DUEL 2 NEWSLETTER Date : 05/27/2009 Duedate: 06/09/2009 MURSKA ARENA DM-35 TURN-592 This Weeks Top Honors THE DUELMASTER IS MURSKAN PATRIOT URBAN JUNGLE (259) (35-3412) [15-7-0,103] Chartered Recognition Leader Unchartered Recognition Leader MURSKAN PATRIOT POSITION IS EMPTY URBAN JUNGLE (259) (35-3412) [15-7-0,103] Popularity Leader This Weeks Favorite MURSKAN PATRIOT MURSKAN PATRIOT URBAN JUNGLE (259) URBAN JUNGLE (259) (35-3412) [15-7-0,103] (35-3412) [15-7-0,103] THE CURRENT TOP TEAM LOST CAUSE (268) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. LOST CAUSE (268) 53 2. CHILDREN OF LLYR (141) 20 LOST CAUSE (268) 3. URBAN JUNGLE (259) 5 Unchartered Team 4. PHILANTHROPISTS 2 (345) 0 ALL MIXED UP (376) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 PHILANTHROPISTS 2 (345) 152 107 9 58.7 1/ 1 LOST CAUSE (268) 11 4 1 2/ 2 LOST CAUSE (268) 390 315 32 55.3 2/ 2 CHILDREN OF LLYR (141) 7 7 0 3/ 3 URBAN JUNGLE (259) 64 69 6 48.1 3/ 4 URBAN JUNGLE (259) 4 6 0 4/ 4 CHILDREN OF LLYR (141) 745 986 23 43.0 4- 3 PHILANTHROPISTS 2 (345) 2 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.) DM 15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) DM 29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.) DM 31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk) DM 32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.) DM 35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.) DM 47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.) DM 50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) DM 61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.) DM 78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.) ADM 103 FREE BLADES (turn 507): AIN GOBLINBANE of ECCENTRIC DWARVES (Banthius, mgr.) Top Teams --------- DM 9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.) DM 29 LAPUR (turn 606): MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.) DM 32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.) DM 35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.) DM 45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.) DM 47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.) DM 50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.) DM 56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.) DM 60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.) DM 73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.) DM 74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) MANKILLER of DODGE BULLETS (Jorja, mgr.) DM 29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.) DM 31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.) DM 47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.) (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) BLACKENED of OF WOLF AND MAN (Tripwire, mgr.) (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.) DM 65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt MURSKA will ever be the same. And let's see, CIVIL fought EVINDAL and gained 24 points and contributed to LOST CAUSE's 4-1-0. BRENDAL has lost to MANDOLIN WIND, falling 9 points, while helping make CHILDREN OF LLYR a 3-2-0 turn. We should ask MURSKAN PATRIOT about the thrill of victory, and what being the new Duelmaster does for a warrior, he's now the one to ask. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Victory Tavern? Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the CHILDREN OF LLYR stable was the most avoided team this turn. Come on MURSKA, what are you afraid of? And avoiding CHILDREN OF LLYR more than any other team we find URBAN JUNGLE. MURSKA, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was CHILDREN OF LLYR's warrior HAREC O'KAI. More fighters challenged him than challenged the Duelmaster! A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. I like this place, MURSKA, the taverns have old wine, and young serving girls. Who could ask for more? It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME MURSKAN PATRIOT 3412 15 7 0 103 URBAN JUNGLE (259) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -HYPER VIPER 3646 17 15 1 115 PHILANTHROPISTS 2 (345) -VEXED VIKING 3641 14 9 0 115 PHILANTHROPISTS 2 (345) CHAMPIONS W L K POINTS TEAM NAME SLOWGO 4077 10 1 0 72 LOST CAUSE (268) CHALLENGER ADEPTS W L K POINTS TEAM NAME EVINDAL 4040 14 22 0 64 CHILDREN OF LLYR (141) CIVIL 4053 10 10 1 62 LOST CAUSE (268) HAREC O'KAI 4064 9 6 0 61 CHILDREN OF LLYR (141) PROMO 4057 10 5 0 57 LOST CAUSE (268) ADEPTS W L K POINTS TEAM NAME ZERO 4078 7 4 0 52 LOST CAUSE (268) MANDOLIN WIND 3489 6 3 2 48 URBAN JUNGLE (259) LUCY JORDAN 2669 8 19 0 47 URBAN JUNGLE (259) CHALLENGER INITIATES W L K POINTS TEAM NAME BILBO 4106 3 2 0 29 LOST CAUSE (268) BRENDAL 4082 4 7 0 28 CHILDREN OF LLYR (141) MAIRE MCANGUS 4105 4 2 0 28 CHILDREN OF LLYR (141) CHALLENGER INITIATES W L K POINTS TEAM NAME -SIR PSYCHO 3707 2 1 0 26 PHILANTHROPISTS 2 (345) INITIATES W L K POINTS TEAM NAME -AHANTI GRAVETT 3747 2 0 0 21 PHILANTHROPISTS 2 (345) FROSTBITE 4038 2 1 0 18 URBAN JUNGLE (259) TAMRA KAI 4109 1 0 0 6 CHILDREN OF LLYR (141) MODRANECT 4110 0 1 0 1 URBAN JUNGLE (259) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? TAM O'CHANDRA 4083 1 7 0 CHILDREN OF LLYR 141 CIVIL 4053 590 REVENGED PERSONAL ADS Slowgo -- Wow, talk about a foot-dragging approach! Okay, maybe it's a case of "slow but sure," but... I dunno but what I'd rather move faster and take a few more chances, you know? At least I wouldn't get BORED. -- Evindal P.S. "Bored" referring, as much as anything, to time spent in the Infirmary. Haven't they ever heard of BOOKS? Civil -- Sorta sorry, but I just wasn't FEELING civil, you know? Rip and tear, scowl and roar. -- Harec O'Kai Promo -- I dunno, I haven't seen much good come out of promo offers. What are the alternatives? -- Brendal The Persistent Beggar is obviously of low intelligence, or he wouldn't persist in something with such a pitiful return. -- Maire McAngus Jugger -- A new face, or "new this century?" is always a pleasure. -- Jorja, Children of Llyr Jugger -- Maybe you should just open a new tavern. -- Jorja We salute those who participated in the tourney. -- Jorja and the Children of Llyr 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS MANDOLIN WIND devastated BRENDAL in a 1 minute mismatched Challenge fight. LUCY JORDAN was vanquished by HAREC O'KAI in a 1 minute uneven Challenge battle. FROSTBITE was subdued by MAIRE MCANGUS in a 2 minute Challenge fight. SLOWGO was viciously subdued by MURSKAN PATRIOT in a 3 minute Title brawl. EVINDAL was overpowered by CIVIL in a 2 minute bloody mismatched match. ZERO vanquished AMBITIOUS GUARD in a 1 minute mismatched fight. PROMO overpowered AMBITIOUS GUARD in a 1 minute mismatched brawl. BILBO overpowered OSKSI NOBLE in a 1 minute uneven melee. TAMRA KAI won victory over MODRANECT in a 5 minute beginner's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |PARRY-RIPOSTE 3 AIMED BLOW 6 - 1 - 0 86 | |PARRY-LUNGE 3 TOTAL PARRY 9 - 3 - 0 75 | |LUNGING ATTACK 2 WALL OF STEEL 12 - 4 - 0 75 | |WALL OF STEEL 2 LUNGING ATTACK 8 - 7 - 0 53 | |STRIKING ATTACK 2 PARRY-LUNGE 8 - 9 - 0 47 | |BASHING ATTACK 1 STRIKING ATTACK 8 - 9 - 0 47 | |SLASHING ATTACK 1 BASHING ATTACK 6 - 9 - 0 40 | |TOTAL PARRY 1 SLASHING ATTACK 5 - 8 - 0 38 | |AIMED BLOW 0 PARRY-RIPOSTE 7 - 14 - 1 33 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 | Turn 592 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 2 - 0 PARRY-LUNGE 1 - 2 3 LUNGING ATTACK BASHING ATTACK 1 - 0 AIMED BLOW 0 - 0 2 STRIKING ATTACK WALL OF STEEL 2 - 0 PARRY-STRIKE 0 - 0 2 PARRY-LUNGE PARRY-RIPOSTE 2 - 1 SLASHING ATTACK 0 - 1 1 TOTAL PARRY STRIKING ATTACK 1 - 1 TOTAL PARRY 0 - 1 1 PARRY-RIPOSTE 1 BASHING ATTACK 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK MURSKAN PATRIOT 3412 15 7 0 103 URBAN JUNGLE (259) TOTAL PARRY SLOWGO 4077 10 1 0 72 LOST CAUSE (268) BASHING ATTACK HAREC O'KAI 4064 9 6 0 61 CHILDREN OF LLYR (141) WALL OF STEEL PROMO 4057 10 5 0 57 LOST CAUSE (268) LUNGING ATTACK ZERO 4078 7 4 0 52 LOST CAUSE (268) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MURSKAN PATRIOT 3412. The most popular warrior this turn was MURSKAN PATRIOT 3412. The ten other most popular fighters were CIVIL 4053, TAMRA KAI 4109, MANDOLIN WIND 3489, BILBO 4106, FROSTBITE 4038, MAIRE MCANGUS 4105, SLOWGO 4077, EVINDAL 4040, PROMO 4057, and LUCY JORDAN 2669. The least popular fighter this week was MODRANECT 4110. The other ten least popular fighters were BRENDAL 4082, ZERO 4078, HAREC O'KAI 4064, LUCY JORDAN 2669, PROMO 4057, EVINDAL 4040, SLOWGO 4077, MAIRE MCANGUS 4105, FROSTBITE 4038, and BILBO 4106.