DUELMASTERS NEWSLETTER Date : 08/27/2003 Duedate: 09/09/2003 MURSKA ARENA DM-35 TURN-444 This Weeks Top Honors THE DUELMASTER IS KING BEAR THE BEARS (253) (35-3629) [11-4-1,127] Chartered Recognition Leader Unchartered Recognition Leader KING BEAR TRUXTON THE BEARS (253) TENN. CLOVER BOTTOM (351) (35-3629) [11-4-1,127] (35-3764) [3-0-1,32] Popularity Leader This Weeks Favorite BRAN AP CADAL BASE POLTROON CHILDREN OF LLYR (141) TENN. CLOVER BOTTOM (351) (35-3713) [18-9-1,81] (35-3765) [1-2-0,15] THE CURRENT TOP TEAM THE BEARS (253) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. TENN. CLOVER BOTTOM (351) 40 2. THE BEARS (253) 23 THE BEARS (253) 3. COMIC MAYHEM (350) 0 Unchartered Team 4. CHILDREN OF LLYR (141) -5 TENN. CLOVER BOTTOM (351) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*COMIC MAYHEM (350) 15 5 0 75.0 1- 1*COMIC MAYHEM (350) 9 1 0 2/ 4*TENN. CLOVER BOTTO (351) 9 6 3 60.0 2/ 3 THE BEARS (253) 6 3 1 3/ 2 THE BEARS (253) 294 225 18 56.6 3/ 4*TENN. CLOVER BOTTO (351) 6 4 2 4/ 3 CHILDREN OF LLYR (141) 402 599 16 40.2 4/ 2 CHILDREN OF LLYR (141) 4 7 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(< Near Zukal: After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared into the night for a long time. He kept the fire up, even though he didn't need it for heat; fire might be a defense, and the thing might come back. He stayed awake just in case that happened; this wouldn't be the first night he'd gone without sleep. Better to be tired in the morning than dead. And he had some serious thinking to do. He glanced around his campsite quickly. The horse was calm enough now, no need to worry about it running off. Besides, it would have to get past him to get out of the enclosure formed by the broken walls. Veleks was asleep, or unconscious, and just as well. The little thief was a useful tool, but not for thinking. What was this thing that he'd seen, that had driven Veleks, who feared water, to risk drowning rather than be caught? He'd been thinking of it as a sort of demon, but what sort? His defenses here would stop natural predators such as wolves, but not demons; for that, he should have needed something magical. Could his amulet have been protection enough? He didn't think so, especially since he hadn't called on the power behind it. So was this... thing some kind of natural predator? And if so, where had it come from? Why had it appeared now when there was no indication of such a creature prowling the area in the past? And what would it DO to its victims besides drive them into a frenzy of terror? Was that all it wanted, or would it have killed Veleks if it had caught him? And most important of all, what use could he and his masters make of this new thing? Come morning, and even the gray and rainy light was welcome, though. Ghenis wanted to get back to Zukal as quickly as possible. With Veleks riding double with him on his one horse, that wasn't as quickly as he hoped for. He thought of leaving his henchman at one of the smaller towns outside the city--his cult had contacts in several of them, and there were hangouts for thieves in general where the man would have been accepted if not welcomed. But Veleks wouldn't have it. He would stay with his leader who had rescued him from the monster, and not in some flimsy village inn. Suggestions that they part company always resulted in the little thief bursting into tears, which was damned embarrassing. Veleks was being a nuisance, so much so that Ghenis found himself wishing the little thief had died yesterday. The man's nerve had been broken, and Ghenis was beginning to wonder whether the break might be permanent. That would spell trouble for all involved. There was no place for a broken man among the servants of the dark cult. The obvious thing would be to kill the wretch. But the gladiator found it hard to follow through on that while Veleks was looking at him so gratefully. It would be like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's what needed doing, it wasn't an easy thing to contemplate in cold blood. Perhaps he could send Veleks somewhere far away, to some place where the little thief could be sure of never meeting one of the monsters again. Hmm, if water provided safety, perhaps he could send Veleks along with a mission to Niatoli Island that was in preparation. Yes, Niatoli Island would be the place for Veleks now. He'd see about getting the thief onto the next ship headed that way. Near Malcorn: Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for the moon to rise. It would be full tonight, and he knew, because he knew most of the natural world around Malcorn, that when it reached a certain height above the horizon, it would shine through the hole in a more distant rock and strike squarely onto the face of the rock beside him, revealing carvings that had been old when the first Lord Malcorn came to this land. The records of his ancestors said that the Dregur were accustomed to gathering here when the moon was just so. "I must be insane," Tiljanz muttered behind him. "Courage and a sense of responsibility often looks like madness," Blackie agreed, "even to the people exhibiting it. You didn't have to come here tonight, but you felt it was the right thing to do. I can respect that in a man. A lot." "Will it do any good?" the young Karnhorn asked curiously. "We've turned the Dregur loose, and I'd think it hard if not impossible to rein them back in." "We turned them loose under terms," Blackie said. His voice hardened, becoming the voice of the Lord of Malcorn. "They have not kept those terms. They were to attack only those who came here following Inzolas. That a few innocents might get caught in that net by accident was... almost inevitable. But some of the Dregur have been actively hunting those not indicated by the terms of their release." He was silent for a long moment, then shrugged. "I'm not certain that we can put an end to these... excesses. But I am very certain that if we don't protest, the situation will become worse. A failure to protest will be seen as an admission of weakness." Tiljanz shrugged. It sounded like politics as usual, or at least, the politics of those he dealt with, the lesser lords within the Glorious Empire. Vicious infighting was the order of the day in those circles. "I trust your judgment in this, as I must, of course." He glanced at the sky uneasily. "And I should think we don't have much longer to wait...." "No." Blackie watched the moonlight appear in the eye of the distant stone and slant across the clearing, creeping along the face of the stone beside him. It wouldn't be long now. The finger of light slid across the surface and touched the worn carvings, which leaped into sudden clarity. The little clearing, which had been empty except for the two of them, was suddenly full of shadows. Or something. Tiljanz could feel the weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry ones. He held himself still and quiet with difficulty. This was Lord Malcorn's meeting; he himself was just present as a witness. Words came out of the darkness, hollow as caves, clear as trumpets. "Why are you here, Malcorn?" SPY REPORT You elder fighters surely remember me. The younger ones may call me Olaf Modeen. I return to MURSKA once again! Woof! COMIC MAYHEM were a bunch of dogs after THE BEARS got through with 'em! 1st ain't so sweet as 2nd! TENN. CLOVER BOTTOM showed MURSKA what they were made of as they fought with a vengeance to walk off with 5-0-2. What's with DINGO? He actually beat CHILDREN OF LLYR's GWALCHMAI, and walked away with 12 more points from the fight. Major screwup at CHILDREN OF LLYR. GWALCHMAI lost 7 points to DINGO. Some new strategies, perhaps? Maybe GWALCHMAI will provide more easy wins... BRAN AP CADAL was reminded on the sands why KING BEAR is Duelmaster. I suppose you want to hear some rumors and dirty gossip about your fellow fighters? Tough! No matter the time or place, men will always duel. MURSKA thinks CHILDREN OF LLYR and their 402-599-16 is too much! If at first you don't succeed, give up... The bums at THE BEARS couldn't face the challenges from CHILDREN OF LLYR! No excuse for that! Warriors of MURSKA unite. You have only your games to lose! How long have I been here? I got people to see, places to go... Well, I'm pretty much through. You guys need to get back practicing. MURSKA is a nice place to live, but I don't like to live in nice places. Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME KING BEAR 3629 11 4 1 127 THE BEARS (253) CHAMPIONS W L K POINTS TEAM NAME BRAN AP CADAL 3713 18 9 1 81 CHILDREN OF LLYR (141) DINGO 3716 9 6 0 73 THE BEARS (253) ADEPTS W L K POINTS TEAM NAME GWALCHMAI 3749 8 3 1 47 CHILDREN OF LLYR (141) CHALLENGER INITIATES W L K POINTS TEAM NAME TRUXTON 3764 3 0 1 32 TENN. CLOVER BOTTOM (351) -SOLOMON GRUNDY 3757 4 0 0 24 COMIC MAYHEM (350) -PLASTIC MAN 3761 4 0 0 24 COMIC MAYHEM (350) INITIATES W L K POINTS TEAM NAME -TEMP WARRIOR 3780 3 0 0 22 COMIC MAYHEM (350) -RAI 3778 3 0 0 21 COMIC MAYHEM (350) JACKSON 3766 2 1 1 15 TENN. CLOVER BOTTOM (351) INITIATES W L K POINTS TEAM NAME WARM SESSION 3763 2 1 0 15 TENN. CLOVER BOTTOM (351) BASE POLTROON 3765 1 2 0 15 TENN. CLOVER BOTTOM (351) PLOUGHBOY 3762 1 2 1 14 TENN. CLOVER BOTTOM (351) -CORNERED 3751 1 1 1 12 THE BEARS (253) -SINESTRO 3784 1 0 0 10 COMIC MAYHEM (350) -SWIFTY 3781 0 1 0 1 THE BEARS (253) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EMBEZZLING SCRIBE 5 0 1 0 1 TRUXTON 3764 444 NONE GRYFF 3783 0 2 0 CHILDREN OF LLYR 141 PLOUGHBOY 3762 444 MAGNUS 3782 0 1 0 COMIC MAYHEM 350 CORNERED 3751 442 REVENGED PERSONAL ADS King Bear -- Good thing I wasn't burning to be Duelmaster, eh? -- Bran ap Cadal Dingo -- Excellent! My thanks. -- Brigit Userous Merchants should be strung up by the cashboxes. -- Gwalchmai P.S. Upside down, so the money falls out, of course. Solomon Grundy -- Pushy, aren't you? Ouch. -- Gryff It's certainly SIMPLE and QUICK to do personals if nobody else is talking, but I'd rather have actual conversation and take a little longer. -- Jorja It's good to have dreams.... -- Ed., feeling pessimistic 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead LAST WEEK'S FIGHTS KING BEAR devastated BRAN AP CADAL in a 1 minute mismatched Title fight. BRIGIT vanquished CONVICTED ASSASSIN in a exciting 1 minute uneven battle. DINGO overpowered GWALCHMAI in a 2 minute bloody mismatched duel. WARM SESSION defeated MORDANT DESERTER in a 2 minute fight. TRUXTON murdered EMBEZZLING SCRIBE in a 1 minute mismatched competition. PLOUGHBOY slaughtered GRYFF in a 1 minute brutal mismatched fight. BASE POLTROON bested PERSISTENT BEGGAR in a 4 minute novice's competition. JACKSON won victory over CONVICTED THIEF in a 2 minute beginner's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |PARRY-STRIKE 5 TOTAL PARRY 7 - 0 - 0 100 | |LUNGING ATTACK 3 WALL OF STEEL 16 - 6 - 1 73 | |WALL OF STEEL 2 LUNGING ATTACK 23 - 15 - 1 61 | |AIMED BLOW 1 PARRY-STRIKE 9 - 7 - 3 56 | |PARRY-LUNGE 0 AIMED BLOW 6 - 5 - 0 55 | |PARRY-RIPOSTE 0 STRIKING ATTACK 5 - 10 - 0 33 | |SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |STRIKING ATTACK 0 PARRY-LUNGE 0 - 1 - 0 0 | |BASHING ATTACK 0 SLASHING ATTACK 0 - 2 - 0 0 | |TOTAL PARRY 0 BASHING ATTACK 0 - 1 - 0 0 | Turn 444 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 LUNGING ATTACK 1 - 2 3 LUNGING ATTACK PARRY-STRIKE 5 - 0 PARRY-LUNGE 0 - 0 3 WALL OF STEEL WALL OF STEEL 1 - 1 PARRY-RIPOSTE 0 - 0 3 PARRY-STRIKE SLASHING ATTACK 0 - 0 2 TOTAL PARRY STRIKING ATTACK 0 - 0 BASHING ATTACK 0 - 0 TOTAL PARRY 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK KING BEAR 3629 11 4 1 127 THE BEARS (253) WALL OF STEEL DINGO 3716 9 6 0 73 THE BEARS (253) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BRAN AP CADAL 3713. The most popular warrior this turn was BASE POLTROON 3765. The ten other most popular fighters were DINGO 3716, KING BEAR 3629, TRUXTON 3764, PLOUGHBOY 3762, GWALCHMAI 3749, WARM SESSION 3763, GRYFF 3783, JACKSON 3766, BRAN AP CADAL 3713, and 0. The least popular fighter this week was BRAN AP CADAL 3713. The other ten least popular fighters were JACKSON 3766, GRYFF 3783, WARM SESSION 3763, GWALCHMAI 3749, PLOUGHBOY 3762, TRUXTON 3764, KING BEAR 3629, DINGO 3716, BASE POLTROON 3765, and 0. The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: BRIGIT (35-3718) CHILDREN OF LLYR (141) FACE-TO-FACE XXXII Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff