DUEL 2 NEWSLETTER Date : 09/29/2010 Duedate: 10/12/2010 MURSKA ARENA DM-35 TURN-627 This Weeks Top Honors THE DUELMASTER IS ICICLE URBAN JUNGLE (259) (35-4118) [15-11-2,115] Chartered Recognition Leader Unchartered Recognition Leader ICICLE POSITION IS EMPTY URBAN JUNGLE (259) (35-4118) [15-11-2,115] Popularity Leader This Weeks Favorite TAMRA KAI SCAPA CHILDREN OF LLYR (141) ON THE ROCKS (175) (35-4109) [18-18-0,74] (35-4198) [9-3-0,106] THE CURRENT TOP TEAM URBAN JUNGLE (259) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. ON THE ROCKS (175) 49 2. URBAN JUNGLE (259) 14 SEA DOGS (377) 3. SEA DOGS (377) 11 Unchartered Team 4. BAD GUYS (381) 0 5. ERRATA (371) 0 HIGH TIMES (346) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 BAD GUYS (381) 36 20 1 64.3 1/ 1 URBAN JUNGLE (259) 10 4 2 2/ 2 SEA DOGS (377) 61 37 4 62.2 2/ 3 ON THE ROCKS (175) 10 5 0 3- 3 ERRATA (371) 12 8 0 60.0 3/ 2 SEA DOGS (377) 7 4 2 4/ 4 URBAN JUNGLE (259) 144 135 11 51.6 4/ 4 CHILDREN OF LLYR (141) 4 10 1 5/ 5 ON THE ROCKS (175) 186 183 10 50.4 5- 5 BAD GUYS (381) 0 2 0 6/ 6 CHILDREN OF LLYR (141) 810 %1095 25 42.5 6- 6 ERRATA (371) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ + The gladiators all stared at each other with relief. Redfox had an impulse to hug someone--Young Joan or Necroma for choice--but hesitated. Joan he knew slightly, and she was not one to allow liberties. She grinned and hugged him quickly, then the older gladiator, Math op Owain, and cast a speculative look at Uncle Wolf, who scowled. Blackwind had no such qualms and threw a friendly arm around Necroma. He looked at Wolf and Lord Malcorn. "What happens now?" Malcorn looked across the valley at the Door. It was huge, twenty or thirty feet tall and nearly as wide, the two halves standing open on flame-shot darkness. No living creatures were visible. "Now we shut the Door," he said, "and there will be resistance--" "Should you say that?" Necroma asked. "Expectations shape what we meet in the Spirit Land, and you could be creating trouble just by expecting it." "Some trouble exists here without a mortal's expectations," Uncle Wolf said. "And we are no longer precisely in the Spirit Lands. Here in the Valley, the rules change again." She groaned. "I really hate that. I wish the rules would just... be what they are, whatever they are, and not change when someone takes two steps in a different direction! How can you plan anything if--" "You develop a knack for it," the old shaman said, "or you get into a different line of work." Blackwind saw that the young woman was going to argue further and spoke quickly to cut her off; they didn't need arguments here and now. "One thing I've been wondering. I understand about the different routes to make sure at least some of us got here. But you and Lord Malcorn are the only ones who know how to close this Door--I'm guessing it isn't just a case of walking up and swinging it shut. If you didn't make it, what would be the point in us arriving?" "You would have figured something out," Uncle Wolf said. "Each of you was chosen--by me or by circumstances--because you are a person who finishes any job he begins. Or she begins," he added quickly, seeing Young Joan frown. Lord Malcorn sighed and straightened, seeming even taller now than his seven- and-a-half foot height. Darker than his black hair and swarthy skin had seemed when Blackwind had seen him on the streets back in Malcorn. There, he had been affectionately known to his subjects as "Blackie." Here... with some kind of power rising in him, he could only be Lord Malcorn. He was beginning to look big enough and strong enough to close that massive Door unaided. "They're coming," he said. Without thought, responding to the same trained impulse, every gladiator present drew his or her sword, turning to face outward from their group. Blackwind more than half expected to see floods demons and monsters pouring toward them from every direction. If so, they must be invisible, all he could see were the shadows that filled the valley. He squinted. "Is it my imagination, or is it getting darker here?" That would be bad. Darkness would make it harder to fight. "Valley of Shadow," Math op Owain said. "We should have realized--" "So you should," Uncle Wolf answered. "In this place, the shadows are as dangerous as what casts them." "More dangerous," Lord Malcorn corrected. The old shaman shrugged and nodded. "Perhaps. At that level of danger, the distinction is unimportant." "How do we fight shadows?" Redfox asked. "You must have had something in mind, or you wouldn't have drawn us here." "The light is behind the... creatures that cast the shadows," Wolf pointed out. "That makes the shadows advance toward you, ahead of the creatures. You must make of yourselves lights to drive the shadows back on their creators." "How can we--?" "No, 'Fox, I think I see what he means!" Math drew the gladiators aside. "Come over out of the way, and I'll tell you. Let them deal with the Door." "He's right," Necroma said before Math could begin his explanation. "We *are* lights if we know it." She paused, selecting words. "Here, even if it isn't exactly the Spirit Lands, the spirit is what matters the most. Sure, we're here physically-- and we can die physically--but just as the body dominates in the Mortal World, so the spirit dominates here. If our spirits are strong and bright, they'll be like lights here!" "That's easy to *say*, and it sounds good," Blackwind objected, "but what are we supposed to *do*?" "It's like... ah! Like the meditation exercises they teach us on the Isle, to increase our Will or our Wit," Math said. "That kind of focus, but we concentrate on light and life and warmth--" "Well put," Necroma said. "And we'd better do it right now." "Not forgetting," Young Joan was actually beginning to glow as she concentrated, "that we will have to deal with physical creatures once we have vanquished the shadows." Gladiators muttered as they concentrated, mantras that had helped them meditate on the Isle, or curses when their minds wavered and they lost the focus, encouragement and advice to themselves and each other. Uncle Wolf's mouth quirked. "They'll do," he said. He turned his full attention back to the Door they had to close. Malcorn hadn't heard his comment. He was running his hands up and down through the air as though feeling along a wall that stood between them and the Doorway and doing some muttering of his own. He pressed against it with both hands and the full weight of his big body, snapping out three words that crackled with power. Nothing visible happened. The old shaman adjusted his perceptions to "see" the wall. Still no response to Malcorn's efforts. He sighed. "If it was easy," he muttered, "it would need us to do it." Malcorn smiled grimly. "True." He knocked on the wall of air. "I think this may be more in your line than mine." Wolf squinted. "Some kind of elemental," he decided. "Air elemental--wind?" He laid his own hands on the invisible wall. "No, too static. Even when a wind elemental stays in one place, it moves, spins." "Then I thank the gods it isn't one. A tornado would do us no good at all," Malcorn said. "Mmm." Wolf shifted his attention, feeling for any chink or facet of identity. A tornado would have been easier to deal with, because it could have been identified. Perhaps even torn from the control of whoever was guarding this Gate and then turned against-- Heat blasted out of the unchanging air. Both men jumped back, and Wolf cursed softly, blowing on burned fingers. "Heat waves," he gasped. After a moment to get himself back under full control, he added, "Partly heat waves. Even that should show motion--" "It isn't the world we know," Malcorn said. "So it may not follow any of the rules we know." Wolf snorted. "Going to teach me to suck eggs, boy? The rules of the world, no, of course they can't be counted on. But elementals have their own rules, and unless the entity causing this has the power of a god, the elements must perform according to their natures." Malcorn took three long paces to the side, then looked back at the wall on a slant. "No heat-wave motion," he said. "Not even a ripple." He squinted. "What if it isn't an elemental, what if it's... a specialized demon of some kind?" "That would be... tricky." The shaman looked at him. "How can there be 'specialized' demons?" "I've heard of some breeding experiments." Malcorn shrugged. "The consensus was that they couldn't possibly succeed, but no one actually knows. And this might be such an experiment. Half demon, half elemental." "So what do we do about it?" Wolf put his hands on his hips and glared at the invisible wall. "I can handle an elemental--probably. A demon, only sometimes." "If our opponent is being creative, then we must be also." Malcorn frowned. "I have an idea...." All five of the gladiators had managed at least some degree of light, but they were finding it harder than they'd expected, and they hadn't expected it to be easy. Math op Owain repeated his mantra yet again, trying to get past his embarrassment at a lack-luster performance. Each of the others *else* was glowing like a lantern, and he was barely a candle, and a dim one at that. "Is it my imagination," Necroma asked, "or am I doing especially poorly here? Maybe because I studied necromancy--" "You're doing great!" Blackwind said. "It's me that is being a dim--" "Ah!" Young Joan nodded. "I see it now, each of us can only see outside our own light--" "Like trying to see the backs of our own heads," Redfox broke in. "We can see the light from the others, but not our own. Well, good, I thought I wasn't managing to do this at all. Thought I was going to let the rest of you down." Math looked toward the advancing shadows, now advancing more slowly. But they seemed denser, darker. They even seemed to have a form of sorts, as though they were... creatures composed entirely of shadow. As though they had substance and were obstacles that the light was flowing around as water flows around rocks. His hand tightened on the hilt of his sword, and he forced himself to relax and loosen the grip; there isn't much you can do if you're gripping so hard your muscles are locked. A Shadow on the edge of the pack, it was hard to think of them as anything but creatures now, rushed forward suddenly, elongating. Its shape changed from upright and vaguely man-like to leaping-wolf to a thick spear--aimed at Blackwind, who was on the left end of the line the gladiators had formed. The Malcornishman threw himself down and to the side--to the left, leaving a gap between himself and his companions. There'd been no other obvious way for him to go, Redfox was too close on his right, just over arm's length away. But two more Shadows followed the first, toward that gap, and the one Blackwind had evaded doubled back on itself, returning to a wolf- like shape that was mostly gaping jaws and fangs like dark daggers. Near Vithicar: The spell didn't work. Master Darque resisted the impulse to lash out at the nearest person, his bodyguard Tyre. To punish the non-responsible for the failure of a spell was the mark of a minor magician; he would not stoop to that. But it should have worked. It was such a *basic* scrying spell. He had been using it for centuries, he could cast the damned thing in his sleep. This failure would have driven a