DUEL 2 NEWSLETTER Date : 01/05/2013 Duedate: 02/01/2013 CHIMLEVTAL ARENA DM-31 TURN-352 This Weeks Top Honors THE DUELMASTER IS DRONE-ON BAD NEWS BEES (320) (31-2679) [24-9-0,115] Chartered Recognition Leader Unchartered Recognition Leader DRONE-ON BRAND NEW CHICK BAD NEWS BEES (320) KAOS II (606) (31-2679) [24-9-0,115] (31-6380) [1-0-0,19] Popularity Leader This Weeks Favorite WAKIZASHI REBEKKA AVENGERS (146) MORE DESTROYERS (567) (31-6322) [22-14-0,101] (31-5497) [18-12-0,94] THE CURRENT TOP TEAM BAD NEWS BEES (320) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE STORM REAVERS (408) 48 2. LOONY TOONS (206) 43 BAD NEWS BEES (320) 3. MORE DESTROYERS (567) 34 Unchartered Team 4. KAOS II (606) 29 5. AVENGERS (146) 27 STEEL WOLVES 4 (632) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 BAD NEWS BEES (320) 110 67 2 62.1 1/ 1 BAD NEWS BEES (320) 10 5 0 2/ 4 MORE DESTROYERS (567) 86 65 9 57.0 2/ 8 THE STORM REAVERS (408) 7 3 0 3- 3 NUMBERS GAME (403) 336 265 23 55.9 3/ 5 AVENGERS (146) 7 6 0 4/ 0 LOONY TOONS (206) 199 185 15 51.8 4/ 6 MORE DESTROYERS (567) 7 7 1 5/ 5 AVENGERS (146) 277 268 18 50.8 5/ 4*STEEL WOLVES 4 (632) 7 8 2 6/ 2*STEEL WOLVES 4 (632) 7 8 2 46.7 6/ 2 THE FARSEERS (629) 6 9 0 7/ 6 THE FARSEERS (629) 39 46 2 45.9 7/10 THE CANUCKS (58) 5 5 0 8/ 7 ALL NIGHT LONG (570) 70 83 6 45.8 8/ 3 MIDDLE WAY 7 (536) 5 10 2 9/ 8 THE CANUCKS (58) 265 332 25 44.4 9- 7 NUMBERS GAME (403) 3 1 0 10/ 9 THE STORM REAVERS (408) 135 173 17 43.8 10/ 0 LOONY TOONS (206) 3 2 0 11/10 MIDDLE WAY 7 (536) 206 336 9 38.0 11/ 9 ALL NIGHT LONG (570) 3 3 0 12/ 0*KAOS II (606) 7 12 0 36.8 12/ 0*KAOS II (606) 1 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===SLOW ARENA NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 356): PORT-A-FORTRESS of THE CHOSEN (? , mgr.) DM 28 MORYA (turn 354): POSTAGE of EXPENSE ACCOUNT (Finance Manager, mgr.) DM 31 CHIMLEVTAL (turn 351): DRONE-ON of BAD NEWS BEES (Stinger, mgr.) DM 39 XOCHITHLAN (turn 306): MASSEY of KIWI CONNECTION (The Mun, mgr.) DM 45 STORMCROWE (turn 329): AURORA MARIE of NORTHERN LIGHTS (Jorja, mgr.) DM 47 NORTH FORK (turn 323): FROSTY of FAST FOOD (Madwand, mgr.) DM 50 SNOWBOUND (turn 310): 4-H of LIFE IMPACTS (Coach, mgr.) DM 52 FRATSFA (turn 304): GLOATING GARDENIA of FLOWER GIRLS (Lady Fern, mgr.) DM 54 TROCAR (turn 289): DIAN WEI of ASIAN INVASION (Pec Killer, mgr.) DM 59 ILLIS (turn 282): JOHN WAYNE of TALL TALES (A-Sop, mgr.) DM 71 KYR'TERR (turn 257): SINCEMILLA of WRATHMEN XIV (Kharadmon, mgr.) DM 72 DRAGONHEAD (turn 258): LONDON BEEFEATER of MEAT YOUR MAKER (Crip, mgr.) DM 73 ERINIKA (turn 259): FRISBEE of FOUND IN THE SAND (Assurnasirbanipal, mgr.) DM 83 TELORINTHE (turn 74): CONTRACT BRIDGE of OLDIES (Coach, mgr.) DM 106 CRYSALIS (turn 256): THE REFEREE of AVID FANS (Crip, mgr.) Top Teams --------- DM 8 ARKERS (turn 356): MIDDLE WAY 11 (Jorja, mgr.) DM 28 MORYA (turn 354): LORD OF DISCIPLINE (Longshot, mgr.) DM 31 CHIMLEVTAL (turn 351): POSITION IS EMPTY DM 39 XOCHITHLAN (turn 306): KIWI CONNECTION (The Mun, mgr.) DM 45 STORMCROWE (turn 329): DARQUE FORCES (Master Darque, mgr.) DM 47 NORTH FORK (turn 323): FAST FOOD (Madwand, mgr.) DM 50 SNOWBOUND (turn 310): LIFE IMPACTS (Coach, mgr.) DM 52 FRATSFA (turn 304): BASH BROS ROAD SIGN (Assurnasirbanipal, mgr.) DM 54 TROCAR (turn 289): ASIAN INVASION (Pec Killer, mgr.) DM 59 ILLIS (turn 282): IMPROVED ILLUSION (Phantasm, mgr.) DM 71 KYR'TERR (turn 257): PIZZA TOPPINGS (?, mgr.) DM 72 DRAGONHEAD (turn 258): MONGREL HORDE (Crip, mgr.) DM 73 ERINIKA (turn 256): SUPER STARS (Crip, mgr.) DM 83 TELORINTHE (turn 74): POSITION IS EMPTY DM 106 CRYSALIS (turn 256): SPARF! et al (Crip, mgr.) Recent Graduates ---------------- DM 31 CHIMLEVTAL (turn 350): BUMBLE of BAD NEWS BEES (Stinger, mgr.) XANDAR of AVENGERS (Huckle Cat?, mgr.) DM 39 XOCHITHLAN (turn 305): WOXTON of KIWI CONNECTION (The Mun, mgr.) DM 47 NORTH FORK (turn 323): FROSTY of FAST FOOD (Madwand, mgr.) (turn 322): WILHELM SCREAM of OTTODROME TW (Otto X, mgr.) DM 50 SNOWBOUND (turn 310): MATH of LIFE IMPACTS (Coach, mgr.) DM 52 FRATSFA (turn 303): JASMIN of JADE WARRIORS (Brandon Massingale, mgr.) LI KUI of WAH CHING (Pec Killer, mgr.) DM 59 ILLIS (turn 281): KING MIDAS of TALL TALES (A-Sop, mgr.) (turn 280): INUYASHA of IMPROVED ILLUSION (Phantasm, mgr.) DM 71 KYR'TERR (turn 256): DANNY HEATLEY of OTTAWA SENATORS (Crip, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Well, I am trying to keep the streak alive. I thought Bumble would have been around longer to help with the new recruits. In the mean time, I will probably be in this top spot or near it for a while to come. I look forward to seeing many of you come through me on your way out of this arena. -- Drone-On SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of CHIMLEVTAL brutes like you, you'd be grouchy, too. Now keep the taverns open late tonight, for there are sorrows to drown for MIDDLE WAY 7, whose 0-5-0 this turn dropped them by 5 into 8th. Ha! THE STORM REAVERS turned their 4-1-0 turn into a 2nd place rank in the listings this turn. Any better than this, and you get put on hit lists. Gee, I'm impressed, a 4-0-0 is nice, but don't get cocky, MORE DESTROYERS, the Fates teach humility, and the Fates are proud. And if variety is the spice of life, CHIMLEVTAL may be getting bland, as DRONE-ON stays top dog in the city. The Victory Tavern, humph! I've tasted better ale at mortuaries. Where do they get this stuff? From CHIMLEVTAL's trash dumps? He who fights and runs away will live to fight another day, the coward. CHIMLEVTAL, I am losing what little hope I had in you. BAD NEWS BEES the most avoided team? What insult will suffice, I cannot say. And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was THE FARSEERS. Ha ha ha ha! Ooh, I'm frightfully impressed, DAIKKAN was this turn's most challenged warrior. Watch that ego swell, sports fans. I guess I can give a little credit to VENGEANCE of THE STORM REAVERS for challenging up by 20 to TERROR TWIN. VENGEANCE won to get 93 points of recognition. Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. Not that I'll be buying the drinks, but I'll be glad to see FLYBY and BAD NEWS BEES at The Victory Tavern tonight celebrating their bloodfeud victory over OSMOND QUINT. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? There's got to be a better place in CHIMLEVTAL to get a drink than The Victory Tavern! Any suggestions? Just wait 'till next time I show up here, I won't be so nice! So nyaaah! I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME DRONE-ON 2679 24 9 0 115 BAD NEWS BEES (320) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME KATANA 6349 15 4 0 111 AVENGERS (146) WAKIZASHI 6322 22 14 0 101 AVENGERS (146) -OU812 5943 11 5 0 100 NUMBERS GAME (403) REBEKKA 5497 18 12 0 94 MORE DESTROYERS (567) VENGEANCE 4369 15 18 3 93 THE STORM REAVERS (408) -CIRCA 1968 5915 11 10 2 92 NUMBERS GAME (403) CHAMPIONS W L K POINTS TEAM NAME AMUR 6323 17 19 0 89 AVENGERS (146) DUTIFUL 6408 12 5 2 88 THE FARSEERS (629) -AWESOME 80'S 5954 7 4 0 88 NUMBERS GAME (403) TAZ 5200 10 4 0 81 LOONY TOONS (206) VIP SECTION 5531 16 16 2 80 ALL NIGHT LONG (570) THRALL 5074 14 10 0 76 THE STORM REAVERS (408) THE FOOL 6400 9 8 0 74 THE FARSEERS (629) TERROR TWIN 5620 13 15 1 73 ALL NIGHT LONG (570) CORWIN 5488 8 4 1 67 MORE DESTROYERS (567) CHALLENGER ADEPTS W L K POINTS TEAM NAME GROM HELLSCREAM 5379 8 10 1 66 THE STORM REAVERS (408) HEATHER 5491 11 11 0 58 MORE DESTROYERS (567) ADEPTS W L K POINTS TEAM NAME MANDIN ORWELL 6336 13 15 0 54 MIDDLE WAY 7 (536) LUMUS NELP 6328 8 26 1 51 MIDDLE WAY 7 (536) ADEPTS W L K POINTS TEAM NAME RAPTOR 4594 11 14 1 48 THE CANUCKS (58) SHREWD 6403 7 6 0 48 THE FARSEERS (629) PANDA ROSS 6383 6 5 2 44 MIDDLE WAY 7 (536) FLYBY 3041 6 4 0 41 BAD NEWS BEES (320) SYLVESTER 4154 8 6 0 40 LOONY TOONS (206) KILROGG DEADEYE 6397 6 0 0 38 THE STORM REAVERS (408) STEEL DRAGON 5541 4 1 0 38 THE CANUCKS (58) RONDOR SENDAL 6343 7 13 1 35 MIDDLE WAY 7 (536) CHALLENGER INITIATES W L K POINTS TEAM NAME -NINE-TAILED FOX 6359 5 2 0 32 NUMBERS GAME (403) -WHITE LINE FEVER 6002 4 2 0 32 ALL NIGHT LONG (570) TERON GOREFIEND 6398 4 2 1 26 THE STORM REAVERS (408) NOISEY KRICKET 5343 4 5 0 26 LOONY TOONS (206) DAIKKAN 5624 4 3 0 24 MORE DESTROYERS (567) INITIATES W L K POINTS TEAM NAME -SANDRA 5487 4 2 2 23 MORE DESTROYERS (567) RENEGADE 5400 4 9 1 22 THE CANUCKS (58) JACK FROST 6435 2 0 0 22 THE CANUCKS (58) SKIN A. MAX 6373 2 0 0 21 ALL NIGHT LONG (570) FOGHORN LEGHORN 6391 1 0 0 20 LOONY TOONS (206) BRAND NEW CHICK 6380 1 0 0 19 KAOS II (606) SELUNE STAREDGE 6426 2 1 2 16 STEEL WOLVES 4 (632) SWEETNESS 6437 2 0 0 16 BAD NEWS BEES (320) ROSEMARY 6401 3 5 0 14 THE FARSEERS (629) BLACK BEE 6440 1 0 0 12 BAD NEWS BEES (320) OSMOND QUINT 6422 1 2 1 10 MIDDLE WAY 7 (536) BLACK ROLF 6433 2 0 0 9 THE FARSEERS (629) XUL YLL T'ARAKIS 6427 1 2 0 8 STEEL WOLVES 4 (632) RALLASTER THORN 6424 2 1 0 7 STEEL WOLVES 4 (632) SEPHIROTH GRAY 6425 1 2 0 5 STEEL WOLVES 4 (632) ZANNAH DRAKE 6423 1 2 0 5 STEEL WOLVES 4 (632) HONEYCOMB 6436 0 2 0 2 BAD NEWS BEES (320) ARSON 6439 0 1 0 1 THE CANUCKS (58) MARVIN MARTIAN 6333 0 1 0 1 LOONY TOONS (206) ISHIBO 6441 0 1 0 1 AVENGERS (146) OBLIVIOUS 6438 0 1 0 1 AVENGERS (146) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? POLLINATOR 6429 0 1 0 BAD NEWS BEES 320 SANDRA 5487 350 REVENGED STICKY WING 6430 0 1 0 BAD NEWS BEES 320 OSMOND QUINT 6422 350 JUST REVENGED DAA 6381 0 1 0 KAOS II 606 BANDIT PRINCE 352 NONE DAB 6379 0 1 0 KAOS II 606 THE RAGE MAN 352 NONE NILE PARTON 6376 6 4 0 MIDDLE WAY 7 536 CORWIN 5488 348 NOT REVENGED SPARTAN #301 6387 2 1 2 NUMBERS GAME 403 PANDA ROSS 6383 350 PERSONAL ADS Hot Flash! The Face-to-Face Tourney will be in the 18th, 19th, and 20th of this month. Get your strategies in by the 17th, please and thank you. Teron Borefield -- I am so embarassed. I use a dagger to SHAVE, and you do that to me with one. -- Xul Yll T'Arakis Steel Dragon -- Steel Wolf against Steel Dragon... I get the win, you get the recognition points and the crown. I don't know why I'm so unpopular. -- Rallaster Thrn Jack Frost -- Thanks for not killing me. For a minute there I thought my manager sent me to the Dark Arena. -- Zannah Drake Sweetness -- It's ridiculous how good you are when you're just standing there. -- Sephiroth Gray I am not purposelly killing off opponents. They're just suicidal--no body armor? I understand he's a beggar, but still... -- Selune Staredge The Catalyst -- I tend to prioritize wit and will, aiming for 17 on both, but 15 is alright as well. If will is relatively high, I like bringing con up to at least 9, preferably 11 (I think long term). So your 13-4-14-8-10-8-13 warrior I'd make into a basher (using a morning star) with the following stats: 13-7-14-13-15-9-13, training cone early and often. Disclaimer, I am a novice; so grain of salt et al. -- Lobo, mgr Steal Wolves Kilrogg Deadeye -- Congrats on your TV! -- Rosemary Corwin -- Maybe lifting weights would allow you to hit harder? -- The Fool Flyby -- Pretty good learning experience for both of us. A bit better for you, though. -- Shrewd Xandar -- Good luck with your new home on the Isle. That is, if retirement does not claim you first. -- Dutiful Honeycomb -- Bad match up to start with for you. And nothing learned, either. -- Black Rolf Rondor Sendal -- You can claim it being whatever you want, but what was the cause for our other two matches? Granted, you did win once. My manager almost murdered me that night for the loss. -- Shrewd All -- Is there a good listing of what weapons are faster for each style? Or even what selections of bonuses in other areas such as parry or riposte? -- The Catalyst, mgr. The Farseers The Catalyst -- Well, you certainly have a dud with that four WL. If you can only have one high stat, make it WL, because that will fix all the others in time--with a four WL, you can just about forget training stats. But just as bad in the short run, this guy is going to quit if his opponent sneers at him. He just doesn't have the determination to keep on fighting. His endurance will be bad, too. I grant you, if you have a roll-up with a three WL to begin with, you're not going to make that higher than nine, but *DO* make it nine. One problem new managers have is that their notions of what stats are important may have been formed in standard role-playing games. This cannot be transfered straight across to Duelmasters. First, because different stats are differently important. And second because, unlike a human moderater, the computer is merciless. Also, I have seen in some new managers a tendency to focus on one stat per style. Aimed blows = Deftness. Total parries = Constitution. That sort of thing. Alas, that is too easy; I wish it weren't! Every gladiator, whether we wish it or not, is a whole person--weird concept, huh? If you find yourself stuck with another gladiator who has a single digit will, no matter what you can do, do NOT make him any style that has "parry" in the name. You want a fast offensive style there, someone who can win before he gets bored and quits. A basher, a lunger, a slasher, maybe a striker. -- Jorja The Catalyst -- Regarding your suggested roll-up: 13-8-14-13-15-8-13, not an aimed blow or a parry type, but anything else might work. -- Jorja P.S. That's the thing about decent roll-ups, they're seldom good for just one style. P.P.S. What skill I have is not from innate brains (I have those but don't use 'em in dueling), it's from twenty-five years at the game. Sweetness and Honeycomb... sounds delicious! Lobo -- Ah, a trick question! Speaking only for myself, I can't seem to do "in depth information" on a style, only on an individual example of the style. Back when I was starting out, *my* default style was the slasher, and I ran them... badly. Or at least not well, though I did graduate some of the early ones. And many others. My general procedure, in which you might see some concepts you could use, was to run them all initially with the same strategy, read the fights and then tweak them to get better results. For instance, if I was running someone 10-10-x (and I ran a lot that way in the beginning), and he got tired in the first minute, I said, "Ah, maybe I should slow him down!" That sort of thing. -- Jorja P.S. Oddly enough, my first graduate was a striker. I don't remember much about her now, she retired from Primus years ago, but I do remember that her favorite weapon turned out to be the hatchet, which I had never tried. Someone suggested I give her a hatchet in either hand. She did quite well on the Isle with two hatchets. Grom Hellscream -- I just couldn't stand the noise. -- Mandin Orwell Heather -- Wow, a win! I think I love you! Marry me! -- Lumus Nelp Raptor -- Ah, style advantages. Probably won't work for me a second time. -- Panda Ross I greatly dislike these Dangerous Criminals. I think we should get rid of them. -- Rondor Sendal Skin A. Max -- What? -- Osmond Quint LAST WEEK'S FIGHTS DAA was butchered by BANDIT PRINCE in a 2 minute bloody Dark Arena fight. DAB was slaughtered by THE RAGE MAN in a 1 minute Dark Arena battle. FLYBY overcame OSMOND QUINT in a 2 minute veteran vs. beginner Bloodfeud match. KILROGG DEADEYE bested RONDOR SENDAL in a 2 minute Challenge contest. DUTIFUL was overpowered by KATANA in a 1 minute one-sided Challenge fight. THRALL was bested by AMUR in a crowd pleasing 4 minute veteran's Challenge duel. VENGEANCE devastated TERROR TWIN in a 1 minute one-sided Challenge competition. GROM HELLSCREAM handily defeated MANDIN ORWELL in a 1 minute uneven Challenge melee. SHREWD was viciously subdued by CORWIN in a popular 2 minute gruesome Challenge duel. STEEL DRAGON vanquished SELUNE STAREDGE in a 1 minute one-sided Challenge fight. ROSEMARY was overpowered by TERON GOREFIEND in a 1 minute one-sided Challenge melee. SEPHIROTH GRAY was overpowered by DAIKKAN in a 1 minute one-sided Challenge match. HONEYCOMB was viciously subdued by XUL YLL T'ARAKIS in a 8 minute Challenge contest. ZANNAH DRAKE was devastated by JACK FROST in a 2 minute mismatched Challenge bout. DRONE-ON unbelievably bested WAKIZASHI in a popular 4 minute expert's Title fight. VIP SECTION lost to TAZ in a 2 minute veteran's fray. REBEKKA viciously subdued THE FOOL in a crowd pleasing 6 minute gory brawl. HEATHER overpowered LUMUS NELP in a 1 minute brutal one-sided match. PANDA ROSS was savagely defeated by DANGEROUS CRIMINAL in a 2 minute bloody fight. RAPTOR viciously subdued NOISEY KRICKET in a popular 3 minute gory contest. RENEGADE was vanquished by SYLVESTER in a 1 minute one-sided match. SKIN A. MAX handily defeated ISHIBO in a 1 minute uneven duel. SWEETNESS bested ARSON in a 5 minute novice's bout. RALLASTER THORN was overpowered by FOGHORN LEGHORN in a 1 minute uneven fight. BLACK ROLF beat MARVIN MARTIAN in a 1 minute beginner's fight. BRAND NEW CHICK overpowered OBLIVIOUS in a 1 minute one-sided bout. BLACK BEE vanquished PERSISTENT BEGGAR in a dull 8 minute uneven bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 9 AIMED BLOW 23 - 12 - 1 66 | |TOTAL PARRY 9 TOTAL PARRY 36 - 19 - 2 65 | |SLASHING ATTACK 6 SLASHING ATTACK 22 - 14 - 3 61 | |BASHING ATTACK 6 WALL OF STEEL 13 - 10 - 1 57 | |AIMED BLOW 5 BASHING ATTACK 16 - 21 - 2 43 | |STRIKING ATTACK 5 STRIKING ATTACK 18 - 24 - 3 43 | |WALL OF STEEL 5 LUNGING ATTACK 20 - 28 - 1 42 | |PARRY-LUNGE 4 PARRY-LUNGE 8 - 12 - 0 40 | |PARRY-STRIKE 1 PARRY-STRIKE 1 - 2 - 0 33 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 5 - 0 0 | Turn 352 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 4 - 1 PARRY-LUNGE 1 - 3 2 TOTAL PARRY SLASHING ATTACK 4 - 2 WALL OF STEEL 1 - 4 2 SLASHING ATTACK STRIKING ATTACK 3 - 2 BASHING ATTACK 1 - 5 2 PARRY-LUNGE LUNGING ATTACK 5 - 4 PARRY-STRIKE 0 - 1 2 AIMED BLOW TOTAL PARRY 5 - 4 PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK 1 BASHING ATTACK 1 LUNGING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY DRONE-ON 2679 24 9 0 115 BAD NEWS BEES (320) SLASHING ATTACK KATANA 6349 15 4 0 111 AVENGERS (146) PARRY-LUNGE WAKIZASHI 6322 22 14 0 101 AVENGERS (146) STRIKING ATTACK DUTIFUL 6408 12 5 2 88 THE FARSEERS (629) LUNGING ATTACK TAZ 5200 10 4 0 81 LOONY TOONS (206) WALL OF STEEL THRALL 5074 14 10 0 76 THE STORM REAVERS (408) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is WAKIZASHI 6322. The most popular warrior this turn was REBEKKA 5497. The ten other most popular fighters were THRALL 5074, WAKIZASHI 6322, CORWIN 5488, RAPTOR 4594, FLYBY 3041, RONDOR SENDAL 6343, ARSON 6439, XUL YLL T'ARAKIS 6427, KILROGG DEADEYE 6397, and KATANA 6349. The least popular fighter this week was BLACK BEE 6440. The other ten least popular fighters were HONEYCOMB 6436, OBLIVIOUS 6438, RALLASTER THORN 6424, SWEETNESS 6437, ISHIBO 6441, RENEGADE 5400, LUMUS NELP 6328, THE FOOL 6400, ZANNAH DRAKE 6423, and SEPHIROTH GRAY 6425. AVOIDS, BLOODFEUDS, & CHALLENGES by Pagan Ever wonder how the whole challenge/avoid thing works? Who you fight depends on exactly how it works. We will never know exactly how it works unless we can get a look at the coding for the program, but this is how I think it works: The Situation: The system allows a warrior to make two separate challenges and two distinct avoids. Avoids are distinct in that they MUST indicate a specific team to be avoided, so a "double avoid" indicates a single team twice, which by default means you are avoiding one team. In this case, the second avoid is a duplicate and therefore a waste of an avoid. Challenges are to specific warriors. You have a first challenge, and then you have a second challenge. The Process: First the computer removes all Dark Arena challengers from the list of available warriors. Second, the computer checks for WHO fights WHO by going though all TVs and bloodfeuds, which are 100% sure to go through except in four instances: 1. the warrior challenged does not fight, 2. the warrior challenged is also making a bloodfeud or TV challenge and that challenge has already been assigned, 3. the warrior has already been assigned to a Dark Arena fight, 4. that warrior has declared your team to be one of his warrior's avoids, reducing your challenge to 50%. Third, the computer assesses all the regular first-challenge warriors and assigns fights. All other challenges are at 100% chance of success except in a few instances: warrior challenged is going to the DA, warrior challenged is involved in a previously assigned challenge, warrior challenged is not running this turn, or warrior challenged has avoided your team at 50% chance to avoid. Fourth, the computer assesses and assigns all secondary challenges of warriors not so far assigned for bloodfeuds and TVs. Fifth, the computer assesses and assigns all the regular second challenges. Sixth, the computer assigns random matchups in each available class starting with the highest class first. Seventh, the computer finds the remaining warriors that have successfully avoided all first and second challenges and/or who also did not get randomly assigned, AND for whom no more available warriors remain in their class for random pairing. All of these warriors get RSI-generated warriors to fight based on their class. So, if I'm right and avoids reduce the chance for a challenge to 50%, then: In the absence of an avoid single challenge = 100% success double challenge = 100% success, then an additional 100% success Where an avoid is involved single challenge vs avoid = 50% success double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 - 0.25 = 75% chance to succeed Bloodfeuds and TVs may increase the percentage chance of success above 100%, or they may not. I feel that their increased ability to get through is based solely on the way the computer assigns challenges. They are first, so they are most likely to go through. The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud and you are the first one to get assigned a fight that day because you are also the Duelmaster. But after that the chances start to diminish rapidly. The run-through for second challenges theoretically means your challenge should be 100% but it's not the case if you are the LAST guy the computer goes to for finding challenges. If you don't double challenge, you significantly lower your chance to get your challenge through. The second challenge is not equal to the first challenge. Pagan