DUELMASTERS NEWSLETTER Date : 09/10/2003 Duedate: 09/23/2003 MURSKA ARENA DM-35 TURN-445 This Weeks Top Honors THE DUELMASTER IS KING BEAR THE BEARS (253) (35-3629) [12-4-1,138] Chartered Recognition Leader Unchartered Recognition Leader KING BEAR PLASTIC MAN THE BEARS (253) COMIC MAYHEM (350) (35-3629) [12-4-1,138] (35-3761) [5-0-0,44] Popularity Leader This Weeks Favorite BRAN AP CADAL OISAN CHILDREN OF LLYR (141) CHILDREN OF LLYR (141) (35-3713) [18-10-1,78] (35-3794) [0-1-0,5] THE CURRENT TOP TEAM TENN. CLOVER BOTTOM (351) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE BEARS (253) 23 2. COMIC MAYHEM (350) 18 THE BEARS (253) 3. TENN. CLOVER BOTTOM (351) 16 Unchartered Team 4. CHILDREN OF LLYR (141) -12 COMIC MAYHEM (350) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*COMIC MAYHEM (350) 18 7 1 72.0 1/ 3*TENN. CLOVER BOTTO (351) 9 1 2 2/ 2*TENN. CLOVER BOTTO (351) 13 7 3 65.0 2/ 1*COMIC MAYHEM (350) 8 2 1 3/ 3 THE BEARS (253) 296 225 18 56.8 3/ 2 THE BEARS (253) 5 3 0 4/ 4 CHILDREN OF LLYR (141) 402 603 16 40.0 4/ 4 CHILDREN OF LLYR (141) 3 9 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT >)]H[(< + -----:----- + >)] The Free Cities #68 [(< + -----:----- + >)]H[(< Riztab: "It's moved into the old office building on the waterfront," Spymaster Torric said. "The one with the old arena records in it, you know?" "They, not it," Jorja corrected absently. "More than one monster or whatever. But I wonder why the office building? It seems so unlikely: the Office Building of Doom or something." Torric laughed but said, "It wasn't always an office building. Forty or fifty years ago, it was a merchant prince's palace. Then the merchant went broke--don't ask me how, because I do NOT want to know--and Tokken Makrok got the building as part of the, um, settlement of debts, I guess. And when the arena opened, he sold the building to the Gladiatorial Commission, and then the lake rose and drowned the lower floor...." He shrugged. "But it was built on a much older foundation. Hundreds of years older." "What was it then, hundreds of years ago?" Jorja asked. "I've got no clue, I wasn't around then," the Spymaster said. "Heck, I wasn't even around when the merchant prince was going broke; I heard about that from my grandfather." He topped up his stein from the pitcher on the table. "What are you going to do about it? And where's Garfield--isn't that the guy that with you?" "Garfield's got interests all over Alastari, you can't expect him to hang around Riztab just to investigate a haunted office building. And besides, why should I, he, or we do anything at all about it?" "It worries people," Torric said. "There are, well, there are...noises. At night. And sometimes people vanish from the lakefront...." "They do that anyway--vanish. The lakefront isn't the safest place in Riztab after dark," Jorja pointed out tartly. "But--" "And if the building belongs to the Commission now, THEY should be responsible for whatever is going on," she went on relentlessly. "But they won't DO anything!" Torric slammed his tankard down onto the table. Jorja shrugged. "I have my own matters to attend to." "At best," the Spymaster went on, "they'll assign some Lord Protectors to investigate and if possible rid the place of its monsters. Why wait? Why not send some of yours, or call for volunteers, if more are needed and you don't want to go yourself?" "If the Commission sends someone, they'll have to pay expenses," Jorja said. "If we start on our own, they won't. And I'm just breaking even as it is." Between Ibizond and Korga: Aghtamar, Zilla, and Cadal sat or knelt, as each preferred, in a shadowy cavern formed by the drooping branches of a pine. Cadal had vetoed a fire, but they had food--thick slabs of bread topped with ham and cheese, and water to drink. They'd taken position well before sunset, in case the killer was out early looking for HIS position of ambush. "He doesn't use the same one each time?" Aghtamar asked. "No. There may be some repeating, judging by where the bodies have been found, but some are too far apart to have been ambushed from the same spot. There's been a general progression from east