DUELMASTERS NEWSLETTER Date : 04/07/2004 Duedate: 04/20/2004 MURSKA ARENA DM-35 TURN-460 This Weeks Top Honors THE DUELMASTER IS INANNA LADY OF BATTLES (336) (35-3537) [12-5-0,112] Chartered Recognition Leader Unchartered Recognition Leader INANNA BARRISTER LADY OF BATTLES (336) BLITZKRIEG (357) (35-3537) [12-5-0,112] (35-3817) [3-1-1,56] Popularity Leader This Weeks Favorite GWALCHMAI BADDA BADDA CHILDREN OF LLYR (141) BLITZKRIEG (357) (35-3749) [16-11-3,72] (35-3815) [2-2-0,8] THE CURRENT TOP TEAM BLITZKRIEG (357) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BLITZKRIEG (357) 71 2. LADY OF BATTLES (336) 14 LADY OF BATTLES (336) 3. STRONGHOLD (282) 11 Unchartered Team 4. LOST CAUSE (268) 4 5. FERROUS MEN (11) 0 DEVILS OF THE DEEP (358) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*DEVILS OF THE DEEP (358) 3 1 0 75.0 1/ 2*BLITZKRIEG (357) 8 2 3 2/ 2*BLITZKRIEG (357) 13 7 4 65.0 2/ 1 STRONGHOLD (282) 8 7 1 3/ 3 LADY OF BATTLES (336) 22 14 0 61.1 3/ 4 LOST CAUSE (268) 7 8 0 4- 4 THE BEARS (253) 317 234 20 57.5 4/ 6 LADY OF BATTLES (336) 5 1 0 5/ 5 LOST CAUSE (268) 282 234 26 54.7 5/ 3 CHILDREN OF LLYR (141) 3 12 0 6- 6 FERROUS MEN (11) 101 95 7 51.5 6/ 5*DEVILS OF THE DEEP (358) 2 1 0 7/ 7 STRONGHOLD (282) 25 26 3 49.0 7- 7 FERROUS MEN (11) 2 3 0 8/ 8 CHILDREN OF LLYR (141) 426 650 18 39.6 8- 8 THE BEARS (253) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT >)]H[(< + -----:----- + >)] The Free Cities #78 [(< + -----:----- + >)]H[(< Near Barikala: Twilight rushed westward, following the sun and leaving darkness in its wake. The stars gave more light than city people realized, but not enough to tell Artemisia what was approaching around the blacker curve of Barikala island. Something was. Probably the canoes her lookout had guessed: she could see the flicker of starlight off what might be paddles rising and falling. That it was to be an attack, she didn't doubt. There was no other reason for approaching in the darkness like this. These waters were too dangerous for-- Something bumped against the side of her ship, scraped along it. Other bumps, maybe a dozen...the canoes. The Lady Protector drew her cutlass and knew that her crewmen were doing the same. Did these attackers really think she would be so careless as not to notice their approach? Something showed over the rail, dark against the dark water, but it gleamed white briefly in the starlight. She took one long step forward and brought her blade down on it. From close up, she could smell it, a horrible rotten-meat stink. It fell away and hit the water and the canoe below with a sodden clunk-splash. There was no time to think about it; another one was reaching over the rail beside it. She cut sideways, then reversed to cut the other way at a third. Her crew was lined up on either side of her, hacking steadily. There was no sound but their grunts of effort, and their feet shifting on the deck. "Not everyone here!" Artemisia commanded. "Mr. Horlon, take a half-dozen men and watch the other rail before they come at us from behind!" She could hear her first officer's low-voiced commands, and men moving out of the line. The ones still fighting on this rail moved to cover the gaps in their line; it was actually better now, because they had room to work. "These are DEAD men!" one of her sailors exclaimed. "They're already DEAD!" Zombies? Should that be possible with the Arcanum weakened? Not that it mattered. Dead or alive, she didn't want them on her ship. "Make them twice dead, then," she ordered. In truth, the zombies were not hard to fight with. You had to dismember them to get them to stop attacking, but they had no skill. Since her crew was more numerous, the end was not in doubt. And whoever had launched this attack must know that.... A feint? She wanted desperately to look around for the other attack, the real one. But the problem with a really good distraction like this was that it was dangerous. If you ignored it, then the distraction became the real attack. Artemisia hacked at another zombie trying to climb over the rail and realized that she had been able to see it very clearly. Too clearly for a moonless night. She glanced up quickly and then froze. The pillar of light over Barikala had become a roaring torrent, a blaze to match the sun...and there were shapes moving within the shining column. Approaching Niatoli Island: Ghenis had settled for a small, fast ship, the kind that was used for smuggling small cargoes. He'd been hunted in Zukal; he wasn't sure why. Had Pelishtekan somehow guessed that he, Ghenis, had become a deadly enemy? It didn't seem possible, since he'd spoken to no one of his plan, but maybe the damned Ferencian had ways.... In fact, the man must be a wizard of some kind to pull of the "divine signs" that had appeared during the worship performances. Which was all the more reason not to go back to Zukal until he had found the TRUE demongod. There were men belonging to the cult who owned boats, but Ghenis had not gone to one of them for transport. No point in making his trail obvious. Being a gladiator gave him contacts Pelishtekan couldn't guess at. He'd rented the boat from a man who asked no questions, a man who had been a gladiator on Barikala before the invasion. Ghenis leaned back against the low cabin in the middle of the boat and began to plan his operation on Niatoli. Contact his teammate, Cousin Og. Then...other gladiators. Potential worshippers for the demongod, when he found It. And allies. He'd have to raise some money, you couldn't start a rival cult without money. Piracy, maybe, or a little treasure hunting. Maybe raid...Monuntial. Yeah, no one would mind, no one that mattered to him, anyway, if he raided the invaders. + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ + Near Fratsfa: Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu to the Isle of the Eye. Some came as tourists, some as newly-graduated warriors, some to attend and participate in the Spring Tourney. This was a steady source of income for boatmen, and many of them made the trip two or three times a month; the river and its shores were well known to them. "I don't remember a castle on that hill," one sailor muttered, squinting at the shore. "And I was along here just last week...." "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa confirmed. "And a week is certainly not long enough to build one!" "There was one...eight hundred years ago," a voice murmured behind her. The statuesque manager glanced back at her gladiatress, Nasty Nasturtium. The woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was possible that Nasturtium actually REMEMBERED a castle there, but she hoped not. The thought of having a warrior that old was unsettling. "You're sure, Nasty?" The elfin blonde nodded firmly. "Yes, my mother told me about it--one of her brothers helped to bring the castle down. The Castle of Storms, that was its name, a place of the darkest arts. It was the stronghold of Prince Illrienherthinil Silverthorn, who was called the Ill Rain." Lady Fern glanced at the sky automatically. It WAS getting cloudy, but that was, must be, coincidence. After all, changeable weather was common at this time of year. "That wasn't on Khaldren's list." The short, stocky man removed his bowler and extended a hand to Lady Fern. "Raoul, Lord Protector In Gerfel We Trust." "Kennelworth has spoken of you," Lady Fern admitted. "But what do you know of this Castle of Storms?" "Not a thing, doll. But I'm wondering if Khaldren's magic isn't raising more ruins than he planned on--anyplace with enough of the wrong kind of magic concentrated in it." "This Khaldren is...?" Nasturtium asked. "A wizard who escaped the sinking of Krael," Raoul explained. "He wants to bring Krael forward in time, or back from the dead, or something. And other places he knows about from that era." "That would take a great magic," Nasturtium protested. "With the Arcanum in the current low state, it should not be possible." "Adie in Aruak City says he could be using blood magic based on the arena deaths, doll. She seems to think that'd do it for him." The elf recoiled. "It would!" she whispered, "and that would call to all sites where dark magic has sunk deep. This must be stopped!" "Well, I'm taking the warning to Lady Sheila--" "She can do nothing, even if she would," Nasturtium snapped. "She dares not touch blood magic, even to fight it, except in the most indirect fashion, and indirection will not serve! Not soon enough, anyway." "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily. He took a deep breath and put his hat back on. "And until he's stopped, we will fight everything he brings up from the past." "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be easy." Valamantis: Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to take ship at Valamantis. But the port city was not as he had expected. There was always bustle, but now...it reminded him of a disturbed anthill. And where had those towers on the landward side come from? They weren't something that could have been built in a day, or even a year, and he'd been through here four months ago. "It's Old Valamantis," Arenamistress Sitalva said grimly. "We've had word of some kind of magic afoot aimed at ruined cities, and with all the blood spilled in the recent Bloodgames, it would have been more surprising if something had NOT happened there. But understanding why doesn't help us now. The oldest levels of Old Valamantis," she said grimly, "were Folstrom. NOBODY wants to see the Folstrom loose in the world again." "Bringing the ruins back is one thing," the tall gladiator argued, "but the people...? Surely Ahringol won't release their souls because of a spell and some blood." Sitalva watched the slight wavering of the resurrected towers and shivered, though the day was already warm. "We'll find out, when the city stabilizes. The Silver Mage says sometime in the next week and a half or two weeks. But we can see people moving around in there. And even if they're zombies, it isn't going to be good." Iaye: The fishing boats that had fled Iaye when the earthquakes began crept back one by one as the Trier grew calm again. Most of them followed the coast down toward Point, not because they needed the guidance but to see for themselves if drowned Krael had truly risen from the waves. It had. Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently rocking deck of his boat and stared through a spyglass at the rampart of buildings that blocked what had been the strait between Iaye and Point. He wasn't sure what he had expected, but not this. Krael stood above the water, but not as it must once have looked. Many of the taller buildings showed broken tops, and all was slimed with mud and weed. Here and there, decaying wrecks lay in the streets or even on the roofs of houses. The smell of dead fish was obvious even from a mile away. Krael LOOKED like a city that had spent centuries under water. The people who moved among those ruins didn't. There weren't enough of them to represent the entire population of the city at the time of its disaster, he guessed at no more than two hundred. But they looked...normal. Alive. And their activity--they seemed to be trying to clear one section of the city of its mud and debris--were just what you'd expect. And they seemed to take the whole situation for granted. They must KNOW, from the state of Krael now, what had happened, but they just calmly went about cleaning up. That was the most unnerving thing of all. Xochithlan: There were no ruins around Xochithlan to rise up at the wizard's call, because the modern city was the old city, continuously lived in for longer than most Alastarian cities had existed. There was, perhaps, a tendency for certain long- buried residents to stir in their graves, but if any came out to walk the streets, it was not immediately obvious. What was obvious was the forest. There had been a forest around Xochithlan for a long time, but it had been burned away during the Rirorni War. Replanting efforts had been ongoing for the last eight years, but eight years is not long enough to bring back a major forest. And what surrounded the city now, pressing in against the walls and disturbing the newer suburbs, was a major forest. Not, however, a forest such as the Xochithlani remembered. This was a Forest Primeval. This was a forest that might hide...anything. And according to the scholars of ancient texts consulted by King Feyen of Xochithlan, it probably did. Zuwayza: Zuwayza was as old as Xochithlan, and there were as many dark secrets buried under its streets. The foundation of the city, Vekhirn knew, went back to the days before the first humans. There were Folstrom traces, but there was also something older. Maybe more than one something. And they were all stirring. Too much blood had been spilled here, especially in the years since the invasion--during the invasion itself, and in the slow beating back of the Eastern forces. And in other ways, or for other causes, as well. The court wizard had sensed a new feeling in the people of the old city. Harder. Crueler, perhaps. Less patient, less tolerant--and the Glorious Empire had never been noted for tolerance. The woman Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious apotheosis, had that been the start of this dark bitterness that gripped the people? He shrugged that off. Whatever the cause for the change of heart, blood had been spilled. And somewhere, someone had called on spilled blood to raise old evils, and spilled blood everywhere had answered. Aruak City: Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair between nervous fingers. Nothing she was Seeing was good. Not that the mirror was the best way to See, but it was the only scrying device she had that was still working. There was a bloody film over the glass that could not be washed off, and that, she suspected, was a sign of just how bad things were. Blood magic, used to excess, tainted everything. There was no doubt that the wizard in Zorpunt was strong and ruthless, but what he had started seemed to be taking on a life of its own. And no one, so far, seemed able to stop him. She would have to take steps herself. + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ + Dal Shang: From the top tier of the arena, you could see a long way out to sea, because the arena was built on a cliff above the harbor. So was a lot of the rest of Dal Shang, but except for the governor's palace, it mostly wasn't as high as the arena. Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost that beleaguered arena, was sitting on the top tier brooding. The arena was shrinking faster than a pool of water in the desert. Promising warriors who were looking for a career in the arena were not looking in THIS arena. Fourteen active warriors last time, and two of them had been retiring by way of a Dark Arena appearance. His own team, even, had gone inactive! Something had to be done, but he had no idea what. Even the fans had deserted Dal Shang arena. With a sigh, he turned away from the empty arena to look out to sea. And so he saw the waters of the lake heave as though they were boiling, and a new--or very old--island rise like a black reef no more than five miles off shore. Five miles is too far away to see the details, but there was something disturbingly regular about the broken ridgeline of that island. Like buildings.... A note for the people of the Free Cities and Lirith Kai: Some people say that if you get rid of magic, the world will be much simpler. Some people say that the destabilization of the Arcanum will get rid of magic. Ha! High Magic, the stuff that highly educated wizards do, falters as the Arcanum weakens. But there are other kinds of magic. Older. Cruder. Less vulnerable. There's Blood Magic. Spilling blood releases power. The more blood, the more power. And a very powerful wizard of several centuries ago, Khaldren of Krael, who decided that he didn't want to die when the city around him was dying, has come to the present. He's made a spell to bring Krael back from ruins, and he's tied it to Blood Magic. But there's more blood being spilled around Alastari than he realized, and a lot of Lost Cities that want to live again. If you have some old ruins near your house, and there's an arena where people are bleeding and dying, you've got trouble coming. This is now your story, too. It's all a plot, and probably a dark one. Where is Daylight Savings time when you need it? * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 488): ALEX GRIFFIN of DREAM PARK (Zalgor Prigg, mgr.) DM 12 RIZTAB (turn 486): KNOTHEAD of BLOODSUCKERS (Way Cool, mgr.) DM 15 MALCORN (turn 482): ABRA-HAM! of SACRILEGIOUS MEAT (Klep, mgr.) DM 16 WILLAF (turn 482): ANTEZEL of WYLDERNESS WYLD (Barnabas, mgr.) DM 17 ALJAFIR (turn 480): GHENGIS KHAN of HEROESANDFOUNDONES (The Judge, mgr.) DM 19 ZUWAYZA (turn 479): BLUE of THE SIERRAS (Barnabas, mgr.) DM 28 MORYA (turn 239): PARADOX of SHADOW GATE (Shadowgate, mgr.) DM 29 LAPUR (turn 471): SCRAPPA of CROC FILES (THawk, mgr.) DM 31 CHIMLEVTAL (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.) DM 32 ARVAT (turn 468): LOCKED IN of CALL THE PRIEST (Destitute Noble, mgr.) DM 33 NIATOLI ISLAND (turn 466): TOMB SCONE of BAD BREAD (Otto X. Frothingslosh) DM 35 MURSKA (turn 459): INANNA of LADY OF BATTLES (Poison Ivy, mgr.) DM 43 VEASTIAN (turn 422): FACE BREAKER of WIDOWMAKERS (Soultender, mgr.) DM 45 STORMCROWE (turn 214): MING of DYNASTIC (Jack Wolfspider, mgr.) DM 47 NORTH FORK (turn 209): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.) DM 50 SNOWBOUND (turn 196): TOM SMITH DISEASE of STRANGE TUNES (Berylstar, mgr.) DM 56 ROCANIS (turn 347): APPLEMINT of BAD APPLES (Uncle Wolf, mgr.) DM 61 JURINE (turn 327): FREDDIE of FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 144): KASENKO of PERFECTION QUEST II (Mannequin, mgr.) ADM 103 FREE BLADES (turn 372): SETHRA LAVODE of CASTLE BLACK from KYR'TERR (Shadowgate, mgr.) Top Teams --------- DM 9 ZUKAL (turn 488): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 486): THE CITY (Berylstar, mgr.) DM 15 MALCORN (turn 482): TRIPLE CROWN (Sultan, mgr.) DM 16 WILLAF (turn 482): WYLDERNESS WYLD (Barnabas, mgr.) DM 17 ALJAFIR (turn 480): HEROESANDFOUNDONES (The Judge, mgr.) DM 19 ZUWAYZA (turn 479): THE SIERRAS (Barnabas, mgr.) DM 28 MORYA (turn 239): IDIOTIC ICCERS (THawk, mgr.) DM 29 LAPUR (turn 471): CROC FILES (THawk, mgr.) DM 31 CHIMLEVTAL (turn 237): STORMWATCH (Polar Bear, mgr.) DM 32 ARVAT (turn 468): SARATOGA GLORY (The Trainer, mgr.) DM 33 NIATOLI ISLAND (turn 466): CASINO HAMMERZ (Hammer, mgr.) DM 35 MURSKA (turn 459): STRONGHOLD (Silver Stroke, mgr.) DM 43 VEASTIAN (turn 422): THE FAMILY (Don John, mgr.) DM 45 STORMCROWE (turn 214): P.A.C. (Coach, mgr.) DM 47 NORTH FORK (turn 209): THE BEAR'S PAW (Kat, mgr.) DM 50 SNOWBOUND (turn 196): TEAM VIRTUE (Boy Scout, mgr.) DM 56 ROCANIS (turn 347): REDHORSE (Mila, mgr.) DM 61 JURINE (turn 327): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 144): MAGIC MAYHEM (Fizban, mgr.) ADM 103 FREE BLADES (turn 372): MEOW MIX, etc. (Sylvester Frothingslosh, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 488): ALEX GRIFFIN of DREAM PARK (Zalgor Prigg, mgr.) DM 15 MALCORN (turn 482): ABRA-HAM! of SACRILEGIOUS MEAT (Klep, mgr.) DM 16 WILLAF (turn 481): HIMEI of YAMABUSHI (Doc Miracle, mgr.) DM 17 ALJAFIR (turn 480): GHENGIS KHAN of HEROESANDFOUNDONES (The Judge, mgr.) DM 28 MORYA (turn 239): POPPY HAMMER of FLOWER HAMMERZ (Hammer, mgr.) DM 29 LAPUR (turn 471): SCRAPPA of CROC FILES (THawk, mgr.) DM 31 CHIMLEVTAL (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.) (turn 236): SODOM of DARQUE FORCES (Master Darque, mgr.) PALLADICE of STORMWATCH (Polar Bear, mgr.) DM 43 VEASTIAN (turn 422): FACE BREAKER of WIDOWMAKERS (Soultender, mgr.) NHAVARL of THE FAMILY (Don John, mgr.) DM 47 NORTH FORK (turn 209): SUGAR CUBE of COFFEE RULES! (Mr. Coffee, mgr.) 101 PROOF!! of COFFEE RULES! (Mr. Coffee, mgr.) (turn 208): UR BRAIN ON EGG of MYSTIC ORC FEAST (Slugbait, mgr.) DM 50 SNOWBOUND (turn 195): NASSE of DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 346): ELEVEN BLADE of GENERAL SURGERY (Darkfist, mgr.) DM 73 ERINIKA (turn 144): GAI-JIN of RISING SUN (?, mgr.) SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! The boys at STRONGHOLD left the arena dejected, after being kicked out of the top spot by BLITZKRIEG. Good show! Good things come to those who fight well, as BLITZKRIEG can attest, moving up by 1. BLITZKRIEG had cause to celebrate, after BARRISTER got 32 points by beating SPARHAWK. Win some, lose some. Speaking of which, MUSCLE HEAD was winsome, after beating LYN SAIN and seeing her lose 13 points. INANNA successfully staved off a grab for the roses by GWALCHMAI of CHILDREN OF LLYR. Does MURSKA have no one talented enough to dethrone her? Word has it one team in MURSKA is taking speech lessons to try to bore their opponent to death. I'll bet it works. My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like a horde of jackals fleeing from the lion, so did the "warriors" in MURSKA avoid CHILDREN OF LLYR. As a woman of good breeding scorns the "warriors" of STRONGHOLD, so did that sorry team shy from CHILDREN OF LLYR Everyone is famous for fifteen minutes, and BRANGWYN is it right now. Most challenged warrior. Isn't CHILDREN OF LLYR proud! My love of complete Spyreports dictates that I note the mismatched fight, MEGALODON and BRANGWYN. Are DEVILS OF THE DEEP unwilling to engage in a fair fight? I thought MEGALODON showed great skill and promise when he was bested by BRANGWYN. All right, so I slept through it! Big deal! Ah, the duel! The roar of the oppenent, the smell of the crowd! BARRISTER of BLITZKRIEG sends SPARHAWK of STRONGHOLD goes to the Weary Warrior's Retirement Home. MURSKA has no place for weaklings! SPARHAWK of STRONGHOLD met the ultimate defeat at the hands of BARRISTER of BLITZKRIEG. We wait with tainted breath for bloodfeud. Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in MURSKA is the highlight of my life. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Do not despair! I shall return!-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME INANNA 3537 12 5 0 112 LADY OF BATTLES (336) CHAMPIONS W L K POINTS TEAM NAME -IRONMONGER 1022 13 9 0 82 FERROUS MEN (11) GWALCHMAI 3749 16 11 3 72 CHILDREN OF LLYR (141) CHALLENGER ADEPTS W L K POINTS TEAM NAME -TOM THUMB 3791 6 1 1 62 THE BEARS (253) ADEPTS W L K POINTS TEAM NAME BARRISTER 3817 3 1 1 56 BLITZKRIEG (357) -MONA FERRULE 1041 12 8 0 54 FERROUS MEN (11) KAN'SHI 3802 6 3 1 53 STRONGHOLD (282) O'MALLEY 3816 3 1 1 40 BLITZKRIEG (357) SEBASTION 3834 3 1 0 39 STRONGHOLD (282) CLYDE 3665 9 9 2 38 LOST CAUSE (268) CHALLENGER INITIATES W L K POINTS TEAM NAME FLASH 3818 3 1 1 33 BLITZKRIEG (357) CHALLENGER INITIATES W L K POINTS TEAM NAME BRANGWYN 3793 3 13 0 31 CHILDREN OF LLYR (141) -LORD FERRIC 1181 4 3 2 28 FERROUS MEN (11) OISAN 3794 5 11 0 26 CHILDREN OF LLYR (141) STUPID 3840 3 0 0 25 LOST CAUSE (268) MUSCLE HEAD 3847 2 0 0 25 STRONGHOLD (282) INITIATES W L K POINTS TEAM NAME DARLING NIKKI 3842 2 0 1 23 BLITZKRIEG (357) MEGALODON 3838 3 1 0 18 DEVILS OF THE DEEP (358) PANE 3822 2 3 0 16 LOST CAUSE (268) ESTHER 3739 2 1 0 14 LADY OF BATTLES (336) -LADY FERRIC 1180 3 4 0 13 FERROUS MEN (11) BADDA BADDA 3815 2 2 0 8 BLITZKRIEG (357) LYN SAIN 3849 1 1 0 4 CHILDREN OF LLYR (141) CU-CADAL 3848 0 2 0 2 CHILDREN OF LLYR (141) -IRON SKILLET 3843 0 1 0 1 FERROUS MEN (11) BRUTE 3850 0 1 0 1 LOST CAUSE (268) -OLD BLUE 3829 0 1 0 1 THE BEARS (253) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? RED HERRING 3827 0 1 0 THE BEARS 253 O'MALLEY 3816 457 MELGWYN 3804 3 6 0 CHILDREN OF LLYR 141 KAN'SHI 3802 458 BROKE 3846 1 1 0 LOST CAUSE 268 DARLING NIKKI 3842 460 HURT 3833 0 2 0 LOST CAUSE 268 FLASH 3818 458 DEATH DEALER 3826 1 4 0 STRONGHOLD 282 MOUNTAIN TROLL 18 460 NONE SPARHAWK 2927 7 6 0 STRONGHOLD 282 BARRISTER 3817 460 RIPPER 3819 2 1 0 STRONGHOLD 282 LORD FERRIC 1181 456 REVENGED PERSONAL ADS Tom Thumb -- For a guy who is all thumbs you get around pretty quick. -- Kan'shi Dangerous Criminal -- You *are* dangerous. Watch where you point that thing; it is all fun and games till someone gets stuck with the pig sticker. -- Sparhawk For Spy Master for this arena -- Man, you guys must have jacked up the NPCs in the arenas abroad. In my day, all the NPCs were a joke, lol. Stop giving those guys steroids or I'm telling the commission. (laughing) -- Silver Stroke mgr. stronghold Old Blue -- Now your name is fitting. -- Muscle Head P.S. I'm here to pump you up. All -- If I don't start winning soon, my name will have merit! (sweating profusely) -- Death Dealer Inanna -- (heavy sigh) I knew you were trouble as soon as I saw you were a Karnhorn. Darkly beautiful, mind you, but trouble through and through. -- Gwalchmai P.S. I don't think it was luck. P.P.S. And with Bran, what you saw was all he had in the way of FE. We don't do tourneys so reliably that they've stopped sending us the mini-overviews. Pane -- It wasn't ME broke that window, honest! -- Oisan Stupid -- (heavier sigh than Gwalchmai's) I don't suppose it matters if you're stupid if you don't have to think, does it? -- Brangwyn Death Dealer -- Wow, are we a couple of inepts, or what? -- Lyn Sain Broke -- Maybe we should've changed trains? YOU take the Denver & Rio Grande Western, and ME take the El Paso & Northeastern. -- Cu-Cadal 18 March 2004 St. Valentine's Day Massacre Update We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre kill contest in DM 36 is off to a great start. We are also pleased to announce that in addition to the 10 team rollups we are also able to offer the renaming of a dark arena warrior as a prize to the manager with the most kills. The contest is only 2 turns old and is still wide open. There are currently 5 managers tied with one kill each. Anything can still happen so hurry up and get into the arena. On a personal note, no other alliances have entered the arena in force to challenge the kLk dominance. We were expecting The Firm to put up a fight for their supposed home arena. But, they were a no show. Guess they proved what they are really made of. *evil grin* Perhaps another alliance would like to step in to give us a challenge. We are throwing down the gauntlet. Perhaps the Chaos Inc. boys I keep hearing about would like to step in and challenge the kLk for arena dominance. If you don't show up, Chaos, don't feel bad. FAR better managers than you have been invited into Jhans but have chosen to pass on the offer. So if you consider yourself worthy to compete, like fierce competition, and enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM 36. We're already planning our next contest, "Capture the Flag," and have a storyline being actively worked on in the arena. Whatever you like about DM you can find it in JHANS. Bookie mgr. of Suicidal Dreams and Director Jhans Board of Tourism kLk Alliance 27 March 2004 This notice is to inform the DM world that CHAOS INC. has added CHEETO to its ranks. He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member. May your chaotic wings spread disaster and CHAOS for all your days! Welcome CHEETO!! 27 March 2004 Has anyone seen it in print that the "Goat" is leaving the "Cartel"? There were some diplos to the effect of a special branch of the Cartel being formed, like secret societies, governmental agencies and alliances certain agendas are developed. To obtain the desired effect of any agenda only key personnel can be used. The "Goat" is "Cartel" so until you see it with me announcing that I am not Cartel, remember, "The Agenda of the Core is for you to fight for." I hope this stops the confusion. -- Goat LAST WEEK'S FIGHTS DEATH DEALER was barely slain by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight. CLYDE was vanquished by FLASH in a 1 minute uneven Bloodfeud battle. MEGALODON was subdued by BRANGWYN in a 1 minute beginner vs. master Challenge fight. O'MALLEY devastated OISAN in a 1 minute one-sided Challenge fight. MUSCLE HEAD demolished LYN SAIN in a 1 minute mismatched Challenge competition. INANNA overpowered GWALCHMAI in a 1 minute one-sided Title struggle. SPARHAWK was butchered by BARRISTER in a 1 minute one-sided competition. KAN'SHI overcame AMBITIOUS GUARD in a 1 minute melee. SEBASTION unbelievably bested CAPTURED ORC in a 9 minute gory beginner's duel. BADDA BADDA lost to STUPID in a 3 minute novice's duel. ESTHER overpowered BRUTE in a 1 minute uneven match. PANE overpowered CU-CADAL in a 2 minute one-sided fight. DARLING NIKKI murdered BROKE in a 1 minute bloody mismatched competition. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 8 TOTAL PARRY 6 - 2 - 0 75 | |WALL OF STEEL 4 PARRY-LUNGE 6 - 3 - 1 67 | |BASHING ATTACK 3 LUNGING ATTACK 27 - 16 - 3 63 | |TOTAL PARRY 2 PARRY-STRIKE 8 - 5 - 0 62 | |STRIKING ATTACK 2 AIMED BLOW 3 - 2 - 0 60 | |PARRY-LUNGE 1 STRIKING ATTACK 10 - 8 - 3 56 | |PARRY-STRIKE 1 SLASHING ATTACK 6 - 6 - 1 50 | |PARRY-RIPOSTE 1 WALL OF STEEL 16 - 17 - 3 48 | |SLASHING ATTACK 1 PARRY-RIPOSTE 6 - 9 - 0 40 | |AIMED BLOW 0 BASHING ATTACK 8 - 23 - 0 26 | Turn 460 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 BASHING ATTACK 1 - 2 3 LUNGING ATTACK PARRY-STRIKE 1 - 0 WALL OF STEEL 1 - 3 2 WALL OF STEEL PARRY-RIPOSTE 1 - 0 AIMED BLOW 0 - 0 1 AIMED BLOW TOTAL PARRY 2 - 0 SLASHING ATTACK 0 - 1 1 PARRY-STRIKE LUNGING ATTACK 4 - 4 1 PARRY-LUNGE STRIKING ATTACK 1 - 1 1 TOTAL PARRY 1 SLASHING ATTACK 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK INANNA 3537 12 5 0 112 LADY OF BATTLES (336) WALL OF STEEL GWALCHMAI 3749 16 11 3 72 CHILDREN OF LLYR (141) PARRY-LUNGE KAN'SHI 3802 6 3 1 53 STRONGHOLD (282) TOTAL PARRY SEBASTION 3834 3 1 0 39 STRONGHOLD (282) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is GWALCHMAI 3749. The most popular warrior this turn was DEATH DEALER 3826. The ten other most popular fighters were BADDA BADDA 3815, KAN'SHI 3802, PANE 3822, FLASH 3818, O'MALLEY 3816, MUSCLE HEAD 3847, INANNA 3537, BARRISTER 3817, ESTHER 3739, and DARLING NIKKI 3842. The least popular fighter this week was SEBASTION 3834. The other ten least popular fighters were BROKE 3846, CU-CADAL 3848, BRUTE 3850, SPARHAWK 2927, GWALCHMAI 3749, LYN SAIN 3849, OISAN 3794, CLYDE 3665, STUPID 3840, and BRANGWYN 3793. NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, 14 additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament: ABE SIMPSON (9-4453) SPRINGFIELD PB-LEAD (23-4385) ROCK-ETTS IV RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN CHIP (60-4413) RESCUE RANGERS SLAKE (82-12993) WORD OF THE DAY DIS-COMBOBULATE (63-2222) DIS-TEAM RETARD (68-7501) POLITICALLYINCORRECT DARKSIDE (22-2714) LOST SOULS 1 ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES SMOOGIE (82-2247) STREET PIZZAD III ARATHEA (13-3318) THE ELITE PX (82-14364) SUPERIOR FORCES 1203 MIKE, POWERFUL (82-7051) MIKE THE HUNTER DIS-FUNCTIONAL (63-2223) DIS-TEAM -- Green Eyes