normal man to cursing, but he was always careful about that. As a half- demon, his curses had power, and a competent magician did not waste power. Not unless he was *really* angry. He knew what the problem was, of course. That idiot down in Kurukar, messing around with "dark powers." As if any human could hope to control them! Without a heritage like his own, the powers would eat any fool who tried, and the sooner the better. Necromancy! Master Darque's lip curled in a sneer. It had its uses, he had done a little in that line himself, but it was ultimately a minor magical art. Inherently messy, as anything involving human nature would always be. He sighed, laid down the wand he had been using, and turned to look at Tyre. The dwarf was expressionless, pointedly not paying attention to the spell-workings. "We're going to have to do something about Kurukar," Master Darque said. Tyre brightened at the prospect of action. "Good! When?" "Now." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 653): HOMESTAR of HOMESTAR & CO (Otto X Frothingslosh, mgr.) DM 12 RIZTAB (turn 655): HULL SCRUBBER of SEA DOGS (One Armed Bandit, mgr.) DM 13 DULLENS (turn 541): JOEL OLIVER of HOUSE OF CARDS (Zalgor Prigg, mgr.) DM 15 MALCORN (turn 649): QUASIL of TERMINUS (Carick, mgr.) DM 16 WILLAF (turn 651): GOLDEN DELICIOUS of GOLDEN GLADIATORS (Midas, mgr.) DM 17 ALJAFIR (turn 643): POSITION IS EMPTY DM 19 ZUWAYZA (turn 644): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.) DM 28 MORYA (turn 324): TEZCATLIPOCA of THE PENTARCHY (Le Pentarque, mgr.) DM 29 LAPUR (turn 641): GAEGLIN of MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.) DM 32 ARVAT (turn 637): LIL ETHE of DEVIL ADVOCATES (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 634): SHARK BAIT of SEA DOGS (One Armed Bandit, mgr.) DM 35 MURSKA (turn 626): ICICLE of URBAN JUNGLE (Jugger, mgr.) DM 43 VEASTIAN (turn 587): VAISTINIE of THE FAMILY (Jorja, mgr) DM 45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.) DM 47 TEMPLE OF ABARSIS (turn 293): MY SHADOW of KAOS (Grimm, mgr.) DM 50 SNOWBOUND (turn 280): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.) DM 56 ROCANIS (turn 516): BACK of GET (JE, mgr.) DM 60 ARADI (turn 502): READY EDDIE of RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 483): COUNTER OFFER of VIKING LINGO (The Dark One, mgr.) DM 65 DAL SHANG (turn 478): ABRA CADAVER of REIGNING DOOM (Zalgor Prigg, mgr.) DM 73 ERINIKA (turn 229): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 440): ONE of NUMB-ERS (Sherlock, mgr.) DM 75 JADE MOUNTAIN (turn 433): WATERLOO of KIWI CONNECTION (The Mun, mgr.) DM 78 LIN TIRIAN (turn 426): MATT of J (Sherlock, mgr.) ADM 103 FREE BLADES (turn 542): ALE'CHAI TALLSKY of PHILANTRHOPISTS (Aragorn, mgr.) Top Teams --------- DM 9 ZUKAL (turn 653): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 655): SWEET MAGIC (Jorja, mgr.) DM 13 DULLENS (turn 541): HOUSE OF CARDS (Zalgor Prigg, mgr.) DM 15 MALCORN (turn 649): DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 651): GOLDEN GLADIATORS (Midas, mgr.) DM 17 ALJAFIR (turn 643): MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 644): MONOPOLY (Sherlock, mgr.) DM 28 MORYA (turn 324): FORCE OF FIVE (?, mgr.) DM 29 LAPUR (turn 641): MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 322): MIDDLE WAY 7 (Jorja, mgr.) DM 32 ARVAT (turn 637): DEVIL ADVOCATES (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 634): SEA DOGS (One Armed Bandit, mgr.) DM 35 MURSKA (turn 626): URBAN JUNGLE (Jugger, mgr.) DM 43 VEASTIAN (turn 587): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 299): STREET WALKERS (Roadkill, mgr.) DM 47 TEMPLE OF ABARSIS (turn 293): LAND OF OZ (Oz the ALL-Succeeding, mgr.) DM 50 SNOWBOUND (turn 280): LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 516): MIDDLE WAY 20 (Jorja, mgr.) DM 60 ARADI (turn 502): BUGS, SLUGS & THUGS (A-Sop, mgr.) DM 61 JURINE (turn 483): DOCTORS (Sherlock, mgr.) DM 65 DAL SHANG (turn 478): SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 229): SUPER STARS (?, mgr.) DM 74 DAYLA KIV (turn 440): NUMB-ERS (Sherlock, mgr.) DM 75 JADE MOUNTAIN (turn 433): KIWI CONNECTION (The Mun, mgr.) DM 78 LIN TIRIAN (turn 434): SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 542): MIDDLE ITALY et al (The Dark One, mgr.) Recent Graduates ----------------- DM 15 MALCORN (turn 648): CYBERMANCER of DARK CREATION (H.P.L. West, mgr.) DM 19 ZUWAYZA (turn 644): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.) DM 28 MORYA (turn 324): ANFERROUS of STEEL AND SILK (Michael Eldritch, mgr.) (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.) DM 29 LAPUR (turn 641): GAEGLIN of MID EARTH (Visionist, mgr.) DEATHWIND FORGE of CLAN CROW (Owsly, mgr.) (turn 640): RINDEL of MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.) DM 33 NIATOLI ISLAND (turn 632): CRAB SMASHER of SEA DOGS (One Armed Bandit, mgr.) DM 35 MURSKA (turn 626 BRENDAL of CHILDREN OF LLYR (Jorja, mgr.) (turn 625): PELICAN EEL of SEA DOGS (One Armed Bandit, mgr.) DM 45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.) DM 47 TEMPLE OF ABARSIS (turn 292): SPAWNING OF SPEWN of MANAGERIAL MAYHEM (Fizban) TEN LORDS ALEAPING of ROYAL FLUSH (Crip, mgr.) RONDOL QUIGLO of THE MIDDLE WAY 3 (Jorja, mgr.) DM 65 DAL SHANG (turn 478): ABRA CADAVER of REIGNING DOOM (Zalgor Prigg, mgr.) (turn 477): ICECLAW of CASTAWAYS (She-Puppy, mgr.) DM 73 ERINIKA (turn 228): SQUEEZE of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 439): SPARTAN 1 of GATES OF FIRE (Chief Illiniwek, mgr.) DM 78 LIN TIRIAN (turn 425): SHILLIS VAIR of SAND DANCERS (Jorja, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Don't have too much to say here. Jugger tells me that he's so sick of slashers, that the only real joy he'll take from me hopefully graduating shortly will be that he won't have to see another slasher fight in this arena for a loooooong time. At least not one where he's rootin for the slasher. Looking down at the challengers here none of them strike me as too enticing. I have no decise rating which makes the two strikers poor matchups, and I'm sure we all know by now that Scapa is some kind of flipping godling. Stayin outa her way. Thik I'll take the easy way out here and just throw a bloodfeud in Lynn O;Harec's direction. One more turn and I should be outa here. Since the Isle won't be an option for me I'm a bit nervous bout my future here. Anyone hiring? Icicle SPY REPORT I can't believe the violence in MURSKA! I still haven't told Mom I'm writing Spyreports. She'd have a cow! Well, here we go... The Duelmaster isn't going to stop just cause it's Number One! LYNN O'HAREC knows this. She was Bloodfeuded by the Duelmaster. This Duelmaster is like something else! ICICLE stopped LYNN O'HAREC dead in hers tracks! Is the Duelmaster really being a real snob to his teammates? Don't ask me! So just why would someone becomes a warrior anyway? It can't be for these really neat Spyreports can it? The warriors of URBAN JUNGLE must be getting lonely. They were the most avoided team. Do you guys know something that I don't? Is there some deep dark secret why ON THE ROCKS' been avoiding URBAN JUNGLE so much? Or is it just that they're too scared? Can CHILDREN OF LLYR's KAILIE RHINN be more popular than me? She was challenged the most, but is that really the same? See if I ever talk to LORD SNOW again! ABEL BROWN was so low when He challenged he. Hhmph! Is this how URBAN JUNGLE advances, by having their members (LORD SNOW) fight people that are really below them (ABEL BROWN)? For sure, I was holding my breath when I found out BANFF challenged KAILIE RHINN. After all, haven't ON THE ROCKS and CHILDREN OF LLYR had a long standing duel in MURSKA? It wasn't a spectacular fight, or anything, but KAILIE RHINN wants me to write about it since she was beat by BANFF. Satisfied? What does a fighter fight for? I mean, the crowds don't give a hoot if someone gets killed. Not after four more fights. I see LYNN O'HAREC got killed by ICICLE of URBAN JUNGLE. Now I want to see some serious Bloodfeud action out there! ICICLE bloodfeuded (is that a word?) LYNN O'HAREC for revenge over some guy's bad fortune. Was it really worth it? What if they had a fight and nobody showed up? I'd be out of a job, that's what!!! I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I'm getting tired of writing this stuff, so I'm calling it quits. Its been really albendranius! Later, guys-- Debby Tonte DUELMASTER W L K POINTS TEAM NAME ICICLE 4118 15 11 2 115 URBAN JUNGLE (259) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SCAPA 4198 9 3 0 106 ON THE ROCKS (175) STARGAZER 4130 12 4 0 98 SEA DOGS (377) -GRINCH 4184 11 2 1 97 BAD GUYS (381) CHAMPIONS W L K POINTS TEAM NAME SAZERAC 4185 11 8 1 95 ON THE ROCKS (175) CHAMPIONS W L K POINTS TEAM NAME ST MAGDALENE 4144 14 13 0 86 ON THE ROCKS (175) MAIRE MCANGUS 4105 19 22 1 80 CHILDREN OF LLYR (141) TAMRA KAI 4109 18 18 0 74 CHILDREN OF LLYR (141) LORD SNOW 4200 8 3 0 68 URBAN JUNGLE (259) CHALLENGER ADEPTS W L K POINTS TEAM NAME HAMMERHEAD 4129 14 12 2 62 SEA DOGS (377) ADEPTS W L K POINTS TEAM NAME BANFF 4203 6 3 3 54 ON THE ROCKS (175) ABEL BROWN 4191 4 6 0 50 SEA DOGS (377) -VOLDEMORT 4194 5 1 0 44 BAD GUYS (381) -SECOND WATCH 4166 7 4 0 43 SEA DOGS (377) -TED BUNDY 4180 6 3 0 37 BAD GUYS (381) DECEMBRE 4197 8 4 1 36 URBAN JUNGLE (259) KAILIE RHINN 4195 4 11 0 34 CHILDREN OF LLYR (141) CHALLENGER INITIATES W L K POINTS TEAM NAME -THE JOKER 4176 5 6 0 27 BAD GUYS (381) -WICKED WITCH 4179 5 5 0 25 BAD GUYS (381) INITIATES W L K POINTS TEAM NAME OBAN 4213 2 0 0 18 ON THE ROCKS (175) SKADI 4216 0 1 0 1 URBAN JUNGLE (259) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? HAREC O'KAI 4064 16 31 0 CHILDREN OF LLYR 141 GRINCH 4184 624 LYNN O'HAREC 4214 1 1 1 CHILDREN OF LLYR 141 ICICLE 4118 627 EVER SEE JULY 4209 2 1 1 URBAN JUNGLE 259 LYNN O'HAREC 4214 626 JUST REVENGED MODRANECT 4145 10 12 1 URBAN JUNGLE 259 BANFF 4203 624 SPRING CHICKEN 4217 0 1 0 URBAN JUNGLE 259 WURM KIN 627 NONE PERSONAL ADS Sorry about the formatting error in the spotlight last time. It has been fixed and is running again, with additional material. -- the Scribe All -- Man, taking some losses here as of late. "Ever See July" was a fairly interesting 3-3-16-20-14-9-19 aimer, and he never never, ever... no, he never saw July. Rip Mr. Silverstein, and rip "Ever See July." -- Jugger Sea Dogs -- Down challenges were actually a result of me getting lazy and just re- faxing in the same turn over and over, but now that you put it that way... INCOMING!!! -- Lord Snow Bartender -- Below 50% again there. What gives? -- Jugger Icicle -- No! It's too cold already! We're looking at first-frost here, and I don't WANT to! -- Maire McAngus Lord Snow -- Just another darned sign of things to come, huh? Bummer. -- Kailie Rhinn Sazerac -- A good fight, as these things go. Do you suppose it was that rating that put me over the line? Whatever it was, though, I'm not arguing with it! Retirement looms, and the prospect is enormously appealing. -- Brendal P.S. And I am NOT volunteering for anything adventurous! Scapa -- That was a rocky encounter, right enough. Ouch! -- Tamra Kai Ever See July -- Not recently. -- Lynn O'Harec P.S. Recently, I've been seeing red! Any IDIOT except a Commission clerk could see that I'm not Shewish. Hmm, it says here that even though I didn't train as a basher, I'm a basher at heart. Huh. Wouldn't have guessed that. Details on request. -- Brendal Ever See July and Urban Jungle -- Sorry, I didn't spot it immediately that Lynn O'Harec, in her annoyance at having her race wrong, actually killed July. That was unintentional, but if she's going to be so hot-tempered, I'd better keep a closer eye on her. She will, as always, be available for any bloodfeud you care to make. -- Jorja St. Magdalene -- I laugh. -- Tamra Kai, parry-riposte stylemaster 27 September 10 Note -- We are still looking for additional teams in Arvat, DM 32. I still have a number of good team rollups available FREE for whoever wants one. Contact the Devil Advocates ASAP to join the fun! You can either reach me by diplo or on the RSI site. Also, whoever sent me the diplo with no name on it requesting a rollup / information on how to get into Arvat, I'm embarassed to admit that the diplo slipped out of my folder and was lost. Please just send me another one with your mailing address and I'll get a rollup to you ASAP. Sorry about that! LAST WEEK'S FIGHTS SPRING CHICKEN was butchered by WURM KIN in a 1 minute Dark Arena fight. ICICLE butchered LYNN O'HAREC in a 1 minute one-sided Bloodfeud Title duel. SCAPA viciously subdued BRENDAL in a popular 2 minute gruesome Challenge match. ST MAGDALENE outwaited TAMRA KAI in a popular 7 minute veteran's Challenge contest. LORD SNOW subdued ABEL BROWN in a 3 minute Challenge competition. BANFF devastated KAILIE RHINN in a 1 minute one-sided Challenge duel. SAZERAC devastated HAMMERHEAD in a 1 minute mismatched match. STARGAZER handily defeated MAIRE MCANGUS in a action packed 1 minute uneven fight. DECEMBRE vanquished OSKSI NOBLE in a 3 minute one-sided duel. OBAN won victory over SKADI in a popular 1 minute novice's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |WALL OF STEEL 4 AIMED BLOW 13 - 4 - 1 76 | |LUNGING ATTACK 3 PARRY-LUNGE 3 - 1 - 0 75 | |AIMED BLOW 2 LUNGING ATTACK 21 - 10 - 2 68 | |PARRY-RIPOSTE 2 PARRY-STRIKE 6 - 5 - 0 55 | |BASHING ATTACK 2 SLASHING ATTACK 8 - 7 - 2 53 | |STRIKING ATTACK 2 WALL OF STEEL 18 - 17 - 2 51 | |PARRY-STRIKE 1 TOTAL PARRY 9 - 9 - 0 50 | |SLASHING ATTACK 1 PARRY-RIPOSTE 13 - 13 - 0 50 | |TOTAL PARRY 1 STRIKING ATTACK 9 - 12 - 1 43 | |PARRY-LUNGE 0 BASHING ATTACK 12 - 17 - 3 41 | Turn 627 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 WALL OF STEEL 1 - 3 2 LUNGING ATTACK PARRY-STRIKE 1 - 0 PARRY-LUNGE 0 - 0 2 PARRY-RIPOSTE SLASHING ATTACK 1 - 0 STRIKING ATTACK 0 - 2 2 BASHING ATTACK LUNGING ATTACK 2 - 1 TOTAL PARRY 0 - 1 1 SLASHING ATTACK PARRY-RIPOSTE 1 - 1 1 STRIKING ATTACK BASHING ATTACK 1 - 1 1 PARRY-STRIKE 1 WALL OF STEEL 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK ICICLE 4118 15 11 2 115 URBAN JUNGLE (259) LUNGING ATTACK SCAPA 4198 9 3 0 106 ON THE ROCKS (175) PARRY-STRIKE SAZERAC 4185 11 8 1 95 ON THE ROCKS (175) PARRY-RIPOSTE ST MAGDALENE 4144 14 13 0 86 ON THE ROCKS (175) AIMED BLOW LORD SNOW 4200 8 3 0 68 URBAN JUNGLE (259) BASHING ATTACK HAMMERHEAD 4129 14 12 2 62 SEA DOGS (377) WALL OF STEEL DECEMBRE 4197 8 4 1 36 URBAN JUNGLE (259) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is TAMRA KAI 4109. The most popular warrior this turn was SCAPA 4198. The ten other most popular fighters were ST MAGDALENE 4144, TAMRA KAI 4109, LORD SNOW 4200, STARGAZER 4130, ABEL BROWN 4191, DECEMBRE 4197, BANFF 4203, SAZERAC 4185, OBAN 4213, and SKADI 4216. The least popular fighter this week was MAIRE MCANGUS 4105. The other ten least popular fighters were KAILIE RHINN 4195, LYNN O'HAREC 4214, SPRING CHICKEN 4217, HAMMERHEAD 4129, ICICLE 4118, SKADI 4216, OBAN 4213, SAZERAC 4185, BANFF 4203, and DECEMBRE 4197. The following warriors have traveled to AD after fighting this turn: BRENDAL (35-4082) CHILDREN OF LLYR (141)