Date   : 06/18/2003    Duedate: 07/01/2003


DM-35    TURN-439

This Weeks Top Honors


(35-3719) [14-7-1,102]

Chartered Recognition Leader   Unchartered Recognition Leader

FINN                           HUNTERSTOCK
CHILDREN OF LLYR (141)         VITAL BRAWL (332)
(35-3719) [14-7-1,102]         (35-3667) [2-3-0,33]

Popularity Leader              This Weeks Favorite

BRAN AP CADAL                  BRIGIT
(35-3713) [15-7-1,70]          (35-3718) [14-7-0,95]



Team Name                  Point Gain  Chartered Team
1. THE BEARS (253)             13
2. CHILDREN OF LLYR (141)       8      THE BEARS (253)
3. PHILANTHROPISTS 3 (347)      0      Unchartered Team
4. VITAL BRAWL (332)          -14
                                       VITAL BRAWL (332)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 THE BEARS (253)          287 221 17 56.5   1/ 1 CHILDREN OF LLYR (141)    8  4 0
 2/ 1*VITAL BRAWL (332)          5   4  0 55.6   2- 2 PHILANTHROPISTS 3 (347)   2  1 0
 3- 3 PHILANTHROPISTS 3 (347)   38  34  1 52.8   3/ 3*VITAL BRAWL (332)         2  2 0
 4/ 4 CHILDREN OF LLYR (141)   391 592 16 39.8   4/ 4 THE BEARS (253)           2  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #62 [(< + -----:----- + >)]H[(<

Zukal and vicinity:

     It was harder to get Veleks into the boat than Ghenis had expected.  Dead, it
might have been awkward, but alive...the little thief turned suddenly hysterical,
shrieking and weeping, trashing wildly, and begging not to be given to "the burning
eyes and flashing teeth."  Ghenis finally had to knock Veleks out so that he and
Harlund drag him into the rowboat.
     "He's nuts," Harlund growled, leaning into his oars as he drove the boat back
toward the shore.  "Burning eyes and flashing teeth.  Sounds like some kind of kid's
nightmare.  He do some kind of drugs?"
     "Veleks?  No.  He's got a few bad habits, but not drugs.  He must have seen
something real...but maybe not really what he thinks he saw."
     "He couldn't've seen something like that, not on the beach he couldn't.  There
aren't any monsters in the woods around here."  Harlund paused and looked around
uneasily, looked down into the water, which was filling with the shadows of sunset
faster than the sky was.  "Might be different if he'd been in a boat to start with,"
the beach walker muttered.  "He might've seen something over the water...."
     "Veleks can't swim and had no boat.  He was not on the water," Ghenis said
firmly.  "Besides, I found what are probably his tracks.  He was on the shore road
and left it to run toward the beach, and I do mean run--flat out.  Something
terrified him.  Veleks is no hero, but he wouldn't run without a reason."
     Harlund opened his mouth to argue further, then looked at Ghenis and shut it
again.  Smart move.
     "Just get us to shore, man.  Then I'll pay you, and you can go home.  It isn't
your problem."
                       ***     *****     ***     *****     ***
     Ghenis had the idea that it would have been harder, maybe impossible, to get rid
of Harlund at any time earlier in the day.  But it was sunset, and the beach walker
seemed to have a strong aversion to being out on the shore at night.  Which probably
meant that the gladiator would be wise to get himself and Veleks off the shore before
dark, too.  Besides, he didn't want to meet his henchman's "burning eyes and flashing
teeth" with Veleks on his hands either unconscious or hysterical.
     He draped the little thief over the saddle of his rented horse and glared at the
beast.  It probably wasn't a bad horse, as horses went, but neither was it
outstanding in any way--it seemed unlikely, for instance, that it would take to
carrying double.  Which meant he himself was going to have to walk.  He toyed again
with the idea of buying a horse, a really GOOD horse.  But, as at other times, he
also thought about how much it cost to keep a horse in the city, whether he was
riding it or not.  His resources weren't infinite.  And he didn't really leave the
city and NEED a horse that often, so it wouldn't be a savings, not really.
     By the time Ghenis had reached this point, a familiar one, in his thoughts, it
was twilight and he was back on the coast road, leading the horse.  He paused before
stepping out into the open.  By the evidence of the tracks, Veleks had been on the
coast road in the dark when he met his monster.  Maybe it would be better to get
under immediate cover instead of heading straight back to Zukal tonight.  He'd passed
an abandoned farmstead--courtesy of the invasion, most likely--on his way to the
beach to meet Harlund.  It wasn't any palace, but it would provide shelter and a
defensive position, and it was nearby, a mile, maybe a mile and a half away.  He set
off in that direction, crossing the road and plunging into the brush along an
overgrown track.
     The farmstead was as Ghenis remembered it, a stone house with half a roof, two
or three wooden sheds that had mostly collapsed, a cluster of unpruned fruit trees.
He led the horse right into what had been the main room of the house and dumped
Veleks onto the ground.  By the dark powers, the little thief had better have
something useful to report after all this trouble!  Veleks could sleep now, but by
morning he'd better be coherent.
                       ***     *****     ***     *****     ***
     Ghenis sat over the fire he'd made from scraps of lumber and watched the full
moon ride across the sky.  The night seemed long for the time of year, but that was
subjective, he knew.  It was about midnight now, with the moonlight turning the
landscape into silver and soot.  There had been owls hooting earlier, some other kind
of night birds, rustlings outside the farmhouse that had nothing to do with the wind,
but the night was silent now.  He touched the amulet he wore under his shirt,
wondering if he would see Veleks' monster tonight.  That would be...interesting.
     A howl?  There were wolves around the delta country, they'd come down out of the
hills after the invaders had devastated the area.  A chorus of howls, must be a pack.
His horse was moving restlessly.  It had a right to be uneasy, a pack of wolves was
no joke.  Ghenis wished briefly that he had a crossbow, but he didn't.  He drew his
sword and put more wood on the fire, checked to make sure that the remaining walls of
the old house would protect him from the sides and rear.
     Another howl, closer, almost a hound-like baying.  Other wolf voices answering.
Definitely a pack, hunting in the moonlight.  He touched his amulet again.  The dark
powers would not protect him if he stupidly put himself in the way of danger.  Which
he had not done tonight, he had prudently gotten off the road and taken a defensible
shelter.  With one hand on his amulet and the other on his sword, he waited.
     Shadows moved in ways that wind and trees could not account for.  They gathered
around the shell of the farmhouse; he glimpsed them through the empty doorway and the
gaps in the wall.  The shadows blinked at him with eyes that were not burning but
cold as the moon overhead.  Wolves.  Big wolves, given how far off the ground those
pale eyes were.  A lot of big wolves.  But they weren't trying to get at him.  More
kept arriving, causing an ongoing stir of shadows.  He didn't try to count them.
Didn't really want to know how many wolves there were out there.
     And then, suddenly, there was something else, with eyes of flame and a spear
tipped with icy moonlight.  Human in shape, more or less, and mounted on something
that might be a horse but probably wasn't.  It lifted a horn and blew, and the sound
was a wave of fear.
     Veleks' monster.

