DUEL 2 NEWSLETTER

Date   : 12/14/2006    Duedate: 12/27/2006

NIATOLI ISLAND ARENA

DM-33    TURN-537

This Weeks Top Honors

THE DUELMASTER IS

ACID BATH
DEATH PENALTY (606)
(33-7373) [14-1-0,116]

Chartered Recognition Leader   Unchartered Recognition Leader

ACID BATH                      NAOMI
DEATH PENALTY (606)            NAMES OF TRUE POWER (615)
(33-7373) [14-1-0,116]         (33-7447) [2-1-0,27]

Popularity Leader              This Weeks Favorite

THE MORTICIAN                  ONSLAUGHT
BIG LAKE BANDITS (71)          DEATH PENALTY (606)
(33-6209) [21-17-0,80]         (33-7422) [5-4-1,38]

THE CURRENT TOP TEAM

RAVAGING LORDS (44)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. RAVAGING LORDS (44)         53
2. VEGGIES (435)               42      DEATH PENALTY (606)
3. BAD COMPANY (145)           31      Unchartered Team
4. DEATH PENALTY (606)         28
5. BIG LAKE BANDITS (71)       13NAMES OF TRUE POWER (615)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*TEMPLE OF CAESAR (525)     1   0  0  100   1/ 1 RAVAGING LORDS (44)       8  7 2
 2- 2 TURKEY DAY CARNAGE (605)  12   2  1 85.7   2/ 2 BAD COMPANY (145)         8  7 0
 3/ 3 DEATH PENALTY (606)       48  29  6 62.3   3/ 7 DEATH PENALTY (606)       7  3 1
 4/ 4 VEGGIES (435)            226 210 13 51.8   4/ 6 KLKASINO HAMMERZ (576)    6  4 0
 5/ 6 BAD COMPANY (145)        228 226 28 50.2   5/ 4 BIG LAKE BANDITS (71)     6  7 0
 6/ 7 BIG LAKE BANDITS (71)    481 481 46 50.0   6/ 3 NYE MAULERS (269)         5 10 1
 7/ 5 KLKASINO HAMMERZ (576)   140 140 15 50.0   7/ 9 VEGGIES (435)             4  4 1
 8/ 9 RAVAGING LORDS (44)       92 134 13 40.7   8/ 5 JAILBIRDS (590)           4 10 1
 9/10 NYE MAULERS (269)        100 154 17 39.4   9/10*NAMES OF TRUE POWE (615)  3  5 0
10/ 8 JAILBIRDS (590)           40  64  6 38.5  10- 8 TURKEY DAY CARNAGE (605)  2  0 0
11/11*NAMES OF TRUE POWE (615)   3   5  0 37.5  11-11*TEMPLE OF CAESAR (525)    1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Nice try, little Timmy.  It's gonna take more than a shot to my right kneecap to
beat me though.  Have your stablemates lick your wounds for you or something.  It
will help with the sting.
     Talk is cheap in this turn.  And as of late, you Allied Axis gimps have been
pretty vocal, I have to say.  Listening to Bill flap his lips has brought more than a
fair share of laughs from me and my stable.  It's kind of like when a child steals an
apple from a fruit cart, and you watch the old man yell, and scream at the boy
because that is all he can do about it.  Just like Bill and his personal comments.
Don't worry, guy, we're laughing with you, not directly at you.  Well I lied, we are.
     The peasants in the streets don't respect you, man.  What makes you think any of
us do?  You're a clownshoe.  Now close your mouth so I can take my afternoon snooze.

                                      SPY REPORT

     Ready for some action-packed adventure, some thrills, chills and spills?  Well 
fergit it, cause this is the Spyreport for NIATOLI ISLAND.  DEATH PENALTY like really 
fought hard to move up to 3rd from 7th.  Way to go!  MVP award for SKULLCRUSHER?  
RAVAGING LORDS' proud of him after beating BEZERK HIPPIE and getting 30 points.  Talk 
about yer major upsets!  STATUTORY RAPIST's match with SWEET POTATO cost him a loss 
of 11 points!  What a putz!  SPROUTS SURPRISE fights so hard to be Duelmaster, then 
quits fighting and loses the title.  No one said he was a genius...  Was that a tear 
I saw in ACID BATH's eye, as he took over Duelmastership?  And wasn't VENOMOUS 
CONCUBINE fit to be tied!  Is the Duelmaster really being a real snob to his 
teammates?  Don't ask me!   
     So just why would someone becomes a warrior anyway?  It can't be for these 
really neat Spyreports can it?  The warriors of BIG LAKE BANDITS must be getting 
lonely.  They were the most avoided team.  Do you guys know something that I don't?  
I don't know what RAVAGING LORDS' been doing.  They certainly haven't been accepting 
many fights from BIG LAKE BANDITS, that's fer sher.  Like, is SNORK SLAYMORE popular, 
or what?  He was challenged the most in all of NIATOLI ISLAND!  He's got a 10-15-0, 
is that good?  TIM CAMPEAU is being unfair.  He's challenged down 23 against SNORK 
SLAYMORE.  I don't know why they let this stuff go on.  (I'd better shut up) SNORK 
SLAYMORE is a real man!  He was challenged by TIM CAMPEAU, 23 points above, and BEAT 
him!  Dark Arena, anyone?  For sure, I was holding my breath when I found out 
TASSADAR challenged TEDDY NASH.  After all, haven't NYE MAULERS and BAD COMPANY had a 
long standing duel in NIATOLI ISLAND?  It wasn't a spectacular fight, or anything, 
but TEDDY NASH wants me to write about it since he was defeated by TASSADAR.  
Satisfied?   
     What does a fighter fight for?  I mean, the crowds don't give a hoot if someone 
gets killed.  Not after four more fights.  It was kind of sad, seeing old BEZERK 
HIPPIE stumbling around the arena, before SKULLCRUSHER finished him off.  Oh well!  
So BIG LAKE BANDITS has one more turn to Bloodfeud NYE  MAULERS' TIM CAMPEAU.  Big 
deal.  BLONDE CYCLONE's dead.  What's the point?  Ya just gotta go on.  Don't look 
back...  Hey you guys, don't you think your families would like to hear from you?  
Write!  (Or have someone write for you.)  
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I know how much you like reading this stuff, but I really 
should stop.  I had a fun time, see you later-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ACID BATH 7373               14   1  0   116       DEATH PENALTY (606)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SPROUTS SURPRISE 7357        11   2  1   111       TURKEY DAY CARNAGE (605)
 SNORK SLAYMORE 6275          10  15  0   105       BAD COMPANY (145)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SKULLCRUSHER 6155            14  10  1    90       RAVAGING LORDS (44)
 EGGPLANT 7349                 9   3  0    89       VEGGIES (435)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THE CRIPPLER 6188            15   8  7    86       RAVAGING LORDS (44)
 TIM CAMPEAU 6360             18   9  2    83       NYE MAULERS (269)
 THE MORTICIAN 6209           21  17  0    80       BIG LAKE BANDITS (71)
 THE NEANDERTHAL 6222          9  11  1    71       RAVAGING LORDS (44)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 THE MURDERER 7421             7   2  0    54       DEATH PENALTY (606)
 VEXER 6387                    6   5  0    48       RAVAGING LORDS (44)
 SPICOLI 6637                  4  13  2    43       NYE MAULERS (269)
 RICO SAVVY 6567               8   9  1    41       BAD COMPANY (145)
 ONSLAUGHT 7422                5   4  1    38       DEATH PENALTY (606)
 BALBASORE 6774                9   5  0    35       BIG LAKE BANDITS (71)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CANDY YAM 7457                1   0  1    33       VEGGIES (435)
 BULL SIMONS 6753              5   6  3    29       NYE MAULERS (269)
 SWEET POTATO 7404             2   2  0    27       VEGGIES (435)
 NAOMI 7447                    2   1  0    27       NAMES OF TRUE POWER (615)
 CHAMP CHILSNER 7462           3   0  0    24       BAD COMPANY (145)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SEXUAL PREDATOR 7241          7   2  0    23       JAILBIRDS (590)
 TASSADAR 7473                 1   1  0    22       NYE MAULERS (269)
-ALTHEA 7444                   1   1  0    20       NAMES OF TRUE POWER (615)
 TEDDY NASH 6742               3   7  0    18       BAD COMPANY (145)
 BROKEN ARROW 7476             1   0  1    17       DEATH PENALTY (606)
-QUINTILLUS 6088               1   0  0    15       TEMPLE OF CAESAR (525)
 LORTAN FALCONEYE 7465         2   0  0    14       BIG LAKE BANDITS (71)
 DUCK CREEK HAMMER 7360        1   1  0    14       KLKASINO HAMMERZ (576)
 BEAR CREEK HAMMER 7366        1   1  0    14       KLKASINO HAMMERZ (576)
 KILMOR 7450                   2   4  0    13       NYE MAULERS (269)
 BUCK CREEK HAMMER 7361        2   0  0    12       KLKASINO HAMMERZ (576)
 SOCIETY RED 7456              2   3  2    11       JAILBIRDS (590)
 AAURICK SILVERSHOE 7464       1   1  0     9       BIG LAKE BANDITS (71)
 THE ANVIL 7460                1   3  0     6       RAVAGING LORDS (44)
 PERFECT DRUG 7475             1   0  0     6       DEATH PENALTY (606)
-DIRTY DRUMSTICK 7356          1   0  0     6       TURKEY DAY CARNAGE (605)
 STATUTORY RAPIST 7458         1   3  0     6       JAILBIRDS (590)
-MICKEY 7448                   0   2  0     6       NAMES OF TRUE POWER (615)
 HARE CREEK HAMMER 7367        1   1  0     4       KLKASINO HAMMERZ (576)
 CARWL GORESLICKER 7472        0   2  0     2       BIG LAKE BANDITS (71)
 DA#7264638 7479               0   1  0     1       JAILBIRDS (590)
 FATHER NELSON 7480            0   1  0     1       JAILBIRDS (590)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
JESS SCOTT SPAID 7365  2  3 1 ARENA FELINES 539     BULL SIMONS 6753      533 NOT REVE
BEZERK HIPPIE 6569     9  8 2 BAD COMPANY 145       SKULLCRUSHER 6155     537         
BLONDE CYCLONE 6231   21 13 0 BIG LAKE BANDITS 71   TIM CAMPEAU 6360      534         
THE WHISTLER 7461      1  1 0 BIG LAKE BANDITS 71   SPICOLI 6637          535 REVENGED
FIRERAGE 7401          5  3 0 DEATH PENALTY 606     BULL SIMONS 6753      534 REVENGED
CAREER CRIMINAL 7169   5  6 1 JAILBIRDS 590         THE CRIPPLER 6188     536         
DEER CREEK HAMME 7362  1  1 0 KLKASINO HAMMERZ 576  BROKEN ARROW 7476     537         
SPNIACH 7477           0  1 0 VEGGIES 435           DARK CHAMPION 244     537 NONE    
SCALLION 7478          0  1 0 VEGGIES 435           SHEWISH GIANT 241     537 NONE    

                                     PERSONAL ADS

Team 1 -- Phil and I have already taken the lead.  I don't even care about the pizza.
I just want to keep killing your warriors. -- Crambus

Acid Bath -- I hate you. -- Tim Campeau

AA -- Enough talk of Arena 81.  Your home is Niytyole Island.  I shall stay behind.
-- Crambus, friend of none

Sexual Predator -- Just to let you know I went 8 min. against the last scummer with a
10-10-10, before he was sent to the infirmary; I'll probably kill you.  Good luck, ya
stinky putz. -- The Crippler
P.S.  I also heard Street Beagle isn't coming here until I'm gone.

Bezerk Hippie -- Looks like Crambus learned how to down challenge too.  Thanks for my
team's only victory, loser. -- Tim Campeau

The Mortician -- I guess the veteran can't kill the flunky, coward. -- Spicoli

Hammer -- Your tournament sandbagger did a fine job barely besting my halfwit rookie.
Is this your third team here, or have there more? -- Crambus

High Council of the Allied Axis -- Don't piss me off. -- Crambus, friend of none

Baphomet -- If your horde of freak friends come marching into my sacred sands you
will be sliced, diced, shredded, beheaded, and your stables vandalized.  You'll leave
uglier than when you came, wishing you weren't so quick with the wise lip. --
Crambus, Nye Maulers

AA -- Last turns battles resulted in 4pts for the good guys, and 3 for the unclean.
The renowned General costing his team a point for making the spot avoiding the Nye
Maulers.  Netting us 3 pts for the turn.   Thank the god of fools for giving us
Philthy who cost his own team a point for fighting only four.  Net 2pts for Team
Filth.  All knotted up now at 5pts apiece. -- Bill

Barph-omet -- If I had planted a tree every time another manager publicly said I
would meet my demise, I would be standing at the edge of a mighty forest filled with
broken promises, lost dreams, shattered visions, and empty threats.  There is a
saying here in Niytyole Island, "talk is cheap" and you may be the cheapest manager I
have met.  Do you realize how very pathetic you must be?  Only one gifted with the
ignorance of an ape, the intellect of a one-legged Delarquan farmer, the vision of a
great dunderhead, would crawl so low as to attempt petty insults in an arena they do
not even contribute to.  Does the world know that you have reduced yourself to petty
threats that will not, can not, and are not taken seriously?  How truly absurd that
you would post comments in my beloved Niytyole Island arena report when you are not
even fighting a single warrior.  How truly pathetic you are.  From hence forth, you
are no longer known here, take your prattle elsewhere, your words are hollow and
forgotten, and will not be read here any longer.  If you do indeed actually fight a
team somewhere, be sure to announce at the earliest convenience what a complete idiot
you are. -- Den

Hammer -- Time determines many things; such as the extent of hideousness found in
your acne scarred face.  If answers to questions are what you seek, do not put your
misguided faith into mere "time", simply ask me, and answers you shall have.  I
predict that none of your warriors will graduate from my beloved Niytyole Island
arena; I predict they will instead run a tortured gauntlet of Hell through the
waiting arms of every Allied Axis member able to draw breath.  Your kind forces the
very vomit of hate from my bowels and great pleasure will be found in your pain,
dismay, and broken hope.  Enjoy your day. -- Den

Team Filth -- It would appear that already the HC has taken great strides and will
soon separate from you, our score getting ever greater and yours not so much.  True
greatness is a gift not delivered by all storks, and your little bundle of joy was
very much empty.  Additional challenges this week will prove additional victories for
the good team.  Remember him when you look to the lighted sky. -- Den

Death Penalty -- Reread last week's ad to yourself.  These are true words take a few
minutes and recognize the true power of these words.  Will you not finally
understand?  It is too late to change, you must accept your caste and bring about a
fitting end, your time has passed, keep your head bowed and move towards the light,
it is your only choice. -- Den

Sexual Predator -- How about just one more dance, I was just getting my second wind
when I was consumed by your stench. -- Balbasore

Turkey Day Carnage -- Race to 50 kills?  Loser. -- Den

Veggies -- Do you have a match?  No?  I do, your face and my butt. -- Den

14 November 2006
                                      A Tale of
                        Fusion Confusion Delusion Revolution
                                     as told by
                                Hammer the WordSmith

     SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the
lingering wisps of memory from days gone by.
     From the howling sands to the sanding howls the streams of thought bubbled and
flowed, winding endlessly entwined within the darkest recesses and lightest resources
of the learned and unlearned disciplines of managerial mayhem and manipulation.
     Nameless faces and faceless names floated in the swirling mists of madness
embalmed within the memories of one who knew he did not know how far reaching the
influences [both positive and negative] had rooted and flowered in the march of time
and energy expended in the historical markings of gladiatorial essence and excellence
experience.
     The tamed and the untamed coupled with the named and the unnamed resources that
spilt their sweat and blood on the sands of arenas both known and unknown had
metamorphosed into the dreamings and the schemings of the fadings of jadings and
paradings [in both public and private] amongst the elite and the indiscreet
posturings and babblings of managers becoming legends in their own minds and times.
     Hammer pondered upon beginnings and the seemingly endless myriad of endings
possibly possible among the interspersed and intertwined impossible possibilities
presently past and future.
     Echoing and reechoing in the vast depths and countless compartments along the
corridors of his mind, Hammer played and replayed the glories shared and dared in the
sixty-plus stabled arena on fabled Noblish Island DM 93.
     The training had been all too brief, but the competition generated by the multi
faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever
instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch
that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory
and the grandeur of the spectacle of stables vying for recognition from among the
virtually numberless no-name newbies making names for themselves as they numbered
their stables and accomplishments for all to see and behold, to the song and the
sound of the sight of clashing cold cruel steel simmering the flesh of gallant
gladiators consumed by the gory and the glory of crossing blades with the superior
and the inferior within the interior of Greywand's Global Gladiatorial Galaxy.
     Far far ago and long long away had many abandoned hope for a return to the
reminiscences revered by so many managers; predating even the generations of
gladiators graduating from Noblish Island and the years of yore and gore and
gallantry before.
     Rumblings and mumblings of a renovation rejuvenating the reflexes of managers
numbed by the numberless trysts of tourney tarnished stables began revolutionizing
the very fabric of time and space and time-honored tradition throughout the ranks of
visionary newbies and volatile veterans alike and dislike.
     History was being shaken to the core of the gore as glory and grandeur responded
to the revelry reverie revelations and reveille revolutionizing the creation of a new
arena in the making; populated by No-Tourney Warriors and Full Stable Participants
pledging to forge a new vision version of "The Fiercest and Best" for crossing blades
and crosser banter in the personal ads and team spotlight tomes.
     Now was the time for Hammer to emerge and once again merge his talent among the
gifted and grifted; answering the call to assemble the drifted [and to directly
divulge and converge with the dozens] for the destiny of destructive denizens
determined to build a new legacy upon the all-but-forgotten ashes of the old and
olden legends of times lost.
         [TIME JUMP]
     Hammer sifted the sands in the dead of night in the desert reaches [located
SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy,
yet interesting enough to begin their careers in a No-Tourney Arena!
     "They need not be dispatched to the Dark Arena," the veteran manager mused as he
sorted through paperwork long discarded and vaguely forgotten, "because there is
nothing like a good Blood Feud to provide inspiration for writing personal ads in the
arena newsletter! Besides, there are times when the replacement for a warrior wounded
mortally on the arena sands fares much better than the one exchanged from Torch
Light!"
     Fights by Torch Light were certainly deemed unnecessary as Hammer had already
deduced that a number of determined stables would undoubtedly congregate with High
Octane Warriors under the guidance of Higher Octane Managers to populate and
depopulate the new No-Tourney Arena currently under construction in DM 81.
     Fortunately his feeble foray into the desert would yield somewhat suitable
candidates for the newfound purposes Hammer had in mind.
     From among the candidates to be found Hammer would be rewarded in time by
BLOODFEUDS and REPLACEMENT WARRIORS aplenty!
     Deep into the night Hammer searched and searched until five not-so-promising
stables were uncovered in the waning hours before dawn.
     Ripper discards were scattered far and wide, but this was not the time or the
hour to let sentimental views cloud the issue at hand.  Future events would lend
themselves to a suitable Ripper replacement, especially with the prospects Hammer was
now sorting for his selection decision to dispatch to the Gladiatorial Commission for
processing.
     Most managers have the luxury of selecting the best group [or discarding the
worst group!] Hammer had the novelty of rounding up the castaways from the New
Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM
28 that were deemed below inferior as contest prizes [and thus banished from sight!]
     Hammer scrutinized and agonized over which group of gladiators were worth the
sacks of gold coins he was prepared to release to the Gladiatorial Commission for
fees to MAINTENANCE his new stable in the No-Tourney Arena.
     After what seemed like long hours passing by, Hammer discarded one and then
another group of hopefuls.  After lengthy debate a third was cast aside.  Deciding
between the final two groups found Hammer going back to interview the rejected
candidates time and time again [until a final decision was made that Hammer could
live with and his new stable could die with!] before the final quirks were hammered
out and pen put to paper to process the prospective puny stable with the Gladiatorial
Commission.
     The only solace gained from the painful process was the knowledge that other
managers would be less tempted to run stables in DM 81 populated by their tourney-
worthy warriors [under the penalty of death imposed and enforced upon tourney
experienced gladiators by the Committee being formed to police and regulate such
matters!] as sworn to and signed in good faith by each registering manager.
         [TIME JUMP]
     Hammer had worked long and hard to find suitable candidates for his stable and
now it was time to begin their training.  The paperwork had been dispatched for
registration with the Gladiatorial Commission and now was the hour in which
preparation was paramount!
     Dispatch riders had arrived with the news that Considerable Bounty was being
offered as incentive rewards to those managers sending new stables to the No-Tourney
Arena.
     Hammer realized this would Up the Ante [causing greater pause in the managerial
community for selecting suitable stables!] as the creative competition was certain to
escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red!
     Obviously a serious upgrade in the quality of competition migrating to the No-
Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously
increasing the death toll percentage potential amongst the ranks of his new start-up
stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly
Expected!]
     Hammer observed the futility of his new warriors training [as well as they could
for what they were made from!] while recent memories came to the forefront of his
mind!
     When the paperwork was nearly completed and names were selected for each
Gladiator, Hammer decided to name the stable according to what he had discovered in
the darkness while searching during the dismal hours of the desert night.
     These warriors would probably be more well suited to fight by Torch Light had
they fallen into the possession of most other managers!
     Paper Warriors better suited to confronting Dark Arena Monsters [rather than
being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney
Arena!]
     Specimens blatantly better suited for feeding upon agitated armadillo ants than
for striving to attain recognition and fame in the No-Tourney Arena [or any arena!]
     Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace!
         [TIME JUMP]
     Dispatch riders on winged steeds brought the news Hammer had been awaiting!
     Not since the days of training on Noblish Island in DM 93 had Hammer encountered
such collective enthusiasm for crossing blades in a selected arena such as DM 81
[recalling the time Hammer generated a gathering of newbies to transfer to Niatoli
Island in DM 33 to match wits and cross blades with the assembling veterans upon
graduation!]
     The Consortium had represented the veterans well in DM 33 with the SWEETNESS
stable managed by Sweety Pie.  Now the good news had arrived that The Consortium was
seen registering a stable named LIFE IMPACTS in the No-Tourney Arena!
     Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and
KATHOUSE with the Gladiatorial Commission.
     Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and
longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus]
had been lured by the competition to register DRAKE'S HARDWARE.
     Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No-
Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission.
Others had laid the groundwork before him, but Deke raised the banner and carried it
the final distance [Supported by Countless Managers too numerous to mention!] Salute
Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari!
     Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION.
     Another familiar name was found on the rolls as DeGotti registered CULT OF
BACCHUS followed by DOOM KNIGHTS managed by Blackstorm.
     Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and
RAGNAROK'S WOLVES by none other than ragnorokwolf.
     Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with
GRIFFONRAWL MMA.
     Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a
penchant for scribing Team Spotlights [A Plus in Any Arena!]
     Detective Kellumbo had followed the clues and was observed enroute to
registering a yet unannounced stable [such are the ways of sleuthhounds and such!]
     Rumor had it that the manager known as Roadkill was on his way to register a
stable after his namesake and Slugbait was close behind [obliviously lost in
thought!]
     Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and
Bill were also seen elbowing their way through the gathering registration crowd to
officially announce their participation in the No-Tourney Arena.
     COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending
stables to a No-Tourney Arena and had yet to make the commitment public knowledge as
to their intentions.
     Howbeit the Gladiatorial Commission was reportedly swamped with requests for New
Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was
anybody's guess at the present time!]
     Judging from the furtive figures darting and ducking in the shadows and
alleyways throughout Alastari [as well as those huddled in taverns or communicating
with one another by various means available!] the success of such a No-Tourney Arena
was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None!
     HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena
had the Best Potential for attracting and assembling a congregation of competitors
rivaling the numbers of Noblish Island from days gone by!
       JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans
join together in a Historic Assemblage Celebrating the Crossing of Blades between
some of the Best Managed Stables in all of Alastari [Known and Unknown!]
                 "May Your Blades Be Sharp and Your Wits Sharper"
                                               Hammer
                                          Minister of War

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

                                  LAST WEEK'S FIGHTS

SPNIACH was viciously butchered by DARK CHAMPION in a 2 minute Dark Arena fight.
SCALLION was dispatched by SHEWISH GIANT in a 2 minute gruesome Dark Arena battle.
TIM CAMPEAU was demolished by SNORK SLAYMORE in a 1 minute uneven Challenge fight.
EGGPLANT devastated THE NEANDERTHAL in a 1 minute one-sided Challenge contest.
THE MURDERER savagely defeated SPICOLI in a 2 minute bloody Challenge match.
ONSLAUGHT was bested by VEXER in a popular 3 minute Challenge duel.
RICO SAVVY bested BULL SIMONS in a crowd pleasing 1 minute Challenge match.
SWEET POTATO handily defeated STATUTORY RAPIST in a 1 minute uneven Challenge fight.
AAURICK SILVERSHOE won victory over HARE CREEK HAMMER in a 4 minute Challenge duel.
TASSADAR vanquished TEDDY NASH in a 1 minute uneven Challenge fight.
NAOMI won victory over BEAR CREEK HAMMER in a 2 minute novice's Challenge fight.
LORTAN FALCONEYE narrowly defeated SOCIETY RED in a 5 minute novice's Challenge melee.
CARWL GORESLICKER was subdued by KILMOR in a 2 minute Challenge competition.
ACID BATH unbelievably bested VENOMOUS CONCUBINE in a 3 minute Title contest.
THE MORTICIAN was bested by THE CRIPPLER in a 2 minute bloody master's bout.
BEZERK HIPPIE was savagely slain by SKULLCRUSHER in a popular 3 minute bloody duel.
SEXUAL PREDATOR slimly lost to BALBASORE in a tiresome 27 minute bloody fray.
DEER CREEK HAMMER was butchered by BROKEN ARROW in a 1 minute one-sided brawl.
BUCK CREEK HAMMER beat DA#7264638 in a 2 minute novice's match.
THE ANVIL was overpowered by DUCK CREEK HAMMER in a 1 minute one-sided match.
CHAMP CHILSNER devastated PERSISTENT BEGGAR in a 3 minute gory one-sided contest.
PERFECT DRUG viciously subdued FATHER NELSON in a 2 minute gruesome novice's match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         PARRY-STRIKE      14 -  10 -  0      58  |
|PARRY-LUNGE                      6         WALL OF STEEL     15 -  11 -  1      58  |
|BASHING ATTACK                   6         PARRY-LUNGE       11 -   9 -  2      55  |
|LUNGING ATTACK                   5         TOTAL PARRY       26 -  22 -  1      54  |
|SLASHING ATTACK                  4         STRIKING ATTACK   39 -  33 -  5      54  |
|WALL OF STEEL                    3         SLASHING ATTACK   11 -  11 -  2      50  |
|PARRY-STRIKE                     3         PARRY-RIPOSTE      9 -  10 -  0      47  |
|TOTAL PARRY                      3         AIMED BLOW        11 -  15 -  0      42  |
|AIMED BLOW                       2         LUNGING ATTACK    27 -  37 -  4      42  |
|PARRY-RIPOSTE                    2         BASHING ATTACK    13 -  27 -  3      33  |

Turn 537 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      3 -  0     LUNGING ATTACK     2 -  3         3  STRIKING ATTACK
SLASHING ATTACK    3 -  1     PARRY-LUNGE        1 -  5         3  LUNGING ATTACK 
PARRY-STRIKE       2 -  1     BASHING ATTACK     1 -  5         2  WALL OF STEEL  
STRIKING ATTACK    4 -  2                                       1  TOTAL PARRY    
TOTAL PARRY        2 -  1                                       1  PARRY-STRIKE   
AIMED BLOW         1 -  1                                       1  PARRY-LUNGE    
PARRY-RIPOSTE      1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      ACID BATH 7373             14   1  0  116 DEATH PENALTY (606)
WALL OF STEEL    SKULLCRUSHER 6155          14  10  1   90 RAVAGING LORDS (44)
PARRY-STRIKE     EGGPLANT 7349               9   3  0   89 VEGGIES (435)
STRIKING ATTACK  THE CRIPPLER 6188          15   8  7   86 RAVAGING LORDS (44)
LUNGING ATTACK   TIM CAMPEAU 6360           18   9  2   83 NYE MAULERS (269)
PARRY-LUNGE      THE MORTICIAN 6209         21  17  0   80 BIG LAKE BANDITS (71)
BASHING ATTACK   ONSLAUGHT 7422              5   4  1   38 DEATH PENALTY (606)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is THE MORTICIAN 6209.  The most popular warrior this 
turn was ONSLAUGHT 7422.  The ten other most popular fighters were SOCIETY RED 7456, 
BEZERK HIPPIE 6569, NAOMI 7447, LORTAN FALCONEYE 7465, ACID BATH 7373, PERFECT DRUG 
7475, THE MURDERER 7421, VEXER 6387, KILMOR 7450, and THE CRIPPLER 6188.

The least popular fighter this week was SEXUAL PREDATOR 7241.  The other ten least 
popular fighters were BALBASORE 6774, FATHER NELSON 7480, DEER CREEK HAMMER 7362, THE 
MORTICIAN 6209, TEDDY NASH 6742, HARE CREEK HAMMER 7367, AAURICK SILVERSHOE 7464, 
STATUTORY RAPIST 7458, SPICOLI 6637, and THE NEANDERTHAL 6222.