DUEL 2 NEWSLETTER Date : 02/20/2008 Duedate: 03/04/2008 IAYE ARENA DM-30 TURN-569 This Weeks Top Honors THE DUELMASTER IS IRISH CREAM RED DOG GANG (356) (30-4654) [15-20-0,108] Chartered Recognition Leader Unchartered Recognition Leader IRISH CREAM POSITION IS EMPTY RED DOG GANG (356) (30-4654) [15-20-0,108] Popularity Leader This Weeks Favorite IRISH CREAM PRIVATE PERNA RED DOG GANG (356) LENPROS (145) (30-4654) [15-20-0,108] (30-4690) [11-9-1,86] THE CURRENT TOP TEAM RED DOG GANG (356) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE A'S -- LOSERS II (431) 30 2. RED DOG GANG (356) 16 THE WARLOCKS (430) 3. LENPROS (145) 13 Unchartered Team 4. WORLDLY DECLINE (445) 0 5. TEMPLAR ROGUES (449) 0 THE BROTHERHOOD (424) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 3 THE WARLOCKS (430) 183 116 11 61.2 1/ 1 RED DOG GANG (356) 8 7 0 2/ 4 LENPROS (145) 984 646 29 60.4 2/ 3 THE A'S -- LOSERS (431) 7 2 0 3/ 5 THE A'S -- LOSERS (431) 234 186 7 55.7 3/ 2 THE WARLOCKS (430) 5 4 1 4/ 6 GAMEHENDGE (299) 200 177 11 53.1 4- 5 WORLDLY DECLINE (445) 4 1 1 5- 8 WORLDLY DECLINE (445) 66 70 5 48.5 5/ 6 GAMEHENDGE (299) 3 3 0 6/ 9 RED DOG GANG (356) 543 713 12 43.2 6/ 7 LENPROS (145) 3 6 0 7-11*TEMPLAR ROGUES (449) 3 8 1 27.3 7-11*TEMPLAR ROGUES (449) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore #28 ]H[ + ---:--- + ]H[ + It has been several cycles since we've been able to give this line of events the attention it requires. When last seen, Fandil was about to blow himself up in order to destroy the which allowed the mage Khaldren to drain the Aruaki of their power. Adie was apparently in captivity to the same power-hungry mage and seeking a way out. Cho and the gladiators from Iaye have just blown Krael, which served to focus the power of the Arcanum to Khaldren's use, back into the waters of the Trier and the past from which Khaldren had drawn it. Probably Zorpunt: Adie set the focused point of her powers against the keystone. A sudden thrust, or steady pressure? She started to weigh factors and options, then shrugged that off impatiently. She was a fire mage, and all her instincts were to strike quickly and hard. Instincts, and inclination as well. All her anger and outrage at what Khaldren had done to the Aruaki rose up in a burning fountain and struck the keystone. Something responded with a groan, then a roar of counter-pressure. Adie was blind to everything but the contest of forces within the Arcanum, blind to the leap of fire from the candles in her prison chamber, flames that soared up tall as trees to meet the distant roof and set fire to the rafters. She didn't hear the driving rain with which Khaldren fought back, or the battering waves from the Trier that hammered the stones of the tower. But she heard Khaldren's voice, shrieking fury and fear. "What are you DOING? Don't--you can't--" The voice rose to a scream, joining the scream of the struggling elements. She had the impression that he wasn't protesting her actions, now. That someone else had seized his attention by... doing something drastic. Good! A magician who undertook more projects than he could manage at one time deserved whatever happened to him. Especially, Khaldren deserved it. Between one breath and the next, which was all the time she could give to extranious matters, Adie remembered that Cho and his crew had planned to blow up or otherwise destroy the ability of ancient Krael to focus power for Khaldren, and that Fandil was searching for the focusing device said to be hidden under the Aruak City arena so that he could destroy it. One or the other t\of them must have succeeded. Good! Very good. The keystone that held together the spell sealing this tower was crumbling under the pressure of her will. She pushed harder. She could feel the spell cracking. Feel Khaldren himself cracking as he tried to fight three enemies at once. Her lips drew back in a predator's grin. Fandil watched the forces coming together. They seemed to be moving very slowly. That was illusion, he knew. But it gave him time, too much and too little. Some people said that older magicians were at an advantage in a suicidal situation, that having lived longer, they were more willing to go. Not true. Having lived longer, he knew what he was giving up. Only the knowledge that he was achieving something for the people here that was of critical importance, and that could not be accomplished by any less drastic means, made it possible to go on with this. Only the golem had it easy here, because it truly was a Thing, knowing neither fear nor loss-- "Not so," the golem said in his mind. "We are together in this place of power, and what you feel is felt by... myself. I do not understand... self. I do not understand 'I', only that there is regret that understanding will have no time to develop. Is this what it is to live?" "Yes." "How do living people endure the knowledge of death and yet continue to live?" Fandil suppressed an impulse to hysterical laughter. "One day at a time," he said. "This 'day'," the golem said. "There is not a time of that length before the end." "True." "This is unacceptable. There must be time enough to know life." Fandil had a sense of powers shifting into new courses. "The device you contain must be destroyed," he said sharply. "Otherwise there are many--thousands of Aruaki- -who will not have another day of life." "Understood. The first mission is to end the device. This shall be done. It is in process. But the self will be preserved. My self. Your self. It can be done. It is a matter of dimensions." "What--" The forces converged and thought ended in a blossom of power. A wind rushed into the tower where the stonework had collapsed. Wet, cold, fresh. Adie took a deep, grateful breath, then glanced over her shoulder as she became aware of heat behind her. The tower was on fire. Stone doesn't burn, not easily, at least, but wooden rafters had collapsed into the shaft of the tower and were burning. And there must have been other flammables, even though she hadn't noticed them, because the whole whole space was a column of flame. It was, she realized, HER fire, a spear in her hand and a shield on her arm. None the less, it would be a good plan to get out of the tower before it collapsed. Those stone walls weren't hers, after all. She began to clamber over the tumbled blocks in front of her. Khaldren stood in the circle which he had made to be the center of his strength, the focus of all his various sources of power. The focus, now, of chaos and attack. His network was coming undone around him, and the power he had gathered so carefully was rushing away in many directions. He was sure he could counter any one of those attacks, was he not the Great Khaldren? But not all at the same time. These wretched short-lived people were ganging up on him! It was unfair. They didn't realize that he could have, would have made their wretched little Alastari into the core of a glorious kingdom of power! His resolve hardened. If he could not build his kingdom here, then nobody would. He had known ingratitude before, and he was prepared to deal with it. The structures which had gathered power for him were shattered, but he still had a reserve of stored power. Enough to bring down their petty states around their ears. He reached for the triggers, then froze as a woman clothed in flame came toward him through the fire-shot night. "No!" Adie put all her will to command into that word as she saw Khaldren reach out to touch a sigil mounted on a stone monolith. The sigil itself was not familiar, some kind of trigger, she thought, but whatever the mage intended to do with it must be something she should and would oppose. Some kind of revenge destruction, he would be the type for that. She saw him hesitate and turn toward her, eyes wide, saw wrench free and turn again to his instrument of revenge. But she was not the type to let him do it. She raised her right hand, unsurprised by the spear of flame she held, and flung it at him. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 292): LORD BYRON of SMITHSONIAN (Curator, mgr.) DM 11 ARUAK CITY (turn 587): SAFFRON SKUNK of ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 586): SCRUFF of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 579): CHUCKER ISTTA of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 576): MANUEL PEREZ of MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 575): DR HOOK of THE RED BLADES (Bill the Bard, mgr.) DM 26 CALEAM (turn 572): CAYLON MCCANN of STEEL CRUSADE (Cassius Calvata, mgr.) DM 30 IAYE (turn 568): JACK STRAW of THE WARLOCKS (Malaquar, mgr.) DM 40 ZENSU (turn 538): SELVUN of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 529): LORIMINA of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 520): CADDO SCOT of BLUVALLEY WARRIORS (Jorja, mgr.) DM 52 FRATSFA (turn 240): PAS DE QUARTIER of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 63 AMEN-TEI (turn 422): ELEPHANT DUNG of WILD KINGDOM (The Dark One, mgr.) DM 71 KYR'TERR (turn 194): I OF THE KNEE DOLL of HAZAARDS OF CLONING (Crip, mgr.) ADM 105 ANDORAK (turn 472): VAJRA VALMEJAR of SCARLET KNIGHTS (Armalias, mgr.) Top Teams --------- DM 8 ARKERS (turn 292): SMITHSONIAN (Curator, mgr.) DM 11 ARUAK CITY (turn 587): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 586): THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 579): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 576): MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 575): AMAZONS (?, mgr.) DM 26 CALEAM (turn 572): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 568): RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 538): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 529): WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 520): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 240): FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 421): THE EXILED ONES (Darklock, mgr.) DM 71 KYR'TERR (turn 194): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 472): SUPERIOR FORCES (Manager, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 585): FARSHOT of NEVERWAKE (Doc Steele, mgr.) DM 14 TOBIR (turn 586): SCRUFF of THE DOGHOUSE (Jorja, mgr.) DM 25 LYRATILAN (turn 575): DR HOOK of THE RED BLADES (Bill the Bard, mgr.) (turn 574): FLEX of ERRATA (JE, mgr.) DM 40 ZENSU (turn 538): SELVUN of BEYOND THE PALE (Jorja, mgr.) (turn 537): BELLA DEANE of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 529): LORIMINA of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 520): BUNKER of SONS OF TULL (Gerald Bostock, mgr.) DM 52 FRATSFA (turn 239): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.) DM 71 KYR'TERR (turn 191): AIKEN of SUPERIOR FORCES Y4 (Manager, mgr.) SPY REPORT It's me, The Unknown Spymaster, back to give you this week's Spy Report. Sit back in your seats and we'll have more fun than a barrel of Zontanis. Coming up with a solid 0-0-0 outing, TEMPLAR ROGUES has advanced 4 places in the rankings. THE A'S -- LOSERS II is no joke as it posted a 3-0-0 week advancing from 3rd place to 2nd place. And falling like a basher in the top ten was OUT OF TIME, who dropped 13 points after a disappointing (to say the least) bout with M. CHARDINEE. In front of all the crowds, IRISH CREAM took the Duelmaster's crown for his own. I give the bum two weeks. Can you believe they are paying me 10 gold to deliver this stuff? Let's dig a little deeper into what's happening in the IAYE arena. Here's a song for you: Who's afraid of the big, bad GAMEHENDGE? Big bad GAMEHENDGE. Big bad GAMEHENDGE. IAYE's afraid of the big bad GAMEHENDGE. Tra la la la la! For those of you who like math, try this one: GAMEHENDGE + Weapons That go Boom = LENPROS + Avoid City. Well dang howdy, but if challenges were votes, FENCE POST would be president. Although it may be a contest he doesn't want to win. In a touching display by a 'touched' warrior, PRIVATE PERNA went after FENCE POST, who was higher by 18 points. Well, when the dust settled, PRIVATE PERNA beat FENCE POST. Death is kind of like a new puppy: he's always around wanting to play. (Ha Zontani, how's that for a wise saying?). Remember: alliances are great, but try and take your ally in the arena with you and see what happens. Well, that wasn't too bad; Alarond told me that the people in IAYE have no sense of humor. Or maybe that they were senseless. Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME IRISH CREAM 4654 15 20 0 108 RED DOG GANG (356) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DON FRANCIS 4619 12 7 0 117 LENPROS (145) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME KLINK 4647 24 14 0 96 THE A'S -- LOSERS II (431) JACK STRAW 4722 14 4 1 92 THE WARLOCKS (430) CHAMPIONS W L K POINTS TEAM NAME FENCE POST 4604 18 36 0 90 RED DOG GANG (356) FRANKLINS TOWER 4725 12 6 1 87 THE WARLOCKS (430) PRIVATE PERNA 4690 11 9 1 86 LENPROS (145) WINDSONG 4702 12 13 1 79 RED DOG GANG (356) OUT OF TIME 4681 18 14 1 69 GAMEHENDGE (299) CHALLENGER ADEPTS W L K POINTS TEAM NAME WORLD CHUMPS 4726 13 5 0 64 THE A'S -- LOSERS II (431) ADEPTS W L K POINTS TEAM NAME OZZIE CANSECO 4723 12 6 0 52 THE A'S -- LOSERS II (431) BAINES 4724 10 8 0 52 GAMEHENDGE (299) -BROTHER J.J. 4728 6 5 0 46 LENPROS (145) -THOUGHT POLICEMAN 4736 6 6 1 45 WORLDLY DECLINE (445) MAD CARMENCITA 4766 6 1 1 41 RED DOG GANG (356) CHALLENGER INITIATES W L K POINTS TEAM NAME HELP ON THE WAY 4717 6 12 1 31 THE WARLOCKS (430) PRINCE POLIOLES 4742 4 5 0 26 LENPROS (145) -CELL BLABBER 4616 5 6 1 25 WORLDLY DECLINE (445) LITTLE ROCKY 4768 5 0 0 25 RED DOG GANG (356) -ERTUS CHAR 4735 3 0 1 25 TEMPLAR ROGUES (449) INITIATES W L K POINTS TEAM NAME -THE BITTER QUEEN 4770 2 1 1 22 WORLDLY DECLINE (445) -KID MEDICATION 4713 3 7 0 16 WORLDLY DECLINE (445) -ROAD RAGER 4759 1 4 0 7 WORLDLY DECLINE (445) -DURTH CHAR 4732 0 1 0 4 TEMPLAR ROGUES (449) PRINCESS KURTZ 4776 0 1 0 3 LENPROS (145) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? KUNG-FU MASTER 0 0 0 FRANKLINS TOWER 4725 569 NONE PERSONAL ADS Help On The Way -- Well, I guess it wasn't me. -- Brother J.J. Please welcome our newest Lenpro, Princess Kurtz, although, as we speak, no one knows what she looks like. -- Lenpro Come on, now, Jack Snow. You can write a better DM Column than THAT! Congrats again. -- Lenpro Carmencita -- You are one hot Lady! -- Prince Polioles Windsong -- But I'll bring my rubber ducky! (wink) -- Private Perna Fence Post -- Now I'll take that matchup! (Thank you, MUGs.) At least I didn't treat you like Dwayne The Dog would have. -- Don Francis Jack Straw -- Yes, well, I didn't really want to be duelmaster, and those grapes were sour anyway. -- Windsong Klink -- Klank. What else could I say? Dogs don't LIKE leashes and chains and things that go klink in the yard. We're free spirits. -- Irish Cream Don Francis -- That is no way to treat a post! Even a dog knows better. -- Fence Post P.S. Cats, of course, rip the heck out of posts. They have no finer feelings. Thought Policeman -- Huh, you lucked out on that one! I'm probably the only gladiator on the sands of Iaye today who HAS any thoughts. -- Mad Carmencita Durth Char -- Hmm. (munch munch) Got charcoal in it, right? They say that's good for cleaning the teeth and the breath. Never figured that stuff mattered, you know? People have some strange notions. -- Little Rocky Prince Polioles -- Only if you make it worth my while. A juicy tidbit, even a bone. I'm not picky. -- Mad Carmencita 28 January 2008 CALLING ALL THUGS, BRUTES, OGRES, QUARTER HALF WITS, SHALLOW HALBERD ENTHUSIASTS AND MAUL RATS: Since the Bashing style has often been maligned in the forums, it is time to give the style a little tough love with the following concept: An ALL-BASHER arena. The rules are simple--enter the arena as a rookie basher. That's it. RSI said I need to get 20 managers on board and I'm about half way there. If you are interested in taking part, PM me in the forums or email me: chase at accesspr.com and put D2 in the subject header. Chase a.k.a. SwineTiger 2 February 2008 ATTENTION EVERYONE -- In March I am going to do manager lists for all arenas. This is part of my ongoing and undoubtedly largely futile attempt to get my lists organized. If you think I might not know who you are or if you think I might and you'd rather I not share that information, let me know this month! You can e-mail me at Sue at solberg dash mathews dot com (replacing the at, dash and dot with appropriate characters. You can send a diplo to The Saint. You can put an ad in the newsletter. Semaphore doesn't work so well, nor does telepathy. -- The Saint, keeper of lists LAST WEEK'S FIGHTS PRIVATE PERNA viciously subdued FENCE POST in a 4 minute bloody Challenge fight. JACK STRAW lost to IRISH CREAM in a 1 minute Title battle. FRANKLINS TOWER put to death KUNG-FU MASTER in a 2 minute match. WINDSONG was overpowered by KLINK in a 1 minute mismatched duel. OUT OF TIME was devastated by M. CHARDINEE in a 6 minute brutal one-sided fight. WORLD CHUMPS devastated RUTHLESS JAYWALKER in a 1 minute uneven brawl. OZZIE CANSECO overpowered PRINCE POLIOLES in a 2 minute bloody one-sided struggle. BAINES handily defeated VISITING ORC in a 2 minute gruesome uneven fight. MAD CARMENCITA vanquished HELP ON THE WAY in a 2 minute gory uneven duel. LITTLE ROCKY won victory over PRINCESS KURTZ in a 2 minute novice's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 3 LUNGING ATTACK 22 - 9 - 1 71 | |WALL OF STEEL 3 PARRY-LUNGE 19 - 9 - 0 68 | |TOTAL PARRY 3 PARRY-STRIKE 12 - 7 - 1 63 | |PARRY-LUNGE 2 SLASHING ATTACK 8 - 5 - 0 62 | |STRIKING ATTACK 2 AIMED BLOW 23 - 26 - 1 47 | |LUNGING ATTACK 1 WALL OF STEEL 15 - 17 - 1 47 | |PARRY-STRIKE 1 TOTAL PARRY 13 - 15 - 0 46 | |BASHING ATTACK 1 STRIKING ATTACK 4 - 5 - 1 44 | |PARRY-RIPOSTE 0 BASHING ATTACK 13 - 17 - 1 43 | |SLASHING ATTACK 0 PARRY-RIPOSTE 1 - 2 - 0 33 | Turn 569 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 2 - 0 TOTAL PARRY 1 - 2 3 AIMED BLOW LUNGING ATTACK 1 - 0 PARRY-STRIKE 0 - 1 2 PARRY-LUNGE AIMED BLOW 2 - 1 PARRY-RIPOSTE 0 - 0 2 TOTAL PARRY WALL OF STEEL 2 - 1 SLASHING ATTACK 0 - 0 1 LUNGING ATTACK STRIKING ATTACK 1 - 1 BASHING ATTACK 0 - 1 1 PARRY-STRIKE 1 STRIKING ATTACK 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-LUNGE KLINK 4647 24 14 0 96 THE A'S -- LOSERS II (431) PARRY-STRIKE JACK STRAW 4722 14 4 1 92 THE WARLOCKS (430) AIMED BLOW FRANKLINS TOWER 4725 12 6 1 87 THE WARLOCKS (430) STRIKING ATTACK PRIVATE PERNA 4690 11 9 1 86 LENPROS (145) TOTAL PARRY OUT OF TIME 4681 18 14 1 69 GAMEHENDGE (299) WALL OF STEEL BAINES 4724 10 8 0 52 GAMEHENDGE (299) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is IRISH CREAM 4654. The most popular warrior this turn was PRIVATE PERNA 4690. The ten other most popular fighters were FRANKLINS TOWER 4725, OZZIE CANSECO 4723, PRINCESS KURTZ 4776, BAINES 4724, IRISH CREAM 4654, KLINK 4647, WORLD CHUMPS 4726, MAD CARMENCITA 4766, LITTLE ROCKY 4768, and OUT OF TIME 4681. The least popular fighter this week was PRINCE POLIOLES 4742. The other ten least popular fighters were WINDSONG 4702, JACK STRAW 4722, FENCE POST 4604, HELP ON THE WAY 4717, OUT OF TIME 4681, LITTLE ROCKY 4768, MAD CARMENCITA 4766, WORLD CHUMPS 4726, KLINK 4647, and IRISH CREAM 4654.