     >)]H[(< + -----:----- + >)] The Free Cities #63 [(< + -----:----- + >)]H[(<


     With all the snow of the winter just past, the lake was higher than usual.  At
least two feet higher, Spymaster Torric guessed, looking at the water that now stood
waist high in the doorway of the old arena records building.  He hadn't liked going
in there to hunt for old records when the water was barely up to his knees.  Now...
no.  No way he was going in there; anything could be hidden by that dark water.
     "What idiot made the decision to leave the records down there, anyway?" Jorja,
manager of Sweet Magic, asked.  "It's so stupid!"
     Torric shrugged.  "Gladiators and managers don't have the copyright on stupid,"
he said mildly.  "I'm not sure if it was Arenamaster Rillion or First Citizen Makrok
who made the decision, but the other one concurred in it."
     "Sounds like maybe the both had something to hide," Garfield, manager of Arena
Felines, murmured.  "I wonder what?"
     "Don't we all," Torric responded.  That Rillion tA and Makrok should have a
secret they had succeeded in hiding offended him.  He was supposed to be able to find
things out, and so far he hadn't scratched the surface on that.
     "Are the records even THERE?" Garfield asked.  "Maybe Rillion tA just said
they're stored down here to keep you from finding out that they're gone."
     "They were here a little while ago."  Torric frowned.  "Four years?  Five?
Something like that, I think--but I know the records still existed back then,
whenever, because I consulted them to find out about the earliest teams here.  For
Sleepy, that was.  Then something came up--the invasion, I think?  Anyway, I didn't
go back.  But--"  He jumped as a crazy howl floated over the water.  "I hate coming
here so late in the day," he muttered, glancing anxiously to the west.  The sun was
slipping behind a bank of clouds.
     "If somebody's messing around in the records storage, late in the day is the
time to watch for him.  Be glad we can't see in the dark and watch after sunset!"
Jorja advised.
     "Huh.  I wish now I hadn't mentioned that Jaguar saw someone down this way."
Garfield eyed the dark water with disfavor.  "Better I should have stayed at the
guildhouse and whacked him a couple of times for wandering around where he shouldn't
     The howl came again, from far out over the lake.  A chorus, several voices
saluting the coming night.
     "Loons," Torric said uneasily.  "We always have some loons on this lake.
Horrible birds."
     "It sounds more like wolves to me," Jorja countered, "or even hounds."
     "Not on the lake!"
     "I know, but--"
     Another chorus of howls, this time accompanied by a deep-throated hunting horn.
     "It IS hounds!"  Garfield backed up a couple of steps.  "I don't like dogs."
     "And I don't like anything that can hunt on the surface of the lake," Jorja
agreed.  She backed up with him.  Spymaster Torric was already behind them and edging
farther back.  "But I'd like to know what it is."
     "It's us cats that are supposed to be curious," Garfield reminded her.
     "Yeah, but it kills you cats.  Don't want that--who'd I have to talk to?"  She
stiffened, staring out over the water intently.  With the sun sinking into the clouds
and the forest shadowing the lake anyway, it was hard to be sure, but she thought
something--bigger than any water bird--was moving out there.
     The horn blew once more, a long note with more chilling menace in it than
anything either manager had heard.  The horn call was backed by the baying of the
unnatural pack.  The twilight took the shape of a pack of tall hounds and three lean
horsemen sweeping forward across the glassy surface of the water.
     "They're headed for the old records building," Garfield noted in a steady voice.
"I don't think I want to hang around to welcome them."
     "Right."  Jorja joined his retreat.  She shivered a little in the night air.
"This calls for strong drink in a warm, crowded tavern."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 467): TREMERE of DARK TOADS (TigToad, mgr.)
 DM  12 RIZTAB (turn 465): WILD BILL of THE LAWMEN (?, mgr.)
 DM  15 MALCORN (turn 461): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.)
 DM  17 ALJAFIR (turn 459): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz)
 DM  28 MORYA (turn 229): SHAWINIGAN SMURF of CANADIAN BACON (Firehawk, mgr.)
 DM  29 LAPUR (turn 450): MR. YUCK of THE TAKEN (Stillgard, mgr.)
 DM  31 CHIMLEVTAL (turn 227): GRIFFIN of MYTH (Lightbringer, mgr.)
 DM  32 ARVAT (turn 447): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.)
 DM  33 ANASAZI (turn 445): SLUGWORTH of WILLY WONKA INC. (Distorted, mgr.)
 DM  35 MURSKA (turn 438): FINN of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 401): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.)
 DM  45 STORMCROWE (turn 204): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 198): RING D'BELL of CARNIVAL (Carny, mgr.)
 DM  50 SNOWBOUND (turn 185): DR. NO-NOOKIE of MASTER BLASTERS (Tripwire, mgr.)
 DM  56 ROCANIS (turn 326): NESSUS of ACT OF MALICE (Carnage, mgr.)
 DM  61 JURINE (turn 306): VLADIMIR TALTOS of BLACK PEARL (Dr. Guts, mgr.)
 DM  73 ERINIKA (turn 134): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.)
                                (Rillion, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 467): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 465): ARENA FELINES II (Garfield, mgr.)
 DM  15 MALCORN (turn 461): UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 461): BLACKHEART'S AXE (?, mgr.)
 DM  17 ALJAFIR (turn 459): SPECIAL ED (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 458): CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 229): IDIOTIC ICCERS (THawk, mgr.)
 DM  29 LAPUR (turn 450): EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 227): THE STORMGUARDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 447): THE STORMLORDS (The Icelord, mgr.)
 DM  33 ANASAZI (turn 445): PATH OF THE BLADE (Vhagar, mgr.)
 DM  35 MURSKA (turn 438): CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 401): KORGAN CRUSADE (Jack Wolfspider, mgr.)
 DM  45 STORMCROWE (turn 204): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 198): SPOONERTIKS (Spawn, mgr.)
 DM  50 SNOWBOUND (turn 185): OPEN SESAME (Crip, mgr.)
 DM  56 ROCANIS (turn 326): REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 306): FAVORITE GUYS (Obscure Source, mgr.)
 DM  73 ERINIKA (turn 134): none
ADM 103 FREE BLADES (turn 351): MEOW MIX, etc. (Ultraist, mgr.)

                                   Recent Graduates
 DM  12 RIZTAB (turn 465): WILD BILL of THE LAWMEN (?, mgr.)
               (turn 464): TONY THE TIGER of ARENA FELINES II (Garfield, mgr.)
 DM  16 WILLAF (turn 460): BUBU of GEN KHAN (Technogeek, mgr.)
                           HU MI of GEN KHAN (Technogeek, mgr.)
 DM  17 ALJAFIR (turn 459): SEAR ICECAP of LO' DOWN (Cayl Reed, mgr.)
                (turn 458): BONEY OLD BEHIND of KINDRED OF KAOS (PTFT, mgr.)
                            10-11-8-15-17-14-9ST of KINDRED OF KAOS (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 457): NUTT BRITTLE of CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 229): SHAWINIGAN SMURF of CANADIAN BACON (Firehawk, mgr.)
                          BILLY LILLY of DODGE BULLETS (Uncle Wolf, mgr.)
              (turn 228): NIGHTSHADE of CRYPT KNIGHTS (?, mgr.)
 DM  31 CHIMLEVTAL (turn 227): GRIFFIN of MYTH (Lightbringer, mgr.)
 DM  33 ANASAZI (turn 445): DRY KEG of JOYS OF BOOZE (Berylstar, mgr.)
 DM  35 MURSKA (turn 436): JELIAH BIGABO of PHILANTHROPISTS 3 (Aragorn, mgr.)
 DM  43 VEASTIAN (turn 400): FLYING MARMOSET of KORGAN CRUSADE (Jack Wolfspider)
 DM  47 NORTH FORK (turn 197): INSOLENT IDIOT of MYSTIC ORC FEAST (Slugbait, mgr.)
                               ESPRESSO of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 185): DR. NO-NOOKIE of MASTER BLASTERS (Tripwire, mgr.)
 DM  73 ERINIKA (turn 133): KAMIKAZE of WAY TO GO! II (Spawn, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Consider it a lesson in humility or something, King Bear.  You'll need that when
you go to the Isle, as you doubtless will.


P.S.  I wish I could believe someone was noticing this excuse of a column.
P.P.S.  Or even the fights, or the arena itself.

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
MURSKA brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see DINGO win a fight and gain 15 points, terribly.  Tsk, tsk, DINGO 
beat HUNTERSTOCK and HUNTERSTOCK lost 14 points.  You're breakin' my heart.  And if 
variety is the spice of life, MURSKA may be getting bland, as FINN stays top dog in 
the city.  Kickbacks and bribes, kickbacks and bribes, how else do you think some of 
these guys win their fights?  Skill?  Ha!   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
What's the big D?  CHILDREN OF LLYR was the most avoided team?  Bunch of lily 
livered... grumble... mumble... curse...  And who led the way in this mass act of 
cowardice?  Let's see, well, whatcha know?  It was THE BEARS.  Ha ha ha ha!  
HUNTERSTOCK was challenged more times this turn than the Duelmaster.  Now was the DM 
insulted or feared?  Heh, heh.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  Titanium shields and bamboo daggers, guess what brave 
team is developing these kinds of weapons?   
     There's got to be a better place in MURSKA to get a drink than The Dragon's 
Hangover!  Any suggestions?  Phlllt!  Just had to do that before I leave the fine 
city of MURSKA.  I feel much better now.  Paste this one in your scrapbooks, you'll 
need the kindling come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FINN 3719                    14   7  1   102       CHILDREN OF LLYR (141)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BRIGIT 3718                  14   7  0    95       CHILDREN OF LLYR (141)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BRAN AP CADAL 3713           15   7  1    70       CHILDREN OF LLYR (141)
 KING BEAR 3629                8   3  1    70       THE BEARS (253)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-NOMAR ELS 3272                6   5  1    59       EASTERN HORDE (313)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DINGO 3716                    6   5  0    55       THE BEARS (253)
-CRUEL THUNDER 3306            4   5  0    52       EASTERN HORDE (313)
-LOCO 3677                     5   3  0    35       PHILANTHROPISTS 3 (347)
-MOUNTAIN QUAM 3327            4   1  0    34       EASTERN HORDE (313)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HUNTERSTOCK 3667              2   3  0    33       VITAL BRAWL (332)
 GWALCHMAI 3749                5   1  1    26       CHILDREN OF LLYR (141)
-SAGE 3495                     2   0  0    26       VITAL BRAWL (332)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MOZART 3756                   1   0  0    22       PHILANTHROPISTS 3 (347)
-GARTH THE SEAMITE 3748        3   2  0    11       PHILANTHROPISTS 3 (347)
-SHINER 3499                   1   1  0     8       VITAL BRAWL (332)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

The Convicted Assassin really hurts.  Good! -- Brigit

Whoa!  The Khalhums Dwarf was asleep at the switch. -- Bran ap Cadal

The Convicted Thief was disoriented.  So what? -- Gwalchmai

27 May 2003
A note to everyone regarding manager names and manager lists -- If you're running a
team incognito, all you have to do is let me know and I won't put your name on any
manager lists.  It has seemed though, that more people want their names listed, even
if they do not announce themselves, than the other way around.  Also, I do maintain
the list more or less by hand and errors do creep in.  You have but to say I've made
an error and no one will be the wiser (except thee and me, of course). -- The Saint,
keeper of lists

30 May 2003
Duelmasters Friends and Friendly Foes -- I am returning to the United States for the
summer.  Please direct any Snailmail to:
     Devon Hagy
     Open Skies Ministries
     Att: Hammer
     1515 E 7th St
     Okmulgee, OK 74447
Bro De is the founder and president of Open Skies Ministries [Prison Ministry] and a
newcomer to the world of Duelmasters. We minister together when I am in the area.
See you on the sands!
-- Daryl P Holloman aka Hammer
Flower Hammerz DM 28
Casino Hammerz DM 33
Fish Hammerz DM 54

3 June 2003
     The Company of Brothers want to take this opportunity to formally introduce
ourselves to all players.  Our play is NOT based on smack, rudeness, or anything less
than fair play (well...as fair as it gets!) and improving the knowledge base of the
game and the sharing of experimentation and information.  We are not concerned with
personal politics, ideals, etc.  We are players who enjoy the game.
     Currently, our membership includes:
     Asmo Dius, Baphomet, and Fahkry.
     We wish to welcome our newest member...Suiside.  May the gods smile upon you and
victory rest well on your team.  Any who wish to join us may contact one of our
members for info.

4 June 2003
     The last Stormcrowe Slaughterhouse was one of the closest and most exciting
contests ever held in Alastari.  Such an epic demands a sequel.  Therefore, Master
Darque and Jack Wolfspider are pleased to announce the return of the Stormcrowe
     Where?  Stormcrowe DM 45 (slow).  When?  The Slaughterhouse returns on Turn 207,
due August 19.  How can you get into the action?  Bring a team (one per entrant
please) to arena 45 and announce your intention to join the contest in the Personals.
     Rules:  This time around the rules are very simple.  Each warrior win against a
higher rated opponent (one or more points higher in the ratings) brings you 10
points, against even rated opponent 7 points, lower rated 5 points.  Wins against
NPCs or by a warrior who downchallenges are worth 0 points.  Points are doubled for
kills.  All warriors in the arena whether participating in the Slaughterhouse or not
are fair game.  Points are totaled weekly, and the contestant whose team has racked
up the most points at the end of 10 turns is declared Slaughterhouse Champion.
     Prizes:  To be announced; we're still talking with RSI about it.  Figure it will
be something pretty good.  But hey, who needs prizes when the honor of being
Slaughterhouse Champion awaits!
     More info:  Master Darque, MasterDarqueDM@aol.com, or Jack Wolfspider,
russtulp@aol.com.  Or diplo Darque Forces (428) or Dynastic (433) in Arena 45.

                                  LAST WEEK'S FIGHTS

DINGO devastated HUNTERSTOCK in a action packed 1 minute mismatched Challenge fight.
FINN handily defeated KING BEAR in a action packed 1 minute one-sided Title match.
BRIGIT viciously subdued KHALHUMS DWARF in a popular 3 minute veteran's contest.
BRAN AP CADAL was devastated by VENOMOUS CONCUBINE in a 1 minute uneven brawl.
GWALCHMAI defeated OSKSI NOBLE in a 3 minute struggle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         TOTAL PARRY        1 -   0 -  0     100  |
|WALL OF STEEL                    2         LUNGING ATTACK    28 -  14 -  2      67  |
|AIMED BLOW                       1         PARRY-LUNGE        3 -   2 -  0      60  |
|STRIKING ATTACK                  1         WALL OF STEEL      7 -   6 -  1      54  |
|PARRY-LUNGE                      0         AIMED BLOW         9 -   8 -  0      53  |
|PARRY-STRIKE                     0         STRIKING ATTACK   11 -  16 -  0      41  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   1 -  0       0  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      0 -   5 -  0       0  |
|BASHING ATTACK                   0         SLASHING ATTACK    0 -   0 -  0       0  |
|TOTAL PARRY                      0         BASHING ATTACK     0 -   1 -  0       0  |

Turn 439 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         4  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
WALL OF STEEL      2 -  0     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
                              LUNGING ATTACK     0 -  3         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  0         1  SLASHING ATTACK
                              BASHING ATTACK     0 -  0         1  PARRY-LUNGE    
                              TOTAL PARRY        0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  FINN 3719                  14   7  1  102 CHILDREN OF LLYR (141)
AIMED BLOW       BRIGIT 3718                14   7  0   95 CHILDREN OF LLYR (141)
LUNGING ATTACK   BRAN AP CADAL 3713         15   7  1   70 CHILDREN OF LLYR (141)
WALL OF STEEL    DINGO 3716                  6   5  0   55 THE BEARS (253)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BRAN AP CADAL 3713.  The most popular warrior this 
turn was BRIGIT 3718.  The ten other most popular fighters were GWALCHMAI 3749, FINN 
3719, DINGO 3716, HUNTERSTOCK 3667, KING BEAR 3629, BRAN AP CADAL 3713,  0,  0,  0, 
and  0.

The least popular fighter this week was BRAN AP CADAL 3713.  The other ten least 
popular fighters were KING BEAR 3629, HUNTERSTOCK 3667, DINGO 3716, FINN 3719, 
GWALCHMAI 3749, BRIGIT 3718,  0,  0,  0, and  0.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

FINN (35-3719) CHILDREN OF LLYR (141)


     For those of you who keep track of such things, 13 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                            STRYSON (12-1368) SHADOW LORDS
                              STEFEN (15-2052) WILD BOYS
                         FROG SLAYER (21-4021) THE GUARDIANS
                       VICTOR CALDERONE (60-5223) CLUB CULTURE
                          TYBALT (62-3696) GRAPHIC VIOLENCE
                         WESTON (65-5719) SUPERIOR FORCES 4I
                            FOGGY (72-4595) DARQUE FORCES
                              NORAF (82-3856) ENVENOMED
                          CHEOPS (82-4451) LEGENDS OF EGYPT
                      THE SCREAMING FANS (82-6495) WHY I PLAY DM
                            CRAB (82-11880) 4-LETTER STDS
                         BRAND (82-13289) TOADS OF AMBER III
                        SHERRI (82-15114) SUPERIOR FORCES 3201

                                          -- Green Eyes