DUEL 2 NEWSLETTER Date : 10/17/2007 Duedate: 10/30/2007 IAYE ARENA DM-30 TURN-560 This Weeks Top Honors THE DUELMASTER IS DON FRANCIS LENPROS (145) (30-4619) [9-4-0,126] Chartered Recognition Leader Unchartered Recognition Leader DON FRANCIS POSITION IS EMPTY LENPROS (145) (30-4619) [9-4-0,126] Popularity Leader This Weeks Favorite SLEEPS ALL DAY WINDSONG GAMEHENDGE (299) RED DOG GANG (356) (30-4603) [16-13-1,100] (30-4702) [9-7-1,63] THE CURRENT TOP TEAM THE A'S -- LOSERS II (431) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE A'S -- LOSERS II (431) 29 2. RANDOM (391) 29 THE WARLOCKS (430) 3. RED DOG GANG (356) 28 Unchartered Team 4. LENPROS (145) 26 5. GAMEHENDGE (299) 2 MILK BOYS II (370) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 THE WARLOCKS (430) 166 106 9 61.0 1/ 1 THE A'S -- LOSERS (431) 11 3 0 2/ 2 LENPROS (145) 970 628 28 60.7 2/ 2 RED DOG GANG (356) 8 7 0 3/ 3 THE A'S -- LOSERS (431) 217 176 7 55.2 3/ 7 LENPROS (145) 5 3 0 4/ 4 GAMEHENDGE (299) 189 169 11 52.8 4/ 4 WORLDLY DECLINE (445) 4 5 1 5/ 5 WORLDLY DECLINE (445) 59 57 4 50.9 5/ 6 GAMEHENDGE (299) 4 5 0 6/ 6 RANDOM (391) 38 39 0 49.4 6/ 5 RANDOM (391) 4 5 0 7/ 7 RED DOG GANG (356) 520 691 11 42.9 7/ 3 THE WARLOCKS (430) 4 5 0 8- 8 RESCUE RANGERS II (385) 16 25 2 39.0 8- 8*TEMPLAR ROGUES (449) 1 0 1 9- 9*TEMPLAR ROGUES (449) 3 7 1 30.0 9- 9 RESCUE RANGERS II (385) 0 6 0 10-10*INHUMANS III (437) 0 3 0 0.0 10-10*INHUMANS III (437) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 28): BURPS FIRE HAMMER of ACID FIRE HAMMERZ (Hammer, mgr.) DM 11 ARUAK CITY (turn 578): MR. B. of MANIC MARVELS (Barnabas, mgr.) DM 14 TOBIR (turn 577): MOLYNEUX of OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 570): EDGILES KAPP of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 567): MANUEL PEREZ of MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 566): SYMPATHY of MADTOWN (Namenlos, mgr.) DM 26 CALEAM (turn 564): ARTHUR BEYER of MEDAL OF HONOR VI (The Anarchist, mgr.) DM 30 IAYE (turn 559): THE BOY KING of WORLDLY DECLINE (?, mgr.) DM 40 ZENSU (turn 529): SELVUN of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 520): POSITION IS EMPTY DM 46 ARDIVENT (turn 511): EARL of FANIDLS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 236): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 413): NO WAY! of SUPERIOR FORCES 5405 (Manager, mgr.) DM 71 KYR'TERR (turn 190): EYE OF THE NEEDLE oF HAZAARDS OF CLONING (Crip, mgr.) ADM 105 ANDORAK (turn 463): AXLY HIMSELF of GERFEL'S FRIENDS (Generalissimo Puerco) Top Teams --------- DM 8 ARKERS (turn 288): BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 578): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 577): OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 570): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 567): KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 566): ERRATA (JE, mgr.) DM 26 CALEAM (turn 564): STEEL CRUSADE (Cassius Calvata, mgr.) DM 30 IAYE (turn 559): THE A'S -- LOSERS II (Malaquar, mgr.) DM 40 ZENSU (turn 529): VABOROUGHS (Visionist, mgr.) DM 41 KATI-TEI (turn 520): WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 511): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 236): FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 413): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 190): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 463): SUPERIOR FORCES (Manager, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 578): GOLDEN GLOW of COLORIFIC (Purple People Eater, mgr.) (turn 577): MAN'S BEST FRIEND of BULLDOGS (Kennelworth, mgr.) DM 22 SOLVEN (turn 570): EDGILES KAPP of MIDDLE WAY 15 (Jorja, mgr.) DM 25 LYRATILAN (turn 566): SYMPATHY of MADTOWN (Namenlos, mgr.) DM 26 CALEAM (turn 564): ARTHUR BEYER of MEDAL OF HONOR VI (The Anarchist, mgr.) (turn 563): SVEN BLUETOOTH of STEEL CRUSADE (Cassius Calvata, mgr.) CAP'N CRUNCH of STEEL CRUSADE (Cassius Calvata, mgr.) DM 30 IAYE (turn 559): EARTHQUAKED EXCUSE of THE A'S -- LOSERS II (Malaquar, mgr.) DM 40 ZENSU (turn 528): HAMILTON of VABOROUGHS (Visionist, mgr.) DM 46 ARDIVENT (turn 511): EARL of FANIDLS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 71 KYR'TERR (turn 189): JESSICA RABBIT of BRAIN FOOD 36 (The Sandman, mgr.) (turn 188): PUPPY ON PATROL of DOGS OF WAR (?, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Yrr, uh, yeah, urr, it's good to be the king [snicker, snicker, snicker]. Lots a good times there fightin with the blows 'n' bombs 'n' lunges 'n' stuff [immediately an advisor pulls him aside, whispers in his ear, and then disappears. The Boy King assumes the appropriate stance of statesmanship, looks straight at the cue card, and resumes....] I'd like to, umm, thank the service of, umm, Sleeps All Day for his patriotism to Iaye. Without your example Sleeps All Day [snicker, snicker] the good citizens of our city wouldn't know the benefits of, umm [sniggle, guffaw] ya know, [The Boy King turns away then breaks down laughing] Ahh-Ha! You're able to sleep all day? Lucky you! They gave me an uh, uhh, uhhh, ultomatoum that I've got to stay awake at least half the day, otherwise the uh, ya know, Bitter Queen will take my place and, uh, [gasp!], [Lightning strikes, thunder rolls, and a black cloud moves quickly in from the horizon. The Bitter Queen prepares to enter....] SPY REPORT Hail IAYE! Warriors of the arena, prepare to be praised and blamed for your deeds. Now keep the taverns open late tonight, for there are sorrows to drown for THE WARLOCKS, whose 0-3-0 this turn dropped them by 4 into 7th. LENPROS stable has parlayed this turn's 3-0-0 into a 4 space move up the rankings. This brings them up to 3rd place. Good work, guys! The RED DOG GANG guild has had a 4-1-0 turn and deserves to be watched in the future. You never know where this kind of thing can lead. And let's see, LADY WOOF fought OUT OF TIME and gained 14 points and contributed to RED DOG GANG's 4-1-0. JACK STRAW has lost to MOPT, falling 8 points, while helping make THE WARLOCKS a 0-3-0 turn. DON FRANCIS challenged for the Duelmastership this turn, attempting to dethrone WORLDLY DECLINE's warrior. We should ask DON FRANCIS about the thrill of victory, and what being the new Duelmaster does for a warrior, he's now the one to ask. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Rat Nest? Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. GAMEHENDGE has cause to stand tall, as they were IAYE's most avoided team. A smart manager knows this is a team to beat. And avoiding GAMEHENDGE more than any other team we find RANDOM. IAYE, are we going to accept, or respect this sort of thing? Well, sports fans, take notice that DR TRINAIRE from RED DOG GANG was IAYE's most challenged warrior this turn. In a fit of brilliance or of stupidity (hard to say sometimes), MAPT challenged DR TRINAIRE today, facing a 31 difference in recognition. Even though MAPT lost the fight, he at least came away with a gain of 72 points for challenging on of RED DOG GANG. We only live a short time in this world, so why not take a sharp blade, and shave it close? Kudos go out to OZZIE CANSECO this turn, for revenging THE A'S -- LOSERS II's bloodfeud against WORLDLY DECLINE's warrior CELL BLABBER. Well done. Is it really true that IAYE has more dishwashers per capita that fighters? Just thought I'd ask... Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. Well, I'm burning daylight here in IAYE and I've a long road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME DON FRANCIS 4619 9 4 0 126 LENPROS (145) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -STINGER 4098 9 11 0 104 RANDOM (391) DR TRINAIRE 4606 22 21 0 102 RED DOG GANG (356) SLEEPS ALL DAY 4603 16 13 1 100 GAMEHENDGE (299) THE BOY KING 4615 21 13 1 91 WORLDLY DECLINE (445) CHAMPIONS W L K POINTS TEAM NAME ISPEP 4527 8 3 0 86 RANDOM (391) MOPT 4103 8 5 0 83 RANDOM (391) KLINK 4647 18 11 0 82 THE A'S -- LOSERS II (431) FENCE POST 4604 17 28 0 79 RED DOG GANG (356) -GADGET 4528 10 10 1 78 RESCUE RANGERS II (385) CHALLENGER ADEPTS W L K POINTS TEAM NAME MAPT 4100 9 10 0 72 RANDOM (391) CHALLENGER ADEPTS W L K POINTS TEAM NAME WINDSONG 4702 9 7 1 63 RED DOG GANG (356) JACK STRAW 4722 7 2 0 57 THE WARLOCKS (430) ADEPTS W L K POINTS TEAM NAME WORLD CHUMPS 4726 7 2 0 55 THE A'S -- LOSERS II (431) IRISH CREAM 4654 11 15 0 51 RED DOG GANG (356) OUT OF TIME 4681 12 11 1 48 GAMEHENDGE (299) LADY WOOF 4715 7 4 0 47 RED DOG GANG (356) OZZIE CANSECO 4723 7 2 0 42 THE A'S -- LOSERS II (431) BAINES 4724 6 3 0 42 GAMEHENDGE (299) -PRIVATE PERNA 4690 7 6 0 35 LENPROS (145) CHALLENGER INITIATES W L K POINTS TEAM NAME CELL BLABBER 4616 5 5 1 29 WORLDLY DECLINE (445) -ERTUS CHAR 4735 3 0 1 25 TEMPLAR ROGUES (449) BROTHER J.J. 4728 3 2 0 24 LENPROS (145) INITIATES W L K POINTS TEAM NAME -MAJOR KOHLER 4716 5 4 1 22 LENPROS (145) PRINCE POLIOLES 4742 2 2 0 22 LENPROS (145) FRANKLINS TOWER 4725 4 5 0 21 THE WARLOCKS (430) HELP ON THE WAY 4717 4 5 1 18 THE WARLOCKS (430) -KID MEDICATION 4713 3 5 0 14 WORLDLY DECLINE (445) THOUGHT POLICEMAN 4736 2 3 1 10 WORLDLY DECLINE (445) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CURVEBALL 4719 3 5 1 THE A'S -- LOSERS 431 CELL BLABBER 4616 559 JUST REV SLIPKNOT 4718 2 3 0 THE WARLOCKS 430 THOUGHT POLICEMA 4736 556 NOT REVE PERSONAL ADS The Boy King -- This is becoming way too repetitive! Perhaps we should fight? -- Don Francis Ozzie Canseco -- You've improved in your old age. Now you can hit! -- Brother J.J. World Chumps -- (Highly indicative, I might add.) I couldn't take you out? I definitely deserve to miss the playoffs. -- Major Kohler Thought Policeman -- Well, SOMEONE had to win on this team! Thanks for being there. -- Prince Polioles Health. Humility. Honor. Iaye Forever. -- Lenpro Mapt -- If you rearranged the letters in your name, you could be Ampt, you know. Or Patm. It might make a change, and it would be harder for your manager to track you down and send you out to fight against someone, such as myself, who is so totally superior to you. (pause to check census form) Hmm, I THOUGHT that was odd, I have a very low ego, suitable for one of my nature, so where did I get the "superior" business? The gods know a glance at my record should disprove that! I must be channeling some dead godling warrior. Yes, that's it. It's the season, and some dead Red Dog with an attitude.... Yes, it must be Bill the Boxer, dead with a winning record and three ratings, HE had an attitude. He was a basher, after all. Well, Mapt, I think you're fine as you stand, but Bill the Boxer wants you to change your name. -- Fence Post Ispep -- I considered staying to give you a hand out of the arena, but then I thought, no, he's a gladiator and probably Egyptian as well, he can get to the Infirmary on his own. Or with the help of the orderlies, of course. I'm really glad you didn't win that one; I would have been so embarrassed. -- Dr Trinaire Jack Straw -- They kept telling me you are a straw man, and I keep finding out you aren't. Ouch. -- Irish Cream P.S. Don't you DARE try to get me into a bathtub! P.P.S. And don't make those horrible noises at the bottom of the glass. It sounds like a cow dying. P.P.P.S. Or Worse. Out of Time -- Well, try wind sprints or something. In fact, we should both probably do wind sprints together, since we were both staggering. Glad I stayed on my feet a little longer. -- Windsong Baines -- (glowering from a corner) The off-hand rolled-up newspaper was low, really low. -- Lady Woof Lenpro -- I'll try to remember to hand it over to a lightning pigeon, but if you don't see it in a week or so, blame it on hunting hawks and ask again. -- Jorja Golem Protector Earthquake Excuse -- There's been a lot of debate in arena circles as to whether golems, especially the genderless ones, count as "real people" who should get "lands" (meaning any kind of graduation presentation beyond the certificate and the ticket to the Isle). Until this point is resolved, I can take no action here. But know that I do most sincerely salute you and wish you well on your journey and in your future career. -- Arenamaster Penrue 20 September 2007 Ok, ok, you can stop not-talking about TOGS VI already, it is coming, slowly but surely, like a giant, over-fed, greased slug sliding down a gravely driveway. We're looking for new-comers, old-timers, in-betweeners, fence-sitters and Delarquans to come on out and participate. Just think, you could be the next Pinky & the Brain pairing (a la Creepster & Manager), or maybe you'll be the team that crushes all in its path on the way TO UTTER AND COMPLETE TOGS DOMINATION!!!!!! [note: insert sinister cackle if it helps you complete the picture] There will be a few minor changes, so let's recap the rules from top to bottom: 1. Each TOGS team consists of two managers. After the contest starts, there will be no switching partners whatsoever, so choose your teammate wisely. TOGS VI will last for 13 turns, so pick a partner you can stand for 6 months or so. 2. The TOGS entry fee is 2 team setups per manager. This means 4 setups per TOGS team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Paul Jokelson 115 Moss Ave. #201 Oakland, CA 94611 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. TOGS point system: Fights: 10 points for winning on your up-challenge against another TOGS warrior. 7 points for winning on your even challenge of another TOGS warrior. 7 points for winning on another TOGS warriors challenge. 7 points for winning a random match-up against another TOGS warrior. 4 points for winning on your down-challenge of another TOGS warrior. 4 points for winning a random match-up against a non-TOGS warrior. Changes this TOGS: ** 10 points for any challenge by the DM, UP OR DOWN!! ** 4 points for winning a random match-up against your TOGS partner's warrior. To state the obvious, there are 0 points if you challenge your partner. ** 4 points for winning a bloodfeud attempt against you by a non-TOGS warrior You will not get any points if you challenge or get challenged by a non-TOGS team (with the exception of the above-stated rule if you get bloodfeuded), so use your avoids wisely if you think someone is out to get you. Spots/Ads 5 points for every spotlight written by any team member. 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and we will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. We will be the sole judge of this. If you're unsure if we will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask. We reserve the right to take points away from a spotlight after they are given if we judge at later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. 4. TOGS VI will start in arena 60 shortly after the Winter Face-to-Face (turn due Feb 21, Aradi turn 436) and as mentioned before will last for 13 turns. There will be multipliers in the later rounds, which means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Soultaker and Nuln will be the sole arbiters of any dispute that may arise, with props to Sentinel for doing the score-keeping as always. Whine all you like, we will be glad to provide comfortable chairs and the cheese of your choice. And there be the rules. If you look closely, you'll notice there were a few minor changes and additions made from the TOGS V rules. They are as follows: -- The Snotman & Nuln rule: Last TOGS Snotman and Nuln randomly matched up something like 4-5 times, so we basically decided out of pity to now give a small amount of points (4 in this case) for winning a random against a teammate, so that you're not completely screwed by having 2 of your 10 warriors get 0 zero points automatically. -- Scaling Down Points for the DM: Previously a TOGS DM would get 10 points *in addition* to whatever challenge points they got. This was to keep the DM from being penalized for being at the top and give people something to fight for. However, it was a bit too much of an award and we decided to scale it back and eliminate the bonus, but give full upchallenge credit whenever the DM challenges. -- Bloodfeuds from outside TOGS teams: This incident came up last TOGS, and it was felt that if a person killed a non-TOGS warrior in a random, they shouldn't have to be potentially locked into 4 turns of getting 0 points. So we've added an additional rule which now gives 4 points if you win when bloodfeuded by a non-TOGS warrior, at least giving you some way to get points if you're locked into a non-TOGS bloodfeud instead of being basically removed from the contest for 4 turns. And lastly... -- Team Names: This was not listed in the rules, but to make things more festive, at the suggestion of Manager we have decided to have the added dimension of team names! Yes, no more boring rankings with Team 4 edging out Team 7. Just picture reading a TOGS turn report now, with something along the lines of "Team Fiery Starfish obliterated Team Superior TOGSlings," just as one example. We hope to see you all there.... 17 October 2007 ****************************************** ****************************************** ***** ******* ***** STORMCROWE SLAUGHTERHOUSE 3 ******* ***** ******* ****************************************** ****************************************** The time is fast approaching and soon the SLAUGHTERHOUSE 3 will be upon us. 9 teams (a total of 18 managers) have announced for what promises to be a fierce competition in DM 45. You still have time to join the fun! ALL YOU NEED TO DO IS: *Find a Partner *Declare your intentions in the Stormcrowe newsletter to enter before the first turn of the contest. You may also email or diplo Master Darque. *Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up Certificate. Only certificates will be accepted for entry. All certificates submitted will be used during the course of the contest as prizes. *RU certificates must be received on or before the first turn of the contest which is Stormcrowe Turn 263 (running approximately December 4th, 2007). You may diplo them to Master Darque or have them shipped directly to him. Email MD for a home address. RULES and SCORING Rules and Scoring information for the Slaughterhouse will be posted every turn in the Stormcrowe newsletter beginning with Turn 260 and in a final all arena ad in November. PRIZES ENDURANCE AWARD: One (1) +1 Bonus Potion will be given to every team that competes in 60 of the 65 contest fights. KILL MASTER AWARD: The individual manager with the most kills will receive a Limited Immortality Potion. This potion may be applied to one (1) warrior. He/she will be resurrected ONE-TIME if they are killed in Basic D2. TOP TEAM AWARD: Each manager on the winning team will receive the following prize pack for their Slaughterhouse Dominance: *One (1) +1 Bonus Potion *Favorites Knowledge for one (1) Warrior *Undisclosed amount of Team RU Certificates Special note from RSI on prizes: All contest prizes must be used within three months. All contest prizes may only be used on a living warrior on the participating contest team in DM 45. The immortality potion may resurrect a warrior one time, after a death in DM 45 only, after which time the potion disappears. NEED MORE INFORMATION Rules questions and clarifications may be directed to Master Darque the contest coordinator. He may be reached by email at rebelnerfherder at yahoo dot com or by diplo in DM 45 (Darque Forces-428). LAST WEEK'S FIGHTS DON FRANCIS devastated THE BOY KING in a 1 minute mismatched Challenge Title fight. ISPEP vanquished FENCE POST in a 1 minute uneven Challenge battle. MAPT was subdued by DR TRINAIRE in a crowd pleasing 1 minute expert's Challenge fight. BROTHER J.J. bested HELP ON THE WAY in a 1 minute Challenge fight. SLEEPS ALL DAY savagely defeated VETERAN MERCENARY in a crowd pleasing 1 minute match. EARTHQUAKE EXCUSE vanquished VETERAN MERCENARY in a 2 minute brutal mismatched fight. MOPT devastated JACK STRAW in a 1 minute one-sided competition. KLINK handily defeated KUNG-FU MASTER in a 2 minute uneven melee. OZZIE CANSECO won victory over CELL BLABBER in a 2 minute duel. BAINES was defeated by WINDSONG in a action packed 2 minute duel. OUT OF TIME was defeated by LADY WOOF in a 2 minute fight. WORLD CHUMPS overpowered VISITING ORC in a 1 minute one-sided melee. IRISH CREAM overpowered FRANKLINS TOWER in a 1 minute one-sided match. PRINCE POLIOLES bested THOUGHT POLICEMAN in a exciting 1 minute amateur's conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 6 WALL OF STEEL 15 - 10 - 0 60 | |LUNGING ATTACK 4 PARRY-LUNGE 22 - 15 - 0 59 | |PARRY-LUNGE 4 LUNGING ATTACK 29 - 22 - 1 57 | |BASHING ATTACK 3 AIMED BLOW 32 - 25 - 2 56 | |WALL OF STEEL 2 PARRY-STRIKE 11 - 9 - 1 55 | |PARRY-STRIKE 2 SLASHING ATTACK 6 - 5 - 1 55 | |TOTAL PARRY 2 BASHING ATTACK 15 - 13 - 2 54 | |SLASHING ATTACK 1 PARRY-RIPOSTE 3 - 4 - 0 43 | |PARRY-RIPOSTE 0 TOTAL PARRY 10 - 19 - 0 34 | |STRIKING ATTACK 0 STRIKING ATTACK 5 - 11 - 0 31 | Turn 560 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 4 - 0 PARRY-STRIKE 0 - 2 3 AIMED BLOW SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 0 3 LUNGING ATTACK PARRY-LUNGE 3 - 1 STRIKING ATTACK 0 - 0 2 PARRY-LUNGE BASHING ATTACK 2 - 1 TOTAL PARRY 0 - 2 1 SLASHING ATTACK AIMED BLOW 3 - 3 1 TOTAL PARRY WALL OF STEEL 1 - 1 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW DON FRANCIS 4619 9 4 0 126 LENPROS (145) LUNGING ATTACK DR TRINAIRE 4606 22 21 0 102 RED DOG GANG (356) SLASHING ATTACK MOPT 4103 8 5 0 83 RANDOM (391) PARRY-LUNGE KLINK 4647 18 11 0 82 THE A'S -- LOSERS II (431) WALL OF STEEL WINDSONG 4702 9 7 1 63 RED DOG GANG (356) PARRY-STRIKE JACK STRAW 4722 7 2 0 57 THE WARLOCKS (430) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY OUT OF TIME 4681 12 11 1 48 GAMEHENDGE (299) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SLEEPS ALL DAY 4603. The most popular warrior this turn was WINDSONG 4702. The ten other most popular fighters were SLEEPS ALL DAY 4603, KLINK 4647, LADY WOOF 4715, PRINCE POLIOLES 4742, DR TRINAIRE 4606, MOPT 4103, OZZIE CANSECO 4723, DON FRANCIS 4619, ISPEP 4527, and BROTHER J.J. 4728. The least popular fighter this week was FRANKLINS TOWER 4725. The other ten least popular fighters were OUT OF TIME 4681, BAINES 4724, JACK STRAW 4722, HELP ON THE WAY 4717, FENCE POST 4604, THE BOY KING 4615, THOUGHT POLICEMAN 4736, CELL BLABBER 4616, MAPT 4100, and IRISH CREAM 4654. The following warriors will travel to AD after next turn: SLEEPS ALL DAY (30-4603) GAMEHENDGE (299) THE BOY KING (30-4615) WORLDLY DECLINE (445) The following warriors have traveled to AD after fighting this turn: EARTHQUAKE EXCUSE (30-4584) THE A'S -- LOSERS II (431)