Date   : 10/18/2008    Duedate: 11/14/2008


DM-31    TURN-297

This Weeks Top Honors


CHAOS (611)
(31-5979) [10-2-1,95]

Chartered Recognition Leader   Unchartered Recognition Leader

BEDLAM                         AJAX
CHAOS (611)                    PLEONEXIA (620)
(31-5979) [10-2-1,95]          (31-6232) [2-0-0,17]

Popularity Leader              This Weeks Favorite

LOWLY WORM                     ENTROPY
AVENGERS (146)                 CHAOS (611)
(31-5383) [17-33-1,85]         (31-5975) [6-1-1,94]



Team Name                  Point Gain  Chartered Team
1. THE ANIMALS (574)           36
2. LORDS OF VALHALLA (508)     32      CHAOS (611)
3. SHERMANS STABLE (578)       25      Unchartered Team
4. CHAOS (611)                 21
5. CAESAR'S POOL HALL (350)     8      PLEONEXIA (620)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 RETRIBUTION (608)         19   4  2 82.6   1/ 1 CAESAR'S POOL HALL (350) 10  3 1
 2/ 2 CHAOS (611)               42   9  5 82.4   2/ 2 LORDS OF VALHALLA (508)  10  5 1
 3- 3 PESTILENCE (612)          46  17  3 73.0   3- 3 WAR (613)                 8  2 1
 4- 4 WAR (613)                 55  25  4 68.8   4/12 CHAOS (611)               6  0 1
 5- 5 DEATH'S DISCIPLES (609)   46  24  4 65.7   5/ 7 SHERMANS STABLE (578)     6  9 0
 6- 7 SOL INVICTUS (469)       216 172 22 55.7   6/10*PLEONEXIA (620)           4  6 0
 7- 8 THE STORMGUARDS (78)     717 591 31 54.8   7/ 4 THE STORMBRINGERS (359)   4 11 0
 8- 9 FAMINE (610)              26  22  1 54.2   8/15 THE ANIMALS (574)         4 11 0
 9/10 LORDS OF VALHALLA (508)  307 278 18 52.5   9- 8 PESTILENCE (612)          3  1 0
10/12 CAESAR'S POOL HALL (350)  92  86  4 51.7  10- 5 RETRIBUTION (608)         2  0 0
11/13 THE STORMBRINGERS (359)  453 442 35 50.6  11- 6 DEATH'S DISCIPLES (609)   2  1 0
12/15 AVENGERS (146)           192 198 16 49.2  12-11 SOL INVICTUS (469)        2  5 0
13/14 SHERMANS STABLE (578)     94  97  2 49.2  13-14 THE STORMGUARDS (78)      2  8 0
14-16 AUTUMN LIGHTNING (615)   315 337 24 48.3  14-16 AUTUMN LIGHTNING (615)    1  1 0
15/ 6*PLEONEXIA (620)            4   6  0 40.0  15-13 FAMINE (610)              1  2 0

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
16/17 THE ANIMALS (574)         67 113  4 37.2  16/17 AVENGERS (146)            0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                 (all pledged Knights & Lords of The Council of Lords)

Shalzar                       23-15
Tempus                        24-14
Utu                           27-16-2
Draco                         26-12-1
Earth Elemental               30-13
Talos                         27-9
Septor                        16-11-1
Ulath Thalesia                23-9-1
Premsyl Otokar                14-7
D'Aubusson                    17-9-1
The Sentinel                  18-17
Kaz                           19-21-3
Ciaran Ap Gruffydd            22-11
Crusader Lord                 21-14-3
Krac D'Chevaliers             16-11
Uncas                         25-19
Subotai                       21-18
Bartofeles                    17-13-2
Jarl Forkbeard                25-5-1
Unzoe the Shaman              13-3
Ulthar Thydrim                18-11-2
Ulthar Utherydes              15-6

Odysseus                      23-21-1
Rezos the Thracian            20-12
Zarendargar                   21-23-2
Damhain the Satyr             26-12

         + ]H[ + ---:--- + ]H[ A Tale of Two Cities #35 ]H[ + ---:--- + ]H[ +


     High Lord Bosk squinted into the howling wind and wondered how he had come to be
defending the Barikala Light.  Every step had made sense when he'd taken it:
fighting monsters in Chimlevtal, getting caught up in an interdimensional snatch,
helping the gnomes of another world defend their city against, well, monsters,
following The Icelord back through a Gate to end up on a rock in the Storm Sea,
getting picked up by a ship from Zarens being shipwrecked on Barikala, The Icelord
undertaking to break open the magical barrier that prevented anyone from leaving the
island of Barikala.  Every step the obvious correct one at the time it was taken, but
viewed as a whole....  He shook his head.  It was enough to make a person believe the
doom-sayers who declared that Alastari was a land hovering on the edge of Chaos.
Maybe it had already slipped over into Chaos.
     More movement in the whirling murk.  Bosk set his feet and flexed his shoulders,
lifting his sword a little from the rest position.  There were men on Barikala,
short-sighted fools, who didn't want the barrier around the island to go down.  They
had chosen the wrong side in this struggle!

     The Icelord watched while the force of the Light of Barikala, which was not the
simple physical lighthouse most people assumed but a natural fountain of magical
energy, spun outward on its own to form the barrier that sealed off the island.
Better to take the time to know exactly how the power was moving before he interfered
with it.  It was the instability of the magical Arcanum of Ghea that had permitted
this disturbance.  True, the disruption of magical flux could not be allowed to
continue lest it destroy life-as-it-was-known in Alastari, but there were better
solutions than simply sealing off Barikala.  Sheila of the Grey Wand had the power
and the skill to control this situation but had made no effort to do so.  Apparently
the distress and outright damage caused to the people of Alastari by this problem did
not move her to action.  This disregard for those she should be defending annoyed
him.  But if she would not act for the people, he would a motive to stir her.
Shau'nin Snowbeard, chief minister of Lord Kinnishan of Chimlevtal, had said to him
once that Sheila cared more for the actual land of Alastari, the rocks and trees and
streams, than she did for the people who lived on it.  He would make use of that,
bend the destruction until it touched the land itself and force her to exert herself
and end this dangerous storm of energy.  The first step was to dissolve the barrier
that closed off the island of Barikala from the rest of Alastari.
     Ah.  There.  A ripple, the smallest irregularity in the flow of power from the
Light to the barrier.  There.  That was the key, or maybe it was the key hole.  He
slipped his thoughts into the ripple.  The turbulence battered at him, whirling him
into the surge of power.  Dangerous.  Whatever the source, there was enough
unharnessed power here to destroy worlds.  He needed--  Ah!
     An anchor.  He recognized Jehanvar, the old weather-mage from Zarens, the small
city-state south of Chimlevtal.  The old man hadn't The Icelord's power, but he was
solid as the foundations of the island, and he made a splendid anchor.  It might cost
him his life or his sanity, but he was there when needed.  The Icelord steadied
himself on the rock of Jehanvar and gripped the surging power with his thoughts.
Pried the tangled currents of power apart and snapped them like whips, cracking the
barrier around Barikala.  The cracks healed, but he forced new ones, working faster,
and then faster still, further disturbing the flow.

     The rain and sand was blowing horizontally, so heavy it was like trying to fight
under water.  Bosk crouched and tried to reduce surface he presented to the flow.
After one brief struggle arising from a mental image of himself sinking roots into
the ground to resist the pressure, he had avoided thinking in metaphors and figures
of speech.  These magic-rich environments were too tricky.  Most of his opponents
hadn't figured that out yet; he fought fish-men, seal-men, a turtle form, and two
with feet like surf boards.  Retaining his own form gave him an advantage, more
versatility.  He filleted a passing catfish as big as he was that came creeping
forward on cat-clawed paws, leaped over something that writhed from shape to shape
and stabbed downward, impaling it, landed, pivoted, hewed through the legs of
something that looked quite ordinarily orcish.
     The road here was narrowed by two outcroppings of dark stone, created by his
urgent need to control the front across which he had to fight, and the hostiles
couldn't come at him more than one or two at once.  Where were they all coming from?
He wouldn't have believed there were enough fools stranded on Barikala.  Could they
be resurrecting themselves?

     It seemed to The Icelord that he had been swimming in this maelstrom of power
forever, days, anyway, and it was exhausting.  He pried at the forces, and they pried
at his mind, each trying to rip the other apart.  If he'd been some other kind of
man, he would have given up and perished long ago, but if he'd been someone else, he
wouldn't be here in the first place.  He peeled another strand of magic out of the
whirling chaos, half convinced that he had torn out that same fragment before.
     This time it didn't suck back into the mass.  It flailed in his grip and then
came out like an uprooted weed.  Leaving a flaw, an actual hole, in the barrier.
Integrity broken, the whole shrieking structure of power turned on itself, coming
apart in an instant.
     The Icelord staggered mentally, steadied himself against Jehanvar's solid
foundation, and let his perceptions burst outward with the released forces.  Storm,
and the islands that formed the delta of the Urt River.  He had never seen a modest
river like the Urt, which flowed from Riztab through Zukal to the Storm Sea, produce
towering waves like that before.  Impressive and dangerous.  Trees of all sizes were
lying down ahead of the storm winds.  New cliffs were grinding upward, geology at
high speeds; hillsides were sliding down; the ground tilted and poured the waters of
its lake through the streets of Riztab, then tipped the other way and drained them
     He was aware of surprise, shock, anger, another mind assessing the dangers.  He
pulled back quickly; it wouldn't do for Sheila to find him involved in this.  Power
surged, pouring through complex patterns.  He wished he dared watch more closely; it
would be interesting to see how she handled this.  But while he thought he could take
Sheila in a fight, it would not be easy, and he was already tried.  Better to stay
clear.  Besides, a fight wouldn't get the Arcanum stabilized, and that was what they
needed right now.  He was sure, almost certain that she knew how to--
     Ah, yes.  Order out of chaos.  He withdrew completely.

     The wind stopped, so suddenly that Bosk staggered.  Rain poured straight down
for another ten minutes, then stopped also, soaked into the ground, and vanished.
The rocks he had imagined to guard his flanks wavered and disappeared.  There were no
bodies on the road.  Weird.  He turned in place, looking all ways.
     The Icelord walked up the road behind him.  His sword-brother looked tired, but
then, he probably looked tired himself.  At least they were both alive.  "Is it
over?" he asked.
     The Icelord tipped his head back and looked up at the sky, blue with small white
clouds flying across it, washed clean by rain.  Not the pearly dome of the barrier.
"Yes," the Polarian said.  His face went still with concentration.  "It's over.  All
over.  The dimensional gates in Chimlevtal have closed and the Arcanum is smoothing
out."  He sighed.  "We can go home now."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 602): MORAVIA MAUVE of BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 604): BIG SHRIMP of ICE AGE (Wali Kharif, mgr.)
 DM  15 MALCORN (turn 598): THULE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 600): GOLD BULLION of GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 598): AURELIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 596): HOT ROD II of THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 298): SCARLET ROSE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  29 LAPUR (turn 589): ALUMINUM AWL of METAL MINCERS (Oremaster, mgr.)
 DM  31 CHIMLEVTAL (turn 296): CORNELIUS of CAESAR'S POOL HALL (Caesar, mgr.)
 DM  32 ARVAT (turn 586): WAR EAGLE of SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 584): THIMBELL of THE SEWING CIRCLE (Jorja, mgr.)
 DM  35 MURSKA (turn 575): CLYDE of LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 537): JEREMY CAMP of POSITIVE ALTERNATIVE (Zalgor Prigg, mgr.)
 DM  45 STORMCROWE (turn 273): TUNDRA of ARCTIC WASTES (Wretch, mgr.)
 DM  47 DOUBLE X (turn 268): THE RON of WARHAMMERS (Coyote, mgr.)
 DM  50 SNOWBOUND (turn 254): EXTRUSION of LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 465): MALUS S'PROUT of BAD APPLES (Jorja, mgr.)
 DM  60 COLLUSION COVE (turn 452): BEAST XVII of DEATH STUDS VII (Death Stud, mgr.)
 DM  61 JURINE (turn 442): XAVAN YOLE of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 428): MERRO DOSH of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 203): SKIN PEELER of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 398): RUBY TUESDAY of CORPS (Papa Bear, mgr.)
 DM  75 JADE MOUNTAIN (turn 396): FOOTSTEPS of PARANOID ASYLUM (Jekyll, mgr.)
                                Frothingslosh, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 602): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 604): FORCE OF FIVE (?, mgr.)
 DM  15 MALCORN (turn 598): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 600): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 598): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 596): IDES OF MARCH (Caesar, mgr.)
 DM  28 MORYA (turn 298): D'HARAN EMPIRE (Lord Rahl, mgr.)
 DM  29 LAPUR (turn 589): WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 296): CAESAR'S POOL HALL (Caesar, mgr.)
 DM  32 ARVAT (turn 586): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 584): RAVAGING LORDS (General Ikillu, mgr.)
 DM  35 MURSKA (turn 575): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 537): ROAD WARRIORS (Mad Max, mgr.)
 DM  45 STORMCROWE (turn 273): OF WOLF & MEN (Tripwire, mgr.)
 DM  47 DOUBLE X (turn 268): THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 254): MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 465): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 452): DEATH STUDS VII (Death Stud, mgr.)
 DM  61 JURINE (turn 442): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 428): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 203): MONGOL HORDE (Crip, mgr.)
 DM  74 DAYLA KIV (turn 398): CORPS (Papa Bear, mgr.)
 DM  75 JADE MOUNTAIN (turn 396): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 490): SILMARILLIAD et al (Ichabod Frothingslosh, mgr.)

                                   Recent Graduates
 DM  12 RIZTAB (turn 603): SORAK of FORCE OF FIVE (?, mgr.)
 DM  15 MALCORN (turn 598): MOSSROCK of GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 599): 24 CARAT of GOLDEN GLADIATORS (Midas, mgr.)
 DM  19 ZUWAYZA (turn 596): HOT ROD II of THE MAGNIFICENT MAGS (Jorja, mgr.)
                (turn 595): DAN STEPPE of FUNKY FOLK (Papa Bear, mgr.)
 DM  28 MORYA (turn 297): TROOPER TED of THE PENTARCHY (Le Pentarque, mgr.)
 DM  29 LAPUR (turn 589): AMIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 296): CORNELIUS of CAESAR'S POOL HALL (Caesar, mgr.)
 DM  32 ARVAT (turn 585): CANNIBALISTIC COW of BARN OF HORRORS (Mad Max, mgr.)
 DM  45 STORMCROWE (turn 273): TUNDRA of ARCTIC WASTES (Wretch, mgr.)
 DM  56 ROCANIS (turn 464): WONDER BUBBLE of INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 451): ZIG-ZAG MAN of MY BEST BUDS (Street Legal, mgr.)
                                   ODDALISQUE of ELOQUENT KNIGHTS (Soultaker, mgr.)
 DM  73 ERINIKA (turn 203): LAELKORISSA of FAVORITE GUYS (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hail, Warriors of the Top Ten!  Your Duelmaster bids you greetings and a fond thank
you!  Thank you for not killing me off.  Caesar ran me in tourneys for years, but
failed to notice my true potential.  It turns out that I'm wickedly bonused!  When
Caesar figured this out, he pulled me from tourney duty and asked me to work towards
immortality and a trip to Free Blades.  However, getting there became precarious when
I had to navigate through this minefield of Strikers and Slashers.  Plus, Caesar has
had a very unlucky streak as of late with experienced guys getting killed off.

My apologies to Dirden I and Badger for my despicable down challenges, but survival
dictated a bold course of action:  Avoid the Strikers and Slashers and challenge the
down on their luck Aimed Blows.  And it worked!  Now I'm off to the Dark Arena in
search of a kill before I depart this mighty city.  It has been a long, long time
since a Roman sat atop the heap here in Chimlevtal!  So I'm simply going to enjoy the
moment.  Hail Warriors of Chimlevtal!

We're freezing Crassus and Flavius for the upcoming tourney.  Caesar screwed up with
Marlenus and fought him one too many times for a good cut off.  So he, and his TV
challenge, will be here to stay.  We will keep running here as long as possible and I
hope to see our Dark Arena purge end shortly and with some new studs like me joining
the team!  Also, look for Septimius, long time tourney workhorse in the All Hallow's
Eve Dead Tourney.  Perhaps he will be returning to the sands soon....  Or perhaps he
will remain amongst the restless dead until next year....  We shall see!

Yes, I'm an immortal now!  Free Blades, here I come!  Tempt not my Blade!

Duelmaster and Lord Protector
Caesar's Pool Hall (350)

                                      SPY REPORT

     It's me, The Unknown Spymaster, back to give you this week's Spy Report.  Sit 
back in your seats and we'll have more fun than a barrel of Zontanis.  A stormcloud 
is brewing over the RETRIBUTION guildhouse.  Rumor says any more weeks like this ones 
0-0-0 may send the team to the Dark Arena.  Coming up with a solid 4-0-1 outing, 
CHAOS has advanced 8 places in the rankings.  LORDS OF VALHALLA is no joke as it 
posted a 4-1-0 week advancing from 2nd place to 2nd place.  Hey everybody, watch out 
for MOLE, who flew up 19 points in the rankings after mashing CYRUS like a melon.  
Keep your eye on this guy.  Ya know, some days it doesn't pay to walk out on the 
sands.  HIPPOCRATES was bested by LORD FLAIR and drops 12 points.  Unlike most 
arenas, CORNELIUS managed to get his challenge off against the 0-0-0 SHEWISH GIANT.  
Our battling duelmaster CORNELIUS has managed to hold the title, fending off SHEWISH 
GIANT's none too subtle advances.  Better luck next time, DARK ARENA.  Advice to 
bashers--never force anything, just get a bigger halberd!   
     Let's dig a little deeper into what's happening in the CHIMLEVTAL arena.  And 
hey, kiddies, those of you who didn't avoid CAESAR'S POOL HALL, please raise you 
hand.  Wow.  Does CHIMLEVTAL really have that many liars?  Okay, so I may not be 
funny, but catch THE ANIMALS' act in the arena.  Those acrobats seem to be fairly 
deft at running from CAESAR'S POOL HALL.  And who is this LORD FLAIR you ask, with 25 
points and a 2-1-0 record.  Ooh, the tales I could tell!  RAT'S NEST of CHAOS had 
better have a good reason for challenging down 8 points in a challenge which she 
killed.  I thought RAT'S NEST showed great skill and promise when she slew FREKI.  
All right, so I slept through it!  Big deal!   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  CORNELIUS defied all odds and slew SHEWISH 
GIANT in the Dark Arena.  The only ones displeased were the buzzards, as SHEWISH 
GIANT's meat is notoriously tough.  The audience likes blood and there was plenty of 
it covering FREKI as he was driven to an early grave by RAT'S NEST of the CHAOS.  Ask 
not the elves for counsel, for they will say both yes and no.  Silly buggers, eh?   
     Well, there's the manager of the CHIMLEVTAL giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  Well, there goes another Spy Report.  
Good luck in next week's fights.  And remember, you can pick your friends and you can 
pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BEDLAM 5979                  10   2  1    95       CHAOS (611)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-EXECUTIONER 5951             11   3  2   143       RETRIBUTION (608)
-VINDICATOR 5950               8   1  0   112       RETRIBUTION (608)
-CHOLERA 5984                 12   5  0   106       PESTILENCE (612)
-BLACK PLAGUE 5986            12   3  0   100       PESTILENCE (612)
-SALAMIS 5988                 13   3  1    98       WAR (613)
 DIRDEN I 5654                16  19  0    94       LORDS OF VALHALLA (508)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 ENTROPY 5975                  6   1  1    94       CHAOS (611)
-ANTIOCH 5987                 12   4  2    93       WAR (613)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-THERMOPYLAE 5991             12   4  0    88       WAR (613)
 LOWLY WORM 5383              17  33  1    85       AVENGERS (146)
 BADGER 5576                  15  21  1    81       THE ANIMALS (574)
 EAGLE 5578                   18  18  0    75       THE ANIMALS (574)
-ULTHAR STORMHELM 5556        15  22  2    71       THE STORMGUARDS (78)
 RAT'S NEST 5976               8   3  2    68       CHAOS (611)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-AZRAEL 5966                   8   4  0    66       DEATH'S DISCIPLES (609)
-INFLUENZA 5983                5   3  0    64       PESTILENCE (612)
 ULL HARDHAMMER 6170           6   5  0    61       THE STORMBRINGERS (359)
-TARVOS TRIGARANOS 5884       11   8  1    59       SOL INVICTUS (469)
-STARVATION 5971               4   7  0    58       FAMINE (610)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 MARLENUS 6184                 5   0  0    55       CAESAR'S POOL HALL (350)
-GRIM REAPER 5963              8   3  0    54       DEATH'S DISCIPLES (609)
 SIGURD 6148                   7   6  0    54       LORDS OF VALHALLA (508)
-TYPHUS 5992                   7   1  0    53       PESTILENCE (612)
-ULTHAR THE PIOUS 5753        13  12  0    52       THE STORMGUARDS (78)
-BANSHEE 5967                 10   6  0    52       DEATH'S DISCIPLES (609)
 SHELBY 5958                   7   5  0    52       SHERMANS STABLE (578)
-HLOTHYN 5853                 13   9  0    50       SOL INVICTUS (469)
 ULL BLOODSTORM 5897          10  14  1    49       THE STORMBRINGERS (359)
-HIISI 6202                    4   0  2    49       SOL INVICTUS (469)
 ATLANTA 5713                 11  14  0    47       SHERMANS STABLE (578)
 ULL HELMSPLITTER 6158         7   5  2    42       LORDS OF VALHALLA (508)
-ALESIA 5989                   9   7  1    41       WAR (613)
 SLOCUM 5919                   8   8  0    37       SHERMANS STABLE (578)
-HUNGER 5969                   7   4  0    35       FAMINE (610)
-DEARTH 5968                   6   2  0    35       FAMINE (610)
-FLAVIUS 6198                  3   3  0    35       CAESAR'S POOL HALL (350)
-CRASSUS 6188                  4   2  0    34       CAESAR'S POOL HALL (350)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SAMAEL 6168                   3   2  0    28       DEATH'S DISCIPLES (609)
-DELIUM 6187                   6   1  0    27       WAR (613)
-SHIVA 6197                    2   0  1    27       DEATH'S DISCIPLES (609)
-PARCHED 6161                  2   1  0    27       FAMINE (610)
 LYNX 5960                     5  11  0    26       THE ANIMALS (574)
 MARCH 5998                    6   5  1    25       SHERMANS STABLE (578)
 CUMULUS 6201                  5   2  0    25       THE STORMBRINGERS (359)
 WULFGAR 6222                  3   1  1    25       LORDS OF VALHALLA (508)
 LORD FLAIR 6239               2   1  0    25       LORDS OF VALHALLA (508)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-DEATH KNIGHT 6007             4   8  1    21       THE STORMGUARDS (78)
 MOLE 6246                     1   0  0    19       THE ANIMALS (574)
 AJAX 6232                     2   0  0    17       PLEONEXIA (620)
 PANDEMONIUM 6199              2   0  0    16       CHAOS (611)
 VOLE 6245                     1   0  0    11       THE ANIMALS (574)
-BADSCUM BASHER 6021           1   1  0     8       AUTUMN LIGHTNING (615)
-JAN PREMYSL OTOKAR 6191       1   1  0     7       THE STORMGUARDS (78)
-PALE SENTINEL 6018            1   0  0     7       AUTUMN LIGHTNING (615)
 THE POTOMAC 6176              1   2  0     5       SHERMANS STABLE (578)
 HIPPOCRATES 6231              1   1  0     4       PLEONEXIA (620)
 CYRUS 6228                    1   1  0     4       PLEONEXIA (620)
 SCIPIO 6230                   0   2  0     2       PLEONEXIA (620)
 SARGON II 6229                0   2  0     2       PLEONEXIA (620)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-JUSTINIAN 6244                0   1  0     1       THE STORMGUARDS (78)
 ULTHAR REDBLADE 6249          0   1  0     1       THE STORMBRINGERS (359)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BORING ROLLUP 6248      0  1 0 CAESAR'S POOL HA 350 PREACHER              297  NONE
DEPRIVATION 6162        2  3 0 FAMINE 610           ULL HELMSPLITTER 6158 296   
DAGNABBIT 6220          0  1 0 LORDS OF VALHALL 508 SHIVA 6197            293  NOT REVENGED
NORBEL PERDE 5934       5 13 0 MIDDLE WAY 7 536     ULTHAR REDBLADE 5802  294  NONE
GULL 6181               2  3 0 RAPTOR 616           HIISI 6202            293  NOT REVENGED
NIMRODEL 6207           1  1 1 SOL INVICTUS 469     SCOURGE 6221          293  NONE
FREKI 6169              6  5 0 THE STORMBRINGER 359 RAT'S NEST 5976       297   
ULTHAR REDBLADE 5802   10 18 3 THE STORMBRINGER 359 ANTIOCH 5987          296   

                                     PERSONAL ADS

High Lord Bosk -- Tal warrior!  It is GREAT and GRAND to have you here at the abode!
Very well met, my brother!  Let us return to Polaris and commence building of the
Cloud Castle!  Let Cloud Castle Tour '08 begin! -- The Icelord

Guardian -- Cease your sniveling. -- The COL

Enemies of The COL -- When RW events settle we will be paying you a visit. -- The COL

Great Icelord -- I am honored to be your guest at the Royal Castle.  We must achieve
the Cloud Castle on this--Polaris' 25th anniversary!  Hussah! -- High Lord Bosk

Chimlevtal -- Let's turn it up a notch!  Get some of the pansy managers you all know
(like the lady that runs WAR) back in here to fight and continue to grow our fine
arena! -- The COL

8 October 2008
Hail Alastarians!
     Allow me to introduce myself.  I am Vanek, manager of the Warmasters in the No-
Tourney arena of Shadowspire.  I come to you with a public service announcement.
Some of you may already be aware of Shadowspire and some of you may not realize what
exactly you're missing.  This isn't your average arena.  This is Shadowspire, a large
and very active arena where role-playing is encouraged; many managers are active both
the personal ads and the D2 forums online, and excitement reigns with many grudge
matches from turn to turn.
     If you haven't checked arena 81 out, I urge you to do so.  After returning to
the game almost 2 years ago, after a 15+ year hiatus, I was looking to try and
recapture the magic of the game I remembered from my youth.  After finding my first
two arenas lacking, I almost quit the game again.  That was until I found the newly
opening Shadowspire.  It was here that I found the magic and excitement that I
remembered.  I truly love this arena and am sure you will too if given a chance.
Rookie or experienced veteran, it matters not.  Both have come together here to
successfully make an arena with plenty of competition to challenge the vets, yet with
the no tourney format, friendly enough for the novices to get their feet wet and
learn (or relearn) the game.  When I say that even novices can find success here, I
speak from personal experience.  I still consider myself a "newbie" to the game but
have found plenty of success with my first two Duelmaster titles and two ADM
graduates to date.
     I encourage you all to check out the D2 forums at www.reality.com/duel2/ and
look over both the Shadowspire newsletter and DM-81 forum section at the bottom of
the page.  The forum banter and personal ads help to clearly show that the "old
school" feel for the game is still alive and well here in Shadowspire.
     Also, if you're a former Shadowspire manager who is currently away, I encourage
you to return and help continue to make this one of the most entertaining arenas in
the game today!
     I hope to see many new faces in the near future and am excited to see the return

of some of the old faces whom have been away!

8 October 2008
After 17 long years they are finally cutting the Cowboy loose.  Red & stinging, my
hand is now sufficiently slapped.  The state of Texas' boot print is stamped across
my ***... Uncle Damnit!  I am only 34 (think about it...) so plenty of time to
reinvent myself...prospects are great.  After wading through the culture shock I hope
to be amongst you soon, dishing out paper "w"itch slaps and taking my share of them
from you.  See you @ the Winter face '09?  Only time will tell.  Good luck. --
CFH/Rat Salad, 5 Below Zero and an assortment of other underachieving thugs.
P.S.  Contact info coming soon for those who want it; email and all that other fun
sh...stuff.  *grin*  Sorry Ed.

8 July 2008
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

CORNELIUS viciously butchered SHEWISH GIANT in a 3 minute Dark Arena fight.
BORING ROLLUP was murdered by PREACHER in a 1 minute Dark Arena melee.
MARLENUS savagely defeated ATLANTA in a 2 minute gruesome Challenge fight.
RAT'S NEST delivered the death blow upon FREKI in a 3 minute Challenge contest.
HIPPOCRATES was overpowered by LORD FLAIR in a 1 minute one-sided Challenge fight.
BEDLAM viciously subdued EAGLE in a 2 minute gory expert's Title brawl.
BADGER bested ULL HARDHAMMER in a 2 minute mismatched match.
LOWLY WORM was handily defeated by DIRDEN I in a 1 minute uneven fight.
ENTROPY viciously subdued VETERAN MERCENARY in a action packed 3 minute gruesome duel.
ULL BLOODSTORM savagely defeated MARCH in a action packed 3 minute gory duel.
SHELBY narrowly defeated ULL HELMSPLITTER in a action packed 3 minute match.
SIGURD overpowered LYNX in a 1 minute one-sided fight.
SLOCUM subdued CUMULUS in a 1 minute competition.
THE POTOMAC was unbelievably bested by AJAX in a 2 minute brutal novice's contest.
PANDEMONIUM bested ULTHAR REDBLADE in a 4 minute amateur's bout.
WULFGAR handily defeated SARGON II in a 1 minute uneven fight.
CYRUS was overpowered by MOLE in a 1 minute uneven struggle.
SCIPIO was handily defeated by VOLE in a 1 minute mismatched bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   8         SLASHING ATTACK   14 -  10 -  0      58  |
|STRIKING ATTACK                  8         WALL OF STEEL     18 -  15 -  1      55  |
|AIMED BLOW                       6         STRIKING ATTACK   60 -  51 -  5      54  |
|PARRY-STRIKE                     5         PARRY-LUNGE        7 -   6 -  0      54  |
|WALL OF STEEL                    2         TOTAL PARRY       27 -  25 -  0      52  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    49 -  48 -  3      51  |
|PARRY-LUNGE                      1         BASHING ATTACK    28 -  31 -  5      47  |
|BASHING ATTACK                   1         AIMED BLOW        28 -  32 -  0      47  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      5 -  12 -  0      29  |
|TOTAL PARRY                      0         PARRY-STRIKE       4 -  14 -  0      22  |

Turn 297 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-STRIKE       1 -  4         4  STRIKING ATTACK
BASHING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  2         3  LUNGING ATTACK 
AIMED BLOW         4 -  2     SLASHING ATTACK    0 -  0         2  AIMED BLOW     
LUNGING ATTACK     5 -  3     TOTAL PARRY        0 -  0         1  SLASHING ATTACK
STRIKING ATTACK    4 -  4                                       1  TOTAL PARRY    
WALL OF STEEL      1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  BEDLAM 5979                10   2  1   95 CHAOS (611)
AIMED BLOW       ENTROPY 5975                6   1  1   94 CHAOS (611)
WALL OF STEEL    RAT'S NEST 5976             8   3  2   68 CHAOS (611)
LUNGING ATTACK   MARLENUS 6184               5   0  0   55 CAESAR'S POOL HALL (350)
PARRY-LUNGE      SIGURD 6148                 7   6  0   54 LORDS OF VALHALLA (508)
PARRY-STRIKE     SHELBY 5958                 7   5  0   52 SHERMANS STABLE (578)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LOWLY WORM 5383.  The most popular warrior this turn 
was ENTROPY 5975.  The ten other most popular fighters were ULL BLOODSTORM 5897, ULL 
6169, LORD FLAIR 6239, BEDLAM 5979, and ULL HARDHAMMER 6170.

The least popular fighter this week was SCIPIO 6230.  The other ten least popular 
fighters were CYRUS 6228, SARGON II 6229, ULTHAR REDBLADE 6249, CUMULUS 6201, LYNX 

The following warriors have traveled to AD after fighting this turn: