Date   : 10/03/2007    Duedate: 10/16/2007


DM-30    TURN-559

This Weeks Top Honors


(30-4615) [21-12-1,112]

Chartered Recognition Leader   Unchartered Recognition Leader

WORLDLY DECLINE (445)          
(30-4615) [21-12-1,112]        

Popularity Leader              This Weeks Favorite

SLEEPS ALL DAY                 MAPT
GAMEHENDGE (299)               RANDOM (391)
(30-4603) [15-13-1,98]         (30-4100) [9-9-0,69]


THE A'S -- LOSERS II (431)

Team Name                  Point Gain  Chartered Team
1. RESCUE RANGERS II (385)     25
2. THE WARLOCKS (430)          24      THE WARLOCKS (430)
3. WORLDLY DECLINE (445)       12      Unchartered Team
4. RED DOG GANG (356)          12
5. THE A'S -- LOSERS II (431)  10      MILK BOYS (367)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 THE WARLOCKS (430)       166 103  9 61.7   1/ 1 THE A'S -- LOSERS  (431) 10  5 0
 2/ 2 LENPROS (145)            967 628 28 60.6   2/ 2 RED DOG GANG (356)        7  8 0
 3/ 3 THE A'S -- LOSERS  (431) 213 176  7 54.8   3/ 7 THE WARLOCKS (430)        6  3 0
 4/ 4 GAMEHENDGE (299)         188 167 11 53.0   4/ 4 WORLDLY DECLINE (445)     5  4 1
 5/ 5 WORLDLY DECLINE (445)     59  54  4 52.2   5/ 3 RANDOM (391)              5  5 0
 6/ 6 RANDOM (391)              36  38  0 48.6   6/ 5 GAMEHENDGE (299)          4  5 0
 7/ 7 RED DOG GANG (356)       516 690 11 42.8   7/ 6 LENPROS (145)             3  6 0
 8/ 8 RESCUE RANGERS II (385)   16  25  2 39.0   8- 8*TEMPLAR ROGUES (449)      2  2 1
 9- 9*TEMPLAR ROGUES (449)       3   7  1 30.0   9/ 9 RESCUE RANGERS II (385)   0 10 0
10-10*INHUMANS III (437)         0   3  0  0.0  10-10*INHUMANS III (437)        0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

         + ]H[ + ---:--- + ]H[ Cities by the Shore #22 ]H[ + ---:--- + ]H[ +

Aruak City:

     It was amazing how long the corridors were, how empty, how many useless rooms
opened off them and had to be checked.  A lot of that impression of vastness was
tension, he knew, but some of it... why HAD the arena been given such a large
structure?  Had it all been needed, back when the gladiatorial system was young and
vigorous?  He couldn't remember.  Maybe it was like palaces, a lot of useless rooms
just to prove that the owner could afford a lot of useless rooms.  What was it the
academics called it?  Ah, yes, "conspicuous consumption."  Damned tedious when you
were plodding down the halls, however harmless it might be otherwise.  He nudged open
another door.
     Another silent door.  It was amazing, if you wanted to be amazed, at how
silently and easily all these doors moved.  It seemed so much more likely that they
would creak, stick, and drag... if they were truly unused.
     There were lights beyond this door.  A flickering acid green, a wash of dark
violet, a soft blood-red that pulsed like a heartbeat.  Fandil sighed and nodded.
This was what he was looking for.

Under Krael:

     They ran.
     Without the cord, they would have been lost in this underground maze.  Even with
it--  Gissanniah shook her head sharply to get rid of the notion that they were now
following the cord in a circle, endlessly.  Not possible.  They were going steadily
uphill, and any circle would have to go down as much as up.  But it seemed to be so
much farther, to take so much longer, than when they'd come down.
     The floor of the passage trembled, a vibration she felt through her feet.  That
couldn't be the explosives yet.  They should be more dramatic, shouldn't they?  Dust
was dancing on the stones, but there was no sound.  She glanced over her shoulder to
ask Cho about it.
     And stumbled, falling to one knee, as the floor heaved and bucked.  A muffled
sound, soft but powerful, came up the tunnel from behind and below, driving dust and
a strange-tasting wind and a wave of heat.  Gissanniah threw up her arm to shield her
head against the stones she expected to fall from the ceiling.
     "Keep going!" Cho shouted.  "That's only the first explosion."
     "But the roof--" Senator Sedalia began.
     "Dwarven tunnel," Old Doc Circ gasped.  "Won't collapse easily.  We have a
little time."
     "But only a little," Gissanniah said.  She grabbed the old alchemist's arm and
started upward again.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 287): BURPS FIRE HAMMER of ACID FIRE HAMMERZ (Hammer, mgr.)
 DM  11 ARUAK CITY (turn 577): MAN'S BEST FRIEND of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 576): SHOWSTOPPER of NO-HALF STEPPING (?, mgr.)
 DM  22 SOLVEN (turn 569): EDGILES KAPP of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 566): TRAVIS T FLETE of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 565): SYMPATHY of MADTOWN (Namenlos, mgr.)
 DM  26 CALEAM (turn 563): SVEN BLUETOOTH of STEEL CRUSADE (Cassius Calvata, mgr.)
 DM  30 IAYE (turn 558): THE BOY KING of WORLDLY DECLINE (?, mgr.)
 DM  40 ZENSU (turn 528): HAMILTON of VABOROUGHS (Visionist, mgr.)
 DM  46 ARDIVENT (turn 510): MICK JAGGER of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 412): CLE of UN (JE, mgr.)
ADM 105 ANDORAK (turn 462): AXLY HIMSELF of GERFEL'S FRIENDS (Generalissimo Puerco)

                                      Top Teams
 DM   8 ARKERS (turn 287): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 577): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 576): THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 569): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 566): MEDAL OF HONOR A3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 565): MADTOWN (Namenlos, mgr.)
 DM  26 CALEAM (turn 563): STEEL CRUSADE (Cassius Calvata, mgr.)
 DM  30 IAYE (turn 558): THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 528): VABOROUGHS (Visionist, mgr.)
 DM  41 KATI-TEI (turn 519): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 510): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 235): FIRE INC. (Wretch, mgr.)
 DM  63 AMEN-TEI (turn 412): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 190): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 462): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 286): TIEN of YAKUZA (Sensei Jan, mgr.)
 DM  11 ARUAK CITY (turn 577): MAN'S BEST FRIEND of BULLDOGS (Kennelworth, mgr.)
                   (turn 576): MAGENTA MAGGOT of ANIMAL FARM (Mino, mgr.)
 DM  22 SOLVEN (turn 568): BELISSA HOUGH of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 565): KERMAN JONES of KRILL CAVALRY (Jorja, mgr.)
 DM  26 CALEAM (turn 563): SVEN BLUETOOTH of STEEL CRUSADE (?, mgr.)
                           CAP'N CRUNCH of STEEL CRUSADE (?, mgr.)
               (turn 562): LORIS KEY of GOLDEN CANYON (Jorja, mgr.)
 DM  40 ZENSU (turn 528): HAMILTON of VABOROUGHS (Visionist, mgr.)
 DM  41 KATI-TEI (turn 517): WILLIAM CRAWFORD of MEDAL OF HONOR 26 (The Anarchist)
 DM  46 ARDIVENT (turn 509): REAGAN of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  71 KYR'TERR (turn 189): JESSICA RABBIT of BRAIN FOOD 36 (The Sandman, mgr.)
                 (turn 188): PUPPY ON PATROL of DOGS OF WAR (?, mgr.)

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  Nothing works for a team like victory (How's that for a perceptive 
observation?) as THE WARLOCKS can attest...  Practice pays for PRINCE POLIOLES, who 
pummelled THOUGHT POLICEMAN, to pocket 17 points.  Win some, lose some.  Speaking of 
which, KUNG-FU MASTER was winsome, after beating KLINK and seeing him lose 12 points. 
Duelmaster THE BOY KING from WORLDLY DECLINE is going for the gold, as he challenged 
GAMEHENDGE's SLEEPS ALL DAY.  Ooh, the excitement!  Those who hoped for a new 
Duelmaster were disappointed by SLEEPS ALL DAY, of GAMEHENDGE, who despite a 15-13-1 
couldn't overcome IAYE's Number 1.  Word has it one team in IAYE is taking speech 
lessons to try to bore their opponent to death.  I'll bet it works.   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  Like a horde of jackals fleeing from the lion, so 
did the "warriors" in IAYE avoid THE A'S -- LOSERS II.  Like a pup with its tail 
between its legs, LENPROS scurried away from THE A'S -- LOSERS II.  Oh, the shame!  
Is it charming personality?  Conversational abilities?  Good oral hygiene?  Whatever 
it is, EARTHQUAKE EXCUSE is the most challenged warrior.  EARTHQUAKE EXCUSE found 
itself challenged by a warrior 24 below:  MOPT.  MOPT of RANDOM kept his wits as he 
was beat by EARTHQUAKE EXCUSE.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Oh hard!  that to strike a flame, the match itself must needs be wasting!   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  IAYE, I leave you now.  The Duelmaster has agreed to foot my bill at The 
Dragon's Blood Inn.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 THE BOY KING 4615            21  12  1   112       WORLDLY DECLINE (445)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-DON FRANCIS 4619              8   4  0   111       LENPROS (145)
-STINGER 4098                  9  11  0   104       RANDOM (391)
 EARTHQUAKE EXCUSE 4584       24  27  1   103       THE A'S -- LOSERS II (431)
 DR TRINAIRE 4606             21  21  0   100       RED DOG GANG (356)
 SLEEPS ALL DAY 4603          15  13  1    98       GAMEHENDGE (299)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FENCE POST 4604              17  27  0    79       RED DOG GANG (356)
-GADGET 4528                  10  10  1    78       RESCUE RANGERS II (385)
 ISPEP 4527                    7   3  0    73       RANDOM (391)
 KLINK 4647                   17  11  0    72       THE A'S -- LOSERS II (431)
 MOPT 4103                     7   5  0    70       RANDOM (391)
 MAPT 4100                     9   9  0    69       RANDOM (391)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JACK STRAW 4722               7   1  0    65       THE WARLOCKS (430)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 WINDSONG 4702                 8   7  1    56       RED DOG GANG (356)
 OUT OF TIME 4681             12  10  1    47       GAMEHENDGE (299)
 WORLD CHUMPS 4726             6   2  0    47       THE A'S -- LOSERS II (431)
 IRISH CREAM 4654             10  15  0    46       RED DOG GANG (356)
 BAINES 4724                   6   2  0    43       GAMEHENDGE (299)
 OZZIE CANSECO 4723            6   2  0    37       THE A'S -- LOSERS II (431)
-PRIVATE PERNA 4690            7   6  0    35       LENPROS (145)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LADY WOOF 4715                6   4  0    33       RED DOG GANG (356)
 CELL BLABBER 4616             5   4  1    31       WORLDLY DECLINE (445)
 FRANKLINS TOWER 4725          4   4  0    26       THE WARLOCKS (430)
-ERTUS CHAR 4735               3   0  1    25       TEMPLAR ROGUES (449)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MAJOR KOHLER 4716             5   4  1    22       LENPROS (145)
 HELP ON THE WAY 4717          4   4  1    22       THE WARLOCKS (430)
 PRINCE POLIOLES 4742          1   2  0    19       LENPROS (145)
 BROTHER J.J. 4728             2   2  0    16       LENPROS (145)
-KID MEDICATION 4713           3   5  0    14       WORLDLY DECLINE (445)
 THOUGHT POLICEMAN 4736        2   2  1     9       WORLDLY DECLINE (445)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CURVEBALL 4719         3  5 1 THE A'S -- LOSERS 431 CELL BLABBER 4616     559         
SUIT OF ARMS 4720      2  2 0 GAMEHENDGE 299        MAJOR KOHLER 4716     555 REVENGED
DA3 4755               0  1 0 RESCUE RANGERS II 385 BLACK ORC 379         559 NONE    
DA2 4754               0  1 0 RESCUE RANGERS II 385 DARK CHAMPION 383     559 NONE    
DA1 4753               0  1 0 RESCUE RANGERS II 385 SHEWISH GIANT 380     559 NONE    
SLIPKNOT 4718          2  3 0 THE WARLOCKS 430      THOUGHT POLICEMA 4736 556         

                                     PERSONAL ADS

Jorja -- Oh yes!  Please send yummy green chile recipe Yes! -- Lenpro

Curveball -- You knew I couldn't hit one, so your challenge was quite unfair!  Fie, I
say! -- Prince Polioles

Franklins Tower -- My turn.  Luckily. -- Major Kohler

A big salute (Once again!) to The Boy King Duelmaster.  Health.  Humility.  Honor. --

Ispep -- Ugh.  I think I need to take bicarb after a meeting with you.  Even a stolid
and unshakeable post wavers when encountering... what was it?  A mixture of anchovy
pizza and chocolate ice cream with creme de menthe on it?  Wine as a chaser, and WOW
did it chase ME down.  Ack.  Definitely bicarb. -- Fence Post the dyspeptic

Mopt -- (reeling back)  Are you related to Mapt?  Granted you're a (bristling) CAT
and Mapt isn't, but still, I see a similarity. -- Irish Cream
P.S.  And I don't like either of you.  Dog-kicker, the both of you.

Sleeps All Day -- Hmm.  Does this mean that if you ever wake UP, you'll lose?  I
could go with that.  Want to try it? -- Dr Trinaire

Out of Time -- (sigh)  Have we not all had that experience?  You're trying to bury a
pair of slippers, your human is coming down the lane, there's a cat in the flowerbed
just WAITING to give you away, and suddenly... no more time, and there you are with
the slippers in your mouth.  Aggravating. -- Lady Woof

Baines -- Oh, my!  On your knees to me... I like that.  I really do.  Feel free to do
it again, hmm? -- Windsong

6 September 2007
                   *****                              *******
                   ***** STORMCROWE SLAUGHTERHOUSE 3  *******
                   *****                              *******

15 managers have announced for the Stormcrowe Slaughterhouse!!!!!!  There is still 
time to join and make a name for yourself in one of Alastari's fiercest contests!  I 
must correct a mistake in the previous announcement.  I incorrectly called it the 
Slaughterhouse 2, but in reality, this will be the third installment of the 


*Find a Partner

*Declare your intentions in the Stormcrowe newsletter to enter before the first turn 
of the contest.  You may also email or diplo Master Darque.

*Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up 
Certificate.  Only certificates will be accepted for entry.  All certificates 
submitted will be used during the course of the contest as prizes.

*RU certificates must be received on or before the first turn of the contest which is 
Stormcrowe Turn 263 (running approximately November 27, 2007).


Rules and Scoring information for the Slaughterhouse will be posted every turn in the 
Stormcrowe newsletter beginning with Turn 260 and in a final all arena ad in 


ENDURANCE AWARD:  One (1) +1 Bonus Potion will be given to every team that competes 
in 60 of the 65 contest fights.

KILL MASTER AWARD:  The individual manager with the most kills will receive a Limited 
Immortality Potion.  This potion may be applied to one (1) warrior.  He/she will be 
resurrected ONE-TIME if they are killed in Basic D2.

TOP TEAM AWARD:  Each manager on the winning team will receive the following prize 
pack for their Slaughterhouse Dominance:

*One (1) +1 Bonus Potion
*Favorites Knowledge for one (1) Warrior
*Undisclosed amount of Team RU Certificates

Special note from RSI on prizes:  All contest prizes must be used within three 
months.  All contest prizes may only be used on a living warrior on the participating 
contest team in DM 45.  The immortality potion may resurrect a warrior one time, 
after a death in DM 45 only, after which time the potion disappears.


Rules questions and clarifications may be directed to Master Darque the contest 
coordinator.  He may be reached by email at rebelnerfherder at yahoo dot com or by 
diplo in DM 45 (Darque Forces-428).

20 September 2007
Ok, ok, you can stop not-talking about TOGS VI already, it is coming, slowly but
surely, like a giant, over-fed, greased slug sliding down a gravely driveway.  We're
looking for new-comers, old-timers, in-betweeners, fence-sitters and Delarquans to
come on out and participate.  Just think, you could be the next Pinky & the Brain
pairing (a la Creepster & Manager), or maybe you'll be the team that crushes all in
its path on the way TO UTTER AND COMPLETE TOGS DOMINATION!!!!!!  [note:  insert
sinister cackle if it helps you complete the picture]

There will be a few minor changes, so let's recap the rules from top to bottom:

1.  Each TOGS team consists of two managers.  After the contest starts, there will be
no switching partners whatsoever, so choose your teammate wisely.  TOGS VI will last
for 13 turns, so pick a partner you can stand for 6 months or so.

2.  The TOGS entry fee is 2 team setups per manager.  This means 4 setups per TOGS
team.  This entry fee is required before the start of the tourney with no exceptions
being made.  This is to ensure that nobody gets screwed if a team or manager decides
to back out early.  To pay the entry fee either:
     a)  send $10 cash/check/money order/ or whatever to me personally at:
          Paul Jokelson
          115 Moss Ave. #201
          Oakland, CA 94611
     b)  get RSI to send me 2 team setup gift certificates.  Sorry, no credit cards
         and no old teams you have lying around will be accepted.

3. TOGS point system:


10 points for winning on your up-challenge against another TOGS warrior.
 7 points for winning on your even challenge of another TOGS warrior.
 7 points for winning on another TOGS warriors challenge.
 7 points for winning a random match-up against another TOGS warrior.
 4 points for winning on your down-challenge of another TOGS warrior.
 4 points for winning a random match-up against a non-TOGS warrior.

Changes this TOGS: 

** 10 points for any challenge by the DM, UP OR DOWN!!
** 4 points for winning a random match-up against your TOGS partner's warrior.
To state the obvious, there are 0 points if you challenge your partner.

** 4 points for winning a bloodfeud attempt against you by a non-TOGS warrior

You will not get any points if you challenge or get challenged by a non-TOGS team
(with the exception of the above-stated rule if you get bloodfeuded), so use your
avoids wisely if you think someone is out to get you.


5 points for every spotlight written by any team member.  1 per manager per turn.

The minimum length of a spotlight to receive points is 1/2 column in the newsletter
(that's 31 lines-each line 85 characters across) and we will be completely firm on
this.  In addition to the length criteria, spotlights will not be given points if
they are in any way plagiarized or if they are not Duelmasters or fantasy related.
We will be the sole judge of this.  If you're unsure if we will judge something to be
Duelmasters or fantasy related, then e-mail me before you write the spotlight and
ask.  We reserve the right to take points away from a spotlight after they are given
if we judge at later time that the spotlight has been plagiarized.

-5 points per manager per turn every time a manager does not at least write one
personal ad.

4.  TOGS VI will start in arena 60 shortly after the Winter Face-to-Face (turn due
Feb 21, Aradi turn 436) and as mentioned before will last for 13 turns.  There will
be multipliers in the later rounds, which means that all points accumulated by a team
on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team
on turns 12 and 13 will be multiplied by 2.

5.  Soultaker and Nuln will be the sole arbiters of any dispute that may arise, with
props to Sentinel for doing the score-keeping as always.  Whine all you like, we will
be glad to provide comfortable chairs and the cheese of your choice.

And there be the rules.  If you look closely, you'll notice there were a few minor
changes and additions made from the TOGS V rules.  They are as follows:

-- The Snotman & Nuln rule:  Last TOGS Snotman and Nuln randomly matched up something
like 4-5 times, so we basically decided out of pity to now give a small amount of
points (4 in this case) for winning a random against a teammate, so that you're not
completely screwed by having 2 of your 10 warriors get 0 zero points automatically.

-- Scaling Down Points for the DM:  Previously a TOGS DM would get 10 points *in
addition* to whatever challenge points they got.  This was to keep the DM from being
penalized for being at the top and give people something to fight for.  However, it
was a bit too much of an award and we decided to scale it back and eliminate the
bonus, but give full upchallenge credit whenever the DM challenges.

-- Bloodfeuds from outside TOGS teams:  This incident came up last TOGS, and it was
felt that if a person killed a non-TOGS warrior in a random, they shouldn't have to
be potentially locked into 4 turns of getting 0 points.  So we've added an additional
rule which now gives 4 points if you win when bloodfeuded by a non-TOGS warrior, at
least giving you some way to get points if you're locked into a non-TOGS bloodfeud
instead of being basically removed from the contest for 4 turns.

And lastly...

-- Team Names:  This was not listed in the rules, but to make things more festive, at
the suggestion of Manager we have decided to have the added dimension of team names!
Yes, no more boring rankings with Team 4 edging out Team 7.  Just picture reading a
TOGS turn report now, with something along the lines of "Team Fiery Starfish
obliterated Team Superior TOGSlings," just as one example.

We hope to see you all there....

                                  LAST WEEK'S FIGHTS

DA3 was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
DA2 was viciously butchered by DARK CHAMPION in a 2 minute gruesome Dark Arena battle.
DA1 was killed by SHEWISH GIANT in a 1 minute Dark Arena fight.
THE BOY KING won victory over SLEEPS ALL DAY in a 2 minute Challenge Title brawl.
MOPT was overpowered by EARTHQUAKE EXCUSE in a 2 minute mismatched Challenge match.
BROTHER J.J. was devastated by OZZIE CANSECO in a 1 minute one-sided Challenge duel.
MAJOR KOHLER was overpowered by WORLD CHUMPS in a 1 minute mismatched Challenge brawl.
MAPT was luckily beaten by FENCE POST in a action packed 6 minute expert's melee.
ISPEP was vanquished by DR TRINAIRE in a 1 minute one-sided duel.
KLINK lost to KUNG-FU MASTER in a 2 minute duel.
JACK STRAW overpowered IRISH CREAM in a 1 minute one-sided fight.
OUT OF TIME was overcome by WINDSONG in a 2 minute bout.
LADY WOOF was defeated by BAINES in a 2 minute match.
CURVEBALL was savagely slain by CELL BLABBER in a 1 minute bloody competition.
HELP ON THE WAY devastated SHIFTYEYED VOLUNTEER in a 1 minute one-sided battle.
FRANKLINS TOWER devastated FRIENDLY CONSTABLE in a 1 minute mismatched bout.
THOUGHT POLICEMAN was handily defeated by PRINCE POLIOLES in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       6         PARRY-STRIKE      12 -   7 -  1      63  |
|PARRY-LUNGE                      4         PARRY-LUNGE       21 -  14 -  0      60  |
|BASHING ATTACK                   4         WALL OF STEEL     15 -  10 -  0      60  |
|LUNGING ATTACK                   4         LUNGING ATTACK    29 -  23 -  1      56  |
|WALL OF STEEL                    3         AIMED BLOW        30 -  24 -  2      56  |
|PARRY-STRIKE                     3         SLASHING ATTACK    5 -   5 -  1      50  |
|TOTAL PARRY                      2         BASHING ATTACK    13 -  13 -  2      50  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      3 -   5 -  0      38  |
|STRIKING ATTACK                  1         TOTAL PARRY       11 -  19 -  1      37  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK    6 -  11 -  0      35  |

Turn 559 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         4 -  2     PARRY-STRIKE       1 -  2         3  AIMED BLOW     
WALL OF STEEL      2 -  1     LUNGING ATTACK     1 -  3         3  LUNGING ATTACK 
PARRY-LUNGE        2 -  2     PARRY-RIPOSTE      0 -  0         2  PARRY-LUNGE    
BASHING ATTACK     2 -  2     SLASHING ATTACK    0 -  1         1  TOTAL PARRY    
TOTAL PARRY        1 -  1     STRIKING ATTACK    0 -  1         1  WALL OF STEEL  
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       THE BOY KING 4615          21  12  1  112 WORLDLY DECLINE (445)
LUNGING ATTACK   SLEEPS ALL DAY 4603        15  13  1   98 GAMEHENDGE (299)
PARRY-LUNGE      KLINK 4647                 17  11  0   72 THE A'S -- LOSERS II (431)
SLASHING ATTACK  MOPT 4103                   7   5  0   70 RANDOM (391)
PARRY-STRIKE     JACK STRAW 4722             7   1  0   65 THE WARLOCKS (430)
WALL OF STEEL    WINDSONG 4702               8   7  1   56 RED DOG GANG (356)
TOTAL PARRY      OUT OF TIME 4681           12  10  1   47 GAMEHENDGE (299)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SLEEPS ALL DAY 4603.  The most popular warrior this 
turn was MAPT 4100.  The ten other most popular fighters were MOPT 4103, WINDSONG 
4723, JACK STRAW 4722, DA1 4753, and EARTHQUAKE EXCUSE 4584.

The least popular fighter this week was THOUGHT POLICEMAN 4736.  The other ten least 
popular fighters were CURVEBALL 4719, OUT OF TIME 4681, IRISH CREAM 4654, ISPEP 4527, 
4742, and HELP ON THE WAY 4717.

The following warriors will travel to AD after next turn: