DUEL 2 NEWSLETTER
Date : 10/24/2016 Duedate: 11/19/2016
CHIMLEVTAL ARENA
DM-31 TURN-400
This Weeks Top Honors
THE DUELMASTER IS
WAVES TOO BIG
BASH BROS OCEAN (627)
(31-6659) [15-7-0,113]
Chartered Recognition Leader Unchartered Recognition Leader
WAVES TOO BIG GEORGE NELSON
BASH BROS OCEAN (627) THE OUTLAWS 4 (650)
(31-6659) [15-7-0,113] (31-6734) [5-1-1,38]
Popularity Leader This Weeks Favorite
FHTAGN BREXIT 2016
WHAMMO & THUDDA 4U! (378) NUMBERS GAME (403)
(31-6516) [16-23-1,88] (31-6790) [2-2-0,22]
THE CURRENT TOP TEAM
POP LIFE (660)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE OUTLAWS 4 (650) 39
2. POP LIFE (660) 34 USEFUL WEAPONS (636)
3. USEFUL WEAPONS (636) 23 Unchartered Team
4. SHADOWHOLD (640) 13
5. NUMBERS GAME (403) 10 POP LIFE (660)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*POP LIFE (660) 9 1 1 90.0 1/ 6*POP LIFE (660) 9 1 1
2/ 3 USEFUL WEAPONS (636) 123 66 5 65.1 2/ 1 USEFUL WEAPONS (636) 9 3 2
3- 4 DARKNESS FALLS (500) 18 14 2 56.3 3/ 2*THE OUTLAWS 4 (650) 9 6 1
4/ 5 OTTOBAHN (639) 60 50 4 54.5 4/ 3 SHADOWHOLD (640) 7 4 0
5/ 6 NUMBERS GAME (403) 379 324 27 53.9 5/ 4 WHAMMO & THUDDA 4U (378) 6 6 0
6/ 7 WHAMMO & THUDDA 4U (378) 406 349 17 53.8 6/ 7 OTTOBAHN (639) 6 8 0
7/ 8 BASH BROS OCEAN (627) 94 82 5 53.4 7/10 BASH BROS OCEAN (627) 4 4 0
8/13*THE OUTLAWS 4 (650) 16 14 2 53.3 8/ 5 AVENGERS (146) 4 7 1
9- 9 MILITARY MAYHEM (89) 320 282 21 53.2 9/ 9 NUMBERS GAME (403) 3 9 0
10-10*STUNG (655) 2 2 0 50.0 10-13*STUNG (655) 2 2 0
11/11 AVENGERS (146) 378 393 29 49.0 11- 8 MILITARY MAYHEM (89) 2 3 0
12/12 SHADOWHOLD (640) 48 51 4 48.5 12-11 DARKNESS FALLS (500) 1 0 0
13-14 JUST DESSERTS (569) 84 96 5 46.7 13-14 JUST DESSERTS (569) 1 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Belinda --
Wrong again, you dirty wench!
-- Stratos
SPY REPORT
Much has changed in CHIMLEVTAL since last I was here. Never fear, Olaf Modeen
adapts to many situations, as do all successful fighters. Biff! Pow! CHIMLEVTAL
watched with glee as USEFUL WEAPONS got knocked off top spot by POP LIFE! Ya gotta
be quick on yer feet! Keep your elbow off the table! Thrust! Block out the pain!
POP LIFE is now ranked 1st with a 4-1-1 turn. It seems so recently people were
saying THE OUTLAWS 4 was washed up, finished. But 4-1-1 moved them up 1. I guess
they're washed no more... What's with CLYDE BARROW? He actually beat CHIMLEVTAL's
EMBEZZLING SCRIBE, and walked away with 18 more points from the fight. Laughs were
big at SHADOWHOLD while they watched KANEN VILESTAR clobber SHARK. He lost 11 points
and got bruised from objects thrown from the stands. FHTAGN was reminded on the
sands why STRATOS is Duelmaster. Advice to fighters with a 1 will--give up fighting!
No matter the time or place, men will always duel. The most avoided team was
AVENGERS. Management must be dealin', as the boys at WHAMMO & THUDDA 4U! ain't
reelin'! AVENGERS' mad! How well I know the feeling of being the most challenged
warrior, DA ZAGAGNA! Don't make idle boasts, they may come back to haunt you.
UMBRELLA expects the easy win by going 17 points down. 3 NIGHTS IN VEGAS will find
this a hard lesson! I have to get this off my chest. What a low dog, UMBRELLA! She
can't set herself up in a real match. I was sorry to see 3 NIGHTS IN VEGAS lose. I
hate going to the effort of writing about the kind of fights that NEHI gets in. He
fights people like NECKTIE, 10 points below. I thought NEHI showed great skill and
promise when he was beat by NECKTIE. All right, so I slept through it! Big deal!
Warriors of CHIMLEVTAL unite. You have only your games to lose! BOMBARDIER
JET's family knows what's wot, after seeing the response from MILITARY MAYHEM! Is it
my imagination, or are fighters getting younger every day? To die so young, so
gloriously!
Many other cities have retirement homes for aged warriors. Any plans here? All
work and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf.
Olaffighterwork and no play. Time for my medication, so I'll leave now. Practice,
practice, practice!-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
WAVES TOO BIG 6659 15 7 0 113 BASH BROS OCEAN (627)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-TAR 6553 7 1 0 126 BASH BROS OCEAN (627)
-PANTOMIME 4527 10 4 2 122 DARKNESS FALLS (500)
HUAYRA 6501 13 10 1 92 OTTOBAHN (639)
BRUTALIX 6646 12 7 1 92 WHAMMO & THUDDA 4U! (378)
CHAMPIONS W L K POINTS TEAM NAME
FHTAGN 6516 16 23 1 88 WHAMMO & THUDDA 4U! (378)
ODACHI 6569 14 19 1 79 AVENGERS (146)
KANEN VILESTAR 6601 7 4 0 78 SHADOWHOLD (640)
SHARK 6525 16 22 0 70 BASH BROS OCEAN (627)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
YETI 6497 13 12 1 60 OTTOBAHN (639)
-MOTHER LODE 6454 10 5 0 60 JUST DESSERTS (569)
-OROKE STONEMAGUS 6603 7 6 2 59 SHADOWHOLD (640)
-CAPTAIN JACK 6677 6 1 0 59 MILITARY MAYHEM (89)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-1-800-VICTORY 6727 5 0 0 57 NUMBERS GAME (403)
ADEPTS W L K POINTS TEAM NAME
ARNAGE 6563 10 9 0 56 OTTOBAHN (639)
-SLING SHOT 6729 6 4 0 50 USEFUL WEAPONS (636)
-URAKO WITSTEALER 6505 9 12 1 45 SHADOWHOLD (640)
-ADIOS AMIGO 6634 9 11 3 41 AVENGERS (146)
GEORGE NELSON 6734 5 1 1 38 THE OUTLAWS 4 (650)
DA ZAGAGNA 6672 6 1 0 35 WHAMMO & THUDDA 4U! (378)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-WHIP 6629 6 5 0 33 USEFUL WEAPONS (636)
-BROKEN GLASS 6753 3 2 0 30 BASH BROS OCEAN (627)
CHARLES FLOYD 6730 4 2 0 28 THE OUTLAWS 4 (650)
AKETI WARSINGER 6777 4 2 0 27 SHADOWHOLD (640)
UMBRELLA 6765 6 2 0 26 USEFUL WEAPONS (636)
POWERSLAVE 6724 5 5 0 26 WHAMMO & THUDDA 4U! (378)
JOLT 6826 2 0 0 26 POP LIFE (660)
INITIATES W L K POINTS TEAM NAME
-SPECTRUM 6776 2 5 1 23 AVENGERS (146)
SHASTA 6825 2 0 0 23 POP LIFE (660)
CLYDE BARROW 6733 1 5 0 23 THE OUTLAWS 4 (650)
SUN DROP 6822 2 0 1 22 POP LIFE (660)
BREXIT 2016 6790 2 2 0 22 NUMBERS GAME (403)
FANTA 6824 2 0 0 21 POP LIFE (660)
POOL CUE 6755 4 5 2 20 USEFUL WEAPONS (636)
BONNIE PARKER 6732 3 3 1 20 THE OUTLAWS 4 (650)
-SERGEANT SCHULTZ 6736 2 6 1 20 MILITARY MAYHEM (89)
-SGT. ROCK 6775 2 1 0 19 MILITARY MAYHEM (89)
-FROG-EYE SALAD 6680 1 1 0 18 JUST DESSERTS (569)
NECKTIE 6827 1 1 0 17 USEFUL WEAPONS (636)
-COLONEL KLINK 6735 3 4 0 16 MILITARY MAYHEM (89)
-RED PEPPER 6788 1 3 0 16 AVENGERS (146)
-MAJOR DISASTER 6791 1 1 0 14 MILITARY MAYHEM (89)
-ROXANNE 6796 1 0 0 9 STUNG (655)
3 NIGHTS IN VEGAS 6774 0 8 0 8 NUMBERS GAME (403)
-EVERY LITTLE THING 6794 0 1 0 7 STUNG (655)
-A NUMBER ONE 6792 1 2 0 5 NUMBERS GAME (403)
-SNARKEY LIME PIE 6726 0 1 0 5 JUST DESSERTS (569)
NEHI 6823 1 1 0 4 POP LIFE (660)
-BALONEY SPUMONI 6746 0 2 0 2 JUST DESSERTS (569)
-TAIHO KOKI 6831 0 1 0 1 AVENGERS (146)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORDANT DESERTER 0 0 0 BONNIE PARKER 6732 400 NONE
PERSISTENT BEGGA 0 0 0 SUN DROP 6822 400 NONE
COLD WATER 6832 0 1 0 BASH BROS OCEAN 627 PREACHER 400 NONE
BOMBARDIER JET 6528 6 1 0 MILITARY MAYHEM 89 FHTAGN 6516 396 NOT REVENGED
ZERO CHANCE 6833 0 1 0 NUMBERS GAME 403 STONE GOLEM 400 NONE
VECTRA 6828 0 1 0 OTTOBAHN 639 PREACHER 400 NONE
UVEAX SKULLMAKER 6602 7 3 1 SHADOWHOLD 640 PANTOMIME 4527 397
KING OF PAIN 6795 1 1 0 STUNG 655 SPECTRUM 6776 399
KATHRYN KELLY 6820 1 1 0 THE OUTLAWS 4 650 POOL CUE 6755 400
MA BARKER 6731 2 2 0 THE OUTLAWS 4 650 POOL CUE 6755 398 REVENGED
PERSONAL ADS
Stratos, we grat ye. Great Duelbester. Yup. -- Smithy
Da Zagagna, so much for that clean W/L, eh? -- Your pal, Slingshot
George Nelson, I must salute you for avenging your fallen teammate. I am sad, I had
to be the one who killed, and then had to be avenged. -- Pool Cue (actual replica
from The Hustler)
Brexit 2016, thanks for the challenge. I needed the easy victory. (wink) -- Whip
P.S. How much good did the TV do you?
Kathryn Kelly, and you had to pick on poor li'l me? Am I not hip enough for you? --
Necktie
Clyde Barrow, it was MY day. I was simply lucky, lucky, lucky. -- Umbrella
Brexit 2016 and Numbers Gamers, gee. And we thought you loved us Useful Weapons? By
the way, congratulations on your recent TV, Brexit. I am sorry if Smithy and our
Misfit Weapons hurt your feelings with the challenges , methods, and strategies. We
all really are nice people when you get to know us. Sadly for you, I guess, this is a
Darkholm Arena, and the ambience and tempestuous Spy Reporter (The lovely and sultry
Belinda) promote harsh and unhealthy methods. Did you know that this arena is not
Andorian? It is unlikely that Smithy, who is quite a stubborn fellow, will change his
ways. Shucks, I have been trying to change him for years. So I do wish you luck,
pleasure, and winning ways moving forward. May the force be with you. -- Lady Smith
Gotta luv muh weapons. Shore do. -- Smithy
Useful Weapons -- Again! What kind of downchallenge is that? And once again aiming
for vitals and high KD? Ugly.. -- La Guillotine, W&T 4U!
Belinda -- Glad you made amends, I hardly ever thought that two French guys would be
enough to start being confused... -- La Guillotine
Waves too Big -- That kinda felt good, actually. I don't think many would have bet
anything on me! -- Fhtagn
Finally a fun looking replacement and his rolls are so bad that even I don't run him.
-- Assur
Otto -- Congrats! No longer will the arena be fearful of the Stratos sweepstakes we
await every turn (hoping someone else wins it). -- Assur
Kung-Fu Cheater -- Take that and that!!! -- Waves too Big and Shark
3 Nights in Vegas -- OR... You could go after Job's record!!! That would be a feat
and a half! 66 more to go after last turn. -- Assur
LAST WEEK'S FIGHTS
VECTRA was butchered by PREACHER in a 1 minute Dark Arena fight.
COLD WATER was dealt death by PREACHER in a 1 minute Dark Arena duel.
ZERO CHANCE was killed by STONE GOLEM in a 3 minute Dark Arena melee.
KATHRYN KELLY was savagely slain by POOL CUE in a 2 minute gruesome Bloodfeud fight.
BREXIT 2016 was unbelievably bested by DA ZAGAGNA in a 9 minute Challenge contest.
WAVES TOO BIG demolished HUAYRA in a 1 minute mismatched Challenge Title competition.
UMBRELLA won victory over 3 NIGHTS IN VEGAS in a 1 minute Challenge fight.
NEHI was devastated by NECKTIE in a 1 minute one-sided Challenge competition.
JOLT overcame POWERSLAVE in a 2 minute beginner vs. expert upset Challenge melee.
STRATOS vanquished FHTAGN in a 1 minute uneven fight.
ODACHI viciously subdued YETI in a exciting 3 minute gruesome veteran's fight.
BRUTALIX overpowered ARNAGE in a 1 minute one-sided fight.
SHARK was savagely defeated by KANEN VILESTAR in a 4 minute master's competition.
AKETI WARSINGER was subdued by GEORGE NELSON in a 2 minute bloody match.
CLYDE BARROW overpowered EMBEZZLING SCRIBE in a 1 minute mismatched conflict.
BONNIE PARKER assassinated MORDANT DESERTER in a 1 minute one-sided duel.
CHARLES FLOYD devastated PERSISTENT BEGGAR in a 1 minute uneven duel.
SUN DROP executed PERSISTENT BEGGAR in a 1 minute mismatched brawl.
FANTA devastated CONVICTED THIEF in a 1 minute one-sided fight.
SHASTA demolished PERSISTENT BEGGAR in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|SLASHING ATTACK 7 LUNGING ATTACK 27 - 19 - 1 59 |
|WALL OF STEEL 5 PARRY-RIPOSTE 7 - 5 - 0 58 |
|BASHING ATTACK 4 BASHING ATTACK 28 - 24 - 1 54 |
|STRIKING ATTACK 3 TOTAL PARRY 11 - 10 - 0 52 |
|LUNGING ATTACK 3 SLASHING ATTACK 33 - 30 - 2 52 |
|AIMED BLOW 3 WALL OF STEEL 21 - 20 - 0 51 |
|PARRY-LUNGE 3 AIMED BLOW 28 - 29 - 2 49 |
|PARRY-STRIKE 2 STRIKING ATTACK 26 - 27 - 3 49 |
|TOTAL PARRY 1 PARRY-STRIKE 3 - 4 - 0 43 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 5 - 15 - 0 25 |
Turn 400 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
STRIKING ATTACK 3 - 0 WALL OF STEEL 2 - 3 3 SLASHING ATTACK
TOTAL PARRY 1 - 0 AIMED BLOW 1 - 2 3 WALL OF STEEL
SLASHING ATTACK 6 - 1 PARRY-LUNGE 0 - 3 2 STRIKING ATTACK
LUNGING ATTACK 2 - 1 PARRY-STRIKE 0 - 2 2 AIMED BLOW
BASHING ATTACK 2 - 2 PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK WAVES TOO BIG 6659 15 7 0 113 BASH BROS OCEAN (627)
AIMED BLOW BRUTALIX 6646 12 7 1 92 WHAMMO & THUDDA 4U! (378)
WALL OF STEEL KANEN VILESTAR 6601 7 4 0 78 SHADOWHOLD (640)
BASHING ATTACK ARNAGE 6563 10 9 0 56 OTTOBAHN (639)
TOTAL PARRY DA ZAGAGNA 6672 6 1 0 35 WHAMMO & THUDDA 4U! (378)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is FHTAGN 6516. The most popular warrior this turn was
BREXIT 2016 6790. The ten other most popular fighters were ODACHI 6569, KANEN
VILESTAR 6601, GEORGE NELSON 6734, UMBRELLA 6765, SHARK 6525, AKETI WARSINGER 6777,
ZERO CHANCE 6833, WAVES TOO BIG 6659, JOLT 6826, and KATHRYN KELLY 6820.
The least popular fighter this week was DA ZAGAGNA 6672. The other ten least popular
fighters were ARNAGE 6563, FHTAGN 6516, NEHI 6823, 3 NIGHTS IN VEGAS 6774, HUAYRA
6501, VECTRA 6828, SHASTA 6825, SUN DROP 6822, BONNIE PARKER 6732, and YETI 6497.
The following warriors will travel to AD after next turn:
WAVES TOO BIG (31-6659) BASH BROS OCEAN (627)
The following warriors have traveled to AD after fighting this turn:
STRATOS (31-6499) OTTOBAHN (639)
CHALLENGES AND AVOIDS
To clarify: You issue Challenges to warriors, but Avoid teams.
To Challenge, write that warrior's name and ID# in the space provided.
To Avoid, write the team's name and Team ID in that space.
Make sure you include the ID!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
An Informative Guide to the Parry-Riposte Style
composed by Sir Jessie Jest
Greetings to all. After many weeks of compiling a database with informationon
the parry-riposte, I would like to thank the many managers that donated their time and
effort to make this project work. We all hope that many managers benefit from these
efforts to further the interest in this style.
This article can also be found in the Duel Masters Web page on the internet at:
http://www.netis.com/johnh/dm.htm
Also, for those of you who have e-mail access, I invite you to join in on the DM
discussions on the Roundtable. The roundtable is a forum that discusses anything that
has to do with Duelmasters. It is made up of many other DM managers like yourself,
and will answer any question you have about the game. To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".
*** *** ***
Parry-ripostes, or rippers, can be very deadly if trained and managed
effectively. Rippers aren't as widely understood as the more common high skill base
styles are. They do draw managers who like more of a challenge. It is not a style
for quick fix, so to speak. They start with much less skill and development than
many other styles. This means they require a much longer development time before
reaching that successful stage. Rippers are not good short-term warriors. They lack
what it takes to get many wins early in their career. When you make a ripper, you're
in for the long haul.
When making a ripper, it is good to think about making him survive through Basic.
Rippers have the second highest death rate, with aimed blows being the first. The
main reasons for this, I believe, are poor warrior design and/or poor strategy.
Rippers, even if designed exactly the same, vary more from one to another than most
styles in general. The aimed blow, I believe, is the only other style that varies
more widely from one to another than the ripper. Finding your ripper's likes and
dislikes may be quite a task, indeed.
The first thing to get a good ripper is warrior design. His starting stats will
greatly effect his starting skill bases as well. Since rippers starting skill base
is lower than some of the other styles, getting as many bonus skills from initial
stats is very important. These bonus skills are given most in the WIT and DEFTNESS
stats. Odd numbered stats are where most of the bonus skills are at, such as 13, 15,
17 and 21. There are no bonus stats to be gained at 19 in any stat except speed.
Good rippers will have a minimum of 32 points between wit and deftness. 34 or more
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.
Ripper stats:
Strength: 7-11 gives you the range you need for all ripper weapons.
Con: 10-14 helps keep your ripper alive and helps with encumbrance. A wise
manager would put any left over points here, rather than speed. We'll
get to that in a minute.
Size: 3-11, no bigger. It's a waste of points and kills your defense, which
is one thing that will keep your ripper alive.
Wit: 15, 17 or 21 -- No less. You need the bonus skills and the quick
learning to make up for the lower skill base.
Will: 15+ Not necessary, but to be successful quicker in ADM get at least a
15.
Speed: 5-9 Speed is the most disputed thing among ripper managers. It is
split 50/50 on its contribution to a rippers success. I believe any
extra points left over after adding to odd number WT, WL, and DF should
go to CON, not speed. It makes no difference whether you get those
skills gained from speed now, or later on. They are still the same
number of skills. Those few skills won't make as much difference
now, as CON does in keeping the ripper ALIVE. A dead ripper's bases
don't matter much, now, do they? ;)
Deftness 15,17, or 21 no less. This is a MUST. Deftness gives the most bonus
skills out of all the stats. Unlike other styles, which start out
with higher bases, a ripper needs all the bonuses he can get. Don't
skimp here. Also, many of the rippers weapons require high deftness.
The average skill bonuses you get for the parry-riposte style are as follows:
(Taken from the "Ween Chart" that includes decimals)
Skill Bonus
====== ======
Attack -1.6
Parry -0.1
Defense -3
Initiative 3.1
Decise 1.8
Riposte 4.6
Naturally, rippers get more bonus skills in the riposte area. To help
understand that chart, round the numbers up to the nearest whole number. Example,
Decise 1.8 = 2 extra decise skills. There is no way to predict exactly what your
ripper's starting skills will be. But you can get a good idea when your get your
overview back by using the skill chart which is not listed here. There is the luck
factor, which is a random number that RSI gives to make sure no two warriors are
exactly alike. Some are blessed and get more than average skills, whereas others get
considerably less. Rippers in general seem to get LESS more than MORE skill in the
luck factor part of character generation.
Listed below are some examples of actual rippers in ADM and Primus.Please take
note of the + or extra skills these rippers received with thestats they have. Notice
the amount of extra skills they received from high WIT and DEFTNESS. The luck factor
had some play in these startingbases. These are also examples of when the luck factor
gives you MOREstarting base skills. The one at the bottom, with the -2 skills, is an
exampleof bad luck. The average skill base totals is +4.8 or 5 skills rounded up.That
means that if you get a ripper with more than + 5 skills to his base,he is lucky.
Less than + 5 he is unlucky, depending on his stats. If theripper has less than a 32
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher. If
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21
WILL.Then you should get +5 or better to your skill base. If not, you are unlucky.
ST-CN-SZ-WT-WL-SP-DF BASE: ATT INIT DEC DEF PAR RIP (Bonus +/-)
17-13-4-17-9-9-15 60(0) 60(+4) 30(+2) 40(-1) 45(+1) 65(+5); +11
9-13-8-17-15-5-17 55(-1) 55(+4) 15(0) 30(-4) 55(+3) 70(+6); +8
11-9-12-15-17-5-17 55(0) 35(+2) 20(+1) 30(-3) 45(-1) 75(+9); +8
9-12-5-17-15-9-17 45(-3) 50(+1) 40(+3) 45(-2) 40(0) 70(+5); +4
10-10-9-21-15-4-15 60(-1) 50(+2) 45(+5) 35(-4) 35(0) 65(+5); +7
8-9-7-17-17-9-17 50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8); +5
8-10-12-17-17-3-17 60(-1) 45(0) 25(+2) 30(-5) 40(+1) 55(+4); +1
8-9-8-15-11-12-21 50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5); +7
12-10-8-17-11-9-17 40(-3) 45(0) 40(+4) 30(-4) 15(-4) 70(+5); -2
The numbers in the parenthesis are the + or - the projected skill base for that
set of numbers. Example: +5 means that he got 5 more than the average projection.
Pluses are good and minuses are bad.
A simple method to see whether or not your ripper was lucky is to add the WIT and
DEFTNESS together. If it is above 32 then you should get + 5 as an average, and any
more than +5 is lucky. The higher the WIT/DEFTNESS total the higher the average.
This is a quick guesstimate to see if your ripper was unlucky at getting a good number
starting skills. It is not an exact way to tell. You can tell more accurately by
using the skill chart that lists the skill bonuses, and the style modifiers.
Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and
PARRY. An initiative statement is nice, but harder to come by for a ripper, unless
you give up one of those 3 up there. If you get ATTACK, DEFENSE, PARRY and INITIATIVE
high order you have a GREAT ripper. Rippers almost always get some kind of Riposte
statement. Riposte isn't really as important as those 4 up there are in the long run.
Decise skill is meaningless to a ripper.
ARMOR
-----------
Rippers should wear heavy armor at the beginning of their career. It is better
to run a ripper defensively or `scum' him for awhile until he gains more skill. When
he starts getting his experts in defense and parry, then you can take off some armor.
Rippers are more like to DIE in their first 10-15 fights than later on when they have
more skill and experience.
Some people don't like playing defensively, and run them offensively at the
beginning. Rippers are long term projects and are not ready for this. They lack the
skill and experience to do this in the beginning. For this reason, and the fact most
people don't put much armor on them at the start of their career, is why so many
rippers DIE. Putting heavy armor on them and playing them defensively, increases the
ripper's chance to make it to ADM ALIVE. I've put rippers in ACM and APA in basic for
their first 15 fights. It keeps them alive and gets them learns without affecting
their performance.
Weapons
-------------
Your ripper's favorite weapon is VERY important. Rippers have a very limited
number of weapons to choose from, but do have some good ones.
This is a list of ripper weapons. They are listed in order of which is best to
which is worst according to a poll of 58 ripper mgrs.
1. Scimitar -- The best ripper weapon, without question.
2. Longsword
3. Epee -- I wouldn't advise using this weapon in Basic.
4. Shortsword
5. Shortspear
6. Longspear
7. Hatchet
Using that chart above, you can tell whether or not your ripper got stuck with a
lousy favorite weapon. Down below is more info on ripper's favorite weapons.
Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
Notice that most got the top 3 ripper weapons. Just hope your ripper doesn't get
stuck with a lame weapon.
Off-hand weapon
------------------------
Rippers do better with 2 weapons than one. In ADM, a ripper can use either one
or 2 and still be effective. Shortswords and hatchets are the most effective.
Daggers and shields are OK, but not really good in ADM. If you have a ripper with
high enough deftness, twin longswords or scimitars can be devastating. Rippers have
an unusually high chance of being ambidextrous.
Strategy- Using tactics
-------------------------------
Rippers in general don't react well to tactics. This is agreed on by most ripper
managers. They can use lunge, dodge, response and parry to some effectiveness. Out
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.
Riposte tactic is lame, and should never be used on a ripper. He ripostes well enough
without that tactic. All it will do is penalize him in other important areas.
Strategy- (favorite rhythms)
-------------------------------------
Unlike other styles, the ripper favorite rhythm is used more closely. Most
managers use different strategies in basic than they do in ADM for their rippers.
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms
in ADM. Unless, of course, they have very bad rhythms for favorites. Then they may
go back to playing it by ear.
Below is a graph of 44 Parry - Riposte's favorite rhythms.
A. L. -- O. E. VL LO MO HI VH TOTALS
VL 3 1 2 0 0 6
LO 2 1 2 2 0 7
MO 2 19 0 1 0 22
HI 2 0 5 2 0 9
VH 0 0 0 0 0 0
TOTALS 9 21 9 5 0
As you can see, most of the favorites for a Parry Riposte fall in the LOW
offensive and moderate activity range.
To give someone an example of a basic strategy, I will give you an example below.
MIN 1 2 3 4 5 6 Desp.
OL 2 2 2 4 4 3 7
AL 2 2 2 4 4 2 7
KD 5 5 5 6 6 5 5
Att RA----------------------------------------------->
Pro HE----------------------------------------------->
You can experiment with other strategies, and might even check out how your
ripper likes tactics.
In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.
Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are : SL, LU, AB, PL, ST.
Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.
Well, that should be enough information to get any manager started with a good
ripper. If you need more information about rippers or anything else about DM,
contact me. I can be reached via e-mail at 103260.3347@ compuserve.com or you can
Diplo me at the Joker's Wild 2 in DM 75. I hope this helped someone.
Cheers,
Sir Jessie Jest
Credits -- Major contributors:
Mitch Nakagawa -AKA- Sensei Slowburn
Glenn Uren -AKA- Heretic JRK
Jeanette Jerles -AKA- Shark Jester
Gary Triplett -AKA- Miles The Boss Man
The Lunatic Voo-Doo
Assurnasirbanipal Soultaker
Lord Bosk Buri
C.J Caviness -AKA- The Visionist Doctor Scot
Manager(Dwayne) Revenant
Eric Goche Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender
and many others.