DUEL 2 NEWSLETTER Date : 10/03/2007 Duedate: 10/16/2007 IAYE ARENA DM-30 TURN-559 This Weeks Top Honors THE DUELMASTER IS THE BOY KING WORLDLY DECLINE (445) (30-4615) [21-12-1,112] Chartered Recognition Leader Unchartered Recognition Leader THE BOY KING POSITION IS EMPTY WORLDLY DECLINE (445) (30-4615) [21-12-1,112] Popularity Leader This Weeks Favorite SLEEPS ALL DAY MAPT GAMEHENDGE (299) RANDOM (391) (30-4603) [15-13-1,98] (30-4100) [9-9-0,69] THE CURRENT TOP TEAM THE A'S -- LOSERS II (431) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. RESCUE RANGERS II (385) 25 2. THE WARLOCKS (430) 24 THE WARLOCKS (430) 3. WORLDLY DECLINE (445) 12 Unchartered Team 4. RED DOG GANG (356) 12 5. THE A'S -- LOSERS II (431) 10 MILK BOYS (367) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 THE WARLOCKS (430) 166 103 9 61.7 1/ 1 THE A'S -- LOSERS (431) 10 5 0 2/ 2 LENPROS (145) 967 628 28 60.6 2/ 2 RED DOG GANG (356) 7 8 0 3/ 3 THE A'S -- LOSERS (431) 213 176 7 54.8 3/ 7 THE WARLOCKS (430) 6 3 0 4/ 4 GAMEHENDGE (299) 188 167 11 53.0 4/ 4 WORLDLY DECLINE (445) 5 4 1 5/ 5 WORLDLY DECLINE (445) 59 54 4 52.2 5/ 3 RANDOM (391) 5 5 0 6/ 6 RANDOM (391) 36 38 0 48.6 6/ 5 GAMEHENDGE (299) 4 5 0 7/ 7 RED DOG GANG (356) 516 690 11 42.8 7/ 6 LENPROS (145) 3 6 0 8/ 8 RESCUE RANGERS II (385) 16 25 2 39.0 8- 8*TEMPLAR ROGUES (449) 2 2 1 9- 9*TEMPLAR ROGUES (449) 3 7 1 30.0 9/ 9 RESCUE RANGERS II (385) 0 10 0 10-10*INHUMANS III (437) 0 3 0 0.0 10-10*INHUMANS III (437) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore #22 ]H[ + ---:--- + ]H[ + Aruak City: It was amazing how long the corridors were, how empty, how many useless rooms opened off them and had to be checked. A lot of that impression of vastness was tension, he knew, but some of it... why HAD the arena been given such a large structure? Had it all been needed, back when the gladiatorial system was young and vigorous? He couldn't remember. Maybe it was like palaces, a lot of useless rooms just to prove that the owner could afford a lot of useless rooms. What was it the academics called it? Ah, yes, "conspicuous consumption." Damned tedious when you were plodding down the halls, however harmless it might be otherwise. He nudged open another door. Another silent door. It was amazing, if you wanted to be amazed, at how silently and easily all these doors moved. It seemed so much more likely that they would creak, stick, and drag... if they were truly unused. There were lights beyond this door. A flickering acid green, a wash of dark violet, a soft blood-red that pulsed like a heartbeat. Fandil sighed and nodded. This was what he was looking for. Under Krael: They ran. Without the cord, they would have been lost in this underground maze. Even with it-- Gissanniah shook her head sharply to get rid of the notion that they were now following the cord in a circle, endlessly. Not possible. They were going steadily uphill, and any circle would have to go down as much as up. But it seemed to be so much farther, to take so much longer, than when they'd come down. The floor of the passage trembled, a vibration she felt through her feet. That couldn't be the explosives yet. They should be more dramatic, shouldn't they? Dust was dancing on the stones, but there was no sound. She glanced over her shoulder to ask Cho about it. And stumbled, falling to one knee, as the floor heaved and bucked. A muffled sound, soft but powerful, came up the tunnel from behind and below, driving dust and a strange-tasting wind and a wave of heat. Gissanniah threw up her arm to shield her head against the stones she expected to fall from the ceiling. "Keep going!" Cho shouted. "That's only the first explosion." "But the roof--" Senator Sedalia began. "Dwarven tunnel," Old Doc Circ gasped. "Won't collapse easily. We have a little time." "But only a little," Gissanniah said. She grabbed the old alchemist's arm and started upward again. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 287): BURPS FIRE HAMMER of ACID FIRE HAMMERZ (Hammer, mgr.) DM 11 ARUAK CITY (turn 577): MAN'S BEST FRIEND of BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 576): SHOWSTOPPER of NO-HALF STEPPING (?, mgr.) DM 22 SOLVEN (turn 569): EDGILES KAPP of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 566): TRAVIS T FLETE of KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 565): SYMPATHY of MADTOWN (Namenlos, mgr.) DM 26 CALEAM (turn 563): SVEN BLUETOOTH of STEEL CRUSADE (Cassius Calvata, mgr.) DM 30 IAYE (turn 558): THE BOY KING of WORLDLY DECLINE (?, mgr.) DM 40 ZENSU (turn 528): HAMILTON of VABOROUGHS (Visionist, mgr.) DM 41 KATI-TEI (turn 519): POSITION IS EMPTY DM 46 ARDIVENT (turn 510): MICK JAGGER of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 63 AMEN-TEI (turn 412): CLE of UN (JE, mgr.) DM 71 KYR'TERR (turn 190): EYE OF THE NEEDLE oF HAZAARDS OF CLONING (Crip, mgr.) ADM 105 ANDORAK (turn 462): AXLY HIMSELF of GERFEL'S FRIENDS (Generalissimo Puerco) Top Teams --------- DM 8 ARKERS (turn 287): BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 577): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 576): THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 569): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 566): MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 565): MADTOWN (Namenlos, mgr.) DM 26 CALEAM (turn 563): STEEL CRUSADE (Cassius Calvata, mgr.) DM 30 IAYE (turn 558): THE A'S -- LOSERS II (Malaquar, mgr.) DM 40 ZENSU (turn 528): VABOROUGHS (Visionist, mgr.) DM 41 KATI-TEI (turn 519): WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 510): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 235): FIRE INC. (Wretch, mgr.) DM 63 AMEN-TEI (turn 412): 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 190): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 462): SUPERIOR FORCES (Manager, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 286): TIEN of YAKUZA (Sensei Jan, mgr.) DM 11 ARUAK CITY (turn 577): MAN'S BEST FRIEND of BULLDOGS (Kennelworth, mgr.) (turn 576): MAGENTA MAGGOT of ANIMAL FARM (Mino, mgr.) DM 22 SOLVEN (turn 568): BELISSA HOUGH of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 565): KERMAN JONES of KRILL CAVALRY (Jorja, mgr.) DM 26 CALEAM (turn 563): SVEN BLUETOOTH of STEEL CRUSADE (?, mgr.) CAP'N CRUNCH of STEEL CRUSADE (?, mgr.) (turn 562): LORIS KEY of GOLDEN CANYON (Jorja, mgr.) DM 40 ZENSU (turn 528): HAMILTON of VABOROUGHS (Visionist, mgr.) DM 41 KATI-TEI (turn 517): WILLIAM CRAWFORD of MEDAL OF HONOR 26 (The Anarchist) DM 46 ARDIVENT (turn 509): REAGAN of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 71 KYR'TERR (turn 189): JESSICA RABBIT of BRAIN FOOD 36 (The Sandman, mgr.) (turn 188): PUPPY ON PATROL of DOGS OF WAR (?, mgr.) SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! Nothing works for a team like victory (How's that for a perceptive observation?) as THE WARLOCKS can attest... Practice pays for PRINCE POLIOLES, who pummelled THOUGHT POLICEMAN, to pocket 17 points. Win some, lose some. Speaking of which, KUNG-FU MASTER was winsome, after beating KLINK and seeing him lose 12 points. Duelmaster THE BOY KING from WORLDLY DECLINE is going for the gold, as he challenged GAMEHENDGE's SLEEPS ALL DAY. Ooh, the excitement! Those who hoped for a new Duelmaster were disappointed by SLEEPS ALL DAY, of GAMEHENDGE, who despite a 15-13-1 couldn't overcome IAYE's Number 1. Word has it one team in IAYE is taking speech lessons to try to bore their opponent to death. I'll bet it works. A Zenmaster once told me, 'Does not the spinning wheel turn? And do not the little birds cry out?' Any ideas? Like a horde of jackals fleeing from the lion, so did the "warriors" in IAYE avoid THE A'S -- LOSERS II. Like a pup with its tail between its legs, LENPROS scurried away from THE A'S -- LOSERS II. Oh, the shame! Is it charming personality? Conversational abilities? Good oral hygiene? Whatever it is, EARTHQUAKE EXCUSE is the most challenged warrior. EARTHQUAKE EXCUSE found itself challenged by a warrior 24 below: MOPT. MOPT of RANDOM kept his wits as he was beat by EARTHQUAKE EXCUSE. Is there life after death? Pragmatics (and warriors) know there is death after life! Oh hard! that to strike a flame, the match itself must needs be wasting! All good things must come to an end. Keep those sands bloody and the buzzards fat! IAYE, I leave you now. The Duelmaster has agreed to foot my bill at The Dragon's Blood Inn. 'Til next time-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME THE BOY KING 4615 21 12 1 112 WORLDLY DECLINE (445) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DON FRANCIS 4619 8 4 0 111 LENPROS (145) -STINGER 4098 9 11 0 104 RANDOM (391) EARTHQUAKE EXCUSE 4584 24 27 1 103 THE A'S -- LOSERS II (431) DR TRINAIRE 4606 21 21 0 100 RED DOG GANG (356) SLEEPS ALL DAY 4603 15 13 1 98 GAMEHENDGE (299) CHAMPIONS W L K POINTS TEAM NAME FENCE POST 4604 17 27 0 79 RED DOG GANG (356) -GADGET 4528 10 10 1 78 RESCUE RANGERS II (385) ISPEP 4527 7 3 0 73 RANDOM (391) KLINK 4647 17 11 0 72 THE A'S -- LOSERS II (431) MOPT 4103 7 5 0 70 RANDOM (391) MAPT 4100 9 9 0 69 RANDOM (391) CHALLENGER ADEPTS W L K POINTS TEAM NAME JACK STRAW 4722 7 1 0 65 THE WARLOCKS (430) ADEPTS W L K POINTS TEAM NAME WINDSONG 4702 8 7 1 56 RED DOG GANG (356) OUT OF TIME 4681 12 10 1 47 GAMEHENDGE (299) WORLD CHUMPS 4726 6 2 0 47 THE A'S -- LOSERS II (431) IRISH CREAM 4654 10 15 0 46 RED DOG GANG (356) BAINES 4724 6 2 0 43 GAMEHENDGE (299) OZZIE CANSECO 4723 6 2 0 37 THE A'S -- LOSERS II (431) -PRIVATE PERNA 4690 7 6 0 35 LENPROS (145) CHALLENGER INITIATES W L K POINTS TEAM NAME LADY WOOF 4715 6 4 0 33 RED DOG GANG (356) CELL BLABBER 4616 5 4 1 31 WORLDLY DECLINE (445) FRANKLINS TOWER 4725 4 4 0 26 THE WARLOCKS (430) -ERTUS CHAR 4735 3 0 1 25 TEMPLAR ROGUES (449) INITIATES W L K POINTS TEAM NAME MAJOR KOHLER 4716 5 4 1 22 LENPROS (145) HELP ON THE WAY 4717 4 4 1 22 THE WARLOCKS (430) PRINCE POLIOLES 4742 1 2 0 19 LENPROS (145) BROTHER J.J. 4728 2 2 0 16 LENPROS (145) -KID MEDICATION 4713 3 5 0 14 WORLDLY DECLINE (445) THOUGHT POLICEMAN 4736 2 2 1 9 WORLDLY DECLINE (445) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CURVEBALL 4719 3 5 1 THE A'S -- LOSERS 431 CELL BLABBER 4616 559 SUIT OF ARMS 4720 2 2 0 GAMEHENDGE 299 MAJOR KOHLER 4716 555 REVENGED DA3 4755 0 1 0 RESCUE RANGERS II 385 BLACK ORC 379 559 NONE DA2 4754 0 1 0 RESCUE RANGERS II 385 DARK CHAMPION 383 559 NONE DA1 4753 0 1 0 RESCUE RANGERS II 385 SHEWISH GIANT 380 559 NONE SLIPKNOT 4718 2 3 0 THE WARLOCKS 430 THOUGHT POLICEMA 4736 556 P.C. CENSORSHIP 4727 0 3 0 WORLDLY DECLINE 445 HELP ON THE WAY 4717 555 REVENGED PERSONAL ADS Jorja -- Oh yes! Please send yummy green chile recipe Yes! -- Lenpro Curveball -- You knew I couldn't hit one, so your challenge was quite unfair! Fie, I say! -- Prince Polioles Franklins Tower -- My turn. Luckily. -- Major Kohler A big salute (Once again!) to The Boy King Duelmaster. Health. Humility. Honor. -- Lenpro Ispep -- Ugh. I think I need to take bicarb after a meeting with you. Even a stolid and unshakeable post wavers when encountering... what was it? A mixture of anchovy pizza and chocolate ice cream with creme de menthe on it? Wine as a chaser, and WOW did it chase ME down. Ack. Definitely bicarb. -- Fence Post the dyspeptic Mopt -- (reeling back) Are you related to Mapt? Granted you're a (bristling) CAT and Mapt isn't, but still, I see a similarity. -- Irish Cream P.S. And I don't like either of you. Dog-kicker, the both of you. Sleeps All Day -- Hmm. Does this mean that if you ever wake UP, you'll lose? I could go with that. Want to try it? -- Dr Trinaire Out of Time -- (sigh) Have we not all had that experience? You're trying to bury a pair of slippers, your human is coming down the lane, there's a cat in the flowerbed just WAITING to give you away, and suddenly... no more time, and there you are with the slippers in your mouth. Aggravating. -- Lady Woof Baines -- Oh, my! On your knees to me... I like that. I really do. Feel free to do it again, hmm? -- Windsong 6 September 2007 ****************************************** ****************************************** ***** ******* ***** STORMCROWE SLAUGHTERHOUSE 3 ******* ***** ******* ****************************************** ****************************************** 15 managers have announced for the Stormcrowe Slaughterhouse!!!!!! There is still time to join and make a name for yourself in one of Alastari's fiercest contests! I must correct a mistake in the previous announcement. I incorrectly called it the Slaughterhouse 2, but in reality, this will be the third installment of the Slaughterhouse! HOW TO JOIN *Find a Partner *Declare your intentions in the Stormcrowe newsletter to enter before the first turn of the contest. You may also email or diplo Master Darque. *Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up Certificate. Only certificates will be accepted for entry. All certificates submitted will be used during the course of the contest as prizes. *RU certificates must be received on or before the first turn of the contest which is Stormcrowe Turn 263 (running approximately November 27, 2007). RULES and SCORING Rules and Scoring information for the Slaughterhouse will be posted every turn in the Stormcrowe newsletter beginning with Turn 260 and in a final all arena ad in November. PRIZES ENDURANCE AWARD: One (1) +1 Bonus Potion will be given to every team that competes in 60 of the 65 contest fights. KILL MASTER AWARD: The individual manager with the most kills will receive a Limited Immortality Potion. This potion may be applied to one (1) warrior. He/she will be resurrected ONE-TIME if they are killed in Basic D2. TOP TEAM AWARD: Each manager on the winning team will receive the following prize pack for their Slaughterhouse Dominance: *One (1) +1 Bonus Potion *Favorites Knowledge for one (1) Warrior *Undisclosed amount of Team RU Certificates Special note from RSI on prizes: All contest prizes must be used within three months. All contest prizes may only be used on a living warrior on the participating contest team in DM 45. The immortality potion may resurrect a warrior one time, after a death in DM 45 only, after which time the potion disappears. NEED MORE INFORMATION Rules questions and clarifications may be directed to Master Darque the contest coordinator. He may be reached by email at rebelnerfherder at yahoo dot com or by diplo in DM 45 (Darque Forces-428). 20 September 2007 Ok, ok, you can stop not-talking about TOGS VI already, it is coming, slowly but surely, like a giant, over-fed, greased slug sliding down a gravely driveway. We're looking for new-comers, old-timers, in-betweeners, fence-sitters and Delarquans to come on out and participate. Just think, you could be the next Pinky & the Brain pairing (a la Creepster & Manager), or maybe you'll be the team that crushes all in its path on the way TO UTTER AND COMPLETE TOGS DOMINATION!!!!!! [note: insert sinister cackle if it helps you complete the picture] There will be a few minor changes, so let's recap the rules from top to bottom: 1. Each TOGS team consists of two managers. After the contest starts, there will be no switching partners whatsoever, so choose your teammate wisely. TOGS VI will last for 13 turns, so pick a partner you can stand for 6 months or so. 2. The TOGS entry fee is 2 team setups per manager. This means 4 setups per TOGS team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Paul Jokelson 115 Moss Ave. #201 Oakland, CA 94611 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. TOGS point system: Fights: 10 points for winning on your up-challenge against another TOGS warrior. 7 points for winning on your even challenge of another TOGS warrior. 7 points for winning on another TOGS warriors challenge. 7 points for winning a random match-up against another TOGS warrior. 4 points for winning on your down-challenge of another TOGS warrior. 4 points for winning a random match-up against a non-TOGS warrior. Changes this TOGS: ** 10 points for any challenge by the DM, UP OR DOWN!! ** 4 points for winning a random match-up against your TOGS partner's warrior. To state the obvious, there are 0 points if you challenge your partner. ** 4 points for winning a bloodfeud attempt against you by a non-TOGS warrior You will not get any points if you challenge or get challenged by a non-TOGS team (with the exception of the above-stated rule if you get bloodfeuded), so use your avoids wisely if you think someone is out to get you. Spots/Ads 5 points for every spotlight written by any team member. 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and we will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. We will be the sole judge of this. If you're unsure if we will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask. We reserve the right to take points away from a spotlight after they are given if we judge at later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. 4. TOGS VI will start in arena 60 shortly after the Winter Face-to-Face (turn due Feb 21, Aradi turn 436) and as mentioned before will last for 13 turns. There will be multipliers in the later rounds, which means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Soultaker and Nuln will be the sole arbiters of any dispute that may arise, with props to Sentinel for doing the score-keeping as always. Whine all you like, we will be glad to provide comfortable chairs and the cheese of your choice. And there be the rules. If you look closely, you'll notice there were a few minor changes and additions made from the TOGS V rules. They are as follows: -- The Snotman & Nuln rule: Last TOGS Snotman and Nuln randomly matched up something like 4-5 times, so we basically decided out of pity to now give a small amount of points (4 in this case) for winning a random against a teammate, so that you're not completely screwed by having 2 of your 10 warriors get 0 zero points automatically. -- Scaling Down Points for the DM: Previously a TOGS DM would get 10 points *in addition* to whatever challenge points they got. This was to keep the DM from being penalized for being at the top and give people something to fight for. However, it was a bit too much of an award and we decided to scale it back and eliminate the bonus, but give full upchallenge credit whenever the DM challenges. -- Bloodfeuds from outside TOGS teams: This incident came up last TOGS, and it was felt that if a person killed a non-TOGS warrior in a random, they shouldn't have to be potentially locked into 4 turns of getting 0 points. So we've added an additional rule which now gives 4 points if you win when bloodfeuded by a non-TOGS warrior, at least giving you some way to get points if you're locked into a non-TOGS bloodfeud instead of being basically removed from the contest for 4 turns. And lastly... -- Team Names: This was not listed in the rules, but to make things more festive, at the suggestion of Manager we have decided to have the added dimension of team names! Yes, no more boring rankings with Team 4 edging out Team 7. Just picture reading a TOGS turn report now, with something along the lines of "Team Fiery Starfish obliterated Team Superior TOGSlings," just as one example. We hope to see you all there.... LAST WEEK'S FIGHTS DA3 was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight. DA2 was viciously butchered by DARK CHAMPION in a 2 minute gruesome Dark Arena battle. DA1 was killed by SHEWISH GIANT in a 1 minute Dark Arena fight. THE BOY KING won victory over SLEEPS ALL DAY in a 2 minute Challenge Title brawl. MOPT was overpowered by EARTHQUAKE EXCUSE in a 2 minute mismatched Challenge match. BROTHER J.J. was devastated by OZZIE CANSECO in a 1 minute one-sided Challenge duel. MAJOR KOHLER was overpowered by WORLD CHUMPS in a 1 minute mismatched Challenge brawl. MAPT was luckily beaten by FENCE POST in a action packed 6 minute expert's melee. ISPEP was vanquished by DR TRINAIRE in a 1 minute one-sided duel. KLINK lost to KUNG-FU MASTER in a 2 minute duel. JACK STRAW overpowered IRISH CREAM in a 1 minute one-sided fight. OUT OF TIME was overcome by WINDSONG in a 2 minute bout. LADY WOOF was defeated by BAINES in a 2 minute match. CURVEBALL was savagely slain by CELL BLABBER in a 1 minute bloody competition. HELP ON THE WAY devastated SHIFTYEYED VOLUNTEER in a 1 minute one-sided battle. FRANKLINS TOWER devastated FRIENDLY CONSTABLE in a 1 minute mismatched bout. THOUGHT POLICEMAN was handily defeated by PRINCE POLIOLES in a 1 minute uneven fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 6 PARRY-STRIKE 12 - 7 - 1 63 | |PARRY-LUNGE 4 PARRY-LUNGE 21 - 14 - 0 60 | |BASHING ATTACK 4 WALL OF STEEL 15 - 10 - 0 60 | |LUNGING ATTACK 4 LUNGING ATTACK 29 - 23 - 1 56 | |WALL OF STEEL 3 AIMED BLOW 30 - 24 - 2 56 | |PARRY-STRIKE 3 SLASHING ATTACK 5 - 5 - 1 50 | |TOTAL PARRY 2 BASHING ATTACK 13 - 13 - 2 50 | |SLASHING ATTACK 1 PARRY-RIPOSTE 3 - 5 - 0 38 | |STRIKING ATTACK 1 TOTAL PARRY 11 - 19 - 1 37 | |PARRY-RIPOSTE 0 STRIKING ATTACK 6 - 11 - 0 35 | Turn 559 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 4 - 2 PARRY-STRIKE 1 - 2 3 AIMED BLOW WALL OF STEEL 2 - 1 LUNGING ATTACK 1 - 3 3 LUNGING ATTACK PARRY-LUNGE 2 - 2 PARRY-RIPOSTE 0 - 0 2 PARRY-LUNGE BASHING ATTACK 2 - 2 SLASHING ATTACK 0 - 1 1 TOTAL PARRY TOTAL PARRY 1 - 1 STRIKING ATTACK 0 - 1 1 WALL OF STEEL 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW THE BOY KING 4615 21 12 1 112 WORLDLY DECLINE (445) LUNGING ATTACK SLEEPS ALL DAY 4603 15 13 1 98 GAMEHENDGE (299) PARRY-LUNGE KLINK 4647 17 11 0 72 THE A'S -- LOSERS II (431) SLASHING ATTACK MOPT 4103 7 5 0 70 RANDOM (391) PARRY-STRIKE JACK STRAW 4722 7 1 0 65 THE WARLOCKS (430) WALL OF STEEL WINDSONG 4702 8 7 1 56 RED DOG GANG (356) TOTAL PARRY OUT OF TIME 4681 12 10 1 47 GAMEHENDGE (299) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SLEEPS ALL DAY 4603. The most popular warrior this turn was MAPT 4100. The ten other most popular fighters were MOPT 4103, WINDSONG 4702, SLEEPS ALL DAY 4603, LADY WOOF 4715, DA2 4754, THE BOY KING 4615, OZZIE CANSECO 4723, JACK STRAW 4722, DA1 4753, and EARTHQUAKE EXCUSE 4584. The least popular fighter this week was THOUGHT POLICEMAN 4736. The other ten least popular fighters were CURVEBALL 4719, OUT OF TIME 4681, IRISH CREAM 4654, ISPEP 4527, MAJOR KOHLER 4716, BROTHER J.J. 4728, FRANKLINS TOWER 4725, DA3 4755, PRINCE POLIOLES 4742, and HELP ON THE WAY 4717. The following warriors will travel to AD after next turn: EARTHQUAKE EXCUSE (30-4584) THE A'S -- LOSERS II (431)