DUEL 2 NEWSLETTER Date : 05/13/2009 Duedate: 05/26/2009 IAYE ARENA DM-30 TURN-601 This Weeks Top Honors THE DUELMASTER IS MAYOR MCLAY LENPROS (145) (30-4784) [14-5-2,118] Chartered Recognition Leader Unchartered Recognition Leader MAYOR MCLAY CHELYE LENPROS (145) RAGGED EDGE (454) (30-4784) [14-5-2,118] (30-4699) [3-1-0,28] Popularity Leader This Weeks Favorite SPUD MAYOR MCLAY RED DOG GANG (356) LENPROS (145) (30-4783) [13-12-0,86] (30-4784) [14-5-2,118] THE CURRENT TOP TEAM LENPROS (145) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. LENPROS (145) 50 2. RED DOG GANG (356) 29 LENPROS (145) 3. RAGGED EDGE (454) 11 Unchartered Team 4. THE WARLOCKS (430) 1 5. GAMEHENDGE (299) -26 RAGGED EDGE (454) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 LENPROS (145) %1078 677 32 61.4 1/ 1 LENPROS (145) 13 2 0 2/ 3 THE WARLOCKS (430) 207 142 12 59.3 2/ 2*RAGGED EDGE (454) 8 7 0 3/ 1*RAGGED EDGE (454) 17 12 0 58.6 3/ 3 RED DOG GANG (356) 5 10 0 4/ 4 GAMEHENDGE (299) 217 216 11 50.1 4/ 4 GAMEHENDGE (299) 2 1 0 5/ 5 RED DOG GANG (356) 626 788 13 44.3 5/ 5 THE WARLOCKS (430) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #28 ]H[ + ---:--- + ]H[ + Elsewhere: Lenpro didn't mention the disappearance of the gate they'd come through from Old Fratsfa, but Sizzling Sunflower turned to look also. "It isn't like we need a way out," she said. "This is a great place, really good soil for the roots, and plenty of sunlight!" Lenpro looked at her, suddenly worried. "Is this what you want for your life, to become a sunflower completely and stand in the light with your feet in the dirt? Bees to pollinate you and birds to harvest your seeds?" She turned her face, which was rounder and flatter and more like the flower she was named for with every passing moment, toward him, and her eyes opened wide. "Bees?" "I seem to recall that's how sunflowers do it." "BEES?" She blinked at him, startled and dismayed. "No! Surely I wouldn't become a PLANT." "Look at yourself," Lenpro said. "Listen to what you've been saying." "The lady wants to be a plant, you shouldn't butt in," someone growled. Gladiator and manager turned. Something that was half man and half feline faced them, ears laid back and whiskers bristling. "And this was your choice?" Lenpro asked, indicating the hybrid form. "To be neither one thing or the other, unwelcome in either group?" To ask such questions here and now was probably dangerous, the creature looked to be balanced on knife-edge of temper and sanity, but he wasn't feeling diplomatic. A good fight might clear the-- No, he couldn't push things that far, what was he thinking? Was this place getting to him, too? He had responsibilities, and they did not include getting himself killed here in some pocket dimension. He took a deep breath and said, "Sorry, not my business. But the young lady is my business." The man-cat looked at them for a long minute, while others of this place gathered behind him. Other man-cats, but no two alike, something that might have been a sort of werewolf, and many stranger forms. Some were clearly not far from their human beginnings, but others--he assumed they had started as human, but now it was hard to believe that. "You need to see the king," the man-cat decided. "We will take you there." So, a king. Not the anarchy he had thought at first. Was this good or bad? A king meant authority he could appeal to in order to get the kidnapped women returned. But if the king said no, it meant authority on the other side, no recovery of the women, and maybe no escape for himself and Sunflower. Well, you played the hand you were dealt. He watched the denizens of this place move to surround them and herd them through the chaotic jumble of buildings and ruins. They weren't going to be given a choice to decline. And if they had to run, it wouldn't be easy to find their way back through this maze. Which was assuming that once they got back to where the gate had been, they could make it appear and open for them; no guarantee on that. The king was holding court in--Lenpro blinked. It looked more like a ruined arena than any kind of palace. An oval space open to the sky, stone steps or ledges rising all around it with people lounging on them. The floor of the place was sandy... and blood stained. They were hustled into a position before the raised throne. Lenpro looked up at the king critically. He might be some kind of werewolf, but there was more to him now than just the man and the wolf. He looked... unstable, which was no surprise. Tricky to deal with. But the man behind him, if it was a man, looked worse. Ancient, skeletal, not-quite-human but in some different way. No suggestion of cat or wolf there! Nor elf, dwarf, orc... it would be easy to call him half a demon, and it might even be true. The mancat who had led them here began to speak, hissing and yowling and barely intelligible. The king growled back at him, then turned his yellow-eyed gaze on Lenpro. "You would take people away from this place where they can be themselves?" he asked. Despite his conspicuous fangs, he was easy enough to understand. "Those who came here of their own will, no," the manager said. He didn't like the idea of leaving so many people here in this insane place, but he couldn't rescue everybody. "Just the two women who were kidnapped a few hours ago. They weren't volunteers." The half-demon leaned to the king's ear and whispered something. The werewolf shrugged and shook his head. To the mancat, the king said, "Bring the women here." The wait seemed interminable, and Lenpro didn't try to guess how long it was. Subjective time was tricky, and he suspected that it might be different here anyway. Presently the mancat returned, with two more who were, well, not his own kind, exactly, but more like him than like the others around. And two still-human women, young, disheveled, and frightened. The king scowled at everyone impartially. To the kidnappers he said, "It is a rule here that no one is forced to enter. How came these women to be with you?" One of the kidnappers replied, yowling like an angry cat. "We wanted them. That is our nature. So we took them. Why should we not? It is our nature. We live our true natures here." The king roared, leaping to his feet. If there were words in the roar, Lenpro could not decipher them, but several of the observers came forward to grab the kidnappers. "It is the Rule," he said, becoming calmer. "Each of us can be himself, but only if it does not put this whole place at risk. By your actions you drew the attention of Those Outside. You know the penalty." "Death!" roared all the spectators together. The king nodded. "Death on the altar. Take them away." When the guilty pair were taken away, he turned to Lenpro. "There will be no more kidnappings," he said. "Your work here is done. You may leave." "Not without the women we came for." "They have seen too much. They cannot go." "Sunflower and I have seen, too. Will you try to keep us here?" "You, no, you'd be nothing but trouble, but the woman is one of us. Already she is changing, as you see. She shall remain and become her true self." "I don't want to stay here," Sunflower protested. "This... plant is NOT my true self, dammit! It's just an accident because of my arena name!" The half-demon leaned forward to whisper to the king again, but he brushed his advisor back. "You are a gladiator? Good. Will you fight for your right to leave?" he asked. "Yesss!" "And for the right of the other two," Lenpro added. "They won't tell about this place, and if they did, who would believe them." The half-demon muttered something and smashed the butt of his staff onto the stone floor. The king turned to snarl at him. "No! I am king here, and I decide. The sunflower will fight for the right to leave, for herself and the other two women. I have said it. Let it be done. Bring someone to oppose her." West of Fratsfa: The brush that choked the end of the road turned out to be a thin screen, maybe a couple of yards of it. The road beyond that screen wasn't exactly well worn, but it did look like there'd been travel. Regular travel. Horses or maybe mules, Fandil was no tracker to tell the difference, and besides, it was getting dark fast under the trees. But nothing with wheels that he could see a sign of. "We're going to have to find a place to camp soon," Ravishing Redbud said. "In fact, we should probably take the first good place we find." Elosjon stopped in his tracks and stared at her. "Sleep OUTSIDE?" Redbud widened her eyes in comical dismay. "You were going to ask someone who lives out here," she waved at the forest, "for shelter? I really don't think so." "If we could find a tree big enough to shelter us in its limbs, that might be even better," Fandil said. "I don't know what wild animals live in these woods--" "Deer, wolves, wild boars, bears," Redbud recited. "Bears climb trees, though." "Three out of four is better than nothing," Fandil said. "Start looking for a tree." Elosjon opened his mouth, to make a further protest, probably, Fandil thought, and then stopped. The notes of a hunting horn were echoing through the shadowy aisles of the forest. He shivered a little. "Trees, right. Big trees... over there?" He pointed toward a darker area where the ground sloped downward. "Probably our best bet," Redbud said. "And we'd better move fast." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 308): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 619): LILAC LIZARD of ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 618): MR FANG of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 606): ULTRA FAIT of DROP THE LEASH (Jekyll, mgr.) DM 24 ZORPUNT (turn 608): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 605): WORKER BEE of WE BEE BAD (Dartor, mgr.) DM 26 CALEAM (turn 604): FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 600): BAINES of GAMEHENDGE (Malaquar, mgr.) DM 40 ZENSU (turn 570): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 552): BUM of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 256): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.) DM 63 AMEN-TEI (turn 451): THOMAS WIGLE of MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.) ADM 105 ANDORAK (turn 504): GOKU of DRAGONBALL Z (Armalias, mgr.) Top Teams --------- DM 8 ARKERS (turn 308): CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 619): ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 618): OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 606): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 608): MEDAL OF HONOOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 605): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 604): MENAGERIE (Ichabod Frothingslosh, mgr.) DM 30 IAYE (turn 600): LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 570): MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 561): MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 552): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 256): FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 451): MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 504): SUPERIOR FATHER et al (Manager, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 618): SEPHIROTH of NIGHT'S GUARDIANS (Ichabod Frothingslosh) DM 14 TOBIR (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.) DM 41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 52 FRATSFA (turn 255): TEALIN SALI of MIDDLE WAY 8 (Jorja, mgr.) DM 71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.) SPY REPORT Much has changed in IAYE since last I was here. Never fear, Olaf Modeen adapts to many situations, as do all successful fighters. What's with FIFI DELITE? She actually beat RAGGED EDGE's SERRIS, and walked away with 15 more points from the fight. Major screwup at RAGGED EDGE. QORK ORKKIN lost 2 points to BROTHER DOBBIN. Some new strategies, perhaps? Maybe QORK ORKKIN will provide more easy wins... Apparently IAYE isn't filled with as many gutless wonders as I thought. The Dreaded Duelmaster got 2 challenges this turn! Another fighter (MAYOR MCLAY 14-5-2) challenged another Duelmaster (BAINES 21-29-0). Life goes on. I can barely restrain my enthusiam for LENPROS' outstanding member, Duelmaster MAYOR MCLAY. Wouldn't it be nice to have live subjects to practice on? I hear some team is looking into the uses of convicted prisoners. No matter the time or place, men will always duel. The most avoided team was RED DOG GANG. Management must be dealin', as the boys at LENPROS ain't reelin'! RED DOG GANG's mad! A fighter's lot is filled with strife, revenge, and killing. Some fighters don't accept this. The best do. RED DOG GANG's boys should be laying low. Now that RED DOG GANG's manager has gone and let MAYOR MCLAY kill RUSTIE unchallenged, RED DOG GANG's fighters are fair game. Here's some advice: study your opponent, master many skills, fight dirty. Well, I'm pretty much through. You guys need to get back practicing. The end of another Spyreport! That's cause for celebration in my book! Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME MAYOR MCLAY 4784 14 5 2 118 LENPROS (145) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SIR CARLSON 4777 23 5 0 101 LENPROS (145) LADY LIBERTY 4792 10 3 0 98 LENPROS (145) LITTLE ROCKY 4768 23 14 0 92 RED DOG GANG (356) BAINES 4724 21 29 0 92 GAMEHENDGE (299) CHAMPIONS W L K POINTS TEAM NAME SPUD 4783 13 12 0 86 RED DOG GANG (356) HELP ON THE WAY 4717 16 34 2 84 THE WARLOCKS (430) ADEPTS W L K POINTS TEAM NAME BROTHER DOBBIN 4795 7 2 0 49 LENPROS (145) MOONDOG 4790 11 10 1 44 RED DOG GANG (356) MAJOR MARTIN 4807 6 0 0 42 LENPROS (145) CHALLENGER INITIATES W L K POINTS TEAM NAME DIGGITY DOG 4793 4 8 0 31 RED DOG GANG (356) CHELYE 4699 3 1 0 28 RAGGED EDGE (454) WARG 4701 5 2 0 25 RAGGED EDGE (454) QORK ORKKIN 4698 3 1 0 24 RAGGED EDGE (454) INITIATES W L K POINTS TEAM NAME FIFI DELITE 4810 1 3 0 18 RED DOG GANG (356) MODBLYE 4700 3 4 0 13 RAGGED EDGE (454) SERRIS 4697 3 4 0 13 RAGGED EDGE (454) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? RUSTIE 4789 11 6 0 RED DOG GANG 356 MAYOR MCLAY 4784 597 NOT REVENGED PERSONAL ADS All -- What! I' m not Duelmaster? Apparently just not good enough. But, Baines is. Let's give the new Duelmaster a big salute. Well done, Gamehendge Guy. -- Sir Carlson Chelye -- I give you credit for fortitude and endurance. I give me credit for pure unadulterated luck. -- Major Martin Khalums Dwarf -- The only dwarfing I saw was me when you stood over me at the end. Shucks! I do not feel liberated. -- Lady Liberty Modblye -- I almost took you over the ragged edge. I am glad it did not come to that. -- Brother Dobbin Spud -- Oh, my! I was at my best, wouldn't you say? I'm beginning to like dogs, now. -- Mayor McLay Health. Humility. Honor. Iaye forever! -- Lenpro P.S. And kudos to Baines, The Duelmaster. Mayor Mclay -- You just don't understand how to associate with dogs. There's got to be play. Good fellowship. SHARING. Like, of the wins. Work on this. -- Spud Help on the Way -- Humans always say that, but it's the dogs that do the dirty work. -- Little Rocky P.S. Not that we mind. We like dirty work. If he's an Honest Merchant, why did he try to tease me with that bone? We should hunt him down and bite him in an alley. -- Moondog Qork Orkkin -- I find you uncongenial. If you bother me again, I will send one of the other dogs after you. -- Fifi Delite Serris -- That was a lot of fun, but it didn't last long enough. Let's go down to the shore and play there. Bring a frisbee. -- Diggity Dog Sir Carlson -- Cats are troublemakers. -- Little Rocky 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS MAYOR MCLAY devastated BAINES in a 1 minute mismatched Challenge Title fight. MAJOR MARTIN subdued MOONDOG in a 4 minute Challenge melee. MODBLYE was demolished by DIGGITY DOG in a 1 minute uneven Challenge fight. LITTLE ROCKY was outwaited by SIR CARLSON in a slow 10 minute veteran's contest. LADY LIBERTY demolished HELP ON THE WAY in a 1 minute mismatched competition. SPUD viciously subdued VETERAN MERCENARY in a crowd pleasing 1 minute bloody match. BROTHER DOBBIN overpowered QORK ORKKIN in a 1 minute uneven melee. WARG unbelievably bested CULT MEMBER in a 3 minute gruesome duel. CHELYE overpowered FRIENDLY CONSTABLE in a 1 minute uneven duel. SERRIS was overpowered by FIFI DELITE in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 4 TOTAL PARRY 22 - 9 - 0 71 | |AIMED BLOW 3 LUNGING ATTACK 9 - 4 - 0 69 | |STRIKING ATTACK 2 BASHING ATTACK 7 - 4 - 1 64 | |WALL OF STEEL 2 STRIKING ATTACK 11 - 7 - 1 61 | |PARRY-LUNGE 1 PARRY-LUNGE 6 - 4 - 0 60 | |LUNGING ATTACK 1 WALL OF STEEL 6 - 8 - 0 43 | |BASHING ATTACK 1 AIMED BLOW 8 - 15 - 0 35 | |PARRY-STRIKE 1 SLASHING ATTACK 2 - 4 - 0 33 | |PARRY-RIPOSTE 1 PARRY-STRIKE 3 - 7 - 0 30 | |SLASHING ATTACK 1 PARRY-RIPOSTE 2 - 7 - 0 22 | Turn 601 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 AIMED BLOW 1 - 2 3 TOTAL PARRY LUNGING ATTACK 1 - 0 PARRY-STRIKE 0 - 1 2 AIMED BLOW STRIKING ATTACK 2 - 0 PARRY-RIPOSTE 0 - 1 1 BASHING ATTACK BASHING ATTACK 1 - 0 SLASHING ATTACK 0 - 1 1 LUNGING ATTACK TOTAL PARRY 3 - 1 1 WALL OF STEEL WALL OF STEEL 1 - 1 1 PARRY-LUNGE 1 STRIKING ATTACK 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK MAYOR MCLAY 4784 14 5 2 118 LENPROS (145) TOTAL PARRY SIR CARLSON 4777 23 5 0 101 LENPROS (145) LUNGING ATTACK LADY LIBERTY 4792 10 3 0 98 LENPROS (145) PARRY-LUNGE SPUD 4783 13 12 0 86 RED DOG GANG (356) STRIKING ATTACK BROTHER DOBBIN 4795 7 2 0 49 LENPROS (145) PARRY-STRIKE MOONDOG 4790 11 10 1 44 RED DOG GANG (356) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SPUD 4783. The most popular warrior this turn was MAYOR MCLAY 4784. The ten other most popular fighters were LADY LIBERTY 4792, SPUD 4783, BROTHER DOBBIN 4795, MAJOR MARTIN 4807, MOONDOG 4790, DIGGITY DOG 4793, CHELYE 4699, FIFI DELITE 4810, BAINES 4724, and MODBLYE 4700. The least popular fighter this week was SIR CARLSON 4777. The other ten least popular fighters were LITTLE ROCKY 4768, SERRIS 4697, WARG 4701, QORK ORKKIN 4698, HELP ON THE WAY 4717, MODBLYE 4700, BAINES 4724, FIFI DELITE 4810, CHELYE 4699, and DIGGITY DOG 4793. The following warriors will travel to AD after next turn: LITTLE ROCKY (30-4768) RED DOG GANG (356) MAIL-IN TOURNEY XLVII ELIGIBLES TOURNEY W L K TEAM NAME NEPHRON 4147 (65-60-1) 2 3 0 I GOTTA GO FRESHMEN TOURNEY W L K TEAM NAME SCIMITAR 540 (40-36-0) 1 3 0 BATTLE BLADES CHAMPIONS TOURNEY W L K TEAM NAME ROLA NYAH 4638 (0-0-0) 1 3 0 TEMPLAR ROGUES APPRENTICES TOURNEY W L K TEAM NAME HIPS 4800 (1-0-0) 7 3 0 HER BEST ASSETS GORRAXE 4549 (0-0-0) 4 3 0 INHUMANS III MIKE 4707 (0-0-0) 4 3 1 THE YOUNG ONES CHELYE 4699 (2-0-0) 3 3 0 RAGGED EDGE MAJOR MARTIN 4807 (4-0-0) 3 3 0 LENPROS AMBUSH 4548 (0-0-0) 1 3 0 INHUMANS III ROOKIES TOURNEY W L K TEAM NAME BOTTOM 4799 (0-0-0) 5 3 0 HER BEST ASSETS KEN JENNINGS 4577 (0-0-0) 5 3 0 DON'T YOU HATE... NEAL 4710 (0-0-0) 2 3 0 THE YOUNG ONES ADM FOOLS TOURNEY W L K TEAM NAME DON FRANCIS 4619 (22-8-0) 0 3 0 LENPROS INITIATES FOOLS TOURNEY W L K TEAM NAME QORK ORKKIN 4698 (2-0-0) 2 3 1 RAGGED EDGE APPRENTICES FOOL TOURNEY W L K TEAM NAME FOOL 4531 (0-0-0) 0 3 0 INHUMANS III ROOKIES FOOLS TOURNEY W L K TEAM NAME PRUDENCE 4740 (0-0-0) 3 3 1 WHITE ALBUM THE GIRLS 4809 (0-0-0) 1 3 0 HER BEST ASSETS