DUELMASTERS NEWSLETTER

Date   : 08/13/2003    Duedate: 08/26/2003

MURSKA ARENA

DM-35    TURN-443

This Weeks Top Honors

THE DUELMASTER IS

KING BEAR
THE BEARS (253)
(35-3629) [10-4-1,116]

Chartered Recognition Leader   Unchartered Recognition Leader

KING BEAR                      POSITION IS EMPTY
THE BEARS (253)                
(35-3629) [10-4-1,116]         

Popularity Leader              This Weeks Favorite

BRAN AP CADAL                  CORNERED
CHILDREN OF LLYR (141)         THE BEARS (253)
(35-3713) [18-8-1,85]          (35-3751) [1-1-1,12]

THE CURRENT TOP TEAM

COMIC MAYHEM (350)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. COMIC MAYHEM (350)          24
2. CHILDREN OF LLYR (141)      12      THE BEARS (253)
3. THE BEARS (253)             11      Unchartered Team
4. TENN. CLOVER BOTTOM (351)    0
                                       COMIC MAYHEM (350)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*COMIC MAYHEM (350)        15   5  0 75.0   1/ 1*COMIC MAYHEM (350)       13  2 0
 2/ 2 THE BEARS (253)          292 225 18 56.5   2/ 2 CHILDREN OF LLYR (141)    6  4 0
 3/ 4 CHILDREN OF LLYR (141)   401 596 16 40.2   3/ 3 THE BEARS (253)           4  3 1
 4- 5*TENN. CLOVER BOTTO (351)   4   6  1 40.0   4- 4*TENN. CLOVER BOTTO (351)  1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #66 [(< + -----:----- + >)]H[(<

Ibizond, Korga, and in between:

     Fist of Kjarran strode briskly along the road that ran east from Ibizond.  It
would eventually reach Malcorn and then Zuwayza, but that was several days away even
if nothing came of this effort to catch the killer.  What kind of man, he wondered
would haunt a lonely stretch of road and kill only single travelers after dark?  A
coward, for one thing.  But it might be useful to consider the other factors; after
all, the ambush ahead that was supposed to catch the killer might fail.  He could end
up fighting alone.  His hand caressed the hilt of his sword.  And he'd do very well
by himself, if he had to.
     The Murskan, Cadal, believed the killer was a non-human monster of some sort,
perhaps a demon.  It would be a feather in his cap to kill a demon....  But he had to
remember that he wasn't out here for glory, even when the glory would honor mighty
Kjarran, and his daughter Jayde, too, of course.  He was here to rid the area of a
killer.  He peered sharply into the trees on either side of the road.  Though the sun
had not yet vanished behind the western hills, the woods were already filled with
shadow.  Anything could be hiding there.
     In fact, Aghtamar, Zilla, and Cadal were hiding there, somewhere a little
farther ahead.  No human would detect them, Fist believed.  Cadal might be a semi-
barbarian, as all the Murskans were, and a second-rate gladiator (for a Lord
Protector), but he knew what he was doing in the woods.  Fist sighed and shook his
head.  What the Murskans should be doing in the woods was cutting down the trees and
planting beans.  Oh, well.  Doubtless that would come in time, as they absorbed
civilization from their more enlightened neighbor, the Glorious Empire.
     Meanwhile, there was the killer.  The sun was balanced on the rim of the hills,
and the shadows were stretching out of the forest and across the road.  It was time 
for the killer to appear.
     As though his thought had conjured the sound, he heard hoofs on the road ahead
of him.  No one had mentioned the killer being mounted.  Could this be a chance
victim?  Some unfortunate traveler from the east who didn't know the risk he was
taking?  The rider was still out of sight, as the road ahead curving and slanting
into a valley dark with trees.  That valley would be a good place for the killer to
set his ambush....  Or for Cadal to set his!  Fist had a sudden vision of the killer
and the gladiators facing each other across the road, waiting for a victim to walk
into their trap.  He resisted the urge to laugh; after all, it could be true!  He
also resisted the urge to break into a run, which would tire out him right when he
might be needing his full strength.
     Somewhere ahead, but farther away than the horseman, a hound bayed, answered by
two more.  At least, Fist of Kjarran was fairly sure they were hounds, and not
wolves.  But it was enough to make anyone's blood run cold, and that alone might have
scared a timid traveler to death.  And who would be hunting with hounds along this
road at night?  Fist wasn't a country boy, but something seemed out of step in this.
Maybe the killer used the hounds to terrify his victims?  In any case, the horsemen
in the valley was in danger.
     Fist paused to listen.  He had lost track of the hoofbeats when he'd heard the
baying, but now he picked them up again.  They were faster-paced, but...they didn't
seem to be getting any closer.  He shuddered in sympathy for the rider as he hurried
ahead.  It must be like one of those nightmares where you run and run and can't
escape.
     Darkness filled the little valley like a pool of water.  Fist had the
unreasonable feeling that he should hold his breath as he descended.  There was a
thin wail from below, then shouts and the clangor of swords.  He broke into a trot.
Some other traveler must have drawn the killer and sprung the ambush before he got
there!
     At the bottom of the valley, the road crossed a stream.  The woods were broken
there so that some moonlight came down onto the bridge and the struggle going on
there.  Swords flickered in reflected moonlight, and shadows surged back and forth.
Fist drew his sword.  One shadow detached itself from the struggle.  It was
silhouetted briefly against the white foam of the stream: a gigantic hound, black as
hate except for crimson ears and eyes that burned like fire.  It bayed as it raced
along the road toward Fist of Kjarran.
     Fist shuddered.  You didn't have to be timid for that sound and sight to freeze
your blood!  But he was a gladiator, a Lord Protector, a faithful follower of Kjarran
and Jayde.  No dog was going to intimidate him.  He steadied his sword to receive the
charge.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 469): EQUALIZER of THE LAWMEN (?, mgr.)
 DM  15 MALCORN (turn 465): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 466): PA ELL of WAY OF THE SWORD (? mgr.)
 DM  17 ALJAFIR (turn 464): DUSK of DELTA DOOM (Barnabas, mgr.)
 DM  19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 231): RAPAX of THE PENTARCHY (The Pentalque, mgr.)
 DM  29 LAPUR (turn 455): MR. YUCK of THE TAKEN (Stillgard, mgr.)
 DM  31 CHIMLEVTAL (turn 229): DELWYNNDWN of THE NIGHTHAWKS (Firehawk, mgr.)
 DM  32 ARVAT (turn 451): PICKLED PIGSKIN of BUFFY'S DINER (Alfredo Frothingslosh)
 DM  33 NIATOLI ISLAND (turn 449): APATHY of WHEN DOGMA FAILS (Prophet, mgr.)
 DM  35 MURSKA (turn 442): KING BEAR of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 406): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.)
 DM  45 STORMCROWE (turn 206): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 NORTH FORK (turn 200): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.)
 DM  50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.)
 DM  56 ROCANIS (turn 330): 4-0 PROLENE of GENERAL SURGERY (Darkfist, mgr.)
 DM  61 JURINE (turn 310): ON MY WAY of SADISTS F2F (SunGod, mgr.)
 DM  73 ERINIKA (turn 136): JUSTICE of PEACE MAKERS (Solomon, mgr.)
ADM 103 FREE BLADES (turn 356): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 471): DARK TOADS (TigToad, mgr.)
 DM  12 RIZTAB (turn 469): BLOODSUCKERS (Way Cool, mgr.)
 DM  15 MALCORN (turn 465): UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 466): WYLDERNESS WYLD (?, mgr.)
 DM  17 ALJAFIR (turn 464): KINDRED OF KAOS (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 463): CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 231): UGLY URBAN ORCS (Slugbait, mgr.)
 DM  29 LAPUR (turn 455): DEATH THREAT (Papa Bear, mgr.)
 DM  31 CHIMLEVTAL (turn 229): UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  32 ARVAT (turn 451): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 ANASAZI (turn 449): WHEN DOGMA FAILS (Prophet, mgr.)
 DM  35 MURSKA (turn 442): COMIC MAYHEM (Phantasm, mgr.)
 DM  43 VEASTIAN (turn 406): THE FAMILY (Jorja, mgr.)
 DM  45 STORMCROWE (turn 206): DYNASTIC (Jack Wolfspider, mgr.)
 DM  47 NORTH FORK (turn 200): SPOONERTIKS (Spawn, mgr.)
 DM  50 SNOWBOUND (turn 187): DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 330): GENERAL SURGERY (Darkfist, mgr.)
 DM  61 JURINE (turn 310): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 136): WAY TO GO! II (Spawn, mgr.)
ADM 103 FREE BLADES (turn 356): MEOW MIX, etc. (Ultraist, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 468): LIFE SENTANCE of THE LAWMEN (?, mgr.)
 DM  16 WILLAF (turn 464): MALASION of THE BLACKHEARTS (Nunzio Frothingslosh, mgr.)
                           N.D. GRASSE of PUNNY AMINALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 464): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz)
 DM  19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 231): BATMANNING (28-3402) CANADIAN BACON (Firehawk, mgr.)
 DM  31 CHIMLEVTAL (turn 229):ODYSSEUS of OVERLORDS (The Icelord, mgr.)
                               KRAC D'CHEVALIERS of THE STORMGUARDS (The Icelord)
                               BABBS BUNNY of LOONY TOONS (Rascally Rabbit, mgr.)
                   (turn 228): SIR YDER of WILLBENDERS (Abraxis, mgr.)
                               BONEGRIN DEVAR of BUSHMASTERS (Tripwire, mgr.)
 DM  32 ARVAT (turn 450): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.)
 DM  33 ANASAZI (turn 448): RYANATOR of OBSIDIAN HALL (Dameon Darkheart, mgr.)
                            LEMON DROP of JOYS OF BOOZE (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 205): DEBBIE DAHMER of MORDRED'S MADMEN (Abraxis, mgr.)
 DM  47 NORTH FORK (turn 200): ZEEL BEBUB of SPOONERTIKS (Spawn, mgr.)
                               INCREDIBLE SULK of DRAKE'S COMICS (Drake, mgr.)
                               MARY ANN of SCREEN DREAMS (Fizban, mgr.)
 DM  50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.)
 DM  73 ERINIKA (turn 135): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.)
                            MOONSTONE of FLAMING FIST (Firehawk, mgr.)

