DUEL 2 NEWSLETTER

Date   : 09/29/2010    Duedate: 10/12/2010

MURSKA ARENA

DM-35    TURN-627

This Weeks Top Honors

THE DUELMASTER IS

ICICLE
URBAN JUNGLE (259)
(35-4118) [15-11-2,115]

Chartered Recognition Leader   Unchartered Recognition Leader

ICICLE                         POSITION IS EMPTY
URBAN JUNGLE (259)             
(35-4118) [15-11-2,115]        

Popularity Leader              This Weeks Favorite

TAMRA KAI                      SCAPA
CHILDREN OF LLYR (141)         ON THE ROCKS (175)
(35-4109) [18-18-0,74]         (35-4198) [9-3-0,106]

THE CURRENT TOP TEAM

URBAN JUNGLE (259)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ON THE ROCKS (175)          49
2. URBAN JUNGLE (259)          14      SEA DOGS (377)
3. SEA DOGS (377)              11      Unchartered Team
4. BAD GUYS (381)               0
5. ERRATA (371)                 0      HIGH TIMES (346)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 BAD GUYS (381)            36  20  1 64.3   1/ 1 URBAN JUNGLE (259)       10  4 2
 2/ 2 SEA DOGS (377)            61  37  4 62.2   2/ 3 ON THE ROCKS (175)       10  5 0
 3- 3 ERRATA (371)              12   8  0 60.0   3/ 2 SEA DOGS (377)            7  4 2
 4/ 4 URBAN JUNGLE (259)       144 135 11 51.6   4/ 4 CHILDREN OF LLYR (141)    4 10 1
 5/ 5 ON THE ROCKS (175)       186 183 10 50.4   5- 5 BAD GUYS (381)            0  2 0
 6/ 6 CHILDREN OF LLYR (141)   810 %1095 25 42.5   6- 6 ERRATA (371)              0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ +

     The gladiators all stared at each other with relief.  Redfox had an impulse to
hug someone--Young Joan or Necroma for choice--but hesitated.  Joan he knew slightly,
and she was not one to allow liberties.  She grinned and hugged him quickly, then the
older gladiator, Math op Owain, and cast a speculative look at Uncle Wolf, who
scowled.
     Blackwind had no such qualms and threw a friendly arm around Necroma.  He looked
at Wolf and Lord Malcorn.  "What happens now?"
     Malcorn looked across the valley at the Door.  It was huge, twenty or thirty
feet tall and nearly as wide, the two halves standing open on flame-shot darkness.
No living creatures were visible.  "Now we shut the Door," he said, "and there will
be resistance--"
     "Should you say that?" Necroma asked.  "Expectations shape what we meet in the
Spirit Land, and you could be creating trouble just by expecting it."
     "Some trouble exists here without a mortal's expectations," Uncle Wolf said.
"And we are no longer precisely in the Spirit Lands.  Here in the Valley, the rules
change again."
     She groaned.  "I really hate that.  I wish the rules would just... be what they
are, whatever they are, and not change when someone takes two steps in a different
direction!  How can you plan anything if--"
     "You develop a knack for it," the old shaman said, "or you get into a different
line of work."
     Blackwind saw that the young woman was going to argue further and spoke quickly
to cut her off; they didn't need arguments here and now.  "One thing I've been
wondering.  I understand about the different routes to make sure at least some of us
got here.  But you and Lord Malcorn are the only ones who know how to close this
Door--I'm guessing it isn't just a case of walking up and swinging it shut.  If you
didn't make it, what would be the point in us arriving?"
     "You would have figured something out," Uncle Wolf said.  "Each of you was
chosen--by me or by circumstances--because you are a person who finishes any job he
begins.  Or she begins," he added quickly, seeing Young Joan frown.
     Lord Malcorn sighed and straightened, seeming even taller now than his seven-
and-a-half foot height.  Darker than his black hair and swarthy skin had seemed when
Blackwind had seen him on the streets back in Malcorn.  There, he had been
affectionately known to his subjects as "Blackie."  Here... with some kind of power
rising in him, he could only be Lord Malcorn.  He was beginning to look big enough
and strong enough to close that massive Door unaided.
     "They're coming," he said.
     Without thought, responding to the same trained impulse, every gladiator present
drew his or her sword, turning to face outward from their group.
     Blackwind more than half expected to see floods demons and monsters pouring
toward them from every direction.  If so, they must be invisible, all he could see
were the shadows that filled the valley.  He squinted.  "Is it my imagination, or is
it getting darker here?"  That would be bad.  Darkness would make it harder to fight.
     "Valley of Shadow," Math op Owain said.  "We should have realized--"
     "So you should," Uncle Wolf answered.  "In this place, the shadows are as
dangerous as what casts them."
     "More dangerous," Lord Malcorn corrected.
     The old shaman shrugged and nodded.  "Perhaps.  At that level of danger, the
distinction is unimportant."
     "How do we fight shadows?" Redfox asked.  "You must have had something in mind,
or you wouldn't have drawn us here."
     "The light is behind the... creatures that cast the shadows," Wolf pointed out.
"That makes the shadows advance toward you, ahead of the creatures.  You must make of
yourselves lights to drive the shadows back on their creators."
     "How can we--?"
     "No, 'Fox, I think I see what he means!"  Math drew the gladiators aside.  "Come
over out of the way, and I'll tell you.  Let them deal with the Door."
     "He's right," Necroma said before Math could begin his explanation.  "We *are*
lights if we know it."  She paused, selecting words.  "Here, even if it isn't exactly
the Spirit Lands, the spirit is what matters the most.  Sure, we're here physically--
and we can die physically--but just as the body dominates in the Mortal World, so the
spirit dominates here.  If our spirits are strong and bright, they'll be like lights
here!"
     "That's easy to *say*, and it sounds good," Blackwind objected, "but what are we
supposed to *do*?"
     "It's like... ah!  Like the meditation exercises they teach us on the Isle, to
increase our Will or our Wit," Math said.  "That kind of focus, but we concentrate on
light and life and warmth--"
     "Well put," Necroma said.  "And we'd better do it right now."
     "Not forgetting," Young Joan was actually beginning to glow as she concentrated,
"that we will have to deal with physical creatures once we have vanquished the
shadows."
     Gladiators muttered as they concentrated, mantras that had helped them meditate
on the Isle, or curses when their minds wavered and they lost the focus,
encouragement and advice to themselves and each other.
     Uncle Wolf's mouth quirked.  "They'll do," he said.  He turned his full
attention back to the Door they had to close.
     Malcorn hadn't heard his comment.  He was running his hands up and down through
the air as though feeling along a wall that stood between them and the Doorway and
doing some muttering of his own.  He pressed against it with both hands and the full
weight of his big body, snapping out three words that crackled with power.  Nothing
visible happened.
     The old shaman adjusted his perceptions to "see" the wall.  Still no response to
Malcorn's efforts.  He sighed.  "If it was easy," he muttered, "it would need us to
do it."
     Malcorn smiled grimly.  "True."  He knocked on the wall of air.  "I think this
may be more in your line than mine."
     Wolf squinted.  "Some kind of elemental," he decided.  "Air elemental--wind?"
He laid his own hands on the invisible wall.  "No, too static.  Even when a wind
elemental stays in one place, it moves, spins."
     "Then I thank the gods it isn't one.  A tornado would do us no good at all,"
Malcorn said.
     "Mmm."  Wolf shifted his attention, feeling for any chink or facet of identity.
A tornado would have been easier to deal with, because it could have been identified.
Perhaps even torn from the control of whoever was guarding this Gate and then turned
against--
     Heat blasted out of the unchanging air.  Both men jumped back, and Wolf cursed
softly, blowing on burned fingers.  "Heat waves," he gasped.  After a moment to get
himself back under full control, he added, "Partly heat waves.  Even that should show
motion--"
     "It isn't the world we know," Malcorn said.  "So it may not follow any of the
rules we know."
     Wolf snorted.  "Going to teach me to suck eggs, boy?  The rules of the world,
no, of course they can't be counted on.  But elementals have their own rules, and
unless the entity causing this has the power of a god, the elements must perform
according to their natures."
     Malcorn took three long paces to the side, then looked back at the wall on a
slant.  "No heat-wave motion," he said.  "Not even a ripple."  He squinted.  "What if
it isn't an elemental, what if it's... a specialized demon of some kind?"
     "That would be... tricky."  The shaman looked at him.  "How can there be
'specialized' demons?"
     "I've heard of some breeding experiments."  Malcorn shrugged.  "The consensus
was that they couldn't possibly succeed, but no one actually knows.  And this might
be such an experiment.  Half demon, half elemental."
     "So what do we do about it?"  Wolf put his hands on his hips and glared at the
invisible wall.  "I can handle an elemental--probably.  A demon, only sometimes."
     "If our opponent is being creative, then we must be also."  Malcorn frowned.  "I
have an idea...."

     All five of the gladiators had managed at least some degree of light, but they
were finding it harder than they'd expected, and they hadn't expected it to be easy.
Math op Owain repeated his mantra yet again, trying to get past his embarrassment at
a lack-luster performance.  Each of the others *else* was glowing like a lantern, and
he was barely a candle, and a dim one at that.
     "Is it my imagination," Necroma asked, "or am I doing especially poorly here?
Maybe because I studied necromancy--"
     "You're doing great!" Blackwind said.  "It's me that is being a dim--"
     "Ah!"  Young Joan nodded.  "I see it now, each of us can only see outside our
own light--"
     "Like trying to see the backs of our own heads," Redfox broke in.  "We can see
the light from the others, but not our own.  Well, good, I thought I wasn't managing
to do this at all.  Thought I was going to let the rest of you down."
     Math looked toward the advancing shadows, now advancing more slowly.  But they
seemed denser, darker.  They even seemed to have a form of sorts, as though they
were... creatures composed entirely of shadow.  As though they had substance and were
obstacles that the light was flowing around as water flows around rocks.  His hand
tightened on the hilt of his sword, and he forced himself to relax and loosen the
grip; there isn't much you can do if you're gripping so hard your muscles are locked.
     A Shadow on the edge of the pack, it was hard to think of them as anything but
creatures now, rushed forward suddenly, elongating.  Its shape changed from upright
and vaguely man-like to leaping-wolf to a thick spear--aimed at Blackwind, who was on
the left end of the line the gladiators had formed.  The Malcornishman threw himself
down and to the side--to the left, leaving a gap between himself and his companions.
There'd been no other obvious way for him to go, Redfox was too close on his right,
just over arm's length away.  But two more Shadows followed the first, toward that
gap, and the one Blackwind had evaded doubled back on itself, returning to a wolf-
like shape that was mostly gaping jaws and fangs like dark daggers.

Near Vithicar:

     The spell didn't work.  Master Darque resisted the impulse to lash out at the
nearest person, his bodyguard Tyre.  To punish the non-responsible for the failure of
a spell was the mark of a minor magician; he would not stoop to that.  But it should
have worked.  It was such a *basic* scrying spell.  He had been using it for
centuries, he could cast the damned thing in his sleep.  This failure would have
driven a normal man to cursing, but he was always careful about that.  As a half-
demon, his curses had power, and a competent magician did not waste power.  Not
unless he was *really* angry.
     He knew what the problem was, of course.  That idiot down in Kurukar, messing
around with "dark powers."  As if any human could hope to control them!  Without a
heritage like his own, the powers would eat any fool who tried, and the sooner the
better.  Necromancy!  Master Darque's lip curled in a sneer.  It had its uses, he had
done a little in that line himself, but it was ultimately a minor magical art.
Inherently messy, as anything involving human nature would always be.
     He sighed, laid down the wand he had been using, and turned to look at Tyre.
The dwarf was expressionless, pointedly not paying attention to the spell-workings.
"We're going to have to do something about Kurukar," Master Darque said.
     Tyre brightened at the prospect of action.  "Good!  When?"
     "Now."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 653): HOMESTAR of HOMESTAR & CO (Otto X Frothingslosh, mgr.)
 DM  12 RIZTAB (turn 655): HULL SCRUBBER of SEA DOGS (One Armed Bandit, mgr.)
 DM  13 DULLENS (turn 541): JOEL OLIVER of HOUSE OF CARDS (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 649): QUASIL of TERMINUS (Carick, mgr.)
 DM  16 WILLAF (turn 651): GOLDEN DELICIOUS of GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 643): POSITION IS EMPTY
 DM  19 ZUWAYZA (turn 644): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 324): TEZCATLIPOCA of THE PENTARCHY (Le Pentarque, mgr.)
 DM  29 LAPUR (turn 641): GAEGLIN of MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.)
 DM  32 ARVAT (turn 637): LIL ETHE of DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 634): SHARK BAIT of SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 626): ICICLE of URBAN JUNGLE (Jugger, mgr.)
 DM  43 VEASTIAN (turn 587): VAISTINIE of THE FAMILY (Jorja, mgr)
 DM  45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 293): MY SHADOW of KAOS (Grimm, mgr.)
 DM  50 SNOWBOUND (turn 280): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 516): BACK of GET (JE, mgr.)
 DM  60 ARADI (turn 502): READY EDDIE of RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 483): COUNTER OFFER of VIKING LINGO (The Dark One, mgr.)
 DM  65 DAL SHANG (turn 478): ABRA CADAVER of REIGNING DOOM (Zalgor Prigg, mgr.)
 DM  73 ERINIKA (turn 229): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 440): ONE of NUMB-ERS (Sherlock, mgr.)
 DM  75 JADE MOUNTAIN (turn 433): WATERLOO of KIWI CONNECTION (The Mun, mgr.)
 DM  78 LIN TIRIAN (turn 426): MATT of J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 542): ALE'CHAI TALLSKY of PHILANTRHOPISTS (Aragorn, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 653): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 655): SWEET MAGIC (Jorja, mgr.)
 DM  13 DULLENS (turn 541): HOUSE OF CARDS (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 649): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 651): GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 643): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 644): MONOPOLY (Sherlock, mgr.)
 DM  28 MORYA (turn 324): FORCE OF FIVE (?, mgr.)
 DM  29 LAPUR (turn 641): MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 322): MIDDLE WAY 7 (Jorja, mgr.)
 DM  32 ARVAT (turn 637): DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 634): SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 626): URBAN JUNGLE (Jugger, mgr.)
 DM  43 VEASTIAN (turn 587): THE FAMILY (Jorja, mgr.)
 DM  45 STORMCROWE (turn 299): STREET WALKERS (Roadkill, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 293): LAND OF OZ (Oz the ALL-Succeeding, mgr.)
 DM  50 SNOWBOUND (turn 280): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 516): MIDDLE WAY 20 (Jorja, mgr.)
 DM  60 ARADI (turn 502): BUGS, SLUGS & THUGS (A-Sop, mgr.)
 DM  61 JURINE (turn 483): DOCTORS (Sherlock, mgr.)
 DM  65 DAL SHANG (turn 478): SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 229): SUPER STARS (?, mgr.)
 DM  74 DAYLA KIV (turn 440): NUMB-ERS (Sherlock, mgr.)
 DM  75 JADE MOUNTAIN (turn 433): KIWI CONNECTION (The Mun, mgr.)
 DM  78 LIN TIRIAN (turn 434): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 542): MIDDLE ITALY et al (The Dark One, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  15 MALCORN (turn 648): CYBERMANCER of DARK CREATION (H.P.L. West, mgr.)
 DM  19 ZUWAYZA (turn 644): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 324): ANFERROUS of STEEL AND SILK (Michael Eldritch, mgr.)
              (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 641): GAEGLIN of MID EARTH (Visionist, mgr.)
                          DEATHWIND FORGE of CLAN CROW (Owsly, mgr.)
              (turn 640): RINDEL of MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.)
 DM  33 NIATOLI ISLAND (turn 632): CRAB SMASHER of SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 626 BRENDAL of CHILDREN OF LLYR (Jorja, mgr.)
               (turn 625): PELICAN EEL of SEA DOGS (One Armed Bandit, mgr.)
 DM  45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 292): SPAWNING OF SPEWN of MANAGERIAL MAYHEM (Fizban)
                                      TEN LORDS ALEAPING of ROYAL FLUSH (Crip, mgr.)
                                      RONDOL QUIGLO of THE MIDDLE WAY 3 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 478): ABRA CADAVER of REIGNING DOOM (Zalgor Prigg, mgr.)
                  (turn 477): ICECLAW of CASTAWAYS (She-Puppy, mgr.)
 DM  73 ERINIKA (turn 228): SQUEEZE of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 439): SPARTAN 1 of GATES OF FIRE (Chief Illiniwek, mgr.)
 DM  78 LIN TIRIAN (turn 425): SHILLIS VAIR of SAND DANCERS (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Don't have too much to say here.  Jugger tells me that he's so sick of slashers,
that the only real joy he'll take from me hopefully graduating shortly will be that
he won't have to see another slasher fight in this arena for a loooooong time.  At
least not one where he's rootin for the slasher.
     Looking down at the challengers here none of them strike me as too enticing.  I
have no decise rating which makes the two strikers poor matchups, and I'm sure we all
know by now that Scapa is some kind of flipping godling.  Stayin outa her way.  Thik
I'll take the easy way out here and just throw a bloodfeud in Lynn O;Harec's
direction.
     One more turn and I should be outa here.  Since the Isle won't be an option for
me I'm a bit nervous bout my future here.  Anyone hiring? 

                     Icicle

                                      SPY REPORT

     I can't believe the violence in MURSKA!  I still haven't told Mom I'm writing 
Spyreports.  She'd have a cow!  Well, here we go...  The Duelmaster isn't going to 
stop just cause it's Number One!  LYNN O'HAREC knows this.  She was Bloodfeuded by 
the Duelmaster.  This Duelmaster is like something else!  ICICLE stopped LYNN O'HAREC 
dead in hers tracks!  Is the Duelmaster really being a real snob to his teammates?  
Don't ask me!   
     So just why would someone becomes a warrior anyway?  It can't be for these 
really neat Spyreports can it?  The warriors of URBAN JUNGLE must be getting lonely.  
They were the most avoided team.  Do you guys know something that I don't?  Is there 
some deep dark secret why ON THE ROCKS' been avoiding URBAN JUNGLE so much?  Or is it 
just that they're too scared?  Can CHILDREN OF LLYR's KAILIE RHINN be more popular 
than me?  She was challenged the most, but is that really the same?  See if I ever 
talk to LORD SNOW again!  ABEL BROWN was so low when He challenged he.  Hhmph!  Is 
this how URBAN JUNGLE advances, by having their members (LORD SNOW) fight people that 
are really below them (ABEL BROWN)?  For sure, I was holding my breath when I found 
out BANFF challenged KAILIE RHINN.  After all, haven't ON THE ROCKS and CHILDREN OF 
LLYR had a long standing duel in MURSKA?  It wasn't a spectacular fight, or anything, 
but KAILIE RHINN wants me to write about it since she was beat by BANFF.  Satisfied?  
     What does a fighter fight for?  I mean, the crowds don't give a hoot if someone 
gets killed.  Not after four more fights.  I see LYNN O'HAREC got killed by ICICLE of 
URBAN JUNGLE.  Now I want to see some serious Bloodfeud action out there!  ICICLE 
bloodfeuded (is that a word?) LYNN O'HAREC for revenge over some guy's bad fortune.  
Was it really worth it?  What if they had a fight and nobody showed up?  I'd be out 
of a job, that's what!!!   
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I'm getting tired of writing this stuff, so I'm calling it 
quits.  Its been really albendranius!  Later, guys-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ICICLE 4118                  15  11  2   115       URBAN JUNGLE (259)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SCAPA 4198                    9   3  0   106       ON THE ROCKS (175)
 STARGAZER 4130               12   4  0    98       SEA DOGS (377)
-GRINCH 4184                  11   2  1    97       BAD GUYS (381)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SAZERAC 4185                 11   8  1    95       ON THE ROCKS (175)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ST MAGDALENE 4144            14  13  0    86       ON THE ROCKS (175)
 MAIRE MCANGUS 4105           19  22  1    80       CHILDREN OF LLYR (141)
 TAMRA KAI 4109               18  18  0    74       CHILDREN OF LLYR (141)
 LORD SNOW 4200                8   3  0    68       URBAN JUNGLE (259)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 HAMMERHEAD 4129              14  12  2    62       SEA DOGS (377)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BANFF 4203                    6   3  3    54       ON THE ROCKS (175)
 ABEL BROWN 4191               4   6  0    50       SEA DOGS (377)
-VOLDEMORT 4194                5   1  0    44       BAD GUYS (381)
-SECOND WATCH 4166             7   4  0    43       SEA DOGS (377)
-TED BUNDY 4180                6   3  0    37       BAD GUYS (381)
 DECEMBRE 4197                 8   4  1    36       URBAN JUNGLE (259)
 KAILIE RHINN 4195             4  11  0    34       CHILDREN OF LLYR (141)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-THE JOKER 4176                5   6  0    27       BAD GUYS (381)
-WICKED WITCH 4179             5   5  0    25       BAD GUYS (381)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 OBAN 4213                     2   0  0    18       ON THE ROCKS (175)
 SKADI 4216                    0   1  0     1       URBAN JUNGLE (259)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
HAREC O'KAI 4064       16 31 0 CHILDREN OF LLYR 141 GRINCH 4184           624   
LYNN O'HAREC 4214       1  1 1 CHILDREN OF LLYR 141 ICICLE 4118           627   
EVER SEE JULY 4209      2  1 1 URBAN JUNGLE 259     LYNN O'HAREC 4214     626  JUST REVENGED
MODRANECT 4145         10 12 1 URBAN JUNGLE 259     BANFF 4203            624   
SPRING CHICKEN 4217     0  1 0 URBAN JUNGLE 259     WURM KIN              627  NONE

                                     PERSONAL ADS

     Sorry about the formatting error in the spotlight last time.  It has been fixed
     and is running again, with additional material. -- the Scribe

All -- Man, taking some losses here as of late.  "Ever See July" was a fairly
interesting 3-3-16-20-14-9-19 aimer, and he never never, ever... no, he never saw
July.  Rip Mr. Silverstein, and rip "Ever See July." -- Jugger

Sea Dogs -- Down challenges were actually a result of me getting lazy and just re-
faxing in the same turn over and over, but now that you put it that way...
INCOMING!!! -- Lord Snow

Bartender -- Below 50% again there.  What gives? -- Jugger

Icicle -- No!  It's too cold already!  We're looking at first-frost here, and I don't
WANT to! -- Maire McAngus

Lord Snow -- Just another darned sign of things to come, huh?  Bummer. -- Kailie
Rhinn

Sazerac -- A good fight, as these things go.  Do you suppose it was that rating that
put me over the line?  Whatever it was, though, I'm not arguing with it!  Retirement
looms, and the prospect is enormously appealing. -- Brendal
P.S.  And I am NOT volunteering for anything adventurous!

Scapa -- That was a rocky encounter, right enough.  Ouch! -- Tamra Kai

Ever See July -- Not recently. -- Lynn O'Harec
P.S.  Recently, I've been seeing red!  Any IDIOT except a Commission clerk could see
that I'm not Shewish.

Hmm, it says here that even though I didn't train as a basher, I'm a basher at heart.
Huh.  Wouldn't have guessed that.  Details on request. -- Brendal

Ever See July and Urban Jungle -- Sorry, I didn't spot it immediately that Lynn
O'Harec, in her annoyance at having her race wrong, actually killed July.  That was
unintentional, but if she's going to be so hot-tempered, I'd better keep a closer eye
on her.  She will, as always, be available for any bloodfeud you care to make. --
Jorja

St. Magdalene -- I laugh. -- Tamra Kai, parry-riposte stylemaster

27 September 10
Note -- We are still looking for additional teams in Arvat, DM 32.  I still have a
number of good team rollups available FREE for whoever wants one.
     Contact the Devil Advocates ASAP to join the fun!  You can either reach me by
diplo or on the RSI site.
     Also, whoever sent me the diplo with no name on it requesting a rollup /
information on how to get into Arvat, I'm embarassed to admit that the diplo slipped
out of my folder and was lost.  Please just send me another one with your mailing
address and I'll get a rollup to you ASAP.  Sorry about that!

                                  LAST WEEK'S FIGHTS

SPRING CHICKEN was butchered by WURM KIN in a 1 minute Dark Arena fight.
ICICLE butchered LYNN O'HAREC in a 1 minute one-sided Bloodfeud Title duel.
SCAPA viciously subdued BRENDAL in a popular 2 minute gruesome Challenge match.
ST MAGDALENE outwaited TAMRA KAI in a popular 7 minute veteran's Challenge contest.
LORD SNOW subdued ABEL BROWN in a 3 minute Challenge competition.
BANFF devastated KAILIE RHINN in a 1 minute one-sided Challenge duel.
SAZERAC devastated HAMMERHEAD in a 1 minute mismatched match.
STARGAZER handily defeated MAIRE MCANGUS in a action packed 1 minute uneven fight.
DECEMBRE vanquished OSKSI NOBLE in a 3 minute one-sided duel.
OBAN won victory over SKADI in a popular 1 minute novice's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    4         AIMED BLOW        13 -   4 -  1      76  |
|LUNGING ATTACK                   3         PARRY-LUNGE        3 -   1 -  0      75  |
|AIMED BLOW                       2         LUNGING ATTACK    21 -  10 -  2      68  |
|PARRY-RIPOSTE                    2         PARRY-STRIKE       6 -   5 -  0      55  |
|BASHING ATTACK                   2         SLASHING ATTACK    8 -   7 -  2      53  |
|STRIKING ATTACK                  2         WALL OF STEEL     18 -  17 -  2      51  |
|PARRY-STRIKE                     1         TOTAL PARRY        9 -   9 -  0      50  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE     13 -  13 -  0      50  |
|TOTAL PARRY                      1         STRIKING ATTACK    9 -  12 -  1      43  |
|PARRY-LUNGE                      0         BASHING ATTACK    12 -  17 -  3      41  |

Turn 627 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     WALL OF STEEL      1 -  3         2  LUNGING ATTACK 
PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         2  PARRY-RIPOSTE  
SLASHING ATTACK    1 -  0     STRIKING ATTACK    0 -  2         2  BASHING ATTACK 
LUNGING ATTACK     2 -  1     TOTAL PARRY        0 -  1         1  SLASHING ATTACK
PARRY-RIPOSTE      1 -  1                                       1  STRIKING ATTACK
BASHING ATTACK     1 -  1                                       1  PARRY-STRIKE   
                                                                1  WALL OF STEEL  
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  ICICLE 4118                15  11  2  115 URBAN JUNGLE (259)
LUNGING ATTACK   SCAPA 4198                  9   3  0  106 ON THE ROCKS (175)
PARRY-STRIKE     SAZERAC 4185               11   8  1   95 ON THE ROCKS (175)
PARRY-RIPOSTE    ST MAGDALENE 4144          14  13  0   86 ON THE ROCKS (175)
AIMED BLOW       LORD SNOW 4200              8   3  0   68 URBAN JUNGLE (259)
BASHING ATTACK   HAMMERHEAD 4129            14  12  2   62 SEA DOGS (377)
WALL OF STEEL    DECEMBRE 4197               8   4  1   36 URBAN JUNGLE (259)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TAMRA KAI 4109.  The most popular warrior this turn 
was SCAPA 4198.  The ten other most popular fighters were ST MAGDALENE 4144, TAMRA 
KAI 4109, LORD SNOW 4200, STARGAZER 4130, ABEL BROWN 4191, DECEMBRE 4197, BANFF 4203, 
SAZERAC 4185, OBAN 4213, and SKADI 4216.

The least popular fighter this week was MAIRE MCANGUS 4105.  The other ten least 
popular fighters were KAILIE RHINN 4195, LYNN O'HAREC 4214, SPRING CHICKEN 4217, 
HAMMERHEAD 4129, ICICLE 4118, SKADI 4216, OBAN 4213, SAZERAC 4185, BANFF 4203, and 
DECEMBRE 4197.

The following warriors have traveled to AD after fighting this turn:

BRENDAL (35-4082) CHILDREN OF LLYR (141)