Date   : 07/09/2008    Duedate: 07/22/2008


DM-30    TURN-579

This Weeks Top Honors


(30-4315) [11-2-0,114]

Chartered Recognition Leader   Unchartered Recognition Leader

STONE COLD                     POSITION IS EMPTY
WRESTLMANIACS (73)             
(30-4315) [11-2-0,114]         

Popularity Leader              This Weeks Favorite

OUTBACK JACK                   STONE COLD
(30-672) [14-15-2,93]          (30-4315) [11-2-0,114]



Team Name                  Point Gain  Chartered Team
1. THE WARLOCKS (430)          25
2. THE A'S -- LOSERS II (431)  24      THE WARLOCKS (430)
3. LENPROS (145)               14      Unchartered Team
4. TEMPLAR ROGUES (449)         0
5. GAMEHENDGE (299)             0      SCOUTS (342)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 THE WARLOCKS (430)       197 125 11 61.2   1/ 1 RED DOG GANG (356)        8  7 0
 2/ 2 LENPROS (145)            %1006 656 31 60.5   2/ 2 LENPROS (145)             6  2 2
 3/ 3 THE A'S -- LOSERS  (431) 251 194  8 56.4   3/ 3 WRESTLMANIACS (73)        5  5 0
 4/ 4 WRESTLMANIACS (73)        71  59  3 54.6   4/ 4 THE A'S -- LOSERS  (431)  4  2 1
 5/ 5 GAMEHENDGE (299)         206 191 11 51.9   5/ 5 GAMEHENDGE (299)          3  3 0
 6/ 6 RED DOG GANG (356)       572 734 12 43.8   6/ 6 THE WARLOCKS (430)        3  3 0
 7- 7*TEMPLAR ROGUES (449)       3  10  1 23.1   7- 7*TEMPLAR ROGUES (449)      0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #8 ]H[ + ---:--- + ]H[ +

On the shores of a lake:

     Senator Sedalia and Gissanniah stood side by side on the shore and looked
around.  Across the water, along the shore each wah, at the woods behind them.
Mostly pine woods, where the forest on the Isle had been mostly broadleaf trees.
     "So, we're not on the Isle anymore, are we?"
     Sedalia shook his head.  "No.  Ah, do you feel that you should, perhaps, have a
small black dog at this point?"
     "What?"  She turned to stare at him.  "Why would I have a dog with me?"
     "Ah.  Well... just a passing thought," the senator said.  "But I do wonder if
we're still even in the same world as the Isle.  Well, we must be, so maybe I should
say, are we still in the same world as... Andor.  Iaye.  The places from which we
have come."
     "That might take some finding out."  Gissanniah looked around again, then
gestured to the left.  "Let's get moving and see what we can find out."
     Sedalia looked and shrugged.  Nothing to distinguish one direction from another,
so what difference did it make which way they went?  "Why not?" he said.


     Fandil stared at the man--he claimed to be an officer in a fire-control company-
-in shock and consternation.  "You didn't even TRY to put it out?"
     "Why should we?" the fireman answered.  "That 'military academy' was a hotbed of
beast-men and elves, agents of oppression of the true people of Convincia.  No skin
off OUR nose if they burned down."
     "But... fellow citizens of the Andorian League--"
     "That's a joke!"
     Lenpro put a hand on Fandil's arm.  "Leave it, my friend.  This man will have
good reasons for his position, and argument never changed anyone's mind."
     "The so-called 'Andorian League' is run by the elves and the beast-men," the
fireman said.  His tone was deadly serious.  "They set up a whole GUILD of spies and
assassins to enforce their rule and tried to persuade all us true humans that being
an assassin--that SCUM--was 'noble' and worthy of admiration!  What can you think
about people like that except that they're sick and wicked?"  He gestured at the
smoking remains of the military academy.  "So we're cleaning them out, and high
     Fandil seemed incapable of response, which Lenpro decided was just as well.  The
old mage was a exceptionally idealistic man, and he believed in the Andorian League.
Lenpro believed in the League--or some form of union--also, but he was, he hoped,
honest enough to admit its flaws and inequities.  The League had been conceived as a
counter to the Delarquan Federation, but these days he thought people forgot that it
was not THE counter, not the only possible workable response.  And in a way, this
man's grievances were valid, or at least had elements of truth in them.  The king and
many of the highest lords had elven blood, a lot of it in some cases, and the Aruaki
did seem to be, at the least, very prominent in the military, besides occupying a
large and fertile territory within the League lands.  Add to that the Assassins'
Guild, the blackest blot on the Andorian culture, and he could see how it would look
to a normal human who spent most of his time working on a farm.  And with the total
disinterest shown by the king and the central government in recent problems....  He
sighed.  "I see where you're coming from," he said to the fireman, "but I don't think
the violence of your actions is going to do you much good in the long run."  He held
up his hand to stop the man's protest.  "In the end, violence may be necessary--who
can tell UNTIL the end?  But this is the beginning, and it's a bad precedent to set.
People will see this as bloody rebellion rather than rational protest."
     "The only people we care about are--"
     "What if the Delarquans or the Karnhorns come pouring over the borders to 'quell
turmoil that might spill over into their lands'?" Lenpro asked.  "If you've destroyed
the military, who will you call on for defense?"
     "Oh."  The fireman was silent for several minutes, obviously considering the new
angle.  Eventually he said, "We don't need to worry about the Delarquans, they'd have
to come through Ardivent and the Aruaki Clanholds to reach us.  But the Karnhorns...
might be a problem.  Huh.  Maybe we'd better think about this."
     "Do," Lenpro said.  "And remember that you COULD turn on your Aruaki and elven
allies later and destroy them--an act worthy of any assassin!  But if you destroy
them first, they'll never be allies."
     "We'll think about this," the fireman said again.
     "Do."  Lenpro took Fandil's arm and drew him away before he could make any of
the protests that were visibly forming in his mind.


     Herlas cast his spell of convincing illusion on the golem-king, and it was a
good one if he said so himself.  Not that he would say it; for the first time in a
life that had contained many questionable and self-serving acts, he was deeply
ashamed of his work.  He wasn't sure why; he was not, after all, some kind of wild
patriot.  Was he?  Why had Korneth insisted on parading this fake king through the
streets of Andor?  Herlas had to be part of the parade in order to stay close to the
target for his spell, and it made him uncomfortable.  People lined the streets, but
there was no cheering.  No catcalls, either, just sober silence.  Or sullen silence.
Maybe some of them did believe they were seeing the king, but that didn't make them
happy.  The king was a stranger, hadn't been in Andor for years, and had done nothing
for 'his' country during those years.  Why should they be glad to see him?
     The golem rode in a carriage, waving occasionally but attempting nothing more.
Herlas had advised that minimalist stance; the golem just wouldn't have been
convincing if it had tried to smile.  Odd, really.  There were plenty of golems
around these days that couldn't be told from true-born people, so why hadn't Korneth
gotten one of the better ones?  Did he WANT to be found out?
     "That is not the king."  The voice was low, positive, dangerous.
     Herlas's hands twitched on the reins of the horse he was riding just behind the
carriage, but he managed (he hoped) a suitably casual air as he glanced to the side.
Damn.  Lady Protector Sir Crystal Fireblade, a royal knight.  He hadn't realized she
was in town.  Did Korneth know?  More important, what was he, Herlas, going to do?
The lady knight had a formidable reputation and had been pledged to serve the king
directly as his protector.  Hundreds of different calculations of the odds of this or
that tumbled through the mage's brain.  Finally he shrugged.  "No.  I argued against
this display, but..."
     "Where IS the king?"
     "I don't know.  I asked, early on.  Didn't get a clear answer, and... it was
made clear to me that I shouldn't ask again."
     A faint, ladylike snort.  "Probably not."  She was silent for a moment.  "I went
with the king to the Isle--some time ago.  He vanished.  Completely vanished.  I have
been hunting for him since then, on the Isle and in other places that can be reached
from there.  At first, there were rumors that he might have passed through.  Nothing
I could trace.  Then fewer rumors, then none.  Finally I came back."  Her voice was
bitter, and still dangerous.
     "I have heard some people say--whisper--that the king has sought his own
happiness in some other dimension where he can still have his princess wife with
him," Herlas offered.
     "If that should be true, I think the less of him for it," she snapped.  "It
isn't a king's business to seek his own happiness, especially at the expense of his
responsibilities to his people."
     Herlas did not say that such a sense of responsibility was hard to imagine.
Once it would have been, but lately he was beginning to wonder.  Still, if the king
truly was gone--or dead--and without heirs, what was there left?  "What do you
propose to do?" he asked.
     "It was not the king's intention to abandon Andoria, on that last trip to the
Isle," she said slowly.  "Mind you don't let your illusion slip!"
     Herlas adjusted it hastily.
     "So I think someone persuaded him--I do not know what means might have been
used, but it could have been done, I think--and whisked him away.  That person, I
will find."  Her hand clenched on the reins of her mount.  "Oh, yes, I will find him.
Or HER, if it was--"
     It was Herlas's turn to give warning.  The Grey Witch had ears everywhere.  "Do
not mention that person!"
     She took a deep breath and let it out slowly.  "Yes.  No names without proof."
     "And no vengeance without proof."  Gods, the irony that HE, Herlas of Zensu,
should be the one to argue prudence and fair dealing!  "And what good will it do
Andoria, when your vengeance has fallen on the deserving party?"
     "Who will be king then?  Or will the League fall apart and be subject to the
attacks of its neighbors--many of whom do not love it."
     "I hadn't thought beyond--  I don't know who will take the throne," the lady
knight said.  After a moment, she added, "We're facing a civil war, aren't we?"
     "I think so, yes.  That is why, one reason why, I have gone along with this
travesty."  He gestured at the golem.  "It buys a little time."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 297): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 597): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 596): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 589): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 585): KEG STAND of BARHOPPERS (Apex, mgr.)
 DM  26 CALEAM (turn 582): IRIS of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 578): WORLD CHUMPS of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 548): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 539): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 245): PAINFUL PANSY of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 432): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 199): TRYPTOPHAN of SUPERIOR FORCES (Manager, mgr.)
ADM 105 ANDORAK (turn 482): JOHN BOBBIT of DEATH BY STUPIDITY (The Sentinel, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 297): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 597): BULLDOGS (Kennelworth, mgr.)
 DM  22 SOLVEN (turn 589): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 586): MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 585): BARHOPPERS (Apex, mgr.)
 DM  26 CALEAM (turn 582): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 578): RED DOG GANG (Jojra, mgr.)
 DM  40 ZENSU (turn 548): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 539): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 530): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 245): BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 432): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 199): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 482): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 296): HAMMURABI of SMITHSONIAN (Curator, mgr.)
 DM  11 ARUAK CITY (turn 596): CHIEF SITTING BULL of BULLDOGS (Kennelworth, mgr.)
                               DELIA'S GONE of ELFQUEST (Armalias, mgr.)
 DM  24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.)
 DM  30 IAYE (turn 578): WORLD CHUMPS of THE A'S -- LOSERS II (Malaquar, mgr.)
                         WINDSONG of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 547): PARTICLE MAN of NEUROMANCERS (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.)

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  THE WARLOCKS had cause to celebrate, after 
HELP ON THE WAY got 15 points by beating LITTLE ROCKY.  A certain someone should cut 
down on the drinking and practice more, after losing 13 points to HELP ON THE WAY.  
(Discrete enough, LITTLE ROCKY?) WORLD CHUMPS found out being IAYE's Duelmaster isn't 
all nuts and berries, receiving 2 challenges!  You could cut the tension with a 
scimitar as OUTBACK JACK of WRESTLMANIACS met the Duelmaster.  WORLD CHUMPS 
successfully staved off a grab for the roses by OUTBACK JACK of WRESTLMANIACS.  Does 
IAYE have no one talented enough to dethrone it?  So who was the warrior seen 
charging into immovable walls and challenging dead trees?  Someone's got a basic 
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  To quell some nasty rumors, the guys in LENPROS 
are not carrying any incurable diseases.  No need to avoid 'em.  Like a pup with its 
tail between its legs, WRESTLMANIACS scurried away from LENPROS.  Oh, the shame!   
     The moving sword slashes, and having slashed, moves on...  Ask not a spymaster 
for counsel, for he will pontificate long after you have fallen into an unconscious 
     Do not think spyreporting in IAYE is the highlight of my life.  My fingers tire 
and I fear my incessant prattling may cause unfair judgement upon my impeccable 
character.  IAYE, I leave you now.  The Duelmaster has agreed to foot my bill at The 
Rat Nest.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STONE COLD 4315              11   2  0   114       WRESTLMANIACS (73)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MAD CARMENCITA 4766          15   2  1   106       RED DOG GANG (356)
 OUTBACK JACK 672             14  15  2    93       WRESTLMANIACS (73)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 OUT OF TIME 4681             20  22  1    84       GAMEHENDGE (299)
 FRANKLINS TOWER 4725         19   9  1    81       THE WARLOCKS (430)
 ROWDY RODDY 621              14  15  0    81       WRESTLMANIACS (73)
-PRINCE POLIOLES 4742          8   6  0    77       LENPROS (145)
 OZZIE CANSECO 4723           17  11  0    72       THE A'S -- LOSERS II (431)
 COCO B. WARE 685             15  12  0    69       WRESTLMANIACS (73)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-BROTHER J.J. 4728             7   5  0    66       LENPROS (145)
 HELP ON THE WAY 4717         10  18  1    61       THE WARLOCKS (430)
 THE HITMAN 4550               6   1  0    60       WRESTLMANIACS (73)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BAINES 4724                  14  14  0    56       GAMEHENDGE (299)
 LITTLE ROCKY 4768            11   4  0    46       RED DOG GANG (356)
-PRINCESS KURTZ 4776           4   5  0    36       LENPROS (145)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SIR CARLSON 4777              5   1  0    25       LENPROS (145)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MAYOR MCLAY 4784              1   1  1    12       LENPROS (145)
 SPUD 4783                     2   1  0    11       RED DOG GANG (356)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DOOFUS 4788             0  1 0 RED DOG GANG 356     MAYOR MCLAY 4784      579   

                                     PERSONAL ADS

Windsong of Red Dog Gang and World Chumps of The A's -- Losers II -- Congrats on
going to The Big Time.  We will miss you. -- Lenpro

Help On The Way -- I told the MUGS I DID NOT want you.  Don't they listen?  Humpff.
-- Sir Carlson

Spud -- I hope your fleas create a great irritation for you.  Don't call on the city
exterminator for help. -- Mayor McLay

Ozzie -- I'll take that. Must have been an error on your part.  There goes that
Golden Glove. -- Brother J.J.

Health.  Humility.  Honor.  Iaye Forever. -- Lenpro

Not much to say.  Going blind this round.  The boss is on V. -- Lenpros

Oh, no, slain by a murderous chump!  The ignominy, the pain! -- Ghost of Irish Cream

World Chumps -- Okay, I don't *know* you were of murderous intent, but what am I to
think when someone of your style and experience comes along and kills me with two
blows to the head? -- disgruntled Ghost of Irish Cream

I was not impressed by the Veteran Mercenary.  No wonder we lose wars!  Okay, I admit
he might've been more dangerous when he was younger, but still, he's got to be
lacking good sense or he wouldn't bring his aged bones out on the sands like this. --
Mad Carmencita

Franklins Tower -- Do you hear the wind in the guywires?  I wouldn've given you a
chance to show more of your stuff, assuming you have more stuff, if you hadn't spit
at the beginning of the fight.  Spitting is uncouth. -- Windsong

Out of Time -- Everyone says that, just when things are getting good.  Although today
I think the arenamster should have said it a little sooner.  Nothing personal, but
*I* was out of time or whatever with the whole deal at the end of the sixth minute,
which is to say, before you started turning the darned fight around.  I didn't care
for that. -- Little Rocky

Mayor Mclay -- Well, they tell me it's an honor to initiate a new Lenpro, and I have
to believe them.  I mean, they wouldn't lie to me, would they?  Not to a good dog
like me.  So, there you are. -- Spud

Our congratulations to World Chumps. -- Jorja and the surviving members of the Red
Dog Gang

Sir Carlson and Princess Kurtz -- Be sure to drop a couple of eagles in the hat when
it passes you. -- an anonymous Cult Member and Alvin Moss, Trustworthy Scribe

Ertus Char, ghost -- Believe. -- Stone Golem

Ghost of Bran Magg -- "Just hanging around" is a bad strategy in the arena, and
"waiting for someone to bring a light" isn't much better. -- Arenamaster Penrue

Mad Carmencita -- I don't know when all the gladiators began to look so young, but
you're way too mean for a kid.  Maybe my ma is right and it's time I retired. --
Billdin Marcolus, Vetern of Many Actions

Baines -- The Happy Peasant was going to  write you a personal, but it seems that he

got a little, ah, too happy?  He walked off a dock and drowned.  Now we'll have to
import a new Happy Peasant, and they seem to be getting harder to find. --
Arenamaster Penrue

8 July 2008
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10

Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

OUTBACK JACK was devastated by WORLD CHUMPS in a 1 minute mismatched Challenge fight.
ROWDY RODDY was vanquished by MAD CARMENCITA in a 1 minute uneven Challenge battle.
COCO B. WARE was luckily beaten by OUT OF TIME in a 15 minute Challenge fight.
WINDSONG was overpowered by STONE COLD in a 1 minute one-sided Title fight.
THE HITMAN was bested by OZZIE CANSECO in a 1 minute duel.
FRANKLINS TOWER overpowered NOBLE ASSASSIN in a 1 minute one-sided struggle.
BAINES was bested by KUNG-FU MASTER in a 2 minute competition.
LITTLE ROCKY was outlasted by HELP ON THE WAY in a dull 7 minute melee.
SIR CARLSON won victory over SPUD in a 3 minute duel.
MAYOR MCLAY slaughtered DOOFUS in a 1 minute gruesome uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      4         BASHING ATTACK     6 -   2 -  1      75  |
|AIMED BLOW                       3         PARRY-STRIKE       4 -   2 -  0      67  |
|WALL OF STEEL                    3         AIMED BLOW        21 -  11 -  1      66  |
|PARRY-LUNGE                      2         WALL OF STEEL     19 -  11 -  0      63  |
|STRIKING ATTACK                  2         PARRY-LUNGE       11 -   7 -  0      61  |
|PARRY-STRIKE                     2         STRIKING ATTACK   12 -   9 -  1      57  |
|BASHING ATTACK                   1         TOTAL PARRY       15 -  20 -  0      43  |
|LUNGING ATTACK                   1         LUNGING ATTACK     5 -   7 -  0      42  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|SLASHING ATTACK                  0         SLASHING ATTACK    0 -   1 -  0       0  |

Turn 579 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     WALL OF STEEL      1 -  2         2  TOTAL PARRY    
BASHING ATTACK     1 -  0     PARRY-STRIKE       0 -  2         2  AIMED BLOW     
PARRY-LUNGE        1 -  1     PARRY-RIPOSTE      0 -  0         2  BASHING ATTACK 
STRIKING ATTACK    1 -  1     LUNGING ATTACK     0 -  1         1  STRIKING ATTACK
TOTAL PARRY        2 -  2     SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
                                                                1  LUNGING ATTACK 
                                                                1  PARRY-STRIKE   
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  STONE COLD 4315            11   2  0  114 WRESTLMANIACS (73)
WALL OF STEEL    MAD CARMENCITA 4766        15   2  1  106 RED DOG GANG (356)
AIMED BLOW       FRANKLINS TOWER 4725       19   9  1   81 THE WARLOCKS (430)
PARRY-LUNGE      OZZIE CANSECO 4723         17  11  0   72 THE A'S -- LOSERS II (431)
TOTAL PARRY      COCO B. WARE 685           15  12  0   69 WRESTLMANIACS (73)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is OUTBACK JACK 672.  The most popular warrior this 
turn was STONE COLD 4315.  The ten other most popular fighters were MAD CARMENCITA 

The least popular fighter this week was COCO B. WARE 685.  The other ten least 
popular fighters were OUT OF TIME 4681, LITTLE ROCKY 4768, HELP ON THE WAY 4717, 
HITMAN 4550, and MAYOR MCLAY 4784.

The following warriors have traveled to AD after fighting this turn:

WINDSONG (30-4702) RED DOG GANG (356)
WORLD CHUMPS (30-4726) THE A'S -- LOSERS II (431)