DUEL 2 NEWSLETTER

Date   : 01/20/2010    Duedate: 02/02/2010

IAYE ARENA

DM-30    TURN-619

This Weeks Top Honors

THE DUELMASTER IS

MAJOR MARTIN
LENPROS (145)
(30-4807) [19-2-0,99]

Chartered Recognition Leader   Unchartered Recognition Leader

MAJOR MARTIN                   POSITION IS EMPTY
LENPROS (145)                  
(30-4807) [19-2-0,99]          

Popularity Leader              This Weeks Favorite

SPUD                           MOONDOG
RED DOG GANG (356)             RED DOG GANG (356)
(30-4783) [19-24-0,94]         (30-4790) [13-26-1,66]

THE CURRENT TOP TEAM

RED DOG GANG (356)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. LENPROS (145)               41
2. RED DOG GANG (356)          -6      LENPROS (145)
                                       Unchartered Team

                                       SQUELCH (289)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 LENPROS (145)            %1138 693 32 62.2   1/ 1 RED DOG GANG (356)        8  7 0
 2/ 3 RED DOG GANG (356)       662 841 14 44.0   2/ 2 LENPROS (145)             7  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #42 ]H[ + ---:--- + ]H[ +

In the mountains west of Fratsfa:

     Elosjon had almost all his attention on the spell he was using.  A little on the
bear-golem itself, too, but spells had to be watched closely or they ran away from
you and did things you didn't expect.  And he didn't have to worry about secondary
attacks, not with someone like Fandil to watch his back.  That was just amazing--
Fandil, who had a high reputation among the experienced magicians of the Andorian
League, was watching HIS back!  If he survived, he'd have something really impressive
to tell his friends.  But that was for later; for now, he had to hold his ball of
lightning steady as it flew into the arms of the bear-golem.  It was getting a little
loose, trying to unravel.  He remembered his instructor warning him about that:
warning him that lightning didn't really want to form a ball, so he was going to have
to hold it together with his own will.  He could do that... if his attention didn't
stray.  He tightened it up and resisted the temptation to push it a little faster.
"Speed is the enemy of coherence in a lightning spell," his instructor had said.
Move it too fast and it would come apart.
                         *****   ***   *****   ***   *****
     Fandil watched the youngster for a moment and then nodded.  Elosjon lacked
experience, but his instincts and training were good.  If he survived this
expedition, he would be a fine magician, someday.  One to be reckoned with.  And for
the matter in hand, he was doing very well.  The boy could be left to it while he
himself did other things.
     Such as watched for other guards.  True, he had said this bear-golem had been
made almost casually to frighten away ordinary people.  He believed that.  But he
also believed that there would be at least one genuine, dangerous watchdog.  Maybe a
real demon, maybe a more carefully-made golem--
     A sudden scent of sulfur-and-something announced the arrival of the real guard.
Fandil scanned the hillside quickly and saw it condense out of a drift of mist or
smoke.  A true demon--it had the classic markers: red skin, hooves, horns, tail,
wings, nasty disposition.  Not an impressive demon, probably one of the lowest rank.
But still, a demon, and even the least of them required careful handling.
     Try simple things first.  He had dealt with true demons before and knew the
drill.  First a spell of banishment, with a little extra magical muscle behind it.
It... twitched.  Twitched?  Fandil's mustache bristled.  The demon should have
vanished in a cloud of saffron smoke!
     He took a deep breath and coughed a little at the sulfur fumes.  Not just as
simple as it looked, then.  Well, he could STILL handle it.  Fandil narrowed his eyes
and traced out the patterns, the ripples, in the Arcanum that had resulted from the
encounter between demon and spell.  Odd.  A flat in the key of aleph, a kink in
gimel, and... a medusa-knot in the tertiary subtext?  That should not be possible.
Medusa-knots were totally incompatible with the key of aleph.  No one but a Chaos-
mage would even attempt--
     Fandil's mind stumbled.  A Chaos-mage.  He had been worried about one earlier,
but he'd let that concern lapse.  Big mistake.  Maybe very big mistake, if this semi-
demon was alert and skillful enough to grasp him through center of the medusa-knot.
No time to try to close it now, even if he could.  The important thing was to get OUT
of the key of aleph before--  No.  He brought his unruly thoughts under control.
Don't even think about what could be done against him, because a truly skilled
opponent could pluck that right out of his mind.  More than one mage had defeated
himself that way.
     Key of epsilon, that's what he wanted.  Seven right-hand sharps and a tremolo.
Twist of lemon if there's time... yes!  There came the counter through the medusa-
knot:  the three-legged asp.  It rammed into the epsilon shield, was shredded,
twisted, and sent back.  Strong, though.  Even stopping it depleted his energies.
     The demon's form shifted, flowing through a truly disgusting ape into something
unearthly but compellingly female.  Fandil took refuge in humor, which no demon
understood:  What would his sister Fern call this?  A Calamitous Calla?  The shape
wobbled and fell in on itself.

Fratsfa:

     "Okay," Lenpro said, "not better a bad ruler than none.  How do you propose to
make sure we get a good ruler, though?  Or even tell if someone will make a good
ruler or not?"
     "Emperor Alonj of Fratsfa--"
     "Will not be acceptable to most people, because they believe he's either crazy
or a half-wit."
     "He is NOT crazy or a half-wit," Fern answered.  "And he has one thing that
others don't: legitimacy.  It would be legitimate for Alonj to govern the whole
League."
     "But he doesn't want to," Sizzling Sunflower protested.  "We've all heard that."
     "And sometimes we have to do things we don't want to," her teammate Outcast
Orchid said.  "We've all heard that, too.  If Emperor Alonj can hold off whatever
this Korneth is trying to do until Andoria finds its feet, well, I figure he's got a
duty."
     Sunflower ignored that.  Pointedly.  "And if Emperor Alonj doesn't want to do
something, his wife will back him up," she went on.
     "Unless she sees it as his duty," Orchid said.  "Very strong on duty, Empress
Kitiara."

       + ]H[ + ---:--- + ]H[ Report from the Tourney #1 ]H[ + ---:--- + ]H[ +

     Larkin here, with a report from the Winter Tourney.  Okay, maybe this isn't
Atlantis, but it's somewhere warm, and if that isn't a beach, at least it's sand,
and, as advertised, there are drinks with umbrellas in them.  And young women with a
lot of suntan showing.  By the time you read this, the tourney will be over, but
while I'm writing it, the tourney is NOT over.  And a lot of you guys reading this
won't have been able to go, anyway.
     I'm interviewing Zalgor Prigg, one of the managers participating in the Old
Valamantis Bloodgames, and let me tell you, Old Valamantis is not a place you want to
hang around if you don't have to.  It's rotten with magic, to begin with--Folstrom
magic, the blackest there is--and then it's got all this blood and violence on top of
it, and it makes for a dark and scary venue.  Anything might rise out of the ruins
around the arena, summoned by the blood and the curses of the managers.
     "Mr. Prigg, could you tell us why you--"
     "It was the play on words," the manager said, overriding the question.  "I
couldn't resist--the chance to call a Bloodgames team Phoenix, you know, the 'rising
from the ashes of death' business.  Of course, then I had to change it to Phonetix,
but that's okay, keep people guessing."
     "I've heard the Commission mages talking about that name, sir, and they seem
alarmed.  One of them said the name was practically a spell in itself, used here."
     "I heard.  That's why I had to change it."
     "Have you considered what might actually rise from the ashes and blood here as a
result?"
     "Well, no, but that isn't my business, you know.  I manage gladiators.  Let the
mages worry about what pops in from some other dimension.  Besides, what if nothing
happens?"
     "But, sir, there have already been reports of zombie rats and tentacled monsters
lurking in the backs of the locker rooms!  And someone is bound to consider that you
have a partial responsibility--"
     "No," Prigg said, "I have no responsibility for that kind of thing.  I'm no
magician, I haven't been reading forbidden tomes...."  He paused, looking thoughtful.
"Maybe it was TigToad with his Obscure Lore...."
     "I don't believe there's a team of that name in this Bloodgames--"
     "No, not here.  Earlier, in Veastian.  He could have been, hmm, preparing for
this, opening contacts if not gates, stuff like that.  Has anybody seen any Dark
Toads around?"
     "Not until they've had six drinks with umbrellas in them.  Tell me, sir, have
you given any thought to the moral implications of the Bloodgames?"
     "What moral implications?" the manager asked.  "This isn't about morals, it's
about survival.  And the way to survive on the sands is to kill your opponents every
chance you get!"
     "Yes, but--"
     "There's a reason they don't hold these contests up in Andoria," the manager
said sternly.  "Good people in their ways, the Andorians, but they just aren't cut
out for this kind of grim business."  He paused to listen to the roar of the crowds
jamming the ancient arena.  Checked the marquee where slaves dangled from ropes and
updated the records of participants.  Nodded, grimly satisfied.  "Another death.
That's good--can't have too many survivors, or it cheapens the victory at the end."
     "But the death toll--"
     "Bah!  Don't get the idea that these gladiators are the flower of Alastarian
youth.  The ones who enter the Bloodgames are the men with no hope.  We offer them a
future they could never have dreamed of, but they have to work for it, sweat for it,
bleed for it, and sometimes die for it.  The survivors..." he bared his teeth in a
grin that would not have looked out of place on a wolf, "they owe us EVERYTHING, and
they'll do anything to repay us."
     "But--"
     "And besides," Zalgor Prigg went on, "if you really want to take up the moral
question, go talk to the Grey Wand.  She's the one set this up, after all."
     "I don't see the point, frankly.  She's got plenty of Lord Protectors, and they
have longer training, skills polished and honed to a--"
     "The Bloodgames victors, they're Her enforcers," Prigg said.  "No polish, sure,
but when a dirty job needs doing, one of these guys will do it, and no questions
asked."

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 317): CONFIDENCE of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 637): GREEN THUMB of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 636): HELENA of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 621): JILLIAN NORMAN of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 626): WILD FIRE of DISASTER (Papa Bear, mgr.)
 DM  25 LYRATILAN (turn 621): AIKIDO of DARK FORCES (The Walkin' Dude, mgr.)
 DM  26 CALEAM (turn 620): DEATH RATTLE of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 618): SPUD of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 583): CORBIE LEK of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 579): HELL HOUND of DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 570): SHADOW BLADE of SERPENT'S HOLD (Khisanth, mgr.)
 DM  52 FRATSFA (turn 265): NOT SO HOT of PYROMANIA (Marma Duke, mgr.)
 DM  63 AMEN-TEI (turn 469): VALNAKORINE of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 219): WITCH of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 522): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 317): Z GLADIATORS (Z Man, mgr.)
 DM  11 ARUAK CITY (turn 637): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 636): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 621): SERPENTS HOLD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 626): MEDAL OF HONOR Z3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 621): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 620): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 618): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 583): MEDAL OF HONOR Z1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 579): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 570): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 265): BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 469): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 219): INSECTOSOIDS (The Storm Lord, mgr.)
ADM 105 ANDORAK (turn 521): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  14 TOBIR (turn 636): HELENA of OTAGO HIGHLANDERS (The Mun, mgr.)
              (turn 635): TYNE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  25 LYRATILAN (turn 620): RAVING LUNATIC of DARK FORCES (The Walkin' Dude, mgr.)
 DM  26 CALEAM (turn 619): SHORT ORDER JOE of GOLDEN CANYON (Jorja, mgr.)
               (turn 618): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (Anarchist, mgr.)
 DM  41 KATI-TEI (turn 579): COUNTRY RHODES of WANDERERS (Jorja, mgr.)
 DM  52 FRATSFA (turn 264): NUMBSKULL of OTTO'S PARTS (Crip, mgr.)
                            BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
                            PULLED HAMSTRING of OTTO'S PARTS (Crip, mgr.)
 DM  71 KYR'TERR (turn 219): WITCH of DOGS OF WAR (Omega, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Well, gee, doesn't anyone know how to play here?  You guys could learn a lot
from dogs, if you weren't so stuck on your "primate superiority" thing.  It isn't
like the whole primate deal has done you much good.

                                        Spud

                                      SPY REPORT

     Much has changed in IAYE since last I was here.  Never fear, Olaf Modeen adapts 
to many situations, as do all successful fighters.  What's with SENATOR WILEY?  He 
actually beat RED DOG GANG's DIGGITY DOG, and walked away with 14 more points from 
the fight.  Major screwup at RED DOG GANG.  DIGGITY DOG lost 13 points to SENATOR 
WILEY.  Some new strategies, perhaps?  Maybe DIGGITY DOG will provide more easy 
wins...  I'm sure IAYE is excited about MAJOR MARTIN, the new Duelmaster from 
LENPROS.  (remember?)  But when you've seen as many as I have...  Wouldn't it be nice 
to have live subjects to practice on?  I hear some team is looking into the uses of 
convicted prisoners.   
     Speaking of cowardly avoiders and unfair challenges...  How well I know the 
feeling of being in the most avoided team!  Don't fall out of practive, RED DOG GANG! 
In my day, no team with a 661-837-14 would scare me off!  What's the problem, 
LENPROS?  What do people see in MOONDOG?  His 13-26-1?  RED DOG GANG ain't talkin', 
but he's got 66 points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Here's some advice:  study your opponent, master 
many skills, fight dirty.   
     Well, I'm pretty much through.  You guys need to get back practicing.  All work 
and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MAJOR MARTIN 4807            19   2  0    99       LENPROS (145)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SENATOR WILEY 4821            9   4  0    98       LENPROS (145)
 SPUD 4783                    19  24  0    94       RED DOG GANG (356)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DIGGITY DOG 4793             13  17  0    78       RED DOG GANG (356)
 SISTER MARY JANE 4831         8   1  0    70       LENPROS (145)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MOONDOG 4790                 13  26  1    66       RED DOG GANG (356)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 STRIPE 4835                   5   1  0    50       RED DOG GANG (356)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LITTLE ROSIE 4834             3   5  0    21       RED DOG GANG (356)
 DUKE OF WINDSOR 4840          1   0  0    13       LENPROS (145)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Whoa!  With Major Martin sitting out and Duke Of Windsor awaiting The Face Rookie
Tournament, our Lenpros took it on the chin for a 1-2!  The Dogs ate us up!
(chuckle)  Health.  Humility.  Honor. -- Lenpro

Well shucks.  I gave ole Spud a try, but his extensive experience was too much for me
as he drew nearly all the votes.  Well done, Duelmaster Spud. -- Senator Wiley

Moondog -- It was my day again, and good thing it was or my team goes an embarrassing
0-3. -- Sister Mary Jane

Way to go, Sister Mary Jane. -- All Us Lenpros

Little Rosie -- Well done.  Now we are 2-2.  Shall we go for best of five? -- Lady
Lillian

The Veteran Mercenary said he didn't have TIME to play.  How can anyone say that?
Play is the most important thing!  Well, except sex, I guess. -- Diggity Dog

Sister Mary Jane -- You confuse me.  I just can't seem to be the dog you want.  And,
really, if you don't want the dog I am, you should let me alone and look elsewhere.
-- Moondog

Lady Lillian -- I did try to warn you about me not being a lapdog.  Didn't I?  Or
somebody on your team, anyway.  Because I'm totally not.  More of a sheep dog, you
know, round them up, move them out, that kind of thing. -- Little Rosie

Great!  I like pheasants, and Happy Pheasants are even better.  They aren't as alert,
and I can sneak up on them and JUMP on them and catch them in my mouth. -- Stripe

I was really, really sorry to lose Lady Lillian at The Face.  She was a beautiful 9-
3-9-21-9-12-21 AB.  May she fight well in That Freat Arena In The Sky. -- Lenpro

     She will be missed.

                                  LAST WEEK'S FIGHTS

SENATOR WILEY devastated DIGGITY DOG in a 1 minute mismatched Challenge fight.
SISTER MARY JANE won victory over MOONDOG in a 6 minute uneven Challenge battle.
SPUD was defeated by MAJOR MARTIN in a 3 minute master's Title duel.
STRIPE bested RUTHLESS JAYWALKER in a popular 1 minute brutal fight.
LITTLE ROSIE was devastated by RUTHLESS JAYWALKER in a 1 minute uneven brawl.
DUKE OF WINDSOR overpowered SHIFTYEYED VOLUNTEER in a 1 minute one-sided struggle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      2         TOTAL PARRY       15 -   2 -  0      88  |
|PARRY-STRIKE                     2         SLASHING ATTACK    8 -   2 -  0      80  |
|LUNGING ATTACK                   1         STRIKING ATTACK   13 -   6 -  1      68  |
|STRIKING ATTACK                  1         LUNGING ATTACK    14 -   9 -  2      61  |
|AIMED BLOW                       1         PARRY-RIPOSTE      3 -   2 -  0      60  |
|PARRY-LUNGE                      1         AIMED BLOW        11 -  14 -  0      44  |
|WALL OF STEEL                    1         PARRY-LUNGE        4 -   6 -  0      40  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     3 -   5 -  0      38  |
|SLASHING ATTACK                  0         WALL OF STEEL      3 -   7 -  0      30  |
|BASHING ATTACK                   0         PARRY-STRIKE       1 -  10 -  0       9  |

Turn 619 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     1 -  0     AIMED BLOW         0 -  1         2  TOTAL PARRY    
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  1         2  PARRY-STRIKE   
TOTAL PARRY        2 -  0     PARRY-RIPOSTE      0 -  0         1  STRIKING ATTACK
PARRY-STRIKE       1 -  1     SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
                              BASHING ATTACK     0 -  0         1  AIMED BLOW     
                              WALL OF STEEL      0 -  1         1  LUNGING ATTACK 
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      MAJOR MARTIN 4807          19   2  0   99 LENPROS (145)
STRIKING ATTACK  SENATOR WILEY 4821          9   4  0   98 LENPROS (145)
LUNGING ATTACK   STRIPE 4835                 5   1  0   50 RED DOG GANG (356)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SPUD 4783.  The most popular warrior this turn was 
MOONDOG 4790.  The ten other most popular fighters were STRIPE 4835, SPUD 4783, 
SENATOR WILEY 4821, SISTER MARY JANE 4831, DUKE OF WINDSOR 4840, MAJOR MARTIN 4807, 
LITTLE ROSIE 4834, DIGGITY DOG 4793,  0, and  0.

The least popular fighter this week was DIGGITY DOG 4793.  The other ten least 
popular fighters were LITTLE ROSIE 4834, MAJOR MARTIN 4807, DUKE OF WINDSOR 4840, 
SISTER MARY JANE 4831, SENATOR WILEY 4821, SPUD 4783, STRIPE 4835, MOONDOG 4790,  0, 
and  0.