.  Or perhaps she no longer realizes that her mind is going."  His voice
became thoughtful, and Adie had a mental image of him leaning back in a chair, maybe
swirling a mouthful of brandy in a snifter, something casual, anyway.  "Age alone
would be enough to wear her down, even a pure elf grows tired in time, but the Grey
Wand is an active agent of Chaos.  She used to understand that danger and shield
herself, but no longer.  I could simply wait until the Wand has destroyed her
utterly, as it will if nothing is done.  But I have already waited...a long time.  I
am fundamentally not a patient man," Khaldren said, "and you would do well to
remember that."
     Adie was silent for several moments.  Khaldren's calm assumptions with regard to
Lady Sheila were stunning in the first place.  And then when she thought about
     Adie was half elven herself and knew many elves claimed that no one not of pure
descent could support the weight of memory that came with centuries of life.  They
were biased, of course, and they exaggerated, but...not completely.  And Sheila was
only a quarter elven, and more than centuries old.  Four or five thousand years,
according to the stories Adie had heard.  Oh, true, there WERE ways to deal with that
danger, if you recognized it in time.
     And the Grey Wand was undeniably a Chaos artifact.  Sheila kept it with her
always, actually carried it on her person.  If the shielding was insufficient--
     The outstretched hand by which she was being led touched something solid.
Stone.  Fitted stones, she could feel a joint between two blocks.  "I seem to have
arrived somewhere now," she said, "so now you can tell me where that is."
     "A poor replacement for the golden towers of Elinar," Khaldren said.  "I believe
you people call it Zorpunt."

                                      SPY REPORT

     Hail IAYE!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  And let's see, THOUGHT POLICEMAN fought SLIPKNOT and gained 18 points and 
contributed to WORLDLY DECLINE's 2-1-1.  ISPEP has lost to IRISH CREAM, falling 15 
points, while helping make RANDOM a 1-1-0 turn.  Well done, IAYE, the Duelmaster was 
this turn's most challenged warrior.  Perhaps SLEEPS ALL DAY is not as thrilled, 
being challenged 2 times.  THE BOY KING challenged for the Duelmastership this turn, 
attempting to dethrone GAMEHENDGE's warrior.  And not without some honor, THE BOY 
KING now claims the title and throne of Duelmaster of IAYE.  Tell me, is nothing 
sacred?  I have heard from unimpeachable sources that The Rat Nest uses trolls in 
their stew.  Talk about gristle!   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.  I also notice that the THE BRIGADE 
stable was the most avoided team this turn.  Come on IAYE, what are you afraid of?  
And guess who avoided THE BRIGADE stable the most?  Believe it or not, it was 
LENPROS.  Anyone surprised?   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  Kudos go out to OUT OF TIME this turn, for revenging GAMEHENDGE's bloodfeud 
against LENPROS' warrior MAJOR KOHLER.  Well done.  We'd like to remind certain teams 
not to rob the graves of their enemies.  You know who you are; and it's considered 
     I like this place, IAYE, the taverns have old wine, and young serving girls.  
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until you see my quill in IAYE again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 THE BOY KING 4615            19  11  1   108       WORLDLY DECLINE (445)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-DON FRANCIS 4619              8   4  0   111       LENPROS (145)
-STINGER 4098                  9  11  0   104       RANDOM (391)
 DR TRINAIRE 4606             20  19  0   102       RED DOG GANG (356)
 SLEEPS ALL DAY 4603          13  12  1   100       GAMEHENDGE (299)
 EARTHQUAKE EXCUSE 4584       22  26  1    93       THE A'S -- LOSERS II (431)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-MARIS 4559                    8   0  0    76       THE BRIGADE (441)
 FENCE POST 4604              16  25  0    75       RED DOG GANG (356)
 KLINK 4647                   15  10  0    73       THE A'S -- LOSERS II (431)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JACK STRAW 4722               5   0  0    60       THE WARLOCKS (430)
 MAPT 4100                     8   7  0    59       RANDOM (391)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-MOPT 4103                     5   4  0    56       RANDOM (391)
 OUT OF TIME 4681             11   8  1    55       GAMEHENDGE (299)
 IRISH CREAM 4654              9  13  0    54       RED DOG GANG (356)
 ISPEP 4527                    5   2  0    42       RANDOM (391)
 BAINES 4724                   5   0  0    41       GAMEHENDGE (299)
-SAPPHIRE 4558                 6   2  0    40       THE BRIGADE (441)
 WORLD CHUMPS 4726             4   1  0    39       THE A'S -- LOSERS II (431)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-OLGA 4560                     5   3  0    33       THE BRIGADE (441)
 MAJOR KOHLER 4716             4   2  1    32       LENPROS (145)
 WINDSONG 4702                 5   7  1    31       RED DOG GANG (356)
 LADY WOOF 4715                5   2  0    26       RED DOG GANG (356)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CURVEBALL 4719                2   3  1    25       THE A'S -- LOSERS II (431)
 BROTHER J.J. 4728             2   0  0    25       LENPROS (145)
 PRIVATE PERNA 4690            6   6  0    24       LENPROS (145)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-CELL BLABBER 4616             3   3  0    19       WORLDLY DECLINE (445)
 THOUGHT POLICEMAN 4736        1   0  1    18       WORLDLY DECLINE (445)
 KID MEDICATION 4713           3   5  0    14       WORLDLY DECLINE (445)
 ERTUS CHAR 4735               1   0  0    14       TEMPLAR ROGUES (449)
 OZZIE CANSECO 4723            3   2  0    12       THE A'S -- LOSERS II (431)
-KORG 4568                     2   2  1    12       THE BRIGADE (441)
-AUSTERIC 4556                 2   6  0    12       THE BRIGADE (441)
 HELP ON THE WAY 4717          2   3  1    10       THE WARLOCKS (430)
 FRANKLINS TOWER 4725          2   3  0     9       THE WARLOCKS (430)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
SUIT OF ARMS 4720      2  2 0 GAMEHENDGE 299        MAJOR KOHLER 4716     555 JUST REV
DEPRESS DEPRESS 4721   2  1 0 GAMEHENDGE 299        KORG 4568             554         
SLIPKNOT 4718          2  3 0 THE WARLOCKS 430      THOUGHT POLICEMA 4736 556         
P.C. CENSORSHIP 4727   0  3 0 WORLDLY DECLINE 445   HELP ON THE WAY 4717  555         

                                     PERSONAL ADS

All -- Interested in Cardinal Arizpe's godling stats that led to his success?  Read
the spotlight above. -- Lenpro

Congratulations to Duelmaster Sleeps All Day who upended Cardinal Arizpe in a fine
battle.  S.A.D. deserved the title. -- Lenpro

Irish Cream -- I prefer to look at it as though I have too large a body for my small
feet.  Either way, it is a disadvantage.  Perhaps The Commission will give me food
stamps? -- Private Perna

All -- Please welcome Brother J.J., our newest Lenpro, who got lucky in his first
fight and upset Franklins Tower.  Very lucky. -- Lenpro

Gamehendge and Suit Of Arms -- I am very sorry for the kill.  That was not my
intention.  Mea Culpa.  May Suit Of Arms fight well in that Great Arena In The Sky.
-- Major Kohler

Sapphire -- Join the growing list of those who have had a piece of me.  Woe is me.  I
think I shall go take some lessons and get a lot of practice. -- Private Perna

Klink -- I can truthfully say I fought my very, very best. -- Don Francis

The Boy King -- Decline all you want, see if I care.  Just keep the woodpeckers away
and I'm happy.  (shakes head in amazement)  All this rushing around, it's insane.
For the proper enjoyment of life, look at me.  I stand quietly, observing, not
interfering, and watch the world go by, which it does, usually too fast and often
full of undesired incident.  Sure, the rushers-around get places, but so what?  One
place is more like another than it isn't.  Try it some time.  Just...hold still,
refuse provocation, and let life happen. -- Fence Post, waxing philosophical (I had
to, it was all dull and smudged)

Earthquake Excuse -- That's all well and good, I cherish a good excuse myself because
you never know when you'll need one.  BUT.  No earthquakes here, and we really,
really don't want any, because they'll probably mean some kind of trouble with Krael.
-- Dr Trinaire

Jack Straw -- How did you get ahead of me?  You must be terribly decisive or...I
know!  You stole the initiative before the fight ever began!  Thief, thief! -- Irish
P.S.  That was odd.  I thought I was SUPPOSED to pick you up without disturbing any
other nearby straws (which I didn't see any of), but I never got a chance to even

Slipknot -- I realize it's a cliche and probably something you have heard more times
than you care for, but:  Slipped that time, didn't you? -- Windsong
P.S.  Wow, did you have an input error?  The only things you missed on was that you
weren't too short to use the weapon and it wasn't unsuited to your style.  Try
something else, it's embarrassing just to watch you.

Austeric -- Silly boy!  You didn't realize that I had the warkey to your warlock, did
you?  But I did! -- Lady Woof

Private Perna -- But we could go play with a ball, or maybe I could just sit beside
you in the shade and lick your hand sometimes (please wash it first), and you'd feel
better about things. -- Irish Cream

Lady Huntsman -- I didn't dare not to!  Bigfoots was watching. -- Fence Post

Lenpro -- Of COURSE a freezer too!  Where else would we put the twenty pounds of
roasted green chiles? -- Jorja

Our congratulations to Cardinal Arizpe. -- Jorja and the Red Dog Gang

27 July 2007
                        **  STORMCROWE SLAUGHTERHOUSE II   **

Years have passed since the last Slaughterhouse, but the season is right for a return


*The actions begins TURN-263 (due approximately November 27, 2007)




*13 Turns (Turns 263-275)


*Teams will consist of two (2) managers.  No more, no less.  Only one team allowed
per manager.  Violators will be disqualified from the competition.  Old teams and new
teams are welcome to join the competition.  Once the contest has begun (TURN 263)
managers MAY NOT exchange teams or partners.


In the tradition of the Slaughterhouse, scoring will be simple and straight-forward.
Victory and achievements will be rewarded while defeats will be mocked and ridiculed.

+3 Win
+2 Kill (in addition to +3 Win for a total of +5)
+5 Team on the Move (Top Gainer(s) Only)
+3 Turn's Most Popular
+3 Turn's Least Popular
+5 Current Top Team (begins 3rd turn of contest)


*Fights against teammates garner NO POINTS.

*Fights against Judith's team (Northern Lights), Arena Stand Bys and the Dark Arena
garner NO POINTS (this includes DA kills).

*Tourney participation is allowed (even encouraged), but NO POINTS will be given for
success in those endeavors.

*NO POINTS will be awarded for DM, Popularity Leader, Chartered Recognition Leader,
Top Chartered Team, Stylemasters, Top Unchartered Team, and Unchartered Recognition
Leader.  Every effort has been made to insure scoring neither benefits established
teams nor new teams.


Entry into the Stormcrowe Slaughterhouse is easy:

*Find a Partner

*Declare your intentions in the Stormcrowe newsletter to enter before the first turn
of the contest.  You may also email or diplo Master Darque.

*Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up
Certificate.  Only certificates will be accepted for entry.  All certificates
submitted will be used during the course of the contest as prizes.


*ENDURANCE AWARD:  One (1) +1 Bonus Potion will be given to every team that competes
in 60 of the 65 contest fights.

*KILL MASTER AWARD:  The individual manager with the most kills will receive a
Limited Immortality Potion.  This potion may be applied to one (1) warrior.  He/she
will be resurrected ONE-TIME if they are killed in Basic D2.

*TOP TEAM AWARD:  Each manager on the winning team will receive the following prize
pack for their Slaughterhouse Dominance:

*One (1) +1 Bonus Potion
*Favorites Knowledge for one (1) Warrior
*Undisclosed amount of Team RU Certificates

Special note from RSI on prizes:  All contest prizes must be used within three
months.  All contest prizes may only be used on a living warrior on the participating
contest team in DM 45.  The immortality potion may resurrect a warrior one time,
after a death in DM 45 only, after which time the potion disappears.


In the unlikely event of a tie, pre-contest established tie-breakers will be
consulted to determine a winner.  The tie-breaking criteria are known to the
Moderator and RSI.  They will not be made public knowledge to avoid any exploitation.


Master Darque will be serving as Master of Ceremonies for the Slaughterhouse II.  As
such, all his decisions are final.  Any rules inquiries should be directed to him.


Master Darque can be reached by Diplo in DM 45 (Darque Forces-428) or you may email
him at the following address:  rebelnerfherder at yahoo dot com.  Be sure to put
STORMCROWE in the Subject line of your Email so it can be easily spotted if sent to
his Spam folder.

                                  LAST WEEK'S FIGHTS

THE BOY KING bested SLEEPS ALL DAY in a 3 minute master's Challenge Title fight.
PRIVATE PERNA was handily defeated by BAINES in a 2 minute one-sided Challenge match.
CARDINAL ARIZPE vanquished KUNG-FU MASTER in a 1 minute mismatched brawl.
DR TRINAIRE overpowered KLINK in a crowd pleasing 1 minute bloody one-sided fight.
EARTHQUAKE EXCUSE won victory over FENCE POST in a 5 minute master's fight.
ISPEP was beaten by IRISH CREAM in a 1 minute brawl.
MAPT handily defeated WINDSONG in a 1 minute uneven fight.
OUT OF TIME viciously subdued MAJOR KOHLER in a 6 minute gruesome duel.
JACK STRAW vanquished RUTHLESS JAYWALKER in a action packed 1 minute uneven fight.
CURVEBALL was luckily beaten by VISITING ORC in a 1 minute gruesome novice's fight.
WORLD CHUMPS overpowered KID MEDICATION in a 1 minute one-sided fight.
LADY WOOF subdued HELP ON THE WAY in a 1 minute bloody competition.
SLIPKNOT was barely slain by THOUGHT POLICEMAN in a 2 minute novice's battle.
OZZIE CANSECO was bested by BROTHER J.J. in a 2 minute amateur's bout.
FRANKLINS TOWER was handily defeated by ERTUS CHAR in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         PARRY-STRIKE      10 -   3 -  1      77  |
|AIMED BLOW                       6         BASHING ATTACK    13 -   6 -  2      68  |
|PARRY-LUNGE                      4         WALL OF STEEL     14 -   9 -  1      61  |
|BASHING ATTACK                   3         AIMED BLOW        27 -  19 -  2      59  |
|PARRY-STRIKE                     2         PARRY-LUNGE       17 -  12 -  0      59  |
|TOTAL PARRY                      2         LUNGING ATTACK    26 -  23 -  0      53  |
|WALL OF STEEL                    2         STRIKING ATTACK    8 -   8 -  0      50  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      5 -   6 -  0      45  |
|STRIKING ATTACK                  1         SLASHING ATTACK    4 -   5 -  1      44  |
|SLASHING ATTACK                  0         TOTAL PARRY       15 -  20 -  1      43  |

Turn 556 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       2 -  0     AIMED BLOW         2 -  4         3  AIMED BLOW     
LUNGING ATTACK     4 -  2     PARRY-RIPOSTE      0 -  1         3  LUNGING ATTACK 
BASHING ATTACK     2 -  1     SLASHING ATTACK    0 -  0         3  PARRY-LUNGE    
PARRY-LUNGE        2 -  2     STRIKING ATTACK    0 -  1         1  TOTAL PARRY    
TOTAL PARRY        1 -  1                                       1  PARRY-STRIKE   
WALL OF STEEL      1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       THE BOY KING 4615          19  11  1  108 WORLDLY DECLINE (445)
LUNGING ATTACK   DR TRINAIRE 4606           20  19  0  102 RED DOG GANG (356)
PARRY-LUNGE      KLINK 4647                 15  10  0   73 THE A'S -- LOSERS II (431)
PARRY-STRIKE     JACK STRAW 4722             5   0  0   60 THE WARLOCKS (430)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      OUT OF TIME 4681           11   8  1   55 GAMEHENDGE (299)
WALL OF STEEL    BAINES 4724                 5   0  0   41 GAMEHENDGE (299)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SLEEPS ALL DAY 4603.  The most popular warrior this 
turn was SLEEPS ALL DAY 4603.  The ten other most popular fighters were DR TRINAIRE 
4606, THE BOY KING 4615, BROTHER J.J. 4728, MAPT 4100, OUT OF TIME 4681, JACK STRAW 
4722, LADY WOOF 4715, BAINES 4724, EARTHQUAKE EXCUSE 4584, and IRISH CREAM 4654.

The least popular fighter this week was FENCE POST 4604.  The other ten least popular 
fighters were FRANKLINS TOWER 4725, HELP ON THE WAY 4717, KID MEDICATION 4713, 
CURVEBALL 4719, and ISPEP 4527.

The following warriors have traveled to AD after fighting this turn: