DUELMASTERS NEWSLETTER

Date   : 08/30/2003    Duedate: 09/26/2003

CHIMLEVTAL ARENA

DM-31    TURN-230

This Weeks Top Honors

THE DUELMASTER IS

PHOENICIA
DARQUE FORCES (422)
(31-4502) [11-7-1,133]

Chartered Recognition Leader   Unchartered Recognition Leader

PHOENICIA                      JENNIFER GARNER
DARQUE FORCES (422)            DESTRUCTIVE DAMES (535)
(31-4502) [11-7-1,133]         (31-5013) [6-2-0,37]

Popularity Leader              This Weeks Favorite

PALLADICE                      COMMANDER SPUD
STORMWATCH (440)               MILITARY MAYHEM (89)
(31-3968) [18-29-3,88]         (31-5149) [0-1-0,1]

THE CURRENT TOP TEAM

OVERLORDS (509)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. OVERLORDS (509)             43
2. CANDIES (537)               38      UNFIT TO BE ORCS (450)
3. SINGLE MALTS (501)          37      Unchartered Team
4. DARKNESS FALLS (500)        37
5. NUMBERS GAME (403)          35      WORDS TO THE WISE (545)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*WORDS TO THE WISE (545)    2   0  0  100   1/ 2 OVERLORDS (509)          13  2 2
 2/ 2 UNFIT TO BE ORCS (450)   125  59 10 67.9   2/ 1 UNFIT TO BE ORCS (450)    9  2 1
 3/ 1*COUP D'TAT (543)           6   3  2 66.7   3/ 5 THE NIGHTHAWKS (43)       9  6 2
 4/ 4 SOL INVICTUS (469)        62  45  5 57.9   4/ 6 WILLBENDERS (479)         9  6 1
 5/ 5 NUMBERS GAME (403)       194 151 13 56.2   5/ 3 DARQUE FORCES (422)       9  6 1
 6/ 3*SOUTH PARK (539)          14  11  0 56.0   6/ 4*SOUTH PARK (539)          9  6 0
 7/ 6 LORDS OF VALHALLA (508)  139 111 10 55.6   7/ 9 SINGLE MALTS (501)        9  6 0
 8/ 9 DARQUE FORCES (422)      109  90  6 54.8   8/18 THE CANUCKS (58)          8  7 1
 9/ 7 THE STORMGUARDS (78)     549 455 21 54.7   9/ 8 STORMWATCH (440)          8  7 0
10/ 8 WHAMMO & THUDDA 4  (378) 254 211  9 54.6  10/11 LORDS OF VALHALLA (508)   8  7 0
11-10 BUSHMASTERS (164)        161 137  9 54.0  11/21 THE STORM REAVERS (408)   7  8 0
12/11 DARKNESS FALLS (500)      16  14  1 53.3  12/ 7 THE STORMGUARDS (78)      7  8 0
13/19*CANDIES (537)              8   7  1 53.3  13/22*COUP D'TAT (543)          6  3 2
14/14 THE STORMBRINGERS (359)  291 274 23 51.5  14/10 WHAMMO & THUDDA 4  (378)  6  6 0
15/15 ASSASSIN NATION (515)    336 322 47 51.1  15/26 ASSASSIN NATION (515)     5  9 2
16-17 GRYFFINDOR HOUSE (482)    13  13  0 50.0  16/17 SOL INVICTUS (469)        5  9 0
17-18*LEGION OF CHAOS 2 (505)   10  10  0 50.0  17/13 THE STORMBRINGERS (359)   5 10 0
18/20 OVERLORDS (509)          310 312 19 49.8  18-12*WOODPILE (521)            4  1 0

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
19/16 MILITARY MAYHEM (89)     201 203 12 49.8  19/15*CANDIES (537)             4  6 0
20/21 WILLBENDERS (479)         62  63  3 49.6  20/25 NUMBERS GAME (403)        4  6 0
21-22*WOODPILE (521)            14  16  1 46.7  21-14*DRAGON BOYS (534)         4  6 0
22/23 STORMWATCH (440)         112 137  9 45.0  22/20 MIDDLE WAY 7 (536)        4 11 0
23/24 THE CANUCKS (58)         232 290 22 44.4  23-24 SOLIPSISM II (458)        3  1 0
24-25 SOLIPSISM II (458)        65  83  6 43.9  24-23*LEGION OF CHAOS 2 (505)   3  2 0
25/28 SINGLE MALTS (501)        42  56  1 42.9  25/ 0 TOILET GHOSTS (516)       3  2 0
26/ 0 TOILET GHOSTS (516)       91 123 12 42.5  26/16 MILITARY MAYHEM (89)      3  8 1
27/27 THE NIGHTHAWKS (43)      226 309 33 42.2  27/19*DESTRUCTIVE DAMES (535)   3 10 0
28-29*DRAGON BOYS (534)         15  21  1 41.7  28/ 0*WORDS TO THE WISE (545)   2  0 0
29/30 THE STORM REAVERS (408)   86 127 11 40.4  29-27 GRYFFINDOR HOUSE (482)    1  0 0
30/31 MIDDLE WAY 7 (536)        31  47  1 39.7  30-30 BUSHMASTERS (164)         1  1 0
31-32 BRIGANDS (352)            17  26  0 39.5  31/32 DARKNESS FALLS (500)      1  2 0
32/26*DESTRUCTIVE DAMES (535)   15  23  0 39.5  32-31*JUZTIZ HAMMERZ (541)      1  9 0
33/ 0 THE OTHER ONES (404)      43  67  2 39.1  33-33 BRIGANDS (352)            0  1 0
34-33*JUZTIZ HAMMERZ (541)       1   9  0 10.0  34/ 0 THE OTHER ONES (404)      0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                 ON COUNCIL BUSINESS
                                      (part 1)

     The trio of Lord Protectors slowly walked out of the rough and tumble bar known
as "The Golden Dagger Inn."  It was dark on this dangerous side of Chimlevtal.  Utu,
a large, burly Sumerian from the realm of Polaris let out a loud belch.  "Aeon's ale
is toxic." he growled in his accented tongue.  "Just so." replied Draco.  The trio
moved into the street and towards even darker and more dangerous ground.  They showed
no concern.
     Utu walked with an easy gait for a man his size.  He carried a war hammer at his
side.  To his right was Draco.  The Greek Polarian bristled with weapons.  Both were
from the storied guild, The Stormguards, managed by The Icelord.  With them was
Hamish.  The redheaded giant hailed from The Stormbringers stable, managed by the
legendary High Lord Bosk.  He carried a great axe on his back.  All wore light silver
capes that were trimmed in gold.  That and their brooches clearly showed they
belonged to The Council of Lords.  Thieves and rogues scattered at their approach.
     Some time later they arrived outside a run down alehouse that made The Golden
Dagger Inn seem more than respectable.  The rank dive was known at "Rovon's Deep."
Several men lurked in the darkness across the street.  Hamish spat in their
direction.  A "drunk" sat off to the side of the front door.  "Don't be there when we
come out." whispered Draco.  The trio opened the door and entered the putrid inn.
They ignored the stench and walked straight to the bar.  The silence was deafening.
For a full minute all attention was on them as two dozen cutthroats and numerous bar
wenches stared at them.  The dive was not well lit but their cloaks and brooches were
like starlight in Rovon's Deep.
     The rat-faced bar keep had sweat upon his brow and stuttered, "We don't need a
bloody mess, m'lords.  Perhaps you've come into the wrong place?"  His eyes darted
from the Lord Protectors to the now grumbling clientele.  A few figures headed out
the back door.
     "Nope." grunted Utu.  "This is the dump we're looking for."  He let out another
belch and looked toward his partners.  "You know, Prince Kinnishan should really
close this fire hazard down."  He gazed at the murmuring crowd.  "The warehouses went
up and they were well built and protected.  This place is a danger."
     The wretch behind the bar began a whining plea of some sort when a large rogue
who had gathered his courage walked toward them with four fellows in tow.  He stood
nearly as tall as Hamish.  He had a black patch over his left eye and a mangled face.
His breath and body stank worse than an Orc's armpit.  His right hand fingered a
dagger and his eye showed that he was under the influence of more than ale.
     "Yuzzun don't belong here, goody two--" he began.  The Lord Protectors reacted
as one.  Utu seized the wretch by his neck and jerked him off his feet, swung him
around and slammed his chest up on the bar.  Hamish grabbed two of his cohorts and
cracked their skulls together, dropping them easily.  Draco had his short sword drawn
and leveled at the other two rogues.  He looked bored as he waved his left index
finger at them as one would a child to tell them "no-no."
     Utu kept his beefy hand upon one-eye's throat and leaned close, ignoring the
stench.  "You fancy yourself tough?" he whispered.  "Now tell me, why would you be
dumb enough to attempt to bully us?"  He relaxed his grip slightly.  The rattled
ruffian gasped, "No wonna does that to me or me boys.  Yuzzun gonna pay Stormguard.
Wessa in control here."
     "Wrong answer." grated Utu as he brought down his fist and broke the man's nose.
The ruffian yelped and groaned while several in the crowd cursed.  A beer bottle flew
toward them and Hamish deflected it with his left forearm and launched a dagger at
the one who threw it.  He then drew his great axe and bellowed "Back off, lads!"  The
crowd took a few steps back.  Utu whispered to his groaning captive, "We are beyond
your control."
     He hoisted the man up and onto his feet and kept him there with an iron-grip
upon his neck.  "We'll be leaving now."
     The crowd hesitated and murmured.  Draco, with a flourish, announced  "No need
to be concerned, good citizens.  Council business.  Go about your good deeds and a
good evening to you."  With that the Lord Protectors and their newfound "friend"
departed.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                   Creation, Pt. 2

     ...With that said, the God took up Gerronatt's dagger.  The fine, Elvish blade
gleamed as the God pulled it across his forearm.  The skin quickly parted and rich,
dark crimson blood flowed freely.  The blood, which radiated power and purity,
dripped down upon the dragon spawn.  With the first drop, a change began to take
place.  A dazzling display of colors engulfed the spawn and when finally they
dissipated, what remained was a small, male, human child.
     The infant's cries filled the chamber as the God turned to Gerronatt with these
words:  "Now, Gerronatt Quaaateen, this child whom is marked by the Gods, is now
placed in your custody, and your kin's.  It shall be your people's duty to raise and
protect this child until maturity.  If any ill-fate befalls this child before that
time, then, you, too, can and will find a fate one thousand times as ill.  Now hear
this!  To all whom question, it shall be told.  This child is Godsent.  He is a King
of Kings and his blood runs with both the Heavens and the Hells and all in between.
He shall be called "King Diamond."  Now be gone on your way and fare ye well."
     Still numb with shock and awe, Gerronatt wrapped the child in silk and began his
journey homeward....
     Raised and educated the very best by elves, I became the man I am today.  I do
know that the Gods have a mighty deed planned for my undertaking, yet I know not what
or when.  For now I shall wait and listen for my call.  These days I journey city to
city, arena to arena.  Helping where I can.  South Park is my current project, and I
shall lead this team to victory.  Let there be no doubt of that.  The only question
that remains is, what side of my blade shall you fall on??

               King Diamond

              + ]H[ + ---:--- + ]H[ Chimlevtal #5 ]H[ + ---:--- + ]H[ +

Chimlevtal:

     Tyre followed the man in the hooded cloak through a network of alleys that led 
away from the waterfront without becoming cleaner or safer.  Not that he was worried, 
anyone trying to mug him in one of these dirty little alleys was asking for trouble.  
But where were they going?  He'd thought he knew all the shady districts in the city, 
but these alleys were unfamiliar.  More than unfamiliar, the district set his teeth 
on edge for no reason that he could put a name to.  The hooded man didn't seem 
disturbed, though, and he never hesitated at a turning.  Perhaps, Tyre thought 
hopefully, it was just his imagination that things seemed so strange.  He studiously 
ignored his master's frequent comment that he had no imagination.  He must, if he 
thought....
     Something that might have been a dragon, except that it walked upright and was 
no bigger than a Shew, came stamping down the alley toward him.  It had a tail but no 
wings, wore only a sort of harness that went over one shoulder and around the middle 
of the body--it didn't really HAVE a waist--and supported three pouches and a sword.  
Its jaws, while doubtless capable of inflicting a painful wound, were neither so big 
nor so desperately fanged as he would have expected, and while its toes were 
impressively clawed, he'd seen nails on human women as formidable as those on its 
forelimbs.  Faint trails of steam came from the nostrils on its modest snout.
     There was not enough width in this particular alley for the two of them to pass.  
Tyre wondered briefly what the hooded man had done to avoid this damned creature, 
turned down some cross-alley, no doubt.
     The dragon seemed to notice Tyre suddenly when they were a mere ten feet apart.  
Spines bristled upward on the back of its head, and a sort of fleshy pouch beneath 
its jaw turned red.  "Get out of my way!" it snarled in a heavily accented version of 
Isle cant (the language born of the interaction of Fratsfan, Kannish, and Tathanit 
and spoken by gladiators on the Isle of the Eye).
     Under normal circumstances, Tyre would have done just that and been glad to do 
it.  But it had been a long hard night fighting the fires on Chimlevtal's waterfront, 
especially since he hadn't seen any reason to do that.  Well, okay, Master Darque had 
told him to.  But still.  And then this hunt through strange alleys.  The probability 
that he was losing the man he was following.  Tyre wasn't feeling reasonable right 
now.  He snarled back.  "I'm using this alley.  Go walk somewhere else, lizard 
breath."
     The dragon reared back, hissing at the sky.  Finally it looked down at him.  
"For a gopher, you have the courage of a true warrior!  I like that!  Come with me to 
the Burning Mountain and we will drink a toast."
     "I don't have time to drink any toasts," Tyre growled, annoyed.  "I'm trying to 
follow a man--"
     "The monkey in the hood who past me a moment since?"  More hissing, which the 
Dwarf realized must be laughter.  "He had no courage.  I stepped on him."
     Tyre cursed.  "Is he dead?"
     "Possibly.  What difference does it make?  He is not worth consideration."
     "He might be worth questioning, though."  Tyre took a step forward.
     "Does he know interesting things?  Treasure, can he lead to treasure, gold, 
jewels?"
     Dragons, Tyre reminded himself, were usually interested in treasure.  Maybe he 
could enlist this creature's help.  Or at least distract him long enough for he 
himself to get the job done.  "Possibly," the Dwarf said.  "He was certainly flashing 
enough gold when I saw him first."
     "Then I'll help you, but for two thirds of the gold--I was the one who stopped 
him getting away, after all."  The dragon turned carefully, his tail scraping one 
wall of the narrow alley in the process.  "You can call me Fireblade."

On the road to Zarens:

     The bard Master Janos and the warrior William Wallace approached Zarens from the 
land side.  They had meant to sail, as it was faster, but there'd been an odd look to 
the sea.  None of the ship captains they had approached had been inclined to go out 
on that strangely metallic-looking surface for anything but the direst of 
emergencies, and neither man felt like forcing the issue.  They weren't even sure the 
matter was urgent, much less a dire emergency.  So they had taken to horse and ridden 
out along the coastal road.
     After five miles of silence, William Wallace said, "There hasn't been any great 
storm lately that I didn't notice, has there?"
     Janos raised an eyebrow.  "If there had been a great storm, you would have 
noticed, my friend."
     Wallace nodded and gestured toward the beach.  Although screened from the road 
by dunes in some areas, for most of the distance they'd come it had been visible, as 
it was now.  It was littered with driftwood, most of which was piled in a natural 
wall about twenty feet from the water's edge.  "There was not so much wrack on the 
beach any other time I passed along here," the warrior said, "and it would take a 
great storm to bring in timbers of that size."
     Janos stiffened.  That was true.  His gaze swept the visible shoreline quickly.  
He indicated the largest heap of wreckage with a tip of his chin.  "That looks like 
it might be the whole bow of a ship.  Perhaps we can find clues there to explain its 
presence."
     Wallace grinned and reined his horse around.  "Perhaps we can," he agreed.

Monuntial:

     The Prince of Ar flattened himself against the side of a building, watching the 
soldiers run past on the street.  There had been an explosion, and now a growing 
crowd roar, from the great oval structure that housed Monuntial's arena.  It had been 
built for chariot races, and those still went on even though the gladiatorial 
contests had stopped.  But there had been rumors of spectacles involving the gruesome 
deaths of 'traitors'--by which he assumed the current rulers of the city meant rebels 
against the regime of the Eastern mage Nishtar.  That had been the subject of Ar's 
current researches.  The free cities of this part of Alastari were at risk so long as 
Nishtar ruled unchecked.  If there were rebels, they should be saved and aided....
     But he could not talk to, or fight, a mob such as he heard now.  He began to 
slide slowly and silently away from the street down the narrow passage between the 
walls of two mansions.  Both were deserted, so far as he could tell, which meant he 
had only to fear discovery from the street.
     Until someone dropped into the passage behind him, landing as lightly as a cat.
     He risked a glance over his shoulder.  Someone tall, lean, and garbed in black 
except for a bared sword, anonymous and deadly.
     "Keep your hands in plain sight," the figure said, its voice muffled and 
unidentifiable.  "Work your way farther down this alley until you come to a door on 
the left.  Go in there."
     "Why?"
     "For privacy.  We need to talk--you have been making a nuisance of yourself with 
your prying."
     "Talk?" Ar asked skeptically.  "You think that will stop me?"
     "We'll find out, won't we?  Move now."

     >)]H[(< + -----:----- + >)] The Free Cities #66 [(< + -----:----- + >)]H[(<

Ibizond, Korga, and in between:

     Fist of Kjarran strode briskly along the road that ran east from Ibizond.  It
would eventually reach Malcorn and then Zuwayza, but that was several days away even
if nothing came of this effort to catch the killer.  What kind of man, he wondered
would haunt a lonely stretch of road and kill only single travelers after dark?  A
coward, for one thing.  But it might be useful to consider the other factors; after
all, the ambush ahead that was supposed to catch the killer might fail.  He could end
up fighting alone.  His hand caressed the hilt of his sword.  And he'd do very well
by himself, if he had to.
     The Murskan, Cadal, believed the killer was a non-human monster of some sort,
perhaps a demon.  It would be a feather in his cap to kill a demon....  But he had to
remember that he wasn't out here for glory, even when the glory would honor mighty
Kjarran, and his daughter Jayde, too, of course.  He was here to rid the area of a
killer.  He peered sharply into the trees on either side of the road.  Though the sun
had not yet vanished behind the western hills, the woods were already filled with
shadow.  Anything could be hiding there.
     In fact, Aghtamar, Zilla, and Cadal were hiding there, somewhere a little
farther ahead.  No human would detect them, Fist believed.  Cadal might be a semi-
barbarian, as all the Murskans were, and a second-rate gladiator (for a Lord
Protector), but he knew what he was doing in the woods.  Fist sighed and shook his
head.  What the Murskans should be doing in the woods was cutting down the trees and
planting beans.  Oh, well.  Doubtless that would come in time, as they absorbed
civilization from their more enlightened neighbor, the Glorious Empire.
     Meanwhile, there was the killer.  The sun was balanced on the rim of the hills,
and the shadows were stretching out of the forest and across the road.  It was time 
for the killer to appear.
     As though his thought had conjured the sound, he heard hoofs on the road ahead
of him.  No one had mentioned the killer being mounted.  Could this be a chance
victim?  Some unfortunate traveler from the east who didn't know the risk he was
taking?  The rider was still out of sight, as the road ahead curving and slanting
into a valley dark with trees.  That valley would be a good place for the killer to
set his ambush....  Or for Cadal to set his!  Fist had a sudden vision of the killer
and the gladiators facing each other across the road, waiting for a victim to walk
into their trap.  He resisted the urge to laugh; after all, it could be true!  He
also resisted the urge to break into a run, which would tire out him right when he
might be needing his full strength.
     Somewhere ahead, but farther away than the horseman, a hound bayed, answered by
two more.  At least, Fist of Kjarran was fairly sure they were hounds, and not
wolves.  But it was enough to make anyone's blood run cold, and that alone might have
scared a timid traveler to death.  And who would be hunting with hounds along this
road at night?  Fist wasn't a country boy, but something seemed out of step in this.
Maybe the killer used the hounds to terrify his victims?  In any case, the horsemen
in the valley was in danger.
     Fist paused to listen.  He had lost track of the hoofbeats when he'd heard the
baying, but now he picked them up again.  They were faster-paced, but...they didn't
seem to be getting any closer.  He shuddered in sympathy for the rider as he hurried
ahead.  It must be like one of those nightmares where you run and run and can't
escape.
     Darkness filled the little valley like a pool of water.  Fist had the
unreasonable feeling that he should hold his breath as he descended.  There was a
thin wail from below, then shouts and the clangor of swords.  He broke into a trot.
Some other traveler must have drawn the killer and sprung the ambush before he got
there!
     At the bottom of the valley, the road crossed a stream.  The woods were broken
there so that some moonlight came down onto the bridge and the struggle going on
there.  Swords flickered in reflected moonlight, and shadows surged back and forth.
Fist drew his sword.  One shadow detached itself from the struggle.  It was
silhouetted briefly against the white foam of the stream: a gigantic hound, black as
hate except for crimson ears and eyes that burned like fire.  It bayed as it raced
along the road toward Fist of Kjarran.
     Fist shuddered.  You didn't have to be timid for that sound and sight to freeze
your blood!  But he was a gladiator, a Lord Protector, a faithful follower of Kjarran
and Jayde.  No dog was going to intimidate him.  He steadied his sword to receive the
charge.

     >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(<

Near Zukal:

     After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared
into the night for a long time.  He kept the fire up, even though he didn't need it
for heat; fire might be a defense, and the thing might come back.  He stayed awake
just in case that happened; this wouldn't be the first night he'd gone without sleep.
Better to be tired in the morning than dead.  And he had some serious thinking to do.
     He glanced around his campsite quickly.  The horse was calm enough now, no need
to worry about it running off.  Besides, it would have to get past him to get out of
the enclosure formed by the broken walls.  Veleks was asleep, or unconscious, and
just as well.  The little thief was a useful tool, but not for thinking.
     What was this thing that he'd seen, that had driven Veleks, who feared water, to
risk drowning rather than be caught?  He'd been thinking of it as a sort of demon,
but what sort?  His defenses here would stop natural predators such as wolves, but
not demons; for that, he should have needed something magical.  Could his amulet have
been protection enough?  He didn't think so, especially since he hadn't called on the
power behind it.  So was this... thing some kind of natural predator?  And if so,
where had it come from?  Why had it appeared now when there was no indication of such
a creature prowling the area in the past?
     And what would it DO to its victims besides drive them into a frenzy of terror?
Was that all it wanted, or would it have killed Veleks if it had caught him?
     And most important of all, what use could he and his masters make of this new
thing?
     Come morning, and even the gray and rainy light was welcome, though.  Ghenis
wanted to get back to Zukal as quickly as possible.  With Veleks riding double with
him on his one horse, that wasn't as quickly as he hoped for.  He thought of leaving
his henchman at one of the smaller towns outside the city--his cult had contacts in
several of them, and there were hangouts for thieves in general where the man would
have been accepted if not welcomed.  But Veleks wouldn't have it.  He would stay with
his leader who had rescued him from the monster, and not in some flimsy village inn.
Suggestions that they part company always resulted in the little thief bursting into
tears, which was damned embarrassing.
     Veleks was being a nuisance, so much so that Ghenis found himself wishing the
little thief had died yesterday.  The man's nerve had been broken, and Ghenis was
beginning to wonder whether the break might be permanent.  That would spell trouble
for all involved.  There was no place for a broken man among the servants of the dark
cult.
     The obvious thing would be to kill the wretch.  But the gladiator found it hard
to follow through on that while Veleks was looking at him so gratefully.  It would be
like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's
what needed doing, it wasn't an easy thing to contemplate in cold blood.  Perhaps he
could send Veleks somewhere far away, to some place where the little thief could be
sure of never meeting one of the monsters again.  Hmm, if water provided safety,
perhaps he could send Veleks along with a mission to Niatoli Island that was in
preparation.
     Yes, Niatoli Island would be the place for Veleks now.  He'd see about getting
the thief onto the next ship headed that way.

Near Malcorn:

     Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for
the moon to rise.  It would be full tonight, and he knew, because he knew most of the
natural world around Malcorn, that when it reached a certain height above the
horizon, it would shine through the hole in a more distant rock and strike squarely
onto the face of the rock beside him, revealing carvings that had been old when the
first Lord Malcorn came to this land.  The records of his ancestors said that the
Dregur were accustomed to gathering here when the moon was just so.
     "I must be insane," Tiljanz muttered behind him.
     "Courage and a sense of responsibility often looks like madness," Blackie
agreed, "even to the people exhibiting it.  You didn't have to come here tonight, but
you felt it was the right thing to do.  I can respect that in a man.  A lot."
     "Will it do any good?" the young Karnhorn asked curiously.  "We've turned the
Dregur loose, and I'd think it hard if not impossible to rein them back in."
     "We turned them loose under terms," Blackie said.  His voice hardened, becoming
the voice of the Lord of Malcorn.  "They have not kept those terms.  They were to
attack only those who came here following Inzolas.  That a few innocents might get
caught in that net by accident was... almost inevitable.  But some of the Dregur have
been actively hunting those not indicated by the terms of their release."  He was
silent for a long moment, then shrugged.  "I'm not certain that we can put an end to
these... excesses.  But I am very certain that if we don't protest, the situation
will become worse.  A failure to protest will be seen as an admission of weakness."
     Tiljanz shrugged.  It sounded like politics as usual, or at least, the politics
of those he dealt with, the lesser lords within the Glorious Empire.  Vicious
infighting was the order of the day in those circles.  "I trust your judgment in
this, as I must, of course."  He glanced at the sky uneasily.  "And I should think we
don't have much longer to wait...."
     "No."  Blackie watched the moonlight appear in the eye of the distant stone and
slant across the clearing, creeping along the face of the stone beside him.  It
wouldn't be long now.
     The finger of light slid across the surface and touched the worn carvings, which
leaped into sudden clarity.  The little clearing, which had been empty except for the
two of them, was suddenly full of shadows.  Or something.  Tiljanz could feel the
weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry
ones.  He held himself still and quiet with difficulty.  This was Lord Malcorn's
meeting; he himself was just present as a witness.
     Words came out of the darkness, hollow as caves, clear as trumpets.  "Why are
you here, Malcorn?"

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     It's been a long time since a Nighthawk sat on the throne.  It was especially
gratifying to take it away from a council whiner.  So much for the unconquerable.  As
the number one contender, my challenges go out to Phoenicia.  I hear she's pretty
lively.  See you next week.
          Delwynndwn
          Vendetta Cartel

                                      SPY REPORT

     Hail CHIMLEVTAL!  Warriors of the arena, prepare to be praised and blamed for 
your deeds.  It seems the training can make the difference, as UNFIT TO BE ORCS is 
pushed out of top team by OVERLORDS, who came from 2nd with a 5-0-1 this turn.  I 
want to know who's buying the drinks for who tonight at The Mourngrym Inn and Tavern, 
seeing as ASSASSIN NATION's 336-322-47 has earned them 15th place in the ranks.  The 
OVERLORDS guild has had a 5-0-1 turn and deserves to be watched in the future.  You 
never know where this kind of thing can lead.  And let's see, PANTOMIME fought 
MACIOBELLY and gained 30 points and contributed to DARKNESS FALLS' 1-1-0.  MACIOBELLY 
has lost to PANTOMIME, falling 39 points, while helping make UNFIT TO BE ORCS a 2-1-0 
turn.  PHOENICIA TV challenged for the Duelmastership this turn, attempting to 
dethrone THE NIGHTHAWKS' warrior.  We should ask PHOENICIA about the thrill of 
victory, and what being the new Duelmaster does for a warrior, she's now the one to 
ask.  By the way, was that our Duelmaster that I saw last night, cramped under the 
table at The Mourngrym Inn and Tavern?   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  THE CANUCKS has cause to stand tall, as they were 
CHIMLEVTAL's most avoided team.  A smart manager knows this is a team to beat.  And 
guess who avoided THE CANUCKS stable the most?  Believe it or not, it was THE 
STORMBRINGERS.  Anyone surprised?  Well, sports fans, take notice that GAZA from 
DARQUE FORCES was CHIMLEVTAL's most challenged warrior this turn.  Well now, what do 
you expect when someone like ODYSSEUS from OVERLORDS challenges down 36 points to 
fight SIR PELLEAS of WILLBENDERS?  It pains me to see warriors take advantage of the 
system like this.  ODYSSEUS won victory over SIR PELLEAS, as if it surprises anyone.  
In a brave attempt, STAN from SOUTH PARK challenged up 23 points to fight BRILLIANT 
ORANGE from the UNFIT TO BE ORCS stable.  STAN perhaps got his just desserts, seeing 
as he lost to BRILLIANT ORANGE and ended up with 9 recognition points.  ZARENDARGAR 
of OVERLORDS had better have a good reason for challenging down 14 points in a 
challenge which he won.  I thought ZARENDARGAR showed great skill and promise when he 
defeated GAZA.  All right, so I slept through it!  Big deal!   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  The manager of SOUTH PARK will not 
be pleased to learn that BUTTERS, a 3-0-0 fighter, has been killed at the hands of 
ASSASSIN NATION's MALICE.  We'd like to remind certain teams not to rob the graves of 
their enemies.  You know who you are; and it's considered rude.   
     I like this place, CHIMLEVTAL, the taverns have old wine, and young serving 
girls.  Who could ask for more?  Always good to rest in CHIMLEVTAL, but never good to 
wear out my welcome.  Look for me in future turns.  Until the sun next rises and my 
pen sets to paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PHOENICIA 4502               11   7  1   133       DARQUE FORCES (422)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GAELIN BLACKTALON 4140       13  21  5   115       THE NIGHTHAWKS (43)
 PANTOMIME 4527                8   4  1   104       DARKNESS FALLS (500)
 SODOM 4368                   14   9  0   102       DARQUE FORCES (422)
 HUNGRY BONES 4720            10   5  1    97       UNFIT TO BE ORCS (450)
 DELWYNNDWN 4141              13  21  3    96       THE NIGHTHAWKS (43)
-LOVELY BONES 4850            10   2  3    96       UNFIT TO BE ORCS (450)
 SUBOTAI 4380                 15  11  0    95       THE STORMGUARDS (78)
 UNCAS 4189                   18  17  0    94       THE STORMGUARDS (78)
-POPCORN KERNEL 3313          19  28  0    93       MILITARY MAYHEM (89)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 EMPTY ROLL 4823              21  13  0    89       TOILET GHOSTS (516)
-SYWINELL 2832                13  11  0    89       BUSHMASTERS (164)
-GEORGE WEASLEY 4375           9   1  0    89       GRYFFINDOR HOUSE (482)
 PALLADICE 3968               18  29  3    88       STORMWATCH (440)
 FREY 4197                    16  16  2    88       STORMWATCH (440)
 LAPHROAIG 4529               10  10  0    88       SINGLE MALTS (501)
 PEKKO 4227                   12  10  1    85       SOL INVICTUS (469)
 DOOM HAMMER 3566             16  26  2    84       THE STORM REAVERS (408)
-EVANDIS ETHUM 2462           17  10  0    83       BUSHMASTERS (164)
 DEE-DEE 4354                 11  14  1    83       WILLBENDERS (479)
 GILGAMESH 4428               13  10  0    81       THE STORMBRINGERS (359)
 SIR PELLEAS 4352             13  12  0    81       WILLBENDERS (479)
 MACIOBELLY 4392              16   6  2    80       UNFIT TO BE ORCS (450)
 DASKON 4464                  11  10  1    79       THE STORMBRINGERS (359)
 OBAN 4530                     9  10  1    78       SINGLE MALTS (501)
 TRASHIUS 4980                 8   4  0    75       WHAMMO & THUDDA 4 U! (378)
 VOMITO 4840                  11   6  0    74       WHAMMO & THUDDA 4 U! (378)
 LUCKY 7 4895                  9   5  0    72       NUMBERS GAME (403)
 ZARENDARGAR 4888              7   8  1    69       OVERLORDS (509)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TIGBASA 4868                 11   4  0    66       STORMWATCH (440)
 REZOS THE THRACIAN 4993       9   2  0    65       OVERLORDS (509)
 NAPULAK 4467                 14   6  0    62       STORMWATCH (440)
 VILI 4597                    11   9  1    62       LORDS OF VALHALLA (508)
 OIL CAN HARRY 3814            8   9  0    62       THE CANUCKS (58)
-STIGMA OF STUPID 4948         5   3  1    60       UNFIT TO BE ORCS (450)
 GOMORRAH 4337                10  14  1    59       DARQUE FORCES (422)
 DROKK 4014                    7   4  2    59       WHAMMO & THUDDA 4 U! (378)
 TOBIAS HAWKWIND 4941          6   6  1    58       THE NIGHTHAWKS (43)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 RAVAGED 3592                 13   7  0    55       THE OTHER ONES (404)
 DEATHWING 3921               10  15  2    55       THE STORM REAVERS (408)
 GLENLIVET 4528                6  14  0    55       SINGLE MALTS (501)
-ROGUE 3593                    9   9  0    54       THE OTHER ONES (404)
 TALISKER 4923                 9   5  0    54       SINGLE MALTS (501)
 INMAR 4388                    8  11  0    53       SOL INVICTUS (469)
 SIR VILLARS 4351              9  16  0    51       WILLBENDERS (479)
 VALKYRIE 4958                 7   5  1    50       LORDS OF VALHALLA (508)
 HELM HAMMERHAND 5025          6   2  0    50       LORDS OF VALHALLA (508)
 STICKY SEAT 4817             11   4  1    49       TOILET GHOSTS (516)
 MALICE 4986                   5   6  1    49       ASSASSIN NATION (515)
 ALT 4839                      9   8  0    45       WHAMMO & THUDDA 4 U! (378)
-RELKIN 5008                   5   2  1    44       DRAGON BOYS (534)
 GREYSCALES 4917               8   6  0    43       THE STORMBRINGERS (359)
 KIRKEN TUORNIN 4849           7   9  1    43       THE NIGHTHAWKS (43)
 CHERRY 2000 4994              7   3  0    43       NUMBERS GAME (403)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 VENGEANCE 4369                5   9  2    42       THE STORM REAVERS (408)
 GAZA 4571                     9   7  0    40       DARQUE FORCES (422)
 JENNIFER GARNER 5013          6   2  0    37       DESTRUCTIVE DAMES (535)
-ARKON 2986                    4   2  0    37       BRIGANDS (352)
 ABYSSINIAN 4918               8   6  0    36       THE STORMBRINGERS (359)
-LADY CHAOS 4557               5   1  0    36       LEGION OF CHAOS 2 (505)
 JO LUDAN 5046                 8   8  1    35       MIDDLE WAY 7 (536)
-IVAK 2950                     5   7  0    34       BRIGANDS (352)
-CURF 5034                     4   2  0    34       DRAGON BOYS (534)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-ARYAN BARBARIAN 4877          5   1  1    33       WOODPILE (521)
 BRILLIANT ORANGE 4961         5   5  0    33       UNFIT TO BE ORCS (450)
 RYU-KISHIN 5033               5   2  0    33       OVERLORDS (509)
-I'MIC 4583                    4   8  0    33       SOLIPSISM II (458)
 SKITTLES 5058                 3   0  0    33       CANDIES (537)
 MILKY WAY 5059                2   1  1    33       CANDIES (537)
 KAMBARD MURH 5045             7   9  0    32       MIDDLE WAY 7 (536)
-LOCO 4991                     4   3  0    32       SOLIPSISM II (458)
-RAKAMA 5009                   4   4  0    32       DRAGON BOYS (534)
 MAGOG 5031                    4   3  1    31       DARQUE FORCES (422)
 ARL HAMMERHAND 5023           4   2  0    31       THE STORMGUARDS (78)
 NORGEN PELH 5042              6   5  0    30       MIDDLE WAY 7 (536)
-GURAK 2947                    4   5  0    28       BRIGANDS (352)
-DEFIANCE 4262                 6   7  2    27       THE OTHER ONES (404)
 RAPTOR 4594                   5   5  0    27       THE CANUCKS (58)
 LAGAVULIN 5019                5   3  0    26       SINGLE MALTS (501)
 LES NAYLE 5044                5  11  0    26       MIDDLE WAY 7 (536)
 CARTMAN 5078                  3   2  0    26       SOUTH PARK (539)
 SPATHA 4996                   7   2  1    24       SOL INVICTUS (469)
 RAUNI 5035                    4   2  0    24       SOL INVICTUS (469)
 TIDY BOWL MAN 4816            3   7  2    24       TOILET GHOSTS (516)
 JERI RYAN 5017                3   5  0    24       DESTRUCTIVE DAMES (535)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ONE HIT WONDER 5000           4   5  3    23       ASSASSIN NATION (515)
 PUNKIN CARVER 5081            3   2  1    23       THE CANUCKS (58)
 SNICKERS 5060                 2   1  0    22       CANDIES (537)
 MENDAL OMSHIL 5043            5   6  0    21       MIDDLE WAY 7 (536)
-HEX 4558                      2   4  0    21       LEGION OF CHAOS 2 (505)
 LAJINN THE GENIE 5126         2   0  2    20       OVERLORDS (509)
 TICHONDRIOUS 5129             2   0  0    20       THE STORM REAVERS (408)
 ZARLIFF THE LICH 5032         4   3  0    19       THE STORMBRINGERS (359)
 GEFION 5024                   4   4  0    19       LORDS OF VALHALLA (508)
-JOLENE BLALOCK 5016           3   4  0    19       DESTRUCTIVE DAMES (535)
 KENNY 5090                    3   1  0    18       SOUTH PARK (539)
 MR. GARRISON 5109             2   1  0    18       SOUTH PARK (539)
 SIR SAGRAMOR 5146             1   0  0    18       WILLBENDERS (479)
 SCARECROW 4593                3   7  0    16       THE CANUCKS (58)
-COOL HAND LUKE 4920           2   3  0    16       WOODPILE (521)
 ESKIMO PIE 4872               2   5  0    15       THE CANUCKS (58)
-SHOOK 3205                    2   0  0    15       BRIGANDS (352)
 STARBURST 5061                1   2  0    15       CANDIES (537)
 ROBES-PIERRE 5134             2   0  0    14       COUP D'TAT (543)
-WROUGHT-HIDE GOUL 5088        2   0  0    13       WOODPILE (521)
 THRALL 5074                   2   3  0    13       THE STORM REAVERS (408)
 PSYCH MAJOR 5018              2   2  0    12       MILITARY MAYHEM (89)
-MA BARKER 5073                2   1  0    12       WOODPILE (521)
 GENERAL PURPOSE 5124          1   0  1    11       MILITARY MAYHEM (89)
-BIG TUNA 4881                 2   4  0    10       WOODPILE (521)
-LITTLE JANE 5072              1   0  0    10       LEGION OF CHAOS 2 (505)
-VIPRA 5096                    1   0  0    10       LEGION OF CHAOS 2 (505)
 STAN 5076                     2   3  0     9       SOUTH PARK (539)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-JAK 5011                      1   6  0     9       DRAGON BOYS (534)
 GENERAL ELECTRIC 4889         1   6  0     9       MILITARY MAYHEM (89)
 PERFORATE 5100                1   2  0     9       ASSASSIN NATION (515)
-TARBOK 4566                   2   2  0     8       BUSHMASTERS (164)
 JAN PREMYSL OTOKAR 5085       2   2  0     8       THE STORMGUARDS (78)
 T'POL 5052                    1   5  0     8       DESTRUCTIVE DAMES (535)
-POLL POTT 5131                1   0  0     8       COUP D'TAT (543)
-CANARY HAMMER 5105            1   1  0     8       JUZTIZ HAMMERZ (541)
-ARROW HAMMER 5108             0   2  0     8       JUZTIZ HAMMERZ (541)
 CALLEIGHT 5128                1   1  0     7       THE NIGHTHAWKS (43)
-SYDNEY BRISTOW 5053           1   4  0     7       DESTRUCTIVE DAMES (535)
 TRIPLE THREAT 5119            1   0  0     7       NUMBERS GAME (403)
-SWAYNE 5070                   1   3  0     6       DRAGON BOYS (534)
-RON WEASLEY 4406              1   3  0     6       GRYFFINDOR HOUSE (482)
-DINGUS 5055                   1   2  0     6       SOLIPSISM II (458)
 IDI A MEAN 5133               1   1  0     6       COUP D'TAT (543)
-LANTERN HAMMER 5107           0   2  0     6       JUZTIZ HAMMERZ (541)
 COL. KA DA FEE 5132           1   1  1     5       COUP D'TAT (543)
 HEIMDAHL 5101                 1   2  0     5       LORDS OF VALHALLA (508)
 LEXICON 5142                  1   0  0     5       WORDS TO THE WISE (545)
 MANI 5102                     1   1  0     4       SOL INVICTUS (469)
-GRIM 3259                     1   1  0     4       BRIGANDS (352)
 SIR BREUNIS 5145              1   0  0     4       WILLBENDERS (479)
 PRODIGIOUS 5141               1   0  0     4       WORDS TO THE WISE (545)
-FUTILITY 4396                 0   4  0     4       THE OTHER ONES (404)
 TEMPEST 5125                  0   2  0     2       ASSASSIN NATION (515)
 WATER SPLASH 4911             0   2  0     2       TOILET GHOSTS (516)
 MUD SLIDE 4910                0   2  0     2       TOILET GHOSTS (516)
 COMMANDER SPUD 5149           0   1  0     1       MILITARY MAYHEM (89)
 VANQUISH 5147                 0   1  0     1       ASSASSIN NATION (515)
-NEVILLE 4564                  0   1  0     1       GRYFFINDOR HOUSE (482)
-HOURMAN HAMMER 5123           0   1  0     1       JUZTIZ HAMMERZ (541)
-QUICKSILVER 5111              0   1  0     1       LEGION OF CHAOS 2 (505)
-CHUCKLES 5099                 0   1  0     1       SOLIPSISM II (458)
 URACCA EVENSTAR 5148          0   1  0     1       STORMWATCH (440)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
MORDANT DESERTER 337   0  1 0   1                   PUNKIN CARVER 5081    230 NONE    
RASCAL 4765           10 12 3 ASSASSIN NATION 515   AIRBORNE 4729         226 NOT REVE
SARCOPHAGUS 4766      16 10 1 ASSASSIN NATION 515   PHOENICIA 4502        229         
LEMON HEAD 5062        0  3 0 CANDIES 537           BLACK ORC 355         230 NONE    
JULIUS C. 5130         1  1 1 COUP D'TAT 543        LAJINN THE GENIE 5126 230         
TOOTH FAIRY 5037       0  1 0 DARKNESS FALLS 500    GENERAL PURPOSE 5124  230         
WILDCAT HAMMER 5122    0  1 0 JUZTIZ HAMMERZ 541    LAJINN THE GENIE 5126 229         
GENERAL MOTORS 3985   15 14 0 MILITARY MAYHEM 89    DELWYNNDWN 4141       228         
CURAECEN 4848          7  7 0 THE NIGHTHAWKS 43     SIR CYRUS 4407        228 REVENGED
1 BIG 1 5118           0  1 0 NUMBERS GAME 403      ARENAMASTER LEVTA 358 230 NONE    
LONG E 5120            0  1 0 NUMBERS GAME 403      STONE GOLEM 361       230 NONE    
COUNT BYZAS 5071       1  2 0 OVERLORDS 509         ONE HIT WONDER 5000   228 REVENGED
SLAG 4568              9  5 0 SOLIPSISM II 458      LOVELY BONES 4850     226 NOT REVE
BUTTERS 5089           3  1 0 SOUTH PARK 539        MALICE 4986           230         
TIMMY 5077             1  1 0 SOUTH PARK 539        MAGOG 5031            227 REVENGED
CAPTAIN CHAOS 5079     0  1 0 SOUTH PARK 539        ARYAN BARBARIAN 4877  226 NOT REVE
OBERON 4874            1  4 0 THE STORM REAVERS 408 MILKY WAY 5059        227 REVENGED
JUSTINIAN 4319        16  9 0 THE STORMGUARDS 78    SARCOPHAGUS 4766      226 NONE    
LAPU-LAPU 4555         6 10 0 STORMWATCH 440        HUNGRY BONES 4720     228         
HALDIR 5127            0  1 0 STORMWATCH 440        JULIUS C. 5130        229         
SIR CYRUS 4407        10 12 2 WILLBENDERS 479       GAELIN BLACKTALO 4140 229         

                                     PERSONAL ADS

Delwynndwn -- Congratulations for the throne!!! -- Micky, W&T 4u!

Overlords -- A 5-0-1 turn in Chimlevtal?!  Good job.  BZ. -- Polar Bear & Stormwatch

Coup D'Tat -- We have heard you are members of the VC.  If so, then you understand we
are a member of The Council of Lords and you can expect a BF. -- Stormwatch

The Icelord -- He challenged and killed your warrior first.  DC him all you want. --
Polar Bear & Stormwatch

High Lord Bosk -- Now, now! -- Polar Bear & Stormwatch

Chimlevtal -- Ouch!  General Motors and Captain Kangaroo both suffer permanent
demotions within a 2 week span.  Time to recruit. -- Military Mayhem

Alt -- At least if you are going to beat up on the youngsters, you could teach us a
little more. -- General Electric

Idi A Mean -- Be careful not to bite off more than you can chew, and from what I can
see, you can chew quite a bit. -- Psych Major

Firehawk -- I hope you feel avenged.  Thanks for the great replacement.  No bloodfeud
forthcoming. -- Abraxis

Ghab -- SILENCE!  Not another word.... -- High Lord Bosk

The Icelord -- As always, we stand at your side.  We Polarians are united against
those of the VC!  Omne jus stat in armis, est sularis oth mithas and nemo impune
lacassite!!! -- The Stormbringers, Council of Lords

Master Janos -- You are indeed the greatest bard to walk the lands in the past 2
millenium! -- High Lord Bosk

Bosk -- I'm sorry...were you somehow involved in my discussion with Icelord?  In
response to your "ingenious" remarks in last turn's newsletter, looking like is one
thing, acting like (as you are with your comments) is quite another!  Whelp?  I don't
think so! -- Ghab/Assassin Nation

Bosk -- As much as you might like to think otherwise, everyone is entitled to their
own opinions. -- Ghab/Assassin Nation

Phoenicia -- While I cannot say I'm ecstatic, at least Sarcophagus was not a warrior
with the stats to make him a TC or something.  I may attempt to get him back this
October, even though.  I will not bloodfeud, simply due to the fact that I don't
think there is anyone qualified to do so on my team. -- Ghab/Assassin Nation

Odysseus -- A pathetic attempt to kill me, with a 117 PP/ 34+ FE downchallenge.
What's the matter, doesn't your manager think there is anyone else on your team that
can get the job done?  I'll be sitting out, to avoid that kind of bloodfeud, for at
least this turn.  Maybe I'll let you try the 6 FE downchallenge next turn. -- One Hit
Wonder

Raptor -- What a difference a stat raise can sometimes make.  You were the first one
to experience me with much better coordination.  Now my other stats can finally be
utilized to their full potential. -- Malice

Canary Hammer -- *Gasp*  *Wheeze*  Pant*  Next time I'll try to remember the can
opener.... -- Perforate

Poll Pott -- Nice comeback.  I thought I had you! -- Tempest

RUGs -- What is going on with the rollups I've been receiving lately?  Seems I'm
running more of a science lab than a team! -- Ghab/Assassin Nation

Jorja -- It was more expensive than I expected!  Everything was great however.
Thanks! -- Ghab/Assassin Nation

Krac D' Chevaliers -- You just plain kicked my ass!  I have no place in the
Challenger Champs without some master ratings. -- Pekko

Laphroaig -- That's the way to hang in there and see it through to victory. -- Inmar

Sydney Bristow -- Another strong effort on your part; I was close to going down.  You
have shown that you have the sand to go after an opponent that is more highly ranked,
and with more arena experience than you. -- Spatha

Starburst -- You fought well.  Only my extra experience tipped the scales in my
favor.

Heimdahl -- You nearly had me when I dropped my weapon; it was my good fortune that I
was able to quickly pull my backup and finish the fight. -- Mani

Magog -- You sure did put up a good fight!  I was lucky to get to squeeze in that
chest shot.  Until we meet again, don't eat yellow snow!  (I tried it once and it
wasn't what I hoped....)  Yuck! -- Butters

Jeri Ryan -- Now that was quick and to the point.  Wow! -- Stan (LR-4743)

Jak -- You taught well.  Just what I needed.  Fine battle. -- Kenny

Les Nayle -- Bad les Nayle!  That's my pot pie!  You will respect my authority!
Besides, the skills didn't help at all!  So screw that, I'm going home! -- Cartman

Zarliff The lich -- You really did put up a hard fight.  Oh, and how you worked up
the sweat to distract me, very nice.  I do apologize for Mr. Hat.  He sometimes gets
excited by sweaty flesh.  I'm sure it was an accident, him squeezing your buns like
that, all thirty-some times.  Anyhow, nice butt, I mean fight.  XOXOXO -- Mr.
Garrison

High Lord Bosk and Polar Bear -- Here is news of GREAT IMPORTANCE!!!  Ian Anderson
and Martin Baare (both of Jethro Tull, of course) have just released their solo
albums.  This is glorious news indeed!  Hussah! -- The Icelord

High Lord Bosk -- My sword-brother, I have no time for personals this cycle.  Have
been most busy.  (The Bad Co/Kansas concert was fun and the vacation to the Ozarks
was hussah.)  I will address various issues next month including those who have
whined these past few months.  Tal. -- The Icelord

Abraxis -- Whether it's an ally or an enemy, I can't let the death of one of my
warriors go unpunished; we are the Vendetta Cartel, after all.  I await your
bloodfeud. -- Firehawk

Vili -- Well done.  Didn't think I would quit so easily.  Must have been your breath.
-- Kirken Tuornin

Abyssinian -- Any time you want a taste of my axe.... -- Tobias Hawkwind

Swayne -- You need a little more staying power. -- Calleight

Bosk -- Sure, because we wouldn't want to tread on council territory. -- Firehawk

Valkyrie -- The life of a gladiator...the great questions of a gladiator's life: why
do we keep doing this? -- Jo Ludan

Brilliant Orange -- That was quite blinding.  And it clashed horribly with your
turquoise surcoat. -- Norgen Pelh
P.S.  Very educational, my thanks for that.

Cartman -- Actually, I don't have a clue how to handle that weapon.  But you don't
seem to need advice, so it's okay, right? -- Les Nayle the Totally Clueless

Deathwing -- Well...you didn't kill me.  That's something. -- Kambard Murh

Lagavulin -- In the tradition of unfair accusations, my teammates blame ME for our
oh-fer turn, simply because my fight was last.  But they contributed to it, too. --
Mendal Omshil

31 -- Children of Llyr in Murska has no competition except the Bears, and even a bear
can't be everywhere.  Anyone could do "well" in such a small and lifeless arena.  But
thanks for the compliment, even if it is undeserved. -- Jorja

7 of 9 -- Let 'em talk! -- Rondol Quiglo
P.S.  No, wait!  I'm not on Middle Way 7!  I'm on some other Middle Way!  What are we
doing talking to each other here?

Master Darque -- Need a head count on who is Cartel.  Send a diplo to me via arenas
73, 18, 31.  Any fight info will be used for the best.  Glad to finally be a member
of the Cartel. -- Goat
P.S.  Come to Talcama for the Battle Royale.

South Park -- There is no excuse for your team's actions.  You should team up with
Dorothy and the Cowardly Lion and head for the nearest courage bar.  Queen Cubic
Zirconia, you are a woman trapped in a body of a soulless, heartless, koolaid in your
veins, Andorian.  We, the warriors of Coup D'Tat, will bury you on the field of
sorrow. -- Coup D'Tat

All -- We are Coup D'Tat.  I am Julius C., leader for this band of uneducated Ditch
Diggers.  We fight to fight.  We are Delarquan.  Expect the weak to die.  Be prepared
for Goat's wrath. -- Coup D'Tat

Aryan Barbarian -- Why do you always get to have all the fun?  Where did you get all
them skills?  The skills taught by you will last for a lifetime.  Our woodpile, oh,
is that your team name, would (wood) like to also congratulate on your victory.  Send
me a diplo if you feel you're headed to Advanced Duelmasters any time soon.  As for
the other want to be warriors on your team, send them a packing to the Dark Arena.
Worth is like courage--if you don't have any, why waste the good air around those
that do?  Always remember a high wit is always best, a dim wit will always choose to
lay down and fake like he is not supposed to be there in the arena.  Well Aryan
Barbarian, my squad Coup D'Tat will be seeing if you're up to our level. -- Coup
D'Tat
P.S.  I have 2 Hyborian Wars going.  I have Argos (751), also Pictland which has not
started yet.

Egil -- We're all wondering how you've been since you missed your last turn.  Maybe a
diplo to clear it up. -- 31

K.D. -- What happened to you?  Thought you'd have brought the M5 to the arena instead
of Ale L.  Let me know next time. -- 31

Scarecrow -- Way to take punishment.  You should do well here. -- T'Pol

Spatha -- I'm about out of options here.  If you can get up to the Arepos I'll give
V.G. a try.  But what's the point.  Good fights nevertheless. -- 31

1 August 2003
     Assurnasirbanipal invites you to Talcama to participate in the third BATTLE
ROYAL contest.  It is a Delarquan contest so brutal that even some of Talcama's most
notable managers will refuse to participate.  The rules are simpler than any other
contest:  You may not avoid any other contest team.  There are no silly rules for who
can and can't compete.  Any team in Talcama is eligible to compete.  The scoring is
also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and
the first team to reach 25 points is the winner.
     Scoring will be live--the results for the turn posted in the newsletter.  The
winner will be able to fight their contest team in Talcama for free for 6 months but
more importantly will win a contest against some of the best managers who play the
game in one of the hardest contests in the game.
     First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30.

19 August 2003
     Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari),
no new day is rising, but the sun is setting on just another beautiful evening.
While you were sleeping, an irksome rabble has entered the always fair Aruak City.
Of course they fought alongside our warriors, most not so treasured, as all
gladiators do.  They drank with themselves, and slept with themselves.  Whether they
had masks, who cares.
     Warriors, don't be afraid.  For years Aruak has been one of the safest cities in
Ghea, and that custom has been continually cultivated, and will continue to be by
those who have called it home for years and those who live, fight, and die by the
same ethics.  There is no contest, nor has there ever needed to be one for many
years.  A conflict of personalities has arisen, and the city has been 'invaded' by
pests.
     Any rules that are annouced will be purely for the joy of the lemmings' own
little world.  Those who are being targeted have no interest in participating except
to defend the integrity of an arena that is different from others.  Whether you
choose to come to Aruak, do it for your own reasons, not theirs.
    Competing in Aruak City has never been for the faint of heart or the weak willed.
Combat is combat, wherever you go.  Blood will flow as always, and now many innocents
will be caught in the middle, but those who defend Aruak's traditions never target
those who bring respect of Aruaki customs with them to our home.
    So ignore the private ranting announcement brought by the stuporous
Frothingsloshers.  If you choose Aruak City, do not choose it for an unsanctioned and
bogus 'contest', choose it for the tradition.  Choose it because Aruak is different.

Defenders of Aruak

25 August 2003
To any that care -- The CDC is back; our current roster is:
     Malaquar -- Minion of Guardian
     Pip the Troll -- Burly Enforcer Type
     mouse -- Official Sneaky Bastard
     Papa Bear -- Elder Statesmen
                     The Sealer says, "Hi, I'm the dealer."
                     Papa Bear says, "It's not my f****n fault."
Guardian -- Paper Figurehead

                                  LAST WEEK'S FIGHTS

LEMON HEAD was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
1 BIG 1 was slaughtered by ARENAMASTER LEVTANI in a 1 minute Dark Arena battle.
LONG E was murdered by STONE GOLEM in a 1 minute gruesome Dark Arena fight.
FREY was bested by HUNGRY BONES in a popular 2 minute one-sided Bloodfeud contest.
DEATHWING was devastated by MILKY WAY in a 1 minute uneven Bloodfeud brawl.
PHOENICIA defeated DELWYNNDWN in a 1 minute veteran's Challenge Title struggle.
ODYSSEUS handily defeated SIR PELLEAS in a 1 minute uneven Challenge fight.
KRAC D'CHEVALIERS lost to GAELIN BLACKTALON in a 1 minute veteran's Challenge duel.
GILGAMESH was vanquished by SODOM in a 1 minute one-sided Challenge duel.
PEKKO was defeated by UNCAS in a popular 6 minute expert's Challenge match.
DASKON overpowered GOMORRAH in a 2 minute bloody one-sided Challenge match.
ZARENDARGAR handily defeated GAZA in a exciting 1 minute one-sided Challenge contest.
TOBIAS HAWKWIND savagely defeated GREYSCALES in a 2 minute Challenge conflict.
KIRKEN TUORNIN won victory over ARL HAMMERHAND in a 3 minute Challenge bout.
JENNIFER GARNER was viciously subdued by HELM HAMMERHAND in a 1 minute Challenge duel.
VILI bested TALISKER in a 2 minute gory master's Challenge brawl.
OIL CAN HARRY luckily beat SIR VILLARS in a 4 minute veteran's Challenge match.
BUTTERS was executed by MALICE in a 1 minute bloody one-sided Challenge match.
JERI RYAN was bested by JO LUDAN in a 1 minute Challenge contest.
CARTMAN was overpowered by GLENLIVET in a 1 minute uneven Challenge fight.
GEFION luckily beat STARBURST in a action packed 4 minute gruesome Challenge bout.
ZARLIFF THE LICH was handily defeated by MAGOG in a 1 minute Challenge contest.
PSYCH MAJOR was overpowered by RAPTOR in a 1 minute uneven Challenge fight.
ESKIMO PIE beat GENERAL ELECTRIC in a 2 minute Challenge fight.
MANI was vanquished by TICHONDRIOUS in a 1 minute one-sided Challenge fight.
JAN PREMYSL OTOKAR was outlasted by ROBES-PIERRE in a 7 minute Challenge melee.
TEMPEST was overcome by IDI A MEAN in a 2 minute beginner's Challenge bout.
CALLEIGHT was beaten by KENNY in a 4 minute brutal beginner's Challenge competition.
STAN was defeated by BRILLIANT ORANGE in a 1 minute Challenge fight.
THRALL narrowly defeated T'POL in a exciting 4 minute gory Challenge match.
MR. GARRISON was outlasted by ABYSSINIAN in a 16 minute Challenge bout.
HEIMDAHL was savagely defeated by PERFORATE in a 3 minute Challenge contest.
MACIOBELLY was devastated by PANTOMIME in a 2 minute bloody one-sided battle.
SUBOTAI beat VOMITO in a popular 3 minute fray.
LUCKY 7 was luckily beaten by EMPTY ROLL in a exciting 3 minute master's match.
DEE-DEE beat DROKK in a popular 1 minute expert's bout.
PALLADICE was handily defeated by LAPHROAIG in a 1 minute mismatched match.
DOOM HAMMER was narrowly defeated by OBAN in a 2 minute gruesome expert's battle.
REZOS THE THRACIAN viciously subdued VALKYRIE in a crowd pleasing 6 minute match.
TRASHIUS viciously subdued RAVAGED in a crowd pleasing 5 minute brutal fight.
NAPULAK unbelievably bested INMAR in a 13 minute master's melee.
TIGBASA demolished DANGEROUS CRIMINAL in a 1 minute one-sided match.
ALT demolished LES NAYLE in a 1 minute gory uneven fight.
VENGEANCE was beaten by STICKY SEAT in a popular 3 minute fray.
KAMBARD MURH was overcome by CHERRY 2000 in a exciting 1 minute duel.
LAGAVULIN was demolished by RYU-KISHIN in a 1 minute one-sided conflict.
SPATHA was savagely defeated by SKITTLES in a popular 3 minute gory battle.
NORGEN PELH handily defeated SCARECROW in a 1 minute mismatched contest.
MENDAL OMSHIL was beaten by SNICKERS in a 3 minute struggle.
RAUNI demolished MUD SLIDE in a 1 minute mismatched battle.
TIDY BOWL MAN overpowered PERSISTENT BEGGAR in a 1 minute one-sided brawl.
PUNKIN CARVER murdered MORDANT DESERTER in a 1 minute mismatched contest.
WATER SPLASH was beaten by TRIPLE THREAT in a 1 minute beginner's bout.
COL. KA DA FEE was devastated by SIR SAGRAMOR in a 1 minute one-sided fight.
LAJINN THE GENIE viciously butchered JULIUS C. in a 3 minute amateur's conflict.
TOOTH FAIRY was executed by GENERAL PURPOSE in a 1 minute brutal uneven fight.
PRODIGIOUS unbelievably bested COMMANDER SPUD in a popular 12 minute amateur's battle.
LEXICON defeated VANQUISH in a 1 minute amateur's bout.
SIR BREUNIS outlasted URACCA EVENSTAR in a tiring 11 minute beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  24         AIMED BLOW        30 -  24 -  5      56  |
|STRIKING ATTACK                 19         STRIKING ATTACK  123 - 110 -  8      53  |
|TOTAL PARRY                     17         TOTAL PARRY       62 -  58 -  0      52  |
|WALL OF STEEL                   15         SLASHING ATTACK   75 -  74 -  8      50  |
|SLASHING ATTACK                 12         BASHING ATTACK    49 -  50 -  2      49  |
|PARRY-STRIKE                     8         LUNGING ATTACK   134 - 143 -  9      48  |
|AIMED BLOW                       6         PARRY-STRIKE      41 -  47 -  1      47  |
|BASHING ATTACK                   5         PARRY-LUNGE       15 -  18 -  0      45  |
|PARRY-RIPOSTE                    4         PARRY-RIPOSTE     19 -  24 -  1      44  |
|PARRY-LUNGE                      2         WALL OF STEEL     46 -  64 -  2      42  |

Turn 230 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    9 -  3     LUNGING ATTACK    11 - 13         3  LUNGING ATTACK 
AIMED BLOW         4 -  2     BASHING ATTACK     2 -  3         2  STRIKING ATTACK
TOTAL PARRY       10 -  7     WALL OF STEEL      5 - 10         2  AIMED BLOW     
STRIKING ATTACK   11 -  8     PARRY-STRIKE       2 -  6         2  TOTAL PARRY    
PARRY-RIPOSTE      2 -  2     PARRY-LUNGE        0 -  2         1  BASHING ATTACK 
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   PHOENICIA 4502             11   7  1  133 DARQUE FORCES (422)
STRIKING ATTACK  PANTOMIME 4527              8   4  1  104 DARKNESS FALLS (500)
AIMED BLOW       HUNGRY BONES 4720          10   5  1   97 UNFIT TO BE ORCS (450)
PARRY-STRIKE     SUBOTAI 4380               15  11  0   95 THE STORMGUARDS (78)
TOTAL PARRY      UNCAS 4189                 18  17  0   94 THE STORMGUARDS (78)
WALL OF STEEL    PEKKO 4227                 12  10  1   85 SOL INVICTUS (469)
BASHING ATTACK   MACIOBELLY 4392            16   6  2   80 UNFIT TO BE ORCS (450)
SLASHING ATTACK  TRASHIUS 4980               8   4  0   75 WHAMMO & THUDDA 4 U! (378)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PALLADICE 3968.  The most popular warrior this turn 
was COMMANDER SPUD 5149.  The ten other most popular fighters were TRASHIUS 4980, 
VENGEANCE 4369, FREY 4197, REZOS THE THRACIAN 4993, T'POL 5052, LUCKY 7 4895, TOBIAS 
HAWKWIND 4941, SKITTLES 5058, PEKKO 4227, and STARBURST 5061.

The least popular fighter this week was MR. GARRISON 5109.  The other ten least 
popular fighters were ABYSSINIAN 4918, URACCA EVENSTAR 5148, NAPULAK 4467, JAN 
PREMYSL OTOKAR 5085, PRODIGIOUS 5141, SIR BREUNIS 5145, TOOTH FAIRY 5037, JULIUS C. 
5130, COL. KA DA FEE 5132, and WATER SPLASH 4911.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

BABBS BUNNY (31-2751) LOONY TOONS (206)
KRAC D'CHEVALIERS (31-4345) THE STORMGUARDS (78)
ODYSSEUS (31-4637) OVERLORDS (509)

                                FACE-TO-FACE XXXII

     Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday 
through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S 
Rural Rd).  Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast.  
The rooms are blocked.  The reservations number is 480-897-7444; tell them you're with 
the "Reality Simulations Face to Face Convention" block.  Our room block will be 
released in mid-December, so please make sure you reserve your room before then.
     There is a free shuttle to the airport, as well as free parking.  The hotel is 
located down the freeway in Tempe.  All rooms have high speed internet (for an extra 
charge).  There is a fitness center, jacuzzi, and pool, and of course a bar and 
restaurant inside the hotel.  And there's Denny's right across the street.  Look for 
transportation info in the tournament information sheet.
     The tournament information sheet/strategy sheet should be out sometime in late 
November/early December. 
     If you haven't been to a Face-to-Face before, you're overdue.  If you have, 
you'll be back.  Don't miss this one, it'll be a blast!  See you there! 

                                          -- Green Eyes and the RSI Staff