DUELMASTERS NEWSLETTER Date : 08/28/2003 Duedate: 09/10/2003 ANASAZI ARENA DM-33 TURN-451 This Weeks Top Honors THE DUELMASTER IS OLD MAJOR PIG BATTALION (226) (33-3149) [12-13-0,107] Chartered Recognition Leader Unchartered Recognition Leader OLD MAJOR JEFF THOMPSON PIG BATTALION (226) KILLER JS (577) (33-3149) [12-13-0,107] (33-6884) [1-1-0,8] Popularity Leader This Weeks Favorite OLD MAJOR BLACK JACK HAMMER PIG BATTALION (226) CASINO HAMMERZ (576) (33-3149) [12-13-0,107] (33-7081) [4-4-1,35] THE CURRENT TOP TEAM WHEN DOGMA FAILS (566) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. PIG BATTALION (226) 46 2. OBSIDIAN HALL (192) 35 CAVITY CREEPS II (398) 3. WHEN DOGMA FAILS (566) 29 Unchartered Team 4. KILLER JS (577) 15 5. JOYS OF BOOZE (556) 5 KILLER JS (577) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 CAVITY CREEPS II (398) 90 66 4 57.7 1/ 1 WHEN DOGMA FAILS (566) 9 6 0 2- 3 PATH OF THE BLADE (558) 52 42 5 55.3 2/ 4 CASINO HAMMERZ (576) 8 7 1 3/ 4 FOOD FIGHT (10) 135 117 5 53.6 3/ 7 PIG BATTALION (226) 7 8 0 4/ 5 OBSIDIAN HALL (192) 299 267 26 52.8 4/ 5 OBSIDIAN HALL (192) 6 9 0 5- 6 SACKETT'S & CO. (552) 85 77 8 52.5 5- 3*JAILBIRDS (590) 5 5 0 6/ 7 JOYS OF BOOZE (556) 107 100 3 51.7 6/ 2 FOOD FIGHT (10) 5 8 1 7/ 8 WHEN DOGMA FAILS (566) 99 102 2 49.3 7/ 6 JOYS OF BOOZE (556) 4 3 0 8/ 9 CASINO HAMMERZ (576) 40 44 9 47.6 8/ 8 CAVITY CREEPS II (398) 2 1 0 9/10 PIG BATTALION (226) 57 68 4 45.6 9- 9 WILLY WONKA INC. (550) 2 3 0 10-11 WILLY WONKA INC. (550) 88 122 3 41.9 10-11 SACKETT'S & CO. (552) 1 0 0 11-12*JAILBIRDS (590) 14 21 1 40.0 11/12*KILLER JS (577) 1 2 0 12/ 1*KILLER JS (577) 1 2 0 33.3 12-10 PATH OF THE BLADE (558) 1 6 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(< Near Zukal: After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared into the night for a long time. He kept the fire up, even though he didn't need it for heat; fire might be a defense, and the thing might come back. He stayed awake just in case that happened; this wouldn't be the first night he'd gone without sleep. Better to be tired in the morning than dead. And he had some serious thinking to do. He glanced around his campsite quickly. The horse was calm enough now, no need to worry about it running off. Besides, it would have to get past him to get out of the enclosure formed by the broken walls. Veleks was asleep, or unconscious, and just as well. The little thief was a useful tool, but not for thinking. What was this thing that he'd seen, that had driven Veleks, who feared water, to risk drowning rather than be caught? He'd been thinking of it as a sort of demon, but what sort? His defenses here would stop natural predators such as wolves, but not demons; for that, he should have needed something magical. Could his amulet have been protection enough? He didn't think so, especially since he hadn't called on the power behind it. So was this... thing some kind of natural predator? And if so, where had it come from? Why had it appeared now when there was no indication of such a creature prowling the area in the past? And what would it DO to its victims besides drive them into a frenzy of terror? Was that all it wanted, or would it have killed Veleks if it had caught him? And most important of all, what use could he and his masters make of this new thing? Come morning, and even the gray and rainy light was welcome, though. Ghenis wanted to get back to Zukal as quickly as possible. With Veleks riding double with him on his one horse, that wasn't as quickly as he hoped for. He thought of leaving his henchman at one of the smaller towns outside the city--his cult had contacts in several of them, and there were hangouts for thieves in general where the man would have been accepted if not welcomed. But Veleks wouldn't have it. He would stay with his leader who had rescued him from the monster, and not in some flimsy village inn. Suggestions that they part company always resulted in the little thief bursting into tears, which was damned embarrassing. Veleks was being a nuisance, so much so that Ghenis found himself wishing the little thief had died yesterday. The man's nerve had been broken, and Ghenis was beginning to wonder whether the break might be permanent. That would spell trouble for all involved. There was no place for a broken man among the servants of the dark cult. The obvious thing would be to kill the wretch. But the gladiator found it hard to follow through on that while Veleks was looking at him so gratefully. It would be like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's what needed doing, it wasn't an easy thing to contemplate in cold blood. Perhaps he could send Veleks somewhere far away, to some place where the little thief could be sure of never meeting one of the monsters again. Hmm, if water provided safety, perhaps he could send Veleks along with a mission to Niatoli Island that was in preparation. Yes, Niatoli Island would be the place for Veleks now. He'd see about getting the thief onto the next ship headed that way. Near Malcorn: Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for the moon to rise. It would be full tonight, and he knew, because he knew most of the natural world around Malcorn, that when it reached a certain height above the horizon, it would shine through the hole in a more distant rock and strike squarely onto the face of the rock beside him, revealing carvings that had been old when the first Lord Malcorn came to this land. The records of his ancestors said that the Dregur were accustomed to gathering here when the moon was just so. "I must be insane," Tiljanz muttered behind him. "Courage and a sense of responsibility often looks like madness," Blackie agreed, "even to the people exhibiting it. You didn't have to come here tonight, but you felt it was the right thing to do. I can respect that in a man. A lot." "Will it do any good?" the young Karnhorn asked curiously. "We've turned the Dregur loose, and I'd think it hard if not impossible to rein them back in." "We turned them loose under terms," Blackie said. His voice hardened, becoming the voice of the Lord of Malcorn. "They have not kept those terms. They were to attack only those who came here following Inzolas. That a few innocents might get caught in that net by accident was... almost inevitable. But some of the Dregur have been actively hunting those not indicated by the terms of their release." He was silent for a long moment, then shrugged. "I'm not certain that we can put an end to these... excesses. But I am very certain that if we don't protest, the situation will become worse. A failure to protest will be seen as an admission of weakness." Tiljanz shrugged. It sounded like politics as usual, or at least, the politics of those he dealt with, the lesser lords within the Glorious Empire. Vicious infighting was the order of the day in those circles. "I trust your judgment in this, as I must, of course." He glanced at the sky uneasily. "And I should think we don't have much longer to wait...." "No." Blackie watched the moonlight appear in the eye of the distant stone and slant across the clearing, creeping along the face of the stone beside him. It wouldn't be long now. The finger of light slid across the surface and touched the worn carvings, which leaped into sudden clarity. The little clearing, which had been empty except for the two of them, was suddenly full of shadows. Or something. Tiljanz could feel the weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry ones. He held himself still and quiet with difficulty. This was Lord Malcorn's meeting; he himself was just present as a witness. Words came out of the darkness, hollow as caves, clear as trumpets. "Why are you here, Malcorn?" DUELMASTER'S COLUMN Notes from the arena champ. ...aaahh!! What happened? Kellog, mgr. of the speechless Old Major SPY REPORT Welcome ANASAZI. I, Olaf Modeen remember this place well. Many the fights have I fought here. The celebrations, the disappointments... Hmmmph! I always thought FOOD FIGHT was an over-rated team and they proved it with a 1-4-0! Ya gotta be quick on yer feet! Keep your elbow off the table! Thrust! Block out the pain! PIG BATTALION is now ranked 3rd with a 4-1-0 turn. What's with APATHY? He actually beat CASINO HAMMERZ's WILD CARD HAMMER, and walked away with 18 more points from the fight. Laughs were big at PIG BATTALION while they watched SNOWBALL clobber RED HEAD. He lost 16 points and got bruised from objects thrown from the stands. Another fighter (SQUEEZE CHEESE 19-21-0) challenged another Duelmaster (OLD MAJOR 12-13-0). Life goes on. SQUEEZE CHEESE was reminded on the sands why OLD MAJOR is Duelmaster. I suppose you want to hear some rumors and dirty gossip about your fellow fighters? Tough! If at first you don't succeed, avoid. That'll get you in the Spyreports. ANASAZI thinks JAILBIRDS and their 14-21-1 is too much! If at first you don't succeed, give up... In my day, no team with a 14-21-1 would scare me off! What's the problem, OBSIDIAN HALL? What do people see in SQUEEZE CHEESE? His 19-21-0? FOOD FIGHT ain't talkin', but he's got 94 points. Warriors of ANASAZI unite. You have only your games to lose! HAGGIS was plum wore out after LIGHT DA' PYRE pounded 'im silly in a Bloodfeud. FOOD FIGHT'll have to get a little better before going after LIGHT DA' PYRE again! Many a warrior has met his fate in a hungover stupor. You young rapscallions, take note! Well, I'm pretty much through. You guys need to get back practicing. All work and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf. Olaffighterwork and no play. Remember--a good fighter needs both good skills and good luck. Until next time,-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME OLD MAJOR 3149 12 13 0 107 PIG BATTALION (226) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -MAD DOG 4568 11 7 1 102 CAVITY CREEPS II (398) SQUEEZE CHEESE 1302 19 21 0 94 FOOD FIGHT (10) PANDORA 6898 10 7 1 93 OBSIDIAN HALL (192) APATHY 6913 15 8 0 91 WHEN DOGMA FAILS (566) CHAMPIONS W L K POINTS TEAM NAME -MIKE TV 6965 11 7 1 85 WILLY WONKA INC. (550) GRUDGEBRINGER 6999 10 6 0 82 WHEN DOGMA FAILS (566) -ARANT 4604 9 6 0 80 CAVITY CREEPS II (398) WILD CARD HAMMER 6864 16 13 2 77 CASINO HAMMERZ (576) -SILK 6498 12 8 0 70 PATH OF THE BLADE (558) -ANDY 6769 16 19 1 68 WILLY WONKA INC. (550) CHALLENGER ADEPTS W L K POINTS TEAM NAME -BRILL 6501 10 10 0 66 PATH OF THE BLADE (558) DIGITALIS 6862 11 11 1 57 OBSIDIAN HALL (192) SNOWBALL 3150 9 9 0 57 PIG BATTALION (226) ADEPTS W L K POINTS TEAM NAME -KID REDO 6899 7 7 2 52 SACKETT'S & CO. (552) -TALOS 5919 5 1 0 50 CAVITY CREEPS II (398) LIGHT DA' PYRE 7063 4 4 1 46 WHEN DOGMA FAILS (566) HEY, ZEUS! 7068 6 2 0 42 WHEN DOGMA FAILS (566) -DOCTOR LECTER 7097 7 0 0 41 JAILBIRDS (590) BLACK JACK HAMMER 7081 4 4 1 35 CASINO HAMMERZ (576) ROULETTE HAMMER 7044 5 3 2 34 CASINO HAMMERZ (576) RED HEAD 6073 4 4 0 34 CAVITY CREEPS II (398) CHALLENGER INITIATES W L K POINTS TEAM NAME IRON CHEF 6925 6 1 0 33 FOOD FIGHT (10) -VLAD 7119 1 3 0 33 PATH OF THE BLADE (558) -CATLOW 6990 4 3 0 28 SACKETT'S & CO. (552) -LONIGAN 7022 2 4 1 28 SACKETT'S & CO. (552) HAGGIS 6132 6 7 1 26 FOOD FIGHT (10) -REPEAT OFFENDER 7122 3 1 0 26 JAILBIRDS (590) DA SPINS 7011 4 2 0 25 JOYS OF BOOZE (556) JOE FRIDAY 7130 2 1 0 25 PIG BATTALION (226) INITIATES W L K POINTS TEAM NAME POKER FACE HAMMER 7057 4 4 1 23 CASINO HAMMERZ (576) -TIM ALLEN 7098 3 4 1 23 JAILBIRDS (590) LUCKY LADY HAMMER 7043 3 5 1 23 CASINO HAMMERZ (576) SPRYTE 7101 2 6 0 20 OBSIDIAN HALL (192) -MANSLAUGHTER 7139 1 0 0 20 JAILBIRDS (590) STUPOR 7094 3 4 0 17 JOYS OF BOOZE (556) -SHOCK TART 7131 1 0 0 11 WILLY WONKA INC. (550) -CHARLIE BUCKET 7095 2 4 0 10 WILLY WONKA INC. (550) GOTTA SCHTIK 7151 1 0 0 10 WHEN DOGMA FAILS (566) JEFF THOMPSON 6884 1 1 0 8 KILLER JS (577) MYRIKLE 7128 1 3 0 6 OBSIDIAN HALL (192) ARNOLD Z. 7150 1 0 0 5 PIG BATTALION (226) -WONKATANIA 7132 0 2 0 2 WILLY WONKA INC. (550) MEATCAKE 7144 0 1 0 1 FOOD FIGHT (10) -FIRSTTIME FELON 7140 0 1 0 1 JAILBIRDS (590) INITIATES W L K POINTS TEAM NAME TRUE GRITS 7143 0 1 0 1 FOOD FIGHT (10) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? GRUEL 6861 1 4 0 FOOD FIGHT 10 TIM ALLEN 7098 447 REVENGED JOSE CANSECO 6886 0 1 0 KILLER JS 577 ARENAMASTER KAGHA 243 451 NONE RYPME AGAIN 7152 0 1 0 OBSIDIAN HALL 192 MOUNTAIN TROLL 238 451 NONE POC 7123 1 4 0 PIG BATTALION 226 ROULETTE HAMMER 7044 451 MEN 7029 2 2 0 PIG BATTALION 226 ROULETTE HAMMER 7044 447 REVENGED HERETIC BARBECUE 7121 1 2 0 WHEN DOGMA FAILS 566 HAGGIS 6132 450 JUST REV PERSONAL ADS Haggis -- Perhaps it was foolhardy to send Heretic BBQ after someone with the kind of experience advantage you had, but nonetheless his death was unnecessary and must be avenged. Here comes the Bloodfeud! -- Prophet, mgr. of When Dogma Fails Old Major -- Dang it. I mean, who cares. So you doubt me. I'll be looking forward to the rematch. -- Apathy Hammer -- Please enter "Gotta Schtick" in the Hammer Run contest as a Basher. Thanks. -- Prophet 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead LAST WEEK'S FIGHTS JOSE CANSECO was butchered by ARENAMASTER KAGHAL in a 1 minute Dark Arena fight. RYPME AGAIN was unbelievably slain by MOUNTAIN TROLL in a 2 minute Dark Arena duel. LIGHT DA' PYRE handily defeated HAGGIS in a 1 minute one-sided Bloodfeud match. POC was viciously butchered by ROULETTE HAMMER in a 1 minute Bloodfeud brawl. SQUEEZE CHEESE was savagely defeated by OLD MAJOR in a 4 minute Challenge competition. APATHY devastated WILD CARD HAMMER in a 2 minute bloody mismatched Challenge match. SNOWBALL overpowered RED HEAD in a 2 minute uneven Challenge melee. HEY, ZEUS! lost to DIGITALIS in a 3 minute Challenge duel. JEFF THOMPSON was vanquished by SPRYTE in a 1 minute uneven Challenge fight. PANDORA won victory over GRUDGEBRINGER in a 2 minute veteran's fight. BLACK JACK HAMMER savagely defeated STUPOR in a popular 7 minute gory melee. POKER FACE HAMMER was subdued by IRON CHEF in a 2 minute match. DA SPINS bested MYRIKLE in a exciting 3 minute bloody master vs. novice conflict. LUCKY LADY HAMMER was savagely defeated by JOE FRIDAY in a 3 minute conflict. MEATCAKE was bested by ARNOLD Z. in a 3 minute beginner's duel. GOTTA SCHTIK overpowered TRUE GRITS in a 1 minute mismatched brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 WALL OF STEEL 21 - 13 - 0 62 | |LUNGING ATTACK 4 BASHING ATTACK 25 - 17 - 2 60 | |BASHING ATTACK 4 STRIKING ATTACK 55 - 41 - 7 57 | |PARRY-RIPOSTE 4 LUNGING ATTACK 42 - 42 - 3 50 | |WALL OF STEEL 3 PARRY-RIPOSTE 17 - 19 - 2 47 | |AIMED BLOW 3 PARRY-LUNGE 16 - 24 - 1 40 | |PARRY-LUNGE 2 TOTAL PARRY 22 - 34 - 3 39 | |SLASHING ATTACK 2 SLASHING ATTACK 14 - 22 - 1 39 | |TOTAL PARRY 2 AIMED BLOW 5 - 8 - 0 38 | |PARRY-STRIKE 1 PARRY-STRIKE 2 - 6 - 0 25 | Turn 451 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 2 - 0 AIMED BLOW 1 - 2 2 PARRY-LUNGE SLASHING ATTACK 2 - 0 PARRY-RIPOSTE 1 - 3 2 WALL OF STEEL WALL OF STEEL 3 - 0 STRIKING ATTACK 1 - 4 2 BASHING ATTACK LUNGING ATTACK 2 - 2 PARRY-STRIKE 0 - 1 2 STRIKING ATTACK BASHING ATTACK 2 - 2 TOTAL PARRY 0 - 2 1 LUNGING ATTACK 1 TOTAL PARRY 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-LUNGE PANDORA 6898 10 7 1 93 OBSIDIAN HALL (192) WALL OF STEEL APATHY 6913 15 8 0 91 WHEN DOGMA FAILS (566) BASHING ATTACK GRUDGEBRINGER 6999 10 6 0 82 WHEN DOGMA FAILS (566) PARRY-RIPOSTE WILD CARD HAMMER 6864 16 13 2 77 CASINO HAMMERZ (576) LUNGING ATTACK HEY, ZEUS! 7068 6 2 0 42 WHEN DOGMA FAILS (566) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is OLD MAJOR 3149. The most popular warrior this turn was BLACK JACK HAMMER 7081. The ten other most popular fighters were OLD MAJOR 3149, DA SPINS 7011, JOE FRIDAY 7130, HEY, ZEUS! 7068, POKER FACE HAMMER 7057, MEATCAKE 7144, APATHY 6913, DIGITALIS 6862, GRUDGEBRINGER 6999, and RYPME AGAIN 7152. The least popular fighter this week was TRUE GRITS 7143. The other ten least popular fighters were STUPOR 7094, JEFF THOMPSON 6884, POC 7123, HAGGIS 6132, JOSE CANSECO 6886, GOTTA SCHTIK 7151, RED HEAD 6073, WILD CARD HAMMER 6864, ARNOLD Z. 7150, and LUCKY LADY HAMMER 7043. FACE-TO-FACE XXXII Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff