DUEL 2 NEWSLETTER Date : 03/08/2006 Duedate: 03/21/2006 MURSKA ARENA DM-35 TURN-509 This Weeks Top Honors THE DUELMASTER IS TAKE COVER THE BEARS (253) (35-3870) [13-2-3,122] Chartered Recognition Leader Unchartered Recognition Leader TAKE COVER POSITION IS EMPTY THE BEARS (253) (35-3870) [13-2-3,122] Popularity Leader This Weeks Favorite CADAL COONTZ GRIZZLY CHILDREN OF LLYR (141) THE BEARS (253) (35-3901) [12-18-0,71] (35-3941) [3-1-0,10] THE CURRENT TOP TEAM CHILDREN OF LLYR (141) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CHILDREN OF LLYR (141) 40 2. FLIPPERS ARCADE (366) 0 THE BEARS (253) 3. BUSY, BUSYTOWN (360) 0 Unchartered Team 4. THE BEARS (253) -11 JUNK (105) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 BUSY, BUSYTOWN (360) 60 41 5 59.4 1/ 3 CHILDREN OF LLYR (141) 7 7 0 2/ 3 THE BEARS (253) 367 272 26 57.4 2- 1 FLIPPERS ARCADE (366) 6 4 0 3- 4 FLIPPERS ARCADE (366) 59 48 6 55.1 3- 2 BUSY, BUSYTOWN (360) 5 3 0 4/ 5 CHILDREN OF LLYR (141) 520 797 20 39.5 4/ 4 THE BEARS (253) 4 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Mountains of Night #11 ]H[ + ---:--- + ]H[ + Near Zensu: The lizard men moved forward until there was nothing between them and the hidden gladiators but the stream that ran through the woods. One extended a foot and patted the water, making tiny waves. It had very long toes with clawed tips, and webbing between them, Crystal saw, like the foot of a giant duck. Fine scales, like pebbles. Would that have the effect of scale-mail armor? No matter. Armor could help a defense, but skill was more important in the end, and she and Raoul had skill on their side. At least, she hoped so. She glanced along the her side of the stream but couldn't see her partner. The lizard man seemed...no, she couldn't really say it seemed "distressed," because there was no way to read emotions on that scaly snout or subtly non-human body, and it made no sounds at all. But she still had the impression, she DID, that it was distressed by the stream. That it was wet? Cold? No telling what had disagreed with it. Would this turn out to be a case where crossing water prevented the Bad Guys from following? That was too easy! And not really convincing. The lizards clustered on the bank, turning to look at one another, and their hands moved in gestures that might be some kind of sign language. They spent more time looking over their shoulders to their rear than they did looking forward. Oh, gods, were they being pursued, TOO? Did she and Raoul have to start wondering whether there was a common enemy behind the lizards that would turn them into allies with the gladiators? That would make things too complicated, and the situation was tangled enough already. She began to wish that the lizards would make up their minds and either attack or go away. She wished she or Raoul had a bow. Waiting in the cold was making her stiff. Hmm. Maybe it would make the lizard men stiff, too. Lizards were exothermic, weren't they? Dependent on the heat of the world around them. But were lizard MEN so restricted? Of course, if they were demons from some kind of hell, it was probably hot enough there that exothermism wasn't restrictive. She couldn't recall ever hearing of demons having such a problem, but the multiverse was vast beyond human imagination, and who could tell what might be out there? Abruptly the lizards turned and charged, more or less in unison but each one taking its own line through the water and up the bank. All of them were coming out to her right, and if Raoul was where she thought, to his left: between them. The situation wasn't ideal, but it was what they had. Crystal came to her feet in a lunge aimed at the nearest of the lizards. Yes! It WAS a little slow, not much, but enough, whether inherently or due to the cold didn't matter. + ]H[ + ---:--- + ]H[ The Mountains of Night #12 ]H[ + ---:--- + ]H[ + Somewhere Else: Force the monster into the wheel? Tankesh looked at the waterwheel dubiously. It was bigger than the monster, true, half again as tall, but it looked spindly. It would break. Dwarves were supposed to be smart, didn't they realize that when the red-hot monster hit the wheel and the cold underground river, there would be an explosion? Steam would fill the cave, at the least, and ballistic bits of wheel, too, probably. Deadly. These dwarves might be willing to throw their lives away to save their compatriots...which wasn't a bad reason, now that he thought about it. And he had the Greywand's promise of resurrection, but he didn't want to die. Very unpleasant, dying and being resurrected. And the fact that he was even thinking that, when his duty was clear before him, was a sign that he'd been on the road too long. He needed time back in Aruak City to relax and unwind, with nothing more to worry about than whether to order a red wine or a white one. Well, tomorrow for that. For now, a monster to kill. "Force it into the wheel," the dwarf had said. There was nothing alive on this side of the cave except the monster and himself, so the job would be all his. He balanced on the balls of his feet, sword in hand, watching the monster move. It was shifting back and forth, glaring at the dwarves across the river, growling and sometimes roaring. Afraid of the water, he realized. That would make it harder to force the thing toward the river and the wheel. But if-- Aha! It stepped on patch of mud and loose pebbles, skidding slightly, and off balance. He lunged at it with a yell, which brought its head around toward him. Gods! What an ugly thing, not even a mother could love that face. The universe would be better off without that face in it. Naturally, the monster did not agree, and it spread its arms wide, bellowing. And skidded again, again only slightly, but enough to make a difference. His lunge at its chest was a feint, not that he was sure the monster could recognize it as such, and at the last moment he shifted his line and hamstrung it. Dark fluid spurted out of the wound, and it bellowed again, thrashed its arms around (he barely avoided being knocked across the cavern by one fist), staggered, and half-fell backward. Into the wheel. There was a flash of light and a complete absence of sound, even the roar of the water thrashing through the wheel going silent. The monster's mouth gaped open, but if it screamed, there was no sound that reached Tankesh. It was a dream-like moment, he seemed suspended in time and space, the monster suspended likewise, and the wheel turning between them. Between? But the monster was still on this side of the river, he could see that. The dwarves on the other side were all running flat out for the tunnels he could see in the far wall. Amazing how much he could see from here. Must be some kind of spell. He'd have to ask Adie about it when he saw her next. Then the wheel spun, strobed, and the suspended moment ended as he crashed into the wall behind him. In the last instant before darkness replaced light, he saw that the monster was simply...not there. Murska: The fires had looked bad from ground level. From the roof of an apothecary's shop, Huw decided that things looked much worse. He was closer to the fires, for one thing, as the shop was farther down the street than his earlier vantage. Bigger, hotter, closer fires. Huw didn't think he was a coward, but he didn't think he was a fool, either, and he began to suspect that this skinny little man who was leading him across the roofs was a raving idiot. If the man was afraid of monsters, clearly heights had no terrors for him, and he leaped from roof-beam to gable, shingles to tiles to slippery slates, with a heedless abandon that made cold sweat run down the gladiator's back. But the roofs did provide a temporarily clear pathway through the fiery regions. The key word being "temporary." Huw hoped the little mage knew where they were going, because he was lost. From up here, and with the fires, the familiar streets were different. Strange. Streets in hell. A building on the other side of the street they were following suddenly exploded into flame. Burning debris pinwheeled into the air. Huw ducked behind a chimney stack as fiery chunks of...something rained down onto his roof. Followed by Tankesh, battered and only half conscious, landing with a thump and a grunt and starting to slide down the slates toward the eaves and the street. SPY REPORT It's me, The Unknown Spymaster here with my bag to give you the news on last week's fights. We now have a new top team for all of you guys to dogpile on. CHILDREN OF LLYR now holds the crown and they are betting they can keep it. Hey everybody, watch out for FARON, who flew up 20 points in the rankings after mashing EMBEZZLING SCRIBE like a melon. Keep your eye on this guy. And falling like a basher in the top ten was GRIZZLY, who dropped 13 points after a disappointing (to say the least) bout with BALIN. Our battling duelmaster TAKE COVER has managed to hold the title, fending off DALLOW's none too subtle advances. Better luck next time, CHILDREN OF LLYR. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. But enough of that bunch, let's get on to the wimps who like to avoid battle! Here's a song for you: Who's afraid of the big, bad BUSY, BUSYTOWN? Big bad BUSY, BUSYTOWN. Big bad BUSY, BUSYTOWN. MURSKA's afraid of the big bad BUSY, BUSYTOWN. Tra la la la la! And you guys like to boo me? Well, unsling your rasberries, cause THE BEARS beats feet every time BUSY, BUSYTOWN smiles at them. Try farming, eh? Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. Well, there's the manager of the MURSKA giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). C'mon, Leadfoot, let's make some tracks. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME TAKE COVER 3870 13 2 3 122 THE BEARS (253) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DINGO DOG 3878 13 2 3 101 BUSY, BUSYTOWN (360) -FATHER CAT 3875 11 2 1 95 BUSY, BUSYTOWN (360) -BUMP 'N' JUMP 3929 12 9 1 93 FLIPPERS ARCADE (366) CHAMPIONS W L K POINTS TEAM NAME KAI 3873 17 21 0 82 CHILDREN OF LLYR (141) -DIG DUG 3926 15 8 1 81 FLIPPERS ARCADE (366) -HUCKLE CAT 3874 12 7 0 80 BUSY, BUSYTOWN (360) CADAL COONTZ 3901 12 18 0 71 CHILDREN OF LLYR (141) DALLOW 3872 15 23 1 69 CHILDREN OF LLYR (141) CHALLENGER ADEPTS W L K POINTS TEAM NAME -Q*BERT 3928 15 7 4 58 FLIPPERS ARCADE (366) ADEPTS W L K POINTS TEAM NAME -MR. FIXIT 3905 7 16 0 44 BUSY, BUSYTOWN (360) -JUNGLE KING 3930 9 13 0 41 FLIPPERS ARCADE (366) -PITFALL HARRY 3927 8 11 0 39 FLIPPERS ARCADE (366) CHALLENGER INITIATES W L K POINTS TEAM NAME -STORM CLOUD 3923 4 5 1 30 THE BEARS (253) -TOURNEY SCUM 3943 4 0 0 24 BUSY, BUSYTOWN (360) INITIATES W L K POINTS TEAM NAME FARON 3954 1 0 0 20 CHILDREN OF LLYR (141) BALIN 3955 1 0 0 19 CHILDREN OF LLYR (141) GRIZZLY 3941 3 1 0 10 THE BEARS (253) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Dingo Dog -- When I was growing up, I was told never to harm a dog, so how could I fight you, eh? I was helpless before your mean, nasty, slavering jaws. -- Cadal Coontz Father Cat -- Same kind of thing here! Isn't that a coincidence? My mamma told me to be nice to cats. And I was, wasn't I? All those skills. -- Dallow Pitfall Harry -- I laughed when you fell into the pit you dug, laughed like a drain! Loved it when you screeched. What did you do, line the bottom with bobwire? Gods, it was so funny.... -- Kai, short on tact and making the most of the team's only win today Oh, gods, KILLED by the Embezzling Scribe, a standby armed with two wimpy daggers he can't use well, a TOTAL PARRY standby armed with daggers, and me in ring and a helm, and he KILLED me. Gods. I will never live that down. -- Ghost of Brannigan Ed. -- True, we have allowed the arena rules to narrow our perceptions. We will send them to the roto-rooter immediately to have them widened again. -- Children of Llyr P.S. And do some serious thinking about the archery business. That could make SUCH a difference.... Glad to be of service. -- Ed. 22 February 2006 The Olympics have arrived! The Mordanti Olympics, having been gone for six years, have returned to the Mordanti Alliance, sponsored by Amicitia Primoris. Teams have competed against each other for recognition and notoriety four times in the past. It is far past time for the fifth Mordanti Olympics to be held. The Mordanti Olympics shall be held in the Mordant arena (DM-1) from May 1st (T544) through Oct 30 (T557). There will be a 'registration period' lasting until T543, where teams will be allowed to register by activating in Mordant and declaring their participation in the personals. Rules will be posted in the Mordant arena (DM-1) newsletter no later than T543, but shall be available online before then. An announcement will be made as to where they will be posted. Prizes will be awarded to the winners. Lord Xiang Amicitia Primoris amicitia@gwi.net http://amicitiaprimoris.gotdns.com LAST WEEK'S FIGHTS TAKE COVER devastated DALLOW in a 1 minute mismatched Title fight. CADAL COONTZ was vanquished by VENOMOUS CONCUBINE in a 1 minute brutal uneven battle. KAI defeated VENOMOUS CONCUBINE in a 2 minute master's duel. GRIZZLY was unbelievably bested by BALIN in a exciting 4 minute bloody novice's fight. FARON devastated EMBEZZLING SCRIBE in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 2 TOTAL PARRY 3 - 0 - 0 100 | |AIMED BLOW 1 WALL OF STEEL 19 - 5 - 2 79 | |TOTAL PARRY 1 SLASHING ATTACK 10 - 5 - 0 67 | |PARRY-LUNGE 1 LUNGING ATTACK 24 - 14 - 1 63 | |LUNGING ATTACK 1 PARRY-RIPOSTE 3 - 3 - 0 50 | |BASHING ATTACK 1 STRIKING ATTACK 5 - 5 - 0 50 | |PARRY-STRIKE 0 PARRY-LUNGE 9 - 12 - 0 43 | |PARRY-RIPOSTE 0 BASHING ATTACK 4 - 6 - 0 40 | |STRIKING ATTACK 0 PARRY-STRIKE 3 - 5 - 0 38 | |WALL OF STEEL 0 AIMED BLOW 4 - 8 - 0 33 | Turn 509 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 1 3 LUNGING ATTACK SLASHING ATTACK 2 - 0 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK TOTAL PARRY 1 - 0 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL LUNGING ATTACK 0 - 1 2 PARRY-LUNGE STRIKING ATTACK 0 - 0 1 AIMED BLOW BASHING ATTACK 0 - 1 1 BASHING ATTACK WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK TAKE COVER 3870 13 2 3 122 THE BEARS (253) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CADAL COONTZ 3901. The most popular warrior this turn was GRIZZLY 3941. The ten other most popular fighters were KAI 3873, TAKE COVER 3870, FARON 3954, BALIN 3955, DALLOW 3872, CADAL COONTZ 3901, 0, 0, 0, and 0. The least popular fighter this week was CADAL COONTZ 3901. The other ten least popular fighters were DALLOW 3872, BALIN 3955, FARON 3954, TAKE COVER 3870, KAI 3873, GRIZZLY 3941, 0, 0, 0, and 0.