DUEL 2 NEWSLETTER

Date   : 11/15/2006    Duedate: 11/28/2006

MURSKA ARENA

DM-35    TURN-526

This Weeks Top Honors

THE DUELMASTER IS

KAI
CHILDREN OF LLYR (141)
(35-3873) [24-31-0,111]

Chartered Recognition Leader   Unchartered Recognition Leader

KAI                            TIBERIUS
CHILDREN OF LLYR (141)         THE GODS ARE ANGRY (63)
(35-3873) [24-31-0,111]        (35-3983) [2-0-0,20]

Popularity Leader              This Weeks Favorite

KAI                            BALIN
CHILDREN OF LLYR (141)         CHILDREN OF LLYR (141)
(35-3873) [24-31-0,111]        (35-3955) [14-4-0,66]

THE CURRENT TOP TEAM

CHILDREN OF LLYR (141)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FLIPPERS ARCADE (366)       24
2. THE GODS ARE ANGRY (63)     15      BUSY, BUSYTOWN (360)
3. DEVIL MAY CARE (370)        13      Unchartered Team
4. CHILDREN OF LLYR (141)       6
5. BUSY, BUSYTOWN (360)         2      DEVIL MAY CARE (370)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 BUSY, BUSYTOWN (360)      85  53  7 61.6   1/ 1 CHILDREN OF LLYR (141)    9  6 0
 2/ 3 FLIPPERS ARCADE (366)     85  78  7 52.1   2/ 2 BUSY, BUSYTOWN (360)      4  0 0
 3- 4 URBAN JUNGLE (259)        57  56  6 50.4   3/ 3 FLIPPERS ARCADE (366)     4  8 1
 4/ 0*DEVIL MAY CARE (370)       1   1  0 50.0   4/ 6*THE GODS ARE ANGRY (63)   2  2 0
 5/ 5 CHILDREN OF LLYR (141)   564 838 20 40.2   5- 5 URBAN JUNGLE (259)        2  2 0
 6/ 6*THE GODS ARE ANGRY (63)    5  11  0 31.3   6/ 0*DEVIL MAY CARE (370)      1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon MURSKA, for I, 
Novgorodny Vir, have returned!  Practice pays for Q*BERT, who pummelled KHALHUMS 
DWARF, to pocket 15 points.  A certain someone should cut down on the drinking and 
practice more, after losing 2 points to KAI.  (Discrete enough, JUNGLE KING?) Those 
who hoped for a new Duelmaster were disappointed by FARON, of CHILDREN OF LLYR, who 
despite a 13-5-0 couldn't overcome MURSKA's Number 1.  So who was the warrior seen 
charging into immovable walls and challenging dead trees?  Someone's got a basic 
problem...   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  To quell some nasty rumors, the guys in CHILDREN 
OF LLYR are not carrying any incurable diseases.  No need to avoid 'em.  As a woman 
of good breeding scorns the "warriors" of THE GODS ARE ANGRY, so did that sorry team 
shy from CHILDREN OF LLYR  
     The moving sword slashes, and having slashed, moves on...  Questions are being 
raised about the disposing of severed body parts in the arena.  A certain tavern in 
MURSKA would I avoid!   
     Do not think spyreporting in MURSKA is the highlight of my life.  As the seasons 
change, and the creatures of the wild change also, so do I feel a yearning to leave 
this place.  Do not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 KAI 3873                     24  31  0   111       CHILDREN OF LLYR (141)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 FARON 3954                   13   5  0    99       CHILDREN OF LLYR (141)
-MURSKAN PATRIOT 3412         12   6  0    94       URBAN JUNGLE (259)
 Q*BERT 3928                  20  15  5    91       FLIPPERS ARCADE (366)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JUNGLE KING 3930             14  21  0    68       FLIPPERS ARCADE (366)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BALIN 3955                   14   4  0    66       CHILDREN OF LLYR (141)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 PITFALL HARRY 3927           12  20  0    56       FLIPPERS ARCADE (366)
 TOURNEY SCUM 3943             9   0  0    50       BUSY, BUSYTOWN (360)
-LUCY JORDAN 2669              7  16  0    42       URBAN JUNGLE (259)
-MANDOLIN WIND 3489            5   0  2    42       URBAN JUNGLE (259)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-HICK 3500                     1   0  1    33       URBAN JUNGLE (259)
 BILDIS 3978                   3   3  0    29       CHILDREN OF LLYR (141)
-IN VAIN 3436                  5  10  0    25       URBAN JUNGLE (259)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TIBERIUS 3983                 2   0  0    20       THE GODS ARE ANGRY (63)
 BEDEVILED 3973                1   0  0    10       DEVIL MAY CARE (370)
 DEVILED EGG 3977              0   1  0     3       DEVIL MAY CARE (370)
 CULANN COONTZ 3984            0   1  0     1       CHILDREN OF LLYR (141)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
KHALHUMS DWARF 16      0  1 0   1                   Q*BERT 3928           526 NONE    
MR. FIXIT 3905        11 22 0 BUSY, BUSYTOWN 360    THE ONE 3965          523         
TORMENTOR 530          2  2 0 THE GODS ARE ANGRY 63 MOUNTAIN TROLL 18     526 NONE    
DARK ARENA DUD 2215    0  1 0 THE GODS ARE ANGRY 63 MISTRESS SHA'TYIR 23  526 NONE    

                                     PERSONAL ADS

Dig Dug -- Think of it as my going-away present to you.  I'm going away, and I
present you with a win and the title.  Wear it in, ah, enjoy it.  Whatever. -- Cadal
Coontz
P.S.  But I am NOT going to the Isle.  No way, no how.  Retirement, that's the ticket
for me.  A cabin in the mountains, a few quiet Shews for neighbors, hunting and
skiing, the good life.

Jungle King -- Get the message, guy, it is not a jungle around here.  You need a
jungle to really shine.  Not that I mind that you don't here, of course, but
seriously, you'd do better in the right setting. -- Kai
P.S.  Just a friendly word, you know.

Q*bert -- Cadal can talk about "your day coming," but it hasn't come yet, and you're
going to have to learn more if you ever want to see it.  Gods, How could you lose to
me?  I'm not THAT good. -- Faron
P.S.  Really thanks for that rating.  I will cherish it.

Pitfall Harry -- I could've told you they wouldn't let you dig a pit in the arena.
Heck, they won't even let you scrape a little sand around if you want to bury an
opponent, so you've got to KNOW they'd be against pits. -- Balin

Tourney Scum -- I think I probably hate you, or I will when I'm not so tired.  That
was awful.  Bleh.  Gah.  A rotten dirty trick to play on anybody, and that damned
undefeated record was still not scratched.  Gods. -- Bildis

(sigh)  Well, we don't have to "waste time" answering personals from other warriors,
do we? -- Children of Llyr

20 October 2006
In accordance with those rules set forth by the Lady of the Realm, I hereby announce
the formation of a small group of managers calling themselves "The Outsiders".  The
group consists of the following members:
     Doc LeGrande
     Apex
     Street Legal
     Carnage
     Ghoti
     Roadkill
     Valamond
     This group has only one rule.  Respect the play of the managers of this
alliance.  We have no worries about not playing by the rules set forth by others.  We
fight the way we like, and all those in this group appreciate what tools each manager
brings.  We have managers from the Delarquan, Andorian and Free Blade regions.  We
have managers that focus on the tournament arenas, and we have those that focus on
the regular city arenas.  We have those in our ranks that fight with honor and
respect for all, and we have those that have a bloodlust that cannot be quenched.
     Our goal is simple.  To create a ensemble of managers that will show their
prowess in the land of Alastari, and to bring a new level of competition to all those
that share the sands with our warriors.  Our warriors are many throughout the land.
We have no home arena.  We have no pacts we abide by.  Our fighters range from
Mordant to Talcama, from Lapur to Lyratilan, Aruak City to Valamantis, the Primus
arena to Talahya, and many more arenas throughout the land.
     Whether we are sought out or ignored makes no difference to us.  We are what we
are.  We fight how we fight.  And we do it however we wish.  We have no rules.  We
have no leader or ruler.  Be prepared.  We are.

20 October 2006
The Dark Knights of the Desolate Empire respond thus to the Avengers of the Light:
Where are you?  EACH AND EVERY Dark Knight can be found in arenas 31 and 52.  Your
pretty words mean less than nothing if you won't fight.  EVERY Dark Knight is more
than willing to back up their talk.  So...we give you three turns in either 31 or 52,
REPEAT 31 or 52 to show up or shut up.  If you don't show we'll let all of Alastari
know the Avengers are indeed cowards! -- Dark Knights of the Desolate Empire

2 November 2006
I received a Gift Certificate from someone.  I'm assuming it's for entry into the
Turf War 5.  Whoever sent this to me...please email me at rbaphomets@yahoo.com.
Thanks.

10 November 2006
     The Quest of the Best has come to an end.  Dark Knight Toker, host of the Quest,
wants to proclaim the Ultimate Victor and give a listing of prize winners.
     Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the
Quest.  Well fought and there's nothing like coming from behind to leave us all in
the dust.  Can't wait to see you defend your title! (wink)
     Here is a complete list of managers who placed in prize positions:

1)  Lady Fern, mgr. Flower Girls
2)  Le Pentarque, mgr. Blood & Guts!
3)  Crip, mgr. Otto's Parts
4)  D.K. Heathen Hatebred, mgr. Odin's Chosen
5)  Ghab, mgr. Assassin Nation
6)  Fanthayne, mgr. Dark Raiders
7)  D.K. Toker, mgr. Silver Knights
8)  D.K. Wasby, mgr. Bronze Knights
9)  The Expatriate, mgr. Bleak Legion
10) Still the Distilled, mgr. Springborne Fair

     Thanks to all that had the gall to show up, but I really want to thank the
managers that had the mettle to survive and not run when they started getting their
butt handed to them.
                                                           Respect to All.
                                                           Quest #1 host,
                                                           Dark Knight Toker

14 November 2006
                                      A Tale of
                        Fusion Confusion Delusion Revolution
                                     as told by
                                Hammer the WordSmith

     SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the
lingering wisps of memory from days gone by.
     From the howling sands to the sanding howls the streams of thought bubbled and
flowed, winding endlessly entwined within the darkest recesses and lightest resources
of the learned and unlearned disciplines of managerial mayhem and manipulation.
     Nameless faces and faceless names floated in the swirling mists of madness
embalmed within the memories of one who knew he did not know how far reaching the
influences [both positive and negative] had rooted and flowered in the march of time
and energy expended in the historical markings of gladiatorial essence and excellence
experience.
     The tamed and the untamed coupled with the named and the unnamed resources that
spilt their sweat and blood on the sands of arenas both known and unknown had
metamorphosed into the dreamings and the schemings of the fadings of jadings and
paradings [in both public and private] amongst the elite and the indiscreet
posturings and babblings of managers becoming legends in their own minds and times.
     Hammer pondered upon beginnings and the seemingly endless myriad of endings
possibly possible among the interspersed and intertwined impossible possibilities
presently past and future.
     Echoing and reechoing in the vast depths and countless compartments along the
corridors of his mind, Hammer played and replayed the glories shared and dared in the
sixty-plus stabled arena on fabled Noblish Island DM 93.
     The training had been all too brief, but the competition generated by the multi
faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever
instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch
that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory
and the grandeur of the spectacle of stables vying for recognition from among the
virtually numberless no-name newbies making names for themselves as they numbered
their stables and accomplishments for all to see and behold, to the song and the
sound of the sight of clashing cold cruel steel simmering the flesh of gallant
gladiators consumed by the gory and the glory of crossing blades with the superior
and the inferior within the interior of Greywand's Global Gladiatorial Galaxy.
     Far far ago and long long away had many abandoned hope for a return to the
reminiscences revered by so many managers; predating even the generations of
gladiators graduating from Noblish Island and the years of yore and gore and
gallantry before.
     Rumblings and mumblings of a renovation rejuvenating the reflexes of managers
numbed by the numberless trysts of tourney tarnished stables began revolutionizing
the very fabric of time and space and time-honored tradition throughout the ranks of
visionary newbies and volatile veterans alike and dislike.
     History was being shaken to the core of the gore as glory and grandeur responded
to the revelry reverie revelations and reveille revolutionizing the creation of a new
arena in the making; populated by No-Tourney Warriors and Full Stable Participants
pledging to forge a new vision version of "The Fiercest and Best" for crossing blades
and crosser banter in the personal ads and team spotlight tomes.
     Now was the time for Hammer to emerge and once again merge his talent among the
gifted and grifted; answering the call to assemble the drifted [and to directly
divulge and converge with the dozens] for the destiny of destructive denizens
determined to build a new legacy upon the all-but-forgotten ashes of the old and
olden legends of times lost.
         [TIME JUMP]
     Hammer sifted the sands in the dead of night in the desert reaches [located
SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy,
yet interesting enough to begin their careers in a No-Tourney Arena!
     "They need not be dispatched to the Dark Arena," the veteran manager mused as he
sorted through paperwork long discarded and vaguely forgotten, "because there is
nothing like a good Blood Feud to provide inspiration for writing personal ads in the
arena newsletter! Besides, there are times when the replacement for a warrior wounded
mortally on the arena sands fares much better than the one exchanged from Torch
Light!"
     Fights by Torch Light were certainly deemed unnecessary as Hammer had already
deduced that a number of determined stables would undoubtedly congregate with High
Octane Warriors under the guidance of Higher Octane Managers to populate and
depopulate the new No-Tourney Arena currently under construction in DM 81.
     Fortunately his feeble foray into the desert would yield somewhat suitable
candidates for the newfound purposes Hammer had in mind.
     From among the candidates to be found Hammer would be rewarded in time by
BLOODFEUDS and REPLACEMENT WARRIORS aplenty!
     Deep into the night Hammer searched and searched until five not-so-promising
stables were uncovered in the waning hours before dawn.
     Ripper discards were scattered far and wide, but this was not the time or the
hour to let sentimental views cloud the issue at hand.  Future events would lend
themselves to a suitable Ripper replacement, especially with the prospects Hammer was
now sorting for his selection decision to dispatch to the Gladiatorial Commission for
processing.
     Most managers have the luxury of selecting the best group [or discarding the
worst group!] Hammer had the novelty of rounding up the castaways from the New
Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM
28 that were deemed below inferior as contest prizes [and thus banished from sight!]
     Hammer scrutinized and agonized over which group of gladiators were worth the
sacks of gold coins he was prepared to release to the Gladiatorial Commission for
fees to MAINTENANCE his new stable in the No-Tourney Arena.
     After what seemed like long hours passing by, Hammer discarded one and then
another group of hopefuls.  After lengthy debate a third was cast aside.  Deciding
between the final two groups found Hammer going back to interview the rejected
candidates time and time again [until a final decision was made that Hammer could
live with and his new stable could die with!] before the final quirks were hammered
out and pen put to paper to process the prospective puny stable with the Gladiatorial
Commission.
     The only solace gained from the painful process was the knowledge that other
managers would be less tempted to run stables in DM 81 populated by their tourney-
worthy warriors [under the penalty of death imposed and enforced upon tourney
experienced gladiators by the Committee being formed to police and regulate such
matters!] as sworn to and signed in good faith by each registering manager.
         [TIME JUMP]
     Hammer had worked long and hard to find suitable candidates for his stable and
now it was time to begin their training.  The paperwork had been dispatched for
registration with the Gladiatorial Commission and now was the hour in which
preparation was paramount!
     Dispatch riders had arrived with the news that Considerable Bounty was being
offered as incentive rewards to those managers sending new stables to the No-Tourney
Arena.
     Hammer realized this would Up the Ante [causing greater pause in the managerial
community for selecting suitable stables!] as the creative competition was certain to
escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red!
     Obviously a serious upgrade in the quality of competition migrating to the No-
Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously
increasing the death toll percentage potential amongst the ranks of his new start-up
stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly
Expected!]
     Hammer observed the futility of his new warriors training [as well as they could
for what they were made from!] while recent memories came to the forefront of his
mind!
     When the paperwork was nearly completed and names were selected for each
Gladiator, Hammer decided to name the stable according to what he had discovered in
the darkness while searching during the dismal hours of the desert night.
     These warriors would probably be more well suited to fight by Torch Light had
they fallen into the possession of most other managers!
     Paper Warriors better suited to confronting Dark Arena Monsters [rather than
being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney
Arena!]
     Specimens blatantly better suited for feeding upon agitated armadillo ants than
for striving to attain recognition and fame in the No-Tourney Arena [or any arena!]
     Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace!
         [TIME JUMP]
     Dispatch riders on winged steeds brought the news Hammer had been awaiting!
     Not since the days of training on Noblish Island in DM 93 had Hammer encountered
such collective enthusiasm for crossing blades in a selected arena such as DM 81
[recalling the time Hammer generated a gathering of newbies to transfer to Niatoli
Island in DM 33 to match wits and cross blades with the assembling veterans upon
graduation!]
     The Consortium had represented the veterans well in DM 33 with the SWEETNESS
stable managed by Sweety Pie.  Now the good news had arrived that The Consortium was
seen registering a stable named LIFE IMPACTS in the No-Tourney Arena!
     Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and
KATHOUSE with the Gladiatorial Commission.
     Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and
longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus]
had been lured by the competition to register DRAKE'S HARDWARE.
     Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No-
Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission.
Others had laid the groundwork before him, but Deke raised the banner and carried it
the final distance [Supported by Countless Managers too numerous to mention!] Salute
Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari!
     Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION.
     Another familiar name was found on the rolls as DeGotti registered CULT OF
BACCHUS followed by DOOM KNIGHTS managed by Blackstorm.
     Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and
RAGNAROK'S WOLVES by none other than ragnorokwolf.
     Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with
GRIFFONRAWL MMA.
     Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a
penchant for scribing Team Spotlights [A Plus in Any Arena!]
     Detective Kellumbo had followed the clues and was observed enroute to
registering a yet unannounced stable [such are the ways of sleuthhounds and such!]
     Rumor had it that the manager known as Roadkill was on his way to register a
stable after his namesake and Slugbait was close behind [obliviously lost in
thought!]
     Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and
Bill were also seen elbowing their way through the gathering registration crowd to
officially announce their participation in the No-Tourney Arena.
     COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending
stables to a No-Tourney Arena and had yet to make the commitment public knowledge as
to their intentions.
     Howbeit the Gladiatorial Commission was reportedly swamped with requests for New
Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was
anybody's guess at the present time!]
     Judging from the furtive figures darting and ducking in the shadows and
alleyways throughout Alastari [as well as those huddled in taverns or communicating
with one another by various means available!] the success of such a No-Tourney Arena
was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None!
     HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena
had the Best Potential for attracting and assembling a congregation of competitors
rivaling the numbers of Noblish Island from days gone by!
       JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans
join together in a Historic Assemblage Celebrating the Crossing of Blades between
some of the Best Managed Stables in all of Alastari [Known and Unknown!]
                 "May Your Blades Be Sharp and Your Wits Sharper"
                                               Hammer
                                          Minister of War

                                  LAST WEEK'S FIGHTS

TORMENTOR was butchered by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight.
DARK ARENA DUD was slaughtered by MISTRESS SHA'TYIR in a 1 minute Dark Arena battle.
DIG DUG overcame FARON in a 2 minute gory match.
KAI vanquished JUNGLE KING in a 3 minute gory mismatched Title brawl.
Q*BERT assassinated KHALHUMS DWARF in a unpopular 3 minute mismatched match.
BALIN won victory over PITFALL HARRY in a 4 minute fight.
TOURNEY SCUM outwaited BILDIS in a unpopular 8 minute match.
TIBERIUS handily defeated DEVILED EGG in a 1 minute uneven fight.
BEDEVILED vanquished CULANN COONTZ in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       3         STRIKING ATTACK    3 -   0 -  0     100  |
|TOTAL PARRY                      3         TOTAL PARRY       13 -   5 -  0      72  |
|WALL OF STEEL                    3         LUNGING ATTACK    16 -   7 -  2      70  |
|SLASHING ATTACK                  2         SLASHING ATTACK   13 -   6 -  0      68  |
|STRIKING ATTACK                  1         AIMED BLOW         7 -   6 -  0      54  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      5 -   6 -  0      45  |
|PARRY-RIPOSTE                    1         BASHING ATTACK     5 -   8 -  0      38  |
|LUNGING ATTACK                   1         WALL OF STEEL      8 -  13 -  1      38  |
|PARRY-LUNGE                      0         PARRY-STRIKE       2 -   5 -  0      29  |
|BASHING ATTACK                   0         PARRY-LUNGE        1 -   4 -  0      20  |

Turn 526 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         2  STRIKING ATTACK
AIMED BLOW         2 -  1     PARRY-STRIKE       0 -  1         2  WALL OF STEEL  
TOTAL PARRY        2 -  1     PARRY-RIPOSTE      0 -  1         2  TOTAL PARRY    
WALL OF STEEL      2 -  1     LUNGING ATTACK     0 -  1         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  2         1  SLASHING ATTACK
                              BASHING ATTACK     0 -  0         1  PARRY-STRIKE   
                                                                1  PARRY-LUNGE    
                                                                1  LUNGING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  FARON 3954                 13   5  0   99 CHILDREN OF LLYR (141)
WALL OF STEEL    Q*BERT 3928                20  15  5   91 FLIPPERS ARCADE (366)
TOTAL PARRY      BALIN 3955                 14   4  0   66 CHILDREN OF LLYR (141)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is KAI 3873.  The most popular warrior this turn was 
BALIN 3955.  The ten other most popular fighters were KAI 3873, FARON 3954, PITFALL 
HARRY 3927, TIBERIUS 3983, BEDEVILED 3973, TORMENTOR 530, DARK ARENA DUD 2215, JUNGLE 
KING 3930, BILDIS 3978, and DEVILED EGG 3977.

The least popular fighter this week was TOURNEY SCUM 3943.  The other ten least 
popular fighters were Q*BERT 3928, CULANN COONTZ 3984, DEVILED EGG 3977, BILDIS 3978, 
JUNGLE KING 3930, DARK ARENA DUD 2215, TORMENTOR 530, BEDEVILED 3973, TIBERIUS 3983, 
and PITFALL HARRY 3927.

The following warriors will travel to AD after next turn:

KAI (35-3873) CHILDREN OF LLYR (141)

The following warriors have traveled to AD after fighting this turn:

DIG DUG (35-3926) FLIPPERS ARCADE (366)