DUEL 2 NEWSLETTER Date : 05/27/2009 Duedate: 06/09/2009 IAYE ARENA DM-30 TURN-602 This Weeks Top Honors THE DUELMASTER IS BAINES GAMEHENDGE (299) (30-4724) [22-29-0,107] Chartered Recognition Leader Unchartered Recognition Leader BAINES CHELYE GAMEHENDGE (299) RAGGED EDGE (454) (30-4724) [22-29-0,107] (30-4699) [3-2-0,31] Popularity Leader This Weeks Favorite SPUD SPUD RED DOG GANG (356) RED DOG GANG (356) (30-4783) [14-12-0,94] (30-4783) [14-12-0,94] THE CURRENT TOP TEAM LENPROS (145) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. HER BEST ASSETS (461) 25 2. GAMEHENDGE (299) 15 LENPROS (145) 3. RED DOG GANG (356) 13 Unchartered Team 4. RAGGED EDGE (454) 12 5. THE WARLOCKS (430) 1 RAGGED EDGE (454) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 LENPROS (145) %1082 678 32 61.5 1/ 1 LENPROS (145) 12 3 0 2/ 2 THE WARLOCKS (430) 207 143 12 59.1 2/ 3 RED DOG GANG (356) 8 7 0 3/ 3*RAGGED EDGE (454) 18 16 0 52.9 3/ 2*RAGGED EDGE (454) 5 10 0 4/ 4 GAMEHENDGE (299) 218 216 11 50.2 4/ 0*HER BEST ASSETS (461) 2 1 0 5/ 5 RED DOG GANG (356) 629 790 13 44.3 5/ 4 GAMEHENDGE (299) 2 1 0 6/ 0*HER BEST ASSETS (461) 5 8 1 38.5 6/ 5 THE WARLOCKS (430) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #29 ]H[ + ---:--- + ]H[ + Elsewhere: This time the wait seemed shorter. Lenpro tried to stand as if confident and un-alarmed, but he couldn't help wondering--worrying--what kind of creature might be found to fight Sizzling Sunflower. He glanced at his companion out of the corner of his eye. She was staring at her hands and muttering. The leaves that had appeared, had sprouted from her arms were smaller, the knobby green stems or twigs more like fingers. That was good, a human, okay, an elf, made a more effective gladiator than a sunflower plant was likely to, even a sizzling one. There was a stir where the Gladiators' Gate would be on a regular arena: people shifting position, a gate swinging open, people moving out of the way quickly. The opponent, and it was someone--or something--that everyone feared. How encouraging. But at least Sunflower was an advanced gladiator, skilled at her trade. It would be okay. The opponent was tall and thin, probably female. Sharp features, bone-white skin, black hair... blood-red lips, and fangs. Lenpro would have cursed, but he didn't have time for it. A vampire. Not anyone's opponent of choice. Abnormally strong, abnormally fast, difficult to injure, almost impossible to kill. One long white hand drew a sword, which was black and seemed to distort space around itself. "Vampire, and a magic sword," Sunflower murmured beside him. She didn't sound worried. "Not easy, but I know a few tricks myself." She drew her own blades, a sword and a long dagger for parrying. It wasn't the way she fought in the arena, but this wasn't the arena. She flipped her sword up in a salute. The vampire responded the same way. "You are not afraid," she said. "That is too bad, fear makes the blood sweeter." A flash of fangs in something that might have been a smile. "I will teach you to fear me." The king on his throne shouted, "Begin!" The vampire closed with a rush which Sunflower evaded easily enough, dancing to the side and probing with her sword, then dancing back to avoid another rush. They both paused, studying each other. "So, you will not be easy," the vampire said. "That is... good. Yes, it is good. I have not had a hard fight in... a very long time. I am called Berroe. How are you named?" "Sunflower." The gladiatress grinned, a baring of her teeth. "Think of me as the sunshine that means your death. Fight well and I will sing of you on the Isle of the Eye." They began circling, testing each other with feints and attacks. Lenpro stood at the foot of the king's throne, until he felt menace boring into the back of his head. He didn't turn but moved to one side, putting the bulk of the throne's stone platform between him and the half-demon behind the king. The king might be willing to let them go, but the half-demon had no such intention. Part of the manager's mind began to consider ways to attack that deadly creature; another part was already considering the obstacles between him and the exit from this place, which left very little to watch the fight. Except for suiting his timing to the battle on the sand, he didn't need to watch the fight. Sunflower would do what she would do, and he couldn't influence her at this point. But he saw that the crowd was focused completely on the fight. That was good--no interference from them. The two women came together again, both of them very fast. A thrust from the vampire--Lenpro thought her more like a lunger than any other style. Sunflower moved aside just far enough, her parrying blade flicking out, just far enough, to deflect that black sword. There was a scream of tortured metal, and a burst of fat purple sparks. Sunflower backed up a step and shook her hand; the blade of her parrying dagger had what looked like a dark scorch mark across it. The vampire smiled coldly. "Did you think I would be as easy as a human?" West of Fratsfa: Fandil stopped--again--to free his clothing from thorns. The underbrush here seemed to be composed mostly of brambles, rampant, sprawling, and lavishly provided with strong, hooked, thorns. "Why did I think getting under cover here was a good move?" he muttered, tripping on another bramble. The land sloped downward and the leaves underfoot became damp and slippery. "Hiding may be more dangerous to our health and mission than being found!" "Save your breath for climbing trees," Ravishing Redbud answered. "Those trees, I think," she added, pointing at a pair of oaks growing one on either side of a tiny stream. The slant of the ground brought them within reach of a stout limb, and before her companions could respond, she seized Elosjon and tossed him up onto the branch. He uttered a strangled yelp and hung on, eyes wide with alarm. "Why'd you do--" "No time to waste. Work your way along that branch to the trunk, then around and out along a limb on the other side. Hurry." Another horn-blast from behind them added point to her urging. It was nearer, and all three of them could hear the occasional baying of hounds, as well. A second horn call, and shouts. Fandil glanced over his shoulder but could see nothing; as dark as it was under the trees now, sound would serve them better than sight. He tripped again, reminding himself of the need to use his sight anyway. Redbud jumped, caught the limb, and pulled herself up. Straddled the heavy branch and leaned down, stretching a hand toward Fandil. "Jump!" she commanded. The older mage scowled at her. "I'm no athlete," he said, his voice testy. He braced his staff against the ground, placed one foot carefully on an invisible stair, hoisted himself up, and smiled at her. "There's more than one way to climb a tree, girl." She grinned back. "Whatever works. Move back toward the trunk and around it, get into the other tree if you can. I think this is the only easy approach, so I'll guard it." "I'm not helpless in a fight, girl," he said. "Of course not. You're the reserve. Go." She drew her dagger and spiked it into the tree limb in front of her. "Go, I can handle this." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 620): LILAC LIZARD of ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 607): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 609): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 606): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 605): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.) DM 30 IAYE (turn 601): MAYOR MCLAY of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 257): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.) DM 63 AMEN-TEI (turn 452): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.) ADM 105 ANDORAK (turn 505): HUMMEL of MIKES (A-Sop, mgr.) Top Teams --------- DM 8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 620): ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 619): ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 607): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 609): MEDAL OF HONOOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 606): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 605): MENAGERIE (Ichabod Frothingslosh, mgr.) DM 30 IAYE (turn 601): LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 571): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 562): MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 553): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 257): FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 452): POSITION IS EMPTY DM 71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 505): SUPERIOR FATHER et al (Manager, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.) DM 14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.) (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.) DM 26 CALEAM (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.) FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.) (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.) DM 71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.) SPY REPORT Greetings, Warriors of IAYE. Allow this humble servant Novgorodny Vir to give you a respite from the fights in the form of this Spyreport. Practice pays for LIPS, who pummelled FRIENDLY CONSTABLE, to pocket 13 points. FIFI DELITE certainly had a baffled expression on hers face, after losing to SERRIS and losing 8 points in the process! Now I can't insult BAINES, as he has gloriously dueled to the top. Oh great new Duelmaster!!! (Stop me if I lay it on too thick) Word has it one team in IAYE is taking speech lessons to try to bore their opponent to death. I'll bet it works. My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like a horde of jackals fleeing from the lion, so did the "warriors" in IAYE avoid RED DOG GANG. As a woman of good breeding scorns the "warriors" of LENPROS, so did that sorry team shy from RED DOG GANG Is it charming personality? Conversational abilities? Good oral hygiene? Whatever it is, BAINES is the most challenged warrior. The moving sword slashes, and having slashed, moves on... Oh hard! that to strike a flame, the match itself must needs be wasting! Leave me now, you base fools! As the seasons change, and the creatures of the wild change also, so do I feel a yearning to leave this place. Like a mixed metaphor, and an overtaxed simile, I now bid IAYE farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME BAINES 4724 22 29 0 107 GAMEHENDGE (299) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SIR CARLSON 4777 24 5 0 106 LENPROS (145) LADY LIBERTY 4792 11 3 0 105 LENPROS (145) SPUD 4783 14 12 0 94 RED DOG GANG (356) MAYOR MCLAY 4784 14 6 2 92 LENPROS (145) CHAMPIONS W L K POINTS TEAM NAME HELP ON THE WAY 4717 16 35 2 85 THE WARLOCKS (430) ADEPTS W L K POINTS TEAM NAME BROTHER DOBBIN 4795 8 2 0 56 LENPROS (145) MOONDOG 4790 12 10 1 47 RED DOG GANG (356) MAJOR MARTIN 4807 7 0 0 46 LENPROS (145) DIGGITY DOG 4793 5 8 0 40 RED DOG GANG (356) CHALLENGER INITIATES W L K POINTS TEAM NAME CHELYE 4699 3 2 0 31 RAGGED EDGE (454) CHALLENGER INITIATES W L K POINTS TEAM NAME QORK ORKKIN 4698 3 2 0 25 RAGGED EDGE (454) INITIATES W L K POINTS TEAM NAME WARG 4701 5 3 0 23 RAGGED EDGE (454) SERRIS 4697 4 4 0 22 RAGGED EDGE (454) HIPS 4800 2 0 0 22 HER BEST ASSETS (461) MODBLYE 4700 3 5 0 14 RAGGED EDGE (454) LIPS 4811 1 0 0 13 HER BEST ASSETS (461) FIFI DELITE 4810 1 4 0 10 RED DOG GANG (356) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? THE GIRLS 4809 0 1 0 HER BEST ASSETS 461 HIGH ELF 602 NONE PERSONAL ADS Aha! Our own Mayor McLay eeks our Baine for the crown. Well done, Mayor. -- Lenpro Ragged Edge -- I am sorry I had to qork Mr. Orkkin. I shall pray that he finds peace and prosperity. -- Brother Dobbin Help On The Way -- Not just yet. -- Lady Liberty Little Rocky -- We have had some great romps, haven't we? Let me treat you to a big bone at The Inn. -- Sir Carlson Moondog -- What an interesting battle. We sort of dirtied up the arena, didn't we? -- Major Martin Hips -- A salute to you. You were Iaye's best in the tournament, followed by Bottom. I have to admit to still being a leg-man, even at my advancing age. (wink) -- Lenpro Lord Protector Little Rocky -- All us Lenpros wish you the best in The Big Time. A salute to your great accomplishment. -- Lenpro Little Rocky -- You think? I sort of enjoy those little kitties. Cute, cuddly, don't eat you out of the house, not slobber-mongers, etc, etc. You know what I mean. -- Sir Carlson Health. Humility. Honor. Iaye Forever! -- Lenpro Major Martin -- Well, darn. I thought that was a frisbee. Guess not. -- Moondog Modblye -- Wow! That was a lot of fun! Let's do it again! -- Diggity Dog Sir Carlson -- I never cared much for endurance training. I always figured, "Let the sled dogs worry about that. I'm a fighting dog." But I just couldn't get to grips with you. -- Little Rocky I've been trying to train the Veteran Mercenary to PLAY, you know? He's too serious. Alas, he's also to stiff and creaky. Old injuries, I suppose. When I jumped on him and knocked him down, he just LAY there. Groaning. -- Spud Serris -- What ragged edge? I thought that was fringe. Although, as a cat, I suppose you ARE likely to shred fabric. Anti-social of you. If only you cats would TRY, you could be better, more dog-like. -- Fifi Delite Born to scum. I'm ashamed to admit it, but the Commission assures me it's true. -- Little Rocky Mayor Mclay -- Liking dogs is good. It will even help you get elected. -- Spud P.S. But you could put a little more enthusiasm into it. Our congratulations to those who participated in the tourney. -- Jorja and the Red Dog Gang Lady Liberty -- You weren't supposed to feel "liberated." You were supposed to feel "chastened and instructed." -- Kegrald Steelhand, Khalhums Dwarf Little Rocky -- Does a dog need lands? Could you not simply take responsibility for patroling the arena grounds and warning off tresspassers? -- Arenamaster Penrue 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS THE GIRLS was butchered by HIGH ELF in a 1 minute bloody Dark Arena fight. MAYOR MCLAY slimly lost to BAINES in a 2 minute expert's Title battle. LADY LIBERTY demolished HELP ON THE WAY in a crowd pleasing 1 minute uneven fight. LITTLE ROCKY was outlasted by SIR CARLSON in a unpopular 12 minute veteran's fight. SPUD viciously subdued KHALHUMS DWARF in a crowd pleasing 2 minute veteran's duel. BROTHER DOBBIN devastated WARG in a 1 minute one-sided competition. MOONDOG overcame CHELYE in a action packed 2 minute melee. MAJOR MARTIN outwaited THE HONEST MERCHANT in a slow 17 minute duel. DIGGITY DOG vanquished QORK ORKKIN in a 1 minute one-sided duel. SERRIS defeated FIFI DELITE in a 3 minute match. HIPS overcame MODBLYE in a 1 minute bout. LIPS overpowered FRIENDLY CONSTABLE in a 1 minute one-sided match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 4 TOTAL PARRY 23 - 9 - 0 72 | |AIMED BLOW 3 LUNGING ATTACK 10 - 4 - 0 71 | |LUNGING ATTACK 2 BASHING ATTACK 7 - 4 - 1 64 | |PARRY-STRIKE 2 PARRY-LUNGE 6 - 4 - 0 60 | |SLASHING ATTACK 2 STRIKING ATTACK 12 - 8 - 1 60 | |STRIKING ATTACK 2 WALL OF STEEL 6 - 9 - 0 40 | |WALL OF STEEL 2 SLASHING ATTACK 3 - 5 - 0 38 | |PARRY-LUNGE 1 AIMED BLOW 8 - 16 - 0 33 | |PARRY-RIPOSTE 1 PARRY-STRIKE 3 - 8 - 0 27 | |BASHING ATTACK 1 PARRY-RIPOSTE 2 - 7 - 0 22 | Turn 602 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 AIMED BLOW 1 - 2 2 TOTAL PARRY PARRY-RIPOSTE 1 - 0 BASHING ATTACK 0 - 1 2 AIMED BLOW LUNGING ATTACK 2 - 0 2 STRIKING ATTACK PARRY-STRIKE 1 - 1 1 WALL OF STEEL SLASHING ATTACK 1 - 1 1 LUNGING ATTACK STRIKING ATTACK 1 - 1 1 PARRY-LUNGE TOTAL PARRY 2 - 2 1 BASHING ATTACK WALL OF STEEL 1 - 1 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY SIR CARLSON 4777 24 5 0 106 LENPROS (145) LUNGING ATTACK LADY LIBERTY 4792 11 3 0 105 LENPROS (145) PARRY-LUNGE SPUD 4783 14 12 0 94 RED DOG GANG (356) BASHING ATTACK MAYOR MCLAY 4784 14 6 2 92 LENPROS (145) STRIKING ATTACK BROTHER DOBBIN 4795 8 2 0 56 LENPROS (145) PARRY-STRIKE MOONDOG 4790 12 10 1 47 RED DOG GANG (356) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SPUD 4783. The most popular warrior this turn was SPUD 4783. The ten other most popular fighters were CHELYE 4699, MAYOR MCLAY 4784, LADY LIBERTY 4792, BAINES 4724, BROTHER DOBBIN 4795, MOONDOG 4790, SERRIS 4697, HIPS 4800, FIFI DELITE 4810, and LIPS 4811. The least popular fighter this week was MAJOR MARTIN 4807. The other ten least popular fighters were SIR CARLSON 4777, MODBLYE 4700, QORK ORKKIN 4698, WARG 4701, HELP ON THE WAY 4717, THE GIRLS 4809, DIGGITY DOG 4793, LIPS 4811, FIFI DELITE 4810, and HIPS 4800. The following warriors have traveled to AD after fighting this turn: LITTLE ROCKY (30-4768) RED DOG GANG (356) Daydream Believer You once thought of me, As a white knight on a steed. Now you know how happy I can be... It's true. I'm gone. I've punched my ticket to Immortality and I'm off to the Isle. I know a lot of you are wondering what it is about me that has made me so successful. I wish I knew for sure. I think it has more to do with intangibles (knack) than it does with design, bonuses and favorites. I'll let you decide. Daydream Believer (PR) 17-14-4-17-7-8-17 Poor Endurance--Good Damage I -- 8 (+1) R -- 13 A -- 14 (+4) P -- 14 (+4) Df - 8 Dc - 6 (+3) I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!" Sigh...I prefer to think my physical characteristics are ideally suited for a finesse style. As for my bases, I know they aren't much to look at. After all, I am a PR. I'm fortunate to be blessed where I need it the most--attack and parry. Okay, so I've got nice bases with bonuses in the right spots. What about favorites? Did I know them in advance or did I change them? The answer is no, I had no idea what they were for sure until I recieved my graduation announcement. I would be happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash, would be very happy with me if I did. Let's just say that from the moment I stepped on the sands as a Rookie I used the same strategy in EVERY fight. The only thing I ever changed was armor (early on vs. TP's) and attack/defend locations. That should give those of you who have faced me more than once something to think about. You may be interested to know that I am all natural. I haven't had a prize of any type used on me. I'm a freak of nature. It just goes to show you never know when a guy like me will walk into your guildhouse looking for work as a gladiator. It's up to you to spot the potential and nuture it along. I'm going to list my tourney results and records versus each style. It isn't meant to be a brag--I just thought you might find it interesting and a lot easier than looking it up yourself. Enjoy! Tourneys: Rookies: 15-1-3 TC. Initiates: 15-3-3 TV. Adepts: 16-2 TC. Champs: 13-1-1 TC. Rookies--Champs record: 59-7-7 (.894) Challengers: 9-3 TV. Challengers: 15-1-1 TC. Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 13-3 TV -- Runner-up (Teevella-LU) Challengers: 7-3 Challengers: 11-3-2 TV Challengers: 11-3-1 TV Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 12-3 TV. Challengers record: 104-25-4 (.806). Career Tourney record: 163-32-11 (.836) TC's: 4 TVs: 8 (3 Runner-ups) Arena record: 5-0-1 Grudge matches: 3-0 Total record: 171-32-12 (.842) Tourney record vs all styles: AB: 7-11 BA: 6-0-1 LU: 46-9-4 PL: 5-1-1 PR: 2-0 PS: --- SL: 9-2 ST: 51-5-2 TP: 35-4-3 WS: 2-0 As you can see, the only style I had trouble with is the ABs. I think that has more to do with which ABs I fought rather than the style as a whole. I was 3-1 vs ABs early on (Rookies-Champs) and 4-10 in Challengers. I was 1-5 vs Marv, 0-1 vs Marv Jr and 0-3 vs Soulsnare. I am going to make an educated guess and assume they all had skills or prizes added to them to make them competetive at the Challenger level where so few ABs are. I could be wrong, though I doubt it. See you on the Isle, Daydream Believer