DUEL 2 NEWSLETTER
Date : 06/09/2010 Duedate: 06/22/2010
ARVAT ARENA
DM-32 TURN-630
This Weeks Top Honors
THE DUELMASTER IS
ENVY
ANGELS OF PAIN (360)
(32-5113) [19-1-2,134]
Chartered Recognition Leader Unchartered Recognition Leader
ENVY POSITION IS EMPTY
ANGELS OF PAIN (360)
(32-5113) [19-1-2,134]
Popularity Leader This Weeks Favorite
CARNAGE CARNAGE
ANGELS OF PAIN (360) ANGELS OF PAIN (360)
(32-5089) [18-10-0,90] (32-5089) [18-10-0,90]
THE CURRENT TOP TEAM
DEVIL ADVOCATES (105)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DEVIL ADVOCATES (105) 44
2. DEATH BY DESIGN (264) 38 DEVIL ADVOCATES (105)
3. CHRISTIAN ROCK (415) 16 Unchartered Team
4. ANGELS OF PAIN (360) -7
5. FISHERMAN'S WHARF (288) -14 MAIDEN JAPAN (367)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 DEVIL ADVOCATES (105) %1179 691 59 63.0 1/ 1 DEVIL ADVOCATES (105) 11 4 0
2/ 2 ANGELS OF PAIN (360) 327 210 20 60.9 2/ 2 ANGELS OF PAIN (360) 7 3 0
3/ 3 CHRISTIAN ROCK (415) 41 32 0 56.2 3/ 3 FISHERMAN'S WHARF (288) 5 10 0
4/ 4 FISHERMAN'S WHARF (288) 470 769 16 37.9 4/ 4 DEATH BY DESIGN (264) 4 9 1
5/ 6 DEATH BY DESIGN (264) 9 27 3 25.0 5/ 5 CHRISTIAN ROCK (415) 2 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 645): LIP GLOSS of HOT STUFF (Papa Bear, mgr.)
DM 12 RIZTAB (turn 647): SCURVY LADY of SEA DOGS (One Armed Bandit, mgr.)
DM 13 DULLENS (turn 525): KALLI ELISABETH of HOUSE OF CARDS (Zalgor Prigg, mgr.)
DM 15 MALCORN (turn 641): MAXIMILLIAN of VC RULES (Fizban, mgr.)
DM 16 WILLAF (turn 643): BAABRA LAMMONT of PUNNY AMINALS (Jorja, mgr.)
DM 17 ALJAFIR (turn 635): GRACCHUS of GLADIATORS (Caesar, mgr.)
DM 19 ZUWAYZA (turn 636): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.)
DM 28 MORYA (turn 320): ANFERROUS of STEEL AND SILK (Michael Eldritch, mgr.)
DM 29 LAPUR (turn 633): MR. SPOCK of TREKKERS (Deep Thought, mgr.)
DM 31 CHIMLEVTAL (turn 318): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.)
DM 32 ARVAT (turn 629): ENVY of ANGELS OF PAIN (The Dark One, mgr.)
DM 33 NIATOLI ISLAND (turn 626): BITCHIN' BEAST of DIVINE HERITAGE (Bubba Ganoosh)
DM 35 MURSKA (turn 618): PELICAN EEL of SEA DOGS (One Armed Bandit, mgr.)
DM 43 VEASTIAN (turn 581): XARGOTH of THE BRETHREN (Godric Magnusson DaVinci, mgr.)
DM 45 STORMCROWE (turn 295): DAN MACK GRU of NORTHERN LIGHTS (Jorja, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 289): ROIS ANIN of WARHAMMERS (Coyote, mgr.)
DM 50 SNOWBOUND (turn 276): MRS. VAUGHN of LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 508): RYVAS VOLKMAURI of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 495): BB BULLY BOY of RED DOG GANG (Spot, mgr.)
DM 61 JURINE (turn 475): FALLING LEAF of AUTUMN SAGA (Jugger, mgr.)
DM 65 DAL SHANG (turn 470): CHAEGO SARILDAN of SAND DANCERS (Jorja, mgr.)
DM 73 ERINIKA (turn 225): EXTORTION of BLACKMAIL (The Mun, mgr.)
DM 74 DAYLA KIV (turn 432): MARDEL TEN VAREN of SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 425): JAGUAR JON of GREATS OF TROY (Zalgor Prigg, mgr.)
DM 78 LIN TIRIAN (turn 418): UNFORGETTABLE of THE WILLBURYS 78 (Rascally Rabbit)
ADM 103 FREE BLADES (turn 534): NIGHTCAP of DARKLINGS (She-Puppy, mgr.)
Top Teams
---------
DM 9 ZUKAL (turn 645): SEA DOGS (One Armed Bandit, mgr.)
DM 12 RIZTAB (turn 647): SEA DOGS (One Armed Bandit, mgr.)
DM 13 DULLENS (turn 525): SATAN'S KINGDOMS (The Dark One, mgr.)
DM 15 MALCORN (turn 641): VC RULES (Fizban, mgr.)
DM 16 WILLAF (turn 642): GOLDEN GLADIATORS (Midas, mgr.)
DM 17 ALJAFIR (turn 635): GLADIATORS (Caesar, mgr.)
DM 19 ZUWAYZA (turn 636): CUNNING RUNTS (Deep Thought, mgr.)
DM 28 MORYA (turn 320): FORCE OF FIVE (?, mgr.)
DM 29 LAPUR (turn 633): TRAIL OF TEARS (Jugger, mgr.)
DM 31 CHIMLEVTAL (turn 318): MIDDLE WAY 7 (Jorja, mgr.)
DM 32 ARVAT (turn 629): DEVIL ADVOCATES (The Dark One, mgr.)
DM 33 NIATOLI ISLAND (turn 626): SEA DOGS (One Armed Bandit, mgr.)
DM 35 MURSKA (turn 618): SEA DOGS (One Armed Bandit, mgr.)
DM 43 VEASTIAN (turn 581): WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 295): STREET WALKERS (Roadkill, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 289): POSITION IS EMPTY
DM 50 SNOWBOUND (turn 276): LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 508): MIDDLE WAY 16 (Jorja, mgr.)
DM 60 ARADI (turn 495): POSITION IS EMPTY
DM 61 JURINE (turn 475): MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 470): SAND DANCERS (Jorja, mgr.)
DM 73 ERINIKA (turn 225): BLACKMAIL (The Mun, mgr.)
DM 74 DAYLA KIV (turn 432): SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 425): GREATS OF TROY (Zalgor Prigg, mgr.)
DM 78 LIN TIRIAN (turn 418): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 534): THE WILLBURYS 13 (Rascally Rabbit, mgr.)
Recent Graduates
-----------------
DM 9 ZUKAL (turn 645): LIP GLOSS of HOT STUFF (Papa Bear, mgr.)
BILBO BAGGINNI of MIDDLE ITALY (The Dark One, mgr.)
DM 15 MALCORN (turn 640): AGATE of GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 643): BAABRA LAMMONT of PUNNY AMINALS (Jorja, mgr.)
BRUAR of MAXIMUM RESULTS (Coyote, mgr.)
(turn 642): TAIKUTSU of YAMABUSHI (?, mgr.)
DM 29 LAPUR (turn 633): VINDOCOMUS of EQUESTORS (Spartacus, mgr.)
DM 35 MURSKA (turn 617): FARTIOR of ON THE ROCKS (Bartender, mgr.)
DM 61 JURINE (turn 475): FALLING LEAF of AUTUMN SAGA (Jugger, mgr.)
DM 73 ERINIKA (turn 225): EXTORTION of BLACKMAIL (The Mun, mgr.)
DM 75 JADE MOUNTAIN (turn 425): SUNSET THUNDER of SAND DANCERS (Jorja, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
Envy paced back and forth in his large office in the Arvat Memorial Colosseum.
Word had come from the GC that despite the increased attendance at the games and
additional income from the recent sponsorship agreements signed by some of the arena
teams, cost cutting was once again a topic of conversation amongst the board members.
He was expected to come up with some ideas and plans to increase revenue or cut
costs by the end of the week. And it had all been done. Trainers had been cut,
practices limited to three times a week, special crowd attractions had been planned--
even medical staff had been cut leading to a rash of infirmary deaths. Anything that
could be done to increase the profitability of the arena was already in effect. And
still profits remained at all time lows. Signs of the economy rebounding were all
about, but it had yet to trickle down to the arena.
As much as the arena was funded by Lady Sheila and was part of her recruiting
plan, each individual arena was its own entity and was expected to turn a profit.
Breaking even was acceptable, but frowned upon. Losing money was the death knell of
the fights in any city. Case in point, some years back a number of cities had their
arenas forcibly closed and their teams disbanded or transferred. It was something
that every member of every guild feared.
Arvat was not in any imminent danger, but for some reason it wasn't able to
maintain the crowd levels that once it did. Perhaps it was that after 600 some-odd
consecutive weeks in operation the people had seen pretty much everything that there
was to see in the arena. After all, once a spectator saw several hundred fights it
wasn't as if there was anything new to see. True, any individual fight could be
exciting or even spectacular--but after seeing dozens of spectacular fights over the
years most in the audience would become jaded or bored with the ordinary.
The episode with the Dragon the past year was an example of that. Certainly the
arena was packed for the battle with the savage undead monster. It was the news of
the arena for weeks. Perhaps a month. Then the crowd numbers dropped right back to
where they were before.
That was the problem with any gimmick or spectacle. It was a one time draw.
They needed to increase the audience across the board.
And to that, there was no easy answer.
SPY REPORT
Hail ARVAT! Warriors of the arena, prepare to be praised and blamed for your
deeds. And let's see, EAST TO WEST fought SARLOW and gained 16 points and
contributed to CHRISTIAN ROCK's 1-0-0. CARNAGE has lost to KHALHUMS DWARF, falling
13 points, while helping make ANGELS OF PAIN a 1-1-0 turn. The attempts to dethrone
the Duelmaster have failed, and ENVY remains ARVAT's top warrior for another turn.
By the way, was that our Duelmaster that I saw last night, cramped under the table at
The Warty Toad?
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. I also notice that the DEVIL ADVOCATES
stable was the most avoided team this turn. Come on ARVAT, what are you afraid of?
And guess who avoided DEVIL ADVOCATES stable the most? Believe it or not, it was
DEVIL ADVOCATES. Anyone surprised? The most challenged warrior this turn was
FISHERMAN'S WHARF's warrior PSIRENA. More fighters challenged her than challenged
the Duelmaster!
We only live a short time in this world, so why not take a sharp blade, and
shave it close? Is it really true that ARVAT has more dishwashers per capita that
fighters? Just thought I'd ask...
I like this place, ARVAT, the taverns have old wine, and young serving girls.
Who could ask for more? It's been nice chatting with you, until we meet again, keep
your swords sharp and your hammers heavy. Until you see my quill in ARVAT again,
farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
ENVY 5113 19 1 2 134 ANGELS OF PAIN (360)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
E. BLISS 5096 24 5 1 115 DEVIL ADVOCATES (105)
EAST TO WEST 4929 13 10 0 102 CHRISTIAN ROCK (415)
SARLOW 4346 15 52 0 97 FISHERMAN'S WHARF (288)
-COMATOSE 4926 14 8 0 92 CHRISTIAN ROCK (415)
CHAMPIONS W L K POINTS TEAM NAME
LIL ETHE 5079 21 7 0 90 DEVIL ADVOCATES (105)
CARNAGE 5089 18 10 0 90 ANGELS OF PAIN (360)
FILLIS BOUY 4536 13 33 0 82 FISHERMAN'S WHARF (288)
ADEPTS W L K POINTS TEAM NAME
-SORROW 5174 5 0 2 56 ANGELS OF PAIN (360)
D.N.EMMY 5176 4 0 0 49 DEVIL ADVOCATES (105)
CHALLENGER INITIATES W L K POINTS TEAM NAME
FATHER O'LIES 5175 5 3 0 27 DEVIL ADVOCATES (105)
DEE S. TROYER 5202 2 1 0 24 DEVIL ADVOCATES (105)
INITIATES W L K POINTS TEAM NAME
SAMPSON 5189 3 1 0 21 DEATH BY DESIGN (264)
-QUID PRO QUO 5188 1 1 0 18 DEATH BY DESIGN (264)
PSIRENA 5198 3 2 0 17 FISHERMAN'S WHARF (288)
LEMMIWINKS 5210 1 0 1 14 DEATH BY DESIGN (264)
CATFISH ANNIE 5205 2 1 0 13 FISHERMAN'S WHARF (288)
FIZZGIGUE 5197 2 3 0 9 FISHERMAN'S WHARF (288)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORDANT DESERTER 0 0 0 LEMMIWINKS 5210 630 NONE
BANANA SLUG 5209 0 1 0 DEATH BY DESIGN 264 MORDANT DESERTER 630 NONE
DCCN 5208 0 1 0 DEATH BY DESIGN 264 ARENAMISTRESS SU 630 NONE
FISHER BATES 5166 4 2 1 FISHERMAN'S WHAR 288 SORROW 5174 626 NOT REVENGED
PERSONAL ADS
Fisherman's Wharf -- Thanks for the congrats. It was a fun ride in the Adept
tournament. -- Rampage
Sarlow -- One of these times I think you'll break through. I'm not looking
particularly flashy these days. Must be all the stress of being on top. -- Envy
Psirena -- Nice fight. I'm still getting the hang of this gladiator thing. -- Dee S.
Troyer
RUMOR OF THE WEEK: Word has it that a pack of marauding ogres was recently seen
north of Arvat. This group is wanted by authorities for having ambushed and wiped
out a merchant caravan early last year. A bounty is available for each head brought
in and 25% of any loot recovered. Commissions are available in the town constable's
office.
Envy -- No, I don't think I do. Teaching, I'm good at. The public relations stuff
that goes with being duelmaster... not for me. It's all yours. -- Sarlow
E. Bliss -- I just can't seem to match your patience. Which might not be a bad
thing, in the long run, you never know. -- Fillis Bouy
P.S. Until the long run gets here, anyway.
Father O'Lies -- You reminded me of a crawdad I once knew, and everyone knows that
the way to deal with a crawdad is to gig it. My signature move, as yu might say. --
Fizzgigue
P.S. And a lot of luck.
Dee S. Troyer -- Everyone needs a loss early on to keep them from rising too fast.
So... I did you a favor, really. -- Psirena
Silly Convicted Thief! If he can't swim, he should stay out of the harbor. --
Catfish Annie
D.N. Emmy -- Ah, the Commission! Famed for miscasting just about everyone. Maybe
you're a golem animated by the spirit of an elf? And the Shagornans are the "dark"
flavor of elves, if it helps. -- Psirena
LAST WEEK'S FIGHTS
DCCN was butchered by ARENAMISTRESS SUGAR in a 2 minute bloody Dark Arena fight.
EAST TO WEST vanquished SARLOW in a exciting 1 minute gory uneven Challenge battle.
FATHER O'LIES won victory over PSIRENA in a 4 minute Challenge brawl.
DEE S. TROYER devastated FIZZGIGUE in a 1 minute one-sided Challenge fight.
ENVY demolished FILLIS BOUY in a 1 minute mismatched Title competition.
CARNAGE lost to KHALHUMS DWARF in a exciting 3 minute bloody master's fight.
E. BLISS overcame KUNG-FU MASTER in a 3 minute gruesome fight.
LIL ETHE viciously subdued KHALHUMS DWARF in a 3 minute gruesome expert's duel.
D.N.EMMY overpowered AMBITIOUS GUARD in a 1 minute uneven duel.
SAMPSON defeated CATFISH ANNIE in a exciting 4 minute fight.
BANANA SLUG was put to death by MORDANT DESERTER in a 4 minute novice's bout.
LEMMIWINKS murdered MORDANT DESERTER in a 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 4 AIMED BLOW 12 - 6 - 0 67 |
|TOTAL PARRY 4 WALL OF STEEL 21 - 12 - 2 64 |
|SLASHING ATTACK 3 LUNGING ATTACK 21 - 12 - 1 64 |
|AIMED BLOW 2 SLASHING ATTACK 18 - 15 - 2 55 |
|LUNGING ATTACK 2 PARRY-STRIKE 2 - 2 - 0 50 |
|PARRY-LUNGE 1 PARRY-RIPOSTE 6 - 7 - 0 46 |
|PARRY-RIPOSTE 1 BASHING ATTACK 5 - 6 - 2 45 |
|PARRY-STRIKE 0 PARRY-LUNGE 2 - 3 - 2 40 |
|STRIKING ATTACK 0 TOTAL PARRY 16 - 28 - 0 36 |
|BASHING ATTACK 0 STRIKING ATTACK 7 - 22 - 1 24 |
Turn 630 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 2 - 0 TOTAL PARRY 1 - 3 4 TOTAL PARRY
PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 0 2 AIMED BLOW
PARRY-RIPOSTE 1 - 0 LUNGING ATTACK 0 - 2 1 SLASHING ATTACK
SLASHING ATTACK 2 - 1 STRIKING ATTACK 0 - 0 1 WALL OF STEEL
WALL OF STEEL 2 - 2 BASHING ATTACK 0 - 0 1 LUNGING ATTACK
1 BASHING ATTACK
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK ENVY 5113 19 1 2 134 ANGELS OF PAIN (360)
TOTAL PARRY E. BLISS 5096 24 5 1 115 DEVIL ADVOCATES (105)
AIMED BLOW EAST TO WEST 4929 13 10 0 102 CHRISTIAN ROCK (415)
WALL OF STEEL LIL ETHE 5079 21 7 0 90 DEVIL ADVOCATES (105)
LUNGING ATTACK CARNAGE 5089 18 10 0 90 ANGELS OF PAIN (360)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is CARNAGE 5089. The most popular warrior this turn
was CARNAGE 5089. The ten other most popular fighters were CATFISH ANNIE 5205, EAST
TO WEST 4929, LIL ETHE 5079, SAMPSON 5189, FATHER O'LIES 5175, PSIRENA 5198, ENVY
5113, E. BLISS 5096, BANANA SLUG 5209, and DEE S. TROYER 5202.
The least popular fighter this week was FILLIS BOUY 4536. The other ten least
popular fighters were FIZZGIGUE 5197, SARLOW 4346, LEMMIWINKS 5210, DCCN 5208,
D.N.EMMY 5176, DEE S. TROYER 5202, BANANA SLUG 5209, E. BLISS 5096, ENVY 5113, and
PSIRENA 5198.
The following warriors will travel to AD after next turn:
ENVY (32-5113) ANGELS OF PAIN (360)
EAST TO WEST (32-4929) CHRISTIAN ROCK (415)
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
TROLL (7-4624) BIG BAD
BARBARIAN (12-4783) SUPERIOR FORCES 22T
RAMPAGE (32-5076) ANGELS OF PAIN
HOOFA (68-8617) ALMOST
SCUMMY BOY (73-3371) THE FAMILY TREE
NIGHTBINDER (82-3120) FORGE OF FURY
HEDWIG (82-11622) LUROCIAN XIII
DOLAN (82-15864) WHETSTONE 2D II
LOAD MASTER (82-15924) ARIZONA TRIP 2K2
SNOTMONSTER (82-26261) NOSEY
YELLOW SUBMARINE (82-26471) LBA: BEATLEMANIA!
CLUSTER (82-28582) HALF A WORD
KINETIX (82-30489) SUPERIOR FORCES 706
LUNG BUTTER (82-33462) 11405O
WEBBED BEAUS (82-36458) DATING A FROG
KATAMARI DAMACY (82-38613) COOL GAMES
BEAVER (82-39056) ANIMAL'S FARM
VITO BERTOLDO (82-41532) MEDAL OF HONOR
CECIL BOLTON (82-42248) MEDAL OF HONOR V
SOULTAKER (82-45716) FAIRLY ODD PEOPLE II
HARVEY (82-46194) KELLUMBO'S K 06F
PRISONER R09 (82-51085) DUNGEON CELL 4
Congrats to the grads. -- Green Eyes
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 98: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 99: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.
For DM 99, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!