                                      SPY REPORT

     Hail and well met warriors of MURSKA!  Know me for who I am, Zontani Sharp Eyes, 
Spymaster extraordinaire of all Alastari.  BRIGIT caught the eye of many in the 
gladiatorial commission as she skillfully bested DINGO and was awarded 10 points in 
recognition.  In one of the week's more notable duels, BRIGIT put down DINGO, causing 
him to lose 6 points of recognition in the process.  Not for nothing has KING BEAR in 
the past laid claim to the Duelmaster's throne, and this week he's proven his combat 
skill yet again.  Heed this!  A seer has warned that if exactly 6 die in duels this 
week, the whole city shall perish!  Just remember...5 or 7!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  My inside sources tell me that the 
team to beat in MURSKA these days is CHILDREN OF LLYR.  At least, most blades in town 
are looking to avoid them.  Apparently the stalwarts of THE BEARS are catching the 
bulk of jests down at the challenging board for their large share of the avoids.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  My hearty congratulations TEMP WARRIOR, for thy 
revenge upon CORNERED, slayer of thy fallen comrade.  Next time she will know better, 
eh?  Some say a warrior is judged by the way he bears arms.  One thing is sure, 
better a dagger in hand then a sword on the belt!   
     If it were not for my skills as a spy I would have been mugged three times 
already in MURSKA.  Nice atmosphere you have here!  Ahh, but I can hear the spires of 
a far off city calling to me.  I must away!  Till next we meet remember:  a fool 
flies into a rage quickly and often.  The wise are angered by the same thing only 
once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 KING BEAR 3629               10   4  1   116       THE BEARS (253)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BRIGIT 3718                  17   8  0    86       CHILDREN OF LLYR (141)
 BRAN AP CADAL 3713           18   8  1    85       CHILDREN OF LLYR (141)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 DINGO 3716                    8   6  0    61       THE BEARS (253)
-NOMAR ELS 3272                6   5  1    59       EASTERN HORDE (313)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GWALCHMAI 3749                8   2  1    54       CHILDREN OF LLYR (141)
-CRUEL THUNDER 3306            4   5  0    52       EASTERN HORDE (313)
-MOUNTAIN QUAM 3327            4   1  0    34       EASTERN HORDE (313)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SOLOMON GRUNDY 3757           4   0  0    24       COMIC MAYHEM (350)
 PLASTIC MAN 3761              4   0  0    24       COMIC MAYHEM (350)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TEMP WARRIOR 3780             3   0  0    22       COMIC MAYHEM (350)
 RAI 3778                      3   0  0    21       COMIC MAYHEM (350)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-TRUXTON 3764                  2   0  0    21       TENN. CLOVER BOTTOM (351)
 CORNERED 3751                 1   1  1    12       THE BEARS (253)
-JACKSON 3766                  1   1  1    12       TENN. CLOVER BOTTOM (351)
-WARM SESSION 3763             1   1  0    12       TENN. CLOVER BOTTOM (351)
 SINESTRO 3784                 1   0  0    10       COMIC MAYHEM (350)
-BASE POLTROON 3765            0   2  0     4       TENN. CLOVER BOTTOM (351)
 GRYFF 3783                    0   1  0     3       CHILDREN OF LLYR (141)
-PLOUGHBOY 3762                0   2  0     2       TENN. CLOVER BOTTOM (351)
 SWIFTY 3781                   0   1  0     1       THE BEARS (253)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
MAGNUS 3782            0  1 0 COMIC MAYHEM 350      CORNERED 3751         442 JUST REV

                                     PERSONAL ADS

King Bear -- Well done, sir! -- Brigit

Standby.  Huh.  Be careful not to trip over him where I buried him in the sand. -- 
Bran ap Cadal

Dingo -- For the skills, I'll even endure the hospital.  But only this once, please! 
-- Gwalchmai

18 July 2003
To All Managers -- I would like to take this time to announce that my alliance, The
Association, is no more.  Due to the dead weight managers of the alliance and their
lack of participation, DarkSpirit and I have formed a new alliance:  The Firm.  We
have taken on two members so far and are looking for a few more.  If you would like
to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15
or myself, Sungod, Sadists F2FII in arena 62.
                               --*  The Firm *--
                    Sungod -- Sadists F2FII -- 62
                    Dark Spirit -- Unknowns XX -- 15
                    Youngblood -- Wensinwasin -- 43
                    Tripwire -- Of Wolf and Man -- 1

26 July 2003
     Citizens of Alastari, a bright dawn has risen.  While you slept, a pernicious
force has entered the once-fair City of Aruak.  It fought alongside their treasured
warriors, it drank with their fans, and it slept with their women.  Now the masks are
coming off.
     Warriors, be afraid...be very afraid.  After years of Andorian managers ranting
that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected
Aruak City as the home for its next epic 'contest'--Murder by Numbers II.  Our spies
have selected the warriors for extermination, and the executioners have had several
months to prepare.  Now a new age of darkness will descend upon Aruak, as the
Syndicate and its allies bring an entirely new level of competition to the arena!
Downchallenges!  Assassinations!  Small poodles as hors d'oeuvres!
     The Murder by Numbers II 'rules' will be announced next cycle.  However, we
invite all managers, from all corners of Alastari, to come to Aruak City and take
part...in one way or another.  Help defend the honor of a long heralded haven for the
pure, or join the forces of change in their siege of the ice-cream and cake
stronghold of the Dukes of Nerf-Dueling!
     This exercise is not for either the faint of heart or the weak willed.  Blood
will flow, brains will leak, and beer will be chugged.  Either way, we welcome you
with open arms and gleaming blades.
     This public service announcement has been brought to you by Frothingslosh Epic
Contests (tm), the number 86, and the letter 'K'.

The Frothingslosh Syndicate

29 July 2003
           *     *     *     *The Third Annual Turf War*     *     *     *
     Yes, it's time again for alliances to go to war!  TW3 will be held in DM 47
(North Fork) at a date to be  specified later--right after Crip's Incomprehensible
Contest is over...but I'm sure everyone wants to get their teams there soon!  Here
are the rules:

1.  Each alliance must have a leader declare the arrival of his alliance.  The leader
    will be responsible for verifying any and all teams/managers who declare to the
    alliance he/she is leading.
2.  Each manager, team declaring for the contest must have approval of the leader,
    donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by
    snail, or a note to customer service), and declare his/her team by diplo, p-ad or
    snail.
3.  Each team may declare one warrior as champion.  All points scored by a champ are
    double!
4.  Prizes are as follows (mostly...there WILL be some things added as the prize pot
    grows with entry donations--this list is not final!)
    *  Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half
       of the total prize pot donated; roll-up certs.
    *  The Alliance with the most returns from the DA will get to re-name the DA
       monsters for a period of 6 months.
    *  The alliance with the most warriors listed as style masters will get to pick
       the Alastari city/arena to host the next Grand Tournament.
    *  The warrior with the most front page honors/awards will have the Arenamaster
       named after him for a period of 6 months.
    *  The Alliance with the most front page Honors/Awards will have the honor of
        picking the *slow* arena to host the Fifth Annual Turf War.
    *  The team with the most listings as Style Master will find out the favorites of
       one of their warriors.
    *  The warrior with the most listings as Style Master will fight at my expense
       for five turns (I will transfer to the manager's account).
    *  The Alliance with the most kills will be able to re-name the stand-in warriors
       for a period of 6 months.
    *  The warrior that scores the most total points will fight at my expense for 5
       turns (I will transfer $7.50 to the manager's account).
    *  The team that scores the most total points will receive an extra share of
       roll-up certs from the prize pot.
     There may be more categories to come, and the prize pot still has to be
divided...I'm open to category/prize ideas--and further donations to the prize pot.
     The contest will run for *TEN* turns; prizes will be awarded at the end of the
11th turn.
     Scoring will be as follows:
* 5 points per fight, doubled for each of the following conditions met:
     -- Two Alliance     -- Champion
     -- Challenge        -- Two Champions
     -- Bloodfeud        -- Challenger losing
     -- Kill
     (Note:  DA losses are exempt, but DA wins will be *tripled*!!!  Ex:  Happy
Slasher goes to the DA and dies, no points are lost.  If he wins, his team scores 60
points!  If he was a champ, he scores 120 points!)
     Use the following chart to calculate scores:
Conditions Met:       0     1     2     3     4     5     6     7
Points Per Fight:     5    10    20    40    80   160   320   640
* Awards/Honors and Style Masters will each be awarded points also.  Find the total
number of each (do note add Awards and Style Masters together) and consult the graph
below.  Champs that score an award or style master count as two.
     1 --   5      7 --  320
     2 --  10      8 --  640
     3 --  20      9 -- 1280
     4 --  40     10 -- 2560
     5 --  80     11 -- 5280
     6 -- 100     (x2 for each extra)
Note -- These categories *count as "triple"*--they will be figured for each team,
*AND* again for each alliance *as well as* for each warrior!
*  Each and every mention in the Spy Report is worth 5 points...period.
*  TVs will be scored on the same scale as Awards/Style Masters, but the total points
will be x10.  TC's will be scored as TV's, but x10 more.
Number of TV/TC's          Points Scored (TV/TC)
     1      50/ 500
     2     100/1000
     3     200/2000
     4     400/4000
     +     x2/ x2 (for each extra)
     Each alliance will start with 5000 points, scores for *fights* will be added to
the winner's total *AND* deducted from the losers.
     Come  one and all, defend your turf and the honor of your alliance...or your
own!
                    Asmo Dius, TCB
                    Arenas, DM 47, DM 73

1 August 2003
     Assurnasirbanipal invites you to Talcama to participate in the third BATTLE
ROYAL contest.  It is a Delarquan contest so brutal that even some of Talcama's most
notable managers will refuse to participate.  The rules are simpler than any other
contest:  You may not avoid any other contest team.  There are no silly rules for who
can and can't compete.  Any team in Talcama is eligible to compete.  The scoring is
also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and
the first team to reach 25 points is the winner.
     Scoring will be live--the results for the turn posted in the newsletter.  The
winner will be able to fight their contest team in Talcama for free for 6 months but
more importantly will win a contest against some of the best managers who play the
game in one of the hardest contests in the game.
     First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30.

                                  LAST WEEK'S FIGHTS

TEMP WARRIOR unbelievably bested CORNERED in a 3 minute amateur's Bloodfeud fight.
KING BEAR demolished BRAN AP CADAL in a 1 minute one-sided Title melee.
BRIGIT overpowered DINGO in a 1 minute mismatched duel.
GWALCHMAI bested THE USEROUS MERCHANT in a 3 minute fight.
PLASTIC MAN outlasted EMBEZZLING SCRIBE in a unpopular 7 minute match.
SOLOMON GRUNDY bested GRYFF in a 2 minute novice's duel.
RAI bested PERSISTENT BEGGAR in a 1 minute amateur's match.
SWIFTY was handily defeated by SINESTRO in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         TOTAL PARRY        7 -   0 -  0     100  |
|WALL OF STEEL                    3         WALL OF STEEL     16 -   6 -  1      73  |
|TOTAL PARRY                      2         LUNGING ATTACK    27 -  13 -  2      68  |
|AIMED BLOW                       1         AIMED BLOW         7 -   5 -  0      58  |
|SLASHING ATTACK                  1         PARRY-STRIKE       4 -   7 -  1      36  |
|PARRY-LUNGE                      0         STRIKING ATTACK    5 -  13 -  0      28  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   2 -  0       0  |
|STRIKING ATTACK                  0         SLASHING ATTACK    0 -   2 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   2 -  0       0  |

Turn 443 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         3  LUNGING ATTACK 
TOTAL PARRY        2 -  0     PARRY-STRIKE       0 -  0         3  WALL OF STEEL  
WALL OF STEEL      2 -  1     PARRY-RIPOSTE      0 -  0         2  TOTAL PARRY    
LUNGING ATTACK     3 -  3     SLASHING ATTACK    0 -  1         1  AIMED BLOW     
                              STRIKING ATTACK    0 -  0         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  0         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   KING BEAR 3629             10   4  1  116 THE BEARS (253)
AIMED BLOW       BRIGIT 3718                17   8  0   86 CHILDREN OF LLYR (141)
WALL OF STEEL    DINGO 3716                  8   6  0   61 THE BEARS (253)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BRAN AP CADAL 3713.  The most popular warrior this 
turn was CORNERED 3751.  The ten other most popular fighters were GWALCHMAI 3749, 
KING BEAR 3629, GRYFF 3783, BRIGIT 3718, RAI 3778, SINESTRO 3784, TEMP WARRIOR 3780, 
SOLOMON GRUNDY 3757, BRAN AP CADAL 3713, and DINGO 3716.

The least popular fighter this week was PLASTIC MAN 3761.  The other ten least 
popular fighters were SWIFTY 3781, DINGO 3716, BRAN AP CADAL 3713, SOLOMON GRUNDY 
3757, TEMP WARRIOR 3780, SINESTRO 3784, RAI 3778, BRIGIT 3718, GRYFF 3783, and KING 
BEAR 3629.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

BRIGIT (35-3718) CHILDREN OF LLYR (141)