DUEL 2 NEWSLETTER

Date   : 02/08/2006    Duedate: 02/21/2006

MURSKA ARENA

DM-35    TURN-507

This Weeks Top Honors

THE DUELMASTER IS

TAKE COVER
THE BEARS (253)
(35-3870) [11-2-3,108]

Chartered Recognition Leader   Unchartered Recognition Leader

TAKE COVER                     POSITION IS EMPTY
THE BEARS (253)                
(35-3870) [11-2-3,108]         

Popularity Leader              This Weeks Favorite

CADAL COONTZ                   FATHER CAT
CHILDREN OF LLYR (141)         BUSY, BUSYTOWN (360)
(35-3901) [12-16-0,88]         (35-3875) [10-2-1,89]

THE CURRENT TOP TEAM

FLIPPERS ARCADE (366)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE BEARS (253)             21
2. CHILDREN OF LLYR (141)      20      BUSY, BUSYTOWN (360)
3. FLIPPERS ARCADE (366)        1      Unchartered Team
4. PHILANTHROPISTS 3 (347)      0
5. PHILANTHROPISTS (153)        0      TEAM (201)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 BUSY, BUSYTOWN (360)      57  40  5 58.8   1/ 1 FLIPPERS ARCADE (366)     7  3 0
 2- 2 PHILANTHROPISTS 2 (345)  140 100  8 58.3   2/ 3 CHILDREN OF LLYR (141)    6  9 0
 3- 3 PHILANTHROPISTS 3 (347)   96  70  4 57.8   3/ 2 BUSY, BUSYTOWN (360)      5  3 0
 4/ 4 THE BEARS (253)          365 270 26 57.5   4/ 7 THE BEARS (253)           3  1 0
 5/ 5 FLIPPERS ARCADE (366)     56  46  6 54.9   5- 4 PHILANTHROPISTS (153)     2  0 0
 6- 6 PHILANTHROPISTS (153)    354 297 29 54.4   6- 5 PHILANTHROPISTS 3 (347)   2  0 0
 7/ 7 CHILDREN OF LLYR (141)   516 792 20 39.4   7- 6 PHILANTHROPISTS 2 (345)   2  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Mountains of Night #9 ]H[ + ---:--- + ]H[ +

Somewhere Else:

     Come to think of it, why did he still have his sword?  In his experience, which
had been extensive, the first thing enemies did when they caught you was take away
your weapons.  And while his memory of the recent past was a little blurred (damn
being hit on the head, it always made problems, not least of which was that right now
his head ached ferociously), he did remember very distinctly that some enemy had been
involved in his arrival here.  Or somewhere that led to here.  Just to be on the safe
side, he pulled it out of its scabbard to make sure the hilt had a blade attached.
Some villains would think it funny to let him assume he had a sword when he didn't.
     No, it was there.  He ran his fingers along the flat of the blade, savoring the
smooth, cold steel.  If he found something to fight, he could fight it.  He hoped he
WOULD find someone to fight.  He wanted to hit someone.  Or choke someone.  He flexed
his fingers.  They were stiff.  That would be the cold, he supposed.
     Faint reddish light rippled across his vision.  He had encountered the effects
of darkness on sight before now, and knew it was an illusion of some kind.  A trick
his understimulated eyes were playing on him.  He blinked, hoping to clear them, in
case something real came along.  The light remained.  He blinked again.  Maybe it was
real.  He took three eager steps, almost running, and paused.  Even if it was real,
it could be a trap or just plain dangerous.  It took all his willpower, but he slowed
his advance.
     Reddish light, and a faint vibration in the air that would be sound when he got
closer.  Or maybe this was too low-pitched for his ears.  That didn't matter.  What
was causing it didn't matter, friend or foe, mechanism, or force of nature.  It meant
he was getting somewhere.
     And about time!
     Tankesh hurried onward.  Not running, but he hurried.  The vibration became
sound.  Too confused to interpret.  Screams, roars, mechanical sounds.  Stones
hitting other stones.  His mind, which seemed to have been wandering in limbo for
years, pulled itself together, shook out a few last wrinkles, and began to take in
details.
     There was fire up ahead, and a battle.  Sounded like dwarves and some kind of
beast or demon, or perhaps a demonic beast.  A monster, anyway.  Something that had
to be destroyed, and he could help.  He drew his sword.
     The tunnel he was in came to an end in the wall of a large cavern, about ten
feet off the floor.  A river rushed across the center of the floor, with a waterwheel
turning in it, and several bridges crossed the stream.  Which was now running red
with blood as some of the dwarves below were thrown against the wheel, gathered up by
the paddles, and forced down under the water and into some hidden mechanism.  The
demonic beast was between him and the wheel, and it was that monster which was
throwing the dwarves to their destruction.
     It was hard to see the thing clearly.  There was haze in the cavern, but that
wasn't the real problem.  His eyes and his mind rejected the shape of the creature.
They insisted that what he was seeing was not real, could not be real.  Nothing could
be shaped like that.  It was not an experience he'd encountered often, but he knew
what it meant.  This...thing was distorting space-time around itself, was only partly
in this world.  It might be possible to damage it, maybe even enough to make it
withdraw, but it couldn't be destroyed here.
     Too bad.  He felt like destroying something.
     He squinted at the creature, trying to make out some useful detail.  It was
wrapped, or embedded, in red light that pulsed and flickered and throbbed, suggesting
flame.  And heat seemed to be coming from it.  What would happen if the part of it in
this world, in this cave, was forced into the stream?
     It would probably explode.
     An explosion confined to this cave, which was big but not THAT big, could be
hazardous.
     Did he care?
     Well...yeah.  And so would the dwarves trying to fight the thing down there.
Still, he couldn't just ignore the situation.  Okay.  First point, he was too far
away to do anything.  No easy way down from this ledge that he could see, and it was
only ten feet...he could jump that.
     Tankesh sheathed his sword and jumped, landing cat-like on all fours, then
springing up.  It was HOT down here near the monster.  A quick glance showed that
there were no dwarves left alive on this side of the stream.  A dwarf on the other
side was waving sword and shield, probably trying to get his attention.  He moved
sideways as far from the monster as he could get and waved back.  No telling what he
wanted.
     The dwarf turned a side toward him and moved along the river to face him.  Ah...
what SHE wanted, then.  That was definitely a breast plate.
     Even at the far end of the cave, there was thirty or forty feet of underground
river between them, and the noise level was high.  She seemed to be saying... "Force
the monster into the wheel."
     Meaning into the river, too.  "It'll explode!" he yelled back.
     "Into the WHEEL, not the river!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 534): PUSS of ARENA FELINES (Garfield, mgr.)
 DM  12 RIZTAB (turn 534): MARX of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 528): CHARISMATIC of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 530): SHOCHU of YAMABUSHI (Doc Miracle, mgr.)
 DM  17 ALJAFIR (turn 528): EXODUS of THE OLD TESTAMENT (Ganolus Oakleaf, mgr.)
 DM  19 ZUWAYZA (turn 526): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 SLAUGHTER PRIEST MEM (turn 263): LE NETTOYE of THE PENTARCHY (The Pentalque)
 DM  29 LAPUR (turn 519): MOLLY of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 261): AI of DARQUE FORCES (Master Darque, mgr.)
 DM  32 ARVAT (turn 516): SINNER of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 514): LONIGAN of SACKETT'S & CO. (Barnabas, mgr.)
 DM  35 MURSKA (turn 506): MORPETH of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 467): DART of WOLF RIDERS (Dr. Guts, mgr.)
 DM  45 STORMCROWE (turn 238): HOT LIPS of DARQUE FORCES (Master Darque, mgr.)
 DM  47 SCOMSS SWAMP (turn 233): B.B. CROSS of FEATHERS FLYIN' (Barnabas, mgr.)
 DM  50 SNOWBOUND (turn 220): YAIWE of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 395): ZIPPER of RESCUE RANGERS (JE, mgr.)
 DM  61 JURINE (turn 374): PITSPAWN FOULDOG of FEAR FACTORY (Var, mgr.)
 DM  65 DAL SHANG (turn 360): VIRGINIA, NO SANTA of GOT IT FOR CHRISTMAS
                              (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 168): ENDU ENDU of DUDS (Amy A. Airhead, mgr.)
 DM  74 DAIYLA KIV (turn 331): CHESSARA of SAND DANCERS (Olinda, mgr.)
 DM  75 JADE MOUNTAIN (turn 328): DOWD of DARK TOADS (TigToad, mgr.)
 DM  78 LIN TIRIAN (turn 315): NATASHA of LETHAL HERITAGE (Lord Xiang, mgr.)
ADM 103 FREE BLADES (turn 420): DRACO MALFOY of SLYTHERIN HOUSE from DAYLA KIV
                                (Rillion, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 534): ARENA FELINES (Garfield, mgr.)
 DM  12 RIZTAB (turn 534): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 528): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 530): POWER LEGION (Seraphim, mgr.)
 DM  17 ALJAFIR (turn 528): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 526): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 SLAUGHTER PRIEST MEM (turn 263): DODGE BULLETS (Uncle Wolf, mgr.)
 DM  29 LAPUR (turn 519): CARDOW HUNTERS (Uncle Wolf, mgr.)
 DM  31 CHIMLEVTAL (turn 261): DARQUE FORCES (Master Darque, mgr.)
 DM  32 ARVAT (turn 516): CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 514): PHILANTHROPISTS (Aragorn, mgr.)
 DM  35 MURSKA (turn 506): FLIPPERS ARCADE (Huckle Cat, mgr.)
 DM  43 VEASTIAN (turn 467): THE FAMILY (Jorja, mgr.)
 DM  45 STORMCROWE (turn 238): A DEAL'S A DEAL (Applejack, mgr.)
 DM  47 SCOMSS SWAMP (turn 233): THE OPERA (Impresario, mgr.)
 DM  50 SNOWBOUND (turn 220): DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 395): RESCUE RANGERS (JE, mgr.)
 DM  61 JURINE (turn 374): FEAR FACTORY (Var, mgr.)
 DM  65 DAL SHANG (turn 360): SAND DANCERS (Lani, mgr.)
 DM  73 ERINIKA (turn 168): DARK RUNES (Liam the Goth, mgr.)
 DM  74 DAIYLA KIV (turn 331): CORPS (Papa Bear, mgr.)
 DM  75 JADE MOUNTAIN (turn 328): SAND DANCERS (Lorana, mgr.)
 DM  78 LIN TIRIAN (turn 315): THE LEGENDS (Loch Ness, mgr.)
ADM 103 FREE BLADES (turn 420): LEGIONS, etc. (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 534): LUIGI of TEAM MARIO (?, mgr.)
 DM  15 MALCORN (turn 527): GREENGROVE of GREENWARDENS (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 526): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 SLAUGHTER PRIEST MEM (turn 263): LE NETTOYE of THE PENTARCHY (The Pentalque)
                                         DAISY HAMMER of FLOWER HAMMERZ (Hammer)
                             (turn 262): WYATT BURP of DODGE BULLETS (Uncle Wolf)
                                         YOUNG JOAN of DODGE BULLETS (Uncle Wolf)
 DM  31 CHIMLEVTAL (turn 261): IT FELT GOOD of WHY DID I DO IT (Fizban, mgr.)
 DM  32 ARVAT (turn 516): SINNER of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 513): DIABOLICFIEND of CHAOTICDISORDER (Bobby Bigfoot)
 DM  35 MURSKA (turn 506): MORPETH of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 467): DART of WOLF RIDERS (Dr. Guts, mgr.)
 DM  45 STORMCROWE (turn 238): SHARD of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 SCOMSS SWAMP (turn 233): ACE METRIC of ROYAL FLUSH (Crip, mgr.)
                     (turn 232): TOTO of LAND OF OZ (Oz the Successful, mgr.)
 DM  50 SNOWBOUND (turn 220): STRYKER of DRUID'S GROVE (Talon Warsmith, mgr.)
 DM  65 DAL SHANG (turn 360): MASOOD of DARK TOADS (TigToad, mgr.)
                  (turn 359): DUCKMAN of MIGHTY DUCKS (Woody, mgr.)
 DM  78 LIN TIRIAN (turn 315): IRLON of SAND DANCERS (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Consider that a (probably) last gift from me to you, Huckle Cat.  Fare you well
here in the future, and don't let the demons in the streets eat you.

                                      Morpeth

P.S.  Statistics and favorites available upon request.

                                      SPY REPORT

     Busy, busy, busy, lots of things happening in MURSKA this turn, and let's start 
with a look at some of the teams.  THE BEARS stable has parlayed this turn's 2-0-0 
into a 3 space move up the rankings.  This brings them up to 4th place.  Good work, 
guys!  And let's see, CADAL COONTZ fought HUCKLE CAT and gained 27 points and 
contributed to CHILDREN OF LLYR's 3-2-0.  HUCKLE CAT has lost to CADAL COONTZ, 
falling 23 points, while helping make BUSY, BUSYTOWN a 2-2-0 turn.  TAKE COVER 
challenged for the Duelmastership this turn, attempting to dethrone CHILDREN OF 
LLYR's warrior.  And all eyes were on TAKE COVER this turn as he ascended to the 
throne of Duelmaster.  MURSKA has a new victor!  By the way, was that our Duelmaster 
that I saw last night, cramped under the table at The Dragon's Hangover?   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  PHILANTHROPISTS 3 has cause to stand tall, 
as they were MURSKA's most avoided team.  A smart manager knows this is a team to 
beat.  And guess who avoided PHILANTHROPISTS 3 stable the most?  Believe it or not, 
it was THE BEARS.  Anyone surprised?   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  We'd like to remind certain teams not to rob the graves of their enemies.  
You know who you are; and it's considered rude.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Always good to rest in MURSKA, but never good to wear out my 
welcome.  Look for me in future turns.  Until you see my quill in MURSKA again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TAKE COVER 3870              11   2  3   108       THE BEARS (253)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BUMP 'N' JUMP 3929           12   8  1   103       FLIPPERS ARCADE (366)
-OH OHLISH OMINAH 3912        11   6  2    93       PHILANTHROPISTS 3 (347)
 DINGO DOG 3878               12   2  3    92       BUSY, BUSYTOWN (360)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FATHER CAT 3875              10   2  1    89       BUSY, BUSYTOWN (360)
 CADAL COONTZ 3901            12  16  0    88       CHILDREN OF LLYR (141)
 DIG DUG 3926                 14   8  1    71       FLIPPERS ARCADE (366)
-GARTH THE SEAMITE 3748       15  10  1    69       PHILANTHROPISTS 3 (347)
 DALLOW 3872                  15  21  1    68       CHILDREN OF LLYR (141)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 KAI 3873                     15  21  0    66       CHILDREN OF LLYR (141)
 HUCKLE CAT 3874              11   7  0    63       BUSY, BUSYTOWN (360)
-VEXED VIKING 3641             9   7  0    62       PHILANTHROPISTS 2 (345)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 Q*BERT 3928                  14   7  4    56       FLIPPERS ARCADE (366)
 MR. FIXIT 3905                7  15  0    52       BUSY, BUSYTOWN (360)
-HYPER VIPER 3646             12  13  0    51       PHILANTHROPISTS 2 (345)
 PITFALL HARRY 3927            8  10  0    43       FLIPPERS ARCADE (366)
 JUNGLE KING 3930              8  13  0    38       FLIPPERS ARCADE (366)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 STORM CLOUD 3923              4   4  1    29       THE BEARS (253)
-NI 3945                       2   2  0    29       PHILANTHROPISTS 3 (347)
-TOURNEY SCUM 3943             4   0  0    24       BUSY, BUSYTOWN (360)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GRIZZLY 3941                  3   0  0    23       THE BEARS (253)
-BOOMSHAKALAKA 3611            2   2  0    23       PHILANTHROPISTS (153)
-UGLY GENTLEMAN 3582           4   5  0    22       PHILANTHROPISTS (153)
-SIR PSYCHO 3707               1   0  0    20       PHILANTHROPISTS 2 (345)
-AHANTI GRAVETT 3747           1   0  0    13       PHILANTHROPISTS 2 (345)
 BRANNIGAN 3952                1   2  0    10       CHILDREN OF LLYR (141)
-LAELAMESTO 3745               1   0  0     9       PHILANTHROPISTS (153)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
PADDY 3898            11 14 0 CHILDREN OF LLYR 141  BUMP 'N' JUMP 3929    503 NOT REVE

                                     PERSONAL ADS

Bump 'n' Jump -- Wow, talk about behavior likely to addle the eggs, that is
definitely making eggnog, boy. -- Dallow
P.S.  Surely you don't LIKE the stuff?  It's got (gag) raw eggs in it.

Father Cat -- Mouse kebabs?  I dunno, never tried 'em.  I wouldn't have thought there
was enough meat in a mouse to be worth it, frankly.  But I suppose with enough

garlic, or at LEAST onion....  Almost anything is edible with enough garlic, even
onion. -- Kai
P.S.  And we are assured that it keeps teepees away.

     Does it keep geodesic domes away too? -- Ed.

Jungle King -- It's the fried banana sandwiches that put me off.  Mashed, yes, I
could see that, because you can control them, and also they're low fat.  A slice of
sweet bread, the mashed bananas, maybe a layer of crushed raspberries... (shudder)
and then give it to the dog to eat, if you happen to hate dogs. -- Cadal Coontz

Grizzly -- Oh, SURE, some people claim ANYTHING is good with honey on it, but I ask
you!  Is it reasonable?  Honey on your pizza, for instance?  Just takes something
that's basically unsatisfying and makes it sticky, too.  Yuck. -- Brannigan the not
tactful

Ed. -- The trouble with the high ground is that it's so VISIBLE. -- Children of Llyr
P.S.  We understand that there was the INTENTION of having something more written
about events here in town, but it didn't come off.  Still, I can assure you--and
anybody else who is reading this--that lots more IS happening in Murska.  FIRES!  And
monsters, and maybe demons, panic in the streets, looting, all that stuff.
P.P.S.  Fat lot of good INTENTIONS do us.

     By the same token, the visibility is better too.  You can see Bad Things coming
     a long way off...and shoot them. -- Ed.

30 January 2006
We of the Desolate Empire Alliance want to announce with glad hearts that Heathen
Hatebred is no longer just a friend, but also an alliance-mate.  Heathen brings a lot
with him to our alliance.  His experience, talent, and loyalty will be a great
benefit to us all.  Welcome Heathen; may all our enemies' blood continue to flow
freely! -- Dark Knights of the Desolate Empire

                                  LAST WEEK'S FIGHTS

TAKE COVER devastated MORPETH in a 1 minute mismatched Challenge Title fight.
BUMP 'N' JUMP vanquished KHALHUMS DWARF in a 1 minute brutal uneven battle.
FATHER CAT savagely defeated KHALHUMS DWARF in a crowd pleasing 3 minute bloody duel.
HUCKLE CAT was overpowered by CADAL COONTZ in a 1 minute one-sided fight.
DINGO DOG devastated KAI in a crowd pleasing 1 minute one-sided duel.
DALLOW savagely defeated MR. FIXIT in a 2 minute gory master's brawl.
DIG DUG overcame KUNG-FU MASTER in a 3 minute melee.
JUNGLE KING was vanquished by DANGEROUS CRIMINAL in a 1 minute uneven duel.
PITFALL HARRY was defeated by THE USEROUS MERCHANT in a dull 6 minute gory duel.
Q*BERT defeated CAPTURED ORC in a 2 minute expert vs. novice match.
STORM CLOUD overpowered OSKSI NOBLE in a 1 minute one-sided match.
BRANNIGAN bested CONVICTED THIEF in a 2 minute amateur's conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         TOTAL PARRY        4 -   0 -  0     100  |
|WALL OF STEEL                    3         WALL OF STEEL     19 -   8 -  4      70  |
|SLASHING ATTACK                  2         STRIKING ATTACK    7 -   4 -  0      64  |
|PARRY-LUNGE                      2         LUNGING ATTACK    26 -  15 -  2      63  |
|STRIKING ATTACK                  1         PARRY-RIPOSTE      6 -   4 -  0      60  |
|BASHING ATTACK                   1         BASHING ATTACK     6 -   4 -  0      60  |
|AIMED BLOW                       1         SLASHING ATTACK    6 -   5 -  0      55  |
|PARRY-STRIKE                     1         PARRY-LUNGE       11 -  13 -  0      46  |
|PARRY-RIPOSTE                    0         AIMED BLOW         5 -   9 -  0      36  |
|TOTAL PARRY                      0         PARRY-STRIKE       3 -   6 -  0      33  |

Turn 507 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    2 -  0     AIMED BLOW         0 -  1         3  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  1         2  SLASHING ATTACK
BASHING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  0         1  PARRY-RIPOSTE  
WALL OF STEEL      2 -  1     TOTAL PARRY        0 -  0         1  BASHING ATTACK 
LUNGING ATTACK     3 -  2                                       1  WALL OF STEEL  
PARRY-LUNGE        1 -  1                                       1  STRIKING ATTACK
                                                                1  PARRY-LUNGE    
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  TAKE COVER 3870            11   2  3  108 THE BEARS (253)
LUNGING ATTACK   BUMP 'N' JUMP 3929         12   8  1  103 FLIPPERS ARCADE (366)
WALL OF STEEL    DIG DUG 3926               14   8  1   71 FLIPPERS ARCADE (366)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CADAL COONTZ 3901.  The most popular warrior this 
turn was FATHER CAT 3875.  The ten other most popular fighters were DALLOW 3872, BUMP 
'N' JUMP 3929, CADAL COONTZ 3901, DINGO DOG 3878, BRANNIGAN 3952, TAKE COVER 3870, 
DIG DUG 3926, Q*BERT 3928, STORM CLOUD 3923, and HUCKLE CAT 3874.

The least popular fighter this week was PITFALL HARRY 3927.  The other ten least 
popular fighters were JUNGLE KING 3930, MR. FIXIT 3905, KAI 3873, HUCKLE CAT 3874, 
STORM CLOUD 3923, Q*BERT 3928, DIG DUG 3926, TAKE COVER 3870, BRANNIGAN 3952, and 
DINGO DOG 3878.

The following warriors have traveled to AD after fighting this turn:

MORPETH (35-3862) CHILDREN OF LLYR (141)

               NEW TEAMS IN THE TEMPORARY TOURNAMENT ARENAS (DM 81/83)

Please note that all new teams created at the Face-to-Face were temporarily placed 
in a temporary Tournament Arena, DM 81 or DM 83.  If you requested that your team be 
placed in a specific arena, it has already transferred to that arena.  Any teams not 
transferred out of DM 81 and DM 83 by May 1st will be deleted.  If you have questions 
about any of your teams, please contact Customer Service. -- RSI