to west, too, as though the killer was coming from the east coast, maybe from Zuwayza, and heading for the west coast by way of Murska and Fratsfa. This seems like about the right distance from the last body--" "I just hope the killer doesn't decide this tree would make a good ambush spot for HIM," Zilla muttered. There was a period of silence while the three Lord Protectors alternately ate and leaned forward to peer through the branches at the road. Their position was in the bottom of a small valley where the road crossed a steep, rocky stream on an arched stone bridge. "I wonder where the priests of Kjarran found the monster," Aghtamar asked in a tone of idle curiosity. "I wonder if they have any control over it, or if they just pointed it west at Korga and turned it loose?" "You think the priests are responsible for this?" Cadal asked, surprised. "Of course," she said. "Who else?" "Some of the invaders might have released something that was caged," Cadal suggested. "If it really is a monster of some kind. If it's just a killer, it could be anyone. Besides, if it was set by the Kjarranists, you'd think it would leave their people alone, and it hasn't. Well, we can't be sure about beliefs, but all races have been attacked." "The people of Karnhorn race who died might have been followers of Serimna," Zilla said. "The priests of Kjarran hate Serimnists more even than Karragit or Orcs or Shews. More even than Elves." "It doesn't matter," Cadal said finally. "Monstrous or mortal, it's a killer and our job right now is to stop it." Aghtamar was taking her turn peering out at the road. The sun was down, at least as seen from this location, and the valley was filling with shadows. She stiffened and whispered, "Somebody coming!" "Fist of Kjarran?" Zilla asked. "No, someone coming from the east. Someone on a horse." "Bad time and place for an innocent traveler," Cadal said, moving up to join her at the edge of their shelter. "So let's hope it's the killer looking for a place to set his ambush." Zilla crammed the last of her bread and cheese into her mouth, muttered something indistinct, and began to climb the tree, keeping close to the trunk and spiraling upward out of sight. The road, which was used by traders' wagons as well as foot and horse traffic, looped back and forth across the steep hillside to get an easier grade, so it most of it was hidden behind the trees. All could hear the hoofbeats, though. One horse, coming steadily at moderate speed. The last stretch above the bridge was in the clear, however, and still lit, more or less, by the ruddy light of the setting sun reflecting off clouds above the valley. A shadow moved at the top of the visible length of road, resolving into a large hound. Two large hounds. Too large to be hounds, but they weren't horses, bears, or cattle. The darkness at the edge of the trees stretched out an arm which advanced, detached, and became a vaguely seen man, or something man-like, on a horse, or nearly a horse. A third hound followed on his heels. "The killer," Cadal said, his voice little more than a ghost of sound. "Couldn't be anything else." "It could be human and I wouldn't mind," Aghtamar countered as quietly. "Because THAT surely is no human or any other race I ever met." What little they could see of the figure on the horse seemed tall as a Shew but skeletally thin. The flame-colored light of the setting sun--or something--made the eyes of horse, rider, and hounds all reflect redly. One of the hounds stopped, head up and turning slowly. It looked directly at the tree where the gladiators were hiding and then pointed its nose at the sky and loosed a howl that would freeze the blood of a salamander. The rider turned to look toward the tree also, raised a hunting horn and blew it. Above them, Zilla gave a startled shriek and slid down in a shower of bark and needles. "We'd better get on the road," Cadal said urgently. "We're in a trap if we try to fight from in here." *** ***** *** ***** *** The dog charged Fist of Kjarran without finesse, just came straight at him. It seemed to grow unnaturally as it came closer, from as big as a pony to a beast that towered like an elephant, and it bayed continually. Fist wondered in passing where it found the breath to keep howling like that as it ran. No doubt that it was an unnatural beast of some kind! He muttered a quick prayer, wished for a boar spear, and knelt, bracing his sword to receive the plunging monster. At the last moment, its breath already cold on his face, the beast swerved to pass Fist to his left. Fist twisted quickly and managed to slash across its ribs, though the cut was only a shallow one. The dog twisted, too, whining with frustrated eagerness to kill. Fist got back on his feet so that he could turn and keep his face and blade to the circling hound. Why it didn't leap in to attack, he could not imagine. It backed up out of blade's reach and bayed at him. The sound was unpleasant, but that was all--what was the fool creature doing? It bayed again, with vibrato and tricky overtones. Abruptly Fist guessed that it was trying to frighten him. What the heck? Could it ONLY kill through fear, or at least only physically attack those who had been unmanned by fear? He lunged suddenly, and it scrambled back out of the way rather than meet the attack and attempt to fight. Kjarran and Jayde! It was like the old motto: the only thing to be feared was fear itself. He leaped to the attack again, pressing the infernal hound relentlessly. The hound dodged and twisted agilely, and whenever it had a moment, it howled. Not the hunting call, but the howl of a dog voicing its woes. It was answered by a hunting horn from farther down the valley, and for the first time since he'd seen the hound, Fist of Kjarran again noticed the sound of battle down there. Apparently the hound was calling for help. Kjarran and Jayde! A beast of prey that was at least twice his size and still needed help to kill him was not something to frighten a child, much less a Lord Protector! But there was no telling, the help it summoned might be more formidable. Better to take care of the hound now, at once, and not have to fight hound and helper together. Besides, his assistance might be needed down at the bridge where the other Lord Protectors were fighting the hound's master. He made a determined attack on the hound, pressing it back with his thrusts and slashes, attempting to corner it against the low bank at one side of the road. It yelped, snapped, and lunged back at him desperately. "Ah...I shoulda remembered," Fist muttered, dodging. "Cornered rats and all...." He tried one last slash as the beast went by and laid open its hip to the bone. It screamed and fell. There was a wordless shout of fury from farther along, two human screams, drumming hooves that approached his position faster than a horse should be able to gallop up that slope. Fist moved quickly to put his back to the low bluff beside the road. It would hamper his movement, but it would be a worse problem for the horsemen; at least here he wouldn't have to worry about being ridden down. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 473): GWEN RYDER of DREAM PARK (Zalgor Prigg, mgr.) DM 12 RIZTAB (turn 471): CAT FANCY of ARENA FELINES (Garfield, mgr.) DM 15 MALCORN (turn 467): INNERVISION of UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 467): PA ELL of WAY OF THE SWORD (Vhagar, mgr.) DM 17 ALJAFIR (turn 465): PAN of DEITIES & DEMIGODS (DeGotti, mgr.) DM 19 ZUWAYZA (turn 464): VOO DOO of UNKNOWNS XII (Dark Spirit, mgr.) DM 28 MORYA (turn 232): LUCKY LUCIEN of CANADIAN BACON (Firehawk, mgr.) DM 29 LAPUR (turn 456): MR. YUCK of THE TAKEN (Stillgard, mgr.) DM 31 CHIMLEVTAL (turn 230): PHOENICIA of DARQUE FORCES (Master Darque, mgr.) DM 32 ARVAT (turn 453): TROTLINE of FISHERMAN'S WHARF (Jorja, mgr.) DM 33 ANASAZI (turn 451): OLD MAJOR of PIG BATTALION (Kellog, mgr.) DM 35 MURSKA (turn 444): KING BEAR of THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 407): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.) DM 45 STORMCROWE (turn 207): CAN'T BRING ME DOWN of THE SUNGOD XPERIENCE (SunGod) DM 47 NORTH FORK (turn 201): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 188): MR. HOOPER of OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 332): BESOT of ACT OF MALICE (Carnage, mgr.) DM 61 JURINE (turn 312): THE BUM of FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 137): JUSTICE of PEACE MAKERS (Solomon, mgr.) ADM 103 FREE BLADES (turn 357): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.) Top Teams --------- DM 9 ZUKAL (turn 473): CLAN O' WHOOPAS (?, mgr.) DM 12 RIZTAB (turn 471): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 467): GREENWARDENS (Jorja, mgr.) DM 16 WILLAF (turn 467): SILK AND STEEL (?, mgr.) DM 17 ALJAFIR (turn 465): WHEN EAGLES DARE (Talon Volksie, mgr.) DM 19 ZUWAYZA (turn 464): DRAGON JUNKIES (Youngblood, mgr.) DM 28 MORYA (turn 232): BAD GERMS (Assurnasirbanipal, mgr.) DM 29 LAPUR (turn 456): THE GUILD (Guido, mgr.) DM 31 CHIMLEVTAL (turn 230): OVERLORDS (The Icelord, mgr.) DM 32 ARVAT (turn 453): DEVIL ADVOCATES (Dark One, mgr.) DM 33 ANASAZI (turn 451): WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 444): THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 407): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 207): MORDRED'S MADMEN (Abraxis, mgr.) DM 47 NORTH FORK (turn 201): COFFEE RULES! (Mr. Coffee, mgr.) DM 50 SNOWBOUND (turn 188): OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 332): REDHORSE (Mila, mgr.) DM 61 JURINE (turn 312): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 137): WAY TO GO! II (Spawn, mgr.) ADM 103 FREE BLADES (turn 357): MEOW MIX, etc. (Ultraist, mgr.) Recent Graduates ----------------- DM 12 RIZTAB (turn 470): DOORSTOP of SWEET MAGIC (Jorja, mgr.) DM 15 MALCORN (turn 466): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 467): PA ELL of WAY OF THE SWORD (Vhagar, mgr.) PAZUZU of THE BLACKHEARTS (Nunzio Frothingslosh, mgr.) DM 17 ALJAFIR (turn 464): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): BATMANNING (28-3402) CANADIAN BACON (Firehawk, mgr.) DM 31 CHIMLEVTAL (turn 229):ODYSSEUS of OVERLORDS (The Icelord, mgr.) KRAC D'CHEVALIERS of THE STORMGUARDS (The Icelord) BABBS BUNNY of LOONY TOONS (Rascally Rabbit, mgr.) DM 35 MURSKA (turn 443): BRIGIT of CHILDREN OF LLYR (Jorja, mgr.) DM 47 NORTH FORK (turn 201): GRINNON BEARIT of THE BEAR'S PAW (KAT, mgr.) (turn 200): ZEEL BEBUB of SPOONERTIKS (Spawn, mgr.) INCREDIBLE SULK of DRAKE'S COMICS (Drake, mgr.) MARY ANN of SCREEN DREAMS (Fizban, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 61 JURINE (turn 311): ON MY WAY of SADISTS F2F (SunGod, mgr.) DM 73 ERINIKA (turn 137): JUSTICE of PEACE MAKERS (Solomon, mgr.) SCRAG'S LIZARD of DARK CIRCLE PETS II (Guardian, mgr.) SPY REPORT Busy, busy, busy, lots of things happening in MURSKA this turn, and let's start with a look at some of the teams. It seems the training can make the difference, as COMIC MAYHEM is pushed out of top team by TENN. CLOVER BOTTOM, who came from 3rd with a 4-1-0 this turn. And let's see, PLASTIC MAN fought GWALCHMAI and gained 20 points and contributed to COMIC MAYHEM's 3-2-1. GWALCHMAI has lost to PLASTIC MAN, falling 15 points, while helping make CHILDREN OF LLYR a 0-4-0 turn. The attempts to dethrone the Duelmaster have failed, and KING BEAR remains MURSKA's top warrior for another turn. Can someone confirm a rumor for me? I hear the top team makes their losing fighters do dishes at The Victory Tavern until they win. Maybe? He who challenges well, fights well. He who avoids without cause, shall lose for good reasons. My mama told me that one. CHILDREN OF LLYR has cause to stand tall, as they were MURSKA's most avoided team. A smart manager knows this is a team to beat. And guess who avoided CHILDREN OF LLYR stable the most? Believe it or not, it was THE BEARS. Anyone surprised? The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in MURSKA again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME KING BEAR 3629 12 4 1 138 THE BEARS (253) CHAMPIONS W L K POINTS TEAM NAME DINGO 3716 10 6 0 85 THE BEARS (253) CHAMPIONS W L K POINTS TEAM NAME BRAN AP CADAL 3713 18 10 1 78 CHILDREN OF LLYR (141) ADEPTS W L K POINTS TEAM NAME PLASTIC MAN 3761 5 0 0 44 COMIC MAYHEM (350) TRUXTON 3764 4 0 1 35 TENN. CLOVER BOTTOM (351) CHALLENGER INITIATES W L K POINTS TEAM NAME GWALCHMAI 3749 8 4 1 32 CHILDREN OF LLYR (141) RAI 3778 4 0 1 30 COMIC MAYHEM (350) WARM SESSION 3763 3 1 0 27 TENN. CLOVER BOTTOM (351) TEMP WARRIOR 3780 4 0 0 24 COMIC MAYHEM (350) INITIATES W L K POINTS TEAM NAME PLOUGHBOY 3762 2 2 1 20 TENN. CLOVER BOTTOM (351) JACKSON 3766 3 1 1 17 TENN. CLOVER BOTTOM (351) SOLOMON GRUNDY 3757 4 1 0 14 COMIC MAYHEM (350) -CORNERED 3751 1 1 1 12 THE BEARS (253) SINESTRO 3784 1 1 0 7 COMIC MAYHEM (350) OISAN 3794 0 1 0 5 CHILDREN OF LLYR (141) BRANGWYN 3793 0 1 0 1 CHILDREN OF LLYR (141) -SWIFTY 3781 0 1 0 1 THE BEARS (253) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? GRYFF 3783 0 2 0 CHILDREN OF LLYR 141 PLOUGHBOY 3762 444 MAGNUS 3782 0 1 0 COMIC MAYHEM 350 CORNERED 3751 442 REVENGED BASE POLTROON 3765 1 3 0 TENN. CLOVER BOTT 351 RAI 3778 445 PERSONAL ADS King Bear -- I guess I'm just not up for bear-wrestling today. Good work. -- Bran ap Cadal A Convicted Assassin? Pooh. -- Brigit Dingo -- But dogs LIKE me! -- Gwalchmai Run over with a plough, the ignominy of it. -- Ghost of Gryff P.S. Dunno where there's enough flat land to plow around here.... Ed. -- (sigh) Yeah. -- Jorja 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead 9 September 2003 WE'RE LOOKING FOR A FEW GOOD MANAGERS! If you think you have what it takes to match wits and blades with some of the best managers in Alastari, then WE WANT YOU! The Tournament Of The Golden Scrod #4 will begin in Aradi (DM 60) the turn after the Fall Mail-In. It's not too late for you to sign up. I realize that many of you may be hesitant after seeing that myself and Hombre have teamed up again, but we'll try to take it easy on you guys a little bit. For more information on T#%S IV, please contact me at ganolus@aol.com. We're looking for a few good managers...the few, the proud, the TOGS! -- Ganolus Oakleaf, T#%S IV Commish LAST WEEK'S FIGHTS KING BEAR devastated BRAN AP CADAL in a 1 minute mismatched Title fight. DINGO viciously subdued KHALHUMS DWARF in a 3 minute brutal expert's battle. GWALCHMAI was defeated by PLASTIC MAN in a 5 minute duel. TRUXTON viciously subdued CULT MEMBER in a 1 minute gory contest. SOLOMON GRUNDY was savagely defeated by WARM SESSION in a 8 minute bloody match. PLOUGHBOY slimly won victory over SINESTRO in a 3 minute novice's duel. BASE POLTROON was butchered by RAI in a 1 minute mismatched match. JACKSON overcame BRANGWYN in a 5 minute beginner's fight. TEMP WARRIOR won victory over OISAN in a action packed 3 minute beginner's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |PARRY-STRIKE 5 TOTAL PARRY 9 - 0 - 0 100 | |LUNGING ATTACK 4 WALL OF STEEL 15 - 8 - 1 65 | |WALL OF STEEL 3 PARRY-STRIKE 13 - 8 - 3 62 | |TOTAL PARRY 2 LUNGING ATTACK 22 - 14 - 2 61 | |PARRY-RIPOSTE 1 AIMED BLOW 6 - 4 - 0 60 | |BASHING ATTACK 1 STRIKING ATTACK 4 - 7 - 0 36 | |AIMED BLOW 0 PARRY-RIPOSTE 0 - 1 - 0 0 | |PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 | |SLASHING ATTACK 0 SLASHING ATTACK 0 - 2 - 0 0 | |STRIKING ATTACK 0 BASHING ATTACK 0 - 2 - 0 0 | Turn 445 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: TOTAL PARRY 2 - 0 WALL OF STEEL 1 - 2 4 PARRY-STRIKE PARRY-STRIKE 4 - 1 AIMED BLOW 0 - 0 3 LUNGING ATTACK LUNGING ATTACK 2 - 2 PARRY-LUNGE 0 - 0 2 WALL OF STEEL PARRY-RIPOSTE 0 - 1 2 TOTAL PARRY SLASHING ATTACK 0 - 0 STRIKING ATTACK 0 - 0 BASHING ATTACK 0 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK KING BEAR 3629 12 4 1 138 THE BEARS (253) WALL OF STEEL DINGO 3716 10 6 0 85 THE BEARS (253) TOTAL PARRY PLASTIC MAN 3761 5 0 0 44 COMIC MAYHEM (350) PARRY-STRIKE TRUXTON 3764 4 0 1 35 TENN. CLOVER BOTTOM (351) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BRAN AP CADAL 3713. The most popular warrior this turn was OISAN 3794. The ten other most popular fighters were DINGO 3716, JACKSON 3766, GWALCHMAI 3749, SINESTRO 3784, KING BEAR 3629, TRUXTON 3764, PLOUGHBOY 3762, BRANGWYN 3793, WARM SESSION 3763, and RAI 3778. The least popular fighter this week was SOLOMON GRUNDY 3757. The other ten least popular fighters were BASE POLTROON 3765, PLASTIC MAN 3761, BRAN AP CADAL 3713, TEMP WARRIOR 3780, RAI 3778, WARM SESSION 3763, BRANGWYN 3793, PLOUGHBOY 3762, TRUXTON 3764, and KING BEAR